Sir your video- "Merging unreal marketplace templates #1" i seen it.. its nice but sir you told that you bring the next part of how to use functions of one template into another , please upload tutorial on that also
i think when stealth takedown,must not to depletes all the health of the ai and killed instantlybut a part of it. because later if you have a boss that patrolling.will kill it instantly with one hit?and what about enemy healthbar?
For a boss, or a high level enemy, it should be like that. But for regular enemies it has to be an instant kill. Otherwise, no use of having a stealth attack system as they will be inevitably alerted after getting hit
Love this series thanks !
Happy to hear that
Let’s go !
Cool! Thank you
No problem!
Sir your video- "Merging unreal marketplace templates #1" i seen it.. its nice but sir you told that you bring the next part of how to use functions of one template into another , please upload tutorial on that also
Can anyone tell me the benefits of using the GAS over traditional methods of creating multiplayer games.
i think when stealth takedown,must not to depletes all the health of the ai and killed instantlybut a part of it. because later if you have a boss that patrolling.will kill it instantly with one hit?and what about enemy healthbar?
For a boss, or a high level enemy, it should be like that. But for regular enemies it has to be an instant kill. Otherwise, no use of having a stealth attack system as they will be inevitably alerted after getting hit
@@CodeLikeMe ah ok. Will you make leveled enemies later i imagine? And bosses? And enemy healthbar will be added later?