Your videos are great. Straight to the point with useful ideas that really can be put on practice in real matches, and don't need 20 prerequisites to work as other high tech that I saw. Keep your great work. If you can share some videos of your matches it would be great to learn more from you
hey thanks! I dont know why I had not responded to this yet. I have been thinking about posting more of my matches or just streaming more. That said - Expect some more content for characters/overviews/replay breakdowns in the next week+.
some good tech in this one, love Cammy in this game. in your opinion what is the ideal punish combo with minimal resources? like first one of the game type thing. i usually do HP - DR - Cr.HP - HP - HK Spiral Arrow
Many guides are about offensive things (combos/setups), but I have not been able to find much about dealing with drive rushes (+ some characters dashes). Yet it plays such an important role in this game. Cammys walkspeed and buttons let her control the game, but it only works if opponents cannot skip neutral with ease. Two other topics I'd be highly interested in are frame- and spacing traps. And matchup guides of course! Thanks for your hard work with these videos! @@OneTimeHero
@@OneTimeHeroken player here. cammy just feels like she has no minus frames to me lol. gotta improve anti airs and parrying/baiting cause neutral seems impossible.
I have been trying to not call them 'Fierce' anymore but it slips out! This is OLD terminology from when fierce/roundhouse were used to describe HP/HK. The game has changed so much but some of this old language stuck on me.
I need this my game has hit a wall and I feel like I’m bronze again in Diamond. I can’t open People up they just walk back and down back all day. Yeah I get the odd shimmy but it’s not enough to take the round.
I learned a lot! I will definitely be incorporating the hooligan into my game instead of ending combos with DP. That seems very strong. Thanks!
That's great to hear!!
I always struggled with her specials and when to use them. Thanks for hooligan tech.
No problem glad to help!! Are you interested in some s2 changes?
Short and clean but a lot to practice on. We don't see many video like this, thanks a lot!
Really appreciate the comment! Hoping to make more across characters I play
I used the mix up from this video and it is so fun and rewarding. Thanks.
Thanks for letting me know! I have some new ones I think people will like
Your videos are great. Straight to the point with useful ideas that really can be put on practice in real matches, and don't need 20 prerequisites to work as other high tech that I saw. Keep your great work. If you can share some videos of your matches it would be great to learn more from you
hey thanks! I dont know why I had not responded to this yet. I have been thinking about posting more of my matches or just streaming more.
That said - Expect some more content for characters/overviews/replay breakdowns in the next week+.
@@OneTimeHero Thanks. I'll watch them for sure
Coming back after burnout, need fresh ideas like this.
I started the game after Akuma release,such a fun game,i just wanna play every character now,i'm learning Ken and Cammy too.
The game is so fun! Learning new characters really makes it even more fun for me
M kick dr H punch is a trade combo if they jab. You can cr. Mp H Spiral arrow after guaranteed.
Thanks! I hope others see this comment in case they run into it. I'll definitely apply this one
some good tech in this one, love Cammy in this game. in your opinion what is the ideal punish combo with minimal resources? like first one of the game type thing. i usually do HP - DR - Cr.HP - HP - HK Spiral Arrow
That's a good one, normally if I can go into a stHP->HK Spiral Arrow I'm super happy
Amazing. This is exactly what I needed!
I'm so glad!! Definitely let me know if there are more ideas you want fleshed out.
Many guides are about offensive things (combos/setups), but I have not been able to find much about dealing with drive rushes (+ some characters dashes). Yet it plays such an important role in this game. Cammys walkspeed and buttons let her control the game, but it only works if opponents cannot skip neutral with ease. Two other topics I'd be highly interested in are frame- and spacing traps. And matchup guides of course! Thanks for your hard work with these videos! @@OneTimeHero
here just so learn some counterplay to ms. fantastic.
More the merrier. I'm gonna make more videos hopefully more quickly on some other characters soon! Who do you play now?
@@OneTimeHeroken player here. cammy just feels like she has no minus frames to me lol. gotta improve anti airs and parrying/baiting cause neutral seems impossible.
New to Street Fighter, is there any reason you’re calling heavy moves “fierce”?
I have been trying to not call them 'Fierce' anymore but it slips out! This is OLD terminology from when fierce/roundhouse were used to describe HP/HK. The game has changed so much but some of this old language stuck on me.
I need this my game has hit a wall and I feel like I’m bronze again in Diamond. I can’t open People up they just walk back and down back all day. Yeah I get the odd shimmy but it’s not enough to take the round.
I think Cammy is the quintessential "Easy to pick up hard to master". Let me know how your journey goes
good stuff!
Thank you!
Awsome channel
Well, I just do Amnesia... done...
If a good cammy is using this setup he will cancel the hooligan, and bait the Amnesia.
Then you die.
Spin knuckle destroys JP too.