DuckTales: The Quest for Gold Longplay (Amiga) [QHD]
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- Опубликовано: 17 ноя 2019
- Developed by Incredible Technologies and published by Titus in 1990
Although I was a fan of the cartoon show I loved this game even more! This a new recording, with better video quality and few things I missed on my original play-through.
The premise is simple: help Scrooge McDuck win enough treasures from around the globe to be crowned as Dime Magazine's duck of the year.
From wildlife photography to spelunking, each location on the game map features a mini-game that can lead to riches untold, if only you can overcome the challenges therein.
Credits
Coding: Jeff Sargent, Frank Schwartz, Bill Zielinski
Graphics: Tim Skelly, Susan Svoboda, Denise Wallner
Musician: Kyle Johnson, David Thiel
#ducktales
#disney
#retrogaming Игры
Thanks for posting this, particularly the end scenes where you show what happens if you get caught by the mummy or fall into a pit. As a kid I really loved playing this game, but I was too young to really figure out how the labyrinth levels worked, and was so terrified when the mummy showed up once that I could never play those levels again. Since the platform levels seemed really hard, I only ever seemed to make money taking photos and finding lucky coins. Every couple of years I've looked on RUclips to see if I could find someone with a play-through including the mummy scene of my half-remembered childhood nightmares (I played the Amiga version too), and finally someone did! Very satisfying to scratch that mental itch.
Same story here :))
43:02
So many anger bursts playing this back in the days 😆😆
I remember that one. Might Not be one of the greatest amiga games but i had my Fun playing this
I loved it - still one of my favourites 🙂
@@AL82RetrogamingLongplays for some reason i think yeah it was one ofmy favorites..though theres somany.. im searching all odl games right now
I remember watching my classmate playing DOS version. I’ve got my first PC almost 10 years later, in 1999. Before that i was playing NES>GEN>PS1, but my classmate was always a pc user, from i286 or even earlier.
A clearly remember this game played MUCH faster than this, to the point when it could become unplayable in some occasions due to high speed and low time to react.
Anyway, was such a blast to see this beautiful big sprites of characters from the Show after Capcom’s Ducktales on NES (great game too, though. I would say gameplay wise NES games much better, but when you just watch how your homie play and guide him it is like watching an interactive movie)
You have aced these annoying minigames - may your skills be praised ! As a kid I found them pretty hard. I really hated the jungle stages as everything was able to knock you down into the river ! I liked that game as a kid, but I remember punching the table while feeling powerless during some stages.
I grew up with the C64 and eventually the DOS versions of this game. I've never seen the Amiga version before because I never had one, but damn, the graphics and presentation run circles around the other two versions (if only the framerate did too).
I like few of the sounds from the DOS version better. The Amiga graphics are spectacular. Why is the frame rate so low?
@@valeriojackable Probably they did a very poor job optimizing the scrolling. I'm guessing the environment is basically a bitmap which is why it looks so pretty, but it has to be reloaded into memory every time the screen moves, which makes it horrificly slow.
Holy shit, I remember this game... It's so damn complicated and difficult, I have no idea what they were thinking considering the target audience is obviously going to be kids. Trading stocks? Lots of fiddly little things in completely different modes you'd have to read the entire manual pretty much cover to cover to understand? I don't think I ever successfully completed a single level of this game as a kid.
I also never understood the diving into the vault thing. You didn't earn that money during the time limit, that's all money you already have! Like yeah, he discovered some coin he thought was just normal change turned out to be something rare, but it was still something he owned before the contest started!
The thing I definitely remember most about this game though is that the maze levels scared the piss out of me as a kid. I think I only ever played them like twice and both times I'm pretty sure I closed the game before I could finish it or get caught by the mummy, haha.
Thanks for the memories. I really dig this channel!
yeaaa the mummy..also tghan game was very scary..still creeps me outwhen iwatch it now and the osunds
Surprisingly, I like how they did the theme. Seriously, it’s close to the original.
Broooooo😭 this was my childhood. The only thing I remembered was the airplane and cave
Only thing I remembered was that at the end I had to change from floppy 1 to floppy 2..and vice versa..multiple times.
As a kid, this was was pretty fun.
Flying that plane was the hardest thing ever because it had opposite controls! Up = down and vice versa.
So... proper flight controls? :D
If Amiga taught me anything, it was the flight controls in numerous Microprose flight simulators :)
I love this game 💕 the jungle stage was very difficult 😫 when I was a little girl my favourite stage was the photo game :)
I think the rock climbing is probably the hardest - trying to get the grappling hook to latch on to a platform is still very difficult 🙂
@@AL82RetrogamingLongplaysKeep in mind that in the jungle stages EVERYTHING can knock you into the river below, though.
I loved the shit outta this game
Wow I need to try this it looks much better than the one I loved on my ibm computer as a kid
I remember getting this and being super excited because I thought it was a port of the NES game. Imagine my horror etc. etc.
Anyway, viewed as its own thing, it's not terrible. It's a fairly imaginative use of the licence if nothing else.
❤ that game, brings me back to my childhood memories 🥰
man I loved this game back in the way - I think jungle levels were my favourite
I had the IBM version of this: Gameplay was slightly faster, but at the cost of sound.
This game was so difficult, especially considering the intended audience.
The memories
Cool gameplay brother.
I do seem to remember you can land without crashing if you actually let off of the gas. No idea if it gives you anything.
this is the peak of game design for me. early mid 80s to mid 90s.. enough dev experience from the booming times of the 50/60/70 and early 80s, but before the hyper capitalism of the late 90s+.
Wow, as a kid, I would be sooooo pissed if I'd get this game instead of Another World or Superfrog!
Bro is 5
I played this on PC, it had inferior graphics and sound compared to this version, but I'm sure it played way faster as well. Interesting.
you must be dreaming
Надо чтобы Скрудж был богаче злого злодея иначе он заберёт у него сотку
7:38 ah ah ah
Was there ever a way to tell if it was a hole in the ground, navigate the caves?
Green slime on rocks indicates one of the adjacent caverns contains a pit, but there's no telling exactly which one.
@@AL82RetrogamingLongplays
Thanks. It has to be over 30 years since I played this game, but it seems to hold up even today. 👍
Uh oh, uh oh, u-u-u-u-u-u-u-u-u-u-u-u-u-u-u-uh oh, uh oh XDD
Better than Halo
VGA
Super funny game but the scrolling was absolutely horrible!
Game frame rate sucks
Reminds me of the Zelda Cd-I games.
The C64 version was more primitive looking although it had the smoothest gameplay out of all the versions.
Absolutely atrocious scrolling. Clearly no knowledge of how to programme the Amiga.
I think it's more likely it's just a straight port of the Atari ST version and that was far quicker to get to market than adding code for smoother scrolling.
@@AL82RetrogamingLongplays The game does run a lot faster on Amiga 1200 and it also helps to play in NTSC instead of PAL. On a Amiga 4000 the game runs almost a bit too fast, especially the flying part, but yeah had they used the hardware instead of relying everything on the CPU it didn't have to be slow on a 500.
@@cakestalker The shit are you talking about "PAL", this is an amiga game, not a genesis game.
@@foxgloves321 Amiga uses PAL and NTSC screen modes.
How could they do this to my beloved Ducktales? The NES versions were way better than this.
Nes versio is like every other NES game platformer this isnt
They are two completely different games. The Quest for Gold might not look like much today, but it was pretty unique for its time.
Way to dishonor a good franchise by making such a bad game.
The game was awesome at the time. We played it a LOT as kids. Great game to take turns on.
this game looks terrible