MK1 Explained - The MECHANICS

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  • Опубликовано: 4 фев 2025

Комментарии • 465

  • @ksfallenangel5770
    @ksfallenangel5770 Год назад +64

    Flawless block should reward the user with a small amount of meter.

  • @lexsanderz
    @lexsanderz Год назад +68

    The up block looks like the perfect move to invent a new type of taunt.
    Like up tea bagging.

  • @michaelcolbourn6719
    @michaelcolbourn6719 Год назад +327

    Up block is a cool mechanic but looks so silly like they're playing an air saxophone 😂

    • @etherealatlas64
      @etherealatlas64 Год назад +42

      Sounds like another reason for it to stick around 😂

    • @michaelcolbourn6719
      @michaelcolbourn6719 Год назад +7

      @@etherealatlas64 definitely 😂

    • @MrMaxta
      @MrMaxta Год назад +32

      Agree but I do like the mechanic, too many people get away with jump ins

    • @frstack3006
      @frstack3006 Год назад +27

      Its the next gen teabagging watch 😂

    • @mohastgridlock
      @mohastgridlock Год назад +5

      Doot doot

  • @WalkBesideMe
    @WalkBesideMe Год назад +208

    I wonder if when a Fatal Blow is broken, the attacker loses it for the remainder of the fight. That should have to count, would be ridiculous if it came back but the defender loses all 3 bars.

    • @theobserver480
      @theobserver480 Год назад +19

      yes i agree that would be a stupid decision

    • @Xander_Park
      @Xander_Park Год назад +2

      Agreed 💯

    • @MilhadSalihi
      @MilhadSalihi Год назад +34

      Then need to adjust cost of the breaker, it makes sense to spend 3 bars if you break a combo + fatal blow sequence, but should probably cost less if you break only a "regular" combo.

    • @Godsslave777
      @Godsslave777 Год назад +11

      Wake up with armor into fatal blow with armor opponent spends 3 bars only for you to wake up with armor again and use fatal blow after a 20 cool down 😂

    • @superkun3478
      @superkun3478 Год назад +7

      It comes back it counts as if it was whiffed or blocked

  • @KadeemJanelle
    @KadeemJanelle Год назад +77

    Don't think I'll ever get over how beautiful this game looks in motion.

    • @afroperson7762
      @afroperson7762 Год назад +5

      I heard it looks way better when playing in person, which is some pretty great news

    • @aperson7303
      @aperson7303 Год назад +3

      It looks better the more you watch too.

    • @MrLachapell
      @MrLachapell Год назад +2

      Sub-zero's ice effect look beautiful

    • @venombrand3157
      @venombrand3157 Год назад +3

      hey im late but yes the graphics are the best ive seen in my 22 year old life, hats off to them for finally using the hardware propery

    • @ironbran12
      @ironbran12 Год назад

      ​@@venombrand3157😅😅😂😂

  • @spleany8123
    @spleany8123 Год назад +102

    Wait. So, basically, kameo fighter system is rather similar to the way Leonardo's trait worked in Injustice 2? By activating his trait Leonardo is able to summon one of the other three turtles, all with different attacks

    • @RoyArkon
      @RoyArkon Год назад +58

      Yes it's kinda like that, although it is more based on MK11's Assist Konsumables in the Towers of Time.

    • @haydenfisher1387
      @haydenfisher1387 Год назад +6

      At least you still have a normal throw in place, I don’t mind Kameos but I’m sure they’ll be one that’s so broken

    • @chromeheartsonme
      @chromeheartsonme Год назад +7

      @@haydenfisher1387 you need to expand your horizons little bro lol mk1 isnt the first game to do assists. look at all the great competitive anime fighting games, they all have assists and arent broken, you know zero what you're talking about

    • @youngdresbaby
      @youngdresbaby Год назад +13

      ​@@chromeheartsonme NRS has a hard time balancing their base roster. Shao khan didn't get decent until the pro tour came to an end. Just imagine how they'll do with the kameos alone.

    • @chromeheartsonme
      @chromeheartsonme Год назад +4

      @@youngdresbaby mkx was perfectly balanced lol your first mk game must’ve been mk11

  • @vespek
    @vespek Год назад +15

    this honestly feels like a mix between mkx and 11 with the creativity of mkx and the easy to learn mechanics of mk11

    • @B_HarTz
      @B_HarTz Год назад +6

      Easy to learn mechanics of mk11?
      Mk11 mechanics was trash compared to x... X was way better

    • @sergioflores9246
      @sergioflores9246 Год назад

      ​@@B_HarTzfr bro. Mk11 was literally made for scrubs

  • @WisecrackJax
    @WisecrackJax Год назад +4

    I'm so glad they're back to normal meter. That other way was a convoluted nightmare.

  • @Jagaimo_chan
    @Jagaimo_chan Год назад +96

    The title should be "the meKaniKs"

  • @LiminalMan777
    @LiminalMan777 Год назад +12

    So hyped, can’t wait for the beta

  • @RoyArkon
    @RoyArkon Год назад +7

    All of these mechanics together look amazing. MK: Armageddon is my favorite 3D MK game, so having Air Kombat back is fantastic, also having both Fatal Blow and Flawless Block from MK11 bring the read-based and situational awareness type of a gameplay that I truly loved in that game. And of course with the Kameo system being based on the MK11 Towers of Time Konsumable system, which I'm super familiar with since I've spent so much time in the Towers of Time mode and know how fun and versatile it is (it truly is that), I KNOW that MK1 is gonna be incredible!

  • @FutureFamous19
    @FutureFamous19 Год назад +6

    This game is gonna look beast when it comes out. Graphics and all.

  • @Xander_Park
    @Xander_Park Год назад +26

    You two OG fellas are the only ones I actually listen too, in regards to Mortal Kombat. I've been a fan of both you guy's since your competitive day's, keep up the great work! The Kommunity doesn't realize how lucky we are to have people as knowledgeable as you two . Rock on!
    🤘😎🤘

    • @donkeydarko77
      @donkeydarko77 Год назад

      They are the only ones you listen to? Well, that's ridiculous, and they would tell you that themselves.

  • @dorianmiller7631
    @dorianmiller7631 Год назад +13

    I really hope they speed up throw animations because they look like they drastically interrupt the flow of the game.

    • @MattyBaity
      @MattyBaity Год назад +4

      Not matter bruh

    • @arturdabrowski3976
      @arturdabrowski3976 Год назад +3

      Just the opposite - it should be slower!

    • @superkun3478
      @superkun3478 Год назад +3

      ​@@arturdabrowski3976I believe they mean when a kameo does throw there's a longv awkward pause when your character is waiting for the kameo to get off screen not the actual speed of the throw animation

  • @TheSchmogi
    @TheSchmogi Год назад +20

    90% of people won't be creative and pick the op cameo😢

    • @facelessguy23
      @facelessguy23 Год назад +6

      Just like every tag games ever you Choice best assist and just like veration you only Choice the best veration so I don't see how is it now problem 🤷‍♂️

    • @Xander_Park
      @Xander_Park Год назад +1

      Possible, but that'll just give the rest of us a huge advantage lol 😆

    • @Ulysses626
      @Ulysses626 Год назад +1

      I'm sure there will be several meta Kameos, as there always is in tag games, and which Kameo is meta might change depending on your character.

  • @reshaykut
    @reshaykut Год назад +6

    I wonder why they removed flawless block attack. That was really cool mechanic and needed really good timing to perform it. It was saying like i know your frame, you can't do that move to me. This was a good punishment but there is not anymore. I always respected who doesn't miss flawless blocks and turn it to block attacks..

    • @luigiwiiUU
      @luigiwiiUU Год назад

      Up block is better

    • @hunterzolomom9480
      @hunterzolomom9480 Год назад

      i agree but i think NRS did the right thing , FB kounter if dominated 100% creates a GAP too HUGE btw players and that leads to rage and "f*#$ this game" in majority of players (casual and semi pros) , kinda unfair in some scenarios.

  • @PsychicJaguar19
    @PsychicJaguar19 Год назад +3

    I’m so excited. Honestly the movement looks crisp and the dashes look pretty fast. I can’t wait to see the expression with the kameos and combos. My only gripe is breakers costing all of your resources, wish it was back to two bars but we’ll see how it plays out

    • @hanzohasashi1857
      @hanzohasashi1857 Год назад +2

      It can break from fatal blows at least but having 3 bars consistently when your opponent has fatal blow doesn't seem that likely.

    • @WithRainyEyes93
      @WithRainyEyes93 Год назад +1

      Not even. Looks so similar to mk11 and the dashes are laughable. The walk speed is fast though.

    • @PsychicJaguar19
      @PsychicJaguar19 Год назад +5

      ​@@WithRainyEyes93 My guy it's clear as day he was moving faster thank MK11 dashes when he was demonstrating the dash and canceling with down. I was playing MK11 this morning and it's a noticeable difference. Even he said it in the video, it's more like Mk9 movement.

    • @Reallyjoyboyfr
      @Reallyjoyboyfr Год назад

      @@WithRainyEyes93it’s been buffed in the stress test

  • @alfonsomartone735
    @alfonsomartone735 Год назад

    When in playing with my kids and i can see them getting frustrated, i like to break out into a random mk dance party, which is a random and rapid series of blocks, crouchesband stance switches. The up-block really sets it off.

  • @GuamoKun
    @GuamoKun Год назад +5

    6:12 I keep hearing about fatal blow being breakable but do we mean that the initial hit can be broken? Or the cinematic? Cuz I don’t see it being the cinematic

    • @1366Erik
      @1366Erik Год назад

      I think they mean you can counter the fatal blow.

  • @blindwoozie
    @blindwoozie Год назад +1

    new MK breakdowns by K&M just feels like home

  • @maiqtheliar3502
    @maiqtheliar3502 Год назад +2

    Im happy to see that canceling dashes with attacks and crouching is a available. I really hope that every character has fast wavedashes like they were in mk9

  • @AdrianWoodUK
    @AdrianWoodUK Год назад +3

    2:20 - "What's Up Block?"
    "I dunno, what's up with you?"

  • @Saielb
    @Saielb Год назад +4

    I miss the somersaults on forward jump😢

    • @turbobooster9263
      @turbobooster9263 Год назад +2

      Yes what happened to that..we gotta reach out to NRS man. Smh!!!!!!!

    • @DonYoGi8331
      @DonYoGi8331 Год назад +1

      Yea and the "fwip fwip fwip" sound it used to make.

  • @rentalsnake6542
    @rentalsnake6542 Год назад +8

    I loved MKX and played it to death, but after MK11 and from the looks of this game, I'm just not interested anymore.
    It's like they're setting out to make the blandest fighting game on the market. At least we get some legit fighting games with SF6 and Tekken 8. MK has just become the McDonald's of fighting games - yeah they sell tons of cheeseburgers, but they're never gonna be the best one you'll eat.

    • @jackkawf4449
      @jackkawf4449 Год назад +2

      Exactly, guest characters are like the toys in happy meals.
      It's lost it's soul and tries to hard to appeal to the masses, while sacrificing what makes it unique

    • @bigche9122
      @bigche9122 Год назад +1

      I hate how cartoonish it looks they should’ve kept mkx graphics style and it also reminds me of an injustice 2 clone just polished I can also see the guest characters getting annoying

  • @comradebunji3019
    @comradebunji3019 Год назад

    4 hours playing the game and just realized that up block is a thing, thank you!

  • @TheHolycj
    @TheHolycj Год назад +29

    This is the first I've seen of MK1 and I can't help but wonder if they could have implemented kameos differently, at least visually.
    They look goofy af as the run back off screen at the end.

    • @turbobooster9263
      @turbobooster9263 Год назад +10

      Thank you bro..everybody else just so happy for a new MK but I see potential flaws.

    • @HorribleMuttonChops
      @HorribleMuttonChops Год назад +1

      I feel like you could just have them portal out. It is a world established around multiverses and dimensions after all.

    • @donaldthump6461
      @donaldthump6461 Год назад +2

      I like that it looks goofy. Reminds me of the older games

  • @LuckyMantis
    @LuckyMantis Год назад

    i just realized. when kano uses his eye laser he grabs your character and ducks his head down so they don’t get hit too. simple but i love that addition to kano

  • @morepower6800
    @morepower6800 Год назад +4

    Everything is looking absolutely beautiful except for the cameos

    • @turbobooster9263
      @turbobooster9263 Год назад +3

      Kameo looks so cheap like 5cent gumball in the machine.

    • @morepower6800
      @morepower6800 Год назад +1

      @@turbobooster9263 an absolute violation 🤣

  • @NotSoSpecial707
    @NotSoSpecial707 Год назад

    Nice meeting you at evo man good content. Safe travels to Dallas for quake world tournament

  • @coolduke21
    @coolduke21 Год назад +1

    I like the little nuances so far- subs low string plus kanos kameo allows for a meterless 21% kombo

  • @GenericName0042
    @GenericName0042 Год назад

    5:08 Slowed down like that, you can see Rollback in action. Never actually seen it before like that, that's cool

  • @Mweembamusute
    @Mweembamusute Год назад +1

    Can’t wait for this game to drop!🙌🏾

  • @istart2finish238
    @istart2finish238 Год назад +1

    THE REASON WE ALL CAME TO THE VIDEO. BREAK COMBO = HOLD BLOCK & FORWARD.

  • @akeultomo2213
    @akeultomo2213 Год назад +5

    I'm very happy with where this is going. The dash from 9 was the best, so im happy there, bringing it back hated 11s style. I'm also glad there not leaning into fatal blows agin. Being able to stop them is for the best it hurt the games competitive scene with the amount of spam that came with it. Lastly, I'm happy to see they took a note from skull girls with assisted attacks when you have more than one person on the team. This should make for some interesting play styles without taking too much from the game.

    • @TheNadroj10
      @TheNadroj10 Год назад +2

      We need xrays back, fatal blows are cancer and just a annoying rip off from tekken 7s equally annoying rage arts

  • @strippinheat
    @strippinheat Год назад +13

    Flawless Block should give the blocker extra meter. Does Up Block prevent jumping punch to grounded block strings? If you Up Block the jump punch, are you able to ALWAYS punish or is does it depend on the height or type of attack?

  • @niwona_
    @niwona_ Год назад +10

    Does your Kameo being the forward throw mean it also is on a cooldown? Or are certain Kameo things not subject to that?

    • @superkun3478
      @superkun3478 Год назад +5

      No it doesn't cost anything. Basically just a cool additional way they chose to get your kameo involved

    • @AnonFox007
      @AnonFox007 Год назад

      if you dont have your kameo, your character literally just shoves the opponent, its weird

  • @mrchance105
    @mrchance105 Год назад +2

    Im still mad about the fatal blow existing

  • @Break531
    @Break531 Год назад +10

    I'm so on the fence for MK1 due to... well, Kameos. However, another stellar video guys. Whilst everyone else has good questions regarding mechanics - the new and returning - how are you guys finding the new mechanics and Kameos? Do you guys like the tags? The new movement/surfing? Etc.

    • @RoyArkon
      @RoyArkon Год назад +4

      You really shouldn't be worried, the Kameos are fantastic for the game

    • @Break531
      @Break531 Год назад +2

      @@RoyArkon As objective as I can be, I will 100% agree with you that Kameos are gonna be great. Personally, tag fighters have never been my favourite thing. I'm interested on how people are going to find the reversion to breaker, air combat and new movement, though.

    • @RoyArkon
      @RoyArkon Год назад +1

      @@Break531 I do agree that Tag based games are not that great, but that's only true for 3V3 like DBFZ. However 2V2 are actually perfectly fine because you can still be inclusive with both members of your team on top of being way better to learn and control. MK1 doesn't even really make you learn 2 characters, because the other character is just gonna be an Assist. So if you approach Kameos as an open-ended universal mechanic rather than a separated char with it's own frame data, I think it will be much easier for you to grasp.

    • @LaBarata12
      @LaBarata12 Год назад

      Agreed, I absolutely hate trying to play a fighter and my opponent being able to just cancel anything I’m doing by calling their buddy to come punch me in the head for free

    • @RoyArkon
      @RoyArkon Год назад +2

      @@LaBarata12 That's not for free, there's Meter for it, and it can't just cancel everything. You clearly didn't watch the video.

  • @beavis9858
    @beavis9858 Год назад +6

    everything looks amazing except for this Kameo BS i hope they make modes where they be deactivated on online play

  • @JayD_Here
    @JayD_Here Год назад

    The thing I love about this game is that on release, there's no meta, no broken characters like mk11. Everyone can pick a fighter, and they're pretty viable with lows and overheads.

  • @matthewwrecza2395
    @matthewwrecza2395 Год назад +1

    Is the block button used to spend Meter?

  • @lukedelcube7175
    @lukedelcube7175 Год назад

    Needed this before the stress test today

  • @pir8prod
    @pir8prod Год назад

    Historically accurate Nefratiti bust in the background. Jada Smith is pissed.

  • @letsgetdowntobusiness-
    @letsgetdowntobusiness- Год назад

    “Kameo” attacks are the equivalent to Assists in MVC and bound attacks in TTT series.

  • @hannibalb8276
    @hannibalb8276 9 месяцев назад

    I hope you can make a revised version of this for the modern game!

  • @hokey9175
    @hokey9175 Год назад

    honestly one thing i didn't like as much about mortal kombat was spacing to get into certain combos. This looks far more fluid with more options and as always, incredible animations. I'm starting to get hyped

  • @fundomk1
    @fundomk1 Год назад

    One thing about Up Block is that when ur opponent punishes you when you try to up block, you take more damage
    So for eg, if a normal throw deals 11%, a throw punish on an up-blocking opponent deals around 20%

  • @GanzaCharles
    @GanzaCharles Год назад +11

    I just can't get used to Kameos.
    They're a distraction.

    • @Xander_Park
      @Xander_Park Год назад

      Skill issues

    • @averygm9728
      @averygm9728 Год назад +3

      Yeah I agree with ya

    • @luigiwiiUU
      @luigiwiiUU Год назад

      skill issue

    • @donkeydarko77
      @donkeydarko77 Год назад

      I CANT GET USED TO THIS THING I'VE NEVER EVEN PLAYED BEFORE.
      Lol, you're a meme.

    • @turbobooster9263
      @turbobooster9263 Год назад +2

      It’s very cheap to think winning a match with assist Kameo..smh

  • @SpeedDemonAJ
    @SpeedDemonAJ Год назад +2

    We just need the ability to macro dash to a button (*cough* stance switch *cough*) and then the "wave dash" (dash then crouch in quick succession) will be much smoother and more viable. I can see button box controllers being strong if a macro is not added.

    • @BaldTorment
      @BaldTorment Год назад

      wavedashing is a skill that separates the good from the mid, giving it a button would unnecessarily narrow the skillgap

    • @SpeedDemonAJ
      @SpeedDemonAJ Год назад

      @@BaldTorment it could be like marvel where there is a dash macro but knowing the timing between the characters dash speed in order to cancel for optimal movement is where the skill comes in. You still have things like assists to worry about so since it may be a lot more hectic, it could be for the better to not make dash have as many inputs.

  • @shimmy_shimano
    @shimmy_shimano Год назад +1

    What I've seen from TrueUnderDawg's video titled "PLAYING MORTAL KOMBAT 1 EARLY" @ 5:24 (?t=324) is that you DON'T spend kameo resources for the breaker at all. I think this requires clarification

    • @superkun3478
      @superkun3478 Год назад

      The way its been worded when people talk about breaker has been weird. You need the kameo available but you don't lose the kameo

  • @InfestedJester
    @InfestedJester Год назад +3

    Has anything been mentioned in regards to when the next video/trailer/reveal could possibly be?

    • @nerakar6562
      @nerakar6562 Год назад

      No but willing to bet we won’t see anything this week as the big thing this week is tomorrow’s stress test which will go through the whole weekend!
      Next week will probably be the beginning of possibly a new reveal or Kombat Kast or both and it should be smooth sailing from there with less than three months left until release and so much to show.
      This is pure speculation but I predict the first character trailer we will see will be Li Mei 😅 I don’t know anything you don’t know but just making a bold prediction lol

  • @Pajama_Mike
    @Pajama_Mike Год назад +1

    I think they've got cool stuff going with this new game, I don't know how much I like breaker being 3 bars, but I suppose it puts far more weight into using it than in MKX.

  • @ambernicely3648
    @ambernicely3648 Год назад +1

    Cameos remind me of when you have to build up chakra in Naruto game to do jutsu but instead of building up it decrease your bar lol😂😂😂❤

  • @michaelcolbourn6719
    @michaelcolbourn6719 Год назад +4

    Sorry if I missed it but do wakeup specials do less damage or change other than it won't launch? Doesn't look like Sub Zero does his stab after the slide and it switches sides?

    • @PNDKM
      @PNDKM  Год назад +4

      Sub's EX slide side switches and doesn't have the final hit in general. Pretty interesting change for me, because you can still summon a kameo fighter during the slide, so long as it's an ambush.

    • @michaelcolbourn6719
      @michaelcolbourn6719 Год назад +2

      @@PNDKM ah gotcha so that's just cos it's ex not cos it's wakeup. Thanks!

    • @michaelcolbourn6719
      @michaelcolbourn6719 Год назад

      @@PNDKM that's interesting so armoured launchers might be a thing so long as you have cameo available too

    • @superkun3478
      @superkun3478 Год назад +1

      ​@@michaelcolbourn6719they definitely will be

  • @haroldmerewether1224
    @haroldmerewether1224 Год назад

    I wish we could have 3D fight arenas like the older titles. I love the 2d design but its cool having the freedom to move around the stage.

  • @moiceslopez8788
    @moiceslopez8788 Год назад

    Any fighting game that has a combo breaker should also add a counter breaker. Having a combo broken sucks, but you know your opponents are going to try to break out and you counter, it feels great.

  • @Dokkalfar969
    @Dokkalfar969 Год назад +1

    Can’t wait for mk13

  • @Adam_StefaniakSaltea_Moonspell
    @Adam_StefaniakSaltea_Moonspell Год назад +1

    Creativity was always there. MK9, MKX and even that crippled MK11 (which really was something). The biggest game changer here is: the fact that decision making and meter management is back in the game. The FB change means NRS were able to comprehend the random bs that was going on in MK11. Also, no more jumping like a maniac all over the stage. No more random D2 KB 40%+ scrub bs is around either. The frame data will change but I doubt D2 will ever have that stupid pushback on block it had in MK11. People may like it, or not. But from what we can see here, the days of free pass and that madness MK11 was build around is gone. Its like Sonic said "It fees like they fixed all the gripes I had with MK11 and made it a true mk9 sequel".

  • @Salmon.dunlap
    @Salmon.dunlap Год назад +1

    I miss KBs

  • @gonzdoom
    @gonzdoom Год назад

    Do we know if changing stances benefits anything, or is it just a visual advantage of sort?

  • @radmehrnia4981
    @radmehrnia4981 Год назад +2

    Cant even avoid the opp block in MK😭

  • @shoggg
    @shoggg Год назад

    MK meets KOF 2k1. Best Idea! Hihihi.
    I am sooo hyped. Damn.

  • @Ramsey276one
    @Ramsey276one Год назад

    9:47 yeah
    Glowing wasn't enough of a warning somehow
    XD

  • @mrstudent9125
    @mrstudent9125 Год назад +9

    I wonder if it's possible to play without kameo, even as an intentional hadicap.

    • @leod8489
      @leod8489 Год назад +2

      Nope only way would be major backlash after releasing

    • @devinpreston7916
      @devinpreston7916 Год назад +4

      That would be great actually

    • @Xander_Park
      @Xander_Park Год назад

      No

    • @Tryingcounts
      @Tryingcounts Год назад +1

      ​@@DjFrankGeewell, give it a chance first (though appreciate not wanting to buy it if you are not convinced because games cost so much nowadays).

    • @mrstudent9125
      @mrstudent9125 Год назад +2

      @@DjFrankGee speak for yourself. I'm indifferent to it.

  • @Bobprotoss
    @Bobprotoss Год назад +2

    So, upblock is basically a 50/50 in jump in?

    • @RoyArkon
      @RoyArkon Год назад +1

      Which is why you got ground Flawless Block as well. If you know the opponent is gonna do an empty jump in, you can do Flawless Block.

    • @superkun3478
      @superkun3478 Год назад +2

      Not exactly. It's definitely a mind game but there's ways to not have to guess on a 50/50 every time. For instance you can basically get a guaranteed jump in if you call a kameo first

  • @xkidinsanityog634
    @xkidinsanityog634 Год назад

    Very handy and well explained

  • @teh_dude
    @teh_dude Год назад

    How do you do the invincible counter? Like, when I throw a punch, kick, or enhanced wake-up against someone, they can do this thing where they do a little move with their arms and it will counter my attack and throw me to the ground. It seemingly doesn't cost and meter. Anyone seen this and how to do it?

    • @geneericname7138
      @geneericname7138 10 месяцев назад

      Sounds like a parry. Not everyone has one, I’ve only seen Reiko do it. Parries usually only beat one type of hit, that is low or high. Using the other type will beat it.

  • @bryansanchez5276
    @bryansanchez5276 Год назад

    Liu’s air fireball plus jaxs ground pound will be op

  • @TITANia69420
    @TITANia69420 Год назад +2

    Wait you can cancel dashes with crouch? Like Tekken KBDs?

  • @FantasticFreno
    @FantasticFreno Год назад +1

    You forgot that NRS ditched amplified moves and changed them back to enhanced which is a totally different mechanic than MK11.

  • @adnanbehrem9651
    @adnanbehrem9651 Год назад

    I'm trying to find the name of that first tune in this video. I have been looking all over the Internet no platform can recognise it. I have checked Mortal Kombat OST lists and it is not there. Can anyone help me?

  • @tahkeemdaniels4980
    @tahkeemdaniels4980 Год назад

    I’m going to main scorpion this time around

  • @nextgen5619
    @nextgen5619 Год назад

    I know this probably a basic question but how do you meter burn in Mk 1😅

  • @hassanmouradmohammedabo-el4647
    @hassanmouradmohammedabo-el4647 Год назад +2

    great video as usual, guys. greetings from Egypt 👋
    i have a couple of questions:
    1) breakers: everyone keeps saying that u need ur kameo "available", but what does that mean exactly ? do i have to have a bar of kameo ? or just the kameo character should be "off screen" to be ready to come and do the breaker animation ( even if both kameo bars are depleted ) ???
    2) Fatal Blows breaker: u keep saying that we can break fatal blows "combos" !! what does that mean ? i can only break it if it's used in the middle of a combo, not raw ? i can break a raw fatal blow ? is that what u guys mean ? and also, can i break it MID-animation ? or just in the starting hit of it and once the animation get started i lost my chance to break it ????

    • @lordbendtner7021
      @lordbendtner7021 Год назад

      There is a kameo bar right under your health bar.

    • @BIGWH1FF
      @BIGWH1FF Год назад

      I reckon it'll be the initial startup hit on the fatal blow you can break

  • @AlexLoeding
    @AlexLoeding Год назад +1

    I’m worried about this cameo character assist thing. Everything else seems great. I grew up with Mortal Kombat but didn’t become a huge fan until MK11. Then I went and got MKX. I love both. After NetherRealm studios it became amazing! I love Mortal Kombat now but I’m very worried about assists. It just seems wrong to me. I hope it grows on me. Thanks for your videos I enjoy your MK content!

  • @C0NT3NDER
    @C0NT3NDER Год назад

    What buttons do you press to do a wake up attack on knock down?

  • @skaiprulez
    @skaiprulez Год назад

    Did you cover the mechanic of the down 2 enhanced?

  • @duckhive
    @duckhive Год назад

    It seems as though the camera is zoomed in a bit too close, considering air combos

  • @SageYT7709
    @SageYT7709 Год назад +3

    What's the timing of kameo attacks in combos? Is it a frame perfect input or is it similar to special moves?

  • @Big_Human
    @Big_Human Год назад +1

    1:25 Korean backdash

  • @ocelot_the_dragon
    @ocelot_the_dragon Год назад +5

    Just makes me hope for actual 2v2 to return

    • @Xander_Park
      @Xander_Park Год назад +3

      Not gonna happen, papa Boon already said it won't

    • @youngdresbaby
      @youngdresbaby Год назад +1

      ​@XSworn-EnemyX4625
      That's not true. Ed said "it was the least played mode in MK9", so they decided to go a different route. Unlike this game MK9 didn't focus the mechanics on 2v2 like they are making Kameos the main mechanic of MK1. He did say they didn't do tag this time because they figured learning 2 characters is a handful, but as a competitive player myself, I already do that as well as many others, get good.
      The problem is capitalism and casuals. NRS is trying to please WB pockets as well as bring in new fans at the cost of listening to the fanbase. Fighting games are the least played games casually and competitively because they take a lil more skill than many other genres tho. But to counter that NRS sells record numbers compared to the rest of the fighting games.

    • @Xander_Park
      @Xander_Park Год назад +1

      ​@youngdresbaby I clearly heard Ed Boon with my own ears say during a live interview that "Tag team will not be returning in the new game"....so yes, it is true. Sorry to disappoint you.

    • @youngdresbaby
      @youngdresbaby Год назад

      @XSworn-EnemyX4625
      Yeah, in this new game (MK1). He didn't say it isn't going to happen tho. Like officially never again.

  • @haixchu
    @haixchu Год назад

    gameplay looks amazing. i wanna play this

  • @eshcroft3942
    @eshcroft3942 Год назад

    Really great explanation

  • @russellwilliams3659
    @russellwilliams3659 Год назад

    Good lord I can’t wait to get my hands on this game

  • @Nelo187
    @Nelo187 Год назад

    What's the deal with Kameo Jax's attack where he runs in, cancels his attack and leaves? Is that some kind of mix up or whatever?

  • @Electroviolence
    @Electroviolence Год назад

    this game its gonna be something wild

  • @kukullen_8546
    @kukullen_8546 Год назад +1

    Is jaxs ground pound broken? Can it be used mid combo as a breaker?? If so that means you can keep all your bars for other stuff... That's very strong if that's the case

    • @PsychicJaguar19
      @PsychicJaguar19 Год назад

      Looks like the startup is pretty slow

    • @kukullen_8546
      @kukullen_8546 Год назад

      But can you stop it, it's still a breaker

    • @PsychicJaguar19
      @PsychicJaguar19 Год назад +1

      @@kukullen_8546 I just saw some interesting footage. I saw a kitana player call jax and then got frozen by sub. They got frozen and the sub went in to confirm but Jax was still on screen, did the ground pound so Sub didn't get anything. I thought kameos are supposed to go away if you get hit because thats how tag works in all games but there are special cases like if you're blocking or I guess here when you get frozen its not exactly getting hit. Jax ground pound is 100 frames of startup so slow but can be useful. I feel like people might just wait around and jump it

    • @kukullen_8546
      @kukullen_8546 Год назад

      @@PsychicJaguar19 yeah we don't know all the details... Things can change before release too...

    • @PsychicJaguar19
      @PsychicJaguar19 Год назад +1

      @@kukullen_8546 Yeah exactly. Jax is looking like one of the harder kameos to use from my speculation, all his moves have some lengthy startup but they're almost all unblockables.

  • @CSLFiero
    @CSLFiero Год назад

    what are combo strings like? are the typical B&b's performed with links or chains? are the chains mildly are heavily buffered?

  • @michealkelly9441
    @michealkelly9441 Год назад

    Mk11 had the best way to amplify moves, wish it didn't change

  • @musicisfun15
    @musicisfun15 Год назад

    up block is pretty cool but to bring back Armageddon style air combos? niceee

  • @jasonsmith530
    @jasonsmith530 Год назад +1

    Hope everyone gets their stress test codes for the weekend!
    If you’re not to busy playing FF16

    • @Xander_Park
      @Xander_Park Год назад

      They aren't coming out until Friday now per MK FAQ page.

  • @ShoMibu
    @ShoMibu Год назад

    I think the fatal blows will be like in mkx xrays where its just extending the combo you had began.

  • @guidomista9565
    @guidomista9565 Год назад +2

    Now if they could fix that issue of the game being 100 gigabytes then this would be great

  • @OmniManEmpire
    @OmniManEmpire Год назад

    do you guys know how to do the short jump on this game , I saw sonicfox doing a short jump with baraka into d,f+2

  • @soulist8224
    @soulist8224 Год назад

    I came from tekken. So i’m confused about 2ds attacks, why do you need mid if you have low to beat standing, overhead to beat crouching? And is high a safer option because it’s literally duckable

  • @tc_iraklis8508
    @tc_iraklis8508 Год назад +1

    @PNDK&M Question : You can't summon a kameo during your minus frames on a blocked move right?
    Mostly asking if an atker does sth unsafe on block and before he gets hit he can summon a Kameo making your punish shorter or even worse counter punishing it.. Tell me pls that's not a thing 🙂

    • @dec2567
      @dec2567 Год назад

      That will be a thing but you can hit the kameo as well

    • @tc_iraklis8508
      @tc_iraklis8508 Год назад

      @dec2567 but but what if the ambush kameo just comes in to throw knives or something from a distance 😔

    • @dec2567
      @dec2567 Год назад +1

      @@tc_iraklis8508 no kameos can get hit anytime from any distance. It's a good thing imo it adds mind games and make some useless strings actually good for once.

  • @rockkandyart7291
    @rockkandyart7291 Год назад

    I love this video so much

  • @darioja2469
    @darioja2469 Год назад

    There is something about people from UK narating stuff.
    I could listen to you guys talk about damn fllowers for hours, let alone stuff I’m interested in

  • @CaptainProx
    @CaptainProx Год назад

    I’m cool with requiring your Kameo but do breakers really need all 3 bars of meter? It seems lame to not have a bar to work with

  • @BarbiturateYT
    @BarbiturateYT Год назад

    Wait , Now amplified moves need R2 button and not R1?