Monster Hunter Wilds : Everything We Know So Far, My Thoughts and Speculation (DEEP DIVE)

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  • Опубликовано: 17 окт 2024

Комментарии • 615

  • @rurikhan
    @rurikhan  4 месяца назад +107

    Just a heads up, the footage for this video is just trailers and a small slideshow I did because there's no real footage of what I discuss here, so you can just slap this on your second monitor and enjoy the banter, sorry!

    • @drummerkingrulez672
      @drummerkingrulez672 4 месяца назад +4

      Its all good Ruri

    • @SpecLeader101
      @SpecLeader101 4 месяца назад +1

      Im playing GU right now. I dont need to see anything.

    • @maddo-hq9jr
      @maddo-hq9jr 4 месяца назад +1

      ... is wild to you? Eh? Pun intended? 😂😅

    • @zeroarts7623
      @zeroarts7623 4 месяца назад

      Hey Ruri any chance you'll go over The recent boss battle showcase of phantom blade 0 with devs on ign's channel. Looks damn awesome!

    • @lordbacon4972
      @lordbacon4972 4 месяца назад

      Boo!

  • @Jerao
    @Jerao 4 месяца назад +349

    People complaining about Monster Hunter having a story is wild to me. I've been playing since MH1 and Capcom have always had this vision of this super immersive hunting world. It's always been about telling a story. Even way back then

    • @hueyyang10
      @hueyyang10 4 месяца назад +58

      Yes it is...wild.

    • @kingofflames738
      @kingofflames738 4 месяца назад +56

      Most of those people probably never played 4U's story. That's peak Monster Hunter (for now).

    • @nickdiz9512
      @nickdiz9512 4 месяца назад +14

      As long as the gameplay isnt impacted by the story focus I am all for a really good story.

    • @trombonegamer14
      @trombonegamer14 4 месяца назад +36

      This is (maybe on purpose?) misconstrued. People aren't objecting to it having a story at all, just worried that it'll be very "cinematic" and the story is going to be poorly written. Which considering Capcom, is a fair worry to have. They're not exactly known for their riveting narratives. MH world also had a bad habit of forcing you to experience the story through cut scenes, which can really harm the pacing of the core gameplay loop.

    • @ShinAkumaONI02
      @ShinAkumaONI02 4 месяца назад +5

      I see what you did there 😂😂
      Nice wordplay

  • @goose-gz2ik
    @goose-gz2ik 4 месяца назад +78

    People forget that the more you mount a monster the more difficult it becomes, the people making those assumptions have not been playing monster hunter at all

    • @mrpersonmanthing5572
      @mrpersonmanthing5572 4 месяца назад +19

      Also even back in GU it was extremely easy to mount a monster with the right a food skill. Plus on my newest playthrough of world I find myself mounting monsters first try all the time. It's not a big deal

    • @baragon301
      @baragon301 4 месяца назад +12

      You can literally mount an early game monster in World on the first jump, usually if it hasn't spotted/engaged you. This definitely isn't new

  • @Beagle5793
    @Beagle5793 4 месяца назад +54

    My theory is that people haven't necessarily cared about story in MH precisely BECAUSE it hasn't been a major focus for the franchise until now. I don't think MH fans are inherently uninterested in a story, they've just gotten used to writing off the story aspect of the franchise as irrelevant. It's way easier said than done, but all Capcom needs to do to get MH players invested in the story is write a story worth being invested in, which seems like their priority here.

    • @soyUsernameWasTaken
      @soyUsernameWasTaken 4 месяца назад +6

      Before World, people used to say "don't play monster hunter for the graphics" (because most of them were in handhelds)
      Now monhun name is equivalent with lush jungles and breathtaking environments.

  • @kingofflames738
    @kingofflames738 4 месяца назад +48

    You know what would be awesome? With quests that have certain scenarios (take for example a caravan got attacked or a monster attacked a farm) we see the monster in the actual situations of that quest (broken carriages or dead farm animals near it).

    • @jockpackage1770
      @jockpackage1770 4 месяца назад +2

      yeah instead of reading the quest text about this stuff you can just stumble on it in town as it's happening. They could also be cheeky with it and go like "what the hell man, you protected my farm the last couple times it was attacked, busy with a hot date or something?"

    • @jason_a_rodriguez
      @jason_a_rodriguez 4 месяца назад +7

      I hope they do something like the Lunagaron quest in Sunbreak. I loved how silent everything was with all the endemic life hiding and how there were dead monsters.

  • @L-Man-Gaming
    @L-Man-Gaming 4 месяца назад +23

    You and Gaijin have to do another podcast, I didn’t think we would get this amount of information but here we are.

  • @Lexgamer
    @Lexgamer 4 месяца назад +55

    There's was a survey some years ago asking about what I wanted from the series, and I was like, "Ok guys, real talk, the story is meh, I know everyone says this is one of those games you don't play for the story, which is 100% true, but that doesn't mean the story HAS to suck. A better story can only be a positive." So since they went this route, I must not have been the only one.

    • @soyUsernameWasTaken
      @soyUsernameWasTaken 4 месяца назад +6

      "don't play monster hunter for the story" is definitely a defense. Not something that the community brags about.

    • @solomon9655
      @solomon9655 4 месяца назад +11

      A lot of people agree they nailed it with 4U. Is it the best story ever? No. But it’s the best I’ve seen from Monster Hunter. A globe-trotting odyssey helping every town you come across while dealing with a catastrophic rival monster is just an interesting premise. A lot of MH stories are similar but they lack the sauce.
      World’s story isn’t just dull, it’s upsetting if you pay attention. It shouldn’t be that difficult to hype players up to fight monsters but here we have a story that constantly paints the animals we’re fighting as sympathetic since we aren’t defending ourselves most of the time, we’re going out to hunt monsters minding their own business in a land we’re not supposed to be in.
      They even have a plot beat where they discover Nergigante did nothing wrong and basically go “Yikes” and move on.
      Like? Why did they write it like that? Did they realize they wrote the hunters as colonists or was that an accident of bad writing?
      Based on what we’ve seen, Wilds at least has a better premise. We’re actually helping villages that are frequently attacked by monsters, similar to 4U and Rise, which is all you need really.

    • @Realblack_m0nster
      @Realblack_m0nster 4 месяца назад +2

      id rather they focus on the gameplay first but if they want to tell a good story and they have the capacity to do both well, why the heck not

  • @VoraciousHeart
    @VoraciousHeart 4 месяца назад +86

    I think that increased story is actually a very good thing. The story has always been the weakest part of the games, every other aspect has been polished to a mirror shine and doesn’t really “need” to be focused on anymore.
    Getting the story up to an above average level would only launch Wilds even higher into the stratosphere.

    • @VoraciousHeart
      @VoraciousHeart 4 месяца назад +7

      Adding these as I watch.
      No quest timer doesn’t mean infinite time necessarily, monsters could “leave the locale” if you take too long killing it or leave it alone for too long. Timers never made much sense in the first place.

    • @crowzet0
      @crowzet0 4 месяца назад +2

      ​@@VoraciousHeartthere's still a timer tho, it will only start as soon as you hit the monster

    • @VoraciousHeart
      @VoraciousHeart 4 месяца назад +2

      My theory for Focus Mode is:
      A.) highlights the wounds you have previously inflicted.
      B.) gives access to special moves that “break” the wounds for extra damage.
      I think the wound will also be able to be destroyed outside of focus mode but without the benefit of the special move damage. This would make the teams comments about helping beginners and making veterans hunts more efficient.

    • @VoraciousHeart
      @VoraciousHeart 4 месяца назад +2

      @@crowzet0 oh, I must have misheard then. Thought he said there wasn’t a timer. My bad.

    • @RoaringTide
      @RoaringTide 4 месяца назад +8

      I'm with you on the story. We already know MH's gameplay is awesome, so why not improve one of the weakest aspects? Couldn't hurt to have a story (or AT LEAST characters) that people can get invested in, even if it's just simping for Gemma. I also support making cutscenes skippable though, just for those who really can't care about story.

  • @DavidPD555
    @DavidPD555 4 месяца назад +21

    Okay I know we aren’t getting _full_ combat while mounted….. but lance had better be AWESOME while mounted.

    • @spacewhalemilk
      @spacewhalemilk 4 месяца назад +2

      Needs a charged poke!

    • @jockpackage1770
      @jockpackage1770 4 месяца назад +2

      @@spacewhalemilk or like the constant ticks of damage from the lance charge while mounted.

    • @Tri4ce1
      @Tri4ce1 4 месяца назад +5

      Jousting should be a given for a lancer on a mount

  • @QuadraticSquared
    @QuadraticSquared 4 месяца назад +21

    Regarding "hunt vs boss-fight", I think you're going to see the first phase of Wilds will put much more emphasis on "hunting", with a gradual shift toward arena fights as we go through update cycles.
    The reason is because the "staying power" of the game beyond a few hundred hours comes from combat mechanics, not exploration. The same was true of Rise/Sunbreak, where petalace runs were fun for a while, but not after 500 hours, and what we saw was a finale where all special investigations could be in arenas if you wanted.
    I'm thinking more use of fast-travel mechanics will creep in over time, to shrink the world that we've finished exploring.

    • @mechadebzilla
      @mechadebzilla 4 месяца назад +5

      Hundreds of hours into MH games, i'm still exploring. Remember that MH is 20 years old and that means there are a lot of us fans who are older, have jobs and families. We don't have all day long to speedrun through "content" and finish everything in a week. I'm not even in Iceborne or Sunbreak yet. Maybe ironic, but having less free time makes me want to slow down and enjoy the game more, not boss-rush through it. I want this to be a deep, rich experience in a world I will never get tired of. If there's fast-travel and some super efficient farming methods, I won't be using those.
      I would like a farm where I can grow stuff though.

    • @jockpackage1770
      @jockpackage1770 4 месяца назад +3

      i do not envy the update team, they are always third fiddle in the games and sort of given the impossible task of "hey so we made a game, you guys fix it for us and give it more endgame... oh but don't you dare go too far, we have an expansion coming so stick to that end of high rank sweet spot and don't add too many new things or else. "But your time and budget is really bad because this is free content." "you like having a job, right?"
      they have to fix the main team's mistakes or at least deal with them in some way before they are fixed. Think alatreon, the elemental damage balancing is trash, even after the ysaid they fixed it in Iceborne and their hubris demanded that a fight be built on it only. Some weapons *cough* IG *cough* *cough* did not function in that fight at all. That's because of how shoehorned in that was and how little time they had. There was no reason for the only elemental hit zone to be his feet.

    • @floofmeister52
      @floofmeister52 4 месяца назад +1

      ⁠​⁠​⁠@@jockpackage1770there isn’t a separate team for updates, the content that comes in those updates is decided before the game releases, they just have to complete the finishing touches in time for the updates.
      Not sure if I misread that or not but IG absolutely obliterates Alatreon so idk how you came to the conclusion that “IG doesn’t function in that fight at all”

    • @jockpackage1770
      @jockpackage1770 4 месяца назад

      @@floofmeister52 no, the team was working on Iceborne when the base World updates were going and with Iceborne the quality wasn't much better, maybe when the guiding lands wasn't finished that was a special case but no, updates were post launch when it came to actually making them. Also something like fatalis could not have been planned, they said as much, that the plans shifted when people were obsessing over the fatalis render.
      forced ground play is not IG, if you have to use a weapon in such a way that it's concept is ignored, no shell gl, ground ig, gs without charging, etc. it's not the real weapon. you can't areal his feet with any consistancy what so ever.

  • @riemaennchen
    @riemaennchen 4 месяца назад +11

    Man I can't wait to play this!
    Just about everything revealed so far sounds so good.

  • @heyimurchin6575
    @heyimurchin6575 4 месяца назад +11

    For me, just like the souls series, you can only have one genuine first playthrough. I want that playthrough to be special. If MH is just a boss rush, skipping everything to get to the end game is a deservice to the experience. I want to have a solid story for once.

  • @KenTenko
    @KenTenko 4 месяца назад +14

    I just wish they'd make it so after you've viewed a cutscene you can skip it account wide, I feel like most people don't mind the story or cutscenes it's just when you have to slog through it again on replays or when getting friends into the game after you've beaten it.

  • @dregnoff9361
    @dregnoff9361 4 месяца назад +26

    U forgot apparently we don't have to commit to taking off mantles when they're exhausted anymore

  • @ArdynSol
    @ArdynSol 4 месяца назад +11

    I’ve been wanting a more lore driven MH for awhile. The breadcrumbs are cool but give of some cool lore on Hunters and some of these wild monsters ❤

  • @sevthetryhard
    @sevthetryhard 4 месяца назад +25

    As someone that doesn't care about the story, I don't mind cutscenes at all, specially when they good. The issue is unecessary bloated dialog getting in the way of the fun.

    • @6FootVampire
      @6FootVampire 4 месяца назад +6

      Especially when youve played the story many times. I like starting a new save sometimes

  • @TornaitSuperBird
    @TornaitSuperBird 4 месяца назад +11

    Almost an hour long video from Rurikhan? Hell yeah!

  • @drztopgun
    @drztopgun 4 месяца назад +7

    I'm agree with rurikhan Monster Hunter. is not an easy game to get into or master but boy, when it clicks, it is the best thing you can play. I couldn't get into MHW when I first tried it, I found it difficult to land hits on the monsters. Started with the hammer until I got used to the way the game plays, then switched to greatsword, and wow, those meaty chops are priceless.

  • @-Boone
    @-Boone 2 месяца назад

    Great breakdown! So exciting. I'm interested to see how they handle skills considering the weapon swap mechanic.
    Also, gotta say, the Palico holding onto the Serket tail is the cutest thing ever. 😂

  • @renadestroyer7999
    @renadestroyer7999 4 месяца назад +2

    Has anyone considered that the quest board is where you pick up quests like side missions, you bring up the map and select which quest for the monster you're going to hunt (aka multiple doshaguma quests, picking which one will mark as complete or maybe it just completes them all!), and then the moment you hit the monster, quest time starts.
    Triple cart means you need to go back, re-apply for the quest, and re-navigate? Seems to be the best explanation so far.

  • @boredseal1317
    @boredseal1317 4 месяца назад +10

    Im actually extremely curious about the story this time around. After playing world, rise and going back to experience old gen in gu, I have nigh absolute confidence that the devs will be able to sell me on whatever new gimmicks they have up their sleeves, the story however is a whole other beast that I don’t think we’ve ever seen the team truly try to tackle. I want to see if they can pull it off. If not there’s always the hunt that’s the main draw of the franchise, but it would be really cool if they could.
    I do hope that cutscenes will be skippable though. I will also be watching every single one but I usually use up all of my character slots in these games, so I’d prefer the option to skip be there for when I decide go for my other playthroughs

    • @TornaitSuperBird
      @TornaitSuperBird 4 месяца назад

      I don't think the cutscenes will be skippable if Capcom is going for a seamless game concept.

    • @johannesnagengast7643
      @johannesnagengast7643 4 месяца назад

      At least not the first time. I mean you could skip the Magdaros CS after you did it once.

  • @InquisitorReid
    @InquisitorReid 4 месяца назад +6

    Something I'd love to see with the npc hunters that show up from the SOS flare is if it worked similar to the old Hunter for Hire system, and pulled the npcs from your list of guild cards.

    • @johannesnagengast7643
      @johannesnagengast7643 4 месяца назад +1

      Yeah like we have in world with the Palicos. Either you get a Palico on a quest from someone you have the guild card. Or send them out to an expedition. Just like a combination from world and Rise

    • @BahamutCeroX
      @BahamutCeroX 4 месяца назад

      ​@johannesnagengast7643 or we could just get the 4U hunter for hire system back since it was way cooler to see hunter whose guild cards you had gotten in the offline hub

    • @johannesnagengast7643
      @johannesnagengast7643 4 месяца назад

      @@BahamutCeroX oh, I forgot that my brain really getting old

  • @lyotesharaia4829
    @lyotesharaia4829 4 месяца назад +13

    There kind of HAS to be multiple villages.
    Confirmed to not be a singular open world, there will be different locales.
    But also confirmed to be seamless from village to hunting locale.
    Indicates strongly that each locale will have its own village associated with it.
    Given the 4U inspirations so far, it wouldn't surprise me at all.

    • @jockpackage1770
      @jockpackage1770 4 месяца назад

      that's also how you do it so the game doesn't break for month after release, especially on the poor souls that have a Series S, that thing from a company Japan forgot existed that's a stone's throw from a switch.

    • @tburgess3426
      @tburgess3426 4 месяца назад

      That was my thought too. If you have multiple massive environmental zones you can't expect players to spend 10 minutes hiking over to zone 3 from zone 1 for example.

  • @floofmeister52
    @floofmeister52 4 месяца назад +2

    One correction about the thing with Kulu in World. Oftentimes in world you would first have to sight the monster in an expedition before you got a quest, and when you sight the monster you got a cutscene and it gives you an objective “slay XX monster”, like pink rathian or diablos. You can choose to just stay out in the expedition and hunt the monster, and it would count it as you progressing the story and it would mark the quest as complete, but it would still technically be like doing an expedition because you only get expedition rewards. Whereas if you end the expedition and take the quest back at astera/seliana officially then you get rewards like a normal quest, so you still technically had the insensitive to go back and handle it like a regular quest, unlike now where you get a prompt to start an official quest while just out exploring.

  • @zeroarts7623
    @zeroarts7623 4 месяца назад +3

    @Rurikhan i really think the seemless part of the locales is kinda like how MH4U where each place you go unlocks a new locale. So maybe with that idea in mind the team expanded it by having each locale be 2-3 time larger with a village located somewhere near the same map.might mean we are getting multiple villages.

  • @ZedoGabrilla
    @ZedoGabrilla 4 месяца назад +1

    Hi Ruri, how are you ? I know it is not the video topic, but will you upload Wayfinder guides ? Your beginners guide videos are always nice to watch.

  • @Amethyst_GG
    @Amethyst_GG 4 месяца назад +2

    Quick correction- There IS a quest timer, However it only begins ticking down once you engage the monster in combat.

  • @armedwings6664
    @armedwings6664 4 месяца назад +2

    I love the podcasts and videos, definitely my go to for monster hunter and gaming news

  • @4thofClubs
    @4thofClubs 4 месяца назад +1

    Interesting concept, with that expedition into a hunting quest. Maybevit can be like Kirin, where we can run into it but then it's wounded because a rajang attacked it and bam, we get the rajang tracking quest option. Or see a new monster and when we go to investigate/attack it, Alma tells us that one has been seen near by where we found it that frequently attacks neighboring camps, so we gotta take care of it to prevent it from continuing to do so

  • @MrSkizzem
    @MrSkizzem 4 месяца назад +1

    Liked and commenting for your algo.
    I love all this info, thanks for your time putting it together

  • @zythesly
    @zythesly 4 месяца назад +2

    Id say they definitely need to focus on tutorializing different aspects of the game better. I just talked one of my friends into playing world for the first time and there were alot of things i had to tell him about because the game does such a poor job of it. Managing your inventory, what different gatherables do and how to use them, weapon combos, etc.
    A couple basic quests would really help with the onboarding process for new players. Ex: the herbalist needs some more herbs to make healing potions. Go and gather enough to make 10 potions and the herbalist then teaches you how to use the crafting system and rewards you with some extra potions.
    Or the new cadets need someone to demonstrate how to use the sword and shield in combat. Then the game tells you which inputs to do with the sword and shield to do different combos like the perfect rush.

    • @mechadebzilla
      @mechadebzilla 4 месяца назад

      I agree. Older games had a string of tedious gathering quests with this in mind. You definitely learned how the game works. I think we will need some tutorial quests since Wilds is likely to be pretty popular.

  • @rechelieu
    @rechelieu 4 месяца назад +1

    Talking Palicoes are great. I don't know how many times I missed their cues, like, the monster is ready for capture even tough the skull is still not around. Stuff like that. I am also excited about the followers. Scaling is OK if you ask me. They help tremendously.

  • @RoaringTide
    @RoaringTide 4 месяца назад +1

    I am UNREASONABLY hyped for this game man. I still get excited for games in general, but MH just ticks so many more of my boxes than most other games.
    I'm happy about almost everything we've seen and heard so far. Only thing that concerns me even a little bit is OP mantles possibly coming back, but even that's fairly minor to me.
    There are also unknowns that could dampen things, like how does the new armour system work? How is the endgame? And most importantly for me, how is the performance?
    All that aside though, this could easily be one of my favourite games ever.

  • @gorehunter2510
    @gorehunter2510 4 месяца назад +3

    I absorb every detail at the moment feom wilds, i would love to play it myself even if its a small demo to get the feel of it.
    I have no doubt that it will be the best monster hunter game they ever made. I hope it's outsells world over time, so we can get an even bigger game 😂❤.
    Ty for the videos ruri.

  • @ManlyPicnics
    @ManlyPicnics 4 месяца назад +1

    Honestly, Focus Mode letting us target parts directly is a god-send. If I'm grinding for specific parts, I want to be hitting that part, not some other unrelated part that is flailing about blocking my attacks occasionally. Hitting wings can be a pain in the ass on downed monsters, even on a standing monster, they will be slightly out of range from my horizontal swings.

  • @Lexgamer
    @Lexgamer 4 месяца назад

    With lance, you had your poke, your upward angle poke, your side hops, etc, all in the name of positioning and hitting what you want. I imagine focus mode bringing up a retical, allowing you to straif, as well as point and poke-poke-poke exactly where you want, which seems glorious to me. It'll feel great.

  • @ravagerlizard9800
    @ravagerlizard9800 4 месяца назад +1

    You know what would be really interesting, in this story for monster hunter wilds have a character death by a savage monster! Make it an impactful/emotional scene too, that draws you further into the story! I do not think monster hunter has ever done that before! They can build up a character that you started to like and have a connection in a way them, then later in the story they are killed or eaten by the flagship or flagships! Also captured monsters! I hope you can release them back into the wild with a cutscene or something

  • @legion9173
    @legion9173 4 месяца назад +2

    I think the zones and biomes is just going to be a HUGE Guiding Lands style, that would be rad tbh.

    • @devv197
      @devv197 4 месяца назад +1

      It really feels like the Guiding Lands was Capcom testing the waters for an open world style monster. I spent so much time in the Guiding Lands so I can’t wait to see how it works in Wilds.

  • @angelods417
    @angelods417 4 месяца назад

    do we have skippable cutscenes or someway to make co-op a bit less clunky when 2 or more players are trying to do a story quest together for the first time? I played World previously. Not sure if they fixed this in Rise.

    • @obrunofreire
      @obrunofreire 4 месяца назад

      There's still moments you have to experience solo, however they said that the team really streamlined the process of playing with friends and it should be much less of a hassle.

  • @gabrielturcato1235
    @gabrielturcato1235 3 месяца назад

    THIS 15:37 I'm with you, my favorite thing about Monster Hunter is that Monster Hunter 4 Ultimate Opening CG 02, which was my MH dream all along, all that preparation to hunt a Diablos, the fact that the hunters wait a whole day at camp, placing traps earlier on the map, knowing Diablos would eat there, this always makes me wish for an MH animated series like the Star Wars: The Clone Wars one. But maybe I'm just weird too 😂😂

    • @gabrielturcato1235
      @gabrielturcato1235 3 месяца назад

      I kind of wish there was more "hunting Role-Play" in the game, like using different meats, different traps and all that, but with the Souls-Like influence on gaming, MH has just become a different boss fighting game, I still like it, but I want more hunting systems, like tracking the monster and setting things up, don't hunt in the desert in the middle of the day because it's too hot, look for the monster with your binoculars and bla bla bla, not the "jump into the arena and kill the Rathalos in 3 min" quest, then return to the lobby, maybe it's just me

  • @Northern_Silverbird
    @Northern_Silverbird 4 месяца назад +1

    37:56 Yesss man! The HH was my main in World/Iceborne; didn't like the feel of it in Rise. Real happy to hear this.

  • @mathieu499
    @mathieu499 4 месяца назад

    imagine how crazy cool it's gonna be to see your friend carving on the top of the monster while u r taking the tail, and he suddenly stand up on the dead body, put his arm straight to the sky with a smile and then u got that lil shiny effect that appears, even looting is gonna be epic in this game i swear

  • @blobeyeordie
    @blobeyeordie 4 месяца назад +1

    I hoping the story(s) during hunts/quests will play out similarly to the collaborative Witcher and RE quests in MHW. Those were super cool and fun. They also added alot of dynamic, immersion and substance to the game. I always felt like those type of quests had so much potential for a more adventurous experience but sadly we didnt really get anything beyond those.

  • @topshelflycan
    @topshelflycan 4 месяца назад +1

    I use all 14 weapons because I like variety so I'm glad our mount can carry an extra weapon, I like variety and maybe cool combos with certain skills can be unlocked, as a classic ps2 OG MH fan since then I have loved watching each Monster Hunter get better, Wilds is looking awesome and bring back Bloodbath Diablos!

  • @AlessandroParisi95
    @AlessandroParisi95 4 месяца назад +1

    I’m a super fun of MH. I have watched many video people talking about wilds but you are the one who I agreed with more. I believe the game will be very similar from how you are describing it. Very smart theories

  • @Teagster3000
    @Teagster3000 4 месяца назад +3

    With all the talk about immersion I wonder how capturing monsters is going to work

  • @ENDtredecim
    @ENDtredecim 4 месяца назад +1

    Idk if they would show off a new weapon right away, that awesome boomerang thang from a past game wasn't immediately revealed from what I remember long ago.
    Not saying that, that means a new weapon will drop but I am saying they've always done things out of the box when showing off their surprises. Could be possible since this game is such a new thing for the franchise

  • @bicks4436
    @bicks4436 4 месяца назад +1

    With monsters having collision, there's a cut in one of the trailers where it looks like a large monster throws the corpse of a small-mid monster at you. Maybe that's because of the collision just interacting an attack and not actually a hard coded move (or something they can do when they detect a corpse etc)

  • @normalichu
    @normalichu 4 месяца назад +2

    The dead body of a monster having collision could benefit someone, actually: Gypceros. It will be a bit less obvious if he's dead or not haha

  • @AlessandroParisi95
    @AlessandroParisi95 4 месяца назад +1

    Guys this MH wilds will be an enormous step forward for the series, much more than world was. There are improvements in any aspect, but the core is still there, don’t be afraid. This will be game of the year

    • @matthewalvarez6884
      @matthewalvarez6884 4 месяца назад +1

      That's a lot of confidence for a product you've never played or seen an actual live demo.

    • @AlessandroParisi95
      @AlessandroParisi95 4 месяца назад

      @@matthewalvarez6884 you will see

  • @Inksternonimous
    @Inksternonimous 4 месяца назад

    The only time the quest timer ever came up for me in any game was, as you mentioned, special quests like Fatalis and the Kulve or Safi sieges . It's an outdated/unneeded system for any regular hunt where the point isn't the time challenge. They can still do the same thing without a "quest failed, look sad and get teleported back to camp" by having the monster flee after the set time or whatever. Alma could even give cues about it, like "The monster will flee if you don't deal with it" and such

  • @rubhan94
    @rubhan94 4 месяца назад

    41:57 To me the way they explained focus mode is how the Lock On skill in Monster Hunter Now works. It allows you to focus in on a single point to break it faster by simply focusing your attacks on that part.

  • @aner_bda
    @aner_bda 4 месяца назад

    I think a cool take on a quest timer, instead of having a hard limit, then the quest fails, it would be cool to have it so that if you don't kill a monster under a certain amount of time, the monster would run away and leave the locale. Again, similar to how it was in the Guiding Lands. That could also fit in well with the seamlessness of what they're going for in Wilds.

  • @boshwa20
    @boshwa20 4 месяца назад +1

    A good story can greatly elevate certain aspects.
    Look at Magnamalo. Great monster, great design, ATROCIOUS flagship that only gets ONE cutscene to just look scary and just growl a little

  • @mechadebzilla
    @mechadebzilla 4 месяца назад +27

    People complaining about story and worrying about whether they can skip a cutscene need to re-evaluate their gaming life. Story gives purpose, meaning and core motivation. Without purpose, life is a collection of empty mechanical activities. Enjoy the story of the game.

    • @SorenBlueHammer
      @SorenBlueHammer 4 месяца назад +12

      Purpose: make cool hat out of the calamitous monstrosity.
      Seriously, though, I'm looking forward to a more story focused mainline MH game. Very excited.

    • @Zulban48
      @Zulban48 4 месяца назад +7

      Being able to skip cutscenes is important... just as being able to _pause_ cutscenes is important. If you have seen a cutscene before (especially if it's a long one near the beginning of the game for example) you might not want to sit through it, but if you haven't seen it before and you get distracted by something in real life being able to pause it is a nice option. I assume that cutscenes can't be paused in this game, which is where the ability to re-watch them at the housekeeper comes into play.

    • @obrunofreire
      @obrunofreire 4 месяца назад +3

      Consider people like to replay these games and the reasoning behind people wanting to skip cutscenes should be clear.

    • @trombonegamer14
      @trombonegamer14 4 месяца назад +4

      People are allowed to value gameplay higher than story lmao

    • @PandaUkulele
      @PandaUkulele 4 месяца назад +3

      @@Zulban48 Replaying World, where I've already seen every cutscene and already know the story I really wish I could skip the cutscenes. Especially since its keeping me away from playing with my friends.

  • @Balkoth07
    @Balkoth07 4 месяца назад

    from what I have seen/heard:
    Wounds just happen during the fight if you hit certain parts often enough. If you have problems hitting that certain part then you can go into focus mode to aim your attacks more accurately.
    Once there is a wound you do more damage on that part (a bit like clutchclaw tenderizing) or you can go into focus mode and do a punisher to pop the wound instantly.
    Or something like that 😁

  • @wafflsha
    @wafflsha 4 месяца назад

    On the topic of the quest timer, in World and rise whenever you chose to do one of the Expeditions to go gather or explore one of the maps, there also wasn't a quest timer and you could just run around for as long as you'd like, so maybe its a case that if you decide to just run out into the world from a town/village its counted as a similar thing? but accepting a quest from a board in town or from the map as some people have said you could do adds a timer to it?
    I feel like we'll get a ton of answers to all our questions from gamecome footage/ a demo that may come out for all to play.

  • @Otacon3603
    @Otacon3603 2 месяца назад +1

    Will they keep the ability to Smash monsters into objects.

  • @aner_bda
    @aner_bda 4 месяца назад

    I have to agree, the bowguns are OP. In both Iceborne and Sunbreak, my gameplay was going through the game with a melee weapon, and once it got to the endgame farm, I switched to bowguns once I had enough materials in my storage that farming ammo wasn't a thing and I could just put together the best build. It meant I could just do the endgame farm while listening to a podcast or something else to make the grind that much easier and less boring.

  • @ErenYager-v3k
    @ErenYager-v3k 4 месяца назад

    Certain monsters, like Jho in world, would have an animation to where if you hit it while it was doing that specific attack you’d automatically knock it over in a cinematic way. I think focus mode will make these trades easier once you learn the monster animations along with much more applications we have yet to discover.

  • @waynemawston7806
    @waynemawston7806 4 месяца назад

    Seeing all the scenes will be awesome cannot wait to play this.
    I NEVER pre order but I'm changing my mind on this game.

  • @razor-wing-1582
    @razor-wing-1582 3 месяца назад +1

    This guy spitted facts and had an argument with him self... subbed

  • @RoniDraws
    @RoniDraws 4 месяца назад +1

    quest list/board still has its uses, filtering for SOS requests, specific monster farming, event quests, i dont think they would take it out just because of the overhaul to the main hunting experience

  • @brieferfiber2976
    @brieferfiber2976 4 месяца назад

    I've finished watching the video and im slightly confused. I know you can travel from the hub to the map by walking and some far off places need special travel. But are we able to just walk to another map that might be closer eg. Ancient forest to wildspire waste.

    • @jockpackage1770
      @jockpackage1770 4 месяца назад

      hopefully not. These maps are double the size of World so, if the game has to track all of that at all times just in case you go there, everything will break. There's so much detail in this first maps, now multiply that by like 3 to 5. The Series S will have this game so they have to ensure it won't burn you house down. That thing wailed to run something a simple as a Call Of Duty game in the past.

    • @rurikhan
      @rurikhan  4 месяца назад +1

      That’s what was said in several interviews, yes.

    • @brieferfiber2976
      @brieferfiber2976 4 месяца назад +1

      Awesome! Can't wait for that if that's the case. Gonna be a blast to just explore😁

    • @brieferfiber2976
      @brieferfiber2976 4 месяца назад

      @@jockpackage1770 I'm sure we can trust them to work out all the kinks if thats the case. Gotta have faith👍

    • @jockpackage1770
      @jockpackage1770 4 месяца назад +1

      @@brieferfiber2976 they said more recently that it's not the same engine for Rise/Dragon's Dogma 2, apparently it's an upgrade to it so maybe it will handle thins better than DD2.

  • @TommyBoi760
    @TommyBoi760 4 месяца назад

    So hyped for this game. Been playing since the original game and it amazes me how much work they've continued to put into each iteration.

  • @Godofantz
    @Godofantz 4 месяца назад +1

    We both played monster hunter tri first but i got totally engrossed in it. Even had to track down the circle pad pro for the swimming 😂

  • @Honest_Grifter
    @Honest_Grifter 4 месяца назад +1

    This is my number one, most anticipated game of this 9th console generation, hands down... I hope its as impressive of a graphical/world design overhaul that we saw going into world. I think capcom can absolutely pull this one off and hopefully wow a whole new audience of fans... My only fear is the voiced palico might sound too "cute anime animal sidekick" for me... I much enjoy the cat puns, but don't think I'll enjoy them shouting canned phrases during combat

  • @Raika63
    @Raika63 4 месяца назад +4

    to be fair, in world you could often get the first mount on the initial jump. HH didn't seem complicated to me in world, so it seems weird they'd make it simpler.

    • @riemaennchen
      @riemaennchen 4 месяца назад +1

      Yeah one Jump Slash from SnS and you usually start the first mount. Or just one R2 off a ledge with Hammer.

    • @6FootVampire
      @6FootVampire 4 месяца назад +1

      Depends on weapon. Some weapons almost never got a mount.
      Guess you used the same weapon alot

    • @honeychonav4027
      @honeychonav4027 4 месяца назад

      @@6FootVampire Right. Like the Bow and Bowguns usually never see mounting. However back in world I did gain a reputation among my friends for being the "Mounting Queen." I started with a Bugstick and made my way through the other weapons, but thanks to that. I always found opportunities to just jump on the monster's back because most of my friends don't like mounting, but I freaking love doing it. With the exception of Bows and Bowguns I've always found opportunities to pull off a mount for the team while using a martial weapon. XD

    • @6FootVampire
      @6FootVampire 4 месяца назад +1

      @@honeychonav4027 thats great! I dont really like mounting either same as your friends.cuz with hammer it happens all the time so it gets boring

  • @onyxxninja3262
    @onyxxninja3262 4 месяца назад

    One thing I’ve wondered (and it may be a feature or covered already, newer player here) is being able to carve specific pieces of monsters. Need more claws? Carve where they actually are instead of a rare or common drop in the carve pool. What do you guys think?

  • @firstdondiego
    @firstdondiego 4 месяца назад

    When I heard all these RUclipsrs and media outlets talking about monster Hunter worlds the very thing that came to mind of how it's going to play based on how they described it was that it was going to be almost exactly like the guiding lands in monster Hunter world. So when they said that there will be no timer for the fights, my assumption was that after a certain amount of time the monsters will run away from the field to where they're completely inaccessible which is the same way it works in the guiding lands.

  • @tannukiiruukii
    @tannukiiruukii 4 месяца назад +2

    I gotta say I'm gonna miss loading screens, it may sound crazy but I just like loading screens in monster Hunter. Going back to the village after a well prepped hunt always feels so cozy, it feels as though I'm returning from work to sit down and prep for the next day. Maybe camping will be so immersive that it feels like a village, but what I picture with this news sounds mobile gamey(?) maybe not we shall see. Lastly with focus mode, I want to miss!!! It makes aiming and actually hitting feel earned but I could also be a masochist, finally timing that tail hit on anjanath and chopping off it's high and annoying hitbox is so satisfying!!

    • @LordRegal94
      @LordRegal94 4 месяца назад +1

      Glad I'm not alone on not being on board the "seamless" hype train. So much of the identity of the series to me is the full loop. Pick a monster, go hunt it, feel accomplished for a minute as the victory music plays, then go back to base, see what you can make/do, and then start again. The concept of "well, you just killed the Balahara you were working on but a Rathalos showed up towards the end, so now you're still in active combat but low on materials so hope you're ready to play your ass off (and hope the corpse doesn't disappear!) to not cart and lose your entire stash of rewards!" is scary in a way I wasn't expecting to feel about the game.
      ...maybe I'm just being overly pessimistic in an Old Man Yells at Cloud kind of way, but it feels like they're really changing the primary gameplay loop in a manner that's going to fundamentally alter some of the base experiences. Guiding Lands and expeditions worked because they were intentionally separate making it feel fresh, while lessening rewards from hunting that way beyond what you carve/capture and carts impacting your other loot rather than money, which worked as a secondary system. Making it the base experience deeply worries me.

    • @tannukiiruukii
      @tannukiiruukii 4 месяца назад

      @@LordRegal94 I started to think on it after a while, maybe I'm going about it the wrong way. Perhaps the mindset they're trying to gear us into is a hunting adventure, we as a guild member must stay out in the wild and stick with nature. With the day night cycle existing it might be a, "every hunt is a different day" type of scenario, you can lose alot in the day or sit down and enjoy the bonfire with your hard work. But don't be too pessimistic because the best thing about monster Hunter is that going back to other games is part of the fun!
      I'll really have to see how I feel once it's played, but at least it sounds like they want that new experience to be as immersive as leaving and returning from the village.

  • @Zulban48
    @Zulban48 4 месяца назад +1

    Okay I have barely started watching the video but... I _just now_ noticed this... regarding the trailer when the hunter initiates the 'clashing blades' type maneuver against the Doshaguma (putting the sword against its jaws to hold it back)... I could be completely mistaken but it looks almost as if Doshaguma's attack that connects with the hunter's block actually displaces a shallow crater of sand. I can't be 100% sure about this because it looks like the hunter is standing in front of said small crater before the attack lands but I swear it's a brand new crater formed by the monster's attack because he's partially standing inside of it when the smoke clears. At least said crater looks like it was 'elongated' from the first crater he was standing in front of. I haven't seen this mentioned anywhere but if what I'm seeing is accurate then it looks like a really neat detail.

  • @baldbishop1667
    @baldbishop1667 4 месяца назад +1

    The first time i played MH was because i saw a trailer about hounting and a great world where you can gather. And the first time i got to played the game i was so impressed by the environment. Like the world could really exist. That keep me playing until i learned all items, crafting, mechanics of the game. Couldn't beat fatalis. But i got to solo alatreon.

  • @tatsumiuchiha5559
    @tatsumiuchiha5559 4 месяца назад +1

    I am curious about focus mode, but more for how they interact with weapon movesets... like GS is a charging weapon, so can you charge in Focus Mode? What about LS and its counters? Or, as an IG main, the aerial attacks?? Coz Focus mode seems like a, well, focus based mechanic, and focusing generally means stopping whatever you're doing... which by itself obviously isn't ideal for any combo/light weapon. But ofcourse MH team realizes that, which is why I'm curious as to how focus mode handles that.

    • @jockpackage1770
      @jockpackage1770 4 месяца назад +1

      They say that the game is balanced so focus mode is completely optional, I believe Gaijin Hunter's source when they say that its functions will be usable normally too. That specifically said that the wounding and special attacks on the wounds didn't require it. This could go either way cause their PR has proven that they are very flawed by letting the community worry needlessly when they could just release like 2 sentences in a post or interview and we'd be happy. If they just saaid, assuming this is how it works "the aiming in focus mode lets you control where attacks land. Some moves can't hit certain parts of the monster and this will help with that." I hope they use a system like MH3 where you can, for example, land LS's round slash higher so it doesn't only hit a monster's feet or lance's best damage is high pokes but if you want ot use that on a tail that's tool low to ground you can. If that's how it works, people would love it. Our best combos, for many melee weapons have these sort of limitations and, if focus mode reduces that, that would be amazing.

  • @sanguinetales
    @sanguinetales 4 месяца назад +10

    They say its not a continuous game because they don't want people to assume prior knowledge is a requirement. Even 5 was a sequel to 4 but you didn't need to play 4 to know anything about 5.

    • @TornaitSuperBird
      @TornaitSuperBird 4 месяца назад +2

      Take Gemma for example. If a newcomer to the series is playing Wilds, they won't get the references to MH4 in her character design, but she'll (hopefully) still feel like a compelling character regardless.

    • @hugo-pg5tv
      @hugo-pg5tv 4 месяца назад

      The logo for wilds still have multiple connections with the tale of the 5 from world tho. Same with the possability of being played out in the new world.

    • @TornaitSuperBird
      @TornaitSuperBird 4 месяца назад

      @@hugo-pg5tv Already deconfirmed. This game takes place in the Old World, in the Forbidden Lands.

    • @hugo-pg5tv
      @hugo-pg5tv 4 месяца назад

      @@TornaitSuperBird where was it confirmed that the forbidden lands is in the old world?

  • @UberWolfKing
    @UberWolfKing 4 месяца назад

    My hope for Hunting Horn is this:
    -Go back to the World/Iceborne weightiness and speed
    -Keep songs simplistic like in Rise/Sunbreak
    For me, Iceborne had the best feel on HH with moves giving you that feeling of impact when laying the beat down and a somewhat tactical nature of knowing best times to play your tunes. However there was still times when I would be fighting monsters and forget the cords for a song, this is why I would prefer simpler cords.
    Not say everything has to be BBB YYY etc, but maybe just as much as saying that Song Cords are consistent between all the horns (like attack up always being BYB or something).
    I would like to hear the thoughts of my fellow Music Bros.

  • @JacobB-kr5em
    @JacobB-kr5em 4 месяца назад +1

    Story is never a bad thing! It doesn’t mean that the core gameplay of monster hunter won’t be there!

  • @anon3118
    @anon3118 3 месяца назад

    The footage makes me want to play GS! Its changed so much compared to the old days

  • @princekanbatsu2301
    @princekanbatsu2301 3 месяца назад

    There are only few things i'm worried about.
    The story being the main focus is not bad at all, but if the story is again poorly written i hope they didn't focus too much budget into that.
    I'd rather have that budget on the monsters and the environment etc.
    Also i really love the idea of being able to start a quest on the go, not being forced to go back to village etc.
    Immersion, ecology and all of this stuff really is what i needed after playing rise/sb
    The only concern is not having a quest board.
    I hope that is just false information, because when you reach endgame you probably want to use it, i'd rather have the option to select from the quest board when you're in the village.
    Also about the village, i'm 150% sure we're getting more than one village, since the first one seems to be very scarn compared to world or rise.
    If that's the case, i hope one of the villages, maybe the last one, could be a whole little city, maybe where the main guild is, that would be sick.
    It would remind me a lot of MH2

  • @nickdiz9512
    @nickdiz9512 4 месяца назад

    I hope the tracking we have is learning from the locals and that gives us a search area and the more you know the smaller the search area. Hunter notes would be way more useful and needed.

  • @ngAmaya
    @ngAmaya 4 месяца назад

    The Big Issue I have with seamless Quest is that this changes everything about game progession/passive farming. Usually our farms/ships/and various things take time by us going on quest and completing them. Without that that means the most likely case would be time base farms, which means certain items may or may not take half a hour or more. I could be wrong.

  • @iamrathercool12121
    @iamrathercool12121 4 месяца назад +1

    Soul sacrifice delta had an unbelievable story. Stories in these games work. Bring back soul sacrifice

  • @jamielee5695
    @jamielee5695 4 месяца назад +1

    I thought Maximilian dood said the quest timer starts when you attack the monster now?

  • @hueyyang10
    @hueyyang10 4 месяца назад +4

    I just hope you can skip cutsceneses becauae replaying world and not being able to skip anything is prob the most frustrating thing.

    • @hueyyang10
      @hueyyang10 4 месяца назад

      Also hyped for the new village music. Ahhhh so much to look forward to.

    • @6FootVampire
      @6FootVampire 4 месяца назад

      You can, i believe they said this

  • @Lexgamer
    @Lexgamer 4 месяца назад

    I loved the idea of the guiding lands, but always told myself once I completed everything I wanted to do, I'd just go there and free hunt. Problem is, never really reached that, cuz there's so much to do, and if you want certain parts, a straight up quest is more efficient, so I recalled thinking, "man, if the game was more based around this concept, that'd be perfect," and here we are.

  • @goose-gz2ik
    @goose-gz2ik 4 месяца назад +1

    If there’s no timer then I need a stopwatch of some kind, because a big part of monster hunter for me is speedruns and seeing how much stronger I can get over the monster

    • @hugo-pg5tv
      @hugo-pg5tv 4 месяца назад

      There is a timer but it only starts when u hit the monster.

  • @AlessandroParisi95
    @AlessandroParisi95 4 месяца назад

    Somebody knows if the presentation was made on pc or console? Because some people are saying this game won’t be that fluid on console.

    • @rurikhan
      @rurikhan  4 месяца назад

      At this point of development logic would dictate PC.

  • @nayrbhaes8120
    @nayrbhaes8120 4 месяца назад

    I think with the additional capital that Capcom has from World, a world where a game for a Story mode of MH and another for dedicated hunting is a real thing that should be considered. I remember vaguely playing MH4U, an extremely story based game for a MH series game and got bored of it quick so i moved onto MHX japanese version the year after and clocked 2k hours on it. Having those games a year after each other really felt fresh and was the liveliest time of Hunting for me at least.

  • @grokashrimp
    @grokashrimp 4 месяца назад

    Thank you. So much hype!

  • @trombonegamer14
    @trombonegamer14 4 месяца назад

    It would be cool if bowguns became the best weapon to interact with the environment to hunt the monster. Rewarding monster knowledge and environmental knowledge to make special ammos in the field to counter specific monsters in unique ways.

  • @chrislewerercalcapone9385
    @chrislewerercalcapone9385 4 месяца назад +5

    i don't thing all monsters would have herds. IRL not all animally trivial in herds! now rathian and rathalos may have a nest and have babies!

    • @jockpackage1770
      @jockpackage1770 4 месяца назад

      they said minimum 2 types per map will have herds.

  • @deviljoegaming
    @deviljoegaming 4 месяца назад +2

    The timer is good. Quests that lower the timer below 50 minutes are bad

  • @chrishale7480
    @chrishale7480 4 месяца назад

    Hayyy! Nice to see a fellow Gunlance main.

  • @yiangaruga4928
    @yiangaruga4928 4 месяца назад +5

    I don't get why you're so insistent that focus mode is strictly a QOL change rather than something that can potentially affect (even trivialize) aspects of the combat which I think warrants concerns right now. I'd say a big part of Monster Hunter's combat is learning to target monster parts smartly and if focus mode trivializes that it absolutely takes away something important from the game. Take something like Velkhana's ice armor, whenever she creates it you're presented with the challenge to break it from each part so it shatters and you get a big pay off. If focus mode makes it super easy to do it's going to make that mechanic far less interesting and engaging and the pay-off feel alot less exciting. Is that not a real concern to you?
    It might be a QOL feature for a weapon like Gunlance but at that point shouldn't they just make it a gunlance feature? I enjoy seeing people sniping monsters with weapons like greatsword and hammer or skillfully landing insert X strong move from Y weapon. If that's made trivial and less impressive it's gonna be a big net negative for the combat for many of the weapons and make the combat less fun Imo
    You made it perfectly clear that we don't know the exact details yet and that's true, neither of us can know how it turns out. But refuting it as nothing more than a positive QOL feature is pretty weird to me given the huge effect it can have on the combat as we know it. It being optional isn't a good argument either, people tend to optimize the gameplay and in Monster Hunter efficiency is a very desireable thing.
    I'm fairly neutral on it right now and doubt it'll be an "easy mode" as some say but I can absolutely get behind the concerns people have. 5th gen has already made hunters very powerful and features like this are only forwarding that notion. "QOLs" aren't always a good thing.

    • @rurikhan
      @rurikhan  4 месяца назад +1

      Yeah but with most weapons there’s a downside to going to in focus mode, for instance with great sword it limits your mobility, so a skilled hunter will still clean house whilst the noob spamming focus mode gets to target what he wants but is much slower. Which is great if I want to snipe a part before killing the monster.

    • @yiangaruga4928
      @yiangaruga4928 4 месяца назад +1

      ​@@rurikhan I can't imagine unsheathed Greatsword being any less mobile unless focus mode stops you from moving altogether...? Most weapons are largely immobile while attacking either way so I don't get why that would be a downside unless it's inconvenient to switch it on and off. Am I missing something?
      I guess we'll have to wait and see. If it's something that makes breaking parts easier for the sake of convenience I don't think I'll like it

    • @rurikhan
      @rurikhan  4 месяца назад

      Try popping a potion next to an enraged scarred yian garuga. Not easy is it? Now imagine that, but you’re going into a stance with a bowgun targeting reticle. Seems OP?

    • @johnortiz9775
      @johnortiz9775 4 месяца назад

      ​@yiangaruga4928 when I hear lower mobility I see having less options. Potentially while in focus mode maybe you can't roll and use most of your traditional moves, it takes time to turn it off if you didn't use it effectively. Doing a parry or using an attack can transition out seamlessly (Like valor style sheath in GU where if you sheath without doing a dodge it's just laggy but actually timing the dodge or using an attack is fine)

    • @EZ9636
      @EZ9636 4 месяца назад +1

      '5th gen has already made hunters very powerful' LMAOO. This is one of the most annoying thing to heard. We didn't even the get the full confirmation about the Focus mode. There are probably some punishment if you keep spamming the thing

  • @EzioD86
    @EzioD86 4 месяца назад

    29:00 There will be a quest timer ! Because it was said that the timer start when you first hit the monster ! :D

  • @mannyms6678
    @mannyms6678 4 месяца назад

    How much do you want to bet that the npc hunters will be customizable? I think that will be awesome.

  • @Duppy0906
    @Duppy0906 4 месяца назад

    But like why would some zones be conected if the game isnt openworld? That's whats confusing me like maybe we just start in windward plains and not a main city (which there doesnt seem to be) and when we unlock another biome can we just teleport there like in expedionts from world were we can hop from map to map
    Also the about camp thing ive seen from some people who saw the presentation that there is fixed main camps but you can also put more like theyve said

    • @noctisgaming2939
      @noctisgaming2939 4 месяца назад

      There's locales that will be connected but I assume we will upgrade the ship similar to the caravan in 4u and certain locales that are far away you'll have to load in those, it's split and has nothing to do with guiding lands. Lol

  • @bunnyheart9578
    @bunnyheart9578 3 месяца назад

    No quest timer...would that also mean no faint penalty?

  • @KingOfMalevolence
    @KingOfMalevolence 4 месяца назад

    I don't think people disliked the concept of the guiding lands but rather the way it was implemented, for example, the fact that you needed to grind so much for some materials. You couldn't just go hunt a high level monster, you needed to first farm monsters from specific areas to level them up several times and then you would lose levels on other areas.

  • @dudemunking2543
    @dudemunking2543 3 месяца назад

    I can't wait to see how mounted lance/gunlance will be like