The moment I played space marine 2 I knew darktide was just better. It really just executes that surviving and culling the horde feel so much better than space marine 2 could by fucking light years.
I love space marine 2 but you better believe I'm going back to Darktide on the 26th. Absolutely with you on build variety, I'd love to use a close range sniper with the bolt carbine - it just doesn't cut it.
Would've been crazy if it was just Darktide+ with Space Marines, but I guess it wasn't really a possibility since it's a sequel to an already existing game with a set gameplay style.
@@grondunn9707 I'd of preferred it since Darktide just has a lot more mechanical depth and a way higher skill ceiling, SM2 just comes across as an outdated button masher that has little to no depth at all, and doesn't come with very much replayability. Both games cater to different audiences though tbh. I just think SM2 could have been more than what it is, and I doubt the roadmap content is going to change the mind of anyone who was let down by what the game offers currently.
@WrittenOffski Darktide is another 1st person shooter with movement so sluggish you feel like someone shot you in the knees. And there's really not many mechanics to it other than "aim, shoot, hack, slash, parry, dodge, use abilities". SM2 isn't much different but the 3rd person camera and quicker gameplay makes it easier to enjoy the action.
This feels like the big charade of the "grimdarkness of the future that has only war", where expendable human varlets go knee deep in dead against thousands of hardcore threats everyday or so with barely any support, provisions and acknowledgment, while the Space Marines, huge, genetically modified, living saints and killing machines to the men in the trenches are doing a fancy tokusatsu episode on another planet. Damn the Astartes, I know that lorewise the Moebian 6th had different reasons to become traitors, but I can see the reasoning behind it with this. Emperor bless the Guard, and their titan-class balls. Anyway, I was REALLY hyped on getting SM2, I've even played SM1 again only to mitigate some of this hype, but here in Brazil the standard edition is going for R$200, while the special ones go over R$300 easily. The price itself is a big reason to put it on hold, but with all these comparisons, I don't fell bad in doing so. I rather just stick to Darktide (going for the 200h mark already), enjoy Space Marine 1 again and the really cool Speed Freeks till SM2 goes on sale.
I got about four days of playing before it felt repetitive, and this is from someone who has around 500 hours in vermintide, and 250 hours in darktide. You're not missing much waiting for a sale/more content. We had the last difficulty on farm by day 4 of playing, it's not hard compared to vermintide or darktide
My biggest gripe when it comes to Space Marine is just your total lack of horde control. In Darktide you can wipe an entire horde + specials without taking a scratch if you play well, whereas in Space Marine you cant even parry a hormagaunt if they dont do a leaping attack. Makes getting better at the game feel very unrewarding.
@@armintor2826you could attack the horde but you end up getting totally wrecked. Or you can abuse the contented health and just stand there spamming melta shots.
Darktide on launch had a fantastic core experience riddled with issues and surrounding features where lacking. Space marine 2 has all the same issues as darktide (though not quite to same level of intensity) but a flawed/sub par core. So much will need to be done to bring out the of what SM 2 can be that i doubt it will happen
The CEO said that his intentions are to make a more old school feeling game and he commented on how games are too complicated nowadays. So we’ll see where this goes.
@@J.B.1982 the current state of the game doesn't instill any confidence for me going forward but i will check back with the game with new updates in the hopes it improves
its just crazy how many mechanics are basically an illusion. The best strategys in the game include not fighting anything and waiting around for them to pounce you so you can get some free armor. Even going further on the theme of not fighting anything enemies dont follow you to the next arena/room and you dont get xp for killing anything so you're encouraged to just sprint to the next objective. The objective even draws you a nice "seabear" circle in the sand that doesn't allow enemies to pass
I've heard comments that their game engine can't handle a ton of enemies on screen. Those "hoards" are an illusion of sorts. I’d like it closer to Darktide but the main dev/CEO has said that his intentions for the game is to not make something complicated and to have it be more of an old school experience.
I fear that is the case. It is notable that the mission decapitation, which has the largest horde defense section (where you detonate the bridge) has loading zones before and after the event. There seems to be a limit to the game’s ability to have these large hordes in regular gameplay.
@@Engeetide interesting. I didn’t take note of the loading zones like that. My thinking right now is that we won’t have large hoards to blast through. That’s a big bummer and makes my Heavy sad.
I really appreciate your perspective on this one. Space Marine certainly hits the "on the rails action game with a storyline" nostalgia that we've been missing from modern games from the last few years. But I definitely think some of the playtesting and preparation for endgame hasn't properly been explored yet. Hopefully better build diversity and gameplay refinements take place so we can get a truly "one man army" experience at some point. I'm curious what your thoughts are about Darktide's upcoming itemization patch. I've been extremely concerned with the limiting value in the bottom right corner of a weapon's card, basically takes the values (arbitrary based on devs decisions as far as I can tell) that each perk or blessing has assigned to it, and totals it up to a # out of a total possible value. As far as I've seen it's impossible to have a weapon have level 4 perks and blessings (all four) on a weapon, post patch. Is that still the case? Has Fatshark said anything about us being able to have maxxed out weapons? Or are we just getting shafted by RNG except it's not RNG anymore?
Check out my video on the crafting update, i try my best to explain it there. If you play with a weapon for a number of games, you will unlock all blessings and perks. You can still have all tier 4s. The only limitation is weapons stats still max at 380, but every weapon now can be made to be 380 by investing plasteel and diamantine
Space marine 2 did do one thing darktide failed at, at least for me, and that's making snipers fun to use. God I hate the helbore and headhunter so much, but cleaving a hole in the horde with a las fusil is just delicious. But yeah, I was saying the exact same thing to my friends. SM2 will get stale very fast as people get done upgrading all classes and see there's not much else to do other than pvp on the same 3 maps or run coop on the same 6. There's just a lack of content for pvp, for missions, for customization, build crafting...and I don't see the game holding people long enough for the devs to put more stuff in. The season pass roadmap seens very lackluster and will take a whole year before it's out in it's entirety
I'm glad to have you playing Darktide but can't help be a bit sad about Space Marine 2. It looks incredible and I really enjoy seeing the cut-scenes as a long time 40K fan, but it's perhaps more an interactive movie that you play through for a visual experience once than a game you play again and again for years. I hope SM2 grows into something more over time.
Yeah, you're absolutely correct here. The two groups of players that are lauding the game with compliments are people that are just wearing rose-tinted goggles. You've got 40k nerds, which I am part of, who will just always lap up anything to do with 40k and disregard the actual quality of the gameplay. They're typically not playing to enjoy the gameplay, but moreso just get-off being able to make their own customized space marine and RPing about it. Then you have the massive swell of people who don't know anything about the universe who are just impressed by the idea the game and universe give off. These types are the ones who come in and see the game and then just put a ton of expectations on what they'd like to see in the future and also don't look beyond the surface of what the game truly is. This game will live or die by it's post-campaign Operations, which are just bland and an unrewarding grindfest or the Eternal War gamemode, which was barely developed and a last minute afterthought. If they don't massively improve one of these, this game will be dead within a couple months.
@@grondunn9707 I respect your loyalty to the game. I'm not telling anyone not to play it, it's great for what it is. If you love it then more power to you. If you want a Space Marine simulator and fight Tyranids then this is the best we've got. I find that part amazing! It indeed looks amazing and that has a value all its' own. The visuals are stunning! I'm only lamenting that it has a partly clunky combat system with pauses and execution mechanics on repeat. That isn't what I want. I want a flowing game loop. I lament that players are having to pick whatever classes aren't already in a lobby and having to guess on it beforehand to get into missions. I lament how some classes are just objectively better than others, particularly as those best ones are often already taken as you go into the lobby for a mission. Neither of those is me smoking something. I wish it was. I hope some or all of this is fixable because I want SM2 to succeed. At least fix the lobby thing by either removing the class composition limitation or introduce a way to indicate what classes are free to pick before load times occur.
playing space marine 2 made me reinstall darktide and no life it again, haven't played it since release and i forgot how good it was despite the overwhelming issues it had at launch, now its better and the new skill tree they've added really makes you tailor your playstyle to however you want it
I played SM2 for 3 hours, then I was back on Atoma. The low-effort control mechanics (K+M) of SM2 annoyed me. I just like DT combat flow, SM2 is too clunky. I think I'll get to SM2 eventually, for co-op.
the initial hype and grand spectacle has started to fade for many I think. The core game beneath that gorgeous 40k paint is just not very good, not very deep, not very challenging unfortunately.
@@Yung.Ert. if it wasn't set in the 40k universe and drawing heavily from its aesthetic and fanbase, would you still like the game? Stop and consider, which parts of the gameplay are actually good. What features are there that are engaging, or challenging, or creative? I don't say this to shit on something you enjoy, but people need to get a more realistic perspective on the game as it is if we're ever going to get a product that is more than just a spectacle.
@@bradley6471 yeah I would. I mean it’s a fun game and many people agree. I’m not a warhammer fan p much at all. I think the have is fine. I don’t think every game has to be super amazeballs perfect or donkey doo doo trash. There’s nuance and subjectivity and the games good. Mechanics are decent and overall it is fairly fun. Just bc you think it’s bad doesn’t mean everyone else just inherently has low standards or is accepting low quality games or something. You just don’t like it bro lol. That’s fine. I think the mechanics in this game are inconsistent and weirdly designed. I think there’s plenty of parts of this game that aren’t fun and plenty that are. I think the story is passable but nothing amazing. Co op play is fun. PvP is fun. Campaign is fun. Nothing Is amazing impressive or life changing. Bugs are egregious. It’s a solid game and outside of bugs I’d say it’s a good one. Not great. Above avg fs. And that’s fine. It’s not the second coming. Just a game. Emotions don’t need to be that high. Just bc I disagree w you doesn’t mean I enjoy it as much as you think. I just don’t think my enjoyment of a game is the sole decider of how good it is. People need to learn that liking something has nothing to do w its quality. You can like bad shit and dislike good shit.
@@Yung.Ert. sure, I like loads of bad games. But the reason I like those games is because there is some element there that is truly engaging. Honestly feel this video hits the nail on the head as he compares the density and difference in what the games present you as to me that's what makes darktide despite all it's flaws a good game. SM2 just feels like a game out of the early 2010s with a modern lick of paint, it doesn't really have anything that draws me in or depth to make up for it's short comings. Either way I'm glad you're enjoying the game, at least one of us got their moneys worth. I regret not refunding the game when I had the chance but I guess it might get better with time and more content.
@@bradley6471 I've had the same thoughts. They benefit greatly from the huge world of 40K and it's already designed aethetic. The game feels grindy and mid right now...and I'm still sort of enjoying it.
There is just something off about SM2 combat...having to see these big badass Space Marines constantly rolling around because u get unlimited dodges, and u get i-frame while dodge rolling, it just doesnt look right...and the constant interruption to the flow of combat to play finishers ... just feels a bit too arcadey to me vs Darktide.
I wish darktide was more popular because it was a fun game, but every time I try to play it, even at peak hours there is no one around and I end up playing against bots... Which are terrible... You can have all the build diversity in the world but if there is no one to play with... Its just bad. SM2 may be simple but its fun and there is an abundance of people to do coop with. I guess its a matter of time to see how it'll do in the long term, but so far... Im staying with SM2
I play full games at 3 or 4 oclock in the morning, let alone at peak hours. I haven't played a full game with bots once since i bought the game because i either start with a full squad or the bots will be replaced in 5-10 seconds. This is a non issue for me and anyone else I play with. So there is something wrong on your end
Got a sub from me for the honesty and comparisons to Darktide. Looking forward to your content going forward! I would've liked a link to the video you are referencing at the beginning somewhere in the description.
I knew the second I saw the combat in space Marine 2 that it was going to primarily serve as a funnel to darktide. It's a fantastic game but the skill cap and build variety seems pretty low. The only thing that's going to hold darktide back now is the performance.
@@willbournerv2259 it drops a lot of frames at quality mode and performance as I said the anti aliasing only works in motion, I have the console I’m not blind.
I'm really enjoying SM2 but I can't help but feel Darktide is better in nearly every way compared to operations. In particular survivability and managing hordes seem off, we're forced to gun strike, execute or roll to stay alive rather than being able to stand ground and cleave through waves of enemies. That and levelling new weapons feels awful, it takes full clips to kill warriors at higher difficulties and there maybe 5 on screen.
There should be more enemies that do less damage, and that are easier to kill. Staying alive should depend on being aggressive and killing enemies quickly, it shouldn't depend on parrying, avoiding combat, and searching for execution prompts just for you to immediately lose the armour you got back. I really hope the devs make some changes
Thanks for making these videos! I was really hyped for SM2, specifically the multiplayer horde mode, just cause that's what i enjoy. I've played darktide in the past through xbox game pass, and since i stopped paying for it lost 'access' to it, so i thought about just buying it on Steam and starting fresh again. But then i saw SM2 coming out and was stuck at a crossroads. Your videos plus the new updates coming to darktide, i think i can confidently say I'll prob just pick up Darktide. I thought the enemeny density would be very similar with a Tyranid swarm, unfortunately not.
If the devs take the criticisms into account and also come out with new classes and maps, i imagine that sm2 will be worth the money in about 6 months or so. But right now you just get so much content and replayability for $40 with darktide, its hard not to give it the win in the matchup currently.
Totally agree, I think the only thing space marine 2 does better than darktide is it feels more warhammer. But build diversity, difficulty, weapons, melee, balance, every system is under-cooked in contrast. There's talent choices, but not really, but maybe they'll fix it, darktide had the same problem pre-skill tree rework. Difficulty is a joke (even on ruthless), in sm only 1 special spawns at a time and there's just long minutes of downtime to give you a breather, can't even compare it to a base auric. Like talents, half the weapons are just trash, usable for some novelty I guess. Melee feels bad in sm, it's almost never worth it for me to be swinging rather than shooting and as a zealot main this hurts. The damage isn't great, melee is more dangerous, there's no s on gun exterminates, armor just doesn't exist. One last note, the new player experience isn't great, white weapons feel bad even on starter difficulty, being told when I started my hammer wasn't a hammer till it's purple wasn't great. To me sm has potential, but right now it's just a messy fun game that won't last long, but I've enjoyed my time roleplaying a space marine.
Just not enough content yet. They plan on adding a lot more and plan to support the game for years so I am sure it will be in my rotation of played games in the future. Just shallow right now
I think even the argument that darktide has been out way longer a falls flat on its face. The gameplay experience of darktide has stayed virtually identical from early access until now. The only thing that's really changed in darktide is the skill tree and crafting. There's no amount of updates that are going to turn space Marine 2 into as intense, frenetic and immersive of an experience as darktide. That's because of fundamental design decisions not because of having more time to refine its systems. To anyone who thinks space Marine 2 is a better game than darktide, I'll see you in darktide in a year.
I don't agree with that. Itemization is very important in Games like Darktide and that got already changed and will be again changed on 26.09. Darktide is a loot based Horde Shooter while SM2 is not. Not all like that. At least for me Darktide felt much faster repetitiv because of the maps but i like having "Loot", which i miss in SM2. And that rework of the Skills was also a big thing. I never liked that in Vermintide. Atm SM2 is a better game for Me. Maybe that will change on 26.09. But it can also change in the Future. p.s: I also don't like that Darktide "true" Gameloop starts at max lvl and makes leveling pretty boring.
I mean quitting is a bit dramatic - it's obvious darktide is a much more compelling coop pve game. To hit you with the food analogy marine's a big breakfast there's a bit of everything and hits all your dietry needs while having a bit of everything but that's it, Darktide's the Soufflé; deluxe and specialised doing one thing incredibly well (and has a degree of imperfection with one side deflated/collapsed)
also the space marine powerfantasy sucks despite it being gassed up all the time - warhammer will always be the playground for the roguetrader and mook overcoming insurmountable odds!
i think the comment about hundreds of enemies refers to the tyranids. if you look at the background you can see hundreds if not thousands of them. they dont all enter the area you fight them at once but seeing that does ramp up the tension and pressure.
It's a good game, but they took too long to fix the servers. All my homies quit because it was a struggle to get into matches, and when I found out what was actually coming with each season, I realized how little content was going to be drip fed over the months post launch. There's no way I'm paying for more colors. I'll wait 'til they deliver actual content.
SM2 is fun, but the pve mode is getting rather boring and I'm not interested in the PVP mode. Space Marines are cool and all, but I have more connections to the Darktide characters I play. In SM2, I can run loyalist Alpha Legion, or Minotaur, and that's about all the marine legions I honestly care about. Darktide, I have such a wider variety of characters to play, both in terms of the sorts of personalities I like to run, and in terms of the builds I can chose from. SM2 is a fun romp, but Darktide is a game I'll play for years.
Compare it to Darktide at launch was kinda the same and still has alot problems but still u have valid points. I was kinda disappointed that they praise the swarm engine so much but on Ruthless only the hp of the enemies goes up
There was something about a higher difficulty level, new guns and enemies in the roadmap so well see what theyll cook i guess. However i think SM2 was made for a different/wider? playerbase. Which makes sense, gotta make money. Kinda like you pointed out: In SM2 you see big bright circle, you press a button, game takes over, your space marine does cool looking stuff, big bug dead. Imperiuuum Fuck YEAAAH!!! Its not like we dont have visual and audio cues in Darktide, but theyre much easier to miss when youre getting swarmed by mobs. No big bright circle to point your attention to the two maulers that just came behind the corner and are about to swing at you, and no one button press to kill one in a cool animation. The core combat in SM2 is different and to me not as satisfying, i can assume it wont be different for many Darktide players. The core combat IS the game, classes, weapons and skills just compliment that and give us variety. I can see how SM2 and its combat would appeal to more people than Darktide, no issue with that and i hope it does well so that maybe the ObeseMegalodon can ramp it up and give us more new stuff quicker...copium i know :D Cant wait enough for the lottery system to be out so i can start trying some new builds.
I dont like that they reward us for picking up ammo or armor. This could make people be extra greedy with ammo and taking armor from the squishier classes that need it. They should instead just grant more xp for things like kills, least damaged, and no downs.
This game has a fun campaign and fun pvp. PvE seems like something to do with buddies to kill time and not a "serious" experience. Serves it purpose, doesn't have or want the depth of stuff like Darktide I imagine.
if this game wants to remain a relevant videogame for the course of its season pass every single aspect of it needs entirely reworking. which is entirely unrealistic and completely impossible. i dont think its possible for the game to survive a month or 2 longer as just every single aspect of it screams "play me once for like a week"
It is going to see a pretty steep falloff of players as people reach the ends of what there is to do, theres not really anything I haven't managed to do in 60 hours.
@@Engeetide if they werent afraid of making talents actually do a single thing of value at all without a 4.5 working days cooldown and we actually had creative build diversity i honestly feel thatd stetch to 120 hrs so quickly make the skill do ANYTHING at all. if the game ends up too easy for a lil while thats the lesser evil over it being unfathomably boring and basically not having a skill tree when only 1 thing per column is slightly usable the tacticians team perks being slightly less recoil or literally 5% ranged damage 💀 so instead of 20 headshots it takes 19??? why are we so terrified of perks doing ANYTHING at all, buffs that last 3 seconds, 90 second cooldowns, 2 minute respawns, enemies getting health gated play aggresive they say, be neutered and stale they also say
Super disappointed w/ the Operations and Eternal War aspect of the game. They're barebones and the progression time it takes is just SUCH a slog. The PvE content is just repetitive and boring and the PvP content lacks any sort of skill depth, it's mostly just whichever group has a higher average level of players and whichever team sticks together more. I'm top 2 players in the lobby pretty much every game, so this isn't coming from some guy whining about not doing well. It's just not rewarding nor does it take skill or intelligence to do well.
Nice video dude. About your last video , it wasn’t the algorithm it was the thumbnail. You can't put a female sniper in the thumbnail and expect to attract Space Marine 2 players. I really enjoy your content, and if you want more people to watch your videos, you’ll need a better thumbnail.
Yeah if i want to catch the 40k fans i need to put wojak and gigachad memes, women are not allowed in the grimdarkness of the year 40000. Thanks for watching though 😀
I paid for the max one, and I don't regret that, as I am happy to provide capital to a company that is loyal to the lore. That being said, it's too damn short. Wanting more is my only criticism, and I've heard more than one person say that 6 pve missions is criminal. They also said there is no intention or plan to add orcs, necrons, or any other enemy faction, and that enemy type in the road map of the game meant more nids or TS. After 120+, I just want more, and I can't tell if if that's a negative or a positive anymore, especially when horde mode is months to a year away.
Space marine 2 has nothing really wrong with it, darktide just has more replayability. Even though space marine 2 has 6 classes versus dakrtide’s 4 classes..the gameplay with all 6 classes differs little. Then of course another positive to darktide is that is 4 player coop instead of 3. There are many more things to list, but what it comes down to is the replayability of spacemarine 2. Me and my friends had hundreds of hours in space hulk deathwing enhanced edition, which looks way worse visually, feels more clunky and less polished than space marine 2…but somehow we had way more fun and progression felt rewarding…you could see and feel it when you upgraded your guns
I had a blast playing SM2 but I uninstalled it after the progression bug hit me. 3 hours of grinding in ruthless lost and I don't know if that progression will be back. My bulwark just reseted from lvl 20 to 17 for no reason and my relic weapons were gone 😢
Your not wrong but dark tied didnt star of that way it took what wasnit 6 moht or more to revamp the skill tree it was the same as space marien is now limited choice and every perk just doing somthing minimla so give it tame the game will get betrer
The reason you love Darktide is the reason why many don't like Darktide. They don't want to play 100-1600 hours to get gud. I enjoy both games! Great video!
Well to be fair, darktide has been out for more than a year now and space marine 2 came out like a week ago. But either way I love both games and I hope they get supported for a long time… But darktide 100% has the best feeling of “nah, I’d win” (extra points if you’re still wearing prison clothes)
Darktide is better than space marine 2 because of the combat system. First person perspective is better. The control the player has over the character is better. The mini bosses are better. The way the space marine can smash a weapon into something small and then not affect a stagger is really immersion breaking for me. The skills in space marine aren't diverse. The weapon selection is limited. Space marine 2 has tyranids, the most hording mass swamping attacking in massive waves, at least in the lore, but in space marine 2 they are like little pockets of enemies waiting for the player. The hordes in darktide are so much better.
Yea i think your right but im pretty sure the whole point of SM2 is to be simple and casual plus i feel like the multiplayer pvp will be fun for trying new things
The game as a whole is fun combat feels good. I think they need to add more forsure but surface level this game has a great foundation. Pvp for some reason feels amazing and will keep me distracted while I wait for more depth.
What do you mean? they already have four classes with massively different play styles and Even within those classes there are also a lot of builds that dramatically change the way the class is played. It would always be nice to have more classes but it's definitely not even within the top five things that are holding darktide back.
It would be cool to play as a team support servitor/engineer class though. There's definitely room for something like that. But I'm happy with what they're focusing on for now anyway.
I have SOLO levled Both Vanguard and Tactical to 25 and gotten all but the highest sets for their cosmetics. SM2 PVE misssions are V E R Y predictable. I enjoy/love this game but Im gonna wait for more content; esp since I dont need to support them by buying things and CAN just take a year off. and darktides crafting will be up sometime soon, hopefully thatll be good.
It’s ok to say the emperor has no clothes. End of the day you can’t actually play hype. You can’t play gamer narratives about good guy developers or launch day dramas or member berries. All that remains is the gameplay. If it’s not good enough the audiences leaves. Hopefully SM2 will be refined.
Such a brave stand, take my medal of one of my rare upvotes. But yeah, i have been saying similar things for over a week now and also had those "no you are wrong" comments, not sure if i should be glad that im not the only one tho... (i know some others also expressed similar opinions but it seems somewhat rare)
I regret paying 90 bucks for SM2. There is no content to justifuy that price. The devs said they wanted to make old school game, and they did it. Campaign + 6 missions. The operations are not to be player over and over m there is no reason or reward to do that. If someone asks me what better to invest time right now , its clearly Darktide. SM2 is a great campaign and that it, not much in terms of pve or coop compareed to darktide.
I love both but I think sm2 is just for the power fantasy like you said more diversity/density but it’s just a basic gameplay loop but let’s see what fat shark have in store for darktide
I can forgive a lot. But for gods sake its a Space marine game, why are all the bolters terrible? I cant find a SINGLE goddamn bolt weapon I like. Even the heavy bolter is just SAD compared to multimelta.
There's a general lack of feeling like an astartes space marine. I feel more like I'm made of paper and equipped with a nerf gun shooting rubber darts. I was hoping for a more powerful feeling of slaughtering tyranids as a space marine but I just find myself playing defensively against enemies that constantly have the advantage
More maps, more weapons, better builds, better enemy interaction, continued lore. Also, there's an update soon to drop that further improves the weapons. Yeah Darktide W.
It took them 2years! 2years! The perk tree when the game came out was a joke. Everyone picked the same thing (which this guy bitches about with SM2) and they don’t really got that many weapons in darktide. Just cause they got different stats doesn’t mean the game has more weapons. Not to mention lore wise you ain’t seeing a space marine use a las gun.
Darktide does have a lot of weapons, even not counting the different marks which actually all have unique movesets, stats, and designs which to me easily makes them unique enough to be considered different weapons from one another. But lets count them anyway different marks not included. Melee: combat axes, tactical axes, duelling swords, catachan swords, knives, shovels, heavy swords, chain axes, light chainswords, heavy chainswords, maces, thunderhammers, power mauls, pickaxes, clubs, cleavers So there's 16 completely unique melee weapon types. Ranged: infantry lasguns, helbore lasguns, laspistols, boltguns, bolt pistols, flamethrowers, plasma guns, headhunter autoguns, scoped autoguns, braced autoguns, revolvers, combat shotguns, double barreled shotguns, grenade launchers, heavy stubbers, ripper guns, psyker staffs There's a further 17 completely unique weapon types. So we have at minimum 33 unique weapons, most of which have 2 or 3 unique variants. Space marine 2 has a combined total of 26 weapons both melee and ranged (which don't have a further 2 or 3 unique variants) Im not trying to shit on space marine 2, its a fun game, but Darktide objectively offers more build, playstyle, and weapon variety in terms of a coop horde game.
went and got darktide last night... 6 houres of playing and I had way more fun then with SM2 o.o now I get that darktide is like L4D(2) and SM2 is more like destiny but fun wise darktide wins just the atmosphere alone is worlds apart darktide makes you feel 40k where SM2 is more like a date with smurf town awkward and a lot of blue
You can't really compare the games. They play totally differently. I don't really care about 40k or anything, but I do feel like space marine 2 is pretty intense because 1 or 2 mistakes and you fail. It's not very forgiving. It's very intense for the average player
I'm not gonna lie, complaining about build diversity and then immediately dismissing the close range assassin build for Sniper while showing on screen that you haven't even purchased many of the perks relating to it seems a bit off.
I gave it credit for having maybe two builds, that being the second one. This footage is a bit old, i was still leveling- i have since tried that out and was not impressed. 100% melee damage does nowhere near what 75% ranged does, because the snipers melee is so dinky Also thats two builds, about the max any class has. So theres 12 builds in the game? That is not diverse.
@@Engeetide I'm commenting specifically on what was shown in the video because that is what you chose to present in the video. That the footage in the video is old is not my fault. As presented in the video, your argument immediately fell flat to me and made me question the good faith of everything else you went on to say when your central thrust is that the game lacks build diversity and you are showing me on screen that you hadn't at that time even tried one of the builds you are dismissing out of hand. That makes me question if you're just dismissing other builds without even trying them, it makes me question if you're giving anything in the game a fair shake or if you came in with the superiority of the other game you are suggesting presupposed and are merely looking for evidence to confirm the conclusion you predecided. You're not required to listen to my feedback, naturally, but the feedback is about the video, and about how viewers like me might find arguments you make in other videos to be more compelling. Many such viewers are not going to comment and give you a chance to provide further information. They're just going to go "This guy is full of it, he hasn't even played the thing he's saying is bad" and click away. If your intention is genuinely to encourage people toward Darktide, as you've said elsewhere in the comments, I would just keep it in mind.
I find it abit funny that you´re playing the mission with the least ammount of enemies on it and is one of the most solo friendly missions because of this. :) I Consistantly see 300-500 kills per person.
I have several other recordings of other maps so i went back to check- the most kills i saw was 692 for the team. I think the problem is if you are accomplishing tasks quickly and efficiently, you see way less enemies. Experienced players will leave areas without full clearing because it takes so long to dispatch even 50 enemies. That being said, if you really had a game with close to 1500 kills, that must have been a damn marathon, probably 50+ minutes
@@Engeetide yup, i think the biggest problem right now isnt really mob density, but more how you move through the map, ive also completed max diff maps with 27 kills. I think the devs should force more of the combat other than just getting to the next objective and ignoreing most enemies
Space marine is build for cinematic gameplay plus it’s still new. More classes will be added, story possibly, new maps, weapons and cosmetic options. It’s slower than darktide cause the game focuses more on blocking and parrying while darktide is all run and gun a simple hack and slash from start to end with fast combat spray and pray, its very simple, Don’t get me wrong very very fun play but something about playing as space marine, good graphic, story(mid), customisation and epic kill scene, it’s. Great. But I do wish it was darktide kind of mechanics and gameplay while having everything that is space marine 2 😅 plus I wouldn’t call the Operations in space marine “horde mode” like darktide.. where darktide every mission is considered an”horde mode” while space marine are working on “horde mode” and I’m sure it’ll be more than 190 kills for you to do 😂 it’s not the same game
There's nothing "very simple" about DT gameplay mechanics, ESPECIALLY when compared to SM2. It's anything but "just hack and slash spray and pray". You've clearly never even played DT, if that is what you think.
"a simple hack and slash" "very simple" huh, must be why most of the playerbase can't perform at auric level let alone HISTG damnation. you've either not played darktide or never played past tier 1
@@That.AsianDude if only a small minority of the playerbase can perform at auric level especially auric maelstrom which is an even smaller minority, that means theres a very high skill ceiling, in other words: its not simple. you deal with anywhere between 10-25 unique enemy types at the same time in various ways depending on your class and build.
@@Engeetide Ok, I understand that and you're not wrong, but the game is good - it isn't a horde shooter like Darktide. Your argument is similar to comparing Halo 3 to Halo Wars or Gears 5 to Gears Tactics. Warhammer spans multiple genres; I haven't played Rogue trader because I'm not into CRPGs, but I've played this and Darktide because I like 3rd person action games and horde shooters. To me, it sounds like you aren't a fan of this game because it's a 3rd person action game, and you want it to be more like Darktide, a horde shooter, which it wasn't intended to be. I think you're making the correct choice 'maining' Darktide because that's what you prefer, but that doesn't mean that this game needs overhauling (as much as I would like more build diversity).
@@eafieeteafiee8022 its operations mode is a big draw for people that want coop horde shooters, I know a good number of people from darktide that have been interested in that. This is a comparison of Darktide and that mode
Im sick of the servers so i wont be playing till they fix that plus shouldn't be stuck on green upgrade materials cannot do hard so my weapons will never improve.
SM2 is such a good game. Darktide, however, is an amazing game with insane depth, and has been since launch. People are harsh on Darktide and Vermintide 2 because of how close those games are to perfection, and the jank systems that surrounding the amazing gameplay loop. I'm letting myself enjoy SM2 and Helldivers 2 right now, but I will play more Darktide after the big patch. The tide games seem to hate me as much as I love them, plaguing me with technical issues, desync, full disconnects multiple times a play session, but I can't stop coming back anyway because those games are so deep.
It's unfortunate that Darktide's game play bored me before it came out (Vermintide's fault). Not to mention how shit it was when it launched. If I have to compare where both games are and were at the same age (this is the only fair comparison), Space Marine 2 wins out for sure. Darktide should have done way more to diversify itself from Vermintide, but it didn't, and made itself a reductionist version of vermintide 2. Fatshark ruined my trust in them, and I doubt I'll return ever. I'll play Space Hulk before I come back.
I dunno bro. Apples to oranges. I played beta and dt launch as well as sm2. I really really liked dt never having touched vt and still play it. Space marine bored me within the week. I levelled up my tac and heavy and dont want to play anymore.
@@bigboi7817 That's fine, but to compare a game 2 years worth of work after it released to a game barely 8 days old is insane. As I recall, the game launches with no real story mode, and around 4 distinct maps. If the main argument is "horde waves are bigger, there for better," and "talent trees offer more freedom of play," I have to hard disagree with the video. The talents weren't even in the game at launch compared to a minor one that was with Space Marine 2. Which has also already been confirmed that classes will be expanded on as well as more enemies and difficulties. So if we know thing are going to progress, why are we not waiting for the 2 year mark of Space Marine 2 to judge it compared to the near 2 year for Darktide? I just find it a bit weird to compare something refurbished to something that just came out. If anything comparing the two is apples to oranges they both accomplish the same things, but also are very different in their actual goals. I enjoy Space Marine 2 far more than I ever will Darktide. When the gameplay devolves to shove and swing for heads after every shove I lose interest. At least perfect parties and dodges hit the dopamine release.
“Why are we not waiting for the 2 year mark of Space Marine 2 to judge it” I explain this in the video- i want to play the game that offers me the most NOW. I am fine returning when new stuff is added, but ive about seen it all in 60 hours. It also sounds like you havent played darktide since release, and it now has 19 maps and a whole talent tree with around 100 talents for each class. Comparing release darktide to release sm2 is pointless, my viewers want to know NOW which game to spend money and time on, not a hypothetical matchup of both games on release.
@@Engeetide I'm not sure Darktide offers any more difference in 60 hours. It is very much a game where if you done something one you've seen it all as well. I haven't played since launch, you'd be right, but I can guarantee talents trees don't change the fundamental of the game that most people will get accustomed to within an hour of playing, so I don't believe that's a great point. Hell, I've been accustomed to the game play since Left 4 Deads OG release. If you like it that is fine, at least we're both in favor of something Warhammer. But I genuinely disagree that there is any more prospective value in Darktide, especially since it took the games player base being rocked to even improve on what Vermintide 2 tried. The stain of the game missing features from VT2 that could have been expanded on won't go away. I see far more prospective value in Space Marine 2 going forward than I ever did while playing Darktide. I think it's important your audience also hear contrary opinions.
@@garrettwilliams8637 im comparing beta launch darktide to sm2. I would much rather play that. I put in about 300hrs first 6 months. Ive put in 40 hrs into sm2 and I dont want to play anymore. My point is that if youre not bored of vt its much more interesting and fun to play than SM2.
Personally I think SM2 is the better game. It took darktide nearly 2 years to make the game somewhat better. And I’m sure in two years from now SM2 will be even more amazing than it currently is with all the new PvE maps they will add down the road. Not to mention Darktide has done jack all with all the audio logs they have dropped over the past two years. Original I got hyped for those thinking it was going to lead to something epic. And so far it’s been nothing but a giant let down
The problems with darktide were/are (for the most part) outside of the core gameplay itself. Most darktide fans including myself would agree that the game released in a bit of a mess and hasn't been handled very well in numerous ways. But what makes the game so good is the GAMEPLAY, everything else is secondary to that. The gameplay experience in space marine 2, while visually impressive and fun in its own ways, just doesn't offer as much of an engaging experience. For me I like to feel engaged and in control, and there is a huge disparity in the way both games provide responsiveness in controls, and variety in engagements and the way you can deal with them as a player. If you have more fun with less enemy types and less variety in playstyles and builds then that's just as valid. Im enjoying space marine 2, but i can't see myself sinking a lot of time into it. I would also add that darktide has far superior audio design especially on the guns. The regular bolter in darktide sounds heavier than the fucking HEAVY BOLTER in sm2 😂
Darktide has been far more disappointing in my opinion as a game that’s about to hit its 2 year anniversary. People are claiming this “game changing” update that is about to drop, this is the one that’s gonna change it and make it great. I also think it’s funny how you talk about how good the game is but it doesn’t even have weapon customization or score board or literally any amount of tangible helpful in game info without mods which console can’t have. But yeah man definitely the game is really great and has no issues and the developers are definitely not farming people for money with FOMO skins that cost 10-15$ but hey man great game!
As a darktide addict, I agree with a lot of your points. The game has a lot of issues which have taken far too long to be resolved, it was released underbaked and unfinished. For some people the arguably painful development cycle that fatshark is known for was enough to put them off the game, which is completely valid and i understand that. Patches and updates aside darktide is and always has had deeply engaging gameplay, in ways that space marine 2 will never have because it simply isn't designed that way. In darktide the core design of the classes, enemies, and systems within the moment to moment combat, is what makes the game so good. Space marine 2 is a fun game in its own right, I just feel that darktide's combat is fundamentally designed better.
@@willbournerv2259 I can appreciate this a lot for sure. A solid foundation and good core loop is great you’d have to be dense to say that the combat doesn’t feel good, smooth and rewarding which is how fatshark keeps a loyal base. However at the end of the day a solid foundation isn’t the only thing you need to build a house or game in this case. The three main things that keeps this game from being truly great is a True endgame/carrot to chase. Additional customization for characters, classes and weapons those providing cosmetic and in game values changing would be nice, and fatshark not being greedy tools and also dumping much needed effort and time into vermintide 2 instead of Darktide while also still charging ludicrous prices for skins, DLC (for vermintide) and the games themselves. I feel like SM2 while not as completely tuned as Darktide, adjustments can always be made to make it feel better or more challenging Saber is new to this franchise and seem eager to prove themselves time will tell, it might get totally worse and be another disappointing game that failed to deliver promises and might never entice anyone to come back or not have enough content ever. But at this point between the new game on the block with promise and what they say of at least 18 months of focus and dedication. And then old, tired, under performing Fatshark. My bets on SM2 for now. I hope this newest update for Darktide fixes it and revitalizes the player base back to its former glory and not just for a week or two but permanently as a co-op staple but I’ve said that before.
Again yeah I mostly agree with you. Fatshark are really good at designing "tide" games but not very good at handling them, its a lot of missed potential and frustrating development cycles. But I guess it comes down to where you derive value from in a game and how much value you derive from it. For me its in darktides moment to moment gameplay and how it can be approached with different weapons, playstyles, and builds. Im still having fun in sm2 though.
I just wanna play the campaign and I can’t even do that. I’m playing on normal and am getting wrecked 24/7. The combat and other associated mechanics are BROKEN.
The combat is a mess, no doubt, but I'm coming around to understanding it better. I'm finding it's a slower pace and they really want you to parry or dodge. They sort of force your hand on that. There's a lot I don't like about the combat but I'm still plugging away. I'm only at like 28 hours or so.
I think there’s a certain element of padding game time. Whether it’s to appease the Microsoft Gamepass god or players who think slow grind equals getting their moneys worth.
By that metric counter strike 2 is the best game ever made, and banana is the 5th best game, because iF gAmE iSNt pOPuLar, iT iSnT gOOd! Teenager logic
slop content (people who make titles like this not just engee), the game has been out less than a week and yall didnt even let it cook. If the game didnt get any updates for like 3 months then this would be a valid video
I am only interested in which game is more fun and has more content right now. I dont want to advise my audience to play this game for a few months in hopes it gets better when they could play darktide during that time and have more fun stuff to do. At no point do i say that sm2 is dead or that i wont return to it if it does receive updates.
Mate, im getting 1k+ kills on substantial on average, not even on the highest difficulty. I play both games, but you're capping real hard on the amount of enemies space marine 2 has.
I mean, certain maps like inferno and decapitation have dedicated horde sections where you can rack up a lot of kills, but i have never ever seen anything remotely close to darktide numbers. Also these enemies are so boring, i thought when i started playing that there would be dozens of specials in the higher level missions, and theres literally about 5. There could be a good challenge with less enemies but there’s just not right now
In this game, if you wait around and don't move forward you will get more enemies spawning. In Darktide, things spawn and they will follow you until you beat them or end the mission.
The amount of enemies in a horde shooter is a joke tbh there are times in darktide I use a kill count mod and I get 1000+ kills in one section of the mission where we need to defend 100 - 400 max kills in a horde shooter in one mission is a JOKE... also these missions have no modifiers nothing its just the same boring run through each time might be enemies in different area's or a boss now and then but that's it and the main focus of this game is the PVE they said it themselves you can look it up its just sad... and they themselves brag about their amazing swarm technology of having hundreds of enemies on screen at once???? Uhm saber fake enemies running in the distance does not count you know that right?
I find this pretty ridiculous tbh. Dark tide has no story it released on consoles a year ago nearly and I’ve never returned because there hasn’t been a single patch that’s actually added something worthwhile the twins? Lmao the itemisation rework? The games about to be too easy. Let the devs cook ffs.
I dont really play games for story; im looking for depth of mechanics to master. 60 hrs in sm2 and i am sleepwalking through operations, darktide for all its faults still gives me a small challenge and feels really exciting to play
It sounds like you're replying to a different commentary. As far as story, once you complete it there's no reason to play it again so okay, 8-10 hours of gameplay right there. I enjoyed it but why would I replay it?
@@Engeetide1. Darktide has no story, vermintide does and sm2 does. 2. Darktide runs horribly on console and mid to low end pc’s (see Digital Foundry’s video on Xbox release) 3. Darktide has no alternative game modes, vermintide do and sm2 do 4. Darktides developers aren’t mentioning any big expansions just the itemisation rework, sm2 devs are and vermintide is updated still. 5. Darktide has mechanics? Light and heavy swing? Wow so does sm2 and vermintide What I’m saying is Darktide is low effort and it’s glaring to see. You can like Darktide all you want, I just don’t think it’s amazing cause I’ve never picked it up since console release because in a whole year we got skill tree update that only came last year but you’re acting like it came on release. And 2 maps but a boat load of cosmetic shop items I could have easily spent over £500 on cosmetics but where’s the content devs?
@@J.B.1982 I made a previous post asking “but is it better than Darktide on release” and all I got was cope and glazing and saying how amazing and deep the skill tree is…which only came out after Xbox release. That’s why.
@@discordapplications7606 Oh okay. Well I jumped in Darktide in like May, right before the new snow level and pickaxes. I find the skill tree to be complex enough to play around with different builds. (Along with weapons!) SM2 park progression is weak.
The moment I played space marine 2 I knew darktide was just better. It really just executes that surviving and culling the horde feel so much better than space marine 2 could by fucking light years.
I love space marine 2 but you better believe I'm going back to Darktide on the 26th.
Absolutely with you on build variety, I'd love to use a close range sniper with the bolt carbine - it just doesn't cut it.
Would've been crazy if it was just Darktide+ with Space Marines, but I guess it wasn't really a possibility since it's a sequel to an already existing game with a set gameplay style.
Thang god it's not the same gameplay as Darktide
@@grondunn9707 I'd of preferred it since Darktide just has a lot more mechanical depth and a way higher skill ceiling, SM2 just comes across as an outdated button masher that has little to no depth at all, and doesn't come with very much replayability.
Both games cater to different audiences though tbh. I just think SM2 could have been more than what it is, and I doubt the roadmap content is going to change the mind of anyone who was let down by what the game offers currently.
@@WrittenOffskii haven't seen one person who said they were let down by sm2. You need to try the higher difficulty if you want mechanical depth
@@grondunn9707 sm2 coper spotted
@WrittenOffski Darktide is another 1st person shooter with movement so sluggish you feel like someone shot you in the knees. And there's really not many mechanics to it other than "aim, shoot, hack, slash, parry, dodge, use abilities". SM2 isn't much different but the 3rd person camera and quicker gameplay makes it easier to enjoy the action.
This feels like the big charade of the "grimdarkness of the future that has only war", where expendable human varlets go knee deep in dead against thousands of hardcore threats everyday or so with barely any support, provisions and acknowledgment, while the Space Marines, huge, genetically modified, living saints and killing machines to the men in the trenches are doing a fancy tokusatsu episode on another planet. Damn the Astartes, I know that lorewise the Moebian 6th had different reasons to become traitors, but I can see the reasoning behind it with this. Emperor bless the Guard, and their titan-class balls.
Anyway, I was REALLY hyped on getting SM2, I've even played SM1 again only to mitigate some of this hype, but here in Brazil the standard edition is going for R$200, while the special ones go over R$300 easily. The price itself is a big reason to put it on hold, but with all these comparisons, I don't fell bad in doing so. I rather just stick to Darktide (going for the 200h mark already), enjoy Space Marine 1 again and the really cool Speed Freeks till SM2 goes on sale.
I got about four days of playing before it felt repetitive, and this is from someone who has around 500 hours in vermintide, and 250 hours in darktide. You're not missing much waiting for a sale/more content. We had the last difficulty on farm by day 4 of playing, it's not hard compared to vermintide or darktide
I think darktide will have more staying power post launch and better build diversity, but both games are obviously good in their own right
Yeah I started to play sm2 but am going to wait to grind it for several months. It needs more time for good replay value without feeling burnt out
My biggest gripe when it comes to Space Marine is just your total lack of horde control. In Darktide you can wipe an entire horde + specials without taking a scratch if you play well, whereas in Space Marine you cant even parry a hormagaunt if they dont do a leaping attack. Makes getting better at the game feel very unrewarding.
@@armintor2826you could attack the horde but you end up getting totally wrecked.
Or you can abuse the contented health and just stand there spamming melta shots.
Space Marine 2 actually isn't good.
@@jwash87 cool opinion 👍 sales figures aren’t subjective
Darktide on launch had a fantastic core experience riddled with issues and surrounding features where lacking. Space marine 2 has all the same issues as darktide (though not quite to same level of intensity) but a flawed/sub par core. So much will need to be done to bring out the of what SM 2 can be that i doubt it will happen
The CEO said that his intentions are to make a more old school feeling game and he commented on how games are too complicated nowadays.
So we’ll see where this goes.
@@J.B.1982 the current state of the game doesn't instill any confidence for me going forward but i will check back with the game with new updates in the hopes it improves
@@robinpettersen8054
I hear you.
I’m leveling a class to 25 and I’ll see how I feel. I’m biding time till the Darktide update anyway.
@@J.B.1982 yeah same, and with the Helldivers 2 update live we are eating good this month
@@robinpettersen8054
Should I jump on Helldivers?
I keep hearing bad news about how the game is getting updated.
its just crazy how many mechanics are basically an illusion. The best strategys in the game include not fighting anything and waiting around for them to pounce you so you can get some free armor. Even going further on the theme of not fighting anything enemies dont follow you to the next arena/room and you dont get xp for killing anything so you're encouraged to just sprint to the next objective. The objective even draws you a nice "seabear" circle in the sand that doesn't allow enemies to pass
In shorts, it feels decent as a shooter but massively lacking in depth and scope.
I've heard comments that their game engine can't handle a ton of enemies on screen. Those "hoards" are an illusion of sorts.
I’d like it closer to Darktide but the main dev/CEO has said that his intentions for the game is to not make something complicated and to have it be more of an old school experience.
I fear that is the case. It is notable that the mission decapitation, which has the largest horde defense section (where you detonate the bridge) has loading zones before and after the event. There seems to be a limit to the game’s ability to have these large hordes in regular gameplay.
@@Engeetide interesting. I didn’t take note of the loading zones like that.
My thinking right now is that we won’t have large hoards to blast through. That’s a big bummer and makes my Heavy sad.
I'm gonna play both. They are both amazing for different reasons.
Amazing is a stretch for Space Marine
I really appreciate your perspective on this one. Space Marine certainly hits the "on the rails action game with a storyline" nostalgia that we've been missing from modern games from the last few years. But I definitely think some of the playtesting and preparation for endgame hasn't properly been explored yet. Hopefully better build diversity and gameplay refinements take place so we can get a truly "one man army" experience at some point.
I'm curious what your thoughts are about Darktide's upcoming itemization patch. I've been extremely concerned with the limiting value in the bottom right corner of a weapon's card, basically takes the values (arbitrary based on devs decisions as far as I can tell) that each perk or blessing has assigned to it, and totals it up to a # out of a total possible value. As far as I've seen it's impossible to have a weapon have level 4 perks and blessings (all four) on a weapon, post patch. Is that still the case? Has Fatshark said anything about us being able to have maxxed out weapons? Or are we just getting shafted by RNG except it's not RNG anymore?
Check out my video on the crafting update, i try my best to explain it there. If you play with a weapon for a number of games, you will unlock all blessings and perks. You can still have all tier 4s. The only limitation is weapons stats still max at 380, but every weapon now can be made to be 380 by investing plasteel and diamantine
Space marine 2 did do one thing darktide failed at, at least for me, and that's making snipers fun to use. God I hate the helbore and headhunter so much, but cleaving a hole in the horde with a las fusil is just delicious. But yeah, I was saying the exact same thing to my friends. SM2 will get stale very fast as people get done upgrading all classes and see there's not much else to do other than pvp on the same 3 maps or run coop on the same 6. There's just a lack of content for pvp, for missions, for customization, build crafting...and I don't see the game holding people long enough for the devs to put more stuff in. The season pass roadmap seens very lackluster and will take a whole year before it's out in it's entirety
I'm glad to have you playing Darktide but can't help be a bit sad about Space Marine 2.
It looks incredible and I really enjoy seeing the cut-scenes as a long time 40K fan, but it's perhaps more an interactive movie that you play through for a visual experience once than a game you play again and again for years.
I hope SM2 grows into something more over time.
You clearly haven't played enough wtf are you smoking
Yeah, you're absolutely correct here. The two groups of players that are lauding the game with compliments are people that are just wearing rose-tinted goggles. You've got 40k nerds, which I am part of, who will just always lap up anything to do with 40k and disregard the actual quality of the gameplay. They're typically not playing to enjoy the gameplay, but moreso just get-off being able to make their own customized space marine and RPing about it. Then you have the massive swell of people who don't know anything about the universe who are just impressed by the idea the game and universe give off. These types are the ones who come in and see the game and then just put a ton of expectations on what they'd like to see in the future and also don't look beyond the surface of what the game truly is. This game will live or die by it's post-campaign Operations, which are just bland and an unrewarding grindfest or the Eternal War gamemode, which was barely developed and a last minute afterthought. If they don't massively improve one of these, this game will be dead within a couple months.
@@grondunn9707 I respect your loyalty to the game. I'm not telling anyone not to play it, it's great for what it is. If you love it then more power to you.
If you want a Space Marine simulator and fight Tyranids then this is the best we've got.
I find that part amazing! It indeed looks amazing and that has a value all its' own. The visuals are stunning!
I'm only lamenting that it has a partly clunky combat system with pauses and execution mechanics on repeat. That isn't what I want. I want a flowing game loop.
I lament that players are having to pick whatever classes aren't already in a lobby and having to guess on it beforehand to get into missions.
I lament how some classes are just objectively better than others, particularly as those best ones are often already taken as you go into the lobby for a mission.
Neither of those is me smoking something. I wish it was.
I hope some or all of this is fixable because I want SM2 to succeed. At least fix the lobby thing by either removing the class composition limitation or introduce a way to indicate what classes are free to pick before load times occur.
playing space marine 2 made me reinstall darktide and no life it again, haven't played it since release and i forgot how good it was despite the overwhelming issues it had at launch, now its better and the new skill tree they've added really makes you tailor your playstyle to however you want it
I'm glad SM2 was popular, I am doing what I can to funnel people to Darktide lol. I agree with you.
Yeah lets darktide-pill all these fools
I played SM2 for 3 hours, then I was back on Atoma. The low-effort control mechanics (K+M) of SM2 annoyed me. I just like DT combat flow, SM2 is too clunky.
I think I'll get to SM2 eventually, for co-op.
the initial hype and grand spectacle has started to fade for many I think. The core game beneath that gorgeous 40k paint is just not very good, not very deep, not very challenging unfortunately.
Well, It’s good but its not very good.
@@Yung.Ert. if it wasn't set in the 40k universe and drawing heavily from its aesthetic and fanbase, would you still like the game?
Stop and consider, which parts of the gameplay are actually good. What features are there that are engaging, or challenging, or creative?
I don't say this to shit on something you enjoy, but people need to get a more realistic perspective on the game as it is if we're ever going to get a product that is more than just a spectacle.
@@bradley6471 yeah I would. I mean it’s a fun game and many people agree. I’m not a warhammer fan p much at all. I think the have is fine. I don’t think every game has to be super amazeballs perfect or donkey doo doo trash. There’s nuance and subjectivity and the games good. Mechanics are decent and overall it is fairly fun. Just bc you think it’s bad doesn’t mean everyone else just inherently has low standards or is accepting low quality games or something. You just don’t like it bro lol. That’s fine. I think the mechanics in this game are inconsistent and weirdly designed. I think there’s plenty of parts of this game that aren’t fun and plenty that are. I think the story is passable but nothing amazing. Co op play is fun. PvP is fun. Campaign is fun. Nothing Is amazing impressive or life changing. Bugs are egregious. It’s a solid game and outside of bugs I’d say it’s a good one. Not great. Above avg fs. And that’s fine. It’s not the second coming. Just a game. Emotions don’t need to be that high. Just bc I disagree w you doesn’t mean I enjoy it as much as you think. I just don’t think my enjoyment of a game is the sole decider of how good it is.
People need to learn that liking something has nothing to do w its quality. You can like bad shit and dislike good shit.
@@Yung.Ert. sure, I like loads of bad games. But the reason I like those games is because there is some element there that is truly engaging. Honestly feel this video hits the nail on the head as he compares the density and difference in what the games present you as to me that's what makes darktide despite all it's flaws a good game. SM2 just feels like a game out of the early 2010s with a modern lick of paint, it doesn't really have anything that draws me in or depth to make up for it's short comings. Either way I'm glad you're enjoying the game, at least one of us got their moneys worth. I regret not refunding the game when I had the chance but I guess it might get better with time and more content.
@@bradley6471 I've had the same thoughts. They benefit greatly from the huge world of 40K and it's already designed aethetic. The game feels grindy and mid right now...and I'm still sort of enjoying it.
Dakrtide is better for me as long as they don't do any insane weaponry nerfs.
Theres gonna be a lot of buffs in the next update actually
@@armintor2826 Good I'm tired of brianlets wanting to nerf Plasma. It's one of the few guns I enjoys in the game.
@@vladimirvojtaml the consensus is that the plasma gun does indeed need a nerf or some kind of rework
Pretty spot on analysis. SM2 started to feel repetative and shallow in less than 10 hours in. The hype campaign it had was impressive though.
darktide music is fantastic !!
my fav moment, a horde rushing in a corridor and my flamethrower loaded and ready !
There is just something off about SM2 combat...having to see these big badass Space Marines constantly rolling around because u get unlimited dodges, and u get i-frame while dodge rolling, it just doesnt look right...and the constant interruption to the flow of combat to play finishers ... just feels a bit too arcadey to me vs Darktide.
I wish darktide was more popular because it was a fun game, but every time I try to play it, even at peak hours there is no one around and I end up playing against bots... Which are terrible... You can have all the build diversity in the world but if there is no one to play with... Its just bad.
SM2 may be simple but its fun and there is an abundance of people to do coop with. I guess its a matter of time to see how it'll do in the long term, but so far... Im staying with SM2
I play full games at 3 or 4 oclock in the morning, let alone at peak hours. I haven't played a full game with bots once since i bought the game because i either start with a full squad or the bots will be replaced in 5-10 seconds. This is a non issue for me and anyone else I play with. So there is something wrong on your end
Got a sub from me for the honesty and comparisons to Darktide. Looking forward to your content going forward! I would've liked a link to the video you are referencing at the beginning somewhere in the description.
Ill add that in, good comment 🫡
I knew the second I saw the combat in space Marine 2 that it was going to primarily serve as a funnel to darktide.
It's a fantastic game but the skill cap and build variety seems pretty low. The only thing that's going to hold darktide back now is the performance.
@@TLPWRlifter dark tide looks like a dogs dinner on console. Whereas sm2 looks great.
On xbox series x darktide looks gorgeous and runs (mostly) perfectly, what are you on about my guy
@@willbournerv2259 on the series x at 30 it runs janky, at 60 it looks like garbage the anti aliasing only works in motion. Do research my guy.
In that case, my series X is in fact a PC. My bad
@@willbournerv2259 it drops a lot of frames at quality mode and performance as I said the anti aliasing only works in motion, I have the console I’m not blind.
SM2 brought me back to darktide lol. I like the game hope we get more class identities.
I'm really enjoying SM2 but I can't help but feel Darktide is better in nearly every way compared to operations. In particular survivability and managing hordes seem off, we're forced to gun strike, execute or roll to stay alive rather than being able to stand ground and cleave through waves of enemies. That and levelling new weapons feels awful, it takes full clips to kill warriors at higher difficulties and there maybe 5 on screen.
There should be more enemies that do less damage, and that are easier to kill. Staying alive should depend on being aggressive and killing enemies quickly, it shouldn't depend on parrying, avoiding combat, and searching for execution prompts just for you to immediately lose the armour you got back. I really hope the devs make some changes
Thanks for making these videos!
I was really hyped for SM2, specifically the multiplayer horde mode, just cause that's what i enjoy. I've played darktide in the past through xbox game pass, and since i stopped paying for it lost 'access' to it, so i thought about just buying it on Steam and starting fresh again.
But then i saw SM2 coming out and was stuck at a crossroads. Your videos plus the new updates coming to darktide, i think i can confidently say I'll prob just pick up Darktide. I thought the enemeny density would be very similar with a Tyranid swarm, unfortunately not.
If the devs take the criticisms into account and also come out with new classes and maps, i imagine that sm2 will be worth the money in about 6 months or so. But right now you just get so much content and replayability for $40 with darktide, its hard not to give it the win in the matchup currently.
Totally agree, I think the only thing space marine 2 does better than darktide is it feels more warhammer. But build diversity, difficulty, weapons, melee, balance, every system is under-cooked in contrast.
There's talent choices, but not really, but maybe they'll fix it, darktide had the same problem pre-skill tree rework. Difficulty is a joke (even on ruthless), in sm only 1 special spawns at a time and there's just long minutes of downtime to give you a breather, can't even compare it to a base auric. Like talents, half the weapons are just trash, usable for some novelty I guess. Melee feels bad in sm, it's almost never worth it for me to be swinging rather than shooting and as a zealot main this hurts. The damage isn't great, melee is more dangerous, there's no s on gun exterminates, armor just doesn't exist. One last note, the new player experience isn't great, white weapons feel bad even on starter difficulty, being told when I started my hammer wasn't a hammer till it's purple wasn't great. To me sm has potential, but right now it's just a messy fun game that won't last long, but I've enjoyed my time roleplaying a space marine.
Just not enough content yet. They plan on adding a lot more and plan to support the game for years so I am sure it will be in my rotation of played games in the future. Just shallow right now
yeah, I have hopes for it, but it needs to cook for a bit.
I think even the argument that darktide has been out way longer a falls flat on its face.
The gameplay experience of darktide has stayed virtually identical from early access until now. The only thing that's really changed in darktide is the skill tree and crafting.
There's no amount of updates that are going to turn space Marine 2 into as intense, frenetic and immersive of an experience as darktide. That's because of fundamental design decisions not because of having more time to refine its systems.
To anyone who thinks space Marine 2 is a better game than darktide, I'll see you in darktide in a year.
I don't agree with that. Itemization is very important in Games like Darktide and that got already changed and will be again changed on 26.09. Darktide is a loot based Horde Shooter while SM2 is not. Not all like that. At least for me Darktide felt much faster repetitiv because of the maps but i like having "Loot", which i miss in SM2. And that rework of the Skills was also a big thing. I never liked that in Vermintide. Atm SM2 is a better game for Me. Maybe that will change on 26.09. But it can also change in the Future.
p.s: I also don't like that Darktide "true" Gameloop starts at max lvl and makes leveling pretty boring.
I mean quitting is a bit dramatic - it's obvious darktide is a much more compelling coop pve game. To hit you with the food analogy marine's a big breakfast there's a bit of everything and hits all your dietry needs while having a bit of everything but that's it, Darktide's the Soufflé; deluxe and specialised doing one thing incredibly well (and has a degree of imperfection with one side deflated/collapsed)
also the space marine powerfantasy sucks despite it being gassed up all the time - warhammer will always be the playground for the roguetrader and mook overcoming insurmountable odds!
i think the comment about hundreds of enemies refers to the tyranids. if you look at the background you can see hundreds if not thousands of them. they dont all enter the area you fight them at once but seeing that does ramp up the tension and pressure.
It's a good game, but they took too long to fix the servers. All my homies quit because it was a struggle to get into matches, and when I found out what was actually coming with each season, I realized how little content was going to be drip fed over the months post launch. There's no way I'm paying for more colors. I'll wait 'til they deliver actual content.
Funny getting recommended this video. I felt the exact same way. Darktide keeps me much more engaged. Especially with the builds.
SM2 is fun, but the pve mode is getting rather boring and I'm not interested in the PVP mode. Space Marines are cool and all, but I have more connections to the Darktide characters I play. In SM2, I can run loyalist Alpha Legion, or Minotaur, and that's about all the marine legions I honestly care about. Darktide, I have such a wider variety of characters to play, both in terms of the sorts of personalities I like to run, and in terms of the builds I can chose from.
SM2 is a fun romp, but Darktide is a game I'll play for years.
Honestly, I wish i watched this video before buying this game. SM2 was a waste of time and money for me.
Compare it to Darktide at launch was kinda the same and still has alot problems but still u have valid points.
I was kinda disappointed that they praise the swarm engine so much but on Ruthless only the hp of the enemies goes up
I didn't expect them to be lazy and take again this plot about the Power Source
There was something about a higher difficulty level, new guns and enemies in the roadmap so well see what theyll cook i guess.
However i think SM2 was made for a different/wider? playerbase. Which makes sense, gotta make money.
Kinda like you pointed out:
In SM2 you see big bright circle, you press a button, game takes over, your space marine does cool looking stuff, big bug dead. Imperiuuum Fuck YEAAAH!!!
Its not like we dont have visual and audio cues in Darktide, but theyre much easier to miss when youre getting swarmed by mobs. No big bright circle to point your attention to the two maulers that just came behind the corner and are about to swing at you, and no one button press to kill one in a cool animation.
The core combat in SM2 is different and to me not as satisfying, i can assume it wont be different for many Darktide players. The core combat IS the game, classes, weapons and skills just compliment that and give us variety.
I can see how SM2 and its combat would appeal to more people than Darktide, no issue with that and i hope it does well so that maybe the ObeseMegalodon can ramp it up and give us more new stuff quicker...copium i know :D
Cant wait enough for the lottery system to be out so i can start trying some new builds.
I dont like that they reward us for picking up ammo or armor. This could make people be extra greedy with ammo and taking armor from the squishier classes that need it. They should instead just grant more xp for things like kills, least damaged, and no downs.
This game has a fun campaign and fun pvp. PvE seems like something to do with buddies to kill time and not a "serious" experience. Serves it purpose, doesn't have or want the depth of stuff like Darktide I imagine.
if this game wants to remain a relevant videogame for the course of its season pass every single aspect of it needs entirely reworking. which is entirely unrealistic and completely impossible.
i dont think its possible for the game to survive a month or 2 longer as just every single aspect of it screams "play me once for like a week"
It is going to see a pretty steep falloff of players as people reach the ends of what there is to do, theres not really anything I haven't managed to do in 60 hours.
@@Engeetide if they werent afraid of making talents actually do a single thing of value at all without a 4.5 working days cooldown and we actually had creative build diversity i honestly feel thatd stetch to 120 hrs so quickly
make the skill do ANYTHING at all.
if the game ends up too easy for a lil while thats the lesser evil over it being unfathomably boring and basically not having a skill tree when only 1 thing per column is slightly usable
the tacticians team perks being slightly less recoil or literally 5% ranged damage 💀 so instead of 20 headshots it takes 19???
why are we so terrified of perks doing ANYTHING at all,
buffs that last 3 seconds,
90 second cooldowns,
2 minute respawns,
enemies getting health gated
play aggresive they say, be neutered and stale they also say
I really wish enemies in sm 2 had different ways of fighting rather than just running at you or away from you
Super disappointed w/ the Operations and Eternal War aspect of the game. They're barebones and the progression time it takes is just SUCH a slog. The PvE content is just repetitive and boring and the PvP content lacks any sort of skill depth, it's mostly just whichever group has a higher average level of players and whichever team sticks together more. I'm top 2 players in the lobby pretty much every game, so this isn't coming from some guy whining about not doing well. It's just not rewarding nor does it take skill or intelligence to do well.
Me and my friend are always top or second and we're in teams with people getting 1 kill and 11 deaths it's just not fun.
Nice video dude. About your last video , it wasn’t the algorithm it was the thumbnail. You can't put a female sniper in the thumbnail and expect to attract Space Marine 2 players. I really enjoy your content, and if you want more people to watch your videos, you’ll need a better thumbnail.
Yeah if i want to catch the 40k fans i need to put wojak and gigachad memes, women are not allowed in the grimdarkness of the year 40000. Thanks for watching though 😀
I paid for the max one, and I don't regret that, as I am happy to provide capital to a company that is loyal to the lore. That being said, it's too damn short. Wanting more is my only criticism, and I've heard more than one person say that 6 pve missions is criminal. They also said there is no intention or plan to add orcs, necrons, or any other enemy faction, and that enemy type in the road map of the game meant more nids or TS. After 120+, I just want more, and I can't tell if if that's a negative or a positive anymore, especially when horde mode is months to a year away.
Space marine 2 has nothing really wrong with it, darktide just has more replayability. Even though space marine 2 has 6 classes versus dakrtide’s 4 classes..the gameplay with all 6 classes differs little. Then of course another positive to darktide is that is 4 player coop instead of 3. There are many more things to list, but what it comes down to is the replayability of spacemarine 2. Me and my friends had hundreds of hours in space hulk deathwing enhanced edition, which looks way worse visually, feels more clunky and less polished than space marine 2…but somehow we had way more fun and progression felt rewarding…you could see and feel it when you upgraded your guns
I already met tons of people use cheating in space marine 2 PVE
Shallow being the right word! This game is over hyped.
I had a blast playing SM2 but I uninstalled it after the progression bug hit me. 3 hours of grinding in ruthless lost and I don't know if that progression will be back. My bulwark just reseted from lvl 20 to 17 for no reason and my relic weapons were gone 😢
Your not wrong but dark tied didnt star of that way it took what wasnit 6 moht or more to revamp the skill tree it was the same as space marien is now limited choice and every perk just doing somthing minimla so give it tame the game will get betrer
The reason you love Darktide is the reason why many don't like Darktide. They don't want to play 100-1600 hours to get gud. I enjoy both games! Great video!
Well to be fair, darktide has been out for more than a year now and space marine 2 came out like a week ago. But either way I love both games and I hope they get supported for a long time…
But darktide 100% has the best feeling of “nah, I’d win” (extra points if you’re still wearing prison clothes)
Darktide is better than space marine 2 because of the combat system. First person perspective is better. The control the player has over the character is better. The mini bosses are better. The way the space marine can smash a weapon into something small and then not affect a stagger is really immersion breaking for me. The skills in space marine aren't diverse. The weapon selection is limited. Space marine 2 has tyranids, the most hording mass swamping attacking in massive waves, at least in the lore, but in space marine 2 they are like little pockets of enemies waiting for the player. The hordes in darktide are so much better.
19:42 and is SM 2 you dodge on red and parry on blue - pathetic - and ppl prise that game like there's no better gameplay/mechanics to invent
I do enjoy parts of Space Marine but it does have an issue with build diversity and weapon variety
Love this game to pieces, but I hear ya. Hoping they add some longevity but if they don't I'll still be pleased coming back now and then!
They have a road map
Yea i think your right but im pretty sure the whole point of SM2 is to be simple and casual plus i feel like the multiplayer pvp will be fun for trying new things
The game as a whole is fun combat feels good. I think they need to add more forsure but surface level this game has a great foundation. Pvp for some reason feels amazing and will keep me distracted while I wait for more depth.
The combat is fundamentally flawed.
darktide could honestly be bigger if they introduce more classes. even just 1 more would make it more compelling for such a long time.
What do you mean? they already have four classes with massively different play styles and Even within those classes there are also a lot of builds that dramatically change the way the class is played.
It would always be nice to have more classes but it's definitely not even within the top five things that are holding darktide back.
It would be cool to play as a team support servitor/engineer class though. There's definitely room for something like that. But I'm happy with what they're focusing on for now anyway.
I have SOLO levled Both Vanguard and Tactical to 25 and gotten all but the highest sets for their cosmetics. SM2 PVE misssions are V E R Y predictable. I enjoy/love this game but Im gonna wait for more content; esp since I dont need to support them by buying things and CAN just take a year off.
and darktides crafting will be up sometime soon, hopefully thatll be good.
It’s ok to say the emperor has no clothes. End of the day you can’t actually play hype. You can’t play gamer narratives about good guy developers or launch day dramas or member berries. All that remains is the gameplay. If it’s not good enough the audiences leaves. Hopefully SM2 will be refined.
Such a brave stand, take my medal of one of my rare upvotes. But yeah, i have been saying similar things for over a week now and also had those "no you are wrong" comments, not sure if i should be glad that im not the only one tho... (i know some others also expressed similar opinions but it seems somewhat rare)
Why did they delay it for 9 months
I regret paying 90 bucks for SM2. There is no content to justifuy that price. The devs said they wanted to make old school game, and they did it. Campaign + 6 missions. The operations are not to be player over and over m there is no reason or reward to do that.
If someone asks me what better to invest time right now , its clearly Darktide. SM2 is a great campaign and that it, not much in terms of pve or coop compareed to darktide.
Bro paid 90 for a 60$ game?
Preorder was 90, for a few cosmetics and 4 days early access
I love both but I think sm2 is just for the power fantasy like you said more diversity/density but it’s just a basic gameplay loop but let’s see what fat shark have in store for darktide
I can forgive a lot. But for gods sake its a Space marine game, why are all the bolters terrible? I cant find a SINGLE goddamn bolt weapon I like. Even the heavy bolter is just SAD compared to multimelta.
There's a general lack of feeling like an astartes space marine. I feel more like I'm made of paper and equipped with a nerf gun shooting rubber darts. I was hoping for a more powerful feeling of slaughtering tyranids as a space marine but I just find myself playing defensively against enemies that constantly have the advantage
More maps, more weapons, better builds, better enemy interaction, continued lore. Also, there's an update soon to drop that further improves the weapons. Yeah Darktide W.
It took them 2years! 2years! The perk tree when the game came out was a joke. Everyone picked the same thing (which this guy bitches about with SM2) and they don’t really got that many weapons in darktide. Just cause they got different stats doesn’t mean the game has more weapons. Not to mention lore wise you ain’t seeing a space marine use a las gun.
Darktide does have a lot of weapons, even not counting the different marks which actually all have unique movesets, stats, and designs which to me easily makes them unique enough to be considered different weapons from one another. But lets count them anyway different marks not included.
Melee: combat axes, tactical axes, duelling swords, catachan swords, knives, shovels, heavy swords, chain axes, light chainswords, heavy chainswords, maces, thunderhammers, power mauls, pickaxes, clubs, cleavers
So there's 16 completely unique melee weapon types.
Ranged: infantry lasguns, helbore lasguns, laspistols, boltguns, bolt pistols, flamethrowers, plasma guns, headhunter autoguns, scoped autoguns, braced autoguns, revolvers, combat shotguns, double barreled shotguns, grenade launchers, heavy stubbers, ripper guns, psyker staffs
There's a further 17 completely unique weapon types.
So we have at minimum 33 unique weapons, most of which have 2 or 3 unique variants.
Space marine 2 has a combined total of 26 weapons both melee and ranged (which don't have a further 2 or 3 unique variants)
Im not trying to shit on space marine 2, its a fun game, but Darktide objectively offers more build, playstyle, and weapon variety in terms of a coop horde game.
@@willbournerv2259 I agree. That's why I said Dakrtide W
@@hercules2342 with the enemy and map variety and still multitude of weapons it was a joke. Doesn't SM II literally have like 4 maps for pve??
I was the replying to the other guy claiming darktide doesn't have many weapons
I would love to play darktide if it was on PS5.
Most big streamers like aztecross are allready really silent about the game and are back to Destiny 😅
It generated big clicks with hypothetical and early videos, but it just isnt that engaging to watch content of. Not very deep systems-wise either
went and got darktide last night... 6 houres of playing and I had way more fun then with SM2 o.o
now I get that darktide is like L4D(2) and SM2 is more like destiny but fun wise darktide wins
just the atmosphere alone is worlds apart darktide makes you feel 40k where SM2 is more like a date with smurf town awkward and a lot of blue
You can't really compare the games. They play totally differently. I don't really care about 40k or anything, but I do feel like space marine 2 is pretty intense because 1 or 2 mistakes and you fail. It's not very forgiving. It's very intense for the average player
My brother in christ a comparison necessitates two things to be different
i just wanted a well craft warhammer 40k story ,wich i had.Some pve and pvp its a plus ;so im happy with the game .
Good :) im mainly griping about operations, the campaign was good
What? Thats funny the Tzaangor were just looking at you. That most certainly doesn’t happen to me
I think certain large areas slow down the ai, i get a lot of blank stares in certain rooms
I'm not gonna lie, complaining about build diversity and then immediately dismissing the close range assassin build for Sniper while showing on screen that you haven't even purchased many of the perks relating to it seems a bit off.
I gave it credit for having maybe two builds, that being the second one. This footage is a bit old, i was still leveling- i have since tried that out and was not impressed. 100% melee damage does nowhere near what 75% ranged does, because the snipers melee is so dinky
Also thats two builds, about the max any class has. So theres 12 builds in the game? That is not diverse.
@@Engeetide I'm commenting specifically on what was shown in the video because that is what you chose to present in the video. That the footage in the video is old is not my fault.
As presented in the video, your argument immediately fell flat to me and made me question the good faith of everything else you went on to say when your central thrust is that the game lacks build diversity and you are showing me on screen that you hadn't at that time even tried one of the builds you are dismissing out of hand. That makes me question if you're just dismissing other builds without even trying them, it makes me question if you're giving anything in the game a fair shake or if you came in with the superiority of the other game you are suggesting presupposed and are merely looking for evidence to confirm the conclusion you predecided.
You're not required to listen to my feedback, naturally, but the feedback is about the video, and about how viewers like me might find arguments you make in other videos to be more compelling. Many such viewers are not going to comment and give you a chance to provide further information. They're just going to go "This guy is full of it, he hasn't even played the thing he's saying is bad" and click away. If your intention is genuinely to encourage people toward Darktide, as you've said elsewhere in the comments, I would just keep it in mind.
great video
I find it abit funny that you´re playing the mission with the least ammount of enemies on it and is one of the most solo friendly missions because of this. :) I Consistantly see 300-500 kills per person.
I have several other recordings of other maps so i went back to check- the most kills i saw was 692 for the team. I think the problem is if you are accomplishing tasks quickly and efficiently, you see way less enemies. Experienced players will leave areas without full clearing because it takes so long to dispatch even 50 enemies.
That being said, if you really had a game with close to 1500 kills, that must have been a damn marathon, probably 50+ minutes
@@Engeetide yup, i think the biggest problem right now isnt really mob density, but more how you move through the map, ive also completed max diff maps with 27 kills. I think the devs should force more of the combat other than just getting to the next objective and ignoreing most enemies
Space marine is build for cinematic gameplay plus it’s still new. More classes will be added, story possibly, new maps, weapons and cosmetic options. It’s slower than darktide cause the game focuses more on blocking and parrying while darktide is all run and gun a simple hack and slash from start to end with fast combat spray and pray, its very simple, Don’t get me wrong very very fun play but something about playing as space marine, good graphic, story(mid), customisation and epic kill scene, it’s. Great. But I do wish it was darktide kind of mechanics and gameplay while having everything that is space marine 2 😅 plus I wouldn’t call the Operations in space marine “horde mode” like darktide.. where darktide every mission is considered an”horde mode” while space marine are working on “horde mode” and I’m sure it’ll be more than 190 kills for you to do 😂 it’s not the same game
There's nothing "very simple" about DT gameplay mechanics, ESPECIALLY when compared to SM2. It's anything but "just hack and slash spray and pray". You've clearly never even played DT, if that is what you think.
"a simple hack and slash" "very simple"
huh, must be why most of the playerbase can't perform at auric level let alone HISTG damnation. you've either not played darktide or never played past tier 1
Don’t get mad brothers 😂😂 I only have 600hrs on DT maybe you’re right I haven’t played much of it :/ fun game non the less
@@That.AsianDude if only a small minority of the playerbase can perform at auric level especially auric maelstrom which is an even smaller minority, that means theres a very high skill ceiling, in other words: its not simple. you deal with anywhere between 10-25 unique enemy types at the same time in various ways depending on your class and build.
@@That.AsianDude ya sure, 600hrs of DT and calls the gameplay and mechanics "simple, run and gun"... ha. ok.
SM2 is not in the same genre as Darktide and it isn't a Live Service title.
It is in the same universe as darktide, a lot of people i play with were very hyped for that reason alone
@@Engeetide Ok, I understand that and you're not wrong, but the game is good - it isn't a horde shooter like Darktide. Your argument is similar to comparing Halo 3 to Halo Wars or Gears 5 to Gears Tactics. Warhammer spans multiple genres; I haven't played Rogue trader because I'm not into CRPGs, but I've played this and Darktide because I like 3rd person action games and horde shooters. To me, it sounds like you aren't a fan of this game because it's a 3rd person action game, and you want it to be more like Darktide, a horde shooter, which it wasn't intended to be. I think you're making the correct choice 'maining' Darktide because that's what you prefer, but that doesn't mean that this game needs overhauling (as much as I would like more build diversity).
@@eafieeteafiee8022 its operations mode is a big draw for people that want coop horde shooters, I know a good number of people from darktide that have been interested in that. This is a comparison of Darktide and that mode
Im sick of the servers so i wont be playing till they fix that plus shouldn't be stuck on green upgrade materials cannot do hard so my weapons will never improve.
SM2 is such a good game. Darktide, however, is an amazing game with insane depth, and has been since launch. People are harsh on Darktide and Vermintide 2 because of how close those games are to perfection, and the jank systems that surrounding the amazing gameplay loop. I'm letting myself enjoy SM2 and Helldivers 2 right now, but I will play more Darktide after the big patch. The tide games seem to hate me as much as I love them, plaguing me with technical issues, desync, full disconnects multiple times a play session, but I can't stop coming back anyway because those games are so deep.
sm2 pvp is a unfun shootem up shitshow that feels like a cod match 99% of the time
“Why Darktide still reigns supreme” LMFAOOOO foh bruh
SM2 will be better once they release more content. Right now it gets pretty repetitive with only 6 operations and the PVP is meh.
Oh my god guys he's QUITTING! This CAN'T be, turning his BACK on the franchise. Not a TRUE fan,
I CANT beLIEVE Engee would DO this! One OF the most tRUSTED sources on all THINGS warHAMmer!
It's unfortunate that Darktide's game play bored me before it came out (Vermintide's fault). Not to mention how shit it was when it launched. If I have to compare where both games are and were at the same age (this is the only fair comparison), Space Marine 2 wins out for sure. Darktide should have done way more to diversify itself from Vermintide, but it didn't, and made itself a reductionist version of vermintide 2. Fatshark ruined my trust in them, and I doubt I'll return ever. I'll play Space Hulk before I come back.
I dunno bro. Apples to oranges. I played beta and dt launch as well as sm2. I really really liked dt never having touched vt and still play it. Space marine bored me within the week. I levelled up my tac and heavy and dont want to play anymore.
@@bigboi7817 That's fine, but to compare a game 2 years worth of work after it released to a game barely 8 days old is insane. As I recall, the game launches with no real story mode, and around 4 distinct maps. If the main argument is "horde waves are bigger, there for better," and "talent trees offer more freedom of play," I have to hard disagree with the video. The talents weren't even in the game at launch compared to a minor one that was with Space Marine 2. Which has also already been confirmed that classes will be expanded on as well as more enemies and difficulties. So if we know thing are going to progress, why are we not waiting for the 2 year mark of Space Marine 2 to judge it compared to the near 2 year for Darktide? I just find it a bit weird to compare something refurbished to something that just came out. If anything comparing the two is apples to oranges they both accomplish the same things, but also are very different in their actual goals.
I enjoy Space Marine 2 far more than I ever will Darktide. When the gameplay devolves to shove and swing for heads after every shove I lose interest. At least perfect parties and dodges hit the dopamine release.
“Why are we not waiting for the 2 year mark of Space Marine 2 to judge it”
I explain this in the video- i want to play the game that offers me the most NOW. I am fine returning when new stuff is added, but ive about seen it all in 60 hours.
It also sounds like you havent played darktide since release, and it now has 19 maps and a whole talent tree with around 100 talents for each class.
Comparing release darktide to release sm2 is pointless, my viewers want to know NOW which game to spend money and time on, not a hypothetical matchup of both games on release.
@@Engeetide I'm not sure Darktide offers any more difference in 60 hours. It is very much a game where if you done something one you've seen it all as well. I haven't played since launch, you'd be right, but I can guarantee talents trees don't change the fundamental of the game that most people will get accustomed to within an hour of playing, so I don't believe that's a great point. Hell, I've been accustomed to the game play since Left 4 Deads OG release. If you like it that is fine, at least we're both in favor of something Warhammer. But I genuinely disagree that there is any more prospective value in Darktide, especially since it took the games player base being rocked to even improve on what Vermintide 2 tried. The stain of the game missing features from VT2 that could have been expanded on won't go away. I see far more prospective value in Space Marine 2 going forward than I ever did while playing Darktide. I think it's important your audience also hear contrary opinions.
@@garrettwilliams8637 im comparing beta launch darktide to sm2. I would much rather play that. I put in about 300hrs first 6 months. Ive put in 40 hrs into sm2 and I dont want to play anymore. My point is that if youre not bored of vt its much more interesting and fun to play than SM2.
That was quick
10:17 I'm an audio video and loved this bit lol some youtubers forget about us
I “watch” a lot of my RUclips like its a podcast so i get that way of life
Darktide is better imo
Personally I think SM2 is the better game. It took darktide nearly 2 years to make the game somewhat better. And I’m sure in two years from now SM2 will be even more amazing than it currently is with all the new PvE maps they will add down the road. Not to mention Darktide has done jack all with all the audio logs they have dropped over the past two years. Original I got hyped for those thinking it was going to lead to something epic. And so far it’s been nothing but a giant let down
The problems with darktide were/are (for the most part) outside of the core gameplay itself. Most darktide fans including myself would agree that the game released in a bit of a mess and hasn't been handled very well in numerous ways. But what makes the game so good is the GAMEPLAY, everything else is secondary to that. The gameplay experience in space marine 2, while visually impressive and fun in its own ways, just doesn't offer as much of an engaging experience. For me I like to feel engaged and in control, and there is a huge disparity in the way both games provide responsiveness in controls, and variety in engagements and the way you can deal with them as a player. If you have more fun with less enemy types and less variety in playstyles and builds then that's just as valid. Im enjoying space marine 2, but i can't see myself sinking a lot of time into it.
I would also add that darktide has far superior audio design especially on the guns. The regular bolter in darktide sounds heavier than the fucking HEAVY BOLTER in sm2 😂
Darktide has been far more disappointing in my opinion as a game that’s about to hit its 2 year anniversary. People are claiming this “game changing” update that is about to drop, this is the one that’s gonna change it and make it great. I also think it’s funny how you talk about how good the game is but it doesn’t even have weapon customization or score board or literally any amount of tangible helpful in game info without mods which console can’t have. But yeah man definitely the game is really great and has no issues and the developers are definitely not farming people for money with FOMO skins that cost 10-15$ but hey man great game!
As a darktide addict, I agree with a lot of your points. The game has a lot of issues which have taken far too long to be resolved, it was released underbaked and unfinished. For some people the arguably painful development cycle that fatshark is known for was enough to put them off the game, which is completely valid and i understand that. Patches and updates aside darktide is and always has had deeply engaging gameplay, in ways that space marine 2 will never have because it simply isn't designed that way. In darktide the core design of the classes, enemies, and systems within the moment to moment combat, is what makes the game so good. Space marine 2 is a fun game in its own right, I just feel that darktide's combat is fundamentally designed better.
@@willbournerv2259 I can appreciate this a lot for sure. A solid foundation and good core loop is great you’d have to be dense to say that the combat doesn’t feel good, smooth and rewarding which is how fatshark keeps a loyal base. However at the end of the day a solid foundation isn’t the only thing you need to build a house or game in this case. The three main things that keeps this game from being truly great is a True endgame/carrot to chase. Additional customization for characters, classes and weapons those providing cosmetic and in game values changing would be nice, and fatshark not being greedy tools and also dumping much needed effort and time into vermintide 2 instead of Darktide while also still charging ludicrous prices for skins, DLC (for vermintide) and the games themselves. I feel like SM2 while not as completely tuned as Darktide, adjustments can always be made to make it feel better or more challenging Saber is new to this franchise and seem eager to prove themselves time will tell, it might get totally worse and be another disappointing game that failed to deliver promises and might never entice anyone to come back or not have enough content ever. But at this point between the new game on the block with promise and what they say of at least 18 months of focus and dedication. And then old, tired, under performing Fatshark. My bets on SM2 for now. I hope this newest update for Darktide fixes it and revitalizes the player base back to its former glory and not just for a week or two but permanently as a co-op staple but I’ve said that before.
Again yeah I mostly agree with you. Fatshark are really good at designing "tide" games but not very good at handling them, its a lot of missed potential and frustrating development cycles. But I guess it comes down to where you derive value from in a game and how much value you derive from it. For me its in darktides moment to moment gameplay and how it can be approached with different weapons, playstyles, and builds. Im still having fun in sm2 though.
I just wanna play the campaign and I can’t even do that. I’m playing on normal and am getting wrecked 24/7.
The combat and other associated mechanics are BROKEN.
The combat is a mess, no doubt, but I'm coming around to understanding it better. I'm finding it's a slower pace and they really want you to parry or dodge. They sort of force your hand on that. There's a lot I don't like about the combat but I'm still plugging away. I'm only at like 28 hours or so.
I feel you. I played the hardest difficulty (angel of death) a bit and nah, hormagaunts aren't allowed to do that much damage to a PRIMARIS
I think there’s a certain element of padding game time. Whether it’s to appease the Microsoft Gamepass god or players who think slow grind equals getting their moneys worth.
Darktide sucks. Steam charts dont lie.
By that metric counter strike 2 is the best game ever made, and banana is the 5th best game, because iF gAmE iSNt pOPuLar, iT iSnT gOOd!
Teenager logic
by that logic mcdonalds is really good quality food while a 4 michelin star restaurant in paris is dogshit. think before you speak
slop content (people who make titles like this not just engee), the game has been out less than a week and yall didnt even let it cook. If the game didnt get any updates for like 3 months then this would be a valid video
I am only interested in which game is more fun and has more content right now. I dont want to advise my audience to play this game for a few months in hopes it gets better when they could play darktide during that time and have more fun stuff to do. At no point do i say that sm2 is dead or that i wont return to it if it does receive updates.
Mate, im getting 1k+ kills on substantial on average, not even on the highest difficulty.
I play both games, but you're capping real hard on the amount of enemies space marine 2 has.
Jesus how long are these games? 45-50 minutes?
@@Engeetide 30 minutes
I mean, certain maps like inferno and decapitation have dedicated horde sections where you can rack up a lot of kills, but i have never ever seen anything remotely close to darktide numbers. Also these enemies are so boring, i thought when i started playing that there would be dozens of specials in the higher level missions, and theres literally about 5. There could be a good challenge with less enemies but there’s just not right now
@@Engeetide I just did battle barge mission, 1.2k kills 0 hordes so about half of what dark tide has
In this game, if you wait around and don't move forward you will get more enemies spawning. In Darktide, things spawn and they will follow you until you beat them or end the mission.
The amount of enemies in a horde shooter is a joke tbh there are times in darktide I use a kill count mod and I get 1000+ kills in one section of the mission where we need to defend 100 - 400 max kills in a horde shooter in one mission is a JOKE... also these missions have no modifiers nothing its just the same boring run through each time might be enemies in different area's or a boss now and then but that's it and the main focus of this game is the PVE they said it themselves you can look it up its just sad... and they themselves brag about their amazing swarm technology of having hundreds of enemies on screen at once???? Uhm saber fake enemies running in the distance does not count you know that right?
I find this pretty ridiculous tbh. Dark tide has no story it released on consoles a year ago nearly and I’ve never returned because there hasn’t been a single patch that’s actually added something worthwhile the twins? Lmao the itemisation rework? The games about to be too easy. Let the devs cook ffs.
I dont really play games for story; im looking for depth of mechanics to master. 60 hrs in sm2 and i am sleepwalking through operations, darktide for all its faults still gives me a small challenge and feels really exciting to play
It sounds like you're replying to a different commentary.
As far as story, once you complete it there's no reason to play it again so okay, 8-10 hours of gameplay right there. I enjoyed it but why would I replay it?
@@Engeetide1. Darktide has no story, vermintide does and sm2 does.
2. Darktide runs horribly on console and mid to low end pc’s (see Digital Foundry’s video on Xbox release)
3. Darktide has no alternative game modes, vermintide do and sm2 do
4. Darktides developers aren’t mentioning any big expansions just the itemisation rework, sm2 devs are and vermintide is updated still.
5. Darktide has mechanics? Light and heavy swing? Wow so does sm2 and vermintide
What I’m saying is Darktide is low effort and it’s glaring to see.
You can like Darktide all you want, I just don’t think it’s amazing cause I’ve never picked it up since console release because in a whole year we got skill tree update that only came last year but you’re acting like it came on release. And 2 maps but a boat load of cosmetic shop items I could have easily spent over £500 on cosmetics but where’s the content devs?
@@J.B.1982 I made a previous post asking “but is it better than Darktide on release” and all I got was cope and glazing and saying how amazing and deep the skill tree is…which only came out after Xbox release.
That’s why.
@@discordapplications7606
Oh okay.
Well I jumped in Darktide in like May, right before the new snow level and pickaxes. I find the skill tree to be complex enough to play around with different builds. (Along with weapons!)
SM2 park progression is weak.