This is without doubt the clearest most informative tutorial I have seen for this game. I have picked up more from your work than multiple re reads of the rulebook... Tho that could just be me😂 looking forward to next installment 👍
Lot's happening in our game as usual. Often leads to me getting excited and missing things! Usually I catch them and note it during the edit. But I missed a few small details on our Village card, so please forgive me. It doesn't stop the enjoyment or the action! 😊
It does not at all stop the enjoyment. Honestly, I doubt the designers would be able to play this game "error free". It's that game were as you pointed out before - there's so many little fringe rules. But play, play, play and they eventually stick more often than not. As you said before - you always seem to be learning this game. But it is well worth the journey.
Fields of Fire is a difficult game. You are helping me a lot, yours is the only Playthrough on RUclips that I can follow well. I understand well when you speak (I am Italian, I know English quite well), we perceive the passion you put and the fun you feel while you play it also transmitted to those who look, and doesn't happen often! You are really nice, keeping us to play with you! :D
Thank you Alessio, very kind! I do also make mistakes but hope you get the main mechanics of the game and an idea of how it flows. It is important to enjoy playing! Thank you again, I wish you a very Happy Christmas! :)
At 16:40, after drawing the Reshuffle card, you seem to have continued and drawn another card without reshuffling first(!). Edit: I'm in error here. "If you encounter the reshuffle card, finish drawing the cards and then reshuffle all the cards, including the reshuffle card." [3rd edition 2.2.3]
Great playthrough ! Don't worry to much about the minor mistakes. I actually like them. They help people learn the game by clearing things up that are easy to miss. Looking forward to TURN 3. I've become a subscriber.
At 23:37, you read the word "Auto" from the "Leader on Card" column, which wasn't applicable for that card (which had only an HMG team and a squad). So the HMG team should have attempted to self-rally via a two-card draw (since Pinned units retain their original experience level, which is Line for the Germans in this scenario).
It’s easier housekeeping if you remove the pinned markers straight away when a miss is drawn. You then adjust the VOF at the end of combat using the current board state. Otherwise you might forget that the pinned was created the previous round and think it was added the current round. This makes it easier for larger engagements.
I'm binge-watching this series and you make it look like it's only a complexity 6 game :) One day, I'll put on my big boy pants and try it out. And if I do, it'll be thanks to you.
I'm grateful to have you along Hybban, thanks for your support! FoF is one of those games you can't get perfectly right all of the time. Just concentrate on the core gameplay and you'll get there. I hope you eventually take the plunge! 😊
At 27:03, if you'd been thinking when the Germans didn't get the "concentrate" reticule on the two card draw you would have said "dodged a bullet there..." because literally you would have. I'm here all day...
Good Stuff. Couple of things: You could have had your units moving into the village infiltrate to avoid the exposed. When your unit found cover in the woods in column 2 and the village its only the unit itself that can use the cover and not the whole stack. The rest would have to be ordered to move into cover. Also when the HMG team got an activity check of rally, you didn't check if it actually rallied, you just took the marker off.
Always a great pleasure to see you here, thanks hugely for taking a look! Yes I did forget that moving into cover for those additional units required commands and I was so annoyed when I discovered it. The HMG Rally I mistakenly checked the 'Leader' column which was Auto, my bad. However, I'm hoping to keep up the main drive and excitement of the game for those who find it overly complex. Some of these things I will correct in the next video where it doesn't distract from the game. Grateful for your feedback, thank you 👍
@@blackmoreproductions3259 Hi Mark, great question. Yes, they are typically found on Woods terrain cards (for instance). It gives a further -1 to plunging fire. That is, mortar and artillery fire into the card. It shows the increased effect of plunging fire bursting in the trees and showering the area with tree shards. It does NOT affect any other type of fire from squad weapons (mg's and rifles for instance). I hope that helps. Meanwhile thank you very much for watching and for feeding back with a question, excellent! 😊👍
@@mx5007 There's no limit to the number of steps under a cover marker. However, the max steps on a single card is 16 steps. And having a ton of steps under a single cover marker can also be detrimental when taking fire. I hope that's answered your question ok :) Thanks for commenting! 👍
At 9:28, when you moved those two units forward into the village, don't forget that because there's a VOF on that card, you can attempt to infiltrate instead of moving, and if successful, you avoid getting the Exposed marker (which you should have put on them when you did a regular move, I know you know that).
Wonderful stuff, absolutely addictive. It's not available to purchase anywhere at the moment so may just have to get Volume 2. I would have been reluctant to try this game before but you have certainly made it more accessible to me. Well done on a superb rollercoaster ride of a playthrough!
Thats a really encouraging comment thank you so much! I've not played Vol.2 but watched a lot of great videos on it. It's more of the same great system so I'm sure you'd enjoy it. Thanks again and best of luck :)
I would advise against Vol 2 as its so much more complicated then Vol 1. its best to play Vol 1first. There is a new revision of the rules coming out soon as well so i would hold back until then.
This was a great watch, very nice tight action pack despite the low count of actions you kept the momentum going. I particularly liked the priority sequence for enemy action, the map being dynamic and your assault team coming upon that patrol. Such a vivid action sequence story. Brilliant mate, thanks for making these !
Brilliant, I'm glad you like it. I love those terrain cards. And of course you get a set for Korea and for Vietnam too. Thanks for watching and appreciate your feedback! :)
Good play with very little goofs. Kudos for that 👍 I’m excited how you will solve the communication problem next turn 😬 Edit: Also don’t forget to keep track with ammunition 😅
Loving your input. "Upon reaching the top row of cards, enemy units drawing Fall Back will move off the edge of the map. Do not extend the map, remove the unit from play." [3rd edition rules 8.6.3]
12+minutes in. You say there’s no post moving a squad into the woods as the VOF won’t change but you will be able to remove the All Pinned VOF on the enemy position so you go from -2 to 0.
When rolling for the location of the patrol if you drew “per package placement “ do you have to draw again as the patrol squad doesn’t have a location specified on the package table?
Hi! Thank you for the excellent playthrough. I have a question: at 13:33, you put the newly found cover marker on top of all the remaining units in the card. Shouldn't you put the cover marker only on the single unit who performed the action "Attempt to seek cover"? Thank you again from a new subscriber!
Hi there, thanks for your feedback and for your Sub which really appreciate! And yes sir, you're absolutely correct, it should have been on the single unit only! Thinking back, I may have made this error a couple of times in this series. I hope it doesn't put you off. I do tend to concentrate on the 'feel' of a game and sometimes I forget something. I depend on people like you to point things out for me so I (hopefully) remember in future :) Again, thanks for looking in and for your comments :)
Yes it does. In the Setup video I gave it to the 3rd squad of each platoon. And I'm gonna need one soon I reckon! 😅Thanks for leaving a comment, love it 👍
This is without doubt the clearest most informative tutorial I have seen for this game. I have picked up more from your work than multiple re reads of the rulebook... Tho that could just be me😂 looking forward to next installment 👍
That's the most encouraging message I could have, thank you! :)
@@soloboardgaming It really is. It's got the fewest mistakes, and your energy and enthusiasm is off the charts!
@@thelastmotel Thats really very kind of you, thanks for your support!
Lot's happening in our game as usual. Often leads to me getting excited and missing things! Usually I catch them and note it during the edit. But I missed a few small details on our Village card, so please forgive me. It doesn't stop the enjoyment or the action! 😊
It does not at all stop the enjoyment. Honestly, I doubt the designers would be able to play this game "error free". It's that game were as you pointed out before - there's so many little fringe rules. But play, play, play and they eventually stick more often than not.
As you said before - you always seem to be learning this game. But it is well worth the journey.
@@billyriley492 Thanks for that Billy, yep always learning, often forgetting some stuff, but just playing the game 👍😊
Excellent work on a very difficult wargame.
Thank you for watching and for the kind comment
Fields of Fire is a difficult game. You are helping me a lot, yours is the only Playthrough on RUclips that I can follow well. I understand well when you speak (I am Italian, I know English quite well), we perceive the passion you put and the fun you feel while you play it also transmitted to those who look, and doesn't happen often! You are really nice, keeping us to play with you! :D
Thank you Alessio, very kind! I do also make mistakes but hope you get the main mechanics of the game and an idea of how it flows. It is important to enjoy playing! Thank you again, I wish you a very Happy Christmas! :)
Hello. I am enjoying this little mini series. I am liking this game the more I see it. Keep up the good work 👏
Thank you Jasper, 'm pleased you've enjoyed it so far and really glad you're liking the game! :)
Like the way you superimposed the contemporary photos on your units (and the Germans) as you briefed their situations. Gives it a nice flavour.
Thanks for saying so Loftus, makes it worthwhile.
At 16:40, after drawing the Reshuffle card, you seem to have continued and drawn another card without reshuffling first(!). Edit: I'm in error here. "If you encounter the reshuffle card, finish drawing the cards and then reshuffle all the cards, including the reshuffle card." [3rd edition 2.2.3]
Sure, I do normally continue current draw before reshuffle. Just my preference and too minor to worry about 😊
Great playthrough ! Don't worry to much about the minor mistakes. I actually like them. They help people learn the game by clearing things up that are easy to miss. Looking forward to TURN 3.
I've become a subscriber.
Thank you for the positive message, it does me a lot of good to hear it. But especially thanks for subscribing, I really appreciate it! :)
Thank you for the play through videos. As others have said, I'm finding your videos to be the most helpful so far in me learning FOF.
At 23:37, you read the word "Auto" from the "Leader on Card" column, which wasn't applicable for that card (which had only an HMG team and a squad). So the HMG team should have attempted to self-rally via a two-card draw (since Pinned units retain their original experience level, which is Line for the Germans in this scenario).
It’s easier housekeeping if you remove the pinned markers straight away when a miss is drawn. You then adjust the VOF at the end of combat using the current board state. Otherwise you might forget that the pinned was created the previous round and think it was added the current round. This makes it easier for larger engagements.
Hi Arno, yes I think I agree with you. Its so easy to overlook things in this game!
Thanks for the play trough 👍 i'm really enjoying youre style of presentation.
Keep it up
I'm really pleased you like it, thanks for watching again! :)
I'm binge-watching this series and you make it look like it's only a complexity 6 game :)
One day, I'll put on my big boy pants and try it out. And if I do, it'll be thanks to you.
I'm grateful to have you along Hybban, thanks for your support! FoF is one of those games you can't get perfectly right all of the time. Just concentrate on the core gameplay and you'll get there. I hope you eventually take the plunge! 😊
At 27:03, if you'd been thinking when the Germans didn't get the "concentrate" reticule on the two card draw you would have said "dodged a bullet there..." because literally you would have. I'm here all day...
😂🤣👍yep, wish I'd thought of that!
Good Stuff. Couple of things: You could have had your units moving into the village infiltrate to avoid the exposed. When your unit found cover in the woods in column 2 and the village its only the unit itself that can use the cover and not the whole stack. The rest would have to be ordered to move into cover. Also when the HMG team got an activity check of rally, you didn't check if it actually rallied, you just took the marker off.
Always a great pleasure to see you here, thanks hugely for taking a look! Yes I did forget that moving into cover for those additional units required commands and I was so annoyed when I discovered it. The HMG Rally I mistakenly checked the 'Leader' column which was Auto, my bad. However, I'm hoping to keep up the main drive and excitement of the game for those who find it overly complex. Some of these things I will correct in the next video where it doesn't distract from the game. Grateful for your feedback, thank you 👍
@@soloboardgaming Does the Burst Marker on Terrain Cards affect any incoming VOF?
@@soloboardgaming is there a stacking limit for cover? Could the entire platoon fit?
@@blackmoreproductions3259 Hi Mark, great question. Yes, they are typically found on Woods terrain cards (for instance). It gives a further -1 to plunging fire. That is, mortar and artillery fire into the card. It shows the increased effect of plunging fire bursting in the trees and showering the area with tree shards. It does NOT affect any other type of fire from squad weapons (mg's and rifles for instance). I hope that helps. Meanwhile thank you very much for watching and for feeding back with a question, excellent! 😊👍
@@mx5007 There's no limit to the number of steps under a cover marker. However, the max steps on a single card is 16 steps. And having a ton of steps under a single cover marker can also be detrimental when taking fire. I hope that's answered your question ok :) Thanks for commenting! 👍
At 9:28, when you moved those two units forward into the village, don't forget that because there's a VOF on that card, you can attempt to infiltrate instead of moving, and if successful, you avoid getting the Exposed marker (which you should have put on them when you did a regular move, I know you know that).
Ah, didn't think of that one, darn it!
Wonderful stuff, absolutely addictive. It's not available to purchase anywhere at the moment so may just have to get Volume 2. I would have been reluctant to try this game before but you have certainly made it more accessible to me. Well done on a superb rollercoaster ride of a playthrough!
Thats a really encouraging comment thank you so much! I've not played Vol.2 but watched a lot of great videos on it. It's more of the same great system so I'm sure you'd enjoy it. Thanks again and best of luck :)
I would advise against Vol 2 as its so much more complicated then Vol 1. its best to play Vol 1first. There is a new revision of the rules coming out soon as well so i would hold back until then.
This was a great watch, very nice tight action pack despite the low count of actions you kept the momentum going. I particularly liked the priority sequence for enemy action, the map being dynamic and your assault team coming upon that patrol. Such a vivid action sequence story. Brilliant mate, thanks for making these !
That's enough for me Heth, thank you, high praise indeed! There is a lot of action from each small event! :)
Don't know the rules, but these cards are just superb, thanks for sharing!
Brilliant, I'm glad you like it. I love those terrain cards. And of course you get a set for Korea and for Vietnam too. Thanks for watching and appreciate your feedback! :)
this is good stuff man... keep up the good work..
I really appreciate you taking a look, thank you!
Good play with very little goofs. Kudos for that 👍
I’m excited how you will solve the communication problem next turn 😬
Edit:
Also don’t forget to keep track with ammunition 😅
Hi Manuel, yes am tracking ammo, I'll try to remember to show it next turn. I'm really happy that you're watching how we get on, thank you! 👍
Tracking ammo and XP are optional rules. Well, it's an option to not track them, while you are learning the rest of the game.
At 24:20, when the squad fell back, they should have been removed from play, rather than extending the map (9.4).
I did realise that after upload but thought it a small point. A triumph of enthusiasm over concentration 😊
Loving your input. "Upon reaching the top row of cards, enemy units drawing Fall Back will move off the edge of the map. Do not extend the map, remove the unit from play." [3rd edition rules 8.6.3]
12+minutes in. You say there’s no post moving a squad into the woods as the VOF won’t change but you will be able to remove the All Pinned VOF on the enemy position so you go from -2 to 0.
Point not post*
Gracias!!! Lo estaba esperando!
Wow! That's amazing, thank you! I'm very pleased. It's a great game and tons of fun :)
are there any modifiers for the VOF depending on how many cards away the unit is?
No Arturo there are no other modifiers 👍
When rolling for the location of the patrol if you drew “per package placement “ do you have to draw again as the patrol squad doesn’t have a location specified on the package table?
Good spot! Yes you would do that. A basic rule is to 'keep drawing until a legal placement is found 👍
Hi! Thank you for the excellent playthrough. I have a question: at 13:33, you put the newly found cover marker on top of all the remaining units in the card. Shouldn't you put the cover marker only on the single unit who performed the action "Attempt to seek cover"? Thank you again from a new subscriber!
Hi there, thanks for your feedback and for your Sub which really appreciate! And yes sir, you're absolutely correct, it should have been on the single unit only! Thinking back, I may have made this error a couple of times in this series. I hope it doesn't put you off. I do tend to concentrate on the 'feel' of a game and sometimes I forget something. I depend on people like you to point things out for me so I (hopefully) remember in future :) Again, thanks for looking in and for your comments :)
@@soloboardgaming I'm trying to learn the game myself!
@@tinfoiltanks1972 Haha! It's one of those games where we probably never stop learning :)
Doesn't the rifle grenade have to be assigned to a specific squad (3 pip unit) when setting up in the staging area?
Yes it does. In the Setup video I gave it to the 3rd squad of each platoon. And I'm gonna need one soon I reckon! 😅Thanks for leaving a comment, love it 👍