Which Rain World Area is the BEST? | Region Tier List

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  • Опубликовано: 27 авг 2024
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Комментарии • 728

  • @lipucka
    @lipucka 2 года назад +774

    Honestly, I absolutely agree Industrial Complex and Chimney Canopy being S tier, though I also would have put Garbage Wastes in A tier, because these three are the main essence of Rain World for me. There's just something so interesting about them and how they portrayed, it really makes you feel like a rat in Manhattan metro

    • @Zegger
      @Zegger Год назад +36

      When I played the game, I went through all regions except garbage wastes and drainage system, the last to which I only got in and out as soon as I realized I was going the wrong way. Replaying the game and doing those regions for the pearls got me to realize Drainage system is an annoyance that will kill you way too many times, seemingly at random because of water physics (instead of scavs, but those can be worked around and made friends with), and people getting stuck on it right from outskirts, as a gargantuan noob trap.
      And Garbage Wastes on the other hand was so fun I wanted to explore every bit of it, AND also became friends and made me fall in love with scavs. What was supposed to be a quick trip for a pearl became an almost 10 hour gameplay session of just enjoying the world

    • @limitbreak2966
      @limitbreak2966 Год назад +7

      I love industrial complex so much, when I first got the game it was on switch and I loved the scavengers so much, we would hang out and stuff and i made it a goal to store up massive stockpiles of food and bring them massive amounts of pearls from other regions, I put tons of food on each den until it was full just for fun hehe

    • @YourLocalEldritchHorror
      @YourLocalEldritchHorror Год назад +6

      I hate Chimney canopy with a passion specifically for the difficulty
      And I know that that's how it's supposed to be but it just ruins the fun to never make any progress

    • @eldritchcupcakes3195
      @eldritchcupcakes3195 Год назад +3

      My favorite region so far is shoreline, and I have a burning hatred for memory crypts. I haven’t even gotten into five pebbles yet

    • @GlyphidGuard
      @GlyphidGuard Год назад

      Chimney canopy is just simulator of great lizard bombing and camping. Industrial complex is just little harder outskirts for me

  • @kaurr8725
    @kaurr8725 2 года назад +397

    Unfortunate Development deserves to be in F tier but General Systems Bus deserves to be in S tier simply for the presentation and music

    • @ecogreen123
      @ecogreen123 Год назад +33

      General systems bus diserves to be in A tier at the least

    • @Romanticoutlaw
      @Romanticoutlaw Год назад +43

      also I get to knock the little red blocks around and it activates mönke brain

    • @kgblagden
      @kgblagden Год назад +5

      It was amazing the first time getting there.

    • @e_is_for_existential_crisis
      @e_is_for_existential_crisis Год назад +1

      Yes

    • @MaxTheVoidling
      @MaxTheVoidling Год назад +6

      I got through unfortunate development without knowing I could go though the wall

  • @thaumoking9947
    @thaumoking9947 2 года назад +604

    I really like Five Pebbles
    Is it painful? yes
    Do I hate many parts of it? totally
    But imo its worth it for, as you said, being in the working guts of an iterator
    It really puts into perspective how low Moon has fallen and how advanced the ancients were
    While the 0 gravity is annoying most of the time it helps make such an unique area feel almost alien
    And I think its a shame its the only area with rope-like objects
    I totally get why you put it in F tier though
    Specially if you try to go through UD (though I have found having a grapple worm to help traversing the area once the gravity comes back)

    • @wondrousratofbeigecastle354
      @wondrousratofbeigecastle354 2 года назад +34

      aesthetically its awesome, but mechanically annoying :(

    • @Youmu_Konpaku_
      @Youmu_Konpaku_ 2 года назад +6

      I think to be able to traverse From wall to UD. You need a grapple worm from Chimney. There's a room there with grappleworms

    • @dannadx3840
      @dannadx3840 2 года назад +19

      If you don't take unfortunate development into consideration, 5p takes a role of a region of climax, which solely exists for the plot and immersion, same as LtM and sea. There are no major threats in any of these areas, and this allows player to focus on world, rather than survival.

    • @georgiykireev9678
      @georgiykireev9678 2 года назад +4

      ​@@dannadx3840 Some parts of Shoreline are definitely a mild challenge that tests your ability to swim correctly in case you skipped Drainage and didn't learn the lessons there

    • @dannadx3840
      @dannadx3840 2 года назад +4

      @@georgiykireev9678 Alternative path through shaded drops you right into the middle of the region, quite literally 4-5 screens away from LttM. Just grab a jetfish and you're there.

  • @ikcikor3670
    @ikcikor3670 2 года назад +622

    The surprisingly vertically expansive room with the yellow liz ball on the Wall is a place where during rain it's still raining however the rain will not kill you, just push you downwards constantly, making parkouring upwards to escape the rain very difficult. I managed to do it one time and it took me around half an hour to go up a single room or two there.
    *AND THEN THAT VERY RUDE POLE PLANT YOU POINTED OUT CONSUMED ME AND I LOST THE PROGRESS*

    • @johanfriberg4705
      @johanfriberg4705 2 года назад +34

      I did the exact same thing and that ducking plant killed me. WHY VIDEOCULT I DIDN'T EVEN KNOW YOU COULD THROW DOWN SO IT TOOK ME WAY TOO LONG TO GET TO PEBBLES.

    • @seerserric
      @seerserric 2 года назад +6

      OMG I DID THE EXACT SAME THING

    • @Youmu_Konpaku_
      @Youmu_Konpaku_ 2 года назад +7

      Hey uhh, some info... That room with the orange lizards is not lethal but you might aswell restart... Slightly above the screen of the liz ball is a horizontal pole that needs you to jump up. With the rain weighing you down you almost always fall to the screen below back to the liz balls
      But once you make it out of there, rain just becomes obselete

    • @seerserric
      @seerserric 2 года назад +7

      @@Youmu_Konpaku_ It's possible to make it past that pole by trying many times and sticking a spear into the wall on the right to make the jump shorter

    • @Youmu_Konpaku_
      @Youmu_Konpaku_ Год назад

      @@seerserric it is but believe me I've tried for 20 minutes.....

  • @ralpholi
    @ralpholi Год назад +128

    I feel like The Wall plays out best in reverse, leaving 5P. Climbing the karma ladder, returning to familiar gravity, and descending back into the cloud cover gives this tangible feeling of touching the sky. Always the highlight of my playthrough.

    • @RTube_YT
      @RTube_YT Год назад +20

      That's how I first experienced it.

    • @aetergator7020
      @aetergator7020 Год назад +30

      I think that just goes to show how good the wall is: you can have two very different experiences of it and it still is considered S tier

    • @alberteinstein1620
      @alberteinstein1620 Год назад +10

      My first playthrough ever as the survivor, i somehow found my way to the wall from chimney canopy and oh boy It was hell. But that feeling at the end, when I got the last shelter and making my way to the top...
      Not many games give you a feeling of dread when at high altitude, and I can say without doubt I was positively and figuratively shitting myself

    • @aetergator7020
      @aetergator7020 Год назад +1

      @@alberteinstein1620 you can remove figuratively... i was too

    • @mothman2761
      @mothman2761 Год назад +10

      I went through the wall in reverse too. Moon led me to shaded citadel, which led me to memory crypts, then the exterior then five pebbles. Throughout the journey I knew I was climbing, but never saw the sky because of the background of the exterior. After 5p I finally got to see how far I actually climbed, and travelling through all these areas only to finally see the sky again, and what lies past it was amazing. Going backwards through the wall gave me a surreal feeling of submerging myself back into the clouds and the world after screwing around in 5p, the most alien place I've ever been, and I prefer it that way

  • @mrbartinio
    @mrbartinio 2 года назад +283

    The Wall deserves a separate S+ tier. Also you can accually do the last jump with a single spear by roll jumping.

    • @ecogreen123
      @ecogreen123 Год назад +18

      i had to use 3 spears to get up there lol

    • @SpoopyChicken
      @SpoopyChicken Год назад +9

      Yeah but that method takes me way to many attempts and actually made me reset a run once so I just do the backflip floorspear instead.

    • @OlySamRock
      @OlySamRock Год назад +2

      I first went up there on artificer and didn't even think about it but when I went all the way up there on spearmaster I realized the problem... fortunately someone told me about the backflip floorspear method which I absolutely wouldn't have known about otherwise

    • @Foxett25
      @Foxett25 Год назад

      I DIDNT MANAGE TO DO THAT HELL.

    • @trianime
      @trianime Год назад +3

      It took me minutes and i escaped the rain at the last seconds. I backflipped and roll, backflippe and roll, many times and finally i stick the spear but didn't hold on, rain began to fall. I rolled again an seconds before the rain gets heavy i succeed. It's the best moments i have playing this game, the drama, the suspense the payoff

  • @RileyIsntDead
    @RileyIsntDead 2 года назад +88

    Alright I'll admit Five Pebbles is *super* jank, but the sheer initial glee of flailing around in no gravity after fighting your way up the leg and through the underhand is a moment I will always hold dear. That and the sheer terror of having to go through the daddy long legs sections make it a difficult challenge that makes victory taste even sweeter.

  • @AshnSilvercorp
    @AshnSilvercorp 2 года назад +175

    I was upset about industrial not being #1, and then I heard The Wall, forgetting all about it.
    And I was just like, "You're right!..."
    (however i still like Industrial Complex more because of Bio Engineering. You cannot stop the industrial bop.)

    • @ecogreen123
      @ecogreen123 Год назад +1

      agreed

    • @eldritchcupcakes3195
      @eldritchcupcakes3195 Год назад

      I like underhang much better. I’ll always go there because I can’t do the pebble spear throw

    • @seventy_eight
      @seventy_eight Год назад

      how do you hear the soundtrack?

    • @AshnSilvercorp
      @AshnSilvercorp Год назад

      @@seventy_eight the ost trigger for Bioengineering is in the room to the immediate right of the Industrial Complex left entrance. Since Downpour its trigger is a bit hard to hit. It seems to only activate when you come from the right after passing other rooms. It won't trigger after entering from the left.

    • @seventy_eight
      @seventy_eight Год назад

      @@AshnSilvercorp oh
      probably why i’ve never heard it before

  • @ikcikor3670
    @ikcikor3670 2 года назад +131

    This comment is another one that will attempt to defend Five Pebbles and it'll be a long read so I completely understand people who won't read it, but for those who do, I send my deep thanks.
    I have a strong feeling that on your first playthrough you got to Five Pebbles through The Wall instead of Five Pebbles anti-gravity playground. This probably made Five Pebbles feel like an unfun zone that looks kinda pretty from that point onward. But as someone who reached Five Pebbles' through the anti-gravity first I feel bad about the fact that this was your first experience. The Wall is indeed an amazing region and very rewarding to climb up, however for me Five Pebbles is just something else. Five Pebbles isn't its own region, it's the crown of an ancient megastructure and the ending of a long journey that starts at the beginning of the Memory Crypts. (typical video essay backstory time warning) Rain World for a new player is a maze of dangerous but pretty rooms where you explore and survive the post-apocalyptic ancient ruins with no real goal other than some yellow guy pointing in one direction, leading you to god knows where moisty place. There you meet Moon and for a lot of people it's a frustrating experience where they end up in a room that feels like an "end" of a part of the journey but they can do jack shit. I'm not sure why but I didn't really feel that way almost at all. I felt like I should trust this game and it won't lead me astray, I didn't eat the neurons because the game (more specifically LttM herself) was quite clear I shouldn't touch them. Then, trusting the game and seeing that there is nothing more for me to do I left her room and saw Iggy show more images. Images of her neurons and then some other neurons. It was clear to me that she wants help and I wanted to help her so I embarked on a journey that this time around has a goal I know about ahead of time, or so I thought. Going through Shaded was a bit frustrating but that just made leaving it that much rewarding. Then we reach the point where the actual journey really begins. Memory Crypts are a more linear than others level and going through them I felt that this is extremely different than the rest of the game so far, and it is even if you just glance at it but the way it contrasts with the substance of the rest of the game so far was hitting me more than everything else about this moment in the game. It's as if every part of level design, climate, everything about the game from that point onwards was suddenly telling me "You are really heading somewhere", not just some hologram creature pointing an arrow at a pipe. Climbing the Leg and the Underhang reinforced that feeling, the green pulses in the distance making me go crazy from the curiosity. Will I see what causes all those green sparks? What is this place? Why is the Leg so tall? That last question was something I partially forgot about throughout the struggle of making it through the Underhang because my dumbass brain doesn't know how to read plainly obvious graffiti and I went past that one shelter 5 times and dying before realizing it's there. Not long after that I have found the gate and after some karma farming I made it to the Five Pebbles. The spears rotating in the tunnels of the first room of the region after the shelter made me think this could be a bug or something and then suddenly after entering the next room I just kept going in the same direction after leaving the pipe. No gravity. This long journey that for me started all the way back in Memory Crypts led me to a place that was unlike everything I thought I knew about this game. And my journey wasn't over yet. As I struggled through Unfortunate Developments, some of the thoughts I had was how fascinating this game's world is (some of the thoughts only, the rest were screams of agony) but just like before I choose to appreciate the good parts and treasure the satisfaction I got from overcoming that challenge. On my way there I was lost in this alien labyrinth of weird sounds and sights, accidentally going through Recursive Transform Arrays before finding my way back to Memory Conflux and then reaching General Systems Bus. And my God was the journey worth it. Taking another small detour in my story, before playing the game my friend who didn't expect I'd play the game has long ago spoiled to me that the rains are caused by big computers in this world but that was about the only thing I remembered about this game when playing it. I had no idea LttM was one of them and I thought she was more or less stuck in the room of hers for one reason or another or something like that. When entering Five Pebbles and seeing the first neuron I also kinda thought that this place is maybe somewhere where those neurons were made, out of other things? As it turned out I wasn't correct. Traversing through the maze of Five Pebbles I saw many similarities between it and the ruins around LttM, which led me to believe the ruins around her used to be the same sort of facility as this one but the final piece I didn't expect was still ahead of me. Entering General Systems Bus I was met with loud random noise and some visually beautiful sights as I flew upwards the tunnel. Then as I entered the main room, the game's main musical theme emerged out of the chaos of the noises as my eyes were met with more of the extremely pretty visuals. My mind was blown in so many ways at the same time, my thoughts focused out of other things on how I had never expected something remotely similar to this, even after playing this game for many hours. As I later learned from some reviews, the levels in this game were designed by a music composer and I can really see how all of my thoughts, experiences and senses were led on a journey and my emotions manipulated like strings of an instrument. One of the reviews pointed out how GSB tells you by just the fact that it's very easy to traverse because it's meant to be experienced, not played, and going through that place for the first time I did subconsciously understand it. Then I entered the Five Pebbles' chamber. The final piece of the mystery was here and all of it clicked together. This chamber looks just like the one LttM sat in, I thought, her and Five Pebbles are both giant supercomputers, one of them ruined and one of them still working, in this post-apocalyptic world there is a place where the ancient technology is still intact, which is a really rare in all post-apocalypse games, which usually focus on the fact that the civilization is now gone and often narrow it down to not much more than level design with old ruins and machines and some hidden lore that I'll watch a 40 minutes RUclips video essay about after finishing the game. The lore that isn't really the main focus, its not here for you to experience it, but only to add extra flavor to your experience. Not in this case. Rain World throws you into a post-apocalyptic world where the pre-"apocalypse" is almost just as integral to the entirety of the game as the current state of its world. And if all of that wasn't enough, after some fruitless attempts at communication with me, I'm suddenly getting picked up off the floor, he does something to me and then I see it. The simplest freaking text box, something that half of all of the games I've ever played have. Industry standard that surprises no-one. And yet in this game, after many hours of exploring this hostile and indifferent environment the game suddenly speaks to me in plain text. The game managed to turn the simplest thing into something that made me question everything I knew about this game once more. If Five Pebbles region is, as a mentioned earlier, a crown upon the top of the journey that started in Memory Crypts, GSB is a priceless jewel in the middle of it's heart. After listening to what my new "friend" had to say I left through the perfect access shaft so as to avoid frolicking in his memory arrays (good moment to point out that flying into the red meshes in the Memory Conflux and them making this loud noise is extremely immersive, it startles you just as it would startle an actual Slugcat, same with throwing a cherry bomb plant for the first time, so many things about this game make it so good at making you feel like an actual Slugcat, to the point where watching someone play this game without commentary, especially a new player, makes it feel like you're watching an actual animal trying to survive) I left his chamber. Walking past the abandoned ancient city was yet another beautiful sight to behold and the meeting with Echo was also quite curious but this was nothing compared to the game later suddenly reminding you that for the past several hours almost all you've been doing was climbing upwards. Five Pebbles is the crown of the journey, GSB and his chamber are the priceless gem in the middle, the city of ancients of top is the majestic tip of the crown and The Wall is world's most beautiful ornament.

    • @LemonFilmsForever
      @LemonFilmsForever 2 года назад +18

      Heavily agree with you here, it's a shame seeing it so low here because the entire journey from Shoreline - LTTM - FP - The Wall was my favourite section in the game both gameplaywise and aesthetically, just amazing overall.

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 года назад +26

      I'd recommend making paragraphs here, it makes it easier to read and harder to get lost in the text.

    • @gatorinator2387
      @gatorinator2387 Год назад +5

      Copium

    • @ky0bu
      @ky0bu Год назад +2

      Big agree

    • @Foxett25
      @Foxett25 Год назад +5

      I aint reading all that, someone sum it up

  • @aunder
    @aunder 2 года назад +123

    The wall has never not been my favorite. It is just the right amount of everything, tension, relief, visuals, music, and it leaves you with a sense of wonder(imo). When I got to the wall that’s when I started becoming more invested in the lore of the game. The question that was on my mind when I first went through it was “Who or what made all of this?”

  • @Fierce0Deity0Link
    @Fierce0Deity0Link Год назад +93

    Am I the only one who actually figured out how to actually move in zero G? You can basically paddle by swinging Slugcat around to push the air with his tail, allowing you to reorient, accelerate, or brake without having to touch any wall/pole

    • @Romanticoutlaw
      @Romanticoutlaw Год назад +17

      the trouble is that has almost no utility in Unfortunate Development, which is where the map design will lead most new players first. I'm only ever going through the goddamn bug zapper zone from here out since you can just cruise leisurely through the rooms

    • @Chfrchko-144
      @Chfrchko-144 Год назад +5

      And you can simply frow objects

    • @calebcampbell6791
      @calebcampbell6791 Год назад +5

      You can also fly forward quickly by throwing things...

    • @seanfussa3076
      @seanfussa3076 Год назад +9

      Yea it's strange to me how nobody knows this. Does everyone just set their controller on the desk the second they start flying through zero g?

    • @partofyoutube1297
      @partofyoutube1297 Год назад +1

      ​​@@seanfussa3076 yes i do

  • @SolaceOpossum
    @SolaceOpossum 2 года назад +86

    I've played a lot of Drought so I probably have a higher opinion of 5P than most lol.
    The "jump" ability of the Wanderer makes the zero g areas a lot more fun to navigate.
    Though it led to a few amusing moments where I accidentally yeeted myself into the bug zappers.

    • @polytanksan5761
      @polytanksan5761 2 года назад +9

      The artificer coming in downpour kinda has something like the wanderers jump (the explosive boost) so I wonder if it's going to be as fun playing around in five pebbles as artificer as it is as wanderer

  • @aureuix4674
    @aureuix4674 2 года назад +94

    I love sky islands. As someone who loves both gameplay and aesthetics, the vibes in SI are immaculate. The squidcada required jumps can also mostly be skipped using mushrooms and boosted jumps, overall great region imo

    • @wisdomaxolotl2766
      @wisdomaxolotl2766 Год назад +7

      I agree, SI just has a flavour to it. It is oneof the best looking in the game, and Kayava is one of the best tracks. It's concentrated vibe.

    • @emms
      @emms Год назад +1

      Right?? It's my favorite. The pretty colors and the little dandelions flying around just make it so fun to explore. It's difficult there, but in a fun way. There's cyan lizards, scavengers, those winged centipedes, a lot of variation. Compare that to Chimney Canopy....it's so dull and grey, and every five seconds there's an army of vultures coming after me. I barely even got past the first room coming from the Wall and I was already sick of it lol.

    • @gaminggeckos4388
      @gaminggeckos4388 Год назад +1

      My only problems with SI are that one jump that requires a Squidcada jump that leaps offscreen and the fact that if you die in Farm Arrays and are sent back to SI, and then have to grind karma to open the gate again (this was before I realized there was a shelter to the right of the pipe leading to the Rain Deer), and the end of SI is ABSOLUTELY HORRIBLE for grinding karma. I was stuck at minimum karma, having to hopelessly leap at bats from pole to pole, under constant threat of vultures showing up and being impossible to escape due to pole mobility. I ended up dying and eating so much that I had to go all the way back to the room above the yellow lizards to get the cob shroom!

  • @tastypeeper2881
    @tastypeeper2881 2 года назад +73

    TIL shaded citadel is a despised region by the community D: I personally love it, maybe as much as I love the wall which is my favourite region. Where the wall is bright and visually breathtaking, the citadel is dark and quiet in it's presentation. Maybe it's because I work in sound design but the citadel really makes your focus shift on the auditive aspect of the game (as the memory crypts also do extremely well in my opinion, with the very calm sounds/storm being crudely ripped apart by the metal snips of the bird jaws). The black and white color palette combined with the occasional colored bioluminescent creatures and flora really makes for rare yet striking visuals aswell.
    I do find that it is a bit sad that the player doesn't reliably acquire bioluminescence before this area though, as the light aura of the slugcat slowly revealing the background of the region as you dive deeper in the citadel really gave me the impression of being some sort of archeologist, decoding ancient scriptures with my torch.
    Great video ! I love hearing the thoughts behind the ranking !

    • @memeyartist5591
      @memeyartist5591 Год назад +10

      Same, I fucking ADORE shaded, I go through it every run :D it's so breathtakingly beautiful and is just...gorgeous. It's the first time you realize that lizards glow a little, the attention to detail is amazing. I just love it, period.

    • @showbizstudios655
      @showbizstudios655 Год назад +5

      I’m sorry but I really can’t stand Shaded 💀💀 probably a personal bias of mine but the frustration of getting lost without having a reliable way to see where you’re going and ending up getting trapped just made me genuinely hate the region. I think it’s a cool concept, I liked the sound design and the way shadows are cast in the background is absolutely gorgeous, but I personally can’t stand it.
      Except for the lantern mice, I absolutely adore the lantern mice.

    • @Misclipss
      @Misclipss Год назад

      arent you supposed to head to moon first which gives you bioluminescence?

    • @portablejea7014
      @portablejea7014 Год назад +3

      @@Misclipss only if you're a bad person.

    • @emms
      @emms Год назад +5

      I used to hate shaded until I played as gourmand and I was forced to start there. I crafted a little light and in my search for the memory crypts I ended up exploring every single room of it. It really is such a beautiful area, even though I'm incredibly scared of spiders I pushed through and ended up knowing my way around pretty well. The music there is just magical, really makes it feel like an ancient and holy place. The aesthetics of the region are just so well done I couldn't help but start admiring it. It's one of my favorite regions now.

  • @ZombieManF
    @ZombieManF 2 года назад +58

    This tier list is excellent and I think you defended each region's place very well without undermining anyone else's opinion (even if I am mourning the low placement of Sky Islands, which is *my* favorite region in the game). Good video as always Daszombes

  • @esoopthederp7672
    @esoopthederp7672 2 года назад +60

    Personally I adored shaded citadel, the black and white with rare rooms castin glorious sunlight makes it one of my favorite places in the game

    • @kabershshkabersh4272
      @kabershshkabersh4272 2 года назад +1

      There isn’t sunlight anywhere in shaded citadel lol

    • @rockoyhead
      @rockoyhead 2 года назад +3

      @@kabershshkabersh4272 there is

    • @kabershshkabersh4272
      @kabershshkabersh4272 2 года назад

      @@rockoyhead where

    • @esoopthederp7672
      @esoopthederp7672 2 года назад +1

      @@kabershshkabersh4272 man your missing out if you haven’t seen it. Look on a map or play through the area again

    • @kabershshkabersh4272
      @kabershshkabersh4272 2 года назад +1

      @@esoopthederp7672 just tell me which room. I’ve looked through every single one

  • @Albertable
    @Albertable 2 года назад +64

    Bro puts the most beautiful and nerve racking region in f tier on god on god (five pebbles)

    • @Daszombes
      @Daszombes  2 года назад +42

      aesthetics don't really matter when the area is agony to traverse

    • @Albertable
      @Albertable 2 года назад +25

      @@Daszombes understandable lmao unfortunate developement sucks

    • @otto7588
      @otto7588 2 года назад +4

      I accidentally skipped it on My first playthrough and playing through it now im grateful

    • @emiriye
      @emiriye 2 года назад +4

      @@Albertable Entirety of Five Pebbles outside of General System Bus is an unfortunate development for this game.

    • @sonwig5186
      @sonwig5186 2 года назад +1

      Unfortunate Development was cool though

  • @anonmusbrothers6577
    @anonmusbrothers6577 Год назад +4

    Quick side note: grappling worms also spawn in one room in chimney canopy, allowing access from the wall.

  • @zoe2020-is7sc
    @zoe2020-is7sc Год назад +10

    I personally really like Sky Islands, it's a perfect blend of beautiful visuals, amazing audio, hard movement and difficult creatures. There is only one jump in the entire region I can think of that requires a squid and you only need the squidcada going one way on that jump (from Chimney Canopy).

  • @perplexedon9834
    @perplexedon9834 2 года назад +41

    The Wall is definitely SSS. Immaculate vibes, great platforming and you get to see the sky. It was the first time I went to 5P.
    Also you can get up to the last room with a single spear with a well executed roll jump!

    • @ecogreen123
      @ecogreen123 Год назад

      i love that you can see the moon in one of the rooms and i had to use 3 to get up.

    • @Foxett25
      @Foxett25 Год назад

      I can't do the jump, someone help? I spent over two cycles just trying to yeet the Spear downwards but it didnt? Help?

    • @timoteorider1697
      @timoteorider1697 Год назад

      @@Foxett25 Doing the two spear method can be tricky but it shouldn't be *that* hard.
      Make sure that when you attempt to throw the spear downwards while doing the backflip you are only holding down and not left or right, as I believe the horizontal directions basically override the vertical one.
      I'll also leave more detailed instructions for doing a leftwards backflip with a downwards spear throw. If, for whatever reason, you want to do a rightwards backflip instead just flip left with right and viceversa:
      Start moving right, you need to reach max speed.
      Start moving left, *and then* jump quickly afterwards. This is important as jumping then moving left will not initialize a backflip.
      You should now be backflipping.
      Let go of all directional inputs, then start to hold down the down key while midair.
      Quickly press the throw button.
      You should now have successfully thrown the spear downwards!
      Do note that you can also throw spears upwards! But this is less used.
      You can also do the one spear trick, but it involves some difficult tech, so you'll likely be unable to do it if you're struggling with the two spear technique. It involves backflipping into a roll into a lunge into a spear throw with some pretty precise timings.
      There's a wiki page and a word document dedicated to movement tech in rain world, if you're curious and want to learn some more advanced moves.

    • @Foxett25
      @Foxett25 Год назад

      @@timoteorider1697 THANK YOU! you're a savior. I think the problem is me holding the left/right buttons while throwing. I know about the wiki and spent hours looking around at it, aswell as how to do most techniques. I can't play right away but i'l test it out! Hope you have an amazing day/night!

    • @Foxett25
      @Foxett25 Год назад

      @@timoteorider1697 hey, thanks to you, i met pebbles and moon, and im on my way to the death water!

  • @Confused-Rock
    @Confused-Rock Год назад +4

    This tier list really needs an update. Not because of downpour, but because it's absurd to say there are THREE areas worse than farm arrays.

  • @insignificantduck313
    @insignificantduck313 Год назад +10

    you forgot to mention how god-tier of a song Stargazer is and how much it adds to the incredible experience of seeing the sky for the first time

  • @fastsupercool
    @fastsupercool 2 года назад +5

    I feel like the wall has that mean spear gimmik at the end so new players that dont know the movement tech don't get past. Which will either forced them to climb back down and find another way to five pebbles (if they even know that exist yet) or if the player spends a bunch of time throwing shit on the wall til it works. Basically its a skill check.

    • @polytanksan5761
      @polytanksan5761 2 года назад +2

      I mean you aren't supposed to go up through the wall but I kinda agree

  • @sticksbender4057
    @sticksbender4057 Год назад +12

    I'm gonna be honest with you, The Leg traumatized me in such a way that it's hard to feel right seeing it so high. I just had such a horrible first experience with the Leg and despite how short it is I had more trouble getting past it than any other region in the game. It looks really cool though, I'll give you that. Also yes, it does use DLL better than the rest of the game. Maybe one day I will recover from my trauma.

  • @tatertot3248
    @tatertot3248 2 года назад +15

    Bro I’m so hungry rn and deadass these regions are looking a lot tastier than I remember.
    Anyways thanks for the content

    • @doodlebro.
      @doodlebro. 2 года назад

      the upper bit of this comment needs to be pinned

    • @Egglacker
      @Egglacker 2 года назад

      T- tastier?

    • @polytanksan5761
      @polytanksan5761 2 года назад +1

      You really out here craving rusting industrial ruins

    • @tatertot3248
      @tatertot3248 2 года назад

      @@polytanksan5761 adds a nice crunch

    • @polytanksan5761
      @polytanksan5761 2 года назад +1

      @@tatertot3248 and heavy metal poisoning

  • @Pheonix19581
    @Pheonix19581 2 года назад +4

    As someome who has gone through memory crypts hudreds of times running neuron flies to moon, getting soft locked cause one of the miros birds decided it just doesnt feel like moving past the pipe today doesnt put it just in f tier, it goes go the shadow realm

  • @wisdomaxolotl2766
    @wisdomaxolotl2766 2 года назад +12

    The jump between the wall and the underhand needs a grappleworm, which is why there are grappleworms in Chimney. They're in the bottom right-ish side, right of the towers. That's my favorite way to see underhang.

    • @fregi8779
      @fregi8779 2 года назад +1

      and then the echo decides to murder my grapple worm

    • @polytanksan5761
      @polytanksan5761 2 года назад

      @@fregi8779 wait echoes kill grapple worms

    • @fregi8779
      @fregi8779 2 года назад +4

      echos have a pacifying aura that will instakill almost every creature in the game. the only exceptions to this are scavengers and slugcats

    • @polytanksan5761
      @polytanksan5761 2 года назад

      @@fregi8779 I knew about the aura but I didn't know it was an instant death aura

  • @zombiecow3236
    @zombiecow3236 2 года назад +10

    I agree that filtration system really sucks in terms of it being a confusing, annoying, cramped maze, but I honestly love traversing it. If it was just a threatless maze I wouldn't care about it, but something about being hunted down by a swarm of blind lizards while trying not to lose a precious scavenger lightbulb makes it so tense and fun. I think along with Five Pebbles, filtration is one of the areas I've died the most times in a row in, and when me and my friend (using the jolly co-op mod) did our first playthrough, we had to backtrack through filtration because we didn't realize that we couldn't actually go through the depths yet. Despite the difficulty and the backtracking, the whole experience was weirdly fun and exciting, while Five Pebbles just got annoying after the first few tries.

    • @playtimeplay4518
      @playtimeplay4518 Год назад

      honestly, I got through filtration in like 1 or two tries. I found it fun and pretty easy

  • @test4O4
    @test4O4 2 года назад +24

    you can reject squidcada and use mushroom and spears for some jumps + you can kill or deter vultures with 1 spear easy + skill issue + ratio

    • @test4O4
      @test4O4 2 года назад +1

      also five pebbles also has no timer like the wall and yet you still classify it as cringe?

    • @otto7588
      @otto7588 2 года назад +9

      @@test4O4 The Timer doesnt matter If it's not fun and shit

    • @B.L.U.S
      @B.L.U.S 2 года назад +1

      I dont think you know but everone has opinions ok
      Like me who will always love industrial because of how I love taming lizards
      Green, pink, blue, white all on the region
      Orange 2 regions alway
      Black 1 region alway
      Salamanders(I know they are not lizards) 2 regions alway
      And subterranean as a whole including filtration as my close 2nd

    • @stinkymoe3635
      @stinkymoe3635 2 года назад +1

      @@B.L.U.S yeah and this is his opinion,ratio

    • @B.L.U.S
      @B.L.U.S 2 года назад

      @@stinkymoe3635 talking rude is not a good way to Express opinions that's why I'm bothered

  • @sparkfrog777
    @sparkfrog777 Год назад +10

    I think I have Stockholm's Syndrome when it comes to Filtration System, It was the third area I went to, and I was stuck there for a while because without light that area was hell to navigate as a new player. However over time I grew to really like having to slow crawl through the areas, praying you could avoid the mole lizards. I will say that the difference between having a light and not in that area is quite literally night and day, it's honestly stupid easy to get through with a light.

  • @Northflowo
    @Northflowo 2 года назад +18

    Great video! However I'm going to do a passionate defense of Flitration System because I like it
    I *loved* going through Filtration System the first time I stumbled into it, which was actually quite ealy in the game since I murdered Moon and then ran around aimlessly until I stumbled into Subterranean through Drainage System. I loved exploring the tunnels and avoiding the black lizards, it was scary and thrilling.
    And I still like this area even now! It's definitely very challenging to navigate through if you haven't gobbled up some neurons, but normally you'll have done that while at Five Pebbles. There's lots of ways you can go, so it's almost always possible to take a different path if lizards are blocking the way. This makes it feel very fair. My only issue with this area is how hard it is to find food if you need to hibernate there. Would have been B tier for me, I wish it was longer.
    Also I hate the leg. Climbing poles is slow, and if you make a mistake while fleeing from a creature, you fall back down and then you need to climb the sAME POLES AGAIN

    • @frogpastethedyke
      @frogpastethedyke Год назад +1

      I accidentally ended up in filtration system right from drainage system on my first playthrough, with no source of light or anything but I eventually made it to the guardians and had to reset my save

  • @jaepoindexter1068
    @jaepoindexter1068 Год назад +4

    I have always really liked the regions that don't really seem to be designed for you. To me it drives home that the world isn't for you, it just exists, you just exist in it.

  • @B.L.U.S
    @B.L.U.S 2 года назад +18

    About drainage
    I kinda got heavy lore and region sequence spoilers before playing I knew drainage was not da way and I was still searching that dint stop me...
    I was like oh hey let's see what this region holds I will just get to the next shelter
    The rain was close so I dashed away trying to find one the only creature I found was a green lizard
    When I walked up next cycle I got exploring became plant food then tried to leave
    Karma -100
    Ended up passaging away
    When I did 100% i got to it from filtration slept on that shelter right close to the gate then got back

  • @giganerd4098
    @giganerd4098 Год назад +2

    I absolutely love the wall. It was when I first realised the beauty of rain world, the path to it includes some of my favourite areas to and being above the rain clouds is so beautiful. It was when I realised how amazing this game was.

  • @Marsman3354
    @Marsman3354 2 года назад +5

    I honestly kinda hate the leg because as hunter, it is absolutely full of spitter spiders and cyan lizards. The vertical rooms give you and inherent disadvantage over the spiders and there are rooms where there are actually 6 spiders in them, no joke.

  • @nexivy
    @nexivy 2 года назад +13

    There are also grapple worms in Chimney Canopy, although getting them to the wall might be a bit hard.

    • @ecogreen123
      @ecogreen123 Год назад +2

      kinda like how i used a squidfly to get through farm arrays from sky islands

  • @rivulet5417
    @rivulet5417 2 года назад +9

    Hey Daz
    I think I learned a trick to make pebbles less miserable to travel
    Instead of spinning to gain momentum if you move back and forth like a fish you can gain more precise movement to not hit the wall
    Hope this helps

    • @ryb_idk
      @ryb_idk 2 года назад +1

      most sane rain world fan

    • @rivulet5417
      @rivulet5417 2 года назад +2

      @@ryb_idk rain world fans when they find out zoophilia is immoral and slugcat would crippling PTSD from it

  • @wiltedcordypetals
    @wiltedcordypetals Год назад +6

    gonna just put this here- you can do some of these jumps with a rock throw! it's primarily how I get around in this game- no grapple worms required lol

  • @aarepelaa1142
    @aarepelaa1142 2 года назад +5

    Good thing about literally every spot with no rain, every single creature goes to shelter even though there's no reason for it.

  • @opsiian
    @opsiian 2 года назад +5

    The only reason I like Sky Islands is because of it being a more vibrant and warm color pallet compared to the rest of the game being more shades of blue and or grey, and the soundtrack in the whole region is good. It has one of the most intimidating threat songs imo.

  • @zxidenbel7000
    @zxidenbel7000 2 года назад +2

    Here's my case for why Shaded deserves low A tier rather than low C tier.
    1. A light source is useful but not required. If you stay high and move quickly, you can completely avoid the worst blind rooms. Overseers give light anyway, and the area makes light a dynamic mechanic.
    2. Nearly every area in the game is full of the same various lizards and vultures to take you down. Shaded Citadel gives you a break from those enemies, and instead treats you to the completely unique spiders, coalescipedes and lantern mice.
    3. Shaded Citadel has an echo, and it's the closest echo to Shoreline, where Moon is.
    4. Shaded Citadel has lovely atmosphere with the unique architecture, great music, and dynamic lighting.
    5. Food is almost everywhere in Shaded Citadel, in Hunter or Survivor.
    6. Citadel connects to the Underhang path, Shoreline, and Industrial close to Canopy, so it is very convenient for travel.

    • @BrotherLongLegs8
      @BrotherLongLegs8 Год назад +1

      I agree but the overseer only shines light for the monk

  • @cn8229
    @cn8229 2 года назад +8

    I can respect this list. My personal favorite was Shoreline, because of how my first playthrough of Survivor went; plus, Moon's subarea is my favorite. I do think that a lot of the lower-tier areas are intentionally bad, and I think that some of the frustrating mechanics like raindeer or zero gravity add a certain character to the game, but I can see how those issues would chafe more when you replay the game so many times.

  • @ThreeFingerG
    @ThreeFingerG 2 года назад +3

    -S Tier
    Underhang - Shaded Citadel - Five Pebbles
    -A Tier
    Drainage System - The Depths - Shoreline - Chimney Canopy
    -B Tier
    The Leg - Industrial Complex - Farm Arrays
    -C Tier
    Sky Islands - Subterranean - Garbage Wastes
    -D Tier
    Outskirts - The Wall - Memory Crypts
    -F Tier
    Filtration System

    • @TheMantisLord50
      @TheMantisLord50 2 года назад +2

      Shaded citadel in a is the worst opinion I’ve ever heard

    • @ThreeFingerG
      @ThreeFingerG 2 года назад

      @@TheMantisLord50 Coalesipedes are cool and horrifying and any region that lets them shine is top tier.
      Also it's in S tier not A ;P

    • @TheMantisLord50
      @TheMantisLord50 2 года назад

      @@ThreeFingerG I get it. Coalescepedea are cool. But the darkness mechanic just does not work in this games favor.

    • @ThreeFingerG
      @ThreeFingerG 2 года назад

      @@TheMantisLord50 It does, I find. Being forced to need flash fruit and orange lanterns is fun.

  • @gdttdeggegdh5471
    @gdttdeggegdh5471 2 года назад +4

    2:44 Counterpoint - the top of the region has gravity and a depiction of ancients having relations. S tier.

  • @yokai2188
    @yokai2188 2 года назад +8

    Surprising how you didn’t mention why wall is the best region because it’s a beautiful sight to see lizards fall off it.

  • @exquisitetoaster1482
    @exquisitetoaster1482 2 года назад +8

    Great video, though I probably would have rated 5 Pebbles higher on the list, I loved the 0 gravity movement mechanics, and there is an easy way avoid Unfortunate Development entirely

  • @angsty_saint
    @angsty_saint 2 года назад +2

    Garbage wastes can be the best or the worst depending on two things
    1.your relationship with the scavengers
    2.your opinion on communism

  • @thegoon5987
    @thegoon5987 2 года назад +3

    My boy puggles finally getting some recognition for his work. I can confirm the stuff added to the server is incredible. Rocket jumping with explosive arrows is all I need.

  • @MrNexis3
    @MrNexis3 2 года назад +13

    I like 5P. I would put it in the S tier. I understand why some people hate the zero gravity mechanic and I agree that sometimes it just... doesn't work as you would want it to. However, after some time I got used to it and now I understand how to traverse that place to the point where zero gravity isn't a pain anymore. And that goes along with absolutely amazing [vibes]. So yeah, S tier for me.

    • @gonko638
      @gonko638 Год назад

      Agreed. Nothing can replicate my interest in entering from the underhang and into this entirely different world as well as my terror when I entered Unfortunate Development.

    • @Romanticoutlaw
      @Romanticoutlaw Год назад

      honestly the one thing that soured me on 5p was Unfortunate Development. The precise jumps combined with daddy longlegs rng puppy guarding the final room cost me the most deaths in my whole monk run. Hated it

  • @namelessnavnls8060
    @namelessnavnls8060 Год назад +2

    Industrial Complex is the region I know practically by heart. There is practically no area in this region that I don't know. If I need to farm Karma or just feel like relaxing for a little bit, I almost always gravitate toward it. It's painful to traverse at times, getting worse depending on which slugcat you're playing, but my typical home base isn't all that hard to exist in.
    Also.. Daszombes while describing Underhang: "You get an area with great platforming that you will never go through twice..."
    **Cackles with the memory of my innumerable insanity inducing adventures I've taken between Pebs and Moon to deliver the latter extra neurons just because I wanted to..**

  • @Vlad-cm1sy
    @Vlad-cm1sy 2 года назад +2

    Really loved the video and as much as i like Lisa music as the next guy i would wish for more variety in the videos and streams

  • @kalamies.
    @kalamies. 2 года назад +7

    This is a certified bad taste moment

    • @otto7588
      @otto7588 2 года назад

      Turpa kiinni

    • @B.L.U.S
      @B.L.U.S 2 года назад

      This is a certified dont know what opinions are guy
      I do disagree with Daz on most rankings(how dare you not place industrial in SSSSSSSSSSSSSS tier ?!) But it is hes opinions so respect

    • @kalamies.
      @kalamies. 2 года назад +1

      @@B.L.U.S My brother in christ this comment is a joke, I love Daz I just think this is a much funnier way to say 'I don't agree ' than just saying that.

    • @B.L.U.S
      @B.L.U.S 2 года назад

      @@kalamies. sorry is that I used to play Rede sky on minecraft
      Aka worst pirate minecraft server ever
      Try searching about it and you see
      Also mojang sued them so that's is not a good sign

  • @Brigtzen
    @Brigtzen 2 года назад +2

    _Whispers sweet nothings into your ear_
    *iterator logs*

  • @glompert7390
    @glompert7390 2 года назад +5

    I was kinda enjoying shoreline until I entered *leach space*

    • @B.L.U.S
      @B.L.U.S 2 года назад

      Leaches never gave me problems

    • @B.L.U.S
      @B.L.U.S 2 года назад

      The blue ones
      The reds they eat me raw

    • @stinkymoe3635
      @stinkymoe3635 2 года назад

      you are in open water , how can the leaches be a problem

    • @B.L.U.S
      @B.L.U.S 2 года назад

      @@stinkymoe3635 if 2 grab you you are ded simple and easy but yeah glompert keep jumping out of water to reduce the chances of getting yoinked

  • @Tori1234100
    @Tori1234100 Год назад

    I really enjoy hearing your opinions and also you have a lovely voice. I could listen to you narrate for a few hours before my ADHD kicks in and goes "Enough focus. Something else."

  • @tomok3733
    @tomok3733 2 года назад +4

    SKY ISLANDS S++ ONLY BECAUSEE OF KAYAVA

    • @otto7588
      @otto7588 2 года назад

      It's not that good

    • @aquapotato..
      @aquapotato.. 2 года назад +1

      @@otto7588 how could u

  • @mellontanamar7950
    @mellontanamar7950 2 года назад +3

    I honestly really love Sky Islands and Shoreline. Both Kayava and the Captain are among the best music tracks in the game for me and Shoreline was the first time I got to see Leviathans and finally got adapt enough at killing lizards. Sky Island meanwhile has probably my favourite shelter in the entire game near the echo since with the food spawns in the surrounding rooms and the relatively safe kills for Noots it actually feels like a place amidst this cruel world where a few Slugcats could feasibly live naturally.
    My favourite moment is still climbing the Wall for the first time though. Looking over the entire area just makes you pause and reflect so well.

  • @JustAShyGhost
    @JustAShyGhost 2 года назад +5

    Since you mentioned at the beginning that you, at this point, can't take in beginner perspectives since it has been too long for you, I wanna fill in a bit from someone who only in the last few months finished the game.
    While you mentioned that you only really stay in Outskirts for a few cycles max, I as a new person in my first run spend almost 20 cycles there. I used these to figure out the game and what the fuck i was even supposed to do. With many of the other rooms I agree with but, again from a very beginner perspective, found areas like Shoreline, Industrial and Garbage Wastes incredibly confusing to navigate and get out of. By now ik the map and ways but back then I truly struggled.
    Additionally many of the areas where you mentioned difficulty also were really frustrating to navigate since i died so much in each cycle. While for a more experienced player the difficulty is great, as a new player I used to ragequit alot from unfair deaths and lost progress. I always came back since the difficulty was what intrigued me so much about this game and the cruelness is truly great designed but I can 100% see why new players wouldn't think so.
    Others prob have other experiences then me but i still wanted to add that.

    • @B.L.U.S
      @B.L.U.S 2 года назад +1

      I knew the region progression and most lore
      Man that worm soup was not what I expected
      So I stayed at outskirts 100% its map I even got global love there
      Meaning all lizards treated me as a kind friend who does nothing and sometimes feed them
      When I finally left
      Ok I have a light arachnophobia but oh my God what do they feed to those spiders?!

    • @JustAShyGhost
      @JustAShyGhost 2 года назад

      @@B.L.U.S The spiders are hell lmao

    • @stinkymoe3635
      @stinkymoe3635 2 года назад

      @@JustAShyGhost I suggested you try to get good

    • @JustAShyGhost
      @JustAShyGhost 2 года назад +1

      @@stinkymoe3635 ..... Thanks for
      1. Not reading what I wrote properly, therefore giving a comment not fitting what i wrote
      2. Be unnecessarily mean for absolutly no reason
      Have a good day

  • @zdravkokostov8536
    @zdravkokostov8536 2 года назад +4

    I really respect your opinion on Drainage System. It teaches new players that practice makes perfect, and more importantly that even perfect can fail.
    This is the region I went after Outskirts on my first playtrough and I rate it S tier

  • @earthfireinfinity
    @earthfireinfinity Год назад +1

    the wall and just the whole exterior is so great and has always been my favorite region. i also really like five pebbles and I'm glad you agree! after all you did put it in "F" for "Favorite."

  • @xomvoid_akaluchiru_987
    @xomvoid_akaluchiru_987 Год назад +1

    For reference, I have 350 hours in Rain World:
    FP is one of my favorite regions. I love the feeling of being really high up. After climbing, and climbing, and climbing, you come to an area where there's no gravity. Am I in space? What is this thing? The feeling of being out of control, the zero gravity, the game forces you to take your time. Then you come the zenith of your climb, you hear the main theme swell with electronic distortion, you float through the space with symbols flying across the walls, and then you meet him.
    I personally would have made the whole exterior much bigger if I were making it. Double the height of the leg and wall, and make the under hang more… hangy? Instead of 1-2 screens on the bottom of the can I would have mostly 2-3. And also make it a bit bigger. I know there's already a modded region that is more exterior, but I want to do it my way.

  • @cosmicbard6998
    @cosmicbard6998 2 года назад +1

    As someone who's a bit newer to the game, I have surprisingly similar opinions about most of the areas on the list (at least so far, I haven't got to visit all of them yet), with Shoreline being the only one that I don't really agree with.
    I could just be biased because I've taken the route of Outskirts - Industrial - Shaded - Shoreline, which means that not only did I skip Drainage, I also got to Shoreline from one of the most annoying regions. (I also ended up visiting Subterranean afterwards, rather than following Iggy back to SC, which was a huge mistake...)
    But I genuinely had a lot of fun there, trying to figure out how to get to different places, and how to play around a lot of new weird things. The threats also felt very reasonable, as I definitely had to worry about enemies trying to kill me, but it didn't feel like I had to spend 90% of my time just avoiding predators like in many other regions, and the areas also gave me a ton of space to help me outmaneuver opponents.
    I can absolutely see why the area would be boring for people who have been playing for a while, but for first time visitors, it's quite a treat.
    EDIT: So, I've finished the game and decided to check back on the list. And I don't really have much extra to add, other than the fact that the aesthetic of Five Pebbles is enough for me to carry it a few spots higher (I'd swap it with FS at least), and that I have, in fact went through the Underhang twice, but that's just because I've passaged to Five Pebbles to get Moon some neurons, and since I've teleported to the bottom, I've had to backtrack through that area (which was pretty tough to do while trying to carry 3 neurons, but succeeding at it felt awesome).

  • @Sequoia7_RW
    @Sequoia7_RW 2 года назад +2

    Chimney Canopy has grapple worms in one room, if you've never been into Underhang via the Wall then it's something you should try for the experience.
    Very fun to scale the wall with a sticky friend also.
    I'm glad you agree with me that if you judged The Exterior as a single package it's clearly the best region in the game. You have shafted Sky Islands however :c

  • @yugurejikogisei5913
    @yugurejikogisei5913 2 года назад +2

    The wall indeed is visually very amazing, i like the tier list, seems alright to me

  • @squidork4355
    @squidork4355 Год назад

    i love simple character doodle thumbnails like this so much, thank you for inspiring me its sooo good

  • @Bartatron-ru7qd
    @Bartatron-ru7qd 2 года назад +2

    but grapple worms don't spawn exclusively in underhang and the leg
    there is a room in cc where you can get a grappling worm, so a cc to wall to underhang route is fully possible

  • @Mcraisins851
    @Mcraisins851 2 года назад +3

    The only two placements I wouldn't have made are Sky Islands and Garbage Wastes.
    I love sky islands and enter subterranean from farm arrays just to go through it. It's got some of favorite movement in the game, dense fights with plenty of spears, and good creature variety. Only things holding it back are shelter placements and a lack of grapple worms.
    For garbage wastes, I mostly go through it and don't do much in it (like shoreline). The scavs make-or-break the area for me, and I wish they were placed more evenly

  • @BeSureYourStep
    @BeSureYourStep Год назад +1

    5:43
    I had a heart attack. That’s how much I dislike pole plants. No matter how many times I see the pole go limp before dragging its prey into the abyss, I still have the same reaction as an Arachnophobia being jumped on by a bloody tarantula.

  • @owenshirrell1150
    @owenshirrell1150 2 года назад +1

    full disclosure I read the title as “Which Rain World Religion Is The Best?” and I was extremely curious what this video was going to be

  • @xmas7o748
    @xmas7o748 Год назад +1

    I was in agony, when you said that underhang was A tier, until I realised, the only time I had to go through it, was when I played rivulet, due to *redacted*. Every other playthrough I could skip the underhang with wall, so I thought that when I saw it with rivulet, it was a fu*king nightmare. For those unaware, in the rivulet campaign, they adds SO MUCH ROT "The blue tentacle mfs" with stationary clumps of them in corners, the ends of tunnels, and randomly on flat surfaces, that grab you, they are much smaller though, but Im not done. You cant use grapple worm either, cause you have to hold onto a new item that uses both hands, and the benefit this new item gives you, requires time to properly use effectively. My favourite part is, the distance I have to travel to get to a shelter, which goes from leaving five pebbles, to the leg. Yippe. If I had know that as survivor, the rot wasnt there, I wouldnt have been so mad. BUT HOLY SH*T, trying to do underhang as rivulet, took me TOO long, where I had to not make any mistakes otherwise I would fall, and I didnt have grapple to save me, blue tentacles, stationed or not, could get to me, can never fall, and its everywhere, lore yes, sanity no. I understand your view point as of the making of that video. PS' I hadnt been to leg in prior playthroughs, making it my first time through that and memory crypts, because I bypassed it through other means, always a first time I guess.

  • @Ghanemq8
    @Ghanemq8 Год назад +2

    The wall was kinda ruined for me because I went down it after 5P instead of climbing it like how you're supposed to.
    I kinda just speedran it without encountering anything other than 2 white lizards who were out of the way anyway.
    The art in that region is my favourite in the game though.

  • @wondrousratofbeigecastle354
    @wondrousratofbeigecastle354 Год назад +1

    The underhang is my favourite region. But what you said about it was very true. This tier list did it justice. Also I love shaded citadel/memory crypts. Chimney is also incredible. It even has grapple worms(they are rare)

  • @Matt-on3dq
    @Matt-on3dq Год назад +1

    22:10 the fucking moment i realized it said "CYCWE 9 ~ DE WAWW" it killed me

  • @mirosVEVO
    @mirosVEVO 2 года назад +3

    should be interesting to see how much Downpour's changes to the basegame regions will fix the issues stated in this video, guess we'll find out soon enough.

  • @Mecceldorf
    @Mecceldorf Год назад +1

    As of Downpour I'm not sure how much these opinions have changed, but easily my least favorite experience in survivor downpour was realizing they overhauled the entire filtration system. They didn't even make it any better, they just added more of it, put it next to the pipeline which felt like just more filtration system for a moment, and rerouted the paths so I spent two hours getting lost all over again. Don't do that.

  • @Vixalotl
    @Vixalotl 2 года назад +1

    My first deathly experience was with drainage also, really do entirely agree with your top picks. The wall is SO FUCKING WELL DONE. GENUINELY AMAZING ART, CHILL MUSIC, GOOD GAMEPLAY. Good shit.

  • @Fierce0Deity0Link
    @Fierce0Deity0Link Год назад +2

    >the wall is the final challenge before meeting Five Pebbles
    meanwhile to me it's the reward for surmounting Five Pebbles. I would never take the back entrance there unless doing a speedrun. Playing through Rain World for me is like doing a pilgrimage, taking the hard way makes the journey more fulfilling.

  • @DrVella
    @DrVella 2 года назад +2

    Daz remembering that they said they'd do this a while ago: oh yea that. WOOO CONTENT

  • @queenchaosyet
    @queenchaosyet Год назад +1

    Now I had some trouble at Chimney Canopy but I needed to take an actual break when I got to The Wall. It breaks a lot of consistencies that you’ve been building up during your play through; they give you no threat music, the rain is almost nonexistent and there’s no maze of paths you need to traverse and find, it’s a straight shot upwards. It’s a little unnatural and jarring if it’s your 4th region ngl.
    This region thoroughly kicked my ass. I kept getting jumped by white lizards, the inconsistent drop wig that LOVES to stand over essential pipe exits and taunts me with explosive spears, the platforming that made me think before I move and the *THUNDER DOME* of orange lizards ain’t a cake walk to learn. But after beating the game I can definitely say that I know no region better than The Wall, and I love that for it’s simplicity and complexity.
    Also FUCK THOSE TWO POLE PLANTS! I stabbed one after making the rookie mistake of grabbing onto it and jumped onto the other pole to catch my breath BUT IT WAS A FUCKING *POLE PLANT*

  • @thatlatiasuser
    @thatlatiasuser Год назад +1

    I have an argument for 5 pebbles and I am 200% aware this video came out before Downpour, but, artificer’s mobility can make places like unf*rtunate dev*lopment actually quite fun.

  • @Rat_64
    @Rat_64 Год назад +1

    The beauty of Rain World is that it’s so easy to skip the bad areas. I haven’t gone to Memory Crypts and Five Pebbles in so long and it’s great

  • @domi6369
    @domi6369 2 года назад +3

    You can do wall -> underhang with a grapple wall from the canopy

  • @leonv1472
    @leonv1472 7 месяцев назад +1

    tbh five pebbles is made a lot better when you realize that you can throw all the spears and junk floating around to make yourself move faster. i figured it out very early from frustration and breeze right through now, although i am probably gonna break my shift key spamming it to make sure i can keep throwing shit.

  • @hokostudios
    @hokostudios 2 года назад +1

    18:41 - Not true, in fact! There are two grapple worms that spawn in east Chimney Canopy, they're just hidden out of the way on a dumb loop that you have little reason to take.

  • @SgtZook
    @SgtZook Год назад

    Glad you mentioned ELSE I playing in the depths. One of the most amazing experience I've ever had playing any game.

  • @doodle_bear291
    @doodle_bear291 10 месяцев назад +1

    Just finished the game for the first time (survivor) and I'm now fully realizing I skipped the wall in favor of the leg on accident, and when I found the wall from the top I went "...I did it wrong I did it so wrong"
    Wait that would be why the echo guy was like "oh we can speak with you now what's up little man" while I had literally never seen him before in my life, that's hilarious

  • @leechesg
    @leechesg 2 года назад +1

    It's funny, I *did* quit the game for that same reason of Drainage kicking my ass, and your content (and the realization that mods exist) is what brought me back!

  • @lildooma
    @lildooma Год назад +1

    The wall was my favorite. I went after I wasted like 2 straight hours trying to go through Unfortunate Development, so it was extra rewarding.

  • @kalenipclaw5683
    @kalenipclaw5683 Год назад +1

    honestly, i never really found scavs to be inconsistent
    i've even been able to get away with pushing straight past them without ao much as a warning poke
    that one low bit of garbage wastes where you have to deal with brother long legs in an long stretch not suited to dealing with them was awful though
    also chimney canopy and the wall were an awful experience for me, the inherent randomness stung way more in these areas than anywhere else i'd been. the yellow lizard section was a complete crapshoot, and i ended up having to make a strategy for after the section where i'd just kinda wait for the rain to almost come so i wouldn't have to seal with more lizards after the worst thing i'd ever done (creatures that run from rain still run even above the clouds). even getting past the first batfly room felt RNG-dependent, as getting a lizard in there basically meant death for me, except in a few select cases (e.g. one time where i was able to escape a blue lizard's grasp by pinning it to a wall i was between it and). my strategy for the yellows ended up being mainly just baiting them to commit terminal stupid and fall below their circle, but even that came with the risk of falling and being eaten myself

  • @maxg5196
    @maxg5196 2 года назад +1

    19:24 is the funniest part of the video

  • @littlewolf5136
    @littlewolf5136 Год назад +1

    I just went up the wall and finished the game and I have to agree on wall being S tier. Figuring out viable spear usage (though I might’ve used like 5 more spears than necessary) was really fun and satisfying to pull off. Being greeted by an echo was a nice surprise. Depths also had great vibes. Also shoutout to that one room at the top of pebbles with varying levels of gravity, one of my favorite rooms in the entire game. The nice route through pebbles is very short and satisfying overall, though the run where I struggled my way through the rest of him and ended up in general systems bus felt very rewarding. I wish grapple worms were still as useful in FP, that would’ve made the region much better. I’m glad I ended up going through drainage and filtration from outskirts on my first ascension, as the water sections were surprisingly fun. I’m excited for downpour to be on console. I hope the new regions are fun.

    • @littlewolf5136
      @littlewolf5136 Год назад

      Edit: Downpour on console is very fun, even with the bugs.

  • @shadowcreeperthe4thwallbre6
    @shadowcreeperthe4thwallbre6 Год назад +1

    The best part of the wall is seeing random lizard falling

  • @starchaser5236
    @starchaser5236 Год назад +1

    Dunno if this has been said, but there actually are grapple worms that spawn in chimney canopy- they spawn on the far right side, a few rooms up from the right-most shelter. You could easily get a grapple to get to the underhang from that room and get in through the wall.

  • @N_5278
    @N_5278 Год назад

    I respect you for putting The Wall in the first place)
    This is not the "best" area I think, but you get so much enjoyment after suffering on the Underhang

  • @secutorprimus
    @secutorprimus 2 года назад +1

    For me, the Wall did not represent a huge challenge on my first playthrough, as I approached FP through his systems. The wall felt like a decompression, bright lights and lore-important scenery, interrupted sometimes with a light challenge in a white lizard.
    It was only on subsequent playthroughs of The Wall that I realized that I really don't like it, since it's very, very difficult for me. I don't like Dropwigs or White Lizards, despite how cool they are in concept, due to the fact that I am a little baby who gets jumpscared by them.
    Five Pebbles is probably my favorite area.

  • @pendaiothedumbass8218
    @pendaiothedumbass8218 2 года назад +3

    You can get grapple worms in chimney canopy tho

  • @nethergollum4219
    @nethergollum4219 Год назад +1

    well let me throw my hat into the ring here and give my thoughts on atleast some of these
    Five Pebbles: not going to die it could definitely use more variety in enemies but I really don't consider that gravity mechanic all that bad, the only way I could suggest to change it is to potentially make it so the gravity physics is similar to water physics but that seems kinda dumb, also with the neurons in their high abundance.......idk the slugcat needs to glow
    Filtration System: you know what I can admit that the black lizards should have more of a glow to them but I dont have a problem with it all being a maze with them, though it does feel stupid that there isn't multiple pathways in filtration system to get to the void
    lol nice skip
    Memory Crypts: ok good point on that the gameplay loop is somewhat boring but all I can suggest is potentially a maze segment somewhere with black lizards but even then it's literally the area where Miros birds are supposed to be introduced as being entities that patrol the area and to a mad dash throughout
    oh no another skip
    The Depths: here I have to argue that even though it is a massive walking simulator it's supposed to be like a reprieve from the chaos and madness that the slugcat had gone through, arguably both Filtration system and Subterranean are both meant to be somewhat like a final test for the slugcat and that it would be a bit harsh to have the mongolian horde of enemies and the gulag of black lizards to be 1-uped by another test right at the temple which is essentially meant to be the goalpost that the entire game's been building up to
    how many times will this happen?
    The Subterranean: the only real way I can excuse the mongolian horde of entities is that the concept of this region is to be a final test for the slugcat as stated before though I will admit some rooms may be a bit boring at times
    and that should be all of the things I need to mention

  • @Youmu_Konpaku_
    @Youmu_Konpaku_ 2 года назад +1

    Great opinions here daz, but i would put sky islands to below F tier

  • @tinkyshugetoes
    @tinkyshugetoes Год назад +1

    i respect this list! but as someone who runs from 5P to Moon through shaded, leg, overhang on a regular basis, i can't say i hate any region, though i do dislike Sky Islands and the squidcada trope. all regions have their charm, and serve their purpose, tho some better than others. UD was where i spent the most time in my first run. i learned from it

  • @arrowacep
    @arrowacep Год назад

    I agree with you on the Wall. When I finally first reached Pebbles, I went through the Underhang and hit Unfortunate Development and stonewalled my ass, then passaged down to industrial. I'd seen someone take Chimney (an area I'd not been to yet) to the Wall to an area ABOVE Pebbles, which means no. Unfortunate. Development. Just...a couple fucky jumps, some dropwigs and white lizards, one yellow lizard gang, and Pebbles.
    To this day, aside from Industrial and Outskirts, if I'm playing a meat-eating scug, the Wall is where I will just...hang out. Wall and Chimney. S-tier for sure