How to make a 2D Game in Unreal Engine 5 - [2024] Beginner Tutorial

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  • Опубликовано: 2 июн 2024
  • Get my 12 hour course on how to make 2D games with Unreal Engine:
    tinyurl.com/Ultimate2D
    Get the free 2D Template:
    tinyurl.com/Unreal2DTemplates
    Download the assets to follow along:
    / legacy-fantasy-95422822
    Learn how to make 2D Games with Unreal Engine 5 in this Beginner Tutorial!
    We'll use Paper 2D to create a Side Scrolling Character and a stage from a tile map you can use as a base for all of your Unreal Engine 2D Games.
    2D Settings Source:
    ue5study.com/2d/ue5-2d-postpr...
    Tile Tearing Source:
    saucy.se/blog/gamedev/curse-o...
    🔔Subscribe: / @cobracode
    Twitter: / cobracodedev
    Discord: / discord
    Timecodes:
    0:00 Intro
    0:43 Project Creation and Settings
    3:12 Importing Assets
    5:03 Creating the Tile Sets
    7:30 Making a Tile Map
    11:29 Character Sprites and Flipbooks
    17:22 Character Blueprint
    20:08 2D Project and Post Processing Settings
    23:58 Camera Setup and Possessing the Character
    27:38 Character Inputs
    24:31 Animation Transitions
    39:14 Learn more about Unreal 2D
    39:48 Player Turning
    42:03 Improving Character Feel
    🎵 Music By:
    Osaki - Evergarden
    Provided by Lofi Records
    Watch: • Osaki - Evergarden 🌱 [...
    Icons made by Freepik (www.freepik.com) from Flaticon (www.flaticon.com/)
    #cobracode #gamedev #unrealengine #ue5

Комментарии • 341

  • @CobraCode
    @CobraCode  4 месяца назад +28

    Get my 12 hour course on how to make 2D games with Unreal Engine:
    tinyurl.com/Ultimate2D

    • @willlieberman5911
      @willlieberman5911 4 месяца назад +5

      Took this course, it's awesome!

    • @yyh9977
      @yyh9977 4 месяца назад +2

      Does your course on Udemy include the content on the channel? Or will I still need to watch the content on the channel even though I have completed the course?
      Edit: and another question: is your course new? Is it compatible for unreal engine 5?

    • @CobraCode
      @CobraCode  4 месяца назад +3

      Hey, already answered on the other post where you asked the same question!@@yyh9977

    • @yyh9977
      @yyh9977 4 месяца назад

      @@CobraCode Can you add Auto Turkish subtitles to your udemy course? (like you did for another languages)

    • @CobraCode
      @CobraCode  4 месяца назад

      @@yyh9977 Hey, sorry but the only auto subtitle is actually English.
      All of the other subs I'm creating manually by running them through translation software and it's a lot of work.
      Sadly the amount of languages I'm using right now is the max amount I can translate at one time with the program I'm using, so I can't easily add another language :(

  • @jeremyfoster6144
    @jeremyfoster6144 2 дня назад +2

    This was a learning experience-- I didn't even realize that Unreal was capable of 2D. I thought I'd have to go to Unity for that.

  • @tannercochran6872
    @tannercochran6872 3 месяца назад +19

    Whoa! I’ve been telling my wife for a couple weeks now I want to make a pixel art RPG. Then this pops up!? I will be signing up!

    • @Aleadis
      @Aleadis 3 месяца назад +5

      The Algorithm is ALWAYS listening...

  • @nexus1g
    @nexus1g 4 месяца назад +9

    I was just picking up your tut. I love that you did this re-upload.

  • @theoceanman8687
    @theoceanman8687 4 месяца назад +82

    I have bought your 2D course on Udemy. I fell in love with Unreal right away after having a sour experience with Unity's clunky flow. Your way of teaching is solid. 🔥

    • @CobraCode
      @CobraCode  4 месяца назад +8

      Thank you so much :D

    • @brentschmogbert
      @brentschmogbert 4 месяца назад +5

      Paid comment

    • @CobraCode
      @CobraCode  3 месяца назад +13

      @@brentschmogbert
      Honestly I'm also surprised people write nice comments like this on all of my videos and I'm super grateful for that.
      I put a lot of effort into the Udemy course and made sure it's the best it possibly could be, but didn't expect people to love it this much.
      Paid comments, paid views, paid subs don't make any sense if you plan to build a long term successful channel.

    • @Lookingood9
      @Lookingood9 3 месяца назад +6

      @@brentschmogbert you're such a L bro

    • @brentschmogbert
      @brentschmogbert 3 месяца назад

      @@Lookingood9 paid comment

  • @calvinjones6510
    @calvinjones6510 2 месяца назад +3

    Thank you for this video. I have been following 2D tutorials for a couple of days and running into multiple issues with it. In your video, you addressed the most recent issue I had not been able to resolve. The Springarm rotation setting from Relative to World has helped relieve a huge headache for me.

  • @compatriot852
    @compatriot852 4 месяца назад +17

    Great to see you retouching and expanding on your old videos. Would love to see the top down video you did a while back get a similar treatment

    • @CobraCode
      @CobraCode  4 месяца назад +6

      Thank you for the suggestion.
      That one already has the Enhanced Input System, so it's not as urgent.
      But yeah there were a lot of issues with the sprite sheet I was using and basically half the video was just fixing the sprite sheet and making animations, which was a good teachable moment, but it also messed with the flow of the video.
      I would love to just draw a sheet myself and supply it as a json, so people can just drag and drop it to generate all animations on the fly.
      That would make the video much smoother.
      I do need to space out these remasters a bit though because I don't want to just rehash stuff.

    • @CapitiStudios
      @CapitiStudios 2 месяца назад +1

      @@CobraCode Came here to say the same. Although I'm more interesting in making a top down 2D +3D Like the previous video, I find this one a lot better. I found myself lost on the other video sometimes whereas in this one you explain exactly what is and why you're doing it.
      It helps me organize the information better in my head. Thanks!
      PS: Ill keep my eyes open for when you post an updated tutorial for the topdown 3D+2D :)

  • @TheCoolSquare
    @TheCoolSquare 4 месяца назад +31

    One very important setting that you didn't mention is "Screen Percentage". By default in UE this is set to "Auto" and when using resolutions above a threshold (in my case, 720p, not sure if it differs), it will actually render the game at a lower resolution and upscale it. You want to set this setting to "Manual" and make sure that the corresponding percentage is set to "100". This is a rather tricky thing to figure out because it only happens in packaged Shipping builds, and not in the editor. If you don't do this, your packaged builds will look blurry above 720p and appear to be some sort of anti-aliasing/texture filtering, but searching for those terms won't point you in the right direction.

    • @CobraCode
      @CobraCode  4 месяца назад +4

      Hey!
      Thanks for pointing that out!
      Gonna look more into it.

  • @user-up9rv4rk8t
    @user-up9rv4rk8t 4 месяца назад +1

    Clear, concise and detailed. Thanks.

  • @HasteKing18
    @HasteKing18 17 дней назад +1

    Hey man, I just wanted to say these videos have given me tons of inspiration. I've been struggling to fit a design style I like with the engine I learned in college, so it's been kicking me while im down pretty hard. Especially since I only know visual scripting. Thank you so much for putting information like this out there.

  • @54g3
    @54g3 4 месяца назад +22

    Incredibly clear instructions and well paced. For $13, your course is a steal! I purchased immediately! Thank you so much for teaching us about 2D in UE5!!

    • @CobraCode
      @CobraCode  4 месяца назад +1

      Thank you so much :D

  • @itzfetti
    @itzfetti 4 месяца назад +3

    Thank you so much! You’re a real one for this!

  • @ChungyHermpus
    @ChungyHermpus 4 месяца назад +4

    Thanks for the video! This has probably been the best video I've seen on my game development journey so far!

    • @CobraCode
      @CobraCode  4 месяца назад

      Thank you so much :D

  • @xandercrew6088
    @xandercrew6088 2 месяца назад +1

    this was my very first UNREAL tut -- -you have created a monster, I am obsessed. Love it man thank you for what you do!

    • @CobraCode
      @CobraCode  2 месяца назад

      Awesome :D Really glad to hear that!

  • @callew27
    @callew27 10 дней назад +1

    love your videos and hope to see more and lern more ^^

  • @TheBiscuitthief1
    @TheBiscuitthief1 14 дней назад +1

    Thanks for this, its given me the confidence to have a go at learning Unreal.

  • @arrowsdev
    @arrowsdev 4 месяца назад +4

    nicely put tutorial , seems like you know what you're doing , i love those who make long videos and fill it with useful information it shorten the path for us to learn much with less effort , keep it up wish you the best

    • @CobraCode
      @CobraCode  4 месяца назад

      Thank you :D
      Glad the video is being helpful :)

  • @brandonjacksoon
    @brandonjacksoon 4 месяца назад +3

    Simply the best! ;) thanks mate!

  • @cmk8547
    @cmk8547 7 дней назад

    Thankyou sir for this easy to understand video

  • @brandonjacksoon
    @brandonjacksoon 4 месяца назад +7

    I already bought both of your courses but also apritiate for the free content!

  • @duckmansd
    @duckmansd 10 дней назад +1

    Incredible content thank you so much. For the very first time in a tutorial i didn't have to back track for a missed step or something assumed. This was fantastic. Getting your course on udemy. You are an excellent teacher!

    • @CobraCode
      @CobraCode  10 дней назад

      Thank you so much for the feedback :D
      Really glad to hear it was easy to follow along

  • @MrThehideki
    @MrThehideki 27 дней назад +1

    Bought yoyr course earlier. Great content, thanks!

    • @CobraCode
      @CobraCode  27 дней назад

      Thank you so much :)

  • @Zozi0111
    @Zozi0111 Месяц назад

    If anyone wondering how to select the tiles like he does at 45:19 , just press shift and the selection tool will appear. As long as you press shift you are in selecting mode. (I am brand new to Unreal so I cant explain it better).
    Also HUGE thanks to you CobraCode! This video also got me into Unreal Engine and makes me very excited for the future!

  • @user-ni3ev9mz4v
    @user-ni3ev9mz4v 2 месяца назад +2

    AMAZING! Subbed

  • @acdece.mc21
    @acdece.mc21 29 дней назад +2

    Love your course had a dream of making games thanks a lot for guiding so many people thank you

  • @MerlinSSS
    @MerlinSSS 2 месяца назад +1

    Hello, I'm Merlin. I start my gamedev journey here. Thank you for your tutorial. It really help me to understand how things work in 2D Unreal Engine 5. I already follow your step by step till the end but still mess up the scale in the process. I'll repeat it again to understand it better. Thank you once again. Regards, Merlin.

  • @calvindthao95
    @calvindthao95 9 дней назад +1

    Holy smokes, this was so fun to follow along with and much easier compared to other unreal 2d tutorials.

    • @CobraCode
      @CobraCode  9 дней назад

      Thank you :D Glad to hear that

  • @Alternatywny_1
    @Alternatywny_1 4 месяца назад +1

    Nice job!!

  • @jessewilloughby5404
    @jessewilloughby5404 2 месяца назад +1

    Thank you so much for making this video, as a complete beginner to game dev, Unreal and 2D games this was exactly what I needed. Subscribed and getting the Udemy courses :D

    • @CobraCode
      @CobraCode  2 месяца назад

      Awesome :D Thank you for watching

  • @user-zt2ob3le7e
    @user-zt2ob3le7e 4 месяца назад +2

    Awesome!

  • @mikeykay5517
    @mikeykay5517 4 месяца назад +3

    eyyy like a bunch of other commenters just bought your UDEMY courses

    • @CobraCode
      @CobraCode  4 месяца назад +1

      Thank you so much :D

  • @CatZoooGameDev
    @CatZoooGameDev Месяц назад +1

    Thanks Today I earned something useful!

  • @mtaudiouk
    @mtaudiouk 16 дней назад +1

    Thank you

  • @eert_wolliw
    @eert_wolliw 4 месяца назад +1

    Thank you always.

    • @CobraCode
      @CobraCode  4 месяца назад

      Thank you for watching :D

  • @VerzatileDev
    @VerzatileDev 4 дня назад +1

    Damn 2 Hours taught me more here than University managed to in 3 years

  • @jessedotexe
    @jessedotexe 4 месяца назад +2

    Clear and concise. I bought your course and can't wait to go through it!

    • @CobraCode
      @CobraCode  4 месяца назад

      Thank you so much :D

  • @nexus1g
    @nexus1g Месяц назад +1

    TL;DR: If you like this tutorial, you'll love the Udemy class. Get it.
    I was able to complete and build your tutorial. I had an easy time following it and liked your teaching style. I've since bought your course on Udemy. I'm a little over half an hour into it at this point, and I'm loving it so far. I really appreciate that you took time to take a deeper dive into the basics of the Unreal Engine in the full course. I'd definitely recommend it to anyone who enjoyed this tutorial. It's a lot more of the same as you get in this tutorial and worth it. You pack a lot of good stuff in a simple, concise timeline. Making finished products is that dopamine hit that gets me going, and that's exactly what you deliver. I can learn all the minutiae later.

    • @CobraCode
      @CobraCode  Месяц назад +1

      Thank you so much :D

  • @RAFLAMOLAO
    @RAFLAMOLAO 3 месяца назад +2

    Loved the video! However, it is more a step by step follow through on how to build something simple quick. I'm sure the course provides paused explanations and all. But again this was a really good video to get started and have a feel for what UE and game dev is all about and weather its something you'll enjoy.

    • @CobraCode
      @CobraCode  3 месяца назад

      Thanks!
      Yeah I have to adjust things for the platform and for RUclips quick and simple things tend to work better than long and drawn out explanations.

  • @behrampatel3563
    @behrampatel3563 Месяц назад +1

    I loved your 2D course . Please can you add a few chapters on how to port to android. It would make the course complete.
    Thanks a ton

  • @scevvin7788
    @scevvin7788 4 месяца назад +1

    Just got your course on Udemy and as a side note, I saw the Ascension Launcher! I love that server and my main for this season is Thunderguns

    • @CobraCode
      @CobraCode  4 месяца назад

      Haha, funny you picked up on that!
      I haven't played in quite a while, but it's still installed and I plan to check it out again some time.

    • @scevvin7788
      @scevvin7788 4 месяца назад +1

      @@CobraCode Yeah im on and off it aswell, but this new season is interesting, a solid good and bad lol

  • @ravenouscadaver8
    @ravenouscadaver8 4 месяца назад +3

    • @CobraCode
      @CobraCode  4 месяца назад +1

      UE is definitely not as feature rich when it comes to 2D tooling, but all of the other great aspects of UE more than make up for it!

    • @ravenouscadaver8
      @ravenouscadaver8 4 месяца назад +1

      @@CobraCode my thoughts exactly!

  • @ZimMabu_GameDev.
    @ZimMabu_GameDev. 4 месяца назад +1

    thanks

  • @CitizenCoder
    @CitizenCoder 3 месяца назад +1

    Hey just picked up your udemy course. looking forward to digging in!

    • @CobraCode
      @CobraCode  3 месяца назад

      Thank you :D
      I hope you'll enjoy it!

  • @amatesamaru
    @amatesamaru 4 месяца назад +3

    This was unreal!

  • @user-gs8gm5wu4o
    @user-gs8gm5wu4o 4 месяца назад +1

    Wonderful tutorial, I could hear everything clearly and it was easy to follow along with. Are stairs and slopes done in a similar way or are they way more complicated?

    • @CobraCode
      @CobraCode  4 месяца назад

      Yeah stairs and slopes would work similarly.
      You might have to adjust the 'max step height' in the character movement component.
      It also has some settings for slopes.

  • @ignacionevarez3254
    @ignacionevarez3254 4 месяца назад +6

    A course about how to implement a Super Mario clone would be awesome

  • @cavemancam4545
    @cavemancam4545 2 месяца назад +1

    Working my way through your course atm, taking me a while alongside work but really enjoying it so far! Any idea when you think you might release a course specifically for a 2d/2.5d beat'em up?

    • @CobraCode
      @CobraCode  2 месяца назад +1

      Hey!
      That course is actually in the prototyping phase right now.
      I've hit a bottle neck when it comes to the sprites, so I've been practicing pixel art every day for the last couple of months to hopefully get past that soon.

    • @cavemancam4545
      @cavemancam4545 2 месяца назад

      @@CobraCode Pixel art is definitely a hurdle down the line for me too, but I'll cross that bridge when the time comes. That's very exciting, looking forward to that releasing! Best of luck finishing that off and with improving your pixel art!

  • @JonathanPriceArt
    @JonathanPriceArt 4 месяца назад +2

    Hey, I recently went through your first Udemy course and really got a lot out of it, helped me really get an appreciation for UE's usefulness with making 2D games. I hope that in a future tutorial you'll be open to showing practical application of Blueprint Interfaces as an alternative to repeat casting. In your course you mentioned that it would be a huge side tangent and I agree that's true for a beginner, but should you ever make a course for intermediate users I hope you would make it part of the workflow. It seems so valuable that Interfaces seem like something that should be taught as a default approach, but my own research into the subject has left me lacking clarity...

    • @CobraCode
      @CobraCode  4 месяца назад +2

      Thank you so much.
      ... yeah interfaces are a topic I'm a bit afraid of including in courses.
      I believe that even if I explain it, most viewers that don't have a background in programming won't grasp it and then they'll be left confused throughout the rest of the course.
      The best approach is probably just to make a RUclips video that goes really in depth and then just link that in the course to give intermediate users the option of using it.

    • @JonathanPriceArt
      @JonathanPriceArt 4 месяца назад +1

      @@CobraCode I hope you'll be willing and able to go into it at some point. I've been trying to understand Interfaces myself and while I get how they work, a practical application directly related to retro-style gameplay through your teaching style would probably clear a lot of things up for me and others interested in the topic.

  • @crackedtvgaming
    @crackedtvgaming 4 месяца назад

    TY!!

  • @IcyLucario
    @IcyLucario 3 месяца назад +1

    I've been making a 3D game in UE5 for close to 2 years, and I recently looked into Godot as I was curious what making 2D games for it is like when I'm done. The game in mind isn't just "standard 2D game" so I ran into issues of not really knowing how to do something and also no tutorials available to help me. I found myself thinking "man, if only I could just do this like a UE5 project, I know how to do that there..." and I kept thinking the same thing: "well why don't I just use UE5 then?".
    So, my point here is I understand the people asking "why?" for making 2D in UE5, but I feel like in the time it would take me to properly learn Godot (especially for a non-standard project) I could just use that same time to have a base of the game done in UE5.
    Making 2D games in UE5 is like Minecraft being made in Java. There's a lot of problems with it, but you can't argue with results and familiarity.

  • @Chronuz
    @Chronuz 3 месяца назад +1

    I have followed this tutorial and it worked out great! I now have several questions.
    1. How do I make the character attack? The video you made a year ago about 2D melee combat doesn't seem to work well with the process here or maybe I'm just stupid or something. 😅
    2. What do I do to hide the black space outside the tile map when the player camera reaches the edge of the level?
    3. Death states, falling out of bounds, and other stuff a game needs to be playable from start to end.
    I know all my questions are probably answered by buying your courses. For all the free stuff you put out though I want to thank you. I hope you keep making tutorials like these. ❤

    • @CobraCode
      @CobraCode  3 месяца назад

      Thank you!
      Yeah all of these things are covered in my 2 courses.
      Sadly advanced and in depth tutorials don't really do well on RUclips and I often have to simplify things.
      I do want to put out a different take on the 2D combat video though that is up to date with the enhanced input system and also uses PaperZD.

    • @Chronuz
      @Chronuz 3 месяца назад +1

      @@CobraCode thanks for everything you do man. I'll buy your courses when I'm financially stable.

    • @CobraCode
      @CobraCode  3 месяца назад +1

      @@Chronuz
      Thank you so much.
      Yeah I'll try to put out as much info as possible for free as well, but gotta keep things balanced so I can keep on doing what I do.

  • @PsychotropicDog
    @PsychotropicDog Месяц назад

    Fantastic video, couple ? if I may... 1. if the Post Process Volume settings are disabled, why bother setting them to 0.0? 2. At end, why not set Plain Constrain Axis to Y instead of making the Plain Constrain Normal 1.0?

  • @dishmal
    @dishmal 2 месяца назад

    Thank you for this tutorial. I followed all steps and when I drag the player BP onto the level, it's massive compared to the platforms. I did set the Default Pixels Per Unreal Unit to .33 as you have here, however, in 5.4 Preview, it is massive when pulling onto the level.

    • @dishmal
      @dishmal 2 месяца назад +1

      I figured this out, simple mistake. I thought I had set the player's location on Z to 0 but hadn't so it wasn't larger it simply wasn't on the right plane.

  • @lillybareham1257
    @lillybareham1257 4 месяца назад +1

    I know this may be a little much but I really hope to see a video like this from you going over making a turn based RPG! It would be so amazing, especially to someone like me whose struggling creating one in Unreal!

    • @CobraCode
      @CobraCode  4 месяца назад

      Hey, I actually did make a prototype for a battle system with the graphical style of octopath traveler.
      It's definitely way too much for RUclips, but I do have plans to make a full 30+ hours premium course at some point (because there's no way to cover that in a shorter amount of time)

    • @lillybareham1257
      @lillybareham1257 4 месяца назад +1

      @@CobraCode Thats fair! Honestly im in uni and working on a turn based rpg and finding tutorials for it is a struggle! Its a bit disheartening

    • @CobraCode
      @CobraCode  4 месяца назад

      @@lillybareham1257 Yeah RPGs are pretty hard to make and an advanced topic.
      We also had a team at our school who tried to make one and it didn't go all that well.
      Just way too many things you have to figure out.

    • @lillybareham1257
      @lillybareham1257 4 месяца назад +1

      @@CobraCode I'm looking forward to your future course on it! Got some money saved for it haha

  • @ProsperityPulses
    @ProsperityPulses 4 месяца назад +1

    I am a solo developer who is familiar with unity for a long time, but i never got the chance to learn unreal engine. with watching this unreal tutorial, i felt like stupid not using unreal long time ago. the program ui is so simple, yet complex, everything is easy to navigate. even character movements are suprisingly easy to use and create. i was suprised when creating the character movements you didnt had to do any codings. you convinced me to learn unreal engine from the start and change my engine now!

    • @ProsperityPulses
      @ProsperityPulses 4 месяца назад +1

      i have just bought your course on udemy too, even without the discount. the price of the course is so great for the value, thanks for your knowledge and work so some other person dreams could come true.

    • @CobraCode
      @CobraCode  4 месяца назад

      Thank you so much.
      I believe Unity is the right choice for some people, however I also wasn't a fan of using it and switched to Unreal 5 years ago.
      I'm glad you're excited about learning Unreal :D

  • @oswinthigpen8163
    @oswinthigpen8163 4 месяца назад

    This was an awesome tutorial thank you! I'm looking to create a fireboy and watergirl type game where it's a fixed camera with the arrow keys controlling the second character but I have no idea how to do that. Any help or direction would be greatly appreciated!

  • @Duckers_McQuack
    @Duckers_McQuack 2 месяца назад

    Could you make an updated one for 2.5d as well? As "follow target" for a dedicated camera blueprint, as well as "set view target with blend" isn't in the latest one :P

  • @nyn2k259
    @nyn2k259 4 месяца назад

    Hi nice tutorial, I like the way you teach, showing from importing assets etc. Tell me do you have a tutorial on making a card building deck game & also how much would you charge to make a Ludo-ish frame work of a game or if you could make a tutorial on that?? Thanks.

    • @CobraCode
      @CobraCode  3 месяца назад +1

      Hey, sorry but don't have any card game related videos.

  • @EstebanLopez-bn9pd
    @EstebanLopez-bn9pd 4 месяца назад +2

    I have your Udemy courses and they are awesome! For the next one, could you create a 2D top down course?

    • @CobraCode
      @CobraCode  4 месяца назад +3

      Thank you so much!
      A 2D Top down course is up for consideration, but the one I'm planning out right now is a side scrolling beat em up course.

    • @EstebanLopez-bn9pd
      @EstebanLopez-bn9pd 4 месяца назад +2

      @@CobraCode would you look at that, I was thinking about that too! It's like you are reading my mind or something.

  • @aryantzh2028
    @aryantzh2028 4 месяца назад +2

    would you also create a tutorial for unreal engine 4? because ue5 has lower framerates for same project (for example my survival project on ue4 has 90fps while ue5 has 40fps), btw the ue4 is on epic mode and ue5 is on medium mode, lumen has disabled and virtual shadow also disabled

    • @CobraCode
      @CobraCode  4 месяца назад +4

      No need to use UE4 since everything that is heavy in UE5 can be turned off.
      I got a 2D game running at 380 FPS on steam deck with UE5.
      Also try turning forward shading on. That alone gave me a 100 FPS boost.

  • @AbrohamG
    @AbrohamG 2 месяца назад +1

    Hi there, just came over from the Thomas Brush video. Very excited to try this out in unreal. I am wondering, do you thing the multiplayer and networking in unreal would perform any better or be easier to set up compared to Unity?

    • @CobraCode
      @CobraCode  2 месяца назад

      Hey :D
      I don't have much experience with multiplayer in Unity, but Unreal Engine is built from the ground up with multiplayer in mind.
      You already have a working online game by just setting the player count to 2 and using the character movement component that has built in replication.
      All the stuff you build custom on top of that will need replication implemented manually though.

  • @ArtWizard_VK
    @ArtWizard_VK 16 дней назад

    hey question - this tutorial is great, but how do i then export a video of my gameplay to view as a video? i've tried take recorder and sequencer and both seem to miss either the character animation or something else

  • @FF-FAN9999
    @FF-FAN9999 Месяц назад +1

    Bought your course as well. I'd love to see a metroidvania flying enemy type ai. Can't find any resources online showing how to do it

    • @FF-FAN9999
      @FF-FAN9999 Месяц назад

      I also have your other course where you kinda go into it I just noticed (chaser) very cool

    • @CobraCode
      @CobraCode  Месяц назад

      Thanks!
      Yeah that one covers a simple implementation of a flying enemy!

  • @xerov_7272
    @xerov_7272 Месяц назад +1

    I followed this tutorial step by step but my sprite refuses to rotate 41:25 the camera rotates like shown but the actual sprite does not. Any clue how to fix this?

  • @Shr3yan5h
    @Shr3yan5h Месяц назад +2

    Can you please create tutorial/course on parallax effect background with map design for 2D? Example: Islets Game
    I'm trying to create parallax effect background and want to make map design like Islets, but i'm not able to find any course or tutorial. Please help.

  • @DeputyChiefWhip
    @DeputyChiefWhip 2 месяца назад +1

    Hi, do you cover, or have plans to cover a dialogue system?

    • @CobraCode
      @CobraCode  2 месяца назад +1

      Hey, currently that is not on my TODO list since my focus is elsewhere, might happen in the future though.

  • @alsoarissei
    @alsoarissei 3 месяца назад +1

    hello I appreciate your content could you make a video on attack combos like a continuation of this pls :)

    • @CobraCode
      @CobraCode  3 месяца назад

      Thank you!
      Combo attacks are actually quite complicated and I'm not quite sure yet if that type of video is well suited for RUclips.
      It will definitely be covered in my beat em up course I'm currently prototyping.

    • @MrJgracias
      @MrJgracias 3 месяца назад

      Hi, I am at 33:21 but when I push play there is no movement or jumping. However, print string does work and correctly showd jumping and 1 or -1 but character does not move.

    • @alsoarissei
      @alsoarissei 3 месяца назад

      @@CobraCode oh alr then thank you :) also could you make a basic video on how to make a simple attack I'm a beginner dev

  • @livingmodern
    @livingmodern 4 месяца назад

    great course, why would the lane at 19:45 be on the Y and not the Z axis for depth?

    • @LaughingRam
      @LaughingRam 2 месяца назад

      this is where everything falls apart for me.

  • @mworld
    @mworld 4 месяца назад +1

    Making the background parallax would be cool .

    • @CobraCode
      @CobraCode  4 месяца назад

      Yeah definitely.
      That's a topic for a different video though since it'll take 20 minutes on its own

  • @lawnmower16
    @lawnmower16 2 месяца назад +1

    Is there really no way to bulk set collision boxes on tiles? Or even a keyboard shortcut?

    • @CobraCode
      @CobraCode  2 месяца назад +1

      Hey, sadly I think there isn't.
      Luckily with Unreal Engine everything is customizable and you could use the old tile set editor's code as a starting point and add your own functionality on top of it.

  • @kylebeaujean6649
    @kylebeaujean6649 2 месяца назад +1

    Can you show us how to crouch please?! I can't figure it out!

  • @MrsGordonFreeman
    @MrsGordonFreeman 3 месяца назад +1

    I originally learned C# in Unity and honestly...I feel like the organization of scripts is easier than the blueprints...maybe I just need to practice more with them.

    • @CobraCode
      @CobraCode  3 месяца назад +1

      Blueprints definitely take some time to get used to.
      I learned Unity first as well and just did a lot of things with raw C++ before, so I hated blueprints at first.
      But once you get used to them and are good at organizing them you'll be ~5 times faster than doing things in code.

    • @MrsGordonFreeman
      @MrsGordonFreeman 3 месяца назад +1

      Thank you! That gives me hope. You're an excellent instructor!@@CobraCode

    • @CobraCode
      @CobraCode  3 месяца назад

      Thank you :D@@MrsGordonFreeman

  • @romanbednar112
    @romanbednar112 4 месяца назад +1

    hey brother! What about some attack animation tutorial in 2D would be great! Since your latest video for was year ago! Keep up the good work!

    • @CobraCode
      @CobraCode  4 месяца назад +1

      Hey, thanks for the suggestion.
      That is indeed something I do want to revisit especially since PaperZD now has animation overrides.

  • @user-eb2tk5yt8q
    @user-eb2tk5yt8q 3 месяца назад +2

    I love your tutorial, I cannot freaking stand that UE5 doesnt allow you to multiselect your sprite boxes for collision D:

    • @catchableorphan5465
      @catchableorphan5465 Месяц назад

      I started searching online for a solution, it's hard to believe there isn't an easier way. There's 625 tiles in the first sprite sheet to sort through, how has no one found a work around? lol

  • @yyh9977
    @yyh9977 4 месяца назад

    Does your course on Udemy include the content on the channel? Or will I still need to watch the content on the channel even though I have completed the course?
    Edit: and another question: is your course new? Is it compatible for unreal engine 5?

    • @CobraCode
      @CobraCode  4 месяца назад +1

      Hey, yeah the course is new and uses UE 5.2.
      Everything you learn also applies to 5.3+.
      The course will give you strong fundamentals and a good understanding of Unreal and Paper 2D.
      There are times when I link to some RUclips videos in the course for things that are optional, such as version control.

    • @yyh9977
      @yyh9977 4 месяца назад +1

      @@CobraCode thank you. i bought the course. inshallah i will look it after i learn pixel art. you are making good jobs brother

  • @xenlid5654
    @xenlid5654 8 дней назад

    Great tutorial for following for someone brand new to Unreal Engine, unfortunately I'm unable to proceed after not being able to register any movement keys at around 34:00, perhaps its because of the newer engine version.

    • @CobraCode
      @CobraCode  7 дней назад

      Hey, the input system hasn't really been updated, so it should still work!
      Are you certain you clicked into the viewport so it's the active window and your inputs are being properly being sent to the game?

  • @tabbywarrior
    @tabbywarrior 4 месяца назад +1

    I bought the Udemy course from day 1; it's helped me so much. I look forward to this one as well! Do you think you could do a 360 degree motion tutorial for 2d games? Specifically to be able to run up walls like Sonic the hedgehog.

    • @CobraCode
      @CobraCode  4 месяца назад

      Thank you so much :D
      I also love sonic and would love to do something like that.
      I don't have any experience with movement like that though, so would need some research time.
      You can maybe look into Infinity Engine and look at the blueprints to figure out how they did it!

    • @tabbywarrior
      @tabbywarrior 4 месяца назад +2

      @@CobraCode Infinity itself doesn't have it unfortunately, you still fly off when you go anything higher than 89.9 degrees, but both Infinity+ and Nova framework use ninjacharacter plugin. Unfortunately that's built on the default 3D character and 100% in C++, so I'm a bit clueless about that 😅. I'm trying to look through the sonicretro explanation of 360 degree movement but not to much avail yet.
      I'll let you know when I find a solution!

    • @CobraCode
      @CobraCode  4 месяца назад

      @@tabbywarrior
      I see you've already done a lot more research on this than I have!
      Thanks for sharing!

    • @tabbywarrior
      @tabbywarrior 4 месяца назад +1

      @@CobraCode No problem! I wouldn't have been able to understand any of it had your videos not been so well made; I've learned so much from your channel and your Udemy course about UE5 and game dev in general. Looking forward to everything video that follows!:)

    • @tabbywarrior
      @tabbywarrior 4 месяца назад

      @@CobraCode Hey! I found a tutorial for it, but for gamemaker studio 2. The logic makes sense, so I'm going to try implementing it. If you have time, whenever you want, you could try it too! ruclips.net/video/JkYcCrBE9Tw/видео.html

  • @catomax26jeev
    @catomax26jeev 2 месяца назад +2

    38:26 Even if everything is done per se, the jumping animation is still not playing. It's just playing the fall animation, even if i put the z value lower than -100. Why could it be? Could it be that i changed animation speed or something?

    • @kecyh58
      @kecyh58 2 месяца назад

      Hello I ran in the same problem as you. But i managed to solve the issues. you might be using spirit 12 for Jump & Fall. they look very similar

    • @lexxaaaa
      @lexxaaaa 7 дней назад

      Did you connect ">" (connected to Get Velocity) to Branch "Condition" after? Almost ran into same problem lol!

  • @FrankJonen
    @FrankJonen 4 месяца назад +1

    I've never tried pixel games with Unreal. Does it properly move by whole pixels or is it more like Unity where it looks like pixels but moves like vectors?

    • @CobraCode
      @CobraCode  4 месяца назад

      By default it is NOT pixel perfect.
      But just like Unity there are ways to make it so:
      ruclips.net/video/0bbImg0T4VY/видео.html

  • @silentasagrenade3801
    @silentasagrenade3801 3 месяца назад

    Is there a way to apply the make rotator to a top-down character at 41:28?

  • @bogdanberezovskiy9371
    @bogdanberezovskiy9371 4 месяца назад +1

    Could you please tell me why I can't move the character only along the z-axis? I mean, I want the character move up and down. Not a jump. I have tried all the solutions.

    • @CobraCode
      @CobraCode  4 месяца назад

      You mean like a top down game?
      This video might help you out: ruclips.net/video/z1RMDMKcROQ/видео.html

  • @randommister8856
    @randommister8856 2 месяца назад +1

    hey i actually wanted to buy one of your corses but none of them had the continuation of this game or the squirrel one. any help?

    • @CobraCode
      @CobraCode  2 месяца назад

      Hey, there is no exact continuation of either one of these, but they will teach you the next steps you'll have to take.
      Just using different assets.

  • @sikt168
    @sikt168 4 месяца назад +1

    Does anything change if click on c++ instead of blueprints? im planning to use both blueprints and c++ together

    • @CobraCode
      @CobraCode  4 месяца назад

      Yes!
      All of the base classes the template uses will be the C++ versions instead of Blueprints.
      You can turn any Blueprint Project into a C++ project later on by just creating your first C++ class in the editor and use both together.

  • @blank_arcade
    @blank_arcade 29 дней назад

    what about combat?im confused im still new to ue5 i watched the other video and tried doing it but it didn't work

  • @tkokflux6322
    @tkokflux6322 4 месяца назад +1

    hey this is great and all but is there any video or tutorial that builds 2d game in unreal engine using c++? cause all of the tutorials are made in blueprints

    • @CobraCode
      @CobraCode  4 месяца назад

      Not something I've delved in too deeply yet since blueprints are MUCH more accessible.
      However I've experimented a bit with it and do also plan to supply some C++ in the future.
      ruclips.net/video/PmHm4E6WdXk/видео.html

    • @tkokflux6322
      @tkokflux6322 4 месяца назад

      @@CobraCode thats great I am just searching for some type of a long tutorial that goes over things in depth in c++ there are some but sadly lots of them just ramble on and on and speak too much on things that arent really that necessary, also I wonder if u would consider to build a farm simulator like stardew valley or something ,it doesnt have to have pixelart style.

    • @CobraCode
      @CobraCode  4 месяца назад

      ​@@tkokflux6322
      Yeah there really aren't that many C++ tutorials.
      The reason for this is that first of all almost nobody knows how to properly use C++ with unreal unless they actually work at a game company.
      Secondly because it's very inaccessible and advanced topics don't do well on RUclips.
      Reubs has some great tutorials, but they're pretty old.
      You might be better off looking for paid courses for C++... but even then I don't think there's anything great.

    • @tkokflux6322
      @tkokflux6322 4 месяца назад +1

      @@CobraCode yeah ur right, its so weird how we have sooooo many great coding tutorials no matter for which language or on which topic, but when it comes to unreal engine and c++ its quite limited, anyways thanks for the response I will look into reubs's old tutorials and also I think if u created a big 20-30 video tutorial about creating cosy looking game, like stardew valley, in a way which is easy to understand it will be massive. goodbye

  • @tomloggins3523
    @tomloggins3523 2 дня назад +1

    I'm at about the 28 minute mark and I'm looking to add the character input, but theres no tab for that when i right click in my action folder.

    • @CobraCode
      @CobraCode  День назад

      What version of Unreal Engine are you on?
      I believe this was introduced with UE 5.1

  • @kyroic6128
    @kyroic6128 4 месяца назад +1

    thanks for video ^^ but how to keep game size minimum for mobile games? games made with unity are about 100mb maximum which is great for publishing it on mobile, webgl or anywhere. We need tutorial to learn how to keep it really low in ue5.

    • @CobraCode
      @CobraCode  4 месяца назад

      Hey, you can actually get it around 90MB as well with Unreal Engine, as you can see with RockyMullets small games on itch.
      rockymullet.itch.io/blast-bash
      AFAIK you can mostly achieve this by turning off plugins that aren't used (because basically all optional parts of Unreal Engine are handled as plugins).
      I need to still put more research into this though and also ask him about some tips and tricks and I'll make a video once I have a good overview.

  • @Orion830
    @Orion830 2 месяца назад

    I'm currently having trouble with mine. I've followed all the way up to putting the playerstart actor in. Around 25:44, is when I start having trouble. Whenever I play and exit, it just doesn't show the character at all. I've refollowed the steps over again, andI got stuck on the same issue. Is there a way to fix this? Or has anyone else exprieneced it?

  • @davidsilverfinger777
    @davidsilverfinger777 3 месяца назад +1

    can you make also 2.5D and or 3D tutorial of your workflow

    • @CobraCode
      @CobraCode  3 месяца назад

      Hey, I already have a 2.5D one. Just look for cobra code 2.5D

  • @AIGameMonster
    @AIGameMonster 4 месяца назад +1

    In UE 5, what options need to be turned off when developing 2D games to get the highest performance of the game?

    • @CobraCode
      @CobraCode  4 месяца назад

      The one's I'm showing in this video and that are linked in the article in the description.
      In addition to that you can also try to turn on 'forward shading', which I got a good 80FPS boost out of in my project.
      Didn't mention it in the video though since I still haven't experimented enough with it yet and it also comes with some caveats.

    • @AIGameMonster
      @AIGameMonster 4 месяца назад +1

      Thank you very much! @@CobraCode

  • @sgt.handsome2362
    @sgt.handsome2362 4 месяца назад +1

    awesome ! and how to do a 2,5d pixelart game in UE5 ? using 2d sprites combined with a 2,5d world for omnidirectional movement ?
    Anyone has a tutorial video how to make that ?

    • @CobraCode
      @CobraCode  4 месяца назад +1

      Hey, there's a lot of videos on my channel about that.
      This one also introduces the templates I made for it:
      ruclips.net/video/oV6EPWuGQNY/видео.html

  • @Don_Giovanni
    @Don_Giovanni 4 месяца назад +1

    Surprised to see someone still using winrar. 😄

  • @zackregansounds
    @zackregansounds 2 месяца назад +1

    if I want paralax should i leave my camera in perspective?

    • @CobraCode
      @CobraCode  2 месяца назад +1

      That's an easy solution that naturally takes care of parallax.
      You can also do it with orthographic, but you'll have to create a system in blueprints or the material that scrolls the different layers depending on your camera/characters movement

  • @chandikalakshan468
    @chandikalakshan468 Месяц назад

    I’m looking to try game development as a programmer. I’m with software development experience. How can I start? 😊

  • @xirtus
    @xirtus Месяц назад

    great tutorial please teach us patreon subs how to do procedural level generation next, It's time for some spelunky meets ecco the dolphin

  • @VladimirPavlovAlex
    @VladimirPavlovAlex 3 месяца назад

    Спасибо за видео. Мне было действительно интересно узнать как это делается в Unreal Engine, однако я всё ещё думаю что движок не предназначен для этого, хотя бы просто из-за своего тяжёлого ядра.

  • @BlindingSun_
    @BlindingSun_ 4 дня назад

    What would be the best way to draw all the “sprites”? Photoshop or ?

    • @CobraCode
      @CobraCode  4 дня назад

      You could use photoshop, but most people use Aseprite

  • @ShadowDragonOG
    @ShadowDragonOG 4 месяца назад +1

    My engine freezes when I extract the sprite for the character it freezes. is there a way to fix this?

    • @CobraCode
      @CobraCode  4 месяца назад

      Hey, sorry but I haven't encountered an issue like that.
      Have you tried it with another sprite just to make sure it's not an issue with this png file specifically?

  • @firepro20
    @firepro20 Месяц назад

    Can you add multiple collision boxes at one go?

    • @CobraCode
      @CobraCode  Месяц назад +1

      Sadly I don't think you can with the default tile map editor.
      Since all of the code of Unreal is visible though you could override it or make your own new tile map editor based on the old one.

  • @tylergerhart4806
    @tylergerhart4806 2 месяца назад

    When i add a attack animation it doesn't work unless i disconnect animation update but then the attack works but not the other animations

    • @CobraCode
      @CobraCode  2 месяца назад +1

      Hey, you'll have to create a boolean called something like IsAttacking and set it in accordance with your attack.
      On Tick you'll then use a branch and only execute UpdateAnimation if isAttacking is NOT true