Houdini In Five Minutes 09: For-Loops & Extrusions

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  • Опубликовано: 25 янв 2020
  • Apart from attributes, loops and iterative techniques are maybe the most useful concept when building your procedural geometry inside Houdini. With very efficient node trees we can cook up pretty intricate effects.
    NOTE: As I might have mentioned, Mantra is by no means a fast render engine, so I decided to render out the preview images in this video using Octane. If you want to learn more about rendering in general and using third party render engines in Houdini, you might want to check out our premium course on rendering... :)
    Download project file (.hipnc): www.entagma.com/downloads/Fiv...
    For more of everything: www.entagma.com
    Support us on Patreon: / entagma

Комментарии • 27

  • @BehradDavoudi
    @BehradDavoudi 4 года назад +18

    thaank you guys!! i don't know why entagma doesn't have at least 100k subs. the quality of the tutorials are next level!

    • @klarnorbert
      @klarnorbert 4 года назад +2

      @ Also, Houdini don''t really have that much userbase.

    • @nononsense2688
      @nononsense2688 4 года назад +1

      Norbert Klár probo cause the 1% who use it have the mental capacity. Houdini is not for the weak or lazy that’s for sure lol

    • @forton615
      @forton615 3 года назад

      @@klarnorbert I'd rather have a userbase than a fanbase :P

  • @jerieldeguzman5297
    @jerieldeguzman5297 2 года назад +4

    You guys really make the best houdini tutorials! I learn something new and make something cool at the same time!

  • @starwarz8479
    @starwarz8479 4 года назад +3

    Love it! Thank you so much for explaining everything to the point.

  • @oraschannel
    @oraschannel 4 года назад +2

    Amazing, thanks for all ur amazing tutorials

  • @danielericpetersen1
    @danielericpetersen1 3 года назад

    Very clear and helpful. Thank you!

  • @nononsense2688
    @nononsense2688 4 года назад

    Amazing tutorial for beginners

  • @luvair6765
    @luvair6765 4 года назад

    Great one. Favorite houdini tut to date. Im new lol

  • @arsensuleymanov7935
    @arsensuleymanov7935 3 года назад

    Thanks! Awesome tutorial!

  • @danielkrajnik3817
    @danielkrajnik3817 3 года назад

    I always felt like using for loops goes against something fundamental in houdini's design and finally I found a good slogan to describe it:
    vector instructions

  • @litalienvisual
    @litalienvisual 4 года назад

    Useful tutorial!

  • @graphic-nations
    @graphic-nations 3 года назад +1

    first thanks for the easy and beautiful information,
    but how we achieve the same result in the preview?

  • @fran.fernandez
    @fran.fernandez 3 года назад

    Anyway to access previous loop data like position and not only the index ‘ iteration

  • @aarrsseennyy
    @aarrsseennyy 4 года назад

    Thanks for the info but what if I want use 'detail' value for increase the Max Value for @zscale. I try put same expression to it but nothing happens. Need to up Distance number each iteration and how can I do that?

  • @philippzakrzewski8180
    @philippzakrzewski8180 4 года назад +1

    Hi Moritz, thanks a lot for these amazing tutorials. I've got a question though. At around 4:46 you change the 'Iterations' parameter and it struck me that you seem to be doing this without pulling the slider, using Houdini's 'value ladder' or entering values manually. Which leads me to the question of HOW ON EARTH DID YOU CHANGE THESE VALUES??? :-D
    Is there a way to change parameter values using the arrow keys in some way? Because this is something I've been trying to figure out for ages. In Cinema 4D you can easily increase/decrease values by pressing ARROW UP/DOWN for full steps and ARROW UP/DOWN + ALT for smaller increments. Having this in Houdini would really help.

    • @Entagma
      @Entagma  4 года назад +2

      Scrollwheel, just scroll up/down. Magic. ;)
      Cheers, Mo

    • @philippzakrzewski8180
      @philippzakrzewski8180 4 года назад +1

      @@Entagma Argh... Thanks for letting me know Moritz. As a Wacom user I was hoping there was a way that didn't involve the mouse. Let me see, if I can get it to work with that awkward side-dial on the tablet :-)

  • @mxgn0
    @mxgn0 2 года назад

    why dont we use $FF inside the attribute randomize seed?

  • @mortiz9478
    @mortiz9478 3 года назад +1

    how to make that long thin extrude like the thumbnail? I handled a lot of options, but I cannot find it // ps. I found it. Thnxs

    • @zbroxv
      @zbroxv 3 года назад +1

      Where is it? I've been searching but I can't figure it out

    • @BrokenEdgeStudios
      @BrokenEdgeStudios 2 года назад +1

      how?

  • @bobijogaming
    @bobijogaming 4 года назад +4

    Is it possible to animate the Procedural cubes growing? And if so, How Could I achieve this effect?

    • @nukinukiwummwumm
      @nukinukiwummwumm 4 года назад +3

      you can put the loop inside a solver sop and connect it to "prev frame"

    • @forton615
      @forton615 3 года назад +5

      You can add $F or $T to the expression so it raises with framenumber or time, or you can animate any parameter to get some more movement

  • @Damich
    @Damich 2 года назад

    This is insaane