A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
@@invictus5609 that was for grenades as a hole, it’s theorised that demos were taken out aswell to be replaced by the sticky launcher as in the trailer demon is shown using it primarily for sentries just like the sticky’s are advertised for
Anton: let's do a quick sound check Me: oh yeah, its fine, usually not that loud, lemme crank the audio for the sweet sounds... Anton: *shoots way louder gun then the 1911* Me: oh, I'm deaf now... Well shit.
@@hvymtal8566 lol, I didn't notice it until my ears were hurting XD my headphones tend to get loud, and if something is loud in a video, it can surprise me. So, moderate volume levels, lesson learned. Lol.
never ceases to amaze me what Anton adds to this game, you really have no idea what he has in store for us unless you follow the discord very closely. This game is absolutely 100% the reason i keep coming back to VR day after day
when tf's spinoff gets updated more regularly than the game. the longjump in actual tf2 would be cool too, create a whole new subclass with sniper demo.
Streamlined controls have been absolutely fantastic so far, made me really start enjoying T&H. No longer do I need to fumble between gun and movement controls.
I’m waiting in baited breath for any update on the concept of percussion revolvers and my favorite, my baby, the colt 1847 walker in .454, the Texas behemoth
Man I want to get VR to play your game so bad. I love the amount of work you put into it and your attitude to the community. I can’t wait to play it when I can!
Oh man, whenever he gets around to making a Meat Fortress TnH character, they're going to be dope. Also major props to taking the time out to troubleshoot what's probably quite a nice case with the Cappocolesseum! It shows how much you care.
Meat fortress is my favorite mode. The constant action and fairly sizeable map make it more stimulating (to me) than take and hold and less repetitive than the mini arena.
Loudest sound check I seen in an Anton video. XD Also aaay yeah that Demo Det Pack ever since the original TF2 teaser trailer where the Demoman could swing and toss it.
Bought my first headset today and this was the first game i launched - Update I have spent the last three days straight in this game, heaven for gun lovers
Hey Anton, in what update are or will be the increased time limits for Take and Hold? You mentioned them a few times before to go along with the new decryption types if I'm recalling that right.
streamlined controls looks cool. i have tried the game once with vive (it was second time i tried vr) and found for myself that it's very uncomfortable to switch from moving to interaction. but is it possible for one stick movement to do this? like i use stick for movements and buttons for interaction on left gamepad and only weapon interactions for right gamepad?
is there any chance you could add some doom ertanal weapons like the cruible or the super shotgun into the game or like attachments liek the ones you can get in doom eternal for existing weapons
Something I would really like to see in this game is the punt gun, shuts it would be nigh impossible to do, but it would be really cool, and funny. Yeah it is literally impossible to fire standing up, as the kickback would kill you. And it would be impossible to move around because it's do big, but it would still be cool to see put in, possibly as a April fools thing.
@@AntonHand I hope you realise these are just a joke from a proud forest man. No pressure what so ever on adding anything to h3vr. It's already a near perfect game
If the buttons are too fiddly, why not a dial for the Detpack? You can even make it old-fashioned and make it a alarm clock that you set the hands on for the detonation timer. Also, sticky Detpack so we can booby-trap walls. Just a thought.
Hey Anton I love your work but I've been wondering is it is able to mount guns onto other guns. I've been trying to make some sort of abomination of a rail system to no avail. It would be really cool if we could get an inverse rail or a double rail ru make it easier to mount short barreled guns, shotguns or even pistols to the underside of guns. As much as I love the house and car keys I'd be nice to be able to mount the super shorty under a rifle
Heya Anton, I’m not sure if this would interest you, but the longshot sticky launcher sort of tangentially reminds me of the holorifle from Fallout New Vegas’ “dead money” dlc. I find the idea of a sort of modified grenade launcher built for a different type of ammunition really interesting, and I can’t wait to see this in game when I finally get my own Index!
@@nickosman1556 I just wanted to throw it out there as a suggestion, not a request. I thought community feedback was a important part of game development.
Is it possible for if a controller has a joystick you don’t need to click it in, you just need to flick the stick? I feel that the joysticks are flimsy for the amount that I need to use them (I have a quest and use oculus link). love what you do!
Question: when/will you implement a full tutorial for Index users? I've had multiple friends of mine tell me that they only played the game for a few minutes because all the menus were for Rift/Vive wands, and nothing felt intuitive.
OHHHH THEYLL HAVE TO GLUE YOU BACK TOGETHER
IN HELL!
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, back at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
IN HELL!
meat glue
''They're goin' ta bury what's left of ye in a soup can!''
Anton please soup can Cannon that deletes Sosigs but stops immediately
Soup Can Pyro
"Oh their gonna half to glue you back together, IN HELL!"
Sosig soup. Hm.
G U T S A N D G L O R Y
Anyone else thought the "rusty nail" was a shrapnel explosive, and not a smoke?
I thought it exactly this and was a little disappointed
Ye, It's sad because we have too much smoke ammo and they're useless in most situations
Yup
yeah thats what I thought it would be
I never really use smoke either
I find it hinders myself more than the enemy
me
Adjusting the timer with the up and down controls would go nicely.
yeah, like setting a simple digital watch! Not perfect but a lot easier.
Fun Fact to people that don't know: Demoman was originally going to have a throwable dynamite weapon that looks like the one in H3.
At one point in development all of the classes had grenade options, similar to the original Team Fortress.
You can have one in Team Fortress 2 Classic
When I saw the thumbnail it instantly reminded me of it, they look almost identical, just the H3 is higher quality and has a texture
Yeah it was showed on e3 trailer? It was removed due to people will spam it on chokepoint.
@@invictus5609 that was for grenades as a hole, it’s theorised that demos were taken out aswell to be replaced by the sticky launcher as in the trailer demon is shown using it primarily for sentries just like the sticky’s are advertised for
What makes me a good Demoman? If I were a bad Demoman, I wouldn't be sittin' here discussin' it with ya, now would I!
One crossed wire, one pinch of potassium chlorate, one errant twitch, AND KABLOOIE!
*notice: the Demoman is currently drinking. Please do not interrupt. Thank you*
Oh they have to glue you back together IN HELL !
Insert Incohearent mumbling
I just had a potentially highly dangerous idea...
*Solid slug demo ammo.*
Yes
Yes
THAT'S JUST FIRING A MONSTER CAN OUT OF A GRENADE LAUNCHER!
@@keepitclassy3254 except it's made out of and filled with lead.
Anton: let's do a quick sound check
Me: oh yeah, its fine, usually not that loud, lemme crank the audio for the sweet sounds...
Anton: *shoots way louder gun then the 1911*
Me: oh, I'm deaf now... Well shit.
Well, there is a reason the TF2-style 1911 is called the "Sound Check" :)
@@hvymtal8566 lol, I didn't notice it until my ears were hurting XD my headphones tend to get loud, and if something is loud in a video, it can surprise me. So, moderate volume levels, lesson learned. Lol.
never ceases to amaze me what Anton adds to this game, you really have no idea what he has in store for us unless you follow the discord very closely. This game is absolutely 100% the reason i keep coming back to VR day after day
The MF Sound Check is the best shotgun in the game.
... Holy shit, it's the Demoman grenade from the very first announcement trailer!
I thought of TF2C and Open Fortress.
I love how giddy these guns are making Anton!
he's like a kid in a candy store
I know right!
or an American in a gun shop.
Or a Brit in a knife store
But he’s also the candy man
Sure hope the gonch doesn't screw us over this holiday season so we can get that sweet .600 nitro Express revolver
There already is one
@@prestonwilliam4935 are you sure you're not thinking of the s&w .500?
@@lathanchurch8352 I assume he means the .600 magnum futuristic revolver
@@junglejim9551 i do
@@junglejim9551 there is a .600 nitro revolver
hehe- *meat* fortress. still funny
Beat Your Meat Fortress
Huh, I just realized that if you switch the m and the t you get team fortress
welcome to meat fortress restaurant, where prices are small and meats are big
gMeatFortress
@@surytrap ITS YOU
I hope you are feeling better! The extra wait was definitely worth it!
Thanks :-) Feeling about 60% better thankfully.
@@AntonHand glad to hear it, Anton!
@@AntonHand That's great to hear!
5:14 That wheeze is glorious
Me: How many more guns will be added?
Anton: Yes
It won't *truly* be Demoman until we get the Meat Fortress Frying pan
With earrape sounds
This man's dedication to his game. Love the content.
how i love it when my h3 update alarm goes off
Same
when tf's spinoff gets updated more regularly than the game.
the longjump in actual tf2 would be cool too, create a whole new subclass with sniper demo.
Streamlined controls have been absolutely fantastic so far, made me really start enjoying T&H. No longer do I need to fumble between gun and movement controls.
Loving the streamlined controls so far. Makes this already wonderful game that much better.
Me slowly waiting for muskets being added
I’m waiting in baited breath for any update on the concept of percussion revolvers and my favorite, my baby, the colt 1847 walker in .454, the Texas behemoth
Same here to both of you. Old guns are so much more fun to use in VR. I hope they’re nice and smokey when fired
@@richardbudgell7507 the colt walker is such a cool gun. It’s my favourite weapon in the game fistful of frags.
Would be really nice to add a Remington 1858 to the game
@@kadinlong7333 ewww Remington I’ll take two XD
Missed opportunity with the demos grenade, could've been a wired-up pack of sosigs.
That would be going TOO far.
Since sausages are the equivalent of people in this, that would be weird and kind of disturbing if you think about it.
@@cholas6573 there's some weapons that shoot sausages
1:38
ooh, so are we gonna get some straight pull rifles soon-ish?
we gonna get that cursed dump mag ross, mannlicher, or the swiss k31?
the streamlined controls have been a godsend to me, even in their unfinished state
Can't wait for some sort of slide bolt alternative for the streamlined controls so bolt actions arent a pain to use
Man I want to get VR to play your game so bad. I love the amount of work you put into it and your attitude to the community. I can’t wait to play it when I can!
I love how the developer sounds like a physycopath when playing this game
Oh man, whenever he gets around to making a Meat Fortress TnH character, they're going to be dope.
Also major props to taking the time out to troubleshoot what's probably quite a nice case with the Cappocolesseum! It shows how much you care.
That blue 40k space marine in the background :D
Can you imagine if he were to somehow add bolters to the game.
@@MaxRPGames there already is a Bolter-like gun in the game
@@MaxRPGames He's all for it but Games Workshop isn't sadly.
missed a grand opportunity to call the new launcher "the longschlager"
maybe for meatmess anton clause will bring a lever gun in 44 40 winchester
Meat fortress is my favorite mode. The constant action and fairly sizeable map make it more stimulating (to me) than take and hold and less repetitive than the mini arena.
anyone else think this weapon is a little bit like the quickybomb with the shorter charge rate
Spinning hot dog for president
Glad you're feeling better Anton! Thanks for the new toys :)
You can tell how much passion he has for the game, I love it
I love how passionate you are in your videos, sir. Makes me happy.
This update looks so dope for demo
Looks great Anton! Keep being the best developer!
Headshotting Demolitionists? A term I dreaded has just become the whole reason I want VR
as a demo main I approve of the long shot sticky launcher
i see that indomitus box in the background. nice to see
Loudest sound check I seen in an Anton video. XD
Also aaay yeah that Demo Det Pack ever since the original TF2 teaser trailer where the Demoman could swing and toss it.
I thought of TF2C and Open Fortress.
Would you make a version of the demo grenade that has the fiddly buttons? It seems like it would be fun.
Alpha 96.2: Anton implements war crimes
Antons giggles are so wholesome
Gotta love when you forget there’s devlogs on Friday’s and get surprised with a new one!
the "wonderful" made me so happy idk why
Hope you feel better soon, Anton
Thank you for the new stream line controlled it is amazing for me :)
Hello anton. With H3VR have you ever thought of doing the "out-of-vr" devlog update using the spectator camera so your still within H3?
Each new devlog brings me more impatient for my Index. Can't wait to get to blastin sosigs when it arrives
My vr hasn’t been working for a long time so I’m excited for all this when I get back good job Anton keep it up!
Bought my first headset today and this was the first game i launched
- Update
I have spent the last three days straight in this game, heaven for gun lovers
Theeeere it is. Was wondering where you were.
The mad lad is using the sound check to sound check
I Literaly IRL Pogged when i saw the thumbnail
Lmao
poggies!!1!
anton seems like such a wholesome guy
Hey Anton, in what update are or will be the increased time limits for Take and Hold? You mentioned them a few times before to go along with the new decryption types if I'm recalling that right.
smoke cluster would be interesting for the grenade launcher
Would love to see the Sosigs react to the ticking sound the dynamite pack makes and come to investigate.
I see that Indomitus box in the back. Made a start on the mini's yet? Got an idea what schemes you're going for?
Nope. Gonna figure that out over winter break
Quicky bomb luancher but different
streamlined controls looks cool. i have tried the game once with vive (it was second time i tried vr) and found for myself that it's very uncomfortable to switch from moving to interaction.
but is it possible for one stick movement to do this? like i use stick for movements and buttons for interaction on left gamepad and only weapon interactions for right gamepad?
The long shot fixes sticky spam problem, but creates a new one
We have a sticky sniper now
is there any chance you could add some doom ertanal weapons like the cruible or the super shotgun into the game or like attachments liek the ones you can get in doom eternal for existing weapons
No.
@@AntonHand sad noises but thx for responding any way
1:45
This reminds me of that one ironman scene where he's pitching to the military lol
Something I would really like to see in this game is the punt gun, shuts it would be nigh impossible to do, but it would be really cool, and funny. Yeah it is literally impossible to fire standing up, as the kickback would kill you. And it would be impossible to move around because it's do big, but it would still be cool to see put in, possibly as a April fools thing.
I’m getting a VR Headset this Christmas mostly because of this game only ! Can’t wait to get my hands on it
New demo weapons are sick. Tou know what else is sick. The c7a1 and c7a2 canadian rifles
cuz what we totally need is another AR/m4 reskin...
@@assassinproduction1 but its canadian
*snort* indeed they are.
@@AntonHand I hope you realise these are just a joke from a proud forest man. No pressure what so ever on adding anything to h3vr. It's already a near perfect game
Thank you for blessing us with meaty fort :)
Anton with a cluster 40mm goes from big man to little kid in a toy shop
If the buttons are too fiddly, why not a dial for the Detpack? You can even make it old-fashioned and make it a alarm clock that you set the hands on for the detonation timer.
Also, sticky Detpack so we can booby-trap walls. Just a thought.
Just the right amount of chaos.
are there any straight pull bolt actions in the game?
you know other than the one you just added?
No, not right now. Ngl, i'd love a Krag-Jorgensen though.
@@junglejim9551 Ross rifle, or a K31 would be rad
The longshot loaded with highland fling is just a shotgun that makes the guy behind the person you just shot reduce to glue lol
some of these H3 TF2 weapons should just be in the game, lets be real. could you imagine a bolt action sticky launcher with a high range?
@@retik9202 pretty weak argument considering how easy it is to counter a sticky-demo
So are we able to mix the new sticky bomb types like we can with the different ammo types for spy's revolver?
Yup
Great stuff Anton! Gonna make sure to play the hell out of the alpha, see what's up.
what will come first, heavy update for TF2, or heavy update for H3VR?
may I suggest using a dial for the timer
I just want the eye lander imagine that Anton
5:20
_"My naem iz Soldier torso!"_
_"I liek 2 _*_spEeeEeEeEeEeeeeEeEeEEeeeEEeeeEEeeeN!"_*
What if the numpad set the amount of time till detonation?
8:29 Scouts last words were; "NUT".
Will shotguns get speed loaders? Like in metal gear?
I was wondering, does this game support the quest 2 (with virtual desktop)
Yes
Hey Anton I love your work but I've been wondering is it is able to mount guns onto other guns. I've been trying to make some sort of abomination of a rail system to no avail. It would be really cool if we could get an inverse rail or a double rail ru make it easier to mount short barreled guns, shotguns or even pistols to the underside of guns. As much as I love the house and car keys I'd be nice to be able to mount the super shorty under a rifle
I cannot do this.
A single-firing high velocity sticky launcher would be so impossibly cool in actual TF-2.
new nodes are fun, great work.
Highland Fling with the Longshot is just a shotgun with extra steps
Is it possible to twirl around the demo pack by the wires like in the early betas?
Imagine this in PVP with the dynamite except you could make it 30 seconds. Literally Hotdog Counterstrike.
Pretty much a better Quickiebomb Launcher. E P I C.
Big fan of the game and the many updates, was wondering if you had any plans on adding the g2 controller scheme to h3vr?
Heya Anton, I’m not sure if this would interest you, but the longshot sticky launcher sort of tangentially reminds me of the holorifle from Fallout New Vegas’ “dead money” dlc. I find the idea of a sort of modified grenade launcher built for a different type of ammunition really interesting, and I can’t wait to see this in game when I finally get my own Index!
Can we just get a cannonball round for the Longshot? Or a shaped charge that detonates on impact?
Anton said that he won't rework the existing new weapons, he dont want to add 3 ammo each update because some dude ask him to do it
@@nickosman1556 I just wanted to throw it out there as a suggestion, not a request. I thought community feedback was a important part of game development.
Is it possible for if a controller has a joystick you don’t need to click it in, you just need to flick the stick? I feel that the joysticks are flimsy for the amount that I need to use them (I have a quest and use oculus link). love what you do!
No. However you watch the prior devlog, you'll see me covering the Streamlined control mode, which you can switch to.
Question: when/will you implement a full tutorial for Index users? I've had multiple friends of mine tell me that they only played the game for a few minutes because all the menus were for Rift/Vive wands, and nothing felt intuitive.