Halls of Torment (0:23) - A Diablo-inspired horde survival roguelike with rewarding progression and engaging combat mechanics. Magicraft (2:09) - A top-down action roguelike focusing on crafting chaotic, spell-based builds with satisfying gameplay loops. Returnal (3:49) - A third-person action roguelike with horror elements, immersive visuals, and gripping combat. Withering Rooms (6:30) - A unique blend of action-horror and roguelike elements, featuring a curse mechanic and tense survival gameplay. Slice and Dice (9:19) - A dice-based turn-based dungeon crawler with approachable mechanics and extensive replayability. Astria (11:09) - A complex turn-based deck-building roguelike using dice mechanics with deep strategic gameplay and rewarding progression. Spiritfall (15:26) - A fighting game-inspired 2D action roguelike with crisp combat, diverse builds, and engaging boss battles. Hades 2 (17:06) - An early-access sequel that expands on the original with refined mechanics, dual-path progression, and engaging meta systems. The Void Reigns Upon Her Heart (20:17) - A 2D boss rush roguelike with incredible content depth, diverse bosses, and highly rewarding gameplay. Balatro (21:28) - A poker-themed deck-building roguelike with deep strategy, satisfying mechanics, and endless mode replayability.
Spiritfall, Astral ascent full release (I know it came out last November but finally got around to playing it in January) Astrea, Balatro, Hades 2. And even updates to games that came out in previous years this year. Void rains, Risk of rain 2 may have had a controversial dlc but I still loved it. It’s been an amazing year for Roguelikes and next year is also looking so good with that SLAY THE SPIRE 2 COMING REAL SOON. My favorite one of the year was easily Spiritfall, a love at first sight/play kind of game EDIT: can’t forget about WINDBLOWN, being playable late into the year and wow if the early access is proving to be a masterpiece then I cannot wait for the full game!
I am so happy the void rains upon its heart gets more attention now, because years ago, it started really slow, with only about 150 reviews for a long time - overwhelming positive (100%!) though.
I've become obsessed with roguelike games in the last year. Started with hades. 200 hours in rogue Legacy 2. Just started Hollow knight. I will definitely check our your recommendation! I appreciate you, bro
Party House, part of UFO50, is so good, it’s crazy it’s just tucked in as 1 of 50 games in the pack Also, Spelunky 2 is the best roguelike game ever. You should play it.
I think he has commented on Spelunky before - recognizes it is good but absolutely not for him. I would not call Spelunky 2 the best roguelike ever, its fantastic in its own niche, but its so brutal similarily to the first that it cannot be recommended to most people
@@BabybarschalarmI can see how it might not be for some people, it’s insanely unforgiving compared to many others, a true roguelike with no progression other than knowledge and skill. However, saying it is similar to Spelunky HD suggests to me you should play more. I have 100 hours in HD, and 500 hours in Spelunky 2. It is a totally different animal, with a lot of subtle improvements people wouldn’t notice if they only play them at a superficial level. It really is a masterpiece.
@ Unfortunately I won't ever get past the surface here, the game is also not really for me and I cannot get past the learning curve. I find the game just too punishing for my liking. It's in some ways even more extreme than Noita, and Noita is pretty out there.
I'm sorry but my biggest gaming pet peeve is when people don't know the difference between Roguelike and Roguelite...It happens too often in Top 10 lists. There was no Roguelikes in this list.
Shogun Showdown is much better than Balatro, the most overrated roguelite deckbuilder ever. It's good at convincing normies who'd never give this genre a shot but is mechanically shallow due to the inherent playable hands mechanic and your starting deck is the most bloated out of all deckbuilders due to it being based on a rl card game. The game has practically zero pathing, severe balancing issues, and horrible RNG reliance for the first few antes. I got into this genre through both of these games and still playing Shogun Showdown while also playing Slay The Spire and Astrea (also bought Alina) but bounced off Balatro after a few days bc its mechanics simply lack the depth and engagement I like once I become more experienced and invested in the genre.
I disagree of Balatro being shallow; it's still deep with different playstyles due to Joker mechanics and ever shifting tactics, but I do agree that Shogun Showdown is the better game and is my top roguelite of 2024. Basically 1D mix of Into the Breach and Fights in Tight Spaces. Very tactically engaging, the practically infinite combo set up you can have with enhanced tiles, and incredibly well-balanced mechanics.
@@DonkeyAndy It's shallow compared to other roguelike deckbuilders and definitely does not deserve to be considered in the same tier as Slay The Spire. It's basically baby's first roguelike deckbuilder and even then I think games like Shogun Showdown are way better as an entry point. Both of them have some similarities as an approachable entry point for people who aren't traditionally into this genre. They both don't "play" like typical games in the genre and massively simplify a lot of the deckbuilding and pathing aspects. I think Balatro's main issues are the ones I outlined: bloated starting deck which makes the RNG even more insufferable than usual, small number of viable strategies bc of the concept of playable hands, and it has insane reliance on relics management instead of deckbuilding. In successful runs, you often get powerful too quickly in a run and having ~5 Joker slots at base and 52 starting cards shoehorns you into specific builds which means you're playing the same hand every single time. So it makes it feel even more like the "roguelike generator" specifically put that ante boss there to end your run if you don't get a new build or manage to find the reroll item. When you're not able to play a specific hand you built up for, you're getting closer to losing. It's like the reverse of actually technically polished deckbuilders like Slay The Spire and Astrea where you can improvise based on what you get from the draw, while still having powerful builds that rely on a certain play style. Its design is inherently flawed and shallow when you break it down beyond the basic psychological effects of "big numbers go up make me feel good". I'm not denouncing people who like this game, I'm just stating the fact that it's mechanically shallow and it's okay to enjoy a shallow game. I find it questionable that it's being called the best game or best roguelike deckbuilder after Slay The Spire.
Happy New Year from PepperHead! Thank you all so much for your continued support. Here’s to an other 100+ Roguelikes in 2025 🌶️
Make Spelunky 2 one of them! 7-99 here we come
Halls of Torment (0:23) - A Diablo-inspired horde survival roguelike with rewarding progression and engaging combat mechanics.
Magicraft (2:09) - A top-down action roguelike focusing on crafting chaotic, spell-based builds with satisfying gameplay loops.
Returnal (3:49) - A third-person action roguelike with horror elements, immersive visuals, and gripping combat.
Withering Rooms (6:30) - A unique blend of action-horror and roguelike elements, featuring a curse mechanic and tense survival gameplay.
Slice and Dice (9:19) - A dice-based turn-based dungeon crawler with approachable mechanics and extensive replayability.
Astria (11:09) - A complex turn-based deck-building roguelike using dice mechanics with deep strategic gameplay and rewarding progression.
Spiritfall (15:26) - A fighting game-inspired 2D action roguelike with crisp combat, diverse builds, and engaging boss battles.
Hades 2 (17:06) - An early-access sequel that expands on the original with refined mechanics, dual-path progression, and engaging meta systems.
The Void Reigns Upon Her Heart (20:17) - A 2D boss rush roguelike with incredible content depth, diverse bosses, and highly rewarding gameplay.
Balatro (21:28) - A poker-themed deck-building roguelike with deep strategy, satisfying mechanics, and endless mode replayability.
It's so cool seeing Withering Rooms and The Void Rains Upon Her Heart getting some shine. Great taste
at 2:11 is that Forest of Harmony from skul, love the music in this video
Sure is!
Spiritfall, Astral ascent full release (I know it came out last November but finally got around to playing it in January) Astrea, Balatro, Hades 2. And even updates to games that came out in previous years this year. Void rains, Risk of rain 2 may have had a controversial dlc but I still loved it. It’s been an amazing year for Roguelikes and next year is also looking so good with that SLAY THE SPIRE 2 COMING REAL SOON. My favorite one of the year was easily Spiritfall, a love at first sight/play kind of game
EDIT: can’t forget about WINDBLOWN, being playable late into the year and wow if the early access is proving to be a masterpiece then I cannot wait for the full game!
Spiritfall is so underrated.
I am so happy the void rains upon its heart gets more attention now, because years ago, it started really slow, with only about 150 reviews for a long time - overwhelming positive (100%!) though.
The creators of Ballionaire consider their game a roguelike, maybe you should try it out one day :DD
I really enjoyed Witchfire, and enjoyed Roboquest even more.
good top 10!
Astrea is SO good
So many unique mechanics
Great list, but you really should try Windblown and Roboquest out. Both deserve a spot in the top 10 in my opinion.
TVRUHH LEZGOOO
Wizards of Legend 2 Is a must play
Didn't enjoy it as much as the first sadly :(
Plz play ROBOQUEST super underated and my favourite rouge like of all time
I've become obsessed with roguelike games in the last year. Started with hades. 200 hours in rogue Legacy 2. Just started Hollow knight. I will definitely check our your recommendation! I appreciate you, bro
Party House, part of UFO50, is so good, it’s crazy it’s just tucked in as 1 of 50 games in the pack
Also, Spelunky 2 is the best roguelike game ever. You should play it.
I think he has commented on Spelunky before - recognizes it is good but absolutely not for him. I would not call Spelunky 2 the best roguelike ever, its fantastic in its own niche, but its so brutal similarily to the first that it cannot be recommended to most people
@@BabybarschalarmI can see how it might not be for some people, it’s insanely unforgiving compared to many others, a true roguelike with no progression other than knowledge and skill.
However, saying it is similar to Spelunky HD suggests to me you should play more. I have 100 hours in HD, and 500 hours in Spelunky 2. It is a totally different animal, with a lot of subtle improvements people wouldn’t notice if they only play them at a superficial level. It really is a masterpiece.
@ Unfortunately I won't ever get past the surface here, the game is also not really for me and I cannot get past the learning curve. I find the game just too punishing for my liking. It's in some ways even more extreme than Noita, and Noita is pretty out there.
Am I the only one who sees Beheaded in spiritfall?
Have you looked at RAM at all?
bro you gotta play Tiny Rogues if you haven't
RogueLite bro!
Any actual roguelikes?
lol melannoy
Isaac ???
He played it before 😂 this is games he finally got around to play it
Dont listen to this guy. Returnal is THE BEST PS5 game out there. There are ZERO gripes with the game. Its a masterpiece.
Calm down mate
That's your opinion
@@ToolShopGuy I'm playing the meme in my head
I'm sorry but my biggest gaming pet peeve is when people don't know the difference between Roguelike and Roguelite...It happens too often in Top 10 lists. There was no Roguelikes in this list.
He knows the difference. It’s just easier to group them together.
Hades? bro why
its roted piece of nothing
Shogun Showdown is much better than Balatro, the most overrated roguelite deckbuilder ever. It's good at convincing normies who'd never give this genre a shot but is mechanically shallow due to the inherent playable hands mechanic and your starting deck is the most bloated out of all deckbuilders due to it being based on a rl card game. The game has practically zero pathing, severe balancing issues, and horrible RNG reliance for the first few antes. I got into this genre through both of these games and still playing Shogun Showdown while also playing Slay The Spire and Astrea (also bought Alina) but bounced off Balatro after a few days bc its mechanics simply lack the depth and engagement I like once I become more experienced and invested in the genre.
That’s just, like, your opinion, man.
I disagree of Balatro being shallow; it's still deep with different playstyles due to Joker mechanics and ever shifting tactics, but I do agree that Shogun Showdown is the better game and is my top roguelite of 2024. Basically 1D mix of Into the Breach and Fights in Tight Spaces. Very tactically engaging, the practically infinite combo set up you can have with enhanced tiles, and incredibly well-balanced mechanics.
just admit that you suck playing Balatro
@@Keezawea Just admit you are a boring normie that enjoys shallow games
@@DonkeyAndy It's shallow compared to other roguelike deckbuilders and definitely does not deserve to be considered in the same tier as Slay The Spire. It's basically baby's first roguelike deckbuilder and even then I think games like Shogun Showdown are way better as an entry point.
Both of them have some similarities as an approachable entry point for people who aren't traditionally into this genre. They both don't "play" like typical games in the genre and massively simplify a lot of the deckbuilding and pathing aspects. I think Balatro's main issues are the ones I outlined: bloated starting deck which makes the RNG even more insufferable than usual, small number of viable strategies bc of the concept of playable hands, and it has insane reliance on relics management instead of deckbuilding. In successful runs, you often get powerful too quickly in a run and having ~5 Joker slots at base and 52 starting cards shoehorns you into specific builds which means you're playing the same hand every single time. So it makes it feel even more like the "roguelike generator" specifically put that ante boss there to end your run if you don't get a new build or manage to find the reroll item.
When you're not able to play a specific hand you built up for, you're getting closer to losing. It's like the reverse of actually technically polished deckbuilders like Slay The Spire and Astrea where you can improvise based on what you get from the draw, while still having powerful builds that rely on a certain play style. Its design is inherently flawed and shallow when you break it down beyond the basic psychological effects of "big numbers go up make me feel good". I'm not denouncing people who like this game, I'm just stating the fact that it's mechanically shallow and it's okay to enjoy a shallow game. I find it questionable that it's being called the best game or best roguelike deckbuilder after Slay The Spire.