I don’t know the game you’re using here, but the breakdowns and visuals are insanely helpful. I’m using tips from part 1 and 2 for War Thunder dog fighting. I have found myself in vertical yo-yo’s, downward spirals and scissors more than once, but I really like the offensive yo-yo’s and the displacement lag roll. This is a high quality tutorial with an amazing explanation and breakdown. Thank you for taking the time to make this.
For the displacement lag roll, I think spinning 360 may be just for being able to keep a visual on the target, since in the diagram, the attacker has a big lead on his shot, and and if the attacker were to just overshoot before the turn without spinning, there would be a moment of not having a visual on the target. by rolling, as you overshoot the turn, you can still keep an eye on the target's movements just in case the target decides to do something other than just keep turning. that's just what I think anyway, it might not be the actual reason or the whole reason...
The trick to every dogfight to imagine scenarios of getting behind the opponent at any moment in time. And using rolls consistently will allow you to open up opportunities of attack.
one of the biggest issues i've found trying to explain these manouvers to people is that youf fighting in a 3d environment. most people think that if you draw a straight line on a globe between two points that that is the quickest way of getting form the first point to the second. In actual fact the quickest way of getting from one point to another on a globe/sphere is a curved course! The low Yo-Yo demostrates this perfectly. the plane dipping down then back updoes gain speed but is also using a quicker/shorter route around the sphere than the plane just going round on the flat horizontal turn! If you were to do this manouver but go up you would also get closer and be able to pull lead on the defending aircraft although having to add some power to compensate for the upward movement. I hate watching 2 fighters chase each other in constant circles when an easy advantage can be gained by using the low Yo-Yo going down or up. Growling Sidewinders Vids have me tearing my hair out with his Rate fights! Yes if you know your aircraft best turn rate and speed a rate fight can win the day if your opponent doesn't, but if he does using the vertical up or down to create a curved course around the sphere is an easier and better tactic at times, especially if your fighting against the same aircraft or one with similiar turning characteristics.
Hey, When you show the maneuver in the cockpit Can you show how to perform it rather than how it looks like from the second person's perspective? For example, in the first maneuver you showed how it looks like from the defender's perspective even though it's a maneuver performed by the aggressor. Thx!
I do appreciate both these videos but it would have been better to record it from the aircraft preforming the maneuvers from the applicable perspective. I'm sure there is some use for knowing what an AG maneuver looks like from a DE cockpit, but as beginners I'm fairly confident a lot of people learning the basics are more interested in what a AG maneuver looks like from a AG cockpit and vise-verse for DEs.
If you can find a copy take a look at chapter 6 of the EF2000 strategy guide ISBN 0-9529529-0-4 . Whilst this book is , as its title suggests a guide to DID's EF2000 (still play it an love it) the book is stuffed full of theory, and is especially good on energy management (Chapter 4 PERFORMANCE) and air to air strategy which is equally applicable to DCS etc.
He actually did the displacement lag roll properly, but you guys weren't in the correct orientation to use it. Like you implied, you want a lot of overspeed, but you also need to be well inside, as the diagram shows, not just pulling a bit of lead.
Do you have any videos that cover off what the meaning of lag/lead is and why you want to be in that position. Also looking to understand what AOA, merge, overshoot and alpha what it all means relative to this.
Just wondering as I saw it a lot in Top Gun :) F-14 would many times do very large barrel rolls to bleed of speed, yet also leave no real chance for a shot. If the aggressor failed to also follow doing a large barrel roll they would over shoot. Is this a thing? As I have never seen it done in DCS or even a very large barrel roll for that matter.
The defensive spiral does not work in war thunder if you are a F4 with a mig 21 behind you, any tips?, Because the way the mig 21 flys in war thunder looks like a 6 year old playing with a pencil with wings. The Mig 21 is just to much more maneuverable in warthunder.
Awful explanations, almost everything is wrong in this series. I am a very eager student of BFM Please revisit this series with a guest experienced instructor pilot.
I don’t know the game you’re using here, but the breakdowns and visuals are insanely helpful. I’m using tips from part 1 and 2 for War Thunder dog fighting.
I have found myself in vertical yo-yo’s, downward spirals and scissors more than once, but I really like the offensive yo-yo’s and the displacement lag roll.
This is a high quality tutorial with an amazing explanation and breakdown. Thank you for taking the time to make this.
For the displacement lag roll, I think spinning 360 may be just for being able to keep a visual on the target, since in the diagram, the attacker has a big lead on his shot, and and if the attacker were to just overshoot before the turn without spinning, there would be a moment of not having a visual on the target. by rolling, as you overshoot the turn, you can still keep an eye on the target's movements just in case the target decides to do something other than just keep turning. that's just what I think anyway, it might not be the actual reason or the whole reason...
Most of the illustrations come from Shaw's Fighter Combat Tactics and Maneuvering. Probably the bible for fighter and sim fighter pilots.
The trick to every dogfight to imagine scenarios of getting behind the opponent at any moment in time. And using rolls consistently will allow you to open up opportunities of attack.
thanks for these videos...had my first dogfight guns kill against AI, and did a cobra in the SU27 too, tons of fun!
one of the biggest issues i've found trying to explain these manouvers to people is that youf fighting in a 3d environment. most people think that if you draw a straight line on a globe between two points that that is the quickest way of getting form the first point to the second. In actual fact the quickest way of getting from one point to another on a globe/sphere is a curved course! The low Yo-Yo demostrates this perfectly. the plane dipping down then back updoes gain speed but is also using a quicker/shorter route around the sphere than the plane just going round on the flat horizontal turn! If you were to do this manouver but go up you would also get closer and be able to pull lead on the defending aircraft although having to add some power to compensate for the upward movement.
I hate watching 2 fighters chase each other in constant circles when an easy advantage can be gained by using the low Yo-Yo going down or up. Growling Sidewinders Vids have me tearing my hair out with his Rate fights! Yes if you know your aircraft best turn rate and speed a rate fight can win the day if your opponent doesn't, but if he does using the vertical up or down to create a curved course around the sphere is an easier and better tactic at times, especially if your fighting against the same aircraft or one with similiar turning characteristics.
I listen to this while I work out.
That was very useful for a noob as me... Great video !
Exactly what I was looking for lads. Ta very much!
Great stuff. Looking forward to trying this out.
Hey,
When you show the maneuver in the cockpit Can you show how to perform it rather than how it looks like from the second person's perspective? For example, in the first maneuver you showed how it looks like from the defender's perspective even though it's a maneuver performed by the aggressor.
Thx!
+1. But at least we have the after flight tac view. That's even better.
I do appreciate both these videos but it would have been better to record it from the aircraft preforming the maneuvers from the applicable perspective. I'm sure there is some use for knowing what an AG maneuver looks like from a DE cockpit, but as beginners I'm fairly confident a lot of people learning the basics are more interested in what a AG maneuver looks like from a AG cockpit and vise-verse for DEs.
Looks like fun things to learn. Thanks!
Displacement lag roll puts him perfect for tge targeting that goes in the lift vector zone
Thanks for doing these!
Beautiful Beautiful Physics!!!! I thank you for all these videos im learning so much!!
The low offensive Yo Yo was the one the stunned me for some reason
If you can find a copy take a look at chapter 6 of the EF2000 strategy guide ISBN 0-9529529-0-4 . Whilst this book is , as its title suggests a guide to DID's EF2000 (still play it an love it) the book is stuffed full of theory, and is especially good on energy management (Chapter 4 PERFORMANCE) and air to air strategy which is equally applicable to DCS etc.
I LOVED EF2000
If your being chased by a aircraft that can pull higher alpha than you don't do the spiral because it will just get guns on you..
He actually did the displacement lag roll properly, but you guys weren't in the correct orientation to use it. Like you implied, you want a lot of overspeed, but you also need to be well inside, as the diagram shows, not just pulling a bit of lead.
I think the diagrams you're using might come originally from Shaw's book "Fighter Combat". They look pretty similar.
Same, i have the hardcopy and the pdf.
Do you have any videos that cover off what the meaning of lag/lead is and why you want to be in that position. Also looking to understand what AOA, merge, overshoot and alpha what it all means relative to this.
what about basic split S's and immelmans?
How do you bank the plane? Turn it sideways and what looks like it's flying sideways through the air.? Anyone please explain.
Just wondering as I saw it a lot in Top Gun :) F-14 would many times do very large barrel rolls to bleed of speed, yet also leave no real chance for a shot. If the aggressor failed to also follow doing a large barrel roll they would over shoot. Is this a thing? As I have never seen it done in DCS or even a very large barrel roll for that matter.
I have trouble entering dogfiggts and maintaining energy, also aiming. Are there any tricks for this stuff?
The defensive spiral does not work in war thunder if you are a F4 with a mig 21 behind you, any tips?, Because the way the mig 21 flys in war thunder looks like a 6 year old playing with a pencil with wings. The Mig 21 is just to much more maneuverable in warthunder.
let me just open LockOn to train a bit
I can't find the part 3. can you post the lionk plz. Thanks in advance.
Never got round to doing it yet sorry.
super flanker has no match
Where is part 3?
Oh... will have to get that done
@@grimreapers lol anyway thanks. I tried your tricks in just dogfight server.... And damn i was on top of score list.
Anyone interested in ACM should read John "40 second" Boyd and check out Bruce Gordon channel.
wilco Sir
@@grimreapers
Check out Gordon's vid on "Rudder Reversal" where he explains Boyd's winning move.
@@fazole does it work in DCS?
@@rogersmith573
No idea. That is an expensive addiction I don't need!
Awful explanations, almost everything is wrong in this series. I am a very eager student of BFM Please revisit this series with a guest experienced instructor pilot.
Would love to find an expert and re-do this for 2021.