Using "Cultists in Waiting" on random farms and holy sites is useful for the next run, so it's a worthwhile use of your excess power on that just to make sure you aren't over-capping. At least until the seal breaks for buried power.
Exploring ruins is good. It's twice as fast with 50% shadow -if I have that or a Power that saves time I'll seek them out. A 1/turn I mostly just do the odd point to make Prophets (though sometimes I'll continue if the rewards look good) I suspect Endless was the only way to make this God work -I have only played the start of a game but suspect he Reincarnation wouldn't be able to reset the turn number
Not a fan of your endless turns influencing holy order. Building up passive influence income strikes me as much more efficient Vendettas are *really* powerful (also super satisfying!) so worth at least trying out with the Courtier. I wonder if they last down the generations with this God....
I'm not against getting the influence -I just don't think endless turns of the influence action are an efficient way to do it -it's a solid action on a one-site Coven to kickstart your influence there but on a many-site brotherhood it seems weak: something you might do to hit a threshold you're close to but in a hurry for but not something you want an agent dedicated to. If I was going to spam it though I think I'd go much harder with several agents to really rush it and completely outpace the Humans. I haven't done a comprehensive mathematical analysis or anything so it is possible I'm wrong but I did watch you spend an entire game with one agent achieve absolutely nothing on this action. @@UncleCarpsGamingCorner
Using "Cultists in Waiting" on random farms and holy sites is useful for the next run, so it's a worthwhile use of your excess power on that just to make sure you aren't over-capping. At least until the seal breaks for buried power.
Lord Games it told you at the start was just a local noble who was rich but not interested in ruling.
The lord games one is a darkest dungeon reference
Exploring ruins is good. It's twice as fast with 50% shadow -if I have that or a Power that saves time I'll seek them out. A 1/turn I mostly just do the odd point to make Prophets (though sometimes I'll continue if the rewards look good)
I suspect Endless was the only way to make this God work -I have only played the start of a game but suspect he Reincarnation wouldn't be able to reset the turn number
Not a fan of your endless turns influencing holy order. Building up passive influence income strikes me as much more efficient
Vendettas are *really* powerful (also super satisfying!) so worth at least trying out with the Courtier. I wonder if they last down the generations with this God....
Sometimes you got to work hard to get a big pay off...
I'm not against getting the influence -I just don't think endless turns of the influence action are an efficient way to do it -it's a solid action on a one-site Coven to kickstart your influence there but on a many-site brotherhood it seems weak: something you might do to hit a threshold you're close to but in a hurry for but not something you want an agent dedicated to. If I was going to spam it though I think I'd go much harder with several agents to really rush it and completely outpace the Humans.
I haven't done a comprehensive mathematical analysis or anything so it is possible I'm wrong but I did watch you spend an entire game with one agent achieve absolutely nothing on this action.
@@UncleCarpsGamingCorner