In a dramatic turn of events... I was right the first time. You CAN run a 16-player game with 4 devices. For some reason, hardly anybody has documented doing it with 4, and it led me to believe that you just couldn't do it with 4 Gamecubes. For the most part the videos and posts of people running 16 player games will always feature 8 Gamecubes... but I just tested it again with 4 devices... and it actually does work with the right settings. There will eventually be a part 2 (maybe)
U should do 4 wiis with nintendont, wiis are dirt cheap they natively run gc games and nintendont let's u emu the games, also u wouldn't need gc controllers with nintendont
Did you know that Nintendont on the Wii and Wii U via homebrew has broadband adapter emulation? If your Wii or Wii U is connected to a network, it can see all the other consoles on that network and play LAN Double Dash with them. I've done it over wifi between my Wii and Wii U. As a bonus, it also allows you to connect to actual GameCube consoles or Dolphin instances on the same network as well. I find it really cool that you could set up a PC, GameCube, Wii, and Wii U on the same network and play LAN between all of them.
Standard network protocol truly brings all devices together LOL. I've learned about that recently from other commenters I might mess around with doing it on Wiis at some point
@@BringusStudios I'd Love for you to do a cover or video on getting Pso1+2 up in going on the wii with the the broadband emulation (not sure if keyboard works tho)
@@BringusStudiosso do it! Your community entrusted all of their hopes and dreams onto you, trespass into the domain of Nintendo and use that tech knowledge to do 16 player double dash! DO IT, BringusStudios!
This has got to be minimal emulation variances which once, twice or even 6 times over the netcode between consoles can handle as packet loss but once you get up to 8 the failure rate becomes too high
another limitation could be how much data could be transferred to the phones in general. getting packets from 7 other devices? packets made using 2003 code? phones are really designed for having wifi and phone service active at once. not endless connections.
This probably would've been way easier by just taking a solid gaming PC, getting 4 identical monitors for $10 each from the local thrift store, and doing some basic virtualization to run 4 separate machines on identical hardware with a local connection networked by the host, making the networking latency a non-issue as well.
@@tbuk8350 each PC would probably be $500 a piece? min. even in the form of laptops. The goal here is making the game run with multiplayer for cheap. I'm sure if he had endless money he would just build 8 decked out PC's with shaders. Cheapness was done via phones, many people have old phones laying around.
@@nightmacerx7267 do you know the game only allows 2 players on each game when connecting them? for 16 player thats 8 instance. I'm not positive about how much power is required to run gamecube on PC since I have a gamecube I use so theres never a reason to boot it on my 3060ti, but I image it still tanks running 8 instances. And if I want people to see what they are doing, your going to want to invest into a few displays or a rather big one, idk how splitting a desktop display goes with it split 16 ways. PC's arent the offordable way to go here.
MAN, you *are* my people, I have done this EXACT same thing before, with the EXACT same results. Literally every one of your videos is perfectly tailored to my tastes, I'm convinced that you're my taste doppelganger. I spent my teens modding androids, playing th same games, and messing with obscure old technology/PCs, we grew up in the same generation, I think that's also why I resonate so much with your content. I usually don't comment but it's freaky how much of your content hits so close to home. You're cool man, you're super cool, and you should never stop making content because you're the only one in this niche with this level of quality
no its a known limitation with android transfers speeds for a long time its alot of reason like 5 or 6 years ago people where having trouble getting 4 players to work on my boi
If it's any consolation... That unreleased LG phone at 16:43 looks pretty neat! Can't wait to see what gets thrown on that device. It makes one wonder how it got into an e-waste bin.
Hi Mr. bringus I had to deal with three long ass connecting flights last week and your videos kept me very entertained whilst I came to grips with the eldritch nightmare that is international flights, in turn keeping me from opening the plane gates and jumping Thank you very much for existing and making such bomb ass content, I love you sir
it is insane to see how quality your content has become, from putting up a camera onto the screen to actual capture cards, sponsorings, editing an funny jokes. Im loving it! Keep it up man
16:13 incorrect. on 4 systems you can only have 2 screens per console. but you can enable the coop mode to bump it up to 4 players. so you can get 16 players on 4 systems. also it turns out that once you lock in the lan session and when starting a race. the game actually disconnects the connection and then reconnects. (not sure why, but that's what it looks like the code does) and the crashes you see during these transitions seem to be caused by the systems not connecting in time. Also the menus are not perfectly synced if the connection slows down. meaning you can try to start a race, but the menu settings could be different for the systems. again causing a crash. however a funny work around for both issues is to slow down the emulation speed of the host to 60% before you lock in the lan and then return it back to 100% speed after the race intro is skipped. my guess is that slow down of the host gives peers more time to reconnect and prohibits the host from getting ahead. after the race intro screen the game seems to start it's proper network sync stuff. and it is then safe to return to 100% speed. overall each system seems to need to talk individually to agree on the game state. and due to emulation always being slower than the actual hardware the more systems you add the longer this takes. leading to frame chug. in my testing though 4 should be stable. Just make sure you enable coop mode and you can have the 16 player dream.
Wtf... I just tried that and it works. I have been so misled. Why tf is everyone else on the internet trying to use 8 Gamecubes for this. Shit, I guess it's time for part 2.
I remember playing MC Pocket edition with some friends on the bus to school many years ago, We'd LAN over mobile hotspot and it worked surprisingly well, Host didn't even need mobile data available. Id like to see if you could do this with your phones, Atleast some of them.
I wont lie I personally would love to see a video on that LG phone as it was a phone that was manufactured and never released as their mobile division got cancelled, basically making it their last flagship. Also amazing video as always keep up the great work!
This is a cool and fun experiment! Virtualizing this might actually be your best best, though. I'm curious to see the outcome of containerized dolphin sessions on XLink Kai
I feel you should have used those android based translators you found to play 16 player Double Dash lol. Feels your style lol. Forgot to say, video was great, as always.
God I love the stuff you do on this channel. It has really gotten me back into tinkering with stuff like this appreciate ya man! Double Dash just really wasn't built for online and the Xbox deserves so much praise. The infrastructure on this was nuts!
This was such a cool idea! I love the madness of playing these on a bunch of cellphones networked together. Getting six to play nicely together still ain't half bad! 👍 Also, did you know there was an exploit developed back in the day where you could use this local connection to actually play other people over the internet? The speed wasn't the greatest, but it did work! My buddy had it set up and used it a few times on actual hardware.
I love that you've attempted to set this up. I've done 8 player on my PC before (2 instances of 4 players each) and it was a blast. I'm thinking of just getting 8 nintendo DS's for mario kart DS, just for the ease of setup. I would literally be able to hand everyone a device, and we could have fun, instead of jumping through setup hoops, which doesn't usually work in a party environment.
Seeing that HTC10 struggle reminded me of how I returned my HTC 10 2 days after owning it cause it couldn't do anything without lagging badly or glitching. I think I made a good choice not keeping it if never was fixed.
We share the same thoughts of having a bunch of friends all playing a game together. I purchased 8 switches along the years and always was dreaming of one day to have 8 friends together sitting in a room playing a local network games such as Mariokart 8. I purchased a 4 x to 1 x device so that I can connect 4 switches and using one huge TV as the output of 8 player Mariokart racing. So far only played once with 8 friends, but it was worth it. Love your videos!
Is 8 the max number of Nintendo Switches you can connect with LAN? Also, you should really document how the setup worked, it sounds like a really cool project!
@@Mandarin9900 12 players is the max in Mario Kart 8 Deluxe, but only if you use a wired LAN setup. It's an obscure menu option you can only access with a special button combination.
@@Mandarin9900 The button combination is L+R+Left Stick in the main menu. I would have posted a link to the guide before, but I fear RUclips blocks links in comments. The steps can be found under the official Nintendo support article titled “How to Use the LAN Play Feature of Mario Kart 8 Deluxe”.
use 4 Wiis and/or Wii Us running nintendont and emulate the broad band adapter with nintendont and you can use classic controller as GameCube controllers. I have done this multiple times. You can also pair android phones and desktops with it as well (have multiple Game Cubes, multiple Wii Us, multiple android phones, and multiple PCs all runing together). I would be willing to show you how to set it up and show you my set up.
had to pause this to laugh at my nerdy ass finding entertainment through this dude hooking up 6 phones to play a game that is 2 decades old, what is life
for the wii there are a lot of 3rd party adapters that will work i dont remember what makes something console compatible but like for switch ive found that android compatibility suggests it works. its basically the super cheap shit that may or may not work i feel like something to do with how the chipset does what it does but most most modern name brand adapters will work. also for the wii u at least it doesnt support usb 3 adapters it cant run them in usb 3 mode
Damn I learned something today thx, this is my first comment i think, I really like your channel it’s so awesome I didn’t know you can do so much with electronic and stuff, and the editing is great and funny that’s really nice to watch 👌 And that moment at 20:32 is really poetic lol Btw if I can have the name of the music… would be nice Thx for showing me nice stuff in a fun way, now il going to watch another one of your vid lol
I don't know what originally led me to this weird niche in tech/gaming but I am glad I'm here. Do we need this? No, not at all. But is it fun to watch and strangely fascinating? Hell yeah. I hope you're able to get this fixed easily, I saw your comment saying you can make the system work. Good luck!
Nexus 6P & Essential Phone, both relics of a time when some absolutely amazing feeling phones were being pumped out. Love these phones to death and will never throw mine out. Just might start to collect them down the line
Try remoting your dolphin instances to your phones with something like parsec, steam link, nvidia moonlight (or sunshine if you have an AMD GPU). maybe you can do it for half of the phones, and the other half run natively. In my opinion, its seems like an implementation issue of the broadband adapter in the emulator itself, maybe search for a direrent release of dolphin, there are plenty of forks and several of them are specificaly made for lan or internet but i don't know is there is android port for them. good luck with you project, this is amazing
Something you could have also tried is changing the graphics adapter from opengl to Vulkan since it renders a little faster in my exp. You could also chang the GPU driver if dolphin supports it which might have been recently
I distinctly remember running Dolphin on a HumanWare BrailleNote Touch + a couple of years ago. Basicly, it's a tablet designed for the blind with a braille display and keyboard, but runs Android. When my sight was a little better I installed Dolphin on it and hooked up an XBOX controller and an HDDDDMI monitor. MKDD ran at about 75% speed and Melee was really slow. It had a Quallcom APQ8096 processor, 4GB of RAM and ran Android 8.1 (which it still runs in 2023 for some reason.)
LAN partied slap so hard Buddy of mine has a whole godt dang network switch from his old job just throwing them away... it's like a 2500 switch now used for half life 2 death matches
I thought you were gonna plug these into TVs for a proper lan party... honestly, your original idea of using virtual machines or just multiple instances on different PCs would have been way cheaper and easier 😅😅
Apparently modded wiis and WiiUs can do double dash LAN mode, and you seem to have a lot of wiis already, besides that maybe getting identical phone models would help 22:02
Wait… could you not hack 4 of your Wii’s for this?? If you see this, could you explain why you’d couldn’t? I’m genuinely curious. Much love dude, seeing your channel grow is awesome cause you deserve it.
Over the past few years, I've been collecting 8 GameCubes and Broadband Adapters for precisely this reason. I have the full set of consoles, BBAs, and over 16 controllers, but some are in poor condition, so I'll need to repair those. Some of the consoles are Japanese, so I'll also need to mod them to play the English game. Though, I still need 7 more copies of Double Dash, or mod them to load ISOs. I'm also looking for 3 more copies of Kirby's Air Ride for its 4-player LAN mode. Yeah, the downside with Mario Kart Double Dash is that it's random characters, karts, and tracks. I hope someone mods the game to allow selecting those someday. You can also use modded Wii or Wii U consoles with Nintendont, I think Devolution as well to run GameCube LAN games. Though, it's interesting to see it running on Android. The hardest part for me would be getting 16 friends to come over.
1. How can you mod a GameCube console to play games from a different region? 2. I would imagine modding the game to add new features to it would be sort of like a ROMHack or a homemade homebrew game, but has anyone ever done something like this to a GameCube game?
@Mandarin9900 1. A region switch can be installed on a GameCube or any modchip. 2. People have made some small mods for Super Smash Bros Melee, Phantasy Star Online Episode I & II, and Kirby Air Ride. Maybe there are other ones out there, but those are the only ones I'm aware of.
I haven't done this with Mario Kart, but I have done something similar with Mario 64 Online. We had 6 people in the house all playing on various computers and laptops, very fun time.
12:45 I'm glad you took the Snapdragon version, because Exynos sucks rotten cheese compared to it. (But sadly the Snapdragon version of the S10 isn't moddable to something like Pixel Experience or LineageOS, so boowump for me)
I'm actually surprised how well the HTC preformed, I used to have an LG v20 as my phone which has the same cpu/gpu and when I tried dolphin it was a good bit worse. that was a few years ago, so I guess they improved dolphin a good bit in that time
In a dramatic turn of events... I was right the first time. You CAN run a 16-player game with 4 devices. For some reason, hardly anybody has documented doing it with 4, and it led me to believe that you just couldn't do it with 4 Gamecubes. For the most part the videos and posts of people running 16 player games will always feature 8 Gamecubes... but I just tested it again with 4 devices... and it actually does work with the right settings. There will eventually be a part 2 (maybe)
Yessirrr got the notification bell for part 2
U should do 4 wiis with nintendont, wiis are dirt cheap they natively run gc games and nintendont let's u emu the games, also u wouldn't need gc controllers with nintendont
Wait your part 2
I might be dead by the time it comes out.
YAY
Did you know that Nintendont on the Wii and Wii U via homebrew has broadband adapter emulation? If your Wii or Wii U is connected to a network, it can see all the other consoles on that network and play LAN Double Dash with them. I've done it over wifi between my Wii and Wii U. As a bonus, it also allows you to connect to actual GameCube consoles or Dolphin instances on the same network as well. I find it really cool that you could set up a PC, GameCube, Wii, and Wii U on the same network and play LAN between all of them.
Standard network protocol truly brings all devices together LOL. I've learned about that recently from other commenters I might mess around with doing it on Wiis at some point
@@BringusStudios I'd Love for you to do a cover or video on getting Pso1+2 up in going on the wii with the the broadband emulation (not sure if keyboard works tho)
Wait for real? So I could buy two og wiis and get rid of my broadband adapters?
@@BringusStudiosso do it!
Your community entrusted all of their hopes and dreams onto you, trespass into the domain of Nintendo and use that tech knowledge to do 16 player double dash!
DO IT, BringusStudios!
@@megadoesstuff1164you would still need a lan adapter for your Wiis/Wii Us
This has got to be minimal emulation variances which once, twice or even 6 times over the netcode between consoles can handle as packet loss but once you get up to 8 the failure rate becomes too high
another limitation could be how much data could be transferred to the phones in general. getting packets from 7 other devices? packets made using 2003 code? phones are really designed for having wifi and phone service active at once. not endless connections.
This probably would've been way easier by just taking a solid gaming PC, getting 4 identical monitors for $10 each from the local thrift store, and doing some basic virtualization to run 4 separate machines on identical hardware with a local connection networked by the host, making the networking latency a non-issue as well.
@@tbuk8350 each PC would probably be $500 a piece? min. even in the form of laptops.
The goal here is making the game run with multiplayer for cheap. I'm sure if he had endless money he would just build 8 decked out PC's with shaders.
Cheapness was done via phones, many people have old phones laying around.
@@theglassarrow_ dude read his comment, its one pc running 4 instances of the game
@@nightmacerx7267 do you know the game only allows 2 players on each game when connecting them? for 16 player thats 8 instance. I'm not positive about how much power is required to run gamecube on PC since I have a gamecube I use so theres never a reason to boot it on my 3060ti, but I image it still tanks running 8 instances. And if I want people to see what they are doing, your going to want to invest into a few displays or a rather big one, idk how splitting a desktop display goes with it split 16 ways. PC's arent the offordable way to go here.
MAN, you *are* my people, I have done this EXACT same thing before, with the EXACT same results. Literally every one of your videos is perfectly tailored to my tastes, I'm convinced that you're my taste doppelganger. I spent my teens modding androids, playing th same games, and messing with obscure old technology/PCs, we grew up in the same generation, I think that's also why I resonate so much with your content. I usually don't comment but it's freaky how much of your content hits so close to home. You're cool man, you're super cool, and you should never stop making content because you're the only one in this niche with this level of quality
Have you ever actually lived if you havent flashed a windows mobile phone to android?
I think bringus spies you for content
That sounds like a software bottleneck. HLE just ain't up to the task
Thats what i was thinking. Change the broadband type!
True
no its a known limitation with android transfers speeds for a long time its alot of reason like 5 or 6 years ago people where having trouble getting 4 players to work on my boi
If it's any consolation...
That unreleased LG phone at 16:43 looks pretty neat! Can't wait to see what gets thrown on that device. It makes one wonder how it got into an e-waste bin.
as an LG phone fan, i want it really badly
Hi Mr. bringus I had to deal with three long ass connecting flights last week and your videos kept me very entertained whilst I came to grips with the eldritch nightmare that is international flights, in turn keeping me from opening the plane gates and jumping
Thank you very much for existing and making such bomb ass content, I love you sir
it is insane to see how quality your content has become, from putting up a camera onto the screen to actual capture cards, sponsorings, editing an funny jokes. Im loving it! Keep it up man
16:13 incorrect. on 4 systems you can only have 2 screens per console. but you can enable the coop mode to bump it up to 4 players. so you can get 16 players on 4 systems.
also it turns out that once you lock in the lan session and when starting a race. the game actually disconnects the connection and then reconnects. (not sure why, but that's what it looks like the code does) and the crashes you see during these transitions seem to be caused by the systems not connecting in time. Also the menus are not perfectly synced if the connection slows down. meaning you can try to start a race, but the menu settings could be different for the systems. again causing a crash.
however a funny work around for both issues is to slow down the emulation speed of the host to 60% before you lock in the lan and then return it back to 100% speed after the race intro is skipped. my guess is that slow down of the host gives peers more time to reconnect and prohibits the host from getting ahead. after the race intro screen the game seems to start it's proper network sync stuff. and it is then safe to return to 100% speed.
overall each system seems to need to talk individually to agree on the game state. and due to emulation always being slower than the actual hardware the more systems you add the longer this takes. leading to frame chug. in my testing though 4 should be stable. Just make sure you enable coop mode and you can have the 16 player dream.
now we just need a follow up video
Part 2
Wtf... I just tried that and it works. I have been so misled. Why tf is everyone else on the internet trying to use 8 Gamecubes for this. Shit, I guess it's time for part 2.
8 gamecubes so everyone can have their own screen 🤣🤣
include me in the screenshot for the next video! :o
I remember playing MC Pocket edition with some friends on the bus to school many years ago, We'd LAN over mobile hotspot and it worked surprisingly well, Host didn't even need mobile data available. Id like to see if you could do this with your phones, Atleast some of them.
That was one of the PE's selling points back then - have it on a portable device everyone has, why not allow portable LAN?
Sameeee, I used to sometimes charge people for the password as well. Made a good bit of cheese dipper and vape money :P
I wont lie I personally would love to see a video on that LG phone as it was a phone that was manufactured and never released as their mobile division got cancelled, basically making it their last flagship. Also amazing video as always keep up the great work!
Yeah, thats a piece of actual lost tech. I would love to see a mobile review on it!
And then maybe something more unholy done to it
This is a cool and fun experiment!
Virtualizing this might actually be your best best, though. I'm curious to see the outcome of containerized dolphin sessions on XLink Kai
im glad that bringus is willing to venture where no other man dares to go
I feel you should have used those android based translators you found to play 16 player Double Dash lol. Feels your style lol. Forgot to say, video was great, as always.
God I love the stuff you do on this channel. It has really gotten me back into tinkering with stuff like this appreciate ya man! Double Dash just really wasn't built for online and the Xbox deserves so much praise. The infrastructure on this was nuts!
ZAMN over 20 minutes? respect
Proot
What
@@Luigi_bros4321 pp
Zombie Ate My Neighbors?
@@LotoTheHero zesty ahh midget neighbor
This was such a cool idea! I love the madness of playing these on a bunch of cellphones networked together. Getting six to play nicely together still ain't half bad! 👍 Also, did you know there was an exploit developed back in the day where you could use this local connection to actually play other people over the internet? The speed wasn't the greatest, but it did work! My buddy had it set up and used it a few times on actual hardware.
I love that you've attempted to set this up. I've done 8 player on my PC before (2 instances of 4 players each) and it was a blast. I'm thinking of just getting 8 nintendo DS's for mario kart DS, just for the ease of setup. I would literally be able to hand everyone a device, and we could have fun, instead of jumping through setup hoops, which doesn't usually work in a party environment.
As a smartphone enthusiast, yeah that LG Velvet 2 Pro is an unreleased prototype! You can also find the LG Stylo 7 floating around the interwebs.
Seeing that HTC10 struggle reminded me of how I returned my HTC 10 2 days after owning it cause it couldn't do anything without lagging badly or glitching. I think I made a good choice not keeping it if never was fixed.
You cover some of the best topics ever, Just subbed the other day. Searched this up manually, boom there you are again. Awesome.
We share the same thoughts of having a bunch of friends all playing a game together. I purchased 8 switches along the years and always was dreaming of one day to have 8 friends together sitting in a room playing a local network games such as Mariokart 8. I purchased a 4 x to 1 x device so that I can connect 4 switches and using one huge TV as the output of 8 player Mariokart racing. So far only played once with 8 friends, but it was worth it. Love your videos!
Is 8 the max number of Nintendo Switches you can connect with LAN?
Also, you should really document how the setup worked, it sounds like a really cool project!
@@Mandarin9900 12 players is the max in Mario Kart 8 Deluxe, but only if you use a wired LAN setup. It's an obscure menu option you can only access with a special button combination.
@@MarioManTV So, how do you acces that menu and what button combination is it?
@@Mandarin9900
The button combination is L+R+Left Stick in the main menu.
I would have posted a link to the guide before, but I fear RUclips blocks links in comments. The steps can be found under the official Nintendo support article titled “How to Use the LAN Play Feature of Mario Kart 8 Deluxe”.
use 4 Wiis and/or Wii Us running nintendont and emulate the broad band adapter with nintendont and you can use classic controller as GameCube controllers. I have done this multiple times.
You can also pair android phones and desktops with it as well (have multiple Game Cubes, multiple Wii Us, multiple android phones, and multiple PCs all runing together). I would be willing to show you how to set it up and show you my set up.
I'm probably going to look into doing it with Nintendont in the future it sounds significantly more reliable
@@BringusStudios gotta do something with all those wiis
@@BringusStudiosI'm also sure, it would be much cheaper.
Especially if you could find wii u consolse with a pad. Eliminating the need for a monitor.
As a massive portal fan I love the music 15 minutes in! I like how it adds to the story of double dash being laggy!
had to pause this to laugh at my nerdy ass finding entertainment through this dude hooking up 6 phones to play a game that is 2 decades old, what is life
16:20 is the funniest thing I've seen all day genuinely can't express how fast I clicked the subscribe button
I'd love to see a Wireshark capture of this all and figuring out why it all just crashes and burns lol
AAHHHHH THIS IS WHAT I'VE BEEN WAITING FOR! AHHHHH!!
My heart goes out to you sir. Keep strong.
Can’t believe he only included the hottest gamers at 6:00
You Just gained a subscriber! I really Love how you use your TF2 SFM influences in your Video!
With all of the wiis you have you can run double dash on nintendont in lan mode over wifi or a lan usb adapter for wii
and yeah, nintendon't BB emulation works alongside dolphin on the same network
But that would have probably just worked.
yeah, a bit surprised he showed so many wiis and don't even bother with it
for the wii there are a lot of 3rd party adapters that will work i dont remember what makes something console compatible but like for switch ive found that android compatibility suggests it works. its basically the super cheap shit that may or may not work i feel like something to do with how the chipset does what it does but most most modern name brand adapters will work. also for the wii u at least it doesnt support usb 3 adapters it cant run them in usb 3 mode
We ain't getting the LAN party out the hood with this one.
I'm so glad I found your channel. Your editing style and sense of humor is right up my alley. Loving your content.
Damn I learned something today thx, this is my first comment i think, I really like your channel it’s so awesome I didn’t know you can do so much with electronic and stuff, and the editing is great and funny that’s really nice to watch 👌
And that moment at 20:32 is really poetic lol
Btw if I can have the name of the music… would be nice
Thx for showing me nice stuff in a fun way, now il going to watch another one of your vid lol
Technically, you could connect one phone with every other one... That would work too...
Dedicated LG G8X user here. You have a bit of a holy grail there in that Velvet, I wonder if it works with the Velvet 1 dual screen case.
Im so happy with people making mario content these days
I appreciate dashiegames being at 0:07
I miss peak dashie 😔 I watched him recently and it just feels like he’s emulating what once was instead of adapting or enjoying himself
I don't know what originally led me to this weird niche in tech/gaming but I am glad I'm here. Do we need this? No, not at all. But is it fun to watch and strangely fascinating? Hell yeah. I hope you're able to get this fixed easily, I saw your comment saying you can make the system work. Good luck!
Nexus 6P & Essential Phone, both relics of a time when some absolutely amazing feeling phones were being pumped out. Love these phones to death and will never throw mine out. Just might start to collect them down the line
Well, on the plus side, the devs now have at least one point of contact for testing any upgrades to the Broadband Adapter HLE on Android.
wow, this was the first video i've seen from you and it was amazing, new sub! greetings from spain
LAN parties were many a gamer's first foray into networking. Xbox and PC gaming launched a ton of careers via video games.
You know? Maybe this whole setup could be made even cheaper running 4 or 8 raspberry pies, giving it a try like that would be interesting for sure!
Does a raspberry pi even have enough power to emulate GameCube??
Try remoting your dolphin instances to your phones with something like parsec, steam link, nvidia moonlight (or sunshine if you have an AMD GPU). maybe you can do it for half of the phones, and the other half run natively. In my opinion, its seems like an implementation issue of the broadband adapter in the emulator itself, maybe search for a direrent release of dolphin, there are plenty of forks and several of them are specificaly made for lan or internet but i don't know is there is android port for them. good luck with you project, this is amazing
I found that Dolphin MMJR runs way better then the regular Dolphin APK.
Yesssss! I wanna see that Velvet 2 Pro video!
Something you could have also tried is changing the graphics adapter from opengl to Vulkan since it renders a little faster in my exp. You could also chang the GPU driver if dolphin supports it which might have been recently
I had this exact issue with double dash yesterday! and changing the graphics adapter solved it.
Ishiruka would help too
The main problem is that Double Dash suffers from graphical issues on Vulkan.
You are a madman and I'm here for it. Did you try switching renderers Dolphin MMJ(R) (if it's still around) on the older phones?
I am also relatable using lucky patcher in 2024 😂😂😂
Just really loved this video.
I distinctly remember running Dolphin on a HumanWare BrailleNote Touch + a couple of years ago. Basicly, it's a tablet designed for the blind with a braille display and keyboard, but runs Android. When my sight was a little better I installed Dolphin on it and hooked up an XBOX controller and an HDDDDMI monitor. MKDD ran at about 75% speed and Melee was really slow. It had a Quallcom APQ8096 processor, 4GB of RAM and ran Android 8.1 (which it still runs in 2023 for some reason.)
LAN partied slap so hard
Buddy of mine has a whole godt dang network switch from his old job just throwing them away... it's like a 2500 switch now used for half life 2 death matches
I thought you were gonna plug these into TVs for a proper lan party... honestly, your original idea of using virtual machines or just multiple instances on different PCs would have been way cheaper and easier 😅😅
Apparently modded wiis and WiiUs can do double dash LAN mode, and you seem to have a lot of wiis already, besides that maybe getting identical phone models would help 22:02
Wait… could you not hack 4 of your Wii’s for this??
If you see this, could you explain why you’d couldn’t? I’m genuinely curious. Much love dude, seeing your channel grow is awesome cause you deserve it.
hearing you say "a 20 year old mario game" made me feel old... this game was my childhood xD
Bro made a whole ahh network for mario kart
This is so gaming
Fun fact if a game that supports Xbox system link is backwards compatible on a newer Xbox you can link them together and it still works
please can you emulate DS on the flip phone thingmabob i just wanna see it happen
I love how someone put a sponsor on sponsorblock at 18:10 for a second because the 300w is a sponsor I think
Fr💀
Over the past few years, I've been collecting 8 GameCubes and Broadband Adapters for precisely this reason. I have the full set of consoles, BBAs, and over 16 controllers, but some are in poor condition, so I'll need to repair those. Some of the consoles are Japanese, so I'll also need to mod them to play the English game. Though, I still need 7 more copies of Double Dash, or mod them to load ISOs. I'm also looking for 3 more copies of Kirby's Air Ride for its 4-player LAN mode.
Yeah, the downside with Mario Kart Double Dash is that it's random characters, karts, and tracks. I hope someone mods the game to allow selecting those someday.
You can also use modded Wii or Wii U consoles with Nintendont, I think Devolution as well to run GameCube LAN games.
Though, it's interesting to see it running on Android.
The hardest part for me would be getting 16 friends to come over.
1. How can you mod a GameCube console to play games from a different region?
2. I would imagine modding the game to add new features to it would be sort of like a ROMHack or a homemade homebrew game, but has anyone ever done something like this to a GameCube game?
@Mandarin9900 1. A region switch can be installed on a GameCube or any modchip.
2. People have made some small mods for Super Smash Bros Melee, Phantasy Star Online Episode I & II, and Kirby Air Ride. Maybe there are other ones out there, but those are the only ones I'm aware of.
@@Home_Rowed Thanks so much for the reply. Good luck with your project!
5:21 WAITWAITWAITWAITWAIT IS THAT THE CHEESE ROOM FROM PIZZA-YA SAN
BRINGUS I LOVE YOU SO MUCH
Man, i love your content a lot you deserve more fame. 🗣🔥KEEP IT UP!!🔥
I haven't done this with Mario Kart, but I have done something similar with Mario 64 Online. We had 6 people in the house all playing on various computers and laptops, very fun time.
This is amazing definitely want to try this!
If you're going to, do 4 devices and use splitscreen co-op mode. Don't be a fool like me lol
@@BringusStudios hey it'll be worth a try! This would be amazing for get togethers with the family
When you showed all the phones playing at the same time, the audio woke my cat up.
4 Wiis and Nintendont could recreate the original experience. However, we run into the TV issue again.
yo that prototype phone is wild hahaha
couldnt you have just used your wiis?
Thats what i was thinking lmao
eh He would've argued "TV" cost again.
@@CarbonPantherand he needs to buy 2 or 3 more wiis too
yea but CURSED ANDROID SETUP is way cooler
Had to buy usb ethernet adapters too
underrated stuff
I can't believe you accidentally got a prototype phone
5:03 love the mighty car mods poster
I love this editing, i hope you keep up this type of content!❤
The nexus 6p is the #2 best android phone of all time. Right behind the one plus 7 pro. That phone was LEGENDARY!!
the velvet 2 pro never released. that's quite the marvel you've got
I liked my Nexus 6p, still have it around here somewhere probably swelling.
I gosh darn love videos like these
My bro casually flexing is Bambulab X1 😂, nice video BTW!
12:45
I'm glad you took the Snapdragon version, because Exynos sucks rotten cheese compared to it.
(But sadly the Snapdragon version of the S10 isn't moddable to something like Pixel Experience or LineageOS, so boowump for me)
tongo random appear at 0:34 .. RIP tongo.. we love you.. wherever you are...
That 2 per console part got me dead bro thank you 😂😂
Agreed...had a huge LAN party in my friend's basement and we all played Halo 2 MP. Great night
I'm actually surprised how well the HTC preformed, I used to have an LG v20 as my phone which has the same cpu/gpu and when I tried dolphin it was a good bit worse. that was a few years ago, so I guess they improved dolphin a good bit in that time
What game did you really on?, my Xperia XZ can't even run simplest GameCube game framerate properly.
The MKDD emulation on my V20 a few weeks ago seemed pretty similar to the HTC's in this video. I'd say DOlphin improvements are most likely.
why is the guide for doing this on android phones easier to find than a guide to do this on pc :/
When I was in highschool we used to play old versions of cs through lan. It was one of the few games we could install
Bruh, Dolphin has network support...
Bringus: Android mobile
I love the editor he is my friend now ❤
this is also a REALLY good networking introductin
def wanna see a video about the dev kit phone lol
pure. dedication.
I loved this
That one gamecube with the USB ports instead of controller ports feels like body horror.
Love the use of spirit tracks music
Holy shit, a Tongo reference. I did not expect that. RIP.
Brilliant video my man, thank you!!
awesome stuff! i wish you will show next time Gran Turismo 4 Triple Monitor setup, with 3 PS2's 😊, 3 monitors hooked up with one router
Keep up these cool videos! I love these!
As a coincidence, I'm using a nexus right now. I'm seeing if it can still work and so far so good