Unreal Engine 5 Stealth Takedown System - Action RPG #65

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  • Опубликовано: 3 окт 2024

Комментарии • 10

  • @ryanjdevlin87
    @ryanjdevlin87 3 месяца назад +1

    Love this series thanks !

  • @davy4842
    @davy4842 3 месяца назад

    Let’s go !

  • @kitbash9879
    @kitbash9879 3 месяца назад

    Cool! Thank you

  • @DALE_Robotics
    @DALE_Robotics 3 месяца назад

    Sir your video- "Merging unreal marketplace templates #1" i seen it.. its nice but sir you told that you bring the next part of how to use functions of one template into another , please upload tutorial on that also

  • @youngjojo3052
    @youngjojo3052 3 месяца назад

    Can anyone tell me the benefits of using the GAS over traditional methods of creating multiplayer games.

  • @TolisPiperas82
    @TolisPiperas82 3 месяца назад

    i think when stealth takedown,must not to depletes all the health of the ai and killed instantlybut a part of it. because later if you have a boss that patrolling.will kill it instantly with one hit?and what about enemy healthbar?

    • @CodeLikeMe
      @CodeLikeMe  3 месяца назад +1

      For a boss, or a high level enemy, it should be like that. But for regular enemies it has to be an instant kill. Otherwise, no use of having a stealth attack system as they will be inevitably alerted after getting hit

    • @TolisPiperas82
      @TolisPiperas82 3 месяца назад

      @@CodeLikeMe ah ok. Will you make leveled enemies later i imagine? And bosses? And enemy healthbar will be added later?