Not much new in this tut for me this time, but I just love listening to your accent when you explain, with all those "buts" and "uglies" innit. So yes, it was fun to watch this one, too and earnt you yet another like.
You lighting tutorials are 'second to none' IMO. This coming from someone who has used 3D for years. Bravo to you, they really make a difference and add tremendous value to what I THOUGHT I already knew. Lol. Is it possible to make a tutorial or do you have one already that focuses on 'villainy face shadow lighting' , the typical shadows you see when a character's face is lit in such a way to dramatically shadow darken the eyes. Think of a character in a prison or some sort of containment contemplating or plotting escape or revenge with their voice-over narrative representing their thoughts of how they will do it so their face would have their eyes in shadow and you wouldnt see the face animated or talking. Movies do it all the time. I've tried to just place various lights over the head of a character and other techniques that dont quite get there. Its obviously easy in a 2D illustration, but I've yet to really see anything in 3D without doing it in post. Keep them coming!
Hey thanks T .. I appreciate it ... However that's a very .. specific .. request you've put there .. I don't think I've got a tutorial on exactly that ... 😄 Seriously though .. I think I have an idea about what you mean .. but if you can post a link to an example I'll try and have a play around to see if I can replicate it ..
Thank you... just thank you. You've given me new ways to play with lights that looks pretty awesome. Oops, I'm trying it now and it works great. But, I'm doing it with Ghost Lights.. my preferred lighting implement. You made my year, thank you
Glad you liked Ed! You mean the Speed Renders that I've done a couple of?? There's a problem I have with them .... 1) Normally, I do the image first and convince myself to "do a speed render" of that image .. but then struggle to remember what I did exactly to get the final image I liked and what inspired me to do a video in the first place .. 😂 2) If I chose to just do an image and press record - sometimes an image can take me hours because I like to constantly fiddle with things .. and then I bin a lot of them if I can't get the results I envisaged when I first sat down .. I'd need a hard drive the size of the cloud to record the videos!!! So I would LIKE to do more .. I just have to work out a practical way of doing it!
@@RaukoDaz3D No, I am referring to your full length videos, not speed renders. Personally I don't get much out of watching a speed render. I like the videos where you speak through them....
@@RaukoDaz3D Like the video "Kala 8 Reviewed" or "Daz 3D Lighting : HDRI Basics"...anything like those are very informative and entertaining! You do a great job with those.
Very nice. I have used this a lot. I think the shape of the source (rectangle etc) could be useful for things like reflections if you want any reflection from that to be a certain shape perhaps?
Unfortunately, Iray will always display the reflection of the light source, whether you choose to render the emitter, or turn it off. The other issue with Iray is that when you do turn up the size of the emitter like that, it will render the emitter leaving giant black voids that emit light. The solution was "ghost lighting", which were just geometry with their surfaces set to emit light and the opacity masked to hide them. In 4.2 they "fixed" iray (NVIDIA did it) and now ghost lights no longer work unless you change them fundamentally. The regular light sources still have the problem of rendering huge black pits and reflections from say, windows and water or anything that reflects, from what I've seen and judging the beta.
There are ways around the reflections and the big black pits when it comes to spot lights and point lights .. it's probably a bit too complicated to explain despite it being simple to do .. maybe I'll have to do a video on it!!
@@kibblewibble1 I done up a light the other day, and ended up switching it back to a point light which didn't have that problem (though the sharper shadows, but that wasn't much of an issue with my use.
Can I get that kind of lighting in just the Smooth Shaded "working" view? I'm just looking for art reference and I find the full-color renders distracting. Besides, my computer is limited. Like me. Thanks!
Not really, no. It will only display the soft lighting in Iray Preview or in a full render. You could always try using the filament render engine which is included in Daz . I don't have a video on it at this time but it's easy enough to switch across to. It's not as "good" as Iray and it's super fast.
I've always played with spread angle and I have always achieved good results in terms of softness. What's the difference between a larger angle and a larger surface of the projector? Many thanks Sir.
The spread angle won't (shouldn't!!) effect the softness of the light at all .. all the spread angle does is widens the cone of the spot light so it lights up a larger area in the scene .. but the light will still be coming from a single point in space (or technically 10x10 square) which will produce a hard light with hard shadows .. In addition - if using a point light - it doesn't have a cone to widen so would be impossibe in that way. The only way in Daz you can soften the light to the degree where you remove all hard shadows is by creating a larger light source.
One thing that would really be helpful is if you know how to turn the shadow of the light off when you increase its surface area. I know you can turn the "block" the light creates off. But if, for example, you use one of these lights with an HDRI or several lights, they will cast shadows of their own even if you turn the _Render Emitter_ off, and the shadows cast by the lights can look odd or incongruous in an image (especially if you've magnified their area up that much) unless you move them in which case the light isn't where you wanted it to be.
Hey there .. I think .. I might have just worked out how to hide the shadow like your asking .. let me have a play around a bit more and I might do a quick little video to explain and demonstrate .. although - it appears to be a very easy fix .. it appears TOO easy and I just want to be certain!
Actually - I won't do a video .. it's literally a 2 second fix .... the light emitter that's causing the shadows (or highlights on reflective surfaces which what annoys me)??? Select the Spotlight ... Parameters > Scale = 0.001% 👍
To be fair - I don't think there's much noticeable difference between the different ones .. well, there will be, but I think you'd really have to be looking hard to see it. I might have a look (a really hard one) and if I can see enough of a difference between the different shapes I'll do a video on it!
Hhmm. Can't say I've seen that one before. I've done this 1000s of times and never seen that happen. Switching the Rectangle (or any shape) does add 1 or 2 extra menu options onto the Lights tab that pushed Lumens down. However, sometimes Daz gets stuck with the scroll bar and won't allow you to scroll down further on the tab and stuff can move off the bottom. All I can suggest - is play around the tab window size to see if you can reveal the Lumen slider .. (check out this video if you're not sure how : ruclips.net/video/T63FvHumppY/видео.html) .. Let me know if this works for you or not!
Asset Links
Model : tinyurl.com/2sd3twjy
Hair : tinyurl.com/23uaz3vt
Thank you for the information. The more I learn about lighting the more I realize I need to learn. It is a fun journey.
Hey Bmovie - not only is it a fun journey but also a very rewarding one. Enjoy the ride!
Glad you're back with more tuts! Huzzah!
Thanks! And glad to BE back!
Not much new in this tut for me this time, but I just love listening to your accent when you explain, with all those "buts" and "uglies" innit. So yes, it was fun to watch this one, too and earnt you yet another like.
Hehe! Thanks Johann - should I do you a little audio file to help you drift off to sleep at night to? 😂😂
@@RaukoDaz3D Naahh, tired enough as is. Thanks for taking the time making all those tuts - and answering.
Great video! Good you are back 😁
Thanks Sebastian .. it's good to be back too!
Great video, many thanks for sharing!
You're welcome Richie!
You lighting tutorials are 'second to none' IMO. This coming from someone who has used 3D for years. Bravo to you, they really make a difference and add tremendous value to what I THOUGHT I already knew. Lol. Is it possible to make a tutorial or do you have one already that focuses on 'villainy face shadow lighting' , the typical shadows you see when a character's face is lit in such a way to dramatically shadow darken the eyes. Think of a character in a prison or some sort of containment contemplating or plotting escape or revenge with their voice-over narrative representing their thoughts of how they will do it so their face would have their eyes in shadow and you wouldnt see the face animated or talking. Movies do it all the time. I've tried to just place various lights over the head of a character and other techniques that dont quite get there. Its obviously easy in a 2D illustration, but I've yet to really see anything in 3D without doing it in post. Keep them coming!
Hey thanks T .. I appreciate it ...
However that's a very .. specific .. request you've put there .. I don't think I've got a tutorial on exactly that ... 😄
Seriously though .. I think I have an idea about what you mean .. but if you can post a link to an example I'll try and have a play around to see if I can replicate it ..
Thank you... just thank you. You've given me new ways to play with lights that looks pretty awesome. Oops, I'm trying it now and it works great. But, I'm doing it with Ghost Lights.. my preferred lighting implement. You made my year, thank you
Glad to help out! Always good to learn new things. Enjoy!
Super informative video! So glad to see you back Rauko maybe do a tutorial again on scene set up with a new model...I always enjoy those!
Glad you liked Ed!
You mean the Speed Renders that I've done a couple of?? There's a problem I have with them .... 1) Normally, I do the image first and convince myself to "do a speed render" of that image .. but then struggle to remember what I did exactly to get the final image I liked and what inspired me to do a video in the first place .. 😂 2) If I chose to just do an image and press record - sometimes an image can take me hours because I like to constantly fiddle with things .. and then I bin a lot of them if I can't get the results I envisaged when I first sat down .. I'd need a hard drive the size of the cloud to record the videos!!!
So I would LIKE to do more .. I just have to work out a practical way of doing it!
@@RaukoDaz3D No, I am referring to your full length videos, not speed renders. Personally I don't get much out of watching a speed render. I like the videos where you speak through them....
Ahhh right .. ermm .. I don't know which type you mean!! Point me in the direction with an example (my minds all a mush at the moment!!)
@@RaukoDaz3D Like the video "Kala 8 Reviewed" or "Daz 3D Lighting : HDRI Basics"...anything like those are very informative and entertaining! You do a great job with those.
@@RaukoDaz3DTutorials on setting up scene, lights, camera, character etc.....all interesting to me!
Awesome well explained useful tutorial! Thank you Rauko!
Thanks Biscuits! Glad you like!
Nice tuto, thank you! It change my scene completely!
Hey! Glad to help out!
Been waiting for more videos, thank you Good Sir.
You're welcome Richard - hope you like!
@@RaukoDaz3D i sure did and followed your steps by step
really helpful, thanks. i used to do like 70 x 70. guess i needed to really crank up the dimensions to get visible results :P
I usually start at 100x100 .. but I used 1000x1000 in this example to really try and exaggerate the differences ..
Great stuff!
Glad you got something out of it!
Thanks a lot Mate!
You're welcome Gray!
Very nice. I have used this a lot. I think the shape of the source (rectangle etc) could be useful for things like reflections if you want any reflection from that to be a certain shape perhaps?
Unfortunately, Iray will always display the reflection of the light source, whether you choose to render the emitter, or turn it off. The other issue with Iray is that when you do turn up the size of the emitter like that, it will render the emitter leaving giant black voids that emit light. The solution was "ghost lighting", which were just geometry with their surfaces set to emit light and the opacity masked to hide them. In 4.2 they "fixed" iray (NVIDIA did it) and now ghost lights no longer work unless you change them fundamentally. The regular light sources still have the problem of rendering huge black pits and reflections from say, windows and water or anything that reflects, from what I've seen and judging the beta.
There are ways around the reflections and the big black pits when it comes to spot lights and point lights .. it's probably a bit too complicated to explain despite it being simple to do .. maybe I'll have to do a video on it!!
@@RaukoDaz3D That would be helpful.
@@kibblewibble1 I done up a light the other day, and ended up switching it back to a point light which didn't have that problem (though the sharper shadows, but that wasn't much of an issue with my use.
Can I get that kind of lighting in just the Smooth Shaded "working" view? I'm just looking for art reference and I find the full-color renders distracting. Besides, my computer is limited. Like me. Thanks!
Not really, no. It will only display the soft lighting in Iray Preview or in a full render. You could always try using the filament render engine which is included in Daz . I don't have a video on it at this time but it's easy enough to switch across to. It's not as "good" as Iray and it's super fast.
I've always played with spread angle and I have always achieved good results in terms of softness. What's the difference between a larger angle and a larger surface of the projector? Many thanks Sir.
The spread angle won't (shouldn't!!) effect the softness of the light at all .. all the spread angle does is widens the cone of the spot light so it lights up a larger area in the scene .. but the light will still be coming from a single point in space (or technically 10x10 square) which will produce a hard light with hard shadows .. In addition - if using a point light - it doesn't have a cone to widen so would be impossibe in that way.
The only way in Daz you can soften the light to the degree where you remove all hard shadows is by creating a larger light source.
@@RaukoDaz3D Many thanks Sir
One thing that would really be helpful is if you know how to turn the shadow of the light off when you increase its surface area.
I know you can turn the "block" the light creates off. But if, for example, you use one of these lights with an HDRI or several lights, they will cast shadows of their own even if you turn the _Render Emitter_ off, and the shadows cast by the lights can look odd or incongruous in an image (especially if you've magnified their area up that much) unless you move them in which case the light isn't where you wanted it to be.
Hey there .. I think .. I might have just worked out how to hide the shadow like your asking .. let me have a play around a bit more and I might do a quick little video to explain and demonstrate .. although - it appears to be a very easy fix .. it appears TOO easy and I just want to be certain!
@@RaukoDaz3D Great. that would be superb!
Actually - I won't do a video .. it's literally a 2 second fix .... the light emitter that's causing the shadows (or highlights on reflective surfaces which what annoys me)??? Select the Spotlight ... Parameters > Scale = 0.001% 👍
@@RaukoDaz3D Great, I'll try that!
Let me know if it works out and if it's what you mean ..
If you could go deeper into the different effects for each light setting ( point,disk,rectangle.... ) that would be a big help too
To be fair - I don't think there's much noticeable difference between the different ones .. well, there will be, but I think you'd really have to be looking hard to see it. I might have a look (a really hard one) and if I can see enough of a difference between the different shapes I'll do a video on it!
The lumens slide disappears when I change from point light to rectangle light.
Hhmm. Can't say I've seen that one before. I've done this 1000s of times and never seen that happen. Switching the Rectangle (or any shape) does add 1 or 2 extra menu options onto the Lights tab that pushed Lumens down.
However, sometimes Daz gets stuck with the scroll bar and won't allow you to scroll down further on the tab and stuff can move off the bottom.
All I can suggest - is play around the tab window size to see if you can reveal the Lumen slider .. (check out this video if you're not sure how : ruclips.net/video/T63FvHumppY/видео.html) ..
Let me know if this works for you or not!