Exos become incredibly easy to maintain if you max rep with Ecologists and get the recipe for the PSU that reduces power consumption by 80%(3 different versions all are OP).Full sprint for hours and it will barely drain.+ you get a cool ability depending on which PSU recipe you get
@@asexualnonbinaryoterkinfem6236 You find it. I know for sure that Monolith guys will drop it but once you're high enough 'level' enemies start appearing in only power armor and then you'll see it even from Military and Sin.
the head armor is separated into 'the face' and 'not the face' i have already tested shooting a stalker with exoskeleton with sks AP round. he won't die from being shot on the back of the head but a bullet right between the eyes is lethal
I have another "too much crap to carry" tip. I found that companions have rather small carry capacities. However, you can dump more items on them than their capacity. And then it seems that they're willing to pick up even more stuff, as long as it is weapons... So for example, I found an Exoskeleton. I took away the gun I'd given Hip. I gave her the exoskeleton. Then I gave her some guns on top of that and she was somehow able to carry it all. I'm not quite sure how this works. Worth a try though.
I always carry an extra backpack on me so I'm able to make a quick stash to put extra loot in. That way I never have to worry about leaving potentially valuable items behind to despawn from a pack of dead stalkers.
@@nullmoxy Hunter`s backpack give bonus meat\parts just by having it in your inventory(as i heard), so for 1 kg you can have bonus loot and ability to put stashes
You can keep repeating the mission to find classified docs in a stash (most medical trader) so that free stash [chances to get a drug making kits or tool kits] i got a random m4 from one. Just a smol tip for early game.
True but it always dangerous early on. Try to find it somewhere you're comfortable. Say you don't like to go to Darkscape. Then you have to wait for to change where it is. It usually take a day for it to reset
About the package delivery. Give the package to them, when they die, their corpse don't despawn and the package wouldn't get loot by other stalker. Especially the egghead in Yantar! They usually wandering behind lab x16 entrance then got killed by the snork
One morething that should help with the cary weight is attatchment and artifact. The Titanium grid can increase up to 7 kg but makes you weak to electric. Night Star, Gravi and Goldfish was better but careful with Gravi, it has Psy-reduction which makes you takes actual damage when go near Psy field, Psy Anomaly and get hit by Phantom. And it killed me ridiculously fast, end my Ironman run just by walk near Radar Anomaly. I ask the Dev about this but seem's like it just a feature with Psy-Negative.
Ive had 3000+ Relations with the ecologists now for well over 2 weeks and the scientist merchant never refreshes to include PSU or recipes for crafting better PSUs. I've been to both scientific bunkers and neither one seems to have Tier 5 inventories even though they are both have T5 under their name. I was under the impression that once you get to T5 after 48 hours they will always have a random recipe and a PSU for sale.
@@nullmoxy yes, I'm sure that before I moved my saves over to my new PC and updated GAMMA the Duty merchant would sell PSUs, now he doesn't. Only problem is that I tried reinstalling an everything had an error while downloading.
@@nullmoxy I fixed it, I updated my Gamma, which first broke the game because they’ve added a new step for installation that required some mods to be downloaded directly before installing the rest. After that I my traders updated to the correct supply level
Talking about tips and tricks, how the hell I aim with the grenade launchers? Some don't even have sights and the ones that have sights, it wont work, be it by being blocked by some other part of the gun or by not being aligned with the grenade trajectory. I only found one gun which uses a funcional grenade laucnher, the L85 and its M320. The iron sight of the GL works perfectly.
How in the world can you sprint with exosuits? I've been told you can sprint with one but everyone is saying you get the hydraulic servo upgrade but google is not giving me any answer as to how to obtain that other than killing exosuit enemies and just getting lucky with traders but is that just it cause I might as well just throw my exosuit away and just run with regular armor.
It seems that every bone of stalker has different damage multipliers. Unfortunately, eyes have the same mult. as head but shooting stalkers in toes and fingers will deal the least damage. I learned it yesterday.
+7% damage +10% hit impulse +3% bullet speed (unchanged) +25% weapon degradation (unchanged) -10% dispersion (unchanged) -17% recoil (unchanged) - No more accuracy debuff when moving and shooting with a silencer - Also affects BAS suppressors (which were really bad with -10% damage etc... so BAS specific silencers received a huge buff actually, +17% damage and improved accuracy!)
How to charge exo batteries? Description says if u have a pack of 5 electron artifacts u can charge the exo suit batteries with it by stepping into electric anomaly but I tried and it dint worked. 😊 Though I was able to charge all equiped devices batteries in one go by electron artifact.
i have a question.. i have played for quite a while now and i am wondering how can i get into the northern parts if i am hostile with ecologists? because of the psi helmet
1:30 thats not true, at least not as of right now. I got 2k rep with Free Stalkers and my guy Xenotech in Cordon sells all 3 experimental blueprints at once.
On the subject of exoskeletons and power... is there any way to recharge military battery units with normal batteries, or would the only way to be to use one of those perk artefacts that recharges batteries with anomalies/while sprinting?
Can you make another video on mods to use with gamma and I've done mention this before but I would like to know how to use the HD models pack with gamma to replace the stock models of NPCs. I know there's a button to turn on to use HD model pack but you've got to download it which I thought I have but still nothing works
Just got my unisg nosorog and played with it for a bit and it almost feels like cheating lmao. But I like it a lot, it makes me feel like the struggles of early to mid game were all worth it when you can take out the entire monolith base with a sledge hammer and pistol. So In the end it makes me feel less guilty plus if you get TOO cocky you will die still
It was a very useful video. I am playing gamma without story mode the question is that how can I get the psy helmet? I made already plenty of quests for the dr in yantar but he didnt offered it yet. Any advice? I am playing with mercs at the moment and I cannot go to red forest or limansk unfortunately :/
I'm not to sure if you can do the quest to get teh psy helmet without story mode. But I know that if you kill sakarov in yantar, he will drop the helmet.
Ok, but I've one question: I have goodwill with scientists up 2000 and still can't manage to get mil-spec exoskeleton power supply, which is required to craft experimental PSU. There's also no way to craft this mil-spec thing and even buy it, so can you give some advise?
I have 2200 Goodwill with ecologists but neither Hermann nor Sakharov is offering the mentioned PSU Recipe? Is it random and do they restock eventually?
@@nullmoxy I still can't find it, the general traders or scientists don't sell it in my game (3000 Rep/ lvl. 5 supply with all of the) Petrunko, Sidorovich, Sakharov... none of them sell it.
@@pedrojoao6790 then your game is bugged. I have sid, spore ...selling them at 2k+ rep for 88k + or something around that price. Edit: price correction.
yea, in the end I just spawned the recipe in my inventory and bought random stuff and ditched them right after until I lost around 90000-100000 Rubles to represent me buying the PSU reactor.
I have a question: How does companion weapon condition work? I did notice that companions are pretty useless once their weapon condition hits 0% but I don't know if parts conditions matter or just weapon condition.
A weapon’s part’s condition has no effect when used by a companion. The condition of the weapon does matter as the lower the overall condition, the more likely it will jam on the companion. The equipped weapon will decrease in condition as the companion uses. But the parts won’t change.
@@nullmoxy Aha. Well this explains a lot. My guy with the mostly broken PKM was only firing short bursts with delays between. So if I understand correctly, if I clean that PKM, he'll be going full Rambo.
@@nullmoxy figured, was lookin at my charge level and it just kept going down, pretty fucking pissed off now, exo's are lookin pretty useless. any idea how to undo that change?
The first tier of upgrades require basic tools, second advanced and third expert tools. You need to give the tools to the trader or just use an upgrade kit yourself.
OK I have a problem. docs.google.com/spreadsheets/d/1INW8A6aegdENuf-wDUsmMcL7unYH6CqiZ2v5eSVe6zY/htmlview# This says that in Anomaly most if not all Exoskeletons can be upgraded to be able to sprint. I have a "Mercenary Exoskeleton" in GAMMA. I can't find an upgrade that says it would make it sprint, and it can't sprint by default. Edit: Apparently I am thick. I hadn't realised there were more upgrade branches there if I scrolled down. Sprinting is there.
Exos become incredibly easy to maintain if you max rep with Ecologists and get the recipe for the PSU that reduces power consumption by 80%(3 different versions all are OP).Full sprint for hours and it will barely drain.+ you get a cool ability depending on which PSU recipe you get
Do you have to upgrade the exo to unlock sprint or does that just happen once you equip that particular PSU?
Upgrade
How you get the Mil-spec exoscoletion power supply? I only get jury rigged one
@@asexualnonbinaryoterkinfem6236 You find it. I know for sure that Monolith guys will drop it but once you're high enough 'level' enemies start appearing in only power armor and then you'll see it even from Military and Sin.
@@reidhanson4755 Ok I can only craft the rubish one and cant buy it anywhere. killed 500 stalker in my stats this dint drop it.
3:20 Wow, the fact that you can put Scopes in Quick Access is brilliant. Thanks!
wow wouldn't have thought of that, really great feature!
@@schiedinator8074 Although, that said... we really need more quick slots.
6:25 In fact, the caffeine tablets also help and increase the carrying capacity by about 2 kg.
And cocaine is about 22kg kkkk
the head armor is separated into 'the face' and 'not the face'
i have already tested shooting a stalker with exoskeleton with sks AP round. he won't die from being shot on the back of the head but a bullet right between the eyes is lethal
I have another "too much crap to carry" tip.
I found that companions have rather small carry capacities.
However, you can dump more items on them than their capacity. And then it seems that they're willing to pick up even more stuff, as long as it is weapons...
So for example, I found an Exoskeleton. I took away the gun I'd given Hip. I gave her the exoskeleton. Then I gave her some guns on top of that and she was somehow able to carry it all.
I'm not quite sure how this works. Worth a try though.
I always carry an extra backpack on me so I'm able to make a quick stash to put extra loot in. That way I never have to worry about leaving potentially valuable items behind to despawn from a pack of dead stalkers.
That is very smart.
@@nullmoxy Hunter`s backpack give bonus meat\parts just by having it in your inventory(as i heard), so for 1 kg you can have bonus loot and ability to put stashes
I do the same, expecially in Radar.. monolith goodies everywhere
Thanks for making this, I've played EFP for several months but never knew how power supplies worked until now. Thanks for clearing up the confusion.
Thank you so much for those videos. I just started Gamma after only playing original games like 8 years ago so it is SO helpful!
An updated video on including the Exo-suit repair kit recipe and its drop chances as well as the PSU rebalances would be awesome!
You can keep repeating the mission to find classified docs in a stash (most medical trader) so that free stash [chances to get a drug making kits or tool kits] i got a random m4 from one. Just a smol tip for early game.
True but it always dangerous early on. Try to find it somewhere you're comfortable. Say you don't like to go to Darkscape. Then you have to wait for to change where it is.
It usually take a day for it to reset
How do you repeat the quest ?
Man this video was rite on time.
I just looted my first exoskeleton suit.
Thanks boss!
Putting attachment on quick slot is very new to me! i didnt know you can do that... thanks Moxy!
Thank you for this. A lot of tips that weren't REMOTELY hinted at in the game...
About the package delivery. Give the package to them, when they die, their corpse don't despawn and the package wouldn't get loot by other stalker. Especially the egghead in Yantar! They usually wandering behind lab x16 entrance then got killed by the snork
yo dont stop doin vids bruv ur knowledge literally carying my run mannnnn
One morething that should help with the cary weight is attatchment and artifact. The Titanium grid can increase up to 7 kg but makes you weak to electric. Night Star, Gravi and Goldfish was better but careful with Gravi, it has Psy-reduction which makes you takes actual damage when go near Psy field, Psy Anomaly and get hit by Phantom. And it killed me ridiculously fast, end my Ironman run just by walk near Radar Anomaly. I ask the Dev about this but seem's like it just a feature with Psy-Negative.
Radar anomaly kills you regardless of your psy protection. One of the worst anomalies, because it could block entrance to buildings.
I've watched this everyone I come back to Stalker Gamma. This time was because I forgot that PSU's still need a battery in them. Lol
Would love a rifle tier list. Or maybe just a top 10 or 15, because I know there are fuck ton of them in the game.
Will definately do when at some point.
Get the SCAR, but look for the model with an attachable grenade launcher. Damage is twice than the 5.56 /5.45 rifles.
Love the stuff, keep it up!
love the content wish i could pat looks very fluffy
Love your content 👍👍👍
Ive had 3000+ Relations with the ecologists now for well over 2 weeks and the scientist merchant never refreshes to include PSU or recipes for crafting better PSUs. I've been to both scientific bunkers and neither one seems to have Tier 5 inventories even though they are both have T5 under their name. I was under the impression that once you get to T5 after 48 hours they will always have a random recipe and a PSU for sale.
They should. Sounds like your game is bugged or something.
@@nullmoxy yes, I'm sure that before I moved my saves over to my new PC and updated GAMMA the Duty merchant would sell PSUs, now he doesn't. Only problem is that I tried reinstalling an everything had an error while downloading.
@@nullmoxy I fixed it, I updated my Gamma, which first broke the game because they’ve added a new step for installation that required some mods to be downloaded directly before installing the rest. After that I my traders updated to the correct supply level
Or u can open package from delivery quest if the person was killed but also will loose reputation due to failed quest(npc got killed)
Damn that was great
Talking about tips and tricks, how the hell I aim with the grenade launchers? Some don't even have sights and the ones that have sights, it wont work, be it by being blocked by some other part of the gun or by not being aligned with the grenade trajectory. I only found one gun which uses a funcional grenade laucnher, the L85 and its M320. The iron sight of the GL works perfectly.
Nice vid!
How in the world can you sprint with exosuits? I've been told you can sprint with one but everyone is saying you get the hydraulic servo upgrade but google is not giving me any answer as to how to obtain that other than killing exosuit enemies and just getting lucky with traders but is that just it cause I might as well just throw my exosuit away and just run with regular armor.
Open a workbench and go to the upgrade tabs. The Upgrade is called servomotor boosters.
You can scroll down on upgrades it should be there
I love Flour!
Wait you can open packages?!?! And I've done 4 playthroughs already
Average gamma player IQ
It seems that every bone of stalker has different damage multipliers.
Unfortunately, eyes have the same mult. as head but shooting stalkers in toes and fingers will deal the least damage.
I learned it yesterday.
Can I get the Battery artefact only in electric anomaly fields?
Tbh I'm not to sure, I don't thing so.
Thanks! Does silencers do anything at all apart from different looks and sound?
+7% damage
+10% hit impulse
+3% bullet speed (unchanged)
+25% weapon degradation (unchanged)
-10% dispersion (unchanged)
-17% recoil (unchanged)
- No more accuracy debuff when moving and shooting with a silencer
- Also affects BAS suppressors (which were really bad with -10% damage etc... so BAS specific silencers received a huge buff actually, +17% damage and improved accuracy!)
@@nullmoxy thank you for the detailed explanation!
What about recharging batteries?
How to charge exo batteries? Description says if u have a pack of 5 electron artifacts u can charge the exo suit batteries with it by stepping into electric anomaly but I tried and it dint worked. 😊
Though I was able to charge all equiped devices batteries in one go by electron artifact.
how do you enable sprint on exo's ??
i have a question.. i have played for quite a while now and i am wondering how can i get into the northern parts if i am hostile with ecologists? because of the psi helmet
If you kill sakarov in Yantar he will drop the psy helmet.
@@nullmoxy oh ok thank you very much :) your videos help a lot
1:30 thats not true, at least not as of right now. I got 2k rep with Free Stalkers and my guy Xenotech in Cordon sells all 3 experimental blueprints at once.
On the subject of exoskeletons and power... is there any way to recharge military battery units with normal batteries, or would the only way to be to use one of those perk artefacts that recharges batteries with anomalies/while sprinting?
There is no other way
Can you make another video on mods to use with gamma and I've done mention this before but I would like to know how to use the HD models pack with gamma to replace the stock models of NPCs. I know there's a button to turn on to use HD model pack but you've got to download it which I thought I have but still nothing works
Mods with GAMMA: ruclips.net/video/N7NO2cLDQ78/видео.html
HD Models: discord.com/channels/912320241713958912/924991868754862131/924991952204738612
Just got my unisg nosorog and played with it for a bit and it almost feels like cheating lmao. But I like it a lot, it makes me feel like the struggles of early to mid game were all worth it when you can take out the entire monolith base with a sledge hammer and pistol. So In the end it makes me feel less guilty plus if you get TOO cocky you will die still
You can increase enemies accuracy which will make the gameplay more challenging
Flour is my favorite thing to snort
It was a very useful video. I am playing gamma without story mode the question is that how can I get the psy helmet? I made already plenty of quests for the dr in yantar but he didnt offered it yet. Any advice? I am playing with mercs at the moment and I cannot go to red forest or limansk unfortunately :/
I'm not to sure if you can do the quest to get teh psy helmet without story mode. But I know that if you kill sakarov in yantar, he will drop the helmet.
@@nullmoxy thank you, I will try then to kill the prof when he is outside the building and will see.
@@nullmoxyhow do you know
Ok, but I've one question: I have goodwill with scientists up 2000 and still can't manage to get mil-spec exoskeleton power supply, which is required to craft experimental PSU. There's also no way to craft this mil-spec thing and even buy it, so can you give some advise?
Mil-Spec PSU's can only be got from killing exoskeleton Stalkers.
Ok thx
I have 2200 Goodwill with ecologists but neither Hermann nor Sakharov is offering the mentioned PSU Recipe? Is it random and do they restock eventually?
As of GAMMA 0.9 they have been moved to general traders at level 5.
@@nullmoxy thanks Mate, appreciate it
@@nullmoxy I still can't find it, the general traders or scientists don't sell it in my game (3000 Rep/ lvl. 5 supply with all of the) Petrunko, Sidorovich, Sakharov... none of them sell it.
@@pedrojoao6790 then your game is bugged. I have sid, spore ...selling them at 2k+ rep for 88k + or something around that price. Edit: price correction.
yea, in the end I just spawned the recipe in my inventory and bought random stuff and ditched them right after until I lost around 90000-100000 Rubles to represent me buying the PSU reactor.
I have a question: How does companion weapon condition work? I did notice that companions are pretty useless once their weapon condition hits 0% but I don't know if parts conditions matter or just weapon condition.
A weapon’s part’s condition has no effect when used by a companion. The condition of the weapon does matter as the lower the overall condition, the more likely it will jam on the companion. The equipped weapon will decrease in condition as the companion uses. But the parts won’t change.
@@nullmoxy Aha.
Well this explains a lot. My guy with the mostly broken PKM was only firing short bursts with delays between. So if I understand correctly, if I clean that PKM, he'll be going full Rambo.
does the reactor charge the battery?
Not anymore
@@nullmoxy figured, was lookin at my charge level and it just kept going down, pretty fucking pissed off now, exo's are lookin pretty useless. any idea how to undo that change?
Jesus man they did the Oasis artifact dirty
I can't remember what it used to do... I do remember it being super radioactive in COP.
how to get book for exoskeleton repair kit?
Find it on high ranking stalkers
is there any traders that might sell them? and is there any other way to get a max condition exoskeleton ty
has the psu reactor been nerfed?
Yes, no longer regens charge
Ecologists give exo batteries at a cheaper price
What none of the traders are selling batteries
pistol tierlist when
soon...
i'm on version 2.4.4, how do you get exosuit to work? i Built the reactor psu with a battery (not 99%) and it still showing 0/400 power? Help anyone
hey where is dat foxy?
Just letting you know, exoskeleton in the title is spelled wrong.
Thx
@@nullmoxy had no idea about the attachments in quick access. Keep doing your thing man, love the vids 👍🏽
I am at 3000 rep with ecologists and still no PSU blueprints available to buy :(
it turn that regular traders with level 5 will have it now, this video is way out of date
@@omarjager4184 thanks!
У тебя такой приятный голос
I see stalker: i like
I see furry: i dislike
What should i do
You should like the video as i’m not a furry :)
Can you tell me how to instal Servomotor boosters in My exo skeleton? It says that i need Technician additional tools.
The first tier of upgrades require basic tools, second advanced and third expert tools. You need to give the tools to the trader or just use an upgrade kit yourself.
@@nullmoxy oh thanks already did it
OK I have a problem.
docs.google.com/spreadsheets/d/1INW8A6aegdENuf-wDUsmMcL7unYH6CqiZ2v5eSVe6zY/htmlview#
This says that in Anomaly most if not all Exoskeletons can be upgraded to be able to sprint.
I have a "Mercenary Exoskeleton" in GAMMA. I can't find an upgrade that says it would make it sprint, and it can't sprint by default.
Edit:
Apparently I am thick. I hadn't realised there were more upgrade branches there if I scrolled down. Sprinting is there.