Could you possibly make a Vbridger Tongue Out video? I'm really struggling to make that happen and I can't find any resources on the subject. PLEASE!?!
Love you Moki, you make everything seem so simple! Amazing tutorial as always You're so good at explaining things, just waiting for the day you make a glue tutorial because I am hopeless with that tool hehe
what if you're starting with a fresh model, without any mouth parameters set up? would we just start with the standard 3x3 mouth open/form grid and then go from there? also on a fresh model would jaw open be done separately, like it is on the vbridger tutorial? can't wait to try it next time i make a model!
This might be a bit of an odd question, but what are you using to time yourself and log your work hours :o? I've been looking into timing my progress on rigs myself to help figure out pricing stuff and yours seems to detect when you're clicked into the live 2D window which seems super helpful! :D
Has the rules for blendshapes changed with the updates? I'm attempting to do the Mouth Funnel, I'm doing the top part and the bottom part of the mouth seperately and yet I'm having a similar problem to one of the comments below. That at 0.0 Mouth Funnel isn't going back to it's original position but it's just being exaggerated. I'm not fully understanding the solution either.
Okay, I managed to figure it out. I hope this might help others who've had the same problem. If you look in the video when Moki is fixing with the blendshape menu take note of the graph on the right side. On the very top right side of the line it says (0, 100%) and bottom (1,0%). As I looked at my own menu it displayed a bit differently. Instead it said (-1, 100%) - (1, 0%). If you see a similar graph to mine, there's the issue. Go into Edit Graph, change the parameter value that says -1.0 to 0.0 and done. The blendshape should work as intended.
I’m trying to do this. Everything works fine for the neutral and happy parameters , but when I change the key stage to sad/ frown, it makes it all weird and doesn’t look right? Why does it do this?
anyone know how to fix the issue of the blendshape not working? for mouth funnel it doesn't return to the original state 0.0, it just exaggerates what happens at 1.0. :( I followed the first steps but cant seem to replicate
Oh remember that each object has its own blend settings so do not forget to set each one to have the same settings if not things can ge a lil bit goofy
@@The_Moki Thank you, I found out my issue. I had added Top Lip, Top skin, Bot Lip and Bot skin all at once for blendshapes weight settings. I appreciate the response!
@@The_Moki Each blendshape for this is supposed to have the same weight settings? I'm confused @A@ As Mouth Funnel only goes to Mouth form While for Mouth Press it is Mouth Form and Funnel What weight settings do we do for Pucker and Shrug? Are they only supposed to work when the mouth is closed?
@@abeastofburden_commissions3320 what I showed in the video is just the basics Only mouth funnel and mouthpresslipopen are the ones that have the weights Its totally worth trying to experiment it yourself on what weights you would like. I kept it simple cause I am lazy and I can pull off more consistent mouth shapes. As for the thinking right pucker and shrug doesnt have weights cause they affect the whole mouth like shrug gets your whole mouth moving up like when as name says shruggin. For pucker this time its the compression and decompression(stretchting) of the mouth.
Can you help me figure out why Vtube Studio isn't tracking my Happy or Frown Parameters? I have messed with the settings and calibrated my camera many times and its only detecting the neutral mouth open and close. I've been looking everywhere for help but I'm finding nothing, Id really appreciate it if you can help. Im using Live 2D 4.2.00. Do you think I have to make any blend shapes? Thank youu
It actually does track my happy parameter but doesn't move the mouth because it will do my eye smile but it wont do the happy mouth along with that. Just throwing that in there to see if that helps you provide me an answer
The old way takes FOREVER!. Blendshapes coming in clutch! Thanks, Moki!
Could you possibly make a Vbridger Tongue Out video? I'm really struggling to make that happen and I can't find any resources on the subject.
PLEASE!?!
@@sirf4ce agreed!!
good thank you i needed to know how to set the blend shape weights
Love you Moki, you make everything seem so simple! Amazing tutorial as always
You're so good at explaining things, just waiting for the day you make a glue tutorial because I am hopeless with that tool hehe
But.. glue is easy tho well for sure then I gotchu
Great tutorial as usual! Can't wait to try this out
Aww hell yea
THANK YOU FOR THIS
what if you're starting with a fresh model, without any mouth parameters set up? would we just start with the standard 3x3 mouth open/form grid and then go from there? also on a fresh model would jaw open be done separately, like it is on the vbridger tutorial?
can't wait to try it next time i make a model!
Yessirrr
would you make more blendshape tutorials? I am a little lost on how to use them properly an what their rules n stuff are.
This might be a bit of an odd question, but what are you using to time yourself and log your work hours :o? I've been looking into timing my progress on rigs myself to help figure out pricing stuff and yours seems to detect when you're clicked into the live 2D window which seems super helpful! :D
neilblr.com/post/58757345346 its just a timer it doesnt log things sadly but helps me keep track of solid time
manictime tracker is my favorite auto tracker for windows ^^
what timer tracker do you use?
One question, how do you get the parameters of the mouth? they only appear to me for the mouth X and the tongue
Ty for this tutorial ;-; tried to do this b4 and it was so hard
Now do it in 10 mins XD
you didnt explain what happened in 8:18-9:09
Has the rules for blendshapes changed with the updates? I'm attempting to do the Mouth Funnel, I'm doing the top part and the bottom part of the mouth seperately and yet I'm having a similar problem to one of the comments below. That at 0.0 Mouth Funnel isn't going back to it's original position but it's just being exaggerated. I'm not fully understanding the solution either.
Okay, I managed to figure it out. I hope this might help others who've had the same problem. If you look in the video when Moki is fixing with the blendshape menu take note of the graph on the right side. On the very top right side of the line it says (0, 100%) and bottom (1,0%). As I looked at my own menu it displayed a bit differently. Instead it said (-1, 100%) - (1, 0%). If you see a similar graph to mine, there's the issue. Go into Edit Graph, change the parameter value that says -1.0 to 0.0 and done. The blendshape should work as intended.
Спасибо за субтитры
I’m trying to do this. Everything works fine for the neutral and happy parameters , but when I change the key stage to sad/ frown, it makes it all weird and doesn’t look right? Why does it do this?
Hii have u figured this out? I have the same problem 😭
@@silentwolf8493 nope 😭😭
anyone know how to fix the issue of the blendshape not working? for mouth funnel it doesn't return to the original state 0.0, it just exaggerates what happens at 1.0. :( I followed the first steps but cant seem to replicate
Oh remember that each object has its own blend settings so do not forget to set each one to have the same settings if not things can ge a lil bit goofy
@@The_Moki Thank you, I found out my issue. I had added Top Lip, Top skin, Bot Lip and Bot skin all at once for blendshapes weight settings. I appreciate the response!
@@The_Moki Each blendshape for this is supposed to have the same weight settings?
I'm confused @A@
As Mouth Funnel only goes to Mouth form
While for Mouth Press it is Mouth Form and Funnel
What weight settings do we do for Pucker and Shrug? Are they only supposed to work when the mouth is closed?
@@abeastofburden_commissions3320 what I showed in the video is just the basics
Only mouth funnel and mouthpresslipopen are the ones that have the weights
Its totally worth trying to experiment it yourself on what weights you would like. I kept it simple cause I am lazy and I can pull off more consistent mouth shapes.
As for the thinking right pucker and shrug doesnt have weights cause they affect the whole mouth like shrug gets your whole mouth moving up like when as name says shruggin. For pucker this time its the compression and decompression(stretchting) of the mouth.
Does it work without an iPhone?
Yeap it can work without an iphone just use meowface for android
@@The_Moki so is meowface like an android version of vbridger that does somethign similar? Or do you use meowface with vbridger?
@@OwnyOne kind of as you can use vtube studio or ifacial mocap on the iphone
But yes you can meowface for vbridger
@@The_Moki I see, thanks!
You can also use NVidia Broadcast capture if you have an RTX enabled graphics card.
Can you help me figure out why Vtube Studio isn't tracking my Happy or Frown Parameters? I have messed with the settings and calibrated my camera many times and its only detecting the neutral mouth open and close. I've been looking everywhere for help but I'm finding nothing, Id really appreciate it if you can help. Im using Live 2D 4.2.00. Do you think I have to make any blend shapes? Thank youu
It actually does track my happy parameter but doesn't move the mouth because it will do my eye smile but it wont do the happy mouth along with that. Just throwing that in there to see if that helps you provide me an answer
When you were rigging it did you delete the mouth smile param and readded it?