Monster Hunter Wilds | Overwhelmed and hyped (deep dive)

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  • Опубликовано: 27 сен 2024
  • Feel free to listen in podcast format as we don't have video. I did prepare slides, though!
    REF: Impressions (JPN only)
    • モンハンワイルズの太刀がヤバかった件について
    • モンハンワイルズ非公開の最新映像視聴会がマジ...
    • 【ワイルズ】カプコン潜入して新情報もぎ取って...
    • 『モンハンワイルズ非公開映像』で判明したボス...
    • 30分に及ぶ一連のゲームプレイを見た!判明し...
    • 一般非公開のモンハン最新映像やプレイ映像を見...
    • 【モンハンワイルズ】実機映像視聴会から得られ...
    • 【モンハン】カプコン社内でワイルズのプレイ映...

Комментарии • 1,2 тыс.

  • @verti7900
    @verti7900 3 месяца назад +200

    I think the monsters being not cutesy is reflective on their harsh environment, I quite like it. Doshaguma to me looks cute in an ugly way like a bulldog, but it looks like a Tibetan Mastiff with a bare head. I’m also just glad to see another frog/cabra line monster after Tetsu.

    • @scilio7929
      @scilio7929 3 месяца назад +16

      Its the "new world" the design philosophy SHOULD be different, the world is moving and the style should reflect this.

    • @fepasc
      @fepasc 3 месяца назад

      ​@@scilio7929is wilds in the new world still?

    • @MrOrdosan
      @MrOrdosan 3 месяца назад +13

      @@fepasc no. Wilds is in the "forbidden zone" which is in the upper right of the world map of the old world.

    • @scilio7929
      @scilio7929 3 месяца назад +1

      @@fepasc yes

    • @fepasc
      @fepasc 3 месяца назад

      @@MrOrdosan yeah so the forbidden area is in the old world
      But I see different responses, there's nothing official?

  • @TheProgenitor
    @TheProgenitor 3 месяца назад +65

    To answer your question about why this was all done behind closed doors, in Max Dood's video he gave what was probably the reason. The demo they were shown was very indicative of a game in development, as in there was a lot of frame drops, a lack of polish in a few areas, and it even crashed once or twice. Obviously, not stuff you'd want to show to the general public. I imagine they'll be spending the time from now until gamescom ironing out these issues so that it's ready to present in full at that time

    • @trajantymczuk5719
      @trajantymczuk5719 2 месяца назад +6

      I was gunna say the same thing. I think after the cyberpunk issue, smart game companies are wary of promising too much too soon, and showing something incomplete or else something they might change later, means people will be all “well it was in the trailer and it isn’t in the game and now I was promised something I don’t get” and doing it behind closed doors means they can show people who understand it’s in development and it’s not a finished game yet, but you can put it out in a way we can’t and can communicate to your audience what is going on. It’s also coming from someone that isn’t the developer, and there isn’t a lot of trust in developers any more with how gaming has been going (again, lights on cyberpunk)

    • @reginaldfluffington5142
      @reginaldfluffington5142 Месяц назад

      Especially since gamers are known to overreact to choppy game performance in leaks and in production game footage. Many people don't have the patience to wait for the full game before criticism. Capcom has done well with their Monster Hunter games. I have never been disappointed with the Monster Hunter game.

  • @littleredInano
    @littleredInano 3 месяца назад +457

    Yuna has a very based take. " I don't care about getting this boy home."

    • @666slateran666
      @666slateran666 3 месяца назад +30

      But then has un based takes like bring back loading screens lmao

    • @joelmichaelviado1226
      @joelmichaelviado1226 3 месяца назад +101

      @@666slateran666 It's less the loading screens and more the artistic value of the assets used during loading screens. She makes a point, those were generally beautiful and eye catching.

    • @666slateran666
      @666slateran666 3 месяца назад +18

      @@joelmichaelviado1226 true, but with new tech comes new innovations. I'm sure that art will be somewhere else be it a village poster or what have you.

    • @vinnyvanhoe5614
      @vinnyvanhoe5614 3 месяца назад +65

      ​@@joelmichaelviado1226I'm sorry but thats an asinine take. Its like saying you miss watching shows with commercials bc it gave you a chance to talk about it and take a break.... pause the damn show. Get the art book for wilds. This shouldn't even be a point of contention

    • @YouMystMe
      @YouMystMe 3 месяца назад +41

      She's a gigachadette by the sounds of her opinions. Even worried about the game lacking its tribal influences.
      You raised a true Monster Hunter, Gaijin. Nice work. XD

  • @aberniteliner
    @aberniteliner 3 месяца назад +748

    Seamless gameplay with no loading? I'm more concerned if my PC can actually play this game at this point.

    • @666slateran666
      @666slateran666 3 месяца назад +66

      It's a next gen game. Upgrade or get it on console

    • @aberniteliner
      @aberniteliner 3 месяца назад +49

      @@666slateran666 True... time for an upgrade then.

    • @goodtimesgivecancer1
      @goodtimesgivecancer1 3 месяца назад

      After TGA i was thinking i might be playing this on low settings, now im just gonna get a whole ass new rig. MH was the reason I got a 3ds (3U, 4U, XX), and to get a gaming laptop (world and rise. Also I move around a lot so a PC isnt feasible rn)

    • @AtltheV
      @AtltheV 3 месяца назад +48

      "No cost too great" as some pale guy once said

    • @Bluemarz9
      @Bluemarz9 3 месяца назад +22

      It'll probably run fine as long as you have an SSD

  • @Athanase48067
    @Athanase48067 3 месяца назад +70

    Clearly the Nibelsnarf will reign supreme in the sandstorm

    • @freshlymemed5680
      @freshlymemed5680 3 месяца назад +5

      Nibelsnarf and Cephadrome for the desert would be peak.

    • @Nixeu42
      @Nixeu42 3 месяца назад +10

      @@freshlymemed5680 Nibelsnarf is fine. Cephadrome can go to Monster Hell and stay there. I despise that thing with every fiber of my being.

    • @victory8928
      @victory8928 2 месяца назад

      @@Nixeu42 i think cephadrome has potential as a counterpart to the worm bois. If they refined the fight I think it would work well

    • @Nixeu42
      @Nixeu42 2 месяца назад

      @@victory8928 Only if they cut out the paralysis. And, like, half of what makes it a piscine wyvern. I mostly know 4U and Rise (I skipped World because of personal art style gripes and issues with both the controls/compatibility with my controller, which I think was a GameCube one, or maybe a Switch Pro), but Jyuratodus wasn't egregious in Rise. Not fun, but not tooth-grittingly frustrating. Otherwise, though, piscine wyverns seem to live up to their name, being experts at pis-cin' people off. The best a piscine wyvern fight has ever managed to be was "okay", in my (admittedly limited) experience.
      All that said, I will freely admit some of my salt comes from the fact that, if I'm not misremembering, one of the Rank Up quests in 4U was a double Cephadrome hunt. I know I had to hunt two of them once for some reason, anyway.And I'm a solo hunter...who used SnS back then. Not exactly a high DPS weapon. And I think that hunt might actually have been more annoying than Dalamadur, an experience that I have unironically compared to fighting Godzilla with a toothpick.
      (i have, no joke, gotten looked at like I'm insane when I mentioned that to someone IRL. I told Dalamadur is a fine fight when you have friends/more damage, but I legitimately was racing against the clock trying to solo the bugger. Still did it, though.)

  • @Big_Berd
    @Big_Berd 3 месяца назад +102

    I have a feeling that being able to stand on monster corpses could make Gypceros’ fake death even more convincing/funny.
    Just a thought

    • @Jum_Jum24
      @Jum_Jum24 3 месяца назад +18

      Honestly the best time for Gypceros to return. I can see it fooling new hunters not paying attention a lot.

    • @freshlymemed5680
      @freshlymemed5680 3 месяца назад +11

      I would absolutely love that. Maybe even give a fake carve prompt but the moment you stab it it gets up.

    • @RathalosLARP
      @RathalosLARP 3 месяца назад +6

      Or it steals an item from you instead 😂
      Gypceros have to Return. Its too long for now.
      I was so happy to meet khezu in rise again 😅
      Shit i also want plesioth to Return. Im one of a few masochists out there who liked the big fish 😂

    • @sandwich4763
      @sandwich4763 Месяц назад

      @@freshlymemed5680 I think Gypceros already had a fake carve prompt in GU, but I could be misremembering.

  • @Balkoth07
    @Balkoth07 3 месяца назад +220

    just to clarify a bit:
    You will play as the main hunter for this expedition into the forbidden lands. So you just have the power to declare a hunt whenever you think it's right.
    You're basically like the admiral from world.

    • @yarro7428
      @yarro7428 3 месяца назад +22

      probably commander, with ace lancer as our admiral

    • @enricorosina852
      @enricorosina852 3 месяца назад

      Ohoho...
      "I command you as leader: search the whole of the Forbidden Lands for Khezu, and kill them wherever they might be found!"
      "Sir, the Guild would kill us if we upset the natural ecosystem!"
      "JUST DO IT!"

    • @TeaserTravlein
      @TeaserTravlein 2 месяца назад +7

      That’s actually really cool

    • @BrookD.Artist
      @BrookD.Artist 2 месяца назад +8

      That's cool as shit wtf.

    • @orom6581
      @orom6581 Месяц назад +4

      holy fuck that's rad

  • @crowbarfish0812
    @crowbarfish0812 3 месяца назад +108

    The fact that Max said the game crashed a few times duing the closed door demo is reassuring.

    • @matthewlugo2417
      @matthewlugo2417 3 месяца назад +3

      How so?

    • @Jonathan-fw6ty
      @Jonathan-fw6ty 3 месяца назад

      That's... retarded... lol
      World crashed a whole lot during close door and still ended up releasing with huge performance issues.

    • @nubitynub1757
      @nubitynub1757 3 месяца назад

      Means its an actual game and not some crafting piece of content they put together for the showing.​@@matthewlugo2417

    • @zaryck13
      @zaryck13 3 месяца назад +83

      ​@@matthewlugo2417probably because it shows it wasn't a vertical slice BS, but a proper in progress build

    • @chrisbarrera7202
      @chrisbarrera7202 3 месяца назад +93

      ​@@matthewlugo2417 shows that it's actual gameplay and not just a pre-rendered video

  • @YouMystMe
    @YouMystMe 3 месяца назад +165

    I am overwhelmed and hyped... to see a 1hr 20min Gaijin Hunter video!
    I feel like I've been transported back to the "good old days".
    Edit: OH WOW, YUNA IS BASED! Worried about monster icons and load screens. Concerns about character design, worried about the town. She even mentioned the lack of tribal feel!? Her design-board thing was exactly the concerns I have about Wilds too. She's a true Monster Hunter, she gets it!

    • @SugeryGold
      @SugeryGold 3 месяца назад +18

      The tribal feel in monster hunter tri was the peak of mh vibe for me

  • @hipcheckboiii1603
    @hipcheckboiii1603 3 месяца назад +137

    Regardless whether this is full open world or Witcher style semi-open world, the way they have revamped the quest and hub system will have it play like an open world monster hunter.

    • @evans178
      @evans178 3 месяца назад +8

      hoping for a witcher style feels better

    • @hipcheckboiii1603
      @hipcheckboiii1603 3 месяца назад +2

      @@evans178 I honestly don't think there'd be much a difference at this point. Just whether or not there's a loading screen between locales.

    • @evans178
      @evans178 3 месяца назад +10

      @@hipcheckboiii1603 maybe its witcher 3 fanboy me talking but when i think a huge map like they have but its Monster Hunter i think its enough tbh for me there is a point where it doesnt matter anymore and starts being a detriment for other systems

    • @fepasc
      @fepasc 3 месяца назад

      From the previews it seems like we'll have larger locales but still separated, twice the size of the ancient forest in World

    • @slaik3088
      @slaik3088 3 месяца назад

      The devs confirmed it's all open world aside from a very small amount of areas, which I assume is the equivalent of unique zones just for bosses.
      But areas like forest, dessert etc. Are all connected on one map seamlessly. Access to then is restricted until you reach certain points.
      Each of these zones that are seamlessly connected are over twice the size of regular zones from world.

  • @xDorito18
    @xDorito18 3 месяца назад +86

    I hope that you and your daughter can share the journey through this new entry as well and that this game can be another memorable experience you two can enjoy.

  • @Dragolas247
    @Dragolas247 3 месяца назад +21

    I agree with you Gaijin, 100%
    To me, one of the many Joys of MH is the ability to improve your domicile, you start in a very cramped and unremarkable room, but as you progress through the story or game, you are awarded a bigger and nicer home (and all that implies). A home you can customize, showcase your weapon/armor, place pets, choose the food on your table, change the music, etc.
    I hope this part of MH continues in Wilds.

    • @freshlymemed5680
      @freshlymemed5680 3 месяца назад +1

      Depending on how the camp/caravan will look it would be nice to have our tent/quarters improve overtime or we can add trophies and other knick knacks too it, maybe even change the design if its a tent.

  • @houseofthehuntinghorn1433
    @houseofthehuntinghorn1433 3 месяца назад +163

    Hunting Horn also got a rework as well. In the U.S it was said that the HBG LBG and HH got the biggest change, AND HH is going back to the MHW style of play

    • @nicholasmarquez3399
      @nicholasmarquez3399 3 месяца назад +38

      You mean the biggest downgrade cause rise HH is superior to world HH

    • @chrisbarrera7202
      @chrisbarrera7202 3 месяца назад +15

      ​@@nicholasmarquez3399Rise Hunting horn was extremely fun, I will indeed miss it

    • @houseofthehuntinghorn1433
      @houseofthehuntinghorn1433 3 месяца назад +68

      @nicholasmarquez3399 I massively disagree. yes rise horn was easier to run with cause you can be more aggressive, world horn made it that you had to know the monster to counter and punish. Most HH mains have a really simple understanding of that fact you are supposed to attack second not first.

    • @Very_Unwise
      @Very_Unwise 3 месяца назад +40

      Huray! This is great news for me, being a HH main from World that felt alienated and dissapointed by the Rise style HH.

    • @ScanovatheCarnotaurus
      @ScanovatheCarnotaurus 3 месяца назад +15

      @@nicholasmarquez3399It’s half n half imo. I really appreciate Rise adding a lot more style and ease of entry to HH, I would’ve never gotten into the weapon otherwise, but after going back to World and trying it’s HH from what I learned, I realized just how much depth was lost. I’d really like a mix of both.

  • @Hammerlord31
    @Hammerlord31 3 месяца назад +19

    Yuna's point about the tribal MH feel is so relatable. We lost so much of that identity in World because it was just guild research bases. MH3 and MH4 is the aesthetic I can't forget.

    • @darkridearts
      @darkridearts 2 месяца назад +1

      MH3 and 4 are my favorites, along with MHGU

    • @BruceWayne-f4o
      @BruceWayne-f4o 2 месяца назад +1

      I mean yeah the people are prolly gonna evolve over time

    • @ThorDude
      @ThorDude Месяц назад

      I'm not opposed to the more "researchers" feel of World, but yeah I missed the homely vibe of 4U and especially 3U that Rise didn't deliver too much on IMHO

  • @toreole5831
    @toreole5831 3 месяца назад +127

    ngl i think thats a bold and cool marketing move
    show a ~20 minute video of the game, refuse to answer any questions, just let the excitement build naturally

    • @HonestGhost21
      @HonestGhost21 3 месяца назад +30

      Only thing I dislike is that it's not visible for everyone. But we'll get to see gameplay eventually anyway so it's not a big deal.

    • @recipeseeker
      @recipeseeker 3 месяца назад +8

      @@HonestGhost21 To be fair, the build did crash at times according to some of those that saw the game. They have until Gamescom to create a proper running demo.

    • @BadKommentator
      @BadKommentator 3 месяца назад +5

      @@recipeseeker but the japanese gameplay was prerecorded, so there should be no crashing, they could show this

    • @Gunzablazein
      @Gunzablazein 3 месяца назад +19

      Gaijin was incorrect, it was a viewing of the gameplay, with the player in the room with them. See Maximilian dood or another creator for that detail

    • @666slateran666
      @666slateran666 3 месяца назад +1

      ​@@BadKommentatorbut the western version was a finished build of the current state of the game. And they don't wanna show Japanese footage for people who can't read it.

  • @saurmandersauce8048
    @saurmandersauce8048 3 месяца назад +89

    “How are we supposed to love these creatures?” Is CRAZY 😂

    • @Daniel-uo5lm
      @Daniel-uo5lm 3 месяца назад +9

      To be honest, this kinda was my first thought as well. I love the beautifully designed Monsters, and I'm in return kinda indifferent to the ugly ones.
      Kinda made me worried about Wilds at first, fearing it might become a second Wild hearts, but it seems my worries have been unfounded xD.

    • @laquedibuja2003
      @laquedibuja2003 3 месяца назад +50

      exactly, not everything is supposed to be cute or cool, takes like that stifle creativity

    • @javkiller
      @javkiller 3 месяца назад

      "I will worship them with my tastebuds"

    • @sammidul4080
      @sammidul4080 3 месяца назад +12

      People love khezu tho😂

    • @laquedibuja2003
      @laquedibuja2003 3 месяца назад +4

      @@sammidul4080 EXACTLY

  • @polarbear4696
    @polarbear4696 3 месяца назад +131

    A less flashy gunlance scares me. Half or more of my damage is exactly that, flashes

    • @cheemslord9917
      @cheemslord9917 3 месяца назад +2

      it more about shelling

    • @apexzora4423
      @apexzora4423 3 месяца назад +14

      Personally I like that it's more like the old gunlance

    • @CaptainEffort
      @CaptainEffort 3 месяца назад +3

      @@apexzora4423Me too. It was flashier in 5th gen, sure, but it was also kind of ass

    • @CarneDeBlaQ
      @CarneDeBlaQ 3 месяца назад +10

      I'm hoping they dropped wyrmstake.

    • @alderwield9636
      @alderwield9636 3 месяца назад +3

      Back to old gen gl was fine but atleast buff the shelling, or make elemental shelling a reality😊

  • @notsae66
    @notsae66 3 месяца назад +15

    So long as I can decorate my prairie schooner with all the luxuries and exotic pets like in World, an open caravan style set up will be perfectly fine.

  • @sherlockscones
    @sherlockscones 3 месяца назад +230

    We happy?
    WE HAPPY!!!

    • @jaegermiester29
      @jaegermiester29 3 месяца назад +1

      You're reminding me of the beginning scene of pulp fiction lol.
      *Gaijin stares at a screen of Wilds gameplay*
      Community: Gaijin we good?
      Gaijin: ......
      Community: Gaijin!
      Gaijin: huh?
      Community: we good?
      Gaijin: Oh ya. We good.

    • @slimefrank6317
      @slimefrank6317 3 месяца назад +1

      Yes! Yes we are!

    • @sherlockscones
      @sherlockscones 3 месяца назад

      @@jaegermiester29Lol yeah thats what I was referencing! great scene in a great movie

    • @pissant42
      @pissant42 3 месяца назад +1

      Your tism is showing but yes, we are happy

    • @sherlockscones
      @sherlockscones 3 месяца назад

      @@pissant42 dude😭

  • @terrierbogard5782
    @terrierbogard5782 3 месяца назад +11

    Im cautiously optimistic but honestly I still have quite a few concerns:
    -how will grinding work in these massive, seamless maps? Do I need to wait for monsters to spawn?
    -Won’t all this open area traversal get old after 200 hours? Auto traversal doesn’t inspire confidence
    -are weapon designs going to be more “grounded” (read: utterly garbage) like world to match the game’s tone?
    -If movesets are less flashy, are switch axe and gunlance going to be massively downgraded from their superior sunbreak movesets?
    -Is focus mode just a gimmick? They confirmed every weapon has at least one focus mode exclusive attack, I’d like that to be fleshed out…
    -Are maps going to be cluttered messes that are awful to fight in like world maps?
    -Will story cause multiplayer problems? They claim that they’ve improved things but why not just have village and guild quest split again?
    I’d really like to see gameplay to get some answers to some of these, so hopefully gamescom has something

    • @BrookD.Artist
      @BrookD.Artist 2 месяца назад

      Not understanding your issue with the maps or open world. You use the sekret to run across it really fast or you just fast travel.

    • @terrierbogard5782
      @terrierbogard5782 2 месяца назад +1

      @@BrookD.Artist Then why bother with huge maps? If I’m just going to fast travel around or let the seikret carry me automatically, why am I wasting time and why is Capcom wasting resources. It’s not that it can’t work, but nothing I’ve seen convinces me this is actually going to improve the MH experience in any real way other than initial novelty…

    • @hisdudeness1835
      @hisdudeness1835 2 месяца назад

      They are focussing on an immersive world. Obviously that won't be a major think you keep noticing 500h in but it makes the game feel alive
      As for luring out specific monsters I can see them using the lures from Icebornes Guiding Lands.​@@terrierbogard5782

    • @ThorDude
      @ThorDude Месяц назад

      World did have a lot to do on the side while you're doing expeditions (at least more than any other MH game). I'm hoping they lean into that and give us plenty to do.
      The weapons so far have been entirely unique and as far as I know, were only that way in World because of time constraints.

    • @Sharkamfss
      @Sharkamfss Месяц назад +1

      I don't know if your concerns were answered, but I'd like to alleviate some of them with new info we got in the last two months.
      - Quest boards will still be a thing, so I assume you can just travel back to the main camp and post whatever quest you need.
      - We don't have much info on that since we only have the first map to go off of, but there are some detailed "chambers" beside the larger fields. It's kind of like Rise's maps with a few segments of World's, just larger.
      - all the weapon showcases, besides the obvious base and bone weapons, were very unique and creative design.
      - again, weapon showcases have a lot of info. It looks like they took Iceborne as a base and reworked them from there, with some inspiration from Risebreak.
      - focus mode does have a unique attack that targets wounds, but it can more generally be used to angle attacks, blocks, or initiate a stance like the GS parry in the first trailer.
      - the first map was almost fully shown off in Gamescom, and both fields and "chambers" seem perfectly suited for hunting.
      - cutscenes confirmed skippable, even in multiplayer.

  • @Tpachal
    @Tpachal 3 месяца назад +11

    I listened to Maximilian Dood gush about how excited he was for it. Trying not to get hyped until I get to see the gameplay myself but It's really hard not to be a little excited.

  • @obansari
    @obansari 3 месяца назад +100

    Remember when they said DAUNTLESS WAS THE MONSTER HUNTER KILLER😂😂😂😂

    • @Waker_of_Winds
      @Waker_of_Winds 3 месяца назад +33

      LMAO! Monster Hunter is untouchable! You know why? They don’t rest on their laurels! They always try to change it up and keep it fresh without affecting the core gameplay loop. They iterate and listen to feedback and they end up with a refined masterwork of a game. It’s brilliant! Here’s to many more years of happy hunting! 🍻

    • @WeissberV
      @WeissberV 3 месяца назад +16

      Well, that was only because MH wasn't on PC yet. When World was announced everyone knew it was gg for Dauntless. Also, the combat in Dauntless just didn't feel right... which doesn't help its case.

    • @Athanase48067
      @Athanase48067 3 месяца назад +26

      People who label games as an "X-killer" are the biggest enemies of those games period

    • @toreole5831
      @toreole5831 3 месяца назад +3

      I dont think anyone ever said that tbh

    • @sammidul4080
      @sammidul4080 3 месяца назад +7

      Nah, dauntless is the "we have monster hunter at home" they said 😂

  • @Bobobox95
    @Bobobox95 3 месяца назад +30

    An over hour long hype video? WOOOOOO

  • @spilleraaron4748
    @spilleraaron4748 3 месяца назад +133

    Why is it I can sit here and listen to Gajin talk for an hour about mh news but not 10 minutes of rage gamings “news”

    • @miguspaman
      @miguspaman 3 месяца назад +41

      Maybe the recycling the same content 3 videos in a row might be the answer 😂😂

    • @joebzwjohn7917
      @joebzwjohn7917 3 месяца назад +43

      Probably because Gaijin has some sort of tranquility in the background using the pokke theme while having a calm voice while Rage Gaming can get louder and more „excited“.
      I assume you prefer Gaijin over Rage Gaming because of that

    • @goodtimesgivecancer1
      @goodtimesgivecancer1 3 месяца назад +1

      ​@@joebzwjohn7917 rage just dramatizes the voice too much that it feels fake. I liked them when they popped up in ruri and gaijins podcast since they talked like people there

    • @starfallmusicaus
      @starfallmusicaus 3 месяца назад +31

      They're entirely different in terms of energy and presentation, there's no real comparison.

    • @cahoyle5000
      @cahoyle5000 3 месяца назад +18

      I like both. I listen to both and watch both. I like both there energies. It could be too tho, we both fans of the greatest of all the great great weapons in monster hunter. ROCKET POWER GREASWORD

  • @thanawatsudruangloet6450
    @thanawatsudruangloet6450 3 месяца назад +5

    I can already see the potential of how immersive this can be, even as a group of hunters. Imagine a HBG user wearing a sneak attack mantle waiting to snipe down the Alpha monster lured in by another hunting partner into an area prepped with a pile of explosives to open a hunt. This is just like the MH4 intro CG but finally realized into a real gameplay. Damn, can't wait to see what Capcom has cooked up lol.

  • @SneakySnorunt
    @SneakySnorunt 3 месяца назад +7

    Love your coverage as always! Thank you for teaching me how to be a hunter back in 4U Gaijin! It's been a great adventure so far!

  • @joebzwjohn7917
    @joebzwjohn7917 12 дней назад +6

    On official behalf of Rurikhan, I am here to request Mr. Gaijin Hunter, please release a new video.

  • @tyrokyu
    @tyrokyu 3 месяца назад +3

    Okay listen, you broke me in tears when you brought Yuna up because I thought it was too cute. Like: 'listen we need to hear about my daughter take because she's precious, okay? I'm being serious here'. Great video Gaijin, let's get hyped but real!

  • @97nived
    @97nived 3 месяца назад +13

    So.... I don't think we're meant to WANT to live in the new village. They live in a super harsh environment, compared to all the other towns/cities we've encountered so far. World's towns felt safe and made in typical guild style.... heck, Even Kamura, which has been attacked every 50 years by the rampage, looks cozy and welcoming.
    We aren't seemingly there to start a new town either, also, we're just fulfilling a quest given to us... so we aren't likely to stay in the area (of course, we'll probably decide to any how)

    • @davidmurray3542
      @davidmurray3542 3 месяца назад +8

      That makes sense in-universe but it's still less appealing as a player - hub towns have always been a relaxed place to contrast with the hunt. World and Rise even gave you a room to customise.

    • @37Jhian
      @37Jhian 3 месяца назад +6

      Ok, but what if it's like carving a frontier? The more you progress such as helping with the materials and hunts the more cozier and livable it gets to the point that it eventually becomes the village we wanted to stay in.

    • @DivineX9
      @DivineX9 3 месяца назад

      I hope the Hub town gets attacked by a special type of monster, and everyone in the town has to kill it to defend said town.

    • @Nixeu42
      @Nixeu42 3 месяца назад

      I'm kinda hoping they lean into the caravan I've heard mentioned for some of that feeling. The Caravan in 4U was a nice way of keeping some things consistent while also changing your base location throughout the game.

    • @JeanKP14
      @JeanKP14 3 месяца назад

      @@davidmurray3542 My thinking is that the later maps probably have villages closer to this?

  • @FishHookEXE
    @FishHookEXE 3 месяца назад +2

    Thank you for this very detailed breakdown! I have to be honest - this commitment to "immersion" and "seamlessness" makes me more worried than excited. I don't need or want Monster Hunter to be a hyper realistic, seamless immersion franchise. I want some of that charm, that goofiness, that video gamey charm that feels like it gets more lost all the time. I like some of the tracking elements from World, but I didn't really want it expanded much further from what we had before.
    I'm willing to reserve judgment until we see it and have it in our hands, but I don't know if this is what I want from MonHun. :/

  • @samiemsamiem3268
    @samiemsamiem3268 3 месяца назад +4

    Honestly I wasn't that excited about the trailer but hearing you explain everything makes it sound so cool. I hope it doesn't disappoint . Can't wait for the other trailers and the game!

  • @Krudi89
    @Krudi89 3 месяца назад +48

    We need you Gaijin !! The franchise needs you 🎉

    • @nicholasmarquez3399
      @nicholasmarquez3399 3 месяца назад

      I don’t think he gonna be there for the long haul since we now know you will have to face story element solo which is what turned Gajin off.

    • @josefernandez4423
      @josefernandez4423 3 месяца назад +1

      He hates monster hunter. He is just covering it for the views.

    • @fromhl7619
      @fromhl7619 3 месяца назад

      Yeah specially with all the dumb clickbait there is in the community. Gaijin does respect our intelligence

    • @garrettlich7140
      @garrettlich7140 3 месяца назад

      @@josefernandez4423that’s a bold take, why do ya say so?

  • @stygianzinogre581
    @stygianzinogre581 3 месяца назад +18

    Monster Hunter has never been afraid of innovation. It's one of the few franchises that reinvents itself with every iteration, which is INCREDIBLY important for a videogame (and not only for games), and it's one of the reasons we still love MH today. I can understand people not wanting to depart from enstablished systems that they are comfortable with but it's not an healthy thing for the series. It's normal to be afraid of major changes, since these can be hit or miss mechanics (look at clutch claw and wirebugs for some controversial ones), but they never betrayed the MH spirit. We MUST criticize bad game design choices or choices that most of the community doesn't like, but we must also not forget that without these there can be no good choices. The point I'm making is: it's okay to be afraid but not okay to be caustic over big changes.
    Regarding the art direction of MH I do agree that they shifted tone but even here I do not agree that the spirit of MH has been lost. I do in fact disagree with all of Yuna's takes (I hope I don't sound rude, this is not an attack to the person making thse points and I'm really happy that we can have these conversations) :
    1. The loading screen issue it's just a "not wanting things to change" issue, artistic value of the loadings can easily be transitioned elsewhere.
    2. Ok here I'll say something that might get thrown in my face when the game releases but I'm 100% sure the icons will have the same charm they always had and not be boring and unispired.
    3. "Too much bowgun" (?), "characters aren't cute" we've seen too few but I'd also argue that MH characters have never been about the "cuteness" but more about the "silliness", which I do agree has been partially lost (there have been some cute characters in the past but they were not a majority whereas every character had quirky traits or was silly in some ways). Saying that every character looks like an FPS game character is a really unaware statement, but maybe this person doesn't play many videogames so I won't insist on this.
    4. More effort in humans as part of the ecosystem does not mean less effort in monsters, so it's just added value. MH team doesn't like showing stuff, and it's a market practice that I love and encourage when the game has passion and authorship to it (take a look at how Fromsoftware is handling Elden Ring marketing). MH team likes not showing stuff but not because the stuff is not there. These monsters have designs that are completely in line with MH and to me is really baffling how people seem to not recognize it. These are designs that people may or may not like, but this is just personal preference and they are still solid fantasy designs.
    5. Yes, towns and hubs are one of the MH pillars. Every time I hear Moga or Pokke theme I feel strong emotions because they're connected with so many memories, inside and outside of the game. Once again tho I am faithful that they know this and I think they will "find a way". Maybe this will lead to something new that will have the same emotional weight and importance in the game, only with the difference that it's not a town anymore.
    6. I disagree and I don't really know how to elaborate on this.
    Finally there is one thing of which I am afraid too: weapon designs. I keep thinking that weapon designs in World were just a bad dream but they're still there every time I open the game. Thay're just boring, not even more realistic, only bland, with a feather or a scale stamped on the base iron or bone wapon.

  • @MouseKeyboardPlayer
    @MouseKeyboardPlayer 3 месяца назад +17

    Kunafa, isn't that like an arabic dessert with cheese? Makes sense since the village leader has that arabian outfit kinda look and the villagers specializing in cheese. Super cool!

    • @aadam4035
      @aadam4035 3 месяца назад +1

      My thoughts exactly!

  • @hadoo1973
    @hadoo1973 3 месяца назад +3

    i've watched so many videos talking about the demo and Gajin is by far the best format and conveys the information in such a good way. thank you!

  • @GodsPudding94
    @GodsPudding94 3 месяца назад +4

    OH how i've missed you! Hope you and your loved ones are well. Cannot wait for this game!!

  • @ArdynSol
    @ArdynSol 3 месяца назад +2

    I’m so happy to see you excited. I know you tend to keep things down to earth so this is looking good to me!

  • @AkaiAzul
    @AkaiAzul 3 месяца назад +11

    Confirmed no underwater or Prowler mode.
    Im sad, so, i hope it can overcome this lack....

    • @TornaitSuperBird
      @TornaitSuperBird 3 месяца назад +2

      Where's your source for no underwater combat?

    • @displayer6023
      @displayer6023 3 месяца назад +1

      @@TornaitSuperBird I think they would have mentioned something as huge as that, used it as a major marketing point, even

    • @TornaitSuperBird
      @TornaitSuperBird 3 месяца назад +4

      @@displayer6023 It'll probably be confirmed (or deconfirmed) in August. Capcom is keeping a lot of information close to their chest, probably because development is not actually finished on the game. There may still be certain things that are subject to change, as well as optimization things.

    • @PieMK6R
      @PieMK6R 3 месяца назад

      Probably DLC???

    • @miru2583
      @miru2583 3 месяца назад

      ​@@TornaitSuperBirdusing logic its easy to tell there wont be underwater combat. unless the game is in development for 20 years, its impossible for land & underwater combat to be in the same game and be good.

  • @ErenYager-v3k
    @ErenYager-v3k 3 месяца назад +1

    “Hey guys” in the highest pitch possible. Never change. Love the content

  • @TornaitSuperBird
    @TornaitSuperBird 3 месяца назад +4

    The villages being tied directly to the locales they're in does feel like an extension of Mh4's "world tour" philosophy. Val Habar was somewhat tied to the Ancestral Steppe, and the Windward Plains have a similar vibe.
    I also hope that the trading concept gives hunters an incentive to go out and hunt small monsters for materials. After a certain point in other MH games you just didn't interact with small monsters anymore, and they became more of a necessary nuisance.

  • @chillchinna4164
    @chillchinna4164 3 месяца назад +3

    Until I can box a Brachydios I am physically incapable of feeling hype.
    I've been hoping for a fist weapon for ages, and I'll just keep on waiting.

  • @fullarmourtracksuit4023
    @fullarmourtracksuit4023 3 месяца назад +3

    Herd monsters look like they’ll be all tooth and claw, whereas the
    ‘Apex’ style monsters will wield elements and be more familiar to us.

    • @IndominusRex-wc1ey
      @IndominusRex-wc1ey 3 месяца назад +1

      That's pretty easily summarized to physical monsters generally being weaker than elemental ones, with the exceptions of Tigrex and the Blos wyverns
      It'd be cool as shit to see an elemental pack hunter

  • @davose8756
    @davose8756 3 месяца назад +1

    You will always be THE Monster hunter youtuber. I really hope my pc can run it, looks amazing. I do agree we need more fantastical monsters shown, hopefully a little closer to older design style

  • @AtelierMcMuttonArt
    @AtelierMcMuttonArt 3 месяца назад +4

    Personally, I'm pretty displeased about them removing a lot of 'friction' from all of the systems- that kind of stuff is what gives a game its character!
    If it's streamlined too much, it loses all of its interest
    I'm kind of worried that it's just becoming an ecology theme park instead of what the initial draw was.
    I agree with a lot of what Yuna said- she's exactly right about the character designs and the lack of a true town. Hopefully they get at least achieve the same feel as 4U with the Caravan and the various settlements

    • @mangohub3252
      @mangohub3252 Месяц назад

      They’re trying to make this side of the game more of a living ecology action game and I think they’re keeping the more handheld games sort of arcadey like the classics

  • @kamer7687
    @kamer7687 3 месяца назад +10

    Mannn. Mantles coming back is such a huge bummer. Fashion hunting was the true endgame in 5th gen. Hopefully it's not cyclical/required like World every time your temporal/defender was up since there is no clutch claw.

  • @VenLapaki
    @VenLapaki 3 месяца назад +1

    When it comes to the sense of community and "home" in Wilds, i think they need to recapture what they did in 4.
    In 4, you were also in a caravan. Constantly moving to new locations. Despite that, they managed to make it feel like "home is something you can take with you." The way your crew could pack up at any moment and move on to somewhere new. It felt like joining the circus in a way.
    If Wilds plans on having towns that can pop up at any time, they'll need to feel similar. Constantly being on the move is usually either dreary, feeling like a refugee, or whimsical, feeling like a mobile party/family. And i think the whimsical style fits Monster Hunter far better.

    • @Nixeu42
      @Nixeu42 3 месяца назад

      Exactly my feelings on the subject.

  • @ulisesmantilla9193
    @ulisesmantilla9193 3 месяца назад +5

    I see the background of this video as a coming of age story where you have all hunters discussing what they think the problems are...then the youngster (Yuna) shows up and blurts out the real stuff: basic, small, but crucial details that no one is necessarily talking about yet would possibly turn the whole situation around.
    Also, I wouldn't worry about video length so long as you feel you got your point across. We come here for your take (and occasionally Yuna's additional input). Speak your minds out, we're here for it.

  • @propheticrain-maker1486
    @propheticrain-maker1486 3 месяца назад +2

    There really is nothing like a new Monster Hunter release. I cannot wait for the adventure and the heavy focus on immersion I feel is going to make this one to remember.

  • @Zyckro
    @Zyckro 3 месяца назад +2

    My guess about the hub is that we won’t get one until later in the story. Like we have to earn it. The kid we are trying to find the home of might belong there.
    Then I imagine the story would have us protecting from threats to that hub.
    No idea about that though. This game is going in every direction I wanted and if not for Elden Ring next week, I would be kicking my feet in excitement.

  • @nuke2099
    @nuke2099 3 месяца назад +2

    Was there any mention of blood? Because I'm afraid it will be cut like it basically was in MHW (it existed but barely) where most of it was dust and rocks. In trailers it "might" be turned off but I can't shake this feeling they cut it overall. I personally would also like the old sounds from pre-5th gen back but I doubt they're coming back. Before MHW released I asked CM's if there was blood and they all acted like blood never existed back then.

  • @Ca55per
    @Ca55per 3 месяца назад +2

    The bowgun can be any "second" weapon that you can switch between when you are on your mount.

  • @plus-delta4477
    @plus-delta4477 3 месяца назад +2

    So Thor Magala is confirmed NOT to be the flagship? That's cool. I like it, but I definitely hope a different monster gets the flagship title.

  • @baconx6476
    @baconx6476 3 месяца назад +11

    Your daughter is a true hunter from the old world. Her concern resonate with mine also, as MH get more advance, we start losing the identity of what made the old games so charming.

    • @baconx6476
      @baconx6476 3 месяца назад

      @@RicochetForce There's a lot of classic sound effect that went mission with 5th gen, a lot of the tribal motif that Yuna is talking about is also gone.
      Yes the tech has gotten better and the mechanics has gotten the modern changes, but that has nothing to do with the artstyle and identity of the series.

    • @miru2583
      @miru2583 3 месяца назад

      ​@@baconx6476when i heard the classic sound effect during Amatsu fight in Sunbreak, felt like a javelin went through my chest. it was so iconic and i miss them very much.

  • @TacticalReaper56
    @TacticalReaper56 3 месяца назад +1

    As soon as i heard in a post. "The polish of the trailer matches the polish of the game" i knew i was preordering.

  • @SamSantalaArt
    @SamSantalaArt Месяц назад +4

    I think I'm a minority with my group, I really don't like the modern looks of the characters so much. I think you can add SOME modern flavour here and there, but some literally just look like instagram models and I feel like the tribal vibe isn't nearly as strong as it should be (for my tastes anyway)

  • @yrification
    @yrification 3 месяца назад +1

    I absolutely love the little details they added in world and how they are making it more immersive now.
    If any of you can remember half life 2. One of the reasons it was so good at the time was how detailed it was. The little things make a huge difference.

  • @yarro7428
    @yarro7428 3 месяца назад +1

    Doshaguma gives me the same vibe as that one ant-man clip
    "he's so ugly! I love him!"

  • @fepasc
    @fepasc 3 месяца назад +1

    In a preview from an Italian content creator that assisted at the played demo they said that there are multiple villages with different purposes and specific shops with different materials and such

  • @ChrisiHunter
    @ChrisiHunter 12 дней назад +3

    Make more Videos pls 😄
    Rurikhan sends his regards.😄

  • @clintonleonard5187
    @clintonleonard5187 Месяц назад

    Focus Mode is clearly the new gimmick that will allow you to use powerful Focus Skills that will probably be swappable. It's not just some "easy mode" thing for new players, it is the major addition to the combat for this game.

  • @Cumbernumb
    @Cumbernumb 3 месяца назад +1

    U seem to have the most accurate info from what I’ve heard with a lot of other creators or journalists either getting confused on mechanics or misinterpreting what was explained to them. This is mostly to do with Focus Mode with many still viewing as a compulsory mechanic that u will have to interact with

  • @aidanjack3094
    @aidanjack3094 3 месяца назад +1

    Dude I love your content I too am crazy about monster hunter so a hour and 20 min long way too deep deep dive is extremely appreciated!

  • @ikugan
    @ikugan 3 месяца назад +8

    hope they don't use the claw to tenderise or do shit with the monster, that's the worst mechanic from MHW

    • @mihairazvan5540
      @mihairazvan5540 3 месяца назад +11

      Its already confirmed no clutch claw

    • @chillchinna4164
      @chillchinna4164 3 месяца назад +2

      @@mihairazvan5540 Best news I've heard all year.

  • @aner_bda
    @aner_bda 3 месяца назад

    Thank you for the in-depth breakdown of all the coverage in Japan, it's really great to see. I'm so happy that they slinger is making a come back and seems to be heavily improved upon. It was definitely one of the best systems from World and Iceborne, and I'm glad to have it back, new and improved.

  • @jecarlos8564
    @jecarlos8564 3 месяца назад +4

    Gaijin hyped me so Yuna could unhype me harder

  • @waxwinged_hound
    @waxwinged_hound 3 месяца назад +1

    I'm relieved that the hunter doesn't seem to have a set personality, that was the thing I was the most concerned about. I'm still a bit concerned, but not as much as I was. However, there is still one worry that is very much intact... I'm afraid that way too much of the story will focus on Nata and not on your adventures. Like, will Nata be the main character essentially, the most important character in the story despite you doing all the fighting? Like, I am willing to bet he's either a prince or some kind of chosen one or oracle.
    ...legit, I would love it if he was a commoner like the hunter, who is just trying to find his family or something, and has either connections or knowledge that can help you out, either on the main quest or just in general. Maybe he knows all the local legends, or about the wildlife. Maybe he is the only one to escape from the flagship monster that attacked his home village or something. I want something more interesting than "this small boy is actually the chosen one" but unfortunately that looks like it's probably what we're getting.

  • @A-1-Sawce
    @A-1-Sawce 3 месяца назад +6

    Huh, crazy how being pessimistic about something you know nearly nothing about can change when you get more info lol. So many people, gaijin included, were so underwhelmed at first but would you just look at that. It's almost like brief, rushed glimpses of an in development product aren't indicative of what the final product can be.

  • @dtaggartofRTD
    @dtaggartofRTD 3 месяца назад

    Much of the caravan in 4U didn't really have that tribal look. They became a tribe of sorts, but they weren't a conventional village. As we learn more about the core characters and how the support team operates, it may show a more close-knit group like we had in 4U.
    Given that 4U seems to have produced a strong influence, the style isn't incredibly surprising.

  • @vanir8308
    @vanir8308 3 месяца назад +1

    As someone who understands Japanese but doesn't have/know actual japanese sources (also not great at reading jp), and uses these kinds of videos to get jp takes/information. And as someone who generally doesn't trust localizations, I appreciate when you mention the actual jp words used when referenced. In the beginning was going to make a comment about talking about the "multiple locales", easy enough to make an assumption about what you were talking about but wasn't actually mentioned. However does not seem to be a thing going forward and is much appreciated (though am still only 30m in). Either way though thanks for this video, had no idea there was a whole jp event that happened as well so love to hear about coverage for it. :)

  • @cis4659
    @cis4659 3 месяца назад +1

    The way you explained focus mode, it looks like how the serene pose with LS in Sunbreak but with zoomed in camera.
    edit: With npc hunter, I hope they make a file where we can transfer what our character looked like in world to wilds. So we can see familiar faces even if they're npc.
    Imagine fighting with thr character you used in world fighting alongside you in wilds.

  • @Hesketh32
    @Hesketh32 3 месяца назад +1

    Even harder confirmation of being able to play offline with NPC hunters absolutely love it that was my wish no.01 for this game. I hope you can invite like “important” hunters/characters you really get to know and they’re not just super generic.

  • @edeneal3336
    @edeneal3336 3 месяца назад +4

    My only concern is 30fps on ps5 and Ps5 pro.

  • @nayelmadanat4343
    @nayelmadanat4343 3 месяца назад

    THANK YOU for this I felt the same way as you did when I saw the trailer, this is an amazing breakdown to help every one understand the message they are trying to get across. I feel relieved now!

  • @jracer876
    @jracer876 3 месяца назад +5

    You keep mentioning cuteness in all your recent videos. Is it really that make or break?

  • @manuelito1233
    @manuelito1233 3 месяца назад

    Gaijin Hunter is the OG GOAT for MH content. Big Dad Energy and i'm all for it.

  • @stormlord121
    @stormlord121 3 месяца назад

    Really appreciate your only Japan input. Really really grateful to have you making these videos. Thanks a bunch man!

  • @Zetsuei13
    @Zetsuei13 3 месяца назад +8

    I don't understand what your obsession over "Cute" things in monster hunter is about... we have been slaughtering monsters for generations, carving them up, and wearing their body parts; I can understand wanting to keep nostalgic things such is poogie dress up, felyne's, tribal stuff (which I'm sure they will have). However, cute colorful monsters? It makes no sense to me... I've never considered these things "cute."
    I would say things in MH have always been "Woah cool" "awesome" or "Wow that's unique" never "Wow that's so 'cute'." I guess though, that may just be me. What's cute though I will admit is the handler (Alma).

    • @deetsitmeisterjd
      @deetsitmeisterjd 3 месяца назад +6

      I think that's what a lot of the Japanese audience like about the series in a similar vein to Pokémon.
      Gaijin is technically part of that audience, we don't really hear much about that demographic like about the game, that's why there are so many emotes and skins MTX because Japan goes nuts for palico/house/handler dress up

  • @bibs7207
    @bibs7207 3 месяца назад

    This brings me back when they introduced Monster Hunter 3 Ultimate, the exploration mode (I dont know what its called) where you can gather items and hunt small monsters with no time limit and back once your backpack is full.
    I think this is what they really want, where you can do whatever you want like gather, hunt monsters or just explore the map, you are not bound to any quest or monster and with time limit and you can just take quest whenever you like.

  • @duobizarrobizarro
    @duobizarrobizarro 3 месяца назад

    I know some people liked more Rise than World because it kinda went back to the classic MH experience... But Wilds it's literally taking the little things that I loved from Worlds and turning them up to a thousand. And I'm fcking loving it.

  • @jakolken7131
    @jakolken7131 Месяц назад

    honestly, looking forward to roleplaying an ecologist and just watching these fellas

  • @statesminds
    @statesminds 3 месяца назад +2

    So happy to hear you excited for MH again

  • @Arkyuu
    @Arkyuu 3 месяца назад +7

    The only 2 things that really bummed me out are that cutscenes and some story quests are still "solo player" only and that mantles are back. I dont really like that my armor gets covered up 90% of the time because of mantles

    • @cheemslord9917
      @cheemslord9917 3 месяца назад

      it not work like world they say you still always connect to the lobby, when cutscene end you enter the quest

    • @cheemslord9917
      @cheemslord9917 3 месяца назад +3

      it say e've introduced new features in the game, so that in the background, you're always connected. And so as soon as you're able to go into a quest together, it matches you up quickly and you can seamlessly go back into multiplayer gameplay. So we've made it a lot more convenient.

    • @ericmm6822
      @ericmm6822 3 месяца назад +4

      Maybe without the clutch claw mantles won't need to be so constantly used. Or maybe there will be no Temporal Mantle or equivalent and you just have camo.

    • @Arkyuu
      @Arkyuu 3 месяца назад +5

      @@ericmm6822 we can only hope. While the mantles are helpful, I hate that it obstructs the armor and some of them are just plain OP

    • @crowzet0
      @crowzet0 3 месяца назад

      Mantles will automatically unequip after it runs out

  • @Brandon-or9hv
    @Brandon-or9hv Месяц назад

    This was an excellent overview of the new game. Thanks for all the info! I watched the whole thing and was amazed by all the new stuff I learned about Monster Hunter Wilds. 😊

  • @solomon9655
    @solomon9655 3 месяца назад +7

    Something I noticed is the implication of being able to summon NPCs like Rise means the game probably won’t try to force you to play online like World did, where you CAN play offline but it isn’t an option when you boot your file which is obnoxious. World had a half-hearted live service structure and it felt forced, the worst part was the FOMO Event Quests, many which didn’t return until Iceborne was 100% complete.
    Wilds might be doing away with all that live service stuff if the NPC hunters are anything to go by, since it means they aren’t discouraging you from playing offline anymore.

    • @mcgruber
      @mcgruber 3 месяца назад +2

      Monster hunter was always meant to be played online. You're in the wrong franchise if you think it felt forced. It's literally been that way since PS2, PSP.

  • @viewtifulbo1988
    @viewtifulbo1988 3 месяца назад +1

    Brother Gaijin thanks for this long video! Hope you and your family are doing well! Can't wait for this!!!!

  • @marcheharvey2301
    @marcheharvey2301 3 месяца назад +3

    Imagine if Capcom made some unique and "rare" npc hunters that are not just randomly generated but more like the npc hunter character from Rise/Sunbreak that might have some unique quirks with them. (Ex: Hunter that might like using bombs etc. Some might carry unique weapons etc.)
    Then they won't be part of the marketing and the community will talk about them.

    • @AscendantStoic
      @AscendantStoic 3 месяца назад

      I was hoping as the story progresses we get more story related companion NPCs you can hunt with.

  • @Clout_Strife
    @Clout_Strife 3 месяца назад +1

    23:43 I think one part being left out is while yes people were excited they still had to do some polishing on what they showed from what people like Maximilian said. So whatever we see in August will be the ideal version of that demo that they want to show.

  • @Homophonic
    @Homophonic 3 месяца назад +3

    I want there to be world events, like a huge elder dragon threat monster shows up and u can watch it from rly far away, u can watch it or go and hunt it, like instead of getting a notif that xenojiva is there for 2 missions or whatever u can see from all the way in ur village that its there or at least u can see changes in the world that indicate its arrival from anywhere

  • @Musica-zt6ov
    @Musica-zt6ov 3 месяца назад +1

    There are plenty of cute monsters they can bring back in the future. The palicos really have all the cuteness i need

  • @healexhelixvideos4680
    @healexhelixvideos4680 3 месяца назад

    Very glad that you added your daughter's take on things. The gesture itself is adorable, but it really helped clarify some thoughts i was having as well. Great video as always.
    Happy hunting. 📯

  • @dripsquid6618
    @dripsquid6618 3 месяца назад +5

    So herd monsters are like an improved version of how great girros and the regular girros functioned then

    • @CaptainEffort
      @CaptainEffort 3 месяца назад +2

      Yes lol because Great Girros was the first to do this

    • @mrsanguini5819
      @mrsanguini5819 3 месяца назад +1

      @@CaptainEffortNobody said that

    • @CaptainEffort
      @CaptainEffort 3 месяца назад +2

      @@mrsanguini5819 They said it’s an improved version of what they did with Great Girros, as in Great Girros is what they’re building this off of.

    • @sammidul4080
      @sammidul4080 3 месяца назад +1

      We have drome since mh1

    • @mrsanguini5819
      @mrsanguini5819 3 месяца назад

      @@CaptainEffort And how does that mean/imply that Great Girros was the first to do it? GG was the most recent so they’re building off of that.

  • @johnofwar0160
    @johnofwar0160 3 месяца назад

    One thing this makes me want to see in a future Monster hunter. Monsters change based on their environment. Example Legiacrus. Make it respond to 3 zones. 1. Its environment (Water): It has slightly higher damage and HP and makes full use of its skills and ultimate. 2. Environment close to its own (Forest?): It has slightly reduced HP and DMG, special attacks slow down slightly and much longer before an ultimate can be used. 3. Not its element (Desert): Lowered HP and DMG, Loses some of its skills and much slower between uses, unable to use ultimate. Additional effect: Some monsters could "adapt" and have a new set of skills based on the new environment.
    This would allow hunters to try to lure the monster out of its environment for a combat advantage or try to enrage the monster and get it to chase you away from its environment. Similarly we would have to keep aware of our surroundings and environment as we chase a retreating monster.

  • @Kyvord
    @Kyvord 3 месяца назад +5

    I'm glad this is more world and pretty much nothing Rise. This is going to be amazing.

    • @juansuarez0126
      @juansuarez0126 3 месяца назад +3

      Obviously, because this game is being made by the same team that did World. Rise was made by a different team.

  • @harrydsgn
    @harrydsgn Месяц назад

    80 minutes of Gaijin talking about Monster Hunter we are SO back

  • @DerdOn0ner
    @DerdOn0ner 3 месяца назад +2

    Dude, ever since you compared the supposed "little miss forge", which ain't so little any more, to Nico from DMC, I can't unsee the resemblance

  • @Zeede
    @Zeede 3 месяца назад

    Insane that they showed different weapons at different events, wouldnt have expected that! Appeciate the content Gaijin, thanks for your effort translating!

  • @LunarisLacrima
    @LunarisLacrima 3 месяца назад

    No other series gets such palpable enthusiasm from me, I always wonder how they might hook me for the next game, and they always succeed! So excited :)

  • @Vexal50
    @Vexal50 3 месяца назад

    So watching this video and hearing about Dual Blades having 2 Demon Modes, it made me curious; What if they're bringing True Demon Mode from Frontier?
    For those that haven't played Frontier; True Demon Mode was basically a prototype of both the demon gauge system and Rise's Feral Demon Mode. How it worked was you held the demon mode button to enter True Demon Mode and the main differences were it slowly drained your health instead of stamina, and when you dodged you would dodge farther away while attacking the monster with the distance of a demon dash while having Evade Extender+1.
    As you dealt damage to the monster you would fill Frontier's version of the Demon Gauge, which I believe would give you a further damage boost once filled, though I believe once you left True Demon Mode it would go away entirely. It was a very risky but very rewarding playstyle, and having recently been getting into Frontier, it was also very enjoyable to actually use.

  • @LuluME1
    @LuluME1 3 месяца назад

    Hi Gaijin Hunter, thank you for the long explanatory video over the japanese information of Monster Hunter Wilds. It's really a great chance you are able to share how things are going with the games from the other side of the world. I'm really hyped for Wilds now !

  • @sig.sergios2996
    @sig.sergios2996 3 месяца назад +1

    Thanks gaijin, this video actually made me very positive about the game!
    The only bad new is return of the mantles, i really hope thier are just for utility and i don't have to cover my armor for half of the hunt.