This particular one is frustrating to me because I already knew about this mechanic from the Minecraft wiki and it is baffling to me that it took this long to be weaponized. It's like when you look at a clever geometric proof and think, "I could've figured that out myself", even though you probably never would have
Yup, anyone who have fiddled with spawners in creative, knows about their general behaviour and the spawndelay and most likely also how chunk loading/unloading works :P Heck even people who havent fiddled with these things in creative but have built farms centered around spawners, propably knows it. It's also somehting that gets talked about in various technical youtube videos, so yeah, funny how it took so long to "exploit" :P
This is absolutely baffling, yeah. I can't imagine it wasn't actually used before. Anyone doing any development looking into anything remotely related has this as obvious. There are so many other clever crazy difficult to find 2B2T exploits. This one is just ridiculous.
That's not the only mechanic we already know about. Most or all naturally-occurring chests have a LootTable value in their block entity, which tells the game what loot items it should generate in that chest. This value is cleared when the chest is first opened (the game populates the chest with items when you open it, not when the terrain generates). I would tend to presume that the server does not tell the client about this data, because the loot generation takes place server-side, but I have to wonder if there is a way to somehow convince the server to leak the existence of this value without actually opening the chest. That would tell you whether the chest has ever been opened by any player. If this is feasible (which is probably a very big "if"), then that would obsolete all methods of hiding items in naturally-occurring chests.
mfw there’s an incredibly niche minecraft mechanic that has literally zero purposes, then some random 2b player with a silly name decides to turn that into an atom bomb
oh I see what the confusion is, Fit's explanation completely misses the mark. this is a timer, it doesn't keep track of how many mobs are spawned (why tf would it be increasing every frame if it was)
I bet someone could automate walking in and out of range of a spawner until the delay counter hits 20 again, effectively hiding the chest at the cost of however much time it takes to roll the dice a bunch.
Oh yeah for sure. It could be weaponized just as easily, well not so much easily but still kind of easy. Walking in huge grids just ticking random ass spawners for hilarity. More over, if you get the bots to fix any damage to the ground as if nobody was there, it'd make it even harder to detect if it was a dud. It will be slower. Insanely slower, but it's viable for the chests much further out from spawn to protect them.
I reckon a handful of coders know a good few tricks that are still undiscovered but don’t talk because it puts a target on them making the game start to play very differently.
I mean it's hiding in plain sight, dozens of people probably saw it over the years but shrugged it off becouse ,,If it's so easy someone else would have done it, so there must be some sort of roadblock, no use wasting my time"
If you can check the spawn delay value you can just keep unloading it over and over until you get just the right value and leave it at that. Then you're stash will be safe again. This only affects current stashes. Future ones will just take a bit more setup to get it right
@@thelatiking5981 which is what youd say if the delay value wasnt publicly visible. Even if it takes several minutes its still relatively quick and easy given that you always know whether youve succeeded or not
@@thelatiking5981 do they have to immediately get it done? Or do they got 5 min to hide the stash to get the timer right? hard and inconsistent don't mater especially if u got a bot to just do the grunt work to get it to 20
Ancient Cities would probably be a good replacement as they have lots of chests and zero spawners. Then again, they aren't exactly common, but they're still frequent enough for this to be a viable method.
Yes okay but if you do it whats crazy... and impossible cause there are likely millions of spawner. But if you would do it you would find most stashes even without the exploid...
It would make sense that hunters follow chunk trails to find spawners, more trails can slow them down. Most efficient spawners to modify or check the chests of are ones that, in naturally generated unmodified terrain, in chunk trails, and there's a walking or flying path to it from surface without mining any blocks.
Crazy cause I knew about the spawner delay timer pausing in place years ago, it's also what controls how fast the mob in a spawner spins and why it speeds up right before they spawn. It just never occurred to me that it could be used for this. Makes total sense though.
Ender chests are limited to 27 shulker boxes, add player inv and you get 63 total slots, chest boat you get 80 total slots But even that isn't enough for their stashes
Guys help, I just broke a log block and the tree didn't fall over. Is my game bugged? Also, I put the wood in my square thingy and it gave me more wood. Did I just find a duplication glitch? Please help, I don't want to be banned from my singleplayer world. I've been playing on it for 2 minutes and I don't want to lose all of my progress. 😭😭😨 😂
Idea: It would be an absolute pain to get them out of spawn, but you can use alt accounts to hold your stashes for you. Just log them off they server and BOOM, nobody can get the stashes until they log back on. Although, I can almost guarantee that someone already has some crazy exploit that ruins this method… and of course, the spawn campers are always a pain to deal with.
with baritone and auto fly its not a pain to get them out of spawn. Especially if you can load them up with items first. Biggest problem is having to wait through the queue to access anything you needed.
Minecraft accounts cost money, it's just isn't such a plausible method considering you will probably need more than 1 inventory to keep your stashes in.
Not as developers. As Software Pen-testers. What they're doing is basically the job description of a white-hat, but without the "informing the company that owns the software about it" part.
This actually seems extremely advantageous for when you *really* don't want something to be found since as long as what your stashing is valuable enough to justify spending the time doing it, you can repeatedly leave and reenter the spawner activation radius until the clock is at 20. At which point you leave/logout. That stash hunters couldn't find it unless they were wanted to still check all chests (including the ones with natural activationTime values of 20).
Thats not true. When a chest is generated, the only metadata thing is loottable tag. Whe u open a chest for the first time the game deletes its metadata and generates the itens... So... ALL opened chests are vulnerable to this kind of thing.
7:44 one of the biggest stashes on the server is maintained like this. Last year 2 times people found one of the stashes. But somehow the owner managed to evaporate the boats and (likely) transfer it to another sea. It's a good method because there are huge oceans on the map.
It’s only a matter of time until someone finds an exploit with the anvil that reveals your name, address, birthday, social security number, favorite color, and repressed childhood trauma.
you could also make a mod to display the number and walk in and out of range until it stops at 20. it might even be more safe now by doing that, as people likely will just ignore spawners that still have the default number.
Correct, though you're trying to cross a block threshold on a particular server tick and lag can make that difficult. Every time you fail the counter has to cycle around again, which means it's going to spawn mobs that could also give away that the spawner has been activated. So you have to go back, kill the mobs, and try to exit on the correct tick again. Makes it maybe twice as annoying as replacing every block already.
Feels crazy to me that something i already knew (spawn delay, because back in the day in CTMs if you knew that you could spawn entire rooms, go back, despawn and then have some seconds to break many spawners) it's only just now being used in 2b2t, i wonder how many mechanics like this could still be exploited
There used to be a "ghost inventory" bug in the game. It was found on Hypixel a while back and involved stashing items in a chest at one of your private islands, inviting a friend, and that friend "breaking" the chest while you were in the UI. The UI would close and the items would duplicate but they wouldn't drop. Instead they stayed in a ghist inventory that would go away when you next opened up your inventory or interacted with something that would open your inventory, the items in the ghost inventory would try to migrate to your actual inventory, but about half-3/4 of the items would be destroyed. We never got to play around with the actual item duplication, but it might have been posible to preserve all the items from the dupe by opening an empty chest. The bug was fixed client-side pretty quickly, but I wonder if you could do something similar on 2b2t? You would probably need some form of update supression, and a way of making "unbreakable" blocks (blocks that can be broken, but will reapear imediatly with all it's block dat intact). You would also need a buddy to break the donner block for you since the bug happened as result of the gmae freaking out and thinking there were items in a now non-existant UI. With two buddies, and frame perfect timing, you could probably do this with a double chest of items. Needs testing, and I'm not entierly sure that the error is still in the game. If this is still a thing that works, it could be a powerful item duplication and perfect item storage.
2 solutions to this: 1. Use a client to see the spawner number and try to leave a spawner at 20, probably via multiple attempts at getting it. 2. Stock up on alt accounts and use the chest boat log out trick on masse
When a chest is generated, the only metadata thing is loottable tag. Whe u open a chest for the first time the game deletes its metadata and generates the itens... So... ALL opened chests are vulnerable to this kind of thing.
defeating this is as easy as developing a counter-hack that manipulate your movement when 16 blocks away from the spawner so that you leave the spawner timer at exactly 20 each time. it might take a few tries but because your own hack can read the number too, it will be 100% reliable at hiding your items
When a chest is generated, the only metadata thing is loottable tag. Whe u open a chest for the first time the game deletes its metadata and generates the itens... So... ALL opened chests are vulnerable to this kind of thing.
@@AlexeiDimitri dude. stop replying to every comment with this. chest metadata is only readable when you open a chest. the data is not sent to the client otherwise.
While a bit pricey, you could use multiple accounts as your storage. Gives you a full inventory and ender chest that can’t be touched by anyone. Though organising these accounts sounds like hell.
@@xenai. Too expensive and unsustainable unless you're making more than 30$ a month off a single account per month. So it really depends on the customer base.
Someone should make an ARG where a 2b2t stash hunter being followed and tricked by an unknown entity on the server. It would be especially interesting, as most 2b2t players have hacked clients, and they can usually see things like loaded-chunk trails, placed blocks and unnaturally generated terrain. I figure it would be pretty freaky to find a massive monolith in the middle of some unloaded forest biome, and there isn’t a single placed block or piece of evidence to suggest that it was placed by a player… *yet it was still placed there.*
Realised relatively quickly that the spawndelay was the culprit after the mention of stashes being stored there. In hindsight it seems pretty obvious. And i wonder how no one found this earlier considering there’s so many people branstorming stash hunting strategies. I’m sure someone is gonna make some tools to help time the leaving of the activation radius so the value is back to default. But that is going to be extremely tedious depending on how accurate it is with server delay and everything. Better than losing everything though.
When a chest is generated, the only metadata thing is loottable tag. Whe u open a chest for the first time the game deletes its metadata and generates the itens... So... ALL opened chests are vulnerable to this kind of thing.
@@AlexeiDimitri i'm not sure on the specifics of this. but as far as i know it's not possible to read chest contents from the client as easily as you can spawner data. otherwise all this spawner stuff wouldnt be necessary. might be something with the way chest data works that prevents reading it's data without opening it or getting close enough. this is mostly just guesswork though cause i don't know a lot about 2b2t or the way chests work serverside
Thats awesome, i knew exactly where you were going when you brought up spawners. It makes sense that there's some way to be able to tell if it's ever spawned a mob before. Thats neat
Hey fit! Just wanted to say that you are an amazing storyteller, and I as a teacher has taken inspiration from your way of structuring your stories in my daily lessons. Me and my students thank you! 😁 - just went trough my midyear feedback, and of of the positive points was the captivating storytelling 😁
When a chest is generated, the only metadata thing is loottable tag. Whe u open a chest for the first time the game deletes its metadata and generates the itens... So... ALL opened chests are vulnerable to this kind of thing.
@@AlexeiDimitri dude. stop replying to every comment with this. chest metadata is only readable when you open a chest. the data is not sent to the client otherwise.
I love the mental idea of a stash builder trying their damnedest to leave the spawner's radius when the delay variable's exactly 20 so you can't tell they were there, and getting frustrated when they keep getting the number wrong because of lagged/inconsistent gameticks and having to wait another 10 seconds to try again.
Following the same principle, you can make a system that moves just 16 blocks away as soon as the spawner hits 20, and that would be it, it wouldn't be difficult at all to program.
the lag and tick rate are the problem , here is a random comment from here ``` Correct, though you're trying to cross a block threshold on a particular server tick and lag can make that difficult. Every time you fail the counter has to cycle around again, which means it's going to spawn mobs that could also give away that the spawner has been activated. So you have to go back, kill the mobs, and try to exit on the correct tick again. Makes it maybe twice as annoying as replacing every block already. ``` by @tonypetre3135 on @m4rt_ comment on this video.
When a chest is generated, the only metadata thing is loottable tag. Whe u open a chest for the first time the game deletes its metadata and generates the itens... So... ALL opened chests are vulnerable to this kind of thing.
Most reliable method of keeping items safe is ender chest, which could hold 27 shulker boxes which could hold 27 stacks of items, which is 64 of the item normally, so a Minecraft account which costs 30 USD can hold 47K items so 1 USD can give you about 1.5K in items
whats stopping you from placing additional chest minecarts away from spawners in mineshafts? looks natural unless you overdo it. but people would probably pass over them do chest minecarts generate in predetermined locations? maybe there might be a hacked client that could tell between a natural chest minecart and a normal one but who knows
I think they have stuff that can tell the difference for any natural blocks or not - so presumably a chest minecart not on a rail would be detectable and on a rail it wouldn’t be natural
I'm actually surprised this wasn't found earlier. Even just from the thumbnail and the mention of naturally spawning chests, my years of experience modding the game and looking through the source code instantly made me think of the spawn delay value. If anything I'm even more surprised that the spawner delay is even synced to the client, it's not like the spawning is handled on that side anyway. EDIT: checked the code. The only reason the spawn delay is synced to the client appears to be so that the little mob model inside the spawner cage can be shown spinning faster and faster up until the spawn delay is at the maximum value, at which point the mobs spawn, the spawn delay resets to 0, and the mob model spins slowly again. Should be an easy enough fix to just send a fake constant value to the client, if having the model spin at a constant rate is acceptable to people.
0:28 Yeah, I am pretty sure that's actually against Mojangs TOS and potentially illegal. I don't care if it's an "anarchy" server. That's simply NOT okay and it's amazing MS hasn't done anything about it but will crack down on small servers for MUCH less.
The EULA states "Do not distribute or make commercial use of anything we've made without our permission." Clearly a developer at Mojang has programmed the system for "having" and "trading" items (by dropping, stashing in a chest, etc), so selling items is in breach of that. The EULA also bans distributing "Hacked modded version" (which is distinctly different from a hacked mod running on a mod loader (e.g. wurst on fabric)), meaning that many hacked clients use on 2bt2 are against the EULA anyway. Hacked clients that don't use mod loaders (so include the base Minecraft client when distributed), are likely illegal (and criminal if done commercially) regardless of the EULA (open-shut software copyright case). Outside of the EULA, item shops may not be inherently illegal (with regard to copyright) since they use Minecraft's existing, unmodified functionality, however if EULA is legally enforceable contract (which is in the balance due to it being overly broad according to an upcoming lawsuit), Mojang could win a lawsuit against item shop owners.
There a loads of naturally spawning chests in ancient cities and naturally spawning defenses. Ancient cities have so many chests, I think you could add more and it wouldn't seem out of place.
surely you could just break the spawner because now people are relying on the chat message to notify them about the "activated spawners" they wouldnt be checking the dungeons by hand unless the message comes up
Nice vid, man! Just a small clarification - calling this an exploit isn't really accurate. Also, there are ways to counter this. You could create a new module that "deactivates" spawners to hide loot better. I actually made a smaller vid on all of this too! :o
@@SQERDOMOONLIGHT I mean you are right I guess - I do see the logic but from a dev pov its no different from reading coordinates, or nametags, or other accessible data and I wouldnt call showing coords or nametags on screen an exploit?
Thats not true. When a chest is generated, the only metadata thing is loottable tag. Whe u open a chest for the first time the game deletes its metadata and generates the itens... So... ALL opened chests are vulnerable to this kind of thing.
You say it can’t be used on most servers, but think about it like this. If there are multiple spawners like that within a 1k radius but no base chances are there will be a base there and etc, so even if it won’t be able to find exact pinpoint locations, it could tell you they went this way or something is nearby..
If logging in timely wasn't an issue, I could see players holding on to smaller numbers of items with multiple botted alternate accounts. If you were OK with waiting, one bot could be designated as the delivery driver and other bots designated as log in/log off storage, and if you wanted something from your army of logged off bots, the delivery bot would come in to contact with whichever storage bots that had what you needed. It might have a bit of a slow access time, but unless someone can figure out where logged off bots are and trap their position, it would be pretty secure until the moment of the hand off. You could just summon the delivery driver to pick up or deposit items, and the storage bots would automatically keep themselves safe as possible. Theoretically a well programmed solution could mesh the two roles together and have bots dynamically meet each other to trade items, reducing lead times and increasing security. Or just have a part of your hacked client or an assistant bot client automate the process of resetting the delay counter. Even if it takes a few tries to "sanitize" this piece of data, if it can be read from range it means it can be manipulated in a controlled manner given enough bot assisted attempts. The bot might have to factor average recent latency in, and use the results of previous attempts to adjust future attempts to land on the right number, but it might be just a matter of a bot wiggling back and forth a few minutes to erase their tracks.
My friends and I who have a small dupe stash have been using a spawner far from our base to hide our stuff but now, one of my friends after watching this video immediately logged onto the server and grabbed most of our stuff
Finally I was waiting for a new exploit... Took long enough... Legend says that when there is no more exploits done in 2b2t, hell will freeze over and the pope will get married😂.
Huh, don't chests broadcast whether their loot has been generated anyway? I know in Observer mode it specifically tells you you can't view the contents of unopened chests for that reason.
Years back, I started out via raiding dungeon chests. BarronDome said in chat he did a massive dupe and had made stashed in like 20 dungeons within 100K. Just exploring around, and checking, I was able to find one of them.
"The oldest anarchy server in Minecraft" speedrun Any% world record
The oldest anarchy server in Minecraft
I think we've hit the most optimal run possible.
I think he got the WR guys
This got pinned lmao 😂
I was like "woah, he went straight for it, this is BIG!" xD
This particular one is frustrating to me because I already knew about this mechanic from the Minecraft wiki and it is baffling to me that it took this long to be weaponized. It's like when you look at a clever geometric proof and think, "I could've figured that out myself", even though you probably never would have
Yea it’s so obvious in hindsight. A number being sent to your client already tells you whether a spawner has been activated or not.
Yup, anyone who have fiddled with spawners in creative, knows about their general behaviour and the spawndelay and most likely also how chunk loading/unloading works :P
Heck even people who havent fiddled with these things in creative but have built farms centered around spawners, propably knows it. It's also somehting that gets talked about in various technical youtube videos, so yeah, funny how it took so long to "exploit" :P
tartarus
This is absolutely baffling, yeah. I can't imagine it wasn't actually used before. Anyone doing any development looking into anything remotely related has this as obvious.
There are so many other clever crazy difficult to find 2B2T exploits. This one is just ridiculous.
That's not the only mechanic we already know about. Most or all naturally-occurring chests have a LootTable value in their block entity, which tells the game what loot items it should generate in that chest. This value is cleared when the chest is first opened (the game populates the chest with items when you open it, not when the terrain generates). I would tend to presume that the server does not tell the client about this data, because the loot generation takes place server-side, but I have to wonder if there is a way to somehow convince the server to leak the existence of this value without actually opening the chest. That would tell you whether the chest has ever been opened by any player. If this is feasible (which is probably a very big "if"), then that would obsolete all methods of hiding items in naturally-occurring chests.
Fit didn't even last a second without saying "The oldest anarchy server in Minecraft"
Bro still dragging the meme 😭🤣
@@ifiwantyoutofeel how is it a meme? is it not the oldest anarchy server in minecraft?
Its a meme and a fact @ahelexs
its tattooed on his bum cheek.
@@AyaanThe0ne ohhhh! that actually didnt answer my question. try again!
mfw there’s an incredibly niche minecraft mechanic that has literally zero purposes, then some random 2b player with a silly name decides to turn that into an atom bomb
a tale as old as time
pfp fits
At this rate, we might as well call him the Coppenheimr.
... it's responsible for making the spawner actually spawn things. wdym zero purpose?
oh I see what the confusion is, Fit's explanation completely misses the mark. this is a timer, it doesn't keep track of how many mobs are spawned (why tf would it be increasing every frame if it was)
Jesus Christ right off the bat the oldest anarchy server in minecraft lol
Woah that didn’t take long!
@@aircraftandmore9775 some day it will be in the title of the video
@@PeanutByte0lol yeah
thats how you know its serious
So quick I missed it lol Thanks to this comment I realised and went back for it.
I bet someone could automate walking in and out of range of a spawner until the delay counter hits 20 again, effectively hiding the chest at the cost of however much time it takes to roll the dice a bunch.
With bots or some other automation
You could drastically increase chances of resting it back to 20
Because it's just a timer
Even if it's inconsistent due to lag, a bot could be accurate enough to get it within a few tries
Wouldn't this in theory make properly stored stashes where you reset it to 20 even safer than before
yes
@@sitfish1113 technically yeah
2b2t can't catch a break lmfao
Fr
it's almost like anarchy is part of the description of the server
well it is intended to not catch a break. It's an anarchy server after all.
if thats true why is fits upload schedule so sporadic these days?
More like the oldest anarchy server never stop breaking lol
Surely one could create their own hack client to leave the 16 block area exactly when the spawner is at 20.
Sounds possible, someone might soon enough. They might have it leave on 69 😂
yeah it’ll definitely just be countered by something like this
In combination with a bunch of bots in dispersed, hard-to-reach locations salting random dungeons with activation, this might make a viable counter.
soon the newest of the very essential hacks
Oh yeah for sure. It could be weaponized just as easily, well not so much easily but still kind of easy.
Walking in huge grids just ticking random ass spawners for hilarity.
More over, if you get the bots to fix any damage to the ground as if nobody was there, it'd make it even harder to detect if it was a dud.
It will be slower. Insanely slower, but it's viable for the chests much further out from spawn to protect them.
Crazy that this was possible the entire time and just never discovered
I reckon a handful of coders know a good few tricks that are still undiscovered but don’t talk because it puts a target on them making the game start to play very differently.
You don't know who is successful without being detected.
Its like leaving a wallet full of money on the sidewalk and watching everyone walk by it
allegedly mio had this for over a year already
I mean it's hiding in plain sight, dozens of people probably saw it over the years but shrugged it off becouse ,,If it's so easy someone else would have done it, so there must be some sort of roadblock, no use wasting my time"
If you can check the spawn delay value you can just keep unloading it over and over until you get just the right value and leave it at that. Then you're stash will be safe again.
This only affects current stashes. Future ones will just take a bit more setup to get it right
it is but remember 2b2t is laggy so this be hard and inconsistent
If you know how bad the lag is and with bots or scrips you could increase the chances drastically
Because it's just a Timer
@@thelatiking5981 which is what youd say if the delay value wasnt publicly visible. Even if it takes several minutes its still relatively quick and easy given that you always know whether youve succeeded or not
@@thelatiking59811.20 2b2t isn't laggy. It's 20 tps
@@thelatiking5981 do they have to immediately get it done? Or do they got 5 min to hide the stash to get the timer right? hard and inconsistent don't mater especially if u got a bot to just do the grunt work to get it to 20
He didn't even wait a second to say it.
Fr Ræl
Any% speedrun
Ancient Cities would probably be a good replacement as they have lots of chests and zero spawners. Then again, they aren't exactly common, but they're still frequent enough for this to be a viable method.
There are a bunch of unique blocks in there so one of them could have an analogous variable
Also they'd all be super far from spawn
I’m not really educated on this whole exploit thing, why not just use an Ender Chest?
@danyadan_ya7808 its only 27 slots
@danyadan_ya7808 way too small
Literally saw a guy jokingly say this would happen, but as a result of the creaking spawners, rather than spawners in general. Still, amusing.
So should the community just get together and go around exploring every dungeon and mineshaft to activate every spawner?
You'd have better luck herding cats
I don't think you quite understand the scale of "within 250k blocks of spawn"
Not even a few baritone accounts can cover the necessary amount of land to trigger EVERY spawner.
Yes okay but if you do it whats crazy... and impossible cause there are likely millions of spawner.
But if you would do it you would find most stashes even without the exploid...
It would make sense that hunters follow chunk trails to find spawners, more trails can slow them down.
Most efficient spawners to modify or check the chests of are ones that, in naturally generated unmodified terrain, in chunk trails, and there's a walking or flying path to it from surface without mining any blocks.
Fit: Minecraft's Oldest Anarchy Server is Panicking right now.
Me: Yeah what else is new? Lol
if it's not paniking it's trying to find exploit for making it panike.
@@Amelia_Scp_and_Halo_fan"spawner exploit" wasn't even a real exploit. It just shows block data like a good boy when near
now need a troll bot that walks to every spawner in the game
Crazy cause I knew about the spawner delay timer pausing in place years ago, it's also what controls how fast the mob in a spawner spins and why it speeds up right before they spawn. It just never occurred to me that it could be used for this. Makes total sense though.
some just are not intelligent enough
@@apache937🤓🤓🤓
yeah it’s used in mapmaking all the time
"the most reliable way to store resources is now obsolete" so you are telling me people can now steal from ender chests
Ender chests are limited to 27 shulker boxes, add player inv and you get 63 total slots, chest boat you get 80 total slots
But even that isn't enough for their stashes
@@fitmotheyap reliable though
@@taureon_ true
Also I miscalculated 90 slots total*
@@fitmotheyap How much money are 90 slots of valuable items worth in real money? Is it worth enough for an extra copy of Minecraft for an alt account?
@@NaudVanDalen A shulker of diamond gear generally goes for around $0.60, so around $54 of stuff
Its insane how players are still finding more ways to exploit in this server just when I thought they’ve reached the limit
What a coincidence, today I thought I found an exploit with spawners and if you light it, and remove the light source, you get free mobs
Wow, imagine the mob farms you could make
Guys help, I just broke a log block and the tree didn't fall over. Is my game bugged?
Also, I put the wood in my square thingy and it gave me more wood. Did I just find a duplication glitch?
Please help, I don't want to be banned from my singleplayer world. I've been playing on it for 2 minutes and I don't want to lose all of my progress.
😭😭😨
😂
Bro. Imagine coming back to sell your stash, only to find the whole chest missing.
Idea: It would be an absolute pain to get them out of spawn, but you can use alt accounts to hold your stashes for you. Just log them off they server and BOOM, nobody can get the stashes until they log back on. Although, I can almost guarantee that someone already has some crazy exploit that ruins this method… and of course, the spawn campers are always a pain to deal with.
with baritone and auto fly its not a pain to get them out of spawn. Especially if you can load them up with items first. Biggest problem is having to wait through the queue to access anything you needed.
Minecraft accounts cost money, it's just isn't such a plausible method considering you will probably need more than 1 inventory to keep your stashes in.
You can store up to 3 chests of items per account
I always use stash accounts... they cost money, but they are worth it if you have hundreds of usd invested on items.
@@ValerianAndStuff Ender chest + chest boat + inventory (so about ~3.3 chests)
Companies need to start hiring these people as software developers. They would be very good.
Not as developers. As Software Pen-testers. What they're doing is basically the job description of a white-hat, but without the "informing the company that owns the software about it" part.
most of these people probably already are software developers on their day jobs, and just use their skills to do funny minecraft crimes as a hobby
@@ferrisffalcisyeah that’s true
yeah companies already do hire reverse engineers, usually as a result of them applying for a job. this is called hiring
@@guy_th18mf wants to be a smartass so bad but doesnt even make sense while trying to.. like cmon bro 😂
This actually seems extremely advantageous for when you *really* don't want something to be found since as long as what your stashing is valuable enough to justify spending the time doing it, you can repeatedly leave and reenter the spawner activation radius until the clock is at 20. At which point you leave/logout. That stash hunters couldn't find it unless they were wanted to still check all chests (including the ones with natural activationTime values of 20).
Thats not true.
When a chest is generated, the only metadata thing is loottable tag.
Whe u open a chest for the first time the game deletes its metadata and generates the itens...
So... ALL opened chests are vulnerable to this kind of thing.
7:44 one of the biggest stashes on the server is maintained like this. Last year 2 times people found one of the stashes. But somehow the owner managed to evaporate the boats and (likely) transfer it to another sea. It's a good method because there are huge oceans on the map.
lmaoooo this sounds so goofy, almost like those tales of ghost ships
wow that needs a lot of accounts though
@@StarWarsExpert_ when you got money...
good idea to store some items on an alt this way to ensure you never go 100% poor but not sure its worth using 100+ accounts
Yep just another week exploting every single block in Minecraft
I’m calling it the next block will be end rods
It’s only a matter of time until someone finds an exploit with the anvil that reveals your name, address, birthday, social security number, favorite color, and repressed childhood trauma.
@ Exploiters found an exploit with slightly cut waxed weathered copper stairs that reveals players names address and childhood trauma
you could also make a mod to display the number and walk in and out of range until it stops at 20.
it might even be more safe now by doing that, as people likely will just ignore spawners that still have the default number.
Correct, though you're trying to cross a block threshold on a particular server tick and lag can make that difficult. Every time you fail the counter has to cycle around again, which means it's going to spawn mobs that could also give away that the spawner has been activated. So you have to go back, kill the mobs, and try to exit on the correct tick again. Makes it maybe twice as annoying as replacing every block already.
I think it's better if the item stashers starts activating every spawner they see. It'll take time, but eventually you'll have a wide area. of decoys.
@@tacogodboomdogg They also get to steal items if they find them. Bonus!
@@tonypetre3135The mobs can still naturally despawn.
why cant u go to a random location, dig two blocks deep, put a chest in there, cover it back and write down the coordinates?
The video really picked up the pace when he mentioned "the oldest anarchy server in minecraft"
0.09 Who would have ever expected it, something getting weponized on 2b2t!
0:30 discord lightmode wtf!!!
wtf!!!
I didn't even recognize it until u said that
I didn't even know discord light mode was a thing
Whats a discord light mode
@@YaniBro the digital equivalent of a flashbang
3:00 who spent the past few years living in his mama's basement 🔥
FR
Depends on his age but if he is young that type of stuff can get you a very well paying cybersecurity job in the future
@SQERDOMOONLIGHT 2b2t is the team fortress 2 of Minecraft, it may seem like a kid game but no kids play it
Yet made something himself. What did you create ? 😂
Feels crazy to me that something i already knew (spawn delay, because back in the day in CTMs if you knew that you could spawn entire rooms, go back, despawn and then have some seconds to break many spawners) it's only just now being used in 2b2t, i wonder how many mechanics like this could still be exploited
reading all of the minecraft wiki is probably a good start
There used to be a "ghost inventory" bug in the game. It was found on Hypixel a while back and involved stashing items in a chest at one of your private islands, inviting a friend, and that friend "breaking" the chest while you were in the UI. The UI would close and the items would duplicate but they wouldn't drop. Instead they stayed in a ghist inventory that would go away when you next opened up your inventory or interacted with something that would open your inventory, the items in the ghost inventory would try to migrate to your actual inventory, but about half-3/4 of the items would be destroyed. We never got to play around with the actual item duplication, but it might have been posible to preserve all the items from the dupe by opening an empty chest.
The bug was fixed client-side pretty quickly, but I wonder if you could do something similar on 2b2t? You would probably need some form of update supression, and a way of making "unbreakable" blocks (blocks that can be broken, but will reapear imediatly with all it's block dat intact). You would also need a buddy to break the donner block for you since the bug happened as result of the gmae freaking out and thinking there were items in a now non-existant UI. With two buddies, and frame perfect timing, you could probably do this with a double chest of items. Needs testing, and I'm not entierly sure that the error is still in the game.
If this is still a thing that works, it could be a powerful item duplication and perfect item storage.
Pretty sure the amount of duct tape and seaweed Haus has makes it impossible, but I would be happy to see someone try the tech anyways
Rule number 1 of 2B2T:
If it exists, it will be exploited
me exploiting the 7th pixel in the 10th column of the stone texture:
2 solutions to this:
1. Use a client to see the spawner number and try to leave a spawner at 20, probably via multiple attempts at getting it.
2. Stock up on alt accounts and use the chest boat log out trick on masse
When a chest is generated, the only metadata thing is loottable tag.
Whe u open a chest for the first time the game deletes its metadata and generates the itens...
So... ALL opened chests are vulnerable to this kind of thing.
7:01 Leynark is a real one. Looking out for new players. Respect
2:01 ¿Hey you guys want to play Dungeons and Mineshafts?
nah
No latinx
Ok spanish guy
It's Christmas on 2b2t! Just hop on and collect your presents from the dungeons 😉
defeating this is as easy as developing a counter-hack that manipulate your movement when 16 blocks away from the spawner so that you leave the spawner timer at exactly 20 each time. it might take a few tries but because your own hack can read the number too, it will be 100% reliable at hiding your items
When a chest is generated, the only metadata thing is loottable tag.
Whe u open a chest for the first time the game deletes its metadata and generates the itens...
So... ALL opened chests are vulnerable to this kind of thing.
@@AlexeiDimitri dude. stop replying to every comment with this. chest metadata is only readable when you open a chest. the data is not sent to the client otherwise.
One thing that will always keep me coming back is to hear how Fit ends up pronouncing usernames.
While a bit pricey, you could use multiple accounts as your storage. Gives you a full inventory and ender chest that can’t be touched by anyone. Though organising these accounts sounds like hell.
organising it could probably be automated, the main issue imo is having to wait the queue each time you want to access the items
@@idkbut..7434 agreed
@@idkbut..7434 you could get priority queue, although idk how expensive that it. Paying for both the account and priority...
@@xenai. Too expensive and unsustainable unless you're making more than 30$ a month off a single account per month. So it really depends on the customer base.
@@GodbornNoven When I posted that comment, I didn't realize priority queue was a monthly payment. I thought it was a 1 time thing
Someone should make an ARG where a 2b2t stash hunter being followed and tricked by an unknown entity on the server. It would be especially interesting, as most 2b2t players have hacked clients, and they can usually see things like loaded-chunk trails, placed blocks and unnaturally generated terrain. I figure it would be pretty freaky to find a massive monolith in the middle of some unloaded forest biome, and there isn’t a single placed block or piece of evidence to suggest that it was placed by a player… *yet it was still placed there.*
Realised relatively quickly that the spawndelay was the culprit after the mention of stashes being stored there. In hindsight it seems pretty obvious. And i wonder how no one found this earlier considering there’s so many people branstorming stash hunting strategies.
I’m sure someone is gonna make some tools to help time the leaving of the activation radius so the value is back to default. But that is going to be extremely tedious depending on how accurate it is with server delay and everything. Better than losing everything though.
When a chest is generated, the only metadata thing is loottable tag.
Whe u open a chest for the first time the game deletes its metadata and generates the itens...
So... ALL opened chests are vulnerable to this kind of thing.
@@AlexeiDimitri i'm not sure on the specifics of this. but as far as i know it's not possible to read chest contents from the client as easily as you can spawner data. otherwise all this spawner stuff wouldnt be necessary. might be something with the way chest data works that prevents reading it's data without opening it or getting close enough.
this is mostly just guesswork though cause i don't know a lot about 2b2t or the way chests work serverside
Thats awesome, i knew exactly where you were going when you brought up spawners. It makes sense that there's some way to be able to tell if it's ever spawned a mob before. Thats neat
Imagine if the minecraft movie was happening on 2b2t
the lava casts in that 1:31 clip are so aesthetic. When griefers create some art
Fr, that looks like waves of a cobblestone ocean. Like an artificial mountain range
Fit Thanks for including The Hunters Union in your video means a lot.
0:00 He did it, he said the thing!!
7:38 shipwrecks?
Also on the surface, too easy to check
@@SQERDOMOONLIGHTgood point
Hey fit! Just wanted to say that you are an amazing storyteller, and I as a teacher has taken inspiration from your way of structuring your stories in my daily lessons.
Me and my students thank you! 😁
- just went trough my midyear feedback, and of of the positive points was the captivating storytelling 😁
Now stashers will have to use this hack and try to reset the counters back to 20.
When a chest is generated, the only metadata thing is loottable tag.
Whe u open a chest for the first time the game deletes its metadata and generates the itens...
So... ALL opened chests are vulnerable to this kind of thing.
@@AlexeiDimitri dude. stop replying to every comment with this. chest metadata is only readable when you open a chest. the data is not sent to the client otherwise.
I love the mental idea of a stash builder trying their damnedest to leave the spawner's radius when the delay variable's exactly 20 so you can't tell they were there, and getting frustrated when they keep getting the number wrong because of lagged/inconsistent gameticks and having to wait another 10 seconds to try again.
Good to see u back uploading!
So now we need a module to inch toward and away with millisecond accuracy to manually reset it to 20 by entering and exiting the zone
Following the same principle, you can make a system that moves just 16 blocks away as soon as the spawner hits 20, and that would be it, it wouldn't be difficult at all to program.
the lag and tick rate are the problem , here is a random comment from here
```
Correct, though you're trying to cross a block threshold on a particular server tick and lag can make that difficult. Every time you fail the counter has to cycle around again, which means it's going to spawn mobs that could also give away that the spawner has been activated. So you have to go back, kill the mobs, and try to exit on the correct tick again. Makes it maybe twice as annoying as replacing every block already.
```
by @tonypetre3135 on @m4rt_ comment on this video.
When a chest is generated, the only metadata thing is loottable tag.
Whe u open a chest for the first time the game deletes its metadata and generates the itens...
So... ALL opened chests are vulnerable to this kind of thing.
Most reliable method of keeping items safe is ender chest, which could hold 27 shulker boxes which could hold 27 stacks of items, which is 64 of the item normally, so a Minecraft account which costs 30 USD can hold 47K items so 1 USD can give you about 1.5K in items
whats stopping you from placing additional chest minecarts away from spawners in mineshafts?
looks natural unless you overdo it. but people would probably pass over them
do chest minecarts generate in predetermined locations? maybe there might be a hacked client that could tell between a natural chest minecart and a normal one but who knows
I think they have stuff that can tell the difference for any natural blocks or not - so presumably a chest minecart not on a rail would be detectable and on a rail it wouldn’t be natural
they can find the seed and know what minecrafts should and shouldnt be there
I'm actually surprised this wasn't found earlier. Even just from the thumbnail and the mention of naturally spawning chests, my years of experience modding the game and looking through the source code instantly made me think of the spawn delay value. If anything I'm even more surprised that the spawner delay is even synced to the client, it's not like the spawning is handled on that side anyway. EDIT: checked the code. The only reason the spawn delay is synced to the client appears to be so that the little mob model inside the spawner cage can be shown spinning faster and faster up until the spawn delay is at the maximum value, at which point the mobs spawn, the spawn delay resets to 0, and the mob model spins slowly again. Should be an easy enough fix to just send a fake constant value to the client, if having the model spin at a constant rate is acceptable to people.
Most would not even notice it
The fix is easy assuming hause would even want to “fix” this.
best part is that it isn't even that hard to patch from the server, but the question is whether they will
This is incredibly easy for Hause to patch. All they have to do is reset they spawn delay on chunk reload.
Hause doesn't care about people finding stashes. Especially when players can set it back to 20 on their own. It's anarchy!
0:28 Yeah, I am pretty sure that's actually against Mojangs TOS and potentially illegal.
I don't care if it's an "anarchy" server. That's simply NOT okay and it's amazing MS hasn't done anything about it but will crack down on small servers for MUCH less.
This, I have no sympathy for itemshops.
while that is true, 2b2t shop arent affiliated with the owner so it wouldnt be removed in my opinion
Yeah, it isn't wise to try starting businesses on anarchy servers
The EULA states "Do not distribute or make commercial use of anything we've made without our permission." Clearly a developer at Mojang has programmed the system for "having" and "trading" items (by dropping, stashing in a chest, etc), so selling items is in breach of that. The EULA also bans distributing "Hacked modded version" (which is distinctly different from a hacked mod running on a mod loader (e.g. wurst on fabric)), meaning that many hacked clients use on 2bt2 are against the EULA anyway. Hacked clients that don't use mod loaders (so include the base Minecraft client when distributed), are likely illegal (and criminal if done commercially) regardless of the EULA (open-shut software copyright case). Outside of the EULA, item shops may not be inherently illegal (with regard to copyright) since they use Minecraft's existing, unmodified functionality, however if EULA is legally enforceable contract (which is in the balance due to it being overly broad according to an upcoming lawsuit), Mojang could win a lawsuit against item shop owners.
I don't think 2b2t is technically breaking any rules, the players are
There a loads of naturally spawning chests in ancient cities and naturally spawning defenses. Ancient cities have so many chests, I think you could add more and it wouldn't seem out of place.
surely you could just break the spawner because now people are relying on the chat message to notify them about the "activated spawners" they wouldnt be checking the dungeons by hand unless the message comes up
But thats a modified blog.
That way, hunters will still be able to tell you were there.
Cause the spawner us missing in an obvious dungeon.
you could use a hacked client to reset the spawner to 20 after you leave. all you have to do is leave at the correct time to freeze the timer at 20.
@@martin-vv9lfWell as fit said with lag this is very hard to do.
@@martin-vv9lf except its too inconsistent to be worth it due to the constant lag
I can't believe no one thought of this yet
my man put the dang lost colony music from sa2 always hittin us with the good stuff
A rare and sophisticated selection
The "spawner exploit" wasn't even a real exploit. It just shows block data like a good boy when near
It's not a spawner anymore. It's a _snitcher_
The spawners are watching you 👀
Every time a exploit gets fixed, another one gets found
Nice vid, man!
Just a small clarification - calling this an exploit isn't really accurate.
Also, there are ways to counter this. You could create a new module that "deactivates" spawners to hide loot better.
I actually made a smaller vid on all of this too! :o
This data isn't normally available so you need to EXPLOIT your game client to show it and mark it with colors and text messages in-game
@@SQERDOMOONLIGHT I mean you are right I guess - I do see the logic
but from a dev pov its no different from reading coordinates, or nametags, or other accessible data and I wouldnt call showing coords or nametags on screen an exploit?
@@KiLABGaming true it doesn't manipulate any data or other thing really. That's why it's so crazy this is just now public
@@SQERDOMOONLIGHT yeah ahahha
Mio client has actually had this for a year lol
Thats not true.
When a chest is generated, the only metadata thing is loottable tag.
Whe u open a chest for the first time the game deletes its metadata and generates the itens...
So... ALL opened chests are vulnerable to this kind of thing.
These shops losing money left right and centre is a good thing not a bad thing.
You can make sure counter on 20 when you leave. It may take a couple tries but you can do it.
You say it can’t be used on most servers, but think about it like this. If there are multiple spawners like that within a 1k radius but no base chances are there will be a base there and etc, so even if it won’t be able to find exact pinpoint locations, it could tell you they went this way or something is nearby..
tbh im surprised nobody found this years earlier
Yeah right? Its pretty simple honestly
If logging in timely wasn't an issue, I could see players holding on to smaller numbers of items with multiple botted alternate accounts. If you were OK with waiting, one bot could be designated as the delivery driver and other bots designated as log in/log off storage, and if you wanted something from your army of logged off bots, the delivery bot would come in to contact with whichever storage bots that had what you needed. It might have a bit of a slow access time, but unless someone can figure out where logged off bots are and trap their position, it would be pretty secure until the moment of the hand off. You could just summon the delivery driver to pick up or deposit items, and the storage bots would automatically keep themselves safe as possible. Theoretically a well programmed solution could mesh the two roles together and have bots dynamically meet each other to trade items, reducing lead times and increasing security.
Or just have a part of your hacked client or an assistant bot client automate the process of resetting the delay counter. Even if it takes a few tries to "sanitize" this piece of data, if it can be read from range it means it can be manipulated in a controlled manner given enough bot assisted attempts. The bot might have to factor average recent latency in, and use the results of previous attempts to adjust future attempts to land on the right number, but it might be just a matter of a bot wiggling back and forth a few minutes to erase their tracks.
Let's goo 2b2t era is back!
Good to see you back making videos. You got me into playing minecraft years ago!
bro wake up fitmc dropped a new video
Whoaa!! 😮 Thanks for the vid @FitMC!! And just watched your story on 2b2t from pitfall and it was SUPER interesting! 😅! Your a legend dude!
I would 100% watch a shonen anime about the history of 2B2T
Guess on 1:00 - it's somehow possible to tell that player have been near that spawner at least once
Easy
2 vids in 13 days during the holidays fit you are a legend
none of that 2bt2 shenanigans wouldnt be so sick without people wasting actual money on this server
My friends and I who have a small dupe stash have been using a spawner far from our base to hide our stuff but now, one of my friends after watching this video immediately logged onto the server and grabbed most of our stuff
2b2t is just crazy 🤣
If it is possible to remotely check this value, player can activate and deactivate spawner many times until default value appear.
These bros really find another exploit 💀
fit beat a new record, he spent 0.5 seconds without saying "the oldest anarchy server in minecraft"
Another day another 2b2t crisis
They literally said "It's Christmas on 2b2t"
Finally I was waiting for a new exploit... Took long enough... Legend says that when there is no more exploits done in 2b2t, hell will freeze over and the pope will get married😂.
Knowing 2b2t players, I am pretty surprised that this remained hidden in plain sight, especially when the main part of the room is the spawner...
The start of the end
That’s not even 99% effective, it’s 99.5% effective, that literally rounds up to 100, that’s terrifying
2 uploaded in a matter of days what is this miracle
Huh, don't chests broadcast whether their loot has been generated anyway? I know in Observer mode it specifically tells you you can't view the contents of unopened chests for that reason.
Video starts at 4:00
I like his content, but god damn does he waffle on for ages.
Thanks gang
You know it shows only at the time you write do 2 times so it shows before
It's very fascinating that it took this long for this to be discovered...
Just make a hack to dip in and out of the distance to time the spawner. It'll take a few minutes but that's not a big deal
They could just create a client which automatically moves you out of the radius when the timer reaches 20
Years back, I started out via raiding dungeon chests. BarronDome said in chat he did a massive dupe and had made stashed in like 20 dungeons within 100K. Just exploring around, and checking, I was able to find one of them.
The guy who made a base so far away from everyone no player has ever met him has no idea how much chaos is happening right now.