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Using Height map in Blender to create landscapes

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  • Опубликовано: 23 янв 2024
  • In this video, I will show you how to use a height map to build a landscape, some some techniques that I use to optimise the render. There are other ways that will slow you down dramatically, and they focus on creating still images in Blender. Not me. I am here for the pain. If you actually read the description which I don't normally, can you leave a comment saying "pelicans in Spain". Just kinda curious lol
    By the way, I am going to have to create some custom shaders based off the height map to make higher quality materials.
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Комментарии • 24

  • @bt_martin
    @bt_martin 7 месяцев назад +1

    Great video! I'm trying to start learning terrain creation with Blender, and this is a fantastic start for me! And I simply love the pelicans in Spain!!

  • @Gadderz87
    @Gadderz87 6 месяцев назад +1

    Really like your short tutorials, always great tips and ways to get great results quickly. Cheers!

    • @Markom3D
      @Markom3D  6 месяцев назад +1

      Glad you like them!

  • @trackqueenstudios
    @trackqueenstudios 6 месяцев назад +3

    love the thumbnail! please don't change it

    • @Markom3D
      @Markom3D  6 месяцев назад +2

      lol, I did that on purpose to see if anyone one would come in here and tell me about it.

  • @andrewangus700
    @andrewangus700 6 месяцев назад +1

    Great video, thank you for sharing. Yes, I do believe there are pelicans in Spain.

    • @Markom3D
      @Markom3D  6 месяцев назад +1

      thank you for letting me know about the Pelicans.

  • @dantodd2196
    @dantodd2196 6 месяцев назад +1

    Just what I needed! Cheers Marko. Oh and...pelicans in Spain.

    • @Markom3D
      @Markom3D  6 месяцев назад

      awesome, thank you for letting me know about them lol

  • @Head-Gein
    @Head-Gein 10 дней назад +1

    The pelicans in spain stay mainly on the plane.

  • @TertiaryChrome
    @TertiaryChrome 6 месяцев назад +2

    12 levels of subdivisions ?! My computer will probably goes up in smoke at 6. XD
    Also, pelicans in Spain are awesome.

    • @Markom3D
      @Markom3D  6 месяцев назад +2

      yeah, that is why I come back in with the decimate modifier. Also, good to know about the pelicans lol

  • @mgkroth
    @mgkroth 6 месяцев назад +2

    I've seen pelicans in Spain. Really!

    • @Markom3D
      @Markom3D  6 месяцев назад +1

      I am actually suprised at how many like pelicans. Thank you for letting me know

  • @mealsome4450
    @mealsome4450 3 месяца назад +1

    instead of using decimate, going into *edit mode* and selecting everything might be an option. after which you just have to go *edge* and then *un-subdevide*

  • @yellowmangamer
    @yellowmangamer 4 месяца назад +1

    How do I export it?

  • @paulwebb311
    @paulwebb311 6 месяцев назад +1

    awesome. great video. many thanks

    • @Markom3D
      @Markom3D  6 месяцев назад +1

      Glad you liked it!

  • @cgimadesimple
    @cgimadesimple 4 месяца назад

    impressive ❤

  • @alejandragarciatoribio837
    @alejandragarciatoribio837 Месяц назад

    Pelicans in Spain

  • @denkozlov4220
    @denkozlov4220 5 месяцев назад

    thanks !

  • @pixelricebowl
    @pixelricebowl 6 месяцев назад +1

    Have you experimented with World Creator or pelicans in Spain?

    • @Markom3D
      @Markom3D  6 месяцев назад +3

      This is from World Creator. I am trying to get a nice workflow for it. But thank you for letting me know about the pelicans.