I've played hpal since wrath and I won't stop now. There's just something so badass about being a paladin, a guy who could kill so easily, and instead healing and helping others. You are capable of incredible violence, but instead you extend a hand of mercy. You belt out prayers and hymns while becoming a conduit of the light, throwing it's healing touch to everyone in need. Besides the badassness that comes from being a knight, it's even more badass to be a knight that helps, rather than kills
Going into phase 2, I'll add that with raiding downsizing healers when possible, Holy paladins provide great tank healing, and provide other healers to focus more on raid healing if that's their niche
I am going to play Holy no matter what. I love paladins in retail and holy is just my thing. Because I play on a pvp server this will be my first horde holy. I am suuuuuupppperrrrr excited!
I personally am a big fan of BoP trolling / lifesaving. Whilst the gameplay isn't super hot, not many specs are til Wrath or beyond, so could be worse! I think the hardest part I'd have with maining holy paladin is that there isn't a specific fight where I can say - alright, my time to blast. Vael as a Resto druid in Vanilla was always a saving grace of what was otherwise a very boring existence in BWL xD
Reasons: 1. Lore. Makes you feel like a bad ass to be a holy warrior, A plate armored wizard master of the most righteous school of magic. (what do you mean you are wearing cloth as a holy paladin? the horror!) 3. Great clutch tools like, Lay on hands, bubbles, and Divine interventions. Is the fight going badly? self bubble and heal everyone but you, heal yourself last. You keep healing but the damage is too much, you mana is gone and tank is about to die.. LOH him and pop a mana pot. if it still bleak after that find a rezzer out of spawns way and bubble him with DI. If you managed to save them you are the best healer ever, and if you wipe you are still a hero. 4. Best looking horse of any healing class (arguably) 5. I dunno if druids can too but it can tank dungeons in holy spec. If you collect the gear and as long as they are a few levels below. 6. Can AOE farm.
I think you're right. Their lack of instant casts would be less of an issue in larger groups where they aren't getting focused, and on maps without as many LoS obstacles. Cleanse can remove Viper Stings and Seeds of Corruption in those big ranged AV battles, which I'm sure will have tons of hunters and warlocks due to their top raid DPS. It was also fun to speed up my team's mounts with Crusader Aura in WotLK, although it's only party-wide in TBC.
@@FrozenRev and you can do more meme stuff like holy reck or heavily prot based. There's probably other combinations for things like arena that could be explored by a good player, but shockadin is king there if going holy.
The benefit over other healers is the single target healing. Tank damage is insane in TBC. I'm talking 15k+ dmg in under 2 seconds in fights like Nightbane. With blessing of light, a 2 second max rank holy light can actually keep tanks up. Every other healer's big heal is much slower, and their fast heal cannot be spammed. Hpal's can sustain cast rank 8 HL's and the occasional max rank HL for when the tank gets unlucky. Go try to heal a heroic Blood Furnace if you think you can tank heal as any other class. It will be very difficult healing through the fel guards, who hit almost as hard as Nightbane. Now imagine healing that much for 7-10 minutes. Any other healer would go oom, assuming they could put out the single target hps in the first place.
I'll give one more reason. When you're sick of being pushed into the dps role after trying to tank when the guild has too many tanks. I've played dps so many times not out of choice, but because I've been pushed away from something like tanking. And I'm playing healadin now simply because I did not want to play ret. Even tho I was asked to play ret, and was good at it, I felt miserable playing it. Cause I was so sick of dpsing that I'd sabotage myself to avoid playing dps. So I went holy. Cause there were healing spots open.
I apreciate the work, but this guide is NOT accurate. Holy paladins are VERY good tank healers and in case u didnt notice, tanks takes a HUGE ammount of dmg in Kz, Grulls and Mag. If the paladin is experienced, he can follow bosses melee attacks and casts to CHUNK those big Holy Lights(down and max ranks) and flashes max rank to make tanks happy. Very good in fights like Gruuls, Mag and Nightbane. Speacialy in Kz when u dont have a spot for a ret and still needs blessings.
rank 7 FoL is 180 mana, with 25% crit, you will average 45mana *.6 is 27 mana returned per crit. (obv double with 50% crit) With a 1.5sec cast, you will average (spam casting) 3-4 casts per 5sec.(assuming some haste) this means DI will return 27mana per 5sec. or 27mp5. with 50% crit it would be 42mp5. Which stat is easier to stack?
If mana regen is the sole lens, then Mp5 would be easier long term for mana regen without doubt. You will hover around 14-20% crit unbuffed depending on stage of game and whether you have haste items equipped or not. But obviously any regen above the minimum needed to accomplish the fight is not desirable and crit has throughput implications. Which is where the main divergence of view stems from.
@@robj4078 or 0 crits is 0mp5, notice i said average. sim it. mp5 is waaaay better for longer fights. now on short fights the 1.5x bonus healing is better yes. but you also cant stack crit like you can in say wotlk.
@@civilrant4889 I didn’t say it wasn’t. Crit gives +heal and mp5. Mp5 gives greater values of mp5 and generally works out better. +heal is best, as usual. Int is better than crit but it’s usually not one or the other. I’m sure the simmed stat priority is the simmed stat priority.
This was a very disappointing video. I wish it added something that other videos didn't. I guess its not your fault, no one really innovates much with holy paladin because TBC pally has no depth. The illumination nerf made all the fotm bandwagoners move from paladin to something else. The primary weakness of the paladin is their lack of AoE healing. And for PvP their holy shock doesn't provide insane faceroll skillless healing until WotLK, so they actually have to cast.
I agree, I genuinely did try - a reasonable part of the delay to this one is that I really wanted to find a unique element but sometimes you can't find what isn't there to be found. At least Wrath turns the tables around substantially.
@@KnotxD well aside from it's one dimensional healing, it's still has a few unique things that were stables in it's play in classic. It's still has sustain, fol is the most mana efficient heal in the game and they unfortunately moved the sustain from illumination to Divine illumination. There's also the change where some of your lower talents now calculate SP/HP after they have been added. So my build in classic hasnt changed, but now I'm regularly getting beefier holy lights, fol, holy shocks and sor/JoR (especially JoR now that it takes 71% of your SP). Pros: - better sustain than a priest - bop and freedom helps out casters/melee so you can pair up with a warrior, rogue, hunter and a priest/mage. - can take hits in plate from melee. 70% of the arena comps in beta were rogue comps. I barely get deleted in prepatch as a HPally against rogues and many of my guildies are reporting getting 3.5-4k burst lol. - has 10% extra chance to get 50% dmg rolls on caster damage. I did tests and it was adjusting my magic resist rolls to add more 50% rolls. No one else has that afaik. - 15% curse Resist means you actually force a warlock to miss on curses. It's not much, but if you go shockadin you can get 3% miss from persuit of justice and then use shadow resist aura to force a warlock into the 50-60% hit range. - fear warlock pets. - can taunt hunter pets/warlock pets/mage elemental with the new taunt. - blessing of sacrifice helps covert DMG to you so you can either bubble heal yourself back or continue healing your partner. Also works well with fol so you can keep up with dot damage without eating resources with holy lights. - can use Auras and blessings more liberally. Can judge sow/sol/soj and cast soj on pesky druids. Rets/shockadins usually have to judge DMG due to lesser resources or bad sustain. Cons: - hardcast heals so you have to be perfect in fake casting. - spellsteal - nothing to help when getting focused and your bubble is on CD. Means you have to turtle heal and that means less healing on your partner in 2's and you are subject to interrupt more. This will kill you the most. - can't peel well and need to hug LOS objects. Makes for predictable play. Luckily most players are terrible with cc anyway and it gets worse when people play fotm classes instead of the class they played for at least a year on, not to mention for 15y. I'm having more fun with holy in prepatch than I did in classic, where I enjoyed holy reck or control ret more there.
watching this after a year in tbc and quit for other games (but came back). The issues of holy are there in classic too, you hard cast everything, your selection of kit in raids is limited (compared to pvp), and your overall output is really small (holy pally healing in classic is really boosted by 1k healing power gear). Another thing that holy pvp healing had to fight with is the fact if you took +healing trinkets instead of defensive ones, you had a bad time healing in pvp. Scrolls trinket from BWL, resist trinket from nax and pvp trinket/the shield trinket from aq40 were the best pvp trinkets you could use as a holy paladin, and in TBC all that goes away for some reason. Pally pvp's peak is in classic. Reckoning was the core talent behind the meta pvp specs and arguably the most class identity the class ever received second being redoubt. So watching TBC turn reckoning into a weak extra swing per swing talent instead of the burst juggernaut its supposed to be, makes you wonder how much Tom Chilton had the class nerfed to make sure his warrior shined. That said, classic meta turned to retribution tree for premade pvp. Repentance opened up alot more tactical moves that made holy shock look like a Nerf gun. Stunning a shamen or mage and then healing for 6s before using bubble to avoid counter-spell/interrupts was OP as shit, and watching you being able to cc a druid right before they swap to travel form in mid is super satisfying. On top of that, vindication gave you 15% debuff to those same druid carriers so you helped warriors chunk down really tanky FC's. Though in TBC they really nerf all cc's by forcing DRs and alot of core pvp talents are at or before holy shock's row. So you can't really go that keep into ret anymore without losing core pvp talents in prot. I think a more resist oriented holy paladin is really needed for pvp. EJ's forum back in the day noted that the original imp. concentration aura talent before the nerf was really strong against mage's arcane spells, as long as you added arcane resist to help back up the talents. This was because binary spells in tbc calculate your chance to resist by multiplying chance to hit with resist% gained from resistances. That means a mage that gets 99% spell hit, still has to worry about someone grabbing resists. That 99% is actually around 70-80 depending if your have mark of wild or resist gear on and TBC really gives you decent gear for arcane resists (plate gear with 3x gems and decent stam). So you can get 140 arcane/shadow resist, imp con aura reducing the duration of interrupts, and still hit 1500-1600 healing power in phase 3 (can go higher if you get eventually get arena gear, but I took the easy gearing way). seventyupgrades.com/set/tRnSn5NifsHiuZwePFCqv4
Still very essential as a 1 of in PvE but nothing significant is added. In PvP its 5s and BGs or you'll feel genuinely inferior to other healers in 2s and 3s.
I think the draenei gift of the naaru will be good for juking heals in arena, i believe it doesn't spell lock you out of holy if it's interrupted, I could be wrong though.
Yeah I think even if Gift doesnt lock you on holy, it's still just incredible to be able to get 10% physical reduction and remove all wound poison stacks at once given the plethora of rogues.
GotN is a holy spell, if you get interrupted using it it'll lock you out of all holy spells. It's only good for shamans because they don't use holy spells hence they won't get locked out if interrupted.
lvl from 60 to 70 as tank in tbc classic is nightmare if u wana go decent fast. For spellcleave pt tank no needed at all and ppls prefare to pick 1 more mage instead of a tank what mage can do as well. At lvl 70 change ur talents for prot / ret if u want. :)
From what I can see, the Holy Lighters still use Flash when getting towards OOM even in the late game but I take your point that it seems holy light seems optimal in the late game.
The gameplay mechanic of the holy pally is you have to use your mana as efficiently as possible, you dont get to be the overheal king like a druid, you have to make sure that your mana pool lasts the whole fight. For this reason and because you are tank healer holy pallys need to know the most about fights in comparison to the other healers. Our “oh shit” buttons are literally oh shit buttons that have 40 minute cds and consumes all our mana, we cant fuck about when using it.
I really wanted to play paladin in TBC, but i only like playing prot and ret and the fact that those specs has very little demand in TBC raids makes me wonder that if i play a paladin i would may end healing with this very boring spec. I not going to expend hours playing a wack a mole game just to get my raids done.
most raids will hardly bring one holy in the first place since they want to stack resto shamans, most protP tend to already have a slot in most guilds atm, I think ret is the subspec most likely to be stacked 2 of in order to increase the number of available blessings.
I've played hpal since wrath and I won't stop now. There's just something so badass about being a paladin, a guy who could kill so easily, and instead healing and helping others. You are capable of incredible violence, but instead you extend a hand of mercy. You belt out prayers and hymns while becoming a conduit of the light, throwing it's healing touch to everyone in need. Besides the badassness that comes from being a knight, it's even more badass to be a knight that helps, rather than kills
Exactly.
Nice
Take this to the darkside and you become a dk. Dk masterclass
Loremaster found
I love being able fill all 3 roles. Have done it in classic, and will continue to do it in TBC. That means playing Holy too, and I can live with that.
Going into phase 2, I'll add that with raiding downsizing healers when possible, Holy paladins provide great tank healing, and provide other healers to focus more on raid healing if that's their niche
Best description of hpal i’ve seen. So true!
I am going to play Holy no matter what. I love paladins in retail and holy is just my thing. Because I play on a pvp server this will be my first horde holy. I am suuuuuupppperrrrr excited!
Enjoy! Playing what you enjoy is always the way to go!
After playing a Holy Paladin in Shadowlands, I could use a break by just spamming one button the entire raid in TBC.
Yeah, it might sound boring, but I find it relaxing. And managing buffs and auras and such gives some variety :)
I personally am a big fan of BoP trolling / lifesaving. Whilst the gameplay isn't super hot, not many specs are til Wrath or beyond, so could be worse! I think the hardest part I'd have with maining holy paladin is that there isn't a specific fight where I can say - alright, my time to blast. Vael as a Resto druid in Vanilla was always a saving grace of what was otherwise a very boring existence in BWL xD
@@KnotxD Still, nice to have to just heal, instead of also having to dps my brains out like in Shadowlands.
Reasons:
1. Lore. Makes you feel like a bad ass to be a holy warrior, A plate armored wizard master of the most righteous school of magic. (what do you mean you are wearing cloth as a holy paladin? the horror!)
3. Great clutch tools like, Lay on hands, bubbles, and Divine interventions. Is the fight going badly? self bubble and heal everyone but you, heal yourself last. You keep healing but the damage is too much, you mana is gone and tank is about to die.. LOH him and pop a mana pot. if it still bleak after that find a rezzer out of spawns way and bubble him with DI. If you managed to save them you are the best healer ever, and if you wipe you are still a hero.
4. Best looking horse of any healing class (arguably)
5. I dunno if druids can too but it can tank dungeons in holy spec. If you collect the gear and as long as they are a few levels below.
6. Can AOE farm.
private server meta was usually holy light spam over fol spam because boss damage was buffed, making tanks take a lot more damage.
And how do you solve the mana problem? i think in Pot at CD.
Still playing one in TBC and trying my luck in 2s, 3s, and 5s. In the very least, they are very strong in BGs.
I think you're right. Their lack of instant casts would be less of an issue in larger groups where they aren't getting focused, and on maps without as many LoS obstacles. Cleanse can remove Viper Stings and Seeds of Corruption in those big ranged AV battles, which I'm sure will have tons of hunters and warlocks due to their top raid DPS. It was also fun to speed up my team's mounts with Crusader Aura in WotLK, although it's only party-wide in TBC.
@@FrozenRev and you can do more meme stuff like holy reck or heavily prot based. There's probably other combinations for things like arena that could be explored by a good player, but shockadin is king there if going holy.
The benefit over other healers is the single target healing. Tank damage is insane in TBC. I'm talking 15k+ dmg in under 2 seconds in fights like Nightbane. With blessing of light, a 2 second max rank holy light can actually keep tanks up. Every other healer's big heal is much slower, and their fast heal cannot be spammed. Hpal's can sustain cast rank 8 HL's and the occasional max rank HL for when the tank gets unlucky. Go try to heal a heroic Blood Furnace if you think you can tank heal as any other class. It will be very difficult healing through the fel guards, who hit almost as hard as Nightbane. Now imagine healing that much for 7-10 minutes. Any other healer would go oom, assuming they could put out the single target hps in the first place.
As a paladin spamming rank 8 HL do you still prio Bonus healing over Intellect?
Why do I play Hpala? Cause It's a belief, not a class.
Your the champ! Thanks ;)
Ill be doing the meme shockadin!
I'll give one more reason. When you're sick of being pushed into the dps role after trying to tank when the guild has too many tanks. I've played dps so many times not out of choice, but because I've been pushed away from something like tanking. And I'm playing healadin now simply because I did not want to play ret. Even tho I was asked to play ret, and was good at it, I felt miserable playing it. Cause I was so sick of dpsing that I'd sabotage myself to avoid playing dps. So I went holy. Cause there were healing spots open.
A lot of people don’t realize how strong holy paladin /hunter for 2s is
I apreciate the work, but this guide is NOT accurate. Holy paladins are VERY good tank healers and in case u didnt notice, tanks takes a HUGE ammount of dmg in Kz, Grulls and Mag. If the paladin is experienced, he can follow bosses melee attacks and casts to CHUNK those big Holy Lights(down and max ranks) and flashes max rank to make tanks happy. Very good in fights like Gruuls, Mag and Nightbane. Speacialy in Kz when u dont have a spot for a ret and still needs blessings.
"tanks takes a HUGE ammount of dmg in Kz, Grulls and Mag"
That didn't age well.
rank 7 FoL is 180 mana, with 25% crit, you will average 45mana *.6 is 27 mana returned per crit. (obv double with 50% crit)
With a 1.5sec cast, you will average (spam casting) 3-4 casts per 5sec.(assuming some haste) this means DI will return 27mana per 5sec. or 27mp5.
with 50% crit it would be 42mp5.
Which stat is easier to stack?
If mana regen is the sole lens, then Mp5 would be easier long term for mana regen without doubt. You will hover around 14-20% crit unbuffed depending on stage of game and whether you have haste items equipped or not.
But obviously any regen above the minimum needed to accomplish the fight is not desirable and crit has throughput implications. Which is where the main divergence of view stems from.
27 returned per crit, 3 crits per 5 seconds, 71mp5, no?
@@robj4078 or 0 crits is 0mp5, notice i said average. sim it. mp5 is waaaay better for longer fights. now on short fights the 1.5x bonus healing is better yes. but you also cant stack crit like you can in say wotlk.
@@civilrant4889
I didn’t say it wasn’t. Crit gives +heal and mp5. Mp5 gives greater values of mp5 and generally works out better. +heal is best, as usual. Int is better than crit but it’s usually not one or the other.
I’m sure the simmed stat priority is the simmed stat priority.
if you play FoL you stack only BH as much aspossible - you will not run out of mana doing it anyway
My best 2s as a holy paladin is with a geared warrior as long as we communicate and not get los we come out on top
Do one for Shockadin next. The real PvP Holy Spec.
lmao that video that you showcase in PVP section, that guy is toggling crusader aura in that fight..?
Wasn't really much holy pala content to show when I searched xD
holy paladin in pvp with 17K armor and 400/450 resil is a walking dota 1 fountain
you forgot to mention the draenei racial heal, it's not that bad in hpally's case considering how lacking the healing toolkit is
5s it is.
wrong best 5s comp is Hpala,disc priest, Hunter, Wlock, Spriest/ele Shaman
BoP;Freedom is strong with casters
Holy priest next?
Probably prot warrior first, but gonna try blast both out before the 18th!
This was a very disappointing video. I wish it added something that other videos didn't. I guess its not your fault, no one really innovates much with holy paladin because TBC pally has no depth.
The illumination nerf made all the fotm bandwagoners move from paladin to something else. The primary weakness of the paladin is their lack of AoE healing. And for PvP their holy shock doesn't provide insane faceroll skillless healing until WotLK, so they actually have to cast.
I agree, I genuinely did try - a reasonable part of the delay to this one is that I really wanted to find a unique element but sometimes you can't find what isn't there to be found. At least Wrath turns the tables around substantially.
@@KnotxD well aside from it's one dimensional healing, it's still has a few unique things that were stables in it's play in classic. It's still has sustain, fol is the most mana efficient heal in the game and they unfortunately moved the sustain from illumination to Divine illumination. There's also the change where some of your lower talents now calculate SP/HP after they have been added. So my build in classic hasnt changed, but now I'm regularly getting beefier holy lights, fol, holy shocks and sor/JoR (especially JoR now that it takes 71% of your SP).
Pros:
- better sustain than a priest
- bop and freedom helps out casters/melee so you can pair up with a warrior, rogue, hunter and a priest/mage.
- can take hits in plate from melee. 70% of the arena comps in beta were rogue comps. I barely get deleted in prepatch as a HPally against rogues and many of my guildies are reporting getting 3.5-4k burst lol.
- has 10% extra chance to get 50% dmg rolls on caster damage. I did tests and it was adjusting my magic resist rolls to add more 50% rolls. No one else has that afaik.
- 15% curse Resist means you actually force a warlock to miss on curses. It's not much, but if you go shockadin you can get 3% miss from persuit of justice and then use shadow resist aura to force a warlock into the 50-60% hit range.
- fear warlock pets.
- can taunt hunter pets/warlock pets/mage elemental with the new taunt.
- blessing of sacrifice helps covert DMG to you so you can either bubble heal yourself back or continue healing your partner. Also works well with fol so you can keep up with dot damage without eating resources with holy lights.
- can use Auras and blessings more liberally. Can judge sow/sol/soj and cast soj on pesky druids. Rets/shockadins usually have to judge DMG due to lesser resources or bad sustain.
Cons:
- hardcast heals so you have to be perfect in fake casting.
- spellsteal
- nothing to help when getting focused and your bubble is on CD. Means you have to turtle heal and that means less healing on your partner in 2's and you are subject to interrupt more. This will kill you the most.
- can't peel well and need to hug LOS objects. Makes for predictable play.
Luckily most players are terrible with cc anyway and it gets worse when people play fotm classes instead of the class they played for at least a year on, not to mention for 15y. I'm having more fun with holy in prepatch than I did in classic, where I enjoyed holy reck or control ret more there.
You forgot the Bloodelfs at "Race choice"
watching this after a year in tbc and quit for other games (but came back). The issues of holy are there in classic too, you hard cast everything, your selection of kit in raids is limited (compared to pvp), and your overall output is really small (holy pally healing in classic is really boosted by 1k healing power gear). Another thing that holy pvp healing had to fight with is the fact if you took +healing trinkets instead of defensive ones, you had a bad time healing in pvp. Scrolls trinket from BWL, resist trinket from nax and pvp trinket/the shield trinket from aq40 were the best pvp trinkets you could use as a holy paladin, and in TBC all that goes away for some reason.
Pally pvp's peak is in classic. Reckoning was the core talent behind the meta pvp specs and arguably the most class identity the class ever received second being redoubt. So watching TBC turn reckoning into a weak extra swing per swing talent instead of the burst juggernaut its supposed to be, makes you wonder how much Tom Chilton had the class nerfed to make sure his warrior shined.
That said, classic meta turned to retribution tree for premade pvp. Repentance opened up alot more tactical moves that made holy shock look like a Nerf gun. Stunning a shamen or mage and then healing for 6s before using bubble to avoid counter-spell/interrupts was OP as shit, and watching you being able to cc a druid right before they swap to travel form in mid is super satisfying. On top of that, vindication gave you 15% debuff to those same druid carriers so you helped warriors chunk down really tanky FC's. Though in TBC they really nerf all cc's by forcing DRs and alot of core pvp talents are at or before holy shock's row. So you can't really go that keep into ret anymore without losing core pvp talents in prot.
I think a more resist oriented holy paladin is really needed for pvp. EJ's forum back in the day noted that the original imp. concentration aura talent before the nerf was really strong against mage's arcane spells, as long as you added arcane resist to help back up the talents. This was because binary spells in tbc calculate your chance to resist by multiplying chance to hit with resist% gained from resistances. That means a mage that gets 99% spell hit, still has to worry about someone grabbing resists. That 99% is actually around 70-80 depending if your have mark of wild or resist gear on and TBC really gives you decent gear for arcane resists (plate gear with 3x gems and decent stam). So you can get 140 arcane/shadow resist, imp con aura reducing the duration of interrupts, and still hit 1500-1600 healing power in phase 3 (can go higher if you get eventually get arena gear, but I took the easy gearing way). seventyupgrades.com/set/tRnSn5NifsHiuZwePFCqv4
So holy pala sux in pvp and pve in tbc ?
Still very essential as a 1 of in PvE but nothing significant is added. In PvP its 5s and BGs or you'll feel genuinely inferior to other healers in 2s and 3s.
nice
I think the draenei gift of the naaru will be good for juking heals in arena, i believe it doesn't spell lock you out of holy if it's interrupted, I could be wrong though.
Holy Paladin is exceptionally bad in arenas. That being said, Dwarf is far and away the best race for arenas in TBC.
Yeah I think even if Gift doesnt lock you on holy, it's still just incredible to be able to get 10% physical reduction and remove all wound poison stacks at once given the plethora of rogues.
GotN is a holy spell, if you get interrupted using it it'll lock you out of all holy spells. It's only good for shamans because they don't use holy spells hence they won't get locked out if interrupted.
Forgot free heal racial
In short, do notrr level a holy paladin unless you want to do 5+ man pvp only.
wot
Thought holy paladins were best tank healers.
they are, that’s what they did in vanilla too
Holy Paladin = Main tank Raid healer
lvl from 60 to 70 as tank in tbc classic is nightmare if u wana go decent fast. For spellcleave pt tank no needed at all and ppls prefare to pick 1 more mage instead of a tank what mage can do as well. At lvl 70 change ur talents for prot / ret if u want. :)
in t6 you dont even have flash of light in your action bars
From what I can see, the Holy Lighters still use Flash when getting towards OOM even in the late game but I take your point that it seems holy light seems optimal in the late game.
The gameplay mechanic of the holy pally is you have to use your mana as efficiently as possible, you dont get to be the overheal king like a druid, you have to make sure that your mana pool lasts the whole fight.
For this reason and because you are tank healer holy pallys need to know the most about fights in comparison to the other healers. Our “oh shit” buttons are literally oh shit buttons that have 40 minute cds and consumes all our mana, we cant fuck about when using it.
L A T E
I really wanted to play paladin in TBC, but i only like playing prot and ret and the fact that those specs has very little demand in TBC raids makes me wonder that if i play a paladin i would may end healing with this very boring spec. I not going to expend hours playing a wack a mole game just to get my raids done.
most raids will hardly bring one holy in the first place since they want to stack resto shamans, most protP tend to already have a slot in most guilds atm, I think ret is the subspec most likely to be stacked 2 of in order to increase the number of available blessings.
The guide is weak.
Jesus, dude hates holy haha