This gentleman just performed the MOST hated “useless NPC escort mission” voluntarily, several times. A true role model on determination and patience alone.
Jon: "Somebody took a very pro Oliver Swanick position" Obsidian programmer: "This NPC is so annoying I'm gonna let him get stung to death by a bunch of scorpions instead of sending him for a pint at the bar up the road."
It was always my headcanon that my character would have a small amount of infamy for the time he supposedly threw someone into a den of scorpions just because he wouldn't stop bragging about winning the lottery. The actual story that he really was that stupid and ran in there all by himself sounding made up, of course.
@@Otakupatriot117 Wouldn’t you gain fame though? You killed a powder ganger in a brutal way, you will get famous for that story. I imagine your character being approached by traders “Hey, you’re the one who threw a powder ganger into a radscorpion den right? Keep up the good work! You just made the highways a bit safer.”
You'll notice that most people travel though or to a very dangerous area to get to their objective. I think this was an intentional failsafe in case they failed to despawn then they would be killed.
jessup and the khans at boulder city go right past some fire geckos and deathclaws if you follow them. i havent seen where the guy at camp guardian goes though
Due to how pathing to a location works in Gamebryo, it's less intentional and more just being less work - the pathing system doesn't account for danger, so you need to split their path up in chunks to try and make them avoid enemies. Since they didn't really expect players to follow, and the game doesn't simulate encounters in unloaded cells, they just didn't bother.
Depends on who was murdered, the situation/context, and the overall societal veiw. If it was a Ranger gunning down 3 Raiders in the Wasteland, thats nothing, no one would bat an eye. If its some psycho stabbing 3 kindergartners to death in a classroom (as happened multiple times in the last several years, and the numbers were like 20 kids or more each time in China, and other countries) well maybe thats a bad example because still the Media didn't bat an eye either but the local community was devastated. O.o
@@nicholasgutierrez9940 In mine he ran right into my knife when I was in the middle of killing Scorpions gangers. I didn't even realize it was him cuz there was like 5 other NPCs trying to give me a hug at that moment..
@@bocobipbrookiebradgaming7838 if we're talking about actual lore the value of a cap is based on a measure of water. Like the value of a dollar is based on a measure of gold.
I tried this once with oliver, unfortunately for him there's something hard wired in my brain to automatically shoot him in the back of the head and I could only ever resist for like 50 feet.
I get the same problem with Vulpes and his squad. No matter what character I'm playing, I gotta blow them up with the Mercenary's Grenade Rifle when I pass through. That's the rules.
Aah Oliver Swanick, one of the many characters voiced by Yuri Lowenthal. Others include: Ringo, Henry Jameson, Elder McNamara, Lucius, Aureilus of Phoenix, Head Scribe Taggart, Fitz, Keller (undercover ranger), Scribe Ibsen, Knight Lorenzo, Ike, Antony (legion teddy bear destroyer), Otho (head of the arena), the male courier, Alerio (Vulpes replacement), Sgt Andrews (legion slave), Daniel (fiend), Jeremy Watson (honored soldier), Rick Lancer (fiend prisoner), Tapper (sells water for the Kings) as well as a bunch of unnamed characters.
I knew that Yuri Lowenthal did a ton of voice work for NV, but I don’t think I would’ve ever guessed that he voiced Oliver Swanick. I guess I can hear it now that I’ve listened closely... thanks for the info!
I can't remember exactly where this takes place, but the first time I played NV there was a point early on where you talk to Victor and afterwards he rolls off into the sunset. I followed him cause he was going vaguely in the direction I wanted and he was way stronger than me. Turns out the bastard's path avoids every single enemy and rolls all the way to the vegas strip! 10/10 easiest way to get there at a low level
Thats funny because the first time i played this was the original vanilla and victor walked into a shack i was in somewhere on east side of map and talked to me ,never had this happen again and cant remember where
I believe you can have this happen the first time you get into a hard fight I've had him attempt to help me with cazadors attempt being the key word because cazadors
@@justanotheranimeprofilepic if you go north through the cazador road victor comes and has specific dialogue for going up that road, so it is planned to help you since the cazadores can kill you instantly
I did this to McMurphy, the dead Khan you find in Boulder City who is standing to the left of Benny in the intro. Found that if you resurrect him he walks all the way back to Goodsprings and stands ominousness over the couriers grave.
There is a RUclipsr called Jon, Whose videos are always spot on. Whether Let’s Play, or Essay, His high Int’s on display, Along with his low Perception.
KagenNoTsuki Depending on accent, it can end with ‘shun’, ‘shon’, ‘shirn’, or ‘sh’n’. In Received Pronunciation, it is a central open-mid sound, whilst ‘Jon’ contains a back open sound. Seeing as the word needs to be broken to ‘per-cep-tion ’ in order to fit the rhythm, it will push the final vowel to being over-pronounced. I made the assumption that readers would over-pronounce in the direction of ‘on’, rather than ‘un’, but it’s very possible that I was wrong 😊
Watching the first 10 minutes or so makes me think about how much I like the opening few hours of this game. I know people say it starts slow and boring, but I like travelling down the desert roads to western music, following caravans, getting introduced to the towns and companions one at a time. I find it weirdly comforting and relaxing, like the uncharted planets of Mass Effect 1 which I also like, I guess I'm weird.
That’s kinda the feeling I got playing death stranding. Just being alone in a isolated wasteland, with the occasional settlement to deliver supplies to, and just finding the best route to keep going. It’s a very calming experience
I get a similar feeling from exploring the actual Mojave desert. You won't believe how deathly silent it is out there, especially in comparison to the suburbs where there is always an air conditioner running. The desert has only been substantially populated in the last century, but plenty of people take their old TVs to target practice that it might as well be post-post apocalypse.
@@T--xo2uq That's one of my goals, to visit the Mojave ever since FNV became my favourite game. Being from the UK, the idea of a desert is a completely unknown experience for me, so it'd be nice to visit any place like that, not only the Mojave because of the game.
Honestly I like that better than the busy late game. Feels like the game loses its focus almost, and while it's good it's... I dunno, I can't express it.
I was curious where the NCR hit squad went, so I inspected their script in the editor. They are supposed to run off to the Camp McCarran gate where a trigger disables them. I don’t know why they don’t actually do that sometimes. If they don't run be eventually disabled by a timer, or when the player gets too far from them. Interestingly every time you meet them, they are the same thugs. They just get re enabled or resurrected after they die.
@@ManyATrueNerd Hi Jon. Something different. Try Fallout 4 survivor plus. Survivor level, no power armour, no perks, no magazines, no bobble heads, no companions can only put points in special top bar. I got to level 70 and was very reliant on drugs haha Enemies keep getting stronger
I complained recently about how Jon's Fallout enthusiasm bleeds into his perception of other games even if they're unrelated, but at the same time, that he would even consider the premise of this video is honestly heartwarming. Fucking superb you funky lil Courier.
Following Malcolm: “Oh he’s smart, he’s programmed to follow the road” 2 minutes later, surrounded by ghouls and radscorpions: “This moron picked the DUMBEST route”
the console command tdetect makes npcs not detect you or eachother meaning their behavior won't be affected by enemies nearby, might have been useful, however their forcegreets won't trigger so people like malcom would just walk up to you forever never triggering dialogue until you turned the command off or triggered it yourself.
Malcolm Holmes is like a proto skyrim courier, I first encountered him after he tracked me all the way to top of Helios one while I was firing it and in every subsequent playthrough he gets to me in weirder and weirder places.
A new MATN fallout video! We won the lott-er-y! Seriously, MATN Fallout analysis videos are the my favorite things on RUclips now. Even if it's just 10 minutes of "Fallout New Vegas is Goot".
Actually I feel the opposite. Most games just spawn and de-spawn stuff immediately when there‘s no „observer“. The fact that the npc’s actually go on a physical journey on the map (even if some of them de-spawn at their end destination) actually makes them feel more real and simulated.
burntbybrighteyes fallout 3 go all over the map and they don’t disappear and MOST people in settlements don’t go out because it’s to dangerous there scared about every settlement has dialogue saying that.
The Great Khan hiding in the supply cave above Bitter Springs - can you convince him to attack McCarran, escort him there, and help him win? What happens?
I believe coc's are only for interiors for exteriors it would be map markers (typically it's the point you fast travel to) and in some cases that is their destination, in the case of Malcolm it was the door and some are set to an Xmaker and for the legion they were set to follow one another. Once they finish their travel package they either just stand there or are disabled if they are set to do so.
There is one you forgot, sometimes the khans will bug out and not kill Karl while he is running; so if you follow him and kill all the Cazadors he'll run to the edge of the path that connects Red Rock canyon to Goodsprings, away from any enemy and then just vibe there. Though he is crazy fast, I had to use turbo and the perk that gives you 5 free uses of turbo to even keep up.
I think the reason they keep Oliver, and some of the other NPCs, alive and send him unarmed into rad Scorpion territory is so that the player can potentially stumble upon his dead body when they pass through the area. I've seen games do this before: NPC expresses desire to explore the world and runs off in that pursuit, player subsequently finds eviscerated body of said NPC in an enemy area.
PeaseMaker they spawn back into the game, but the hit squads for both legion and NCR are always the same set of people, just constantly respawned to keep attacking you
@@nicholass1280 kill all legion assassins once every 24 hours at wolfhorn ranch to get tons of caps by selling all of the gear and weapons i sleep there and they can re-spawn the whole game.
One Npc that does go wandering around to several locations is Alice Hostetler from the Quest "Someone to watch over me", if you complete the quest by convincing her to leave and not kill her parents she'll go to several locations on the map. She will sometimes be at the Old Mormon Fort in Freeside, the Aerotech Office Park with Vault 34 survivors in Aerotech suite 300, Hoover Dam, Hidden Valley bunker, at Camp Golf, near Freeside's North Gate, near Boulder City, at the Red Rock drug lab, or in Novac.
That was the most competent Vulpes pathing I’ve ever seen. Every time I’ve tried to follow him in hopes of looting his stuff post-Viper ambush, he just walks straight into a rock or goes in circles until I get annoyed and shoot him.
fallout kill everything is how i found your channel and have watched nearly every video you have made since, this is the kind of old school MATN content that brought me here and i absolutely love it
"Well shit thats a hell of a mystery no one thought was a mystery and didnt even really need solving but damn if it didnt just get solved so nice work" ~Dave Strider
"OI! Leave me the flip alone, I'm busy doing experimentation!" this was the first MATN vid I watched in a while, and this line just really felt like home
Thanks for this, Jon; I love investigations into NPC scripts and this was a great one! During a “no fast travel” run of FO3, I followed Hannibal Hamlin on an absolutely nonsensical route to the Lincoln Memorial in “Head of State” that took us across most of the map, with me defending him and his people against continuous, increasingly dangerous random encounters the entire way. Good times!
The weathers family in Cottonwood Cove goes to the Old Mormon Fort in Freeside. Yes I followed them. Sammi made it at least. Not sure about the Mom and Dad. They don't de-spawn either. Nice touch.
You missed something with Malcolm Holmes, Ive seen pictures of him and the NCR ranger who gives you the radio spawn inside of Dead Money or Old World Blues, what happens with them in those circumstances?
Thanks for making so many videos. I feel bad because sometimes I can only watch in segments of a few minutes (probably messing up your viewership numbers, sorry) but you're also wildly entertaining to watch and very informative. Keep being you, MATN.
I wonder if Vulpes goes to Cottonwood Cove after your 2nd encounter with him (outside the Tops) as well. Or maybe he despawns at the freeside blue bus? Gotta check this out now
Oliver in Nipton just runs around in circles in that desert with all those enemies in it. Doesn't matter how much you follow him - He just circles back around and retraces his steps until you either give up or he gets wrecked by an enemy.
Mental note, if ever I have to program "one time characters" like this either have a valid reason for them to teleport away after delivering their message or deliberately spawn very tough enemies in their path so that they die before ending up at some random point to despawn. If all else fails have witty dialog about "I did not expect to get this far, now what am I supposed to do" while they stand around looking bewildered.
I had no idea Tomas could lose that fight; in the dozens of characters I've ran he's always been the winner. Good to know, and a really cool video idea
I had exactly the same thing happen to those NCR assassins on my Legion melee run. They just stood in a big line facing in one direction in that exact same spot. I thought "Hmmm, I have a displacement glove and 100 sneak skill. These guys are standing in a line, never moving or looking behind them. I also have that perk that allows you to uppercut enemies thirty feet into the air. I wonder if anything can be done with this?" Well... as it turns out, NCR assassins are surprisingly nonchalant about watching their former comrades fly over their heads and crash into the ground in a sodden broken heap a few feet in front of them. Also they have some seriously nice loot. Honestly made me wish I'd gotten on the NCR's bad side more often.
Personally, I just think it's a fools errand. Yes you could do it just like you can do any shooter with that ruleset even if it's very silly, but I think the challenge exposes Fallout 4's lack of depth and problems far more than anything else. Does it expose anything interesting apart from "which build is the most OP for the challenge?" Are there _any_ interesting choices it'd mean he would have to make, apart from which faction to side with at the end (not interesting at all imo)? It would be boring by comparison with his other runs, and force Jon to confront that it's not as fallout-y as a game as he's been holding onto it as.
My favorite escort quest of this type is after solving Boulder city: go back in, patiently wait until everyone walks outside, then when you exit you have 6 Great Kahns to travel to Red Canyon with (and they don't all follow the same path because of obstacles). It even works as roleplay because you're just escorting them out of NCR territory like promised, and it acts like a caravan / safer to travel as a group to what is supposed to be an undiscovered location at this stage. I even treated like its own unmarked mission, preparing armor, equipment and companions, because they go through dangerous territories: fiends (you can even aggro Driver Nephi), deathclaws, powder gangers, and golden geckos.
These npcs were actually supposed to appear in the atomic wrangler after being despawned in the mojave outpost, there is a mod that restores that cut content.
This video essentially shows where the various wandering NPCs have their "terminate Actor" location. When they've finished their purpose, the game sends them away to that location so they can despawn out of sight of the player. Oliver's is a very litteral "Terminate Actor"
I wonder if Vulpes Inculta typically (by design?) auto-teleports once out of range of the player, but then the recruits and dogs still try to pathfind to him, thus causing the weird legion patrols without him you've seen in the past?
The reason why Malcolm Holmes runs away when he gets to the door is because his AI is self aware and knows it will cease to exist if he opens the door.
I remembered when you did this with Vulpes a few playthroughs ago and it was fun to see their long journey. I'm really glad to see this idea come back!
I hope you do more videos like this! I'm so obsessed with Fallout 3 and NV that when I learn something new about them it's very exciting! I do so wish Bethesda gave Obsidian more time :(
In this run Jon role plays as the Mysterious Stranger in someone elses' game.
If the Mysterious Stranger was equipped with a gatling laser.
He really saved me in my Oliver Swanick any % run
Simone The Digger wow did you win a record for those expert strats?
@Doomguy Esq. I seen it too. Looks like some type of flying enemy??? Maybe??? I'm not sure
I think it's a crow
This gentleman just performed the MOST hated “useless NPC escort mission” voluntarily, several times. A true role model on determination and patience alone.
That and his Useless Steve run was essentially him playing as a useless NPC the whole game.
I mean the whole annoying part of escort missions is that it forces you to do it
i mean he is getting paid for this so
@@andrewmoore7022 .....00000
I honestly kinda liked the escorting missions. Always was a good bit of combat and was good for looting and shit
I don’t understand, who doesn’t want to run towards the nearest scorpion nest upon winning the lottery?
He was drunk, he drunk the air like booze
He normally goes into the scorpion nest, which houses a queen
Well he's gotta boast to someone
It's weird, usually he runs into the mountain pass to the north and gets ambushed by a bunch of bandits who kill him and take the ticket.
I mean, if I just won the lottery it must mean I'm pretty lucky. Better have fun with that good luck before it runs out.
Wait--
Jon: "Somebody took a very pro Oliver Swanick position"
Obsidian programmer: "This NPC is so annoying I'm gonna let him get stung to death by a bunch of scorpions instead of sending him for a pint at the bar up the road."
I kill him in my playthroughs for cowardice.
I mean if they really hated him they could send him up to NCR outpost.
He'd get turned into swiss cheese
It was always my headcanon that my character would have a small amount of infamy for the time he supposedly threw someone into a den of scorpions just because he wouldn't stop bragging about winning the lottery. The actual story that he really was that stupid and ran in there all by himself sounding made up, of course.
@@Otakupatriot117 Wouldn’t you gain fame though? You killed a powder ganger in a brutal way, you will get famous for that story. I imagine your character being approached by traders “Hey, you’re the one who threw a powder ganger into a radscorpion den right? Keep up the good work! You just made the highways a bit safer.”
@@richardarriaga6271 I kill him for fun
Malcom Holmes .. does he run from that door because he knows it will de spawn him? Kinda freaked out now.
I would like to have seen what he did after he freaked out.
“NO, I DONT WANNA GO TO BRAZIL”
Kind of like the Janet in the good place
“I don’t want to be turned off, sir”
Malcolm Holmes' initial panic at the door must be because he knows of his impending non-existence
i'm a real boy
The call of the Void
Lottery was fixed. Oliver only won because he was one of four clones. The other three are in the Legion.
The game was rigged from the start.
@@gunmunz Truth
HEHEYEAHHHHUH
Giving all your clones that haircut is like dressing your twins alike.
RETRIBUTION!
You'll notice that most people travel though or to a very dangerous area to get to their objective. I think this was an intentional failsafe in case they failed to despawn then they would be killed.
jessup and the khans at boulder city go right past some fire geckos and deathclaws if you follow them. i havent seen where the guy at camp guardian goes though
Due to how pathing to a location works in Gamebryo, it's less intentional and more just being less work - the pathing system doesn't account for danger, so you need to split their path up in chunks to try and make them avoid enemies. Since they didn't really expect players to follow, and the game doesn't simulate encounters in unloaded cells, they just didn't bother.
@@tacslap1883 So the Jessup we see in Red Rock Canyon is no more than a clone? Dear god, imagine am army of Jessups
Hit the nail on the head!
Ronda's bugged form is amazing.
Oh NV, never change.
That's Ronda's final form.
This might be cloud computing at work.
10:04 Actually, Tomas it's telling the truth. If Jacklyn she comes to the courier and talks, if you metion the star bottlecaps, she attacks you
I think Jon knows this but he's talking from the perspective of his character, who walks up and sees Tomas firing upon a cowering woman
It's true I've played both encounters lol
It’s also not dependent on meeting Malcolm Holmes, because I never actually encountered him in my game and didn’t know he existed until this video.
"straight to vilified. That's harsh for only three murders".
honestly I don't know if it is Jon. Three murders is pretty villainous.
Depends on who was murdered, the situation/context, and the overall societal veiw. If it was a Ranger gunning down 3 Raiders in the Wasteland, thats nothing, no one would bat an eye. If its some psycho stabbing 3 kindergartners to death in a classroom (as happened multiple times in the last several years, and the numbers were like 20 kids or more each time in China, and other countries) well maybe thats a bad example because still the Media didn't bat an eye either but the local community was devastated. O.o
I thought he was being sarcastic 😂
Save it for the Judge, Jon.
That's as many as three ones.
And that's terrible.
3 or more kills is the threshold for a serial killer...Fallout protagonists usually clear that hurdle by a mile and put mass murderers to shame.
"Malcolm Holmes comes to the bar to die"
Haven't we all at one point?
In my current run he found me near where powder gangers set mine charges and killed himself.
Based on your profile picture I assume you haven't
@@nicholasgutierrez9940 In mine he ran right into my knife when I was in the middle of killing Scorpions gangers. I didn't even realize it was him cuz there was like 5 other NPCs trying to give me a hug at that moment..
Arch dude you have an anime pfp you can’t talk
@@coolin74 you have an anime pfp, you haven’t either 11 yr old
Ah, now we're finally answering the questions that *really* matter.
What about the fallout economy
Fui Gebhardt1 what about how the global ecosystem is besides like America and China,like Africa and other countries
@@bocobipbrookiebradgaming7838 The economy is based on water. In theory. But gameplay doesn't support any of that economy.
GAnonymusG I think the economy is based off of caps,building materials,food,water,weapons and armor.Basically stuff needed to survive
@@bocobipbrookiebradgaming7838 if we're talking about actual lore the value of a cap is based on a measure of water.
Like the value of a dollar is based on a measure of gold.
I'm 8 minutes and 44 seconds in and Jon has just spawned StarBottleCap man inside the bar he comes in to die. This is my favorite RUclips channel.
I tried this once with oliver, unfortunately for him there's something hard wired in my brain to automatically shoot him in the back of the head and I could only ever resist for like 50 feet.
I get the same problem with Vulpes and his squad. No matter what character I'm playing, I gotta blow them up with the Mercenary's Grenade Rifle when I pass through. That's the rules.
Uh, that’s weird, in my game Oliver Swanick never takes more than 2 steps before getting his head blown off. Never knew he could stay alive that long.
I was honestly expecting this comment to be from Nerbit 😂
Aah Oliver Swanick, one of the many characters voiced by Yuri Lowenthal. Others include:
Ringo, Henry Jameson, Elder McNamara, Lucius, Aureilus of Phoenix, Head Scribe Taggart, Fitz, Keller (undercover ranger), Scribe Ibsen, Knight Lorenzo, Ike, Antony (legion teddy bear destroyer), Otho (head of the arena), the male courier, Alerio (Vulpes replacement), Sgt Andrews (legion slave), Daniel (fiend), Jeremy Watson (honored soldier), Rick Lancer (fiend prisoner), Tapper (sells water for the Kings) as well as a bunch of unnamed characters.
I knew that Yuri Lowenthal did a ton of voice work for NV, but I don’t think I would’ve ever guessed that he voiced Oliver Swanick. I guess I can hear it now that I’ve listened closely... thanks for the info!
@The Nova renaissance he's a prisoner in vault 3
Whenever I hear Oliver Swanick all I hear is Sasuke saying he won the lottery lol
I remember how much he sucked as Vinsent in sh3 hd
I can't remember exactly where this takes place, but the first time I played NV there was a point early on where you talk to Victor and afterwards he rolls off into the sunset. I followed him cause he was going vaguely in the direction I wanted and he was way stronger than me. Turns out the bastard's path avoids every single enemy and rolls all the way to the vegas strip! 10/10 easiest way to get there at a low level
Thats funny because the first time i played this was the original vanilla and victor walked into a shack i was in somewhere on east side of map and talked to me ,never had this happen again and cant remember where
I believe you can have this happen the first time you get into a hard fight I've had him attempt to help me with cazadors attempt being the key word because cazadors
@@justanotheranimeprofilepic if you go north through the cazador road victor comes and has specific dialogue for going up that road, so it is planned to help you since the cazadores can kill you instantly
“It’s hog killin time!”
I did this to McMurphy, the dead Khan you find in Boulder City who is standing to the left of Benny in the intro. Found that if you resurrect him he walks all the way back to Goodsprings and stands ominousness over the couriers grave.
This kinda suggests that the intro cutsence where the courier gets shot use to happen ingame instead of a cg video.
There is a RUclipsr called Jon,
Whose videos are always spot on.
Whether Let’s Play, or Essay,
His high Int’s on display,
Along with his low Perception.
It works if you slant rhyme "Perception" as "Percepti-On" lol
KagenNoTsuki Depending on accent, it can end with ‘shun’, ‘shon’, ‘shirn’, or ‘sh’n’. In Received Pronunciation, it is a central open-mid sound, whilst ‘Jon’ contains a back open sound. Seeing as the word needs to be broken to ‘per-cep-tion ’ in order to fit the rhythm, it will push the final vowel to being over-pronounced. I made the assumption that readers would over-pronounce in the direction of ‘on’, rather than ‘un’, but it’s very possible that I was wrong 😊
Most excellent!
Watching the first 10 minutes or so makes me think about how much I like the opening few hours of this game. I know people say it starts slow and boring, but I like travelling down the desert roads to western music, following caravans, getting introduced to the towns and companions one at a time. I find it weirdly comforting and relaxing, like the uncharted planets of Mass Effect 1 which I also like, I guess I'm weird.
That’s kinda the feeling I got playing death stranding. Just being alone in a isolated wasteland, with the occasional settlement to deliver supplies to, and just finding the best route to keep going. It’s a very calming experience
I get a similar feeling from exploring the actual Mojave desert. You won't believe how deathly silent it is out there, especially in comparison to the suburbs where there is always an air conditioner running. The desert has only been substantially populated in the last century, but plenty of people take their old TVs to target practice that it might as well be post-post apocalypse.
@@T--xo2uq That's one of my goals, to visit the Mojave ever since FNV became my favourite game. Being from the UK, the idea of a desert is a completely unknown experience for me, so it'd be nice to visit any place like that, not only the Mojave because of the game.
Honestly I like that better than the busy late game. Feels like the game loses its focus almost, and while it's good it's... I dunno, I can't express it.
Same.
37:44
Jon "Oh yeah you flipping better run ya cowards"
*death claw comes up behind him*
Jon "oh bloody hell he's back"
*Jon runs like a coward*
Deathclaws don't care about human politics, what faction you belong to, what side you're on... they just want human meat, and they'll get it.
Nightweaver20xx they want to beat that meat
I do believe Tomas, in my runs he has never looted Jacklen, but she loots him.
@@alpine8186 I think if you have caps and you turn your back to her she does
She knew the Legend of the Star, so she wanted the star bottle caps for that reason, but he made them into a necklace and saw it as a lucky charm.
indeed, even if in most games he shoots first lol :)
I wonder if they have special reactions if you get Pew Pew and some deputy badges before this event.
@@Kryptnyt probably nothing because she doesn't know what the reward is
Gotta love the Mojave legend of the lazer wielding mad woman who can run at about 78MPH
I was curious where the NCR hit squad went, so I inspected their script in the editor. They are supposed to run off to the Camp McCarran gate where a trigger disables them. I don’t know why they don’t actually do that sometimes.
If they don't run be eventually disabled by a timer, or when the player gets too far from them. Interestingly every time you meet them, they are the same thugs. They just get re enabled or resurrected after they die.
I'm gonna guess and say that most of them get mauled by wildlife 10 seconds after setting out on their journey
Not in my town they don't.
@@ManyATrueNerd
So we're just gonna ignore what happened to those Powder Gangers then?
Love you Matn
Someguy1237 Hey they survived, eventually, well one of them did......
@@ManyATrueNerd Hi Jon. Something different. Try Fallout 4 survivor plus. Survivor level, no power armour, no perks, no magazines, no bobble heads, no companions can only put points in special top bar. I got to level 70 and was very reliant on drugs haha Enemies keep getting stronger
IIRC You showed of the NCR Hitsqads in the NV Kill Everything Run
There was another run as well but it eludes me. Dust maybe?
@@TakuVR jsawyer edition probably, unless dust got really screwed up the reputation ought to be completely disabled
I complained recently about how Jon's Fallout enthusiasm bleeds into his perception of other games even if they're unrelated, but at the same time, that he would even consider the premise of this video is honestly heartwarming. Fucking superb you funky lil Courier.
Following Malcolm: “Oh he’s smart, he’s programmed to follow the road”
2 minutes later, surrounded by ghouls and radscorpions: “This moron picked the DUMBEST route”
Rhonda be like: "Mistress Tabitha, I don't feel so good..."
the console command tdetect makes npcs not detect you or eachother meaning their behavior won't be affected by enemies nearby, might have been useful, however their forcegreets won't trigger so people like malcom would just walk up to you forever never triggering dialogue until you turned the command off or triggered it yourself.
Malcolm Holmes is like a proto skyrim courier, I first encountered him after he tracked me all the way to top of Helios one while I was firing it and in every subsequent playthrough he gets to me in weirder and weirder places.
I think we can all agree this was question weighing heavily on all of our minds
I try and find where all these characters end up on the wiki, never find out though. Thank god for Jon 😂
Fallout New Vegas 60 years after release.
Jon: "I have found out somthing new!"
I am imagining Jon in a Mr House style contraption
Jon that campfire, Isn’t it where Benny and his men camped out while they were looking for the courier?
No. That camp is down the road, it has a map made with trash and is actually a marked location ( Chance's map).
A new MATN fallout video! We won the lott-er-y! Seriously, MATN Fallout analysis videos are the my favorite things on RUclips now. Even if it's just 10 minutes of "Fallout New Vegas is Goot".
"oh oliver i love you so much"
Jon your taste in men is awful.
That's not even Rhondas final form
Kinda creepy how the game just destroys NPCs forever once their encounter is done. Nothing in the game exists when the player isn’t looking.
Kinda random, but wanted to let you know I really respect you profile pic/name, that's a vintage reference to a true hero.
Makes me respect fallout 3 even more
Actually I feel the opposite. Most games just spawn and de-spawn stuff immediately when there‘s no „observer“. The fact that the npc’s actually go on a physical journey on the map (even if some of them de-spawn at their end destination) actually makes them feel more real and simulated.
burntbybrighteyes fallout 3 go all over the map and they don’t disappear and MOST people in settlements don’t go out because it’s to dangerous there scared about every settlement has dialogue saying that.
This and many other aspects of this game who that Obsidian wasn't really good with making an open-world game...
The Great Khan hiding in the supply cave above Bitter Springs - can you convince him to attack McCarran, escort him there, and help him win? What happens?
"Right at the beginning of the game you arrive at nipton"
Literally took me 3 real days to get to nipton my first time.
how?
I'll bet the "black holes" are the coc points or whatever they're called.
YEP coc
What did you call me?
i'm pretty sure the coc for cottonwood cove is up the road and not on the docks
If they really are Call of Cthulhu points, it explains the eerie disappearances.
I believe coc's are only for interiors for exteriors it would be map markers (typically it's the point you fast travel to) and in some cases that is their destination, in the case of Malcolm it was the door and some are set to an Xmaker and for the legion they were set to follow one another. Once they finish their travel package they either just stand there or are disabled if they are set to do so.
There is one you forgot, sometimes the khans will bug out and not kill Karl while he is running; so if you follow him and kill all the Cazadors he'll run to the edge of the path that connects Red Rock canyon to Goodsprings, away from any enemy and then just vibe there. Though he is crazy fast, I had to use turbo and the perk that gives you 5 free uses of turbo to even keep up.
I guess it's a hidden routine that I have Sunday Dinner while I watch Jon now.
I think the reason they keep Oliver, and some of the other NPCs, alive and send him unarmed into rad Scorpion territory is so that the player can potentially stumble upon his dead body when they pass through the area. I've seen games do this before: NPC expresses desire to explore the world and runs off in that pursuit, player subsequently finds eviscerated body of said NPC in an enemy area.
Anything to stave off F4 YOLO run
It is almost upon us, brother.
@@TigerXGame That's not the impression I got. More F4 lore next week.
It's what I've been waiting for every since Jon said "we all know what's comming" so many months ago =)
my guess is some kinda modded fallout 4 run
Everyone: "Please Jon, we really would love to have FO4YOLO!"
Jon: "But where do these 10 year old NPCs go!"
Fallout New Vegas courtiers and messengers: they go places? Where do they go? Let's find out!
Bojack horseman
But what happends when 3 days pass? Does that same NCR hit squad become hostile as soon as that 72nd hour passes?
PeaseMaker they spawn back into the game, but the hit squads for both legion and NCR are always the same set of people, just constantly respawned to keep attacking you
@@nicholass1280 kill all legion assassins once every 24 hours at wolfhorn ranch to get tons of caps by selling all of the gear and weapons i sleep there and they can re-spawn the whole game.
"Wow, straight down to vilified, that's harsh for only three murders!"
Someone should try using that as a legal defense.
“So many years on and I’m still finding new bugs”
I keep forgetting every copy of Fallout New Vegas actually really is Personalized.
"Wow, straight to vilified. That's rather harsh for only three murders."
Uh, yes your honor, we find the defendant guilty.
Jon's Fallout video essays have been my drug since the first one he made. Very glad they seem to be coming more frequently.
The NCR hitsquad made a brief appearance in New Vegas Kill Everything
One Npc that does go wandering around to several locations is Alice Hostetler from the Quest "Someone to watch over me", if you complete the quest by convincing her to leave and not kill her parents she'll go to several locations on the map. She will sometimes be at the Old Mormon Fort in Freeside, the Aerotech Office Park with Vault 34 survivors in Aerotech suite 300, Hoover Dam, Hidden Valley bunker, at Camp Golf, near Freeside's North Gate, near Boulder City, at the Red Rock drug lab, or in Novac.
My hit squad doesn't run off either, they just stand there, very easy to kill
That was the most competent Vulpes pathing I’ve ever seen. Every time I’ve tried to follow him in hopes of looting his stuff post-Viper ambush, he just walks straight into a rock or goes in circles until I get annoyed and shoot him.
this reminds me of Dave from fallout 3 going to Old Olney and sitting down (if you assist him getting past the deathclaws)
fallout kill everything is how i found your channel and have watched nearly every video you have made since, this is the kind of old school MATN content that brought me here and i absolutely love it
"Well shit thats a hell of a mystery no one thought was a mystery and didnt even really need solving but damn if it didnt just get solved so nice work" ~Dave Strider
"OI! Leave me the flip alone, I'm busy doing experimentation!"
this was the first MATN vid I watched in a while, and this line just really felt like home
I'm a simple man. I see New Vegas I click.
WE are two simple man, my friend.
@@GHOST25938 yes, you both are.
Especially when its MATN
Yup.
Thanks for this, Jon; I love investigations into NPC scripts and this was a great one! During a “no fast travel” run of FO3, I followed Hannibal Hamlin on an absolutely nonsensical route to the Lincoln Memorial in “Head of State” that took us across most of the map, with me defending him and his people against continuous, increasingly dangerous random encounters the entire way. Good times!
When I followed him, the lottery winner dude just ran off and got immediately murdered lol
The weathers family in Cottonwood Cove goes to the Old Mormon Fort in Freeside. Yes I followed them. Sammi made it at least. Not sure about the Mom and Dad. They don't de-spawn either. Nice touch.
You missed something with Malcolm Holmes, Ive seen pictures of him and the NCR ranger who gives you the radio spawn inside of Dead Money or Old World Blues, what happens with them in those circumstances?
Thanks for making so many videos. I feel bad because sometimes I can only watch in segments of a few minutes (probably messing up your viewership numbers, sorry) but you're also wildly entertaining to watch and very informative. Keep being you, MATN.
I wonder if Vulpes goes to Cottonwood Cove after your 2nd encounter with him (outside the Tops) as well. Or maybe he despawns at the freeside blue bus? Gotta check this out now
Oliver in Nipton just runs around in circles in that desert with all those enemies in it. Doesn't matter how much you follow him - He just circles back around and retraces his steps until you either give up or he gets wrecked by an enemy.
I can’t believe new Vegas is 10 years old, I remember reading about it in gameinformer and getting so hype lol
I was in high school the first time I saw someone play it. I was immediately enamored by it because it was like no game I'd ever seen before.
Mental note, if ever I have to program "one time characters" like this either have a valid reason for them to teleport away after delivering their message or deliberately spawn very tough enemies in their path so that they die before ending up at some random point to despawn. If all else fails have witty dialog about "I did not expect to get this far, now what am I supposed to do" while they stand around looking bewildered.
So the lottery guy was just in denial about what he just went thru, and walks out to die to radscorpions... dark
I had no idea Tomas could lose that fight; in the dozens of characters I've ran he's always been the winner. Good to know, and a really cool video idea
Any new idea so we can get more FNV content is fine with me
I had exactly the same thing happen to those NCR assassins on my Legion melee run. They just stood in a big line facing in one direction in that exact same spot. I thought "Hmmm, I have a displacement glove and 100 sneak skill. These guys are standing in a line, never moving or looking behind them. I also have that perk that allows you to uppercut enemies thirty feet into the air. I wonder if anything can be done with this?"
Well... as it turns out, NCR assassins are surprisingly nonchalant about watching their former comrades fly over their heads and crash into the ground in a sodden broken heap a few feet in front of them. Also they have some seriously nice loot. Honestly made me wish I'd gotten on the NCR's bad side more often.
Where did the Fallout 4 "You Only Live Once" run go? That's the question.
I'm sure it's on the way and is being meticulously planned, but these things take time
@@robertthompson90 I am sure it does take time. I'm sure he is being meticulous. I am also sure I am dying to see it.
@@a.leemartinii7202 me too, me too
@@robertthompson90 lol its been like 4 years how much planning does it take?
Personally, I just think it's a fools errand. Yes you could do it just like you can do any shooter with that ruleset even if it's very silly, but I think the challenge exposes Fallout 4's lack of depth and problems far more than anything else. Does it expose anything interesting apart from "which build is the most OP for the challenge?" Are there _any_ interesting choices it'd mean he would have to make, apart from which faction to side with at the end (not interesting at all imo)? It would be boring by comparison with his other runs, and force Jon to confront that it's not as fallout-y as a game as he's been holding onto it as.
Hey Jon, you actually have shown off the NCR hit squad on the channel before. It was in the Fallout: New Vegas Kill Everything run.
“Oi! Leave me the flip alone! I’m busy doing experimentation!”
My favorite escort quest of this type is after solving Boulder city: go back in, patiently wait until everyone walks outside, then when you exit you have 6 Great Kahns to travel to Red Canyon with (and they don't all follow the same path because of obstacles).
It even works as roleplay because you're just escorting them out of NCR territory like promised, and it acts like a caravan / safer to travel as a group to what is supposed to be an undiscovered location at this stage.
I even treated like its own unmarked mission, preparing armor, equipment and companions, because they go through dangerous territories: fiends (you can even aggro Driver Nephi), deathclaws, powder gangers, and golden geckos.
These npcs were actually supposed to appear in the atomic wrangler after being despawned in the mojave outpost, there is a mod that restores that cut content.
What’s it called?
@@mvwil Simply uncut
That first door flee, Malcolm was trying to avoid his impending death. I love this video, but I also love the roving trader outfit.
“He’s got a point he wants to get to, but he gets to live.”
Me, loading a riot shotgun with Dragon’s Breath: *SHAME*
+100 for ongoing humor
-10 for not including Oliver's suddenly very monotone "bye".
;)
Uploaded 2 seconds ago, 50 likes.
Sounds about right
I had so many adventures with this series, since the first Fallout game way back when. Glad to see that there are fans of this one, still. :)
So to answer: The Mojave Wasteland has a bad suicide problem.
Makes sense, I mean would YOU want to be alive in this place, best to just get it over with
This video essentially shows where the various wandering NPCs have their "terminate Actor" location. When they've finished their purpose, the game sends them away to that location so they can despawn out of sight of the player. Oliver's is a very litteral "Terminate Actor"
Alternate Title: Jon stalks Fallout characters.
I wonder if Vulpes Inculta typically (by design?) auto-teleports once out of range of the player, but then the recruits and dogs still try to pathfind to him, thus causing the weird legion patrols without him you've seen in the past?
The reason why Malcolm Holmes runs away when he gets to the door is because his AI is self aware and knows it will cease to exist if he opens the door.
I remember when Holmes spawned on top of Helios One in one of your previous series. One of my favorite moments watching your channel.
Of course Oliver lives. He won the Lott-er-y!
This is the best video and comment section I have stumbled on in a while. Thank you for doing this so our minds will be at ease.
I don't think I have ever heard Jacklin's dialogue before.........
And you skipped over it. (Sigh) I am gonna have to play NV again to hear it.
The fact that you got the Rhonda glitch is awesome! I just got that for the first time on my last play through. Gotta love New Vegas!
28:05
"At the speed you would normally play..."
"Morrowind!"
"Doom Eternal"
"Oh, well..."
*morrowind with speed potions
Mr. Reader Reads
*Morrowind with Boots of Blinding Speed and Resist Magic Spell
I remembered when you did this with Vulpes a few playthroughs ago and it was fun to see their long journey. I'm really glad to see this idea come back!
"someone during the development of New Vegas took a very pro-Oliver position"
Developer: *Radscorpions go brrrrrrrrrr.*
I love these kind of videos 🖤. These are literally the random things that keep me up at night 😂 you should do this for Fallout 3 & 4?
Fallout: New Vegas. The game that keep on giving.
I hope you do more videos like this! I'm so obsessed with Fallout 3 and NV that when I learn something new about them it's very exciting! I do so wish Bethesda gave Obsidian more time :(