@@BlabbaYT I have one complaint, why didn’t you have both Lemmy and Iggy be a double-team battle rather than Iggy and Roy? Because if I remember correctly, Lemmy and Iggy were paired up sometimes (mostly in the Mario cartoons) due to the two sharing the same hairstyle before Iggy turns his hair into grass. How about instead of pairing Iggy with Roy for the Deep Magma Bog boss where they fused to combine powers, you have Iggy and Lemmy pair up to have Lemmy summon balls that Iggy’s Chain-Chomp will chase after, and Iggy will resort to jumping on your head when you’re trying to attack Lemmy. If you take down the two, then they will fuse to become Igmmy, and they also fused the Chain-Chomp with Lemmy’s Bouncy Ball.
Honestly, I don't mind the Koopalings as long as they're kept in a creative light. Like each of them having their own theme and arena, each having a specific attack, or even a special enemy with them. I feel like doing nothing with the same plot and gameplay over and over is the quickest way to kill a franchise, no matter how popular it is.
I never wanted the koopalings gone. But I think they could have used the koopalings differently. Like use them as tower bosses with a unique boss at the castle at the end of each world or vice versa.
I for one enjoy your creative ideas for the koopaling's wonder effects and boss fights.I wish NINTENDO put more of these CREATIVE ideas in the boss fights like they DID in the level design.
I really do hope Nintendo considers putting the koopalings into the next installment. I was so heartbroken when I realized they weren’t going to be in Super Mario Wonder! They have sooo much potential!!! Love the video😊
I like to imagine Roy being in the the petal Isles as a final airship boss where he's a pirate that shoots cannon balls instead of Bullet bills at you. He's Wonder phase involves his blaster becoming an arm cannon that shoots fire balls that spread out.
Here’s my version: Pipe Rock Plateu: Larry’s mechanic would be something pretty normal. Just that Wii fight but better. Fluff-Puff Peaks: Iggy would have a cool mechanic where he summons ice blocks that fall out of nowhere. Shining Falls: Wendy’s mechanic would be summoning poisonous waterfalls on mario. Sunbaked Desert: Lemmy’s Chain Chomps would be good to pull with. Fungi Mines: Roy could have a minecart rollercoaster you’d have to go through. Deep Magma Bog: Morton and Ludwig would be a pretty good duo with their own separate boss fights. Morton’s could be halfway through the world and Ludwig’s would be at the end.
@@justsomeinternetguy560 Las ideas son muy buenas, solo veo una cosa que compartes con todos o casi todos, ¿por qué aquí casi todos ponen a Larry como primer jefe?
In recent years, normal people like us have stories or mechanics way more better than the ones that are official and come from a corporation full of people, this apply to everything: shows, movies, videogames, etc Your ideas are just perfect, simple, and have things that are already from the game🤩✨
Here’s an idea, what is instead of having them as the final world boss it should be the mini bosses and have more creative bosses at the end of the world
To further add to this idea, with the Koopalings taking up the normal world boss fights, that means all of the airship stages could feature Bowser Jr. As the last boss with different challenges each time, exactly like the New Super Mario Bros games and sort of like what Wonder already does with Junior. This not only means that Bowser Jr. gets to keep his constant presence across the whole game alongside Bowser, but also allows for the more unique and varied boss fights from the Koopalings like you're suggesting here. It's all too good of an idea and I'm sad Wonder didn't do this already! D:
If I may, I would like to suggest my own concept. Larry. He doesn't have much going for him besides water and trains, so I propose... _LARRY TRAIN_ Context: He doesn't show up until right before the end of the game, but when he does, he comes whizzing by on a giant train and the level would revolve around making it through the carriages (which could also act as a boss gauntlet since I imagine that they were picked up after their fights) and getting to the engine room where Larry pulls a Carrionvoy and _fuses with the locomotive._ I think it sounds pretty cool.
I feel like Roy and Morden should be a tag team instead of Iggy and Roy My reason is because I feel like these two are the only power houses of the group No, I don’t know which part of the flower kingdom they should go to, but for their wonder effects, they should do fire and lightning. Roy can shoot fire out of his hand and do a ground pound and fire will come out of it while Morten can burp, lightning and use his hammer to shoot lightning projectiles like Thor with mjonlnir.
A bit of a critique, here: while I like the idea of a boss fight based on jumping to the beat, those mechanics are only introduced in World 4. Having the Larry fight, cool as it is, be in World 3 doesn't make much sense at all.
Valid critique. I felt the entire game was pretty musical in its nature anyways, so I didn't really think it was that big of a problem. In retrospect, I feel like you're right in that there should be a leadup to the jumping to the beat mechanic in levels leading up to the bossfight. THANK YOU!
How the hell do I only see this video just now ? Thank you for sharing your ideas ! I really liked how you tried to bound each koopaling's boss battle to each world according the personality they have been given in only spin off games such as Mario Kart, Paper Mario and the Mario & Luigi series. In the 2d games where they appeared, Nintendo made them so bland and uninteresting, it's almost like they just put them in the game without even caring about what they could do to make the koopalings stand out and make them more unique instead of giving them the same old moveset "Magic wand => Stomped => Shell spinning x2 and die". There is plenty of potential in each of these characters it has never been used propely.
Thank you for the kind words! Yeah, it's a shame that Nintendo doesn't really innovate as much as they could in certain departments. To me the bosses have honestly always been so lackluster in these games - when they can be SO MUCH MORE!
@@BlabbaYT Gracias por haberte basado en detalles de juegos como Mario Kart, puesto que has conseguido que Larry (el cual es mi Koopaling favorito) deje de ser siempre el primer jefe por parte de un fan de Mario Bros.
I personally think roy should be a mid boss for the final stretch of the game, bowser's castle He just fits in so well, with the big bulky body to the manly attitude to the bullet bills, he is just a perfect fit
If Super Mario Bros Wonder was a better gameplay, they would add Koopalings, BoomBoom, Baby Yoshis, 5 new worlds, new ghost house/airship levels, tower levels, power ups like mega Mushroom, mini Mushroom, Propeller suit, p-acorn, super acorn, super leaf, invincible leaf, ice flower, gold flower, blue shell and penguin suit
I think Iggy with Lemmy would make a better duo team. Same for Morton and Roy imo. Ludwig's sounds perfect Wendy? I dunno... I think there can be a better solution to fit her battle style using her rings. With the wonder power + her magical rings, there's a lot that can be done with that. Larry is fine. He's pretty basic, for sure. As for Lemmy, that idea works out for him well. Heck, Iggy being with him can work out by mixing with the chain chomps to make things extra tricky. But if Iggy has to be in the lava tarrain, it can work given his new ability in from NSBWU when the red magic blast hits the lava. Maybe Wonder Iggy can work there, too. For Roy and Morton being a duo. They're both basically the muscle of the koopalings, so sure enough, Morton randomly turning into a boulder to be picked up by Roy and then tossed towards the players can make for some quick thinking. Plus, adding Roy's ability to dig from Mario Maker 2 can add to it. Bowser Jr. then can be the final stand at the lava area where he can use his magic paint brush (missed opportunity) to use the Wonder Power to greater effect than the 7 koopalings. Who knows, maybe even use it to temporarily create them (As most bosses and enemies were made by Jr) as a means of throwback obstacles. Using only one attack before vanishing until summoned again. Then Bowser can be the way he is as the final boss. Maybe even throw in Kamek to spice things up for everyone.
I think Junior and Kamek would've been in Castle Bowser Bosses of 2 stages right before Bowser's Rage Stage And at first one, Junior and Kamek would use their wonder abilities to warp reality constantly or smth And Bowser's dialogues would be like: "Well well, you finally made it here. However, I still need some time to prepare my Wonder. Why don't my son and right hand man keep you entertained while I prepare?" "Hmph, got past that? Well then...maybe it is better to leave it to Kamek only." "Of course you beaten him. Spotlights yours, son."
I absolutely agree, I honestly always enjoyed the Koopalings (and no, it's not because SMB3 is my favorite classic Mario game, I'm not biased, shaddup). I mean, if there's one of many things I do like about the first New Super Mario Bros game for the DS, is that the boss of each world was different and unique, something I wish they did far, far more often. If there is one thing I _don't_ like in NSMB however, is the fact that Bowser Jr. was the miniboss of every single world. And when it wasn't him, it was Boom Boom on NSMB for the Wii U and Switch. So, making the _main bosses_ of all worlds the exact same character? Lame. As repetitive and easy as the Koopalings were, they were at least varied, both from each other within each game, and even across other games! We have a lot of untapped potential for them. I think Bowser Jr. could've also appeared as a mini boss every now and then, but the Koopalings could've been the main stars of each world. It's interesting how you go against conventions by making Morton the first boss instead of Larry! To be fair, there was no convention back then, SMB3 and Super Mario World had completely different boss orders. Heck, Larry was the very last Koopaling you'd face before Bowser. Color Splash was, curiously enough, the only game to my recalling that did a mix-up on the order as well, and also starting with Morton, I'm glad to see you're mixing up things too! Not only that, but I think the idea for his boss chase completely fits his "smash first, think last" attitude! Lemmy being associated with ice worlds pairs well with his bouncy balls, with the challenge being not being bounced off! Always appreciate a different approach to just avoid being damaged. Honestly, I'm just happy you managed to find something cool for good old Larry, mixing both something unique to him, and the rhythmic theme of Wonder as a whole! Given Wendy is usually associated with either ice skating or water-filled rooms (the latter gimmick of which isn't very good), this is honestly pretty fresh! The viking helmet is a good pairing with the golden locks, and the fact you've been using unique mechanics of each world and implementing them in the bosses is a class idea! I'm honestly kinda shocked 2D Mario games don't focus on that idea as much for their boss battles in general, honestly. My boy Ludwig, my favorite one of the Koopalings! Even his boss fights always tend to be the best ones! He always struck me as almost wizard or warlock-like in them, with how his attack spells are the most complex and how he sometimes floats in the air. And I like your idea for the boss fight too! Boss battles focused on platforming could always involve not just jumping but, well, some platforming. So having way less ground and way more small plarforms is a good choice 👍 Ok, Roggy may actually be the craziest idea I've ever seen... Perfect for Wonder! Iggy's agile, skittish and erratic movements, paired with Roy's toughness and brawn, would make for a cool boss! Maybe he could jump from walls to cause a shockwave, and then quickly hop around the platforms surrounded by lava - if you didn't hop to avoid the shockwave, you'd be dazed and prone to getting hit. Maybe his gimmick is that he's so tough that regular jumps on his head wouldn't hurt him, and so you'd have to bait him into doing a shockwave jump onto a fragile platform. The combination of the Chomp Chariot and the Bill Bazooka is also a great one, as by themselves, the former lacks offensive power while the latter lacks defensive mobility, so combining both would make for an awesome combo.
"Drew like a dark, f*cked up version of the Koopalings haha. Just a glimpse into my dark reality. A full stare into my twisted perspective would make most simply go insane lmao"
The problem with the koopalings were not the characters themselves, it was the lack of creativity in the fights, so doing the same thing but with only 1 character would make everythin worst, even when 2 of the worlds just doesn't even have a boss fight
I agree 100%. The Koopalings are pretty fun characters with interesting designs that could be used for fun Wonder effects - the problem is that Nintendo just doesn't care to explore any of their characters.
Super Mario Bros. Wonder Koopslins on my way. 1. Pipe-Rock Plateau - Larry Koopa 2. Fluff-Puff Peaks - Lemmy Koopa/Wendy O. Koopa 3. Shining Falls - Iggy Koopa 4. Sunbaked Desert - Roy Koopa 5. Fungi Mines - Morton Koopa Jr./Ludwig Von Koopa 6. Deep Magma Bog - No koopalings only Bowser Jr.
Ideas para los Koopalings en un juego RPG: Wendy: Tiene menos vida que sus hermanos pero es la única capaz de curarse vida. Iggy: Tiene planes y trampas pero es el más débil físicamente. Morton:El que más defensa tiene de los 7.Hace gran daño debido a su furia, pero esto le desconcentra y le hace atacar malamente. Lemmy: El hermano más ágil y rápido, encadena varios ataques pero a veces te da pistas muy grandes o comete más deslices que sus otros hermanos. Roy: El Koopaling más lento, pero es el más fuerte y violento. Ludwig: El que más vida tiene, sus ataques son muy poderosos, pero le afectan a Mario y él también se hace daño a sí mismo. Larry: Imita habilidades de sus hermanos, no tiene sus defectos, pero te sirven réplicas de cartas contra él.
I Have A New Super Mario Bros 3 Boss Fight Prediction, Only World 1 Would Have 2 Castles & Towers, World 1 Tower: Boom Boom World 1 Castle: Bowser Jr. World 1 Tower #2: Sumo Bro #1 World 1 Castle #2: Morton Koopa Jr. World 2 Tower: Reznor #1 World 2 Castle: Lemmy Koopa World 3 Tower: Pom Pom World 3 Castle: Iggy Koopa World 4 Tower: Boom Boom World 4 Castle: Roy Koopa World 5 Tower: Reznor #2 World 5 Castle: Wendy O. Koopa World 6 Tower: Sumo Bro #2 World 6 Castle: Larry Koopa World 7 Tower: Reznor & Sumo Bro World 7 Castle: Ludwig Von Koopa World 8 Tower: Kamek World 8 Castle: Bowser World 9 Tower: King Boo (New Boss) World 9 Castle: Dry Bowser World 9 Secret Castle: All Koopalings (Including Bowser Jr)
They should’ve done it similar to Newer Super Mario Bros Wii, it is an amazing nsmbw rom hack and they use unique bosses in the worlds and then have an airship level at the end of them that have the Koopalings in them.
I feel like I like the Broodals as Super Mario Odyssey one-offs, whereas the Koopalings are much more flexible for any Mario game. Not a bad idea though!
Here’s what I’ve come up with for original bosses. World 1: since this world is all about flowers and plants. And that it has a level that’s about singing piranha plants. I think the boss here should be Petey Piranha. And you will be fighting him while riding bulrushes. World 2: this world is all about clouds being high up in the sky. Which is why I think they should bring back Lakithunder from New Super Mario Bros DS. Or maybe an original boss that is a cloud. He will fly up in the sky and you’ll have to chase him by jumping onto platforms. Once you hit him the platforms will disappear and you will be falling down while avoiding objects. World 3: I think the boss here should be Master Poplin himself. He will teleport around the map and you’ll to chase him while avoiding anglefish and hoppy-cats. World 4: what u like about this world is that it is a desert world but the boss fight is water based because Bowser Jr stole all the water. I think the boss should be Blooper Gooper. To defeat him you’ll have to pull off his tentacles in order to reach him. World 5: this boss is King Boo. He will chase you and you have to run away from him. To defeat him you have to lure him to the outside of the cave into the sunlight. World 6: this is the only world that will have an actual original boss. And it’s the dragon from that one level be an evil version. He will swoop down and breath fire at the player. So what do you think?
If it's not the Koopalings, I like the idea of having new, original bosses that would help set this game further apart from the rest. I like your overall ideas for the bosses!
Morton Boss Intro: BAH! A BAD GUY! Morton told by King Dad to stay and guard Royal Seed! Morton want king dad happy! And Morton want to see Omelette Wonder! So Morton go to rock you! GO MORE TONS! Wonder Transition: Morton mad! Me crush you! ROCK & ROLL! Lemmy Boss Intro: Heya! Good to see ya finally made it to the top! Oh, you can’t for the Royal Seed? Well, I have it, silly billy! And King Dad promised we’d have loads of fun if I guarded it! Especially once his ultimate wonder is ready! But you climbed all this way so I should award you… with a good old fashion game! Let’s play! Wonder Transition: Oh! What’s wrong? Don’t like the old tricks? Well maybe we should get some more toys in here! Larry Boss Intro: Eyo! How’d ya get in here?! Come on! Just when I thought we were going to have an easy time you show up! Listen here! King Dad promised me I could be his DJ for his Ultimate Wonder if I kept the Royal Seed secure! So you’re not gonna ruin it for me! Wonder Transition: Oi vey! Don’t ya ever stop movin?! Huh… that might be the problem… y’know what? You get the opportunity to listen to my sweet beats early! Coming atcha! Wendy Boss Intro: Oh, well it took you long enough? Do you know how long I’ve been waiting here in the desert wasteland?! I’m sweltering here and this look won’t do for if I’m to attend King Dad’s ultimate wonder! So I’m going to beat you here right now so I can leave this place! And maybe find a salon… Wonder Transition: Ugh! I’m so tired of you already! And I’m tired of this look… time for a makeover! Ludwig Boss Intro: Hmph. Impressive… you actually managed to make it all the way down here. As expected from heroes such as yourself. I came down here to escape from King Dad’s wonder… at least I have an excuse to not attend his obnoxious ultimate wonder… I guess I could fight you to pass the time before it begins. So have at you! Wonder Transition: Still agile as per usual. But let’s see how you dance once I change up the tempo! Roy and Iggy Boss Intro: Iggy: AGH! Roy they’re here! Roy: I know that genius! Roy: Listen here you! I’ve had a rough day with the nerd here to don’t you even think about ruining my mood anymore! Iggy: Who’s the nerd? Cause I’m pretty sure our original objective was to defeat trespassers so King Dad’s Ultimate Wonder can flourish in peace- Roy: I KNOW THAT! Just hurry up and attack em already! Iggy: Okay okay! Works for me! Wonder Transition: Roy: This isn’t working! Iggy: Look Roy… I know we don’t really get along so well because of our vastly different personalities, but it would appear as though we would have to work together on this… Roy: Grrrr! Fine! You have a plan? Iggy: Just come closer and follow my lead! (I would also imagine the Koopalings being in Bowser’s Rage Stage. In the intro where Bowser Jr creates his super duper wonder. I feel like they would either do the thing they do in NSMB2 where they can freeze you with a flash or they’d all use their wonder powers from their bosses to try to stop you)
@@BlabbaYT thanks. I like how your Koopaling Fights sort of foreshadow all the things Bowser is going to do for his ultimate wonder. Like the boulders he throws (Morton), multitude of hands (like Lemmy’s Balls), the rhythmic jumping (Larry), Bowser’s new hair (Wendy), The music notes (Ludwig) and his new transformation (Roy & Iggy) I would also put Bowser Jr in the airships as he traditionally should be cause the conveyor belt boss is kinda boring. Or maybe give Kamek a fight since he’s really there for artillery purposes. A wonder Kamek fight should be insane. We would keep at least three Bowser Jr bosses and maybe throw in some unique mini bosses around the world.
It would be really great if the Koopalings were in the game instead of just Bowser and Jr. But I don't want them to be placed like SMBros 3 from to, but some other shuffle.
I like your ideas, but here’s what I would’ve done if Iggy and Roy were in separate worlds. For Iggy, he’ll be in Deep Magma Bog. Considering there’s not chain chomps in the game, I decided that he’ll be riding a red evil version of a dragon from one of the levels while you’re riding on the same blue dragon. Iggy can do many things such as shooting three spells at once with one of them landing into the lava where it will cause a lava geyser to rise. Iggy can also use the dragon to breathe large fire balls at you. For Roy, he’ll be in a 2nd Petal Isles Airship level as Bowser’s last line of defense before you enter Missile Meg Mayhem. With the 3 new bullet bill types introduced, Nintendo could’ve done many things with Roy involving them. Roy will be in a giant mech that can shoot out the new bullet bills, forcing you to jump on or avoid them to make your way to Roy’s mech and jump on the weak head. For the first hit, it will be Missile Megs. For the second hit, it will be Seeker Bills. For the last hit, it will be the dragon bills. I hope you enjoyed my ideas! :D
Thanks! By the way, here’s a suggestion for a video. What if Mario Wonder had Original Boss Battles? You know, original bosses like most of the castle bosses from NSMB DS.
Here’s my lineup of original bosses: W1: The Chomp-I-Rock(Piranha Plant Boss) W2: The Grim Winter(Dry Bones Boss) W3: DJ Laki-tune(Lakitu Boss) W4: Monarchy Pokey(Pokey Boss) W5: Doomba Woomba(Goomba Boss) W6: The Solar Shell(Spiny Boss) I still think the Koopalings should be here but as midpoint bosses with two of them being a duo.
Dont get me wrong I love bowser jr and glad he’s getting a spot light but like there could have been so much more they could have done especially when the literal power of imagination was involved
Oye, Blabba, cuando dijiste la batalla de discoteca en el mundo 3 te equivocaste ya que es en el mundo 4 donde ocurre eso. Cambiando ciertas cosas el orden podría ser este: 1: Morton 2: Lemmy 3: Ludwig (pues podríamos considerarle el maestro Koopaling). 4: Wendy y Larry. 5: Roy (simplemente pega con la mina y las ruinas). 6: Iggy (es tan peligroso como un volcán).
Roggy made me think of sixbone from undertale not gonna lie, but to be honest that sounds pretty cool to see a dark side to wonder power when abused espacially since i though from the trailer that bowser was being possesed by the wonder power like the black paint possesed paper bowser.
Having the Wonder effect in some way possess Bowser would've been super cool, like a new antagonist that works with Bowser until the end where he betrays him
@BlabbaYT i was thinking more of that as we progress bowser jr would behave oddly and upon reaching bowser it would be revealed that bowser had been possesed the whole time by a mysterious villain revealed to be an evil wonder flower or something similar.
It also would've been great to get a kamek and bowser jr. fight before bowser himself, and hell, what if boom boom and pom pom came back! that would've been way better than bowser jr. x4
1:40 De la gente que ha dado ideas para los Koopalings en Super Mario Bros Wonder, eres el que más alto ha sabido ubicar a Larry. Esa pelea discotequera es muy original.
@@BlabbaYT Yo te lo dije ya que (en mi opinión) Larry es el Koopaling más desaprovechado por parte de Nintendo. Si al menos no le retratasen como tan débil...
I like the idea of Roggy, but if there were seven worlds, why not just put Ludwig as the final one in Petal Isles, preceding Bowser? Super Mario World had seven worlds & put Larry in Valley of Bowser
I felt as if putting a Koopaling boss right before Bowser would feel unnatural for a Mario game and pretty much take the focus off the final bossfight with Bowser. I also just liked the Roggy idea I had and thought this would be one of the only games where it would work well in.
I think Nintendo really wanted to set Super Mario Bros. Wonder apart from the NSMB series, so they decided removing the Koopalings which were a major problem with many of the fans would fix the issue. The only problem is that they gave us Bowser Jr. fights that were literally just watered down Koopaling bossfights...
Roggy is my dad
THANK YOU SIR!
Wth why is he ya dad 💀
3:40 iggy jumpscare
@@Vladimir-bb5tn 😱😱😱😱😱
@@BlabbaYT I have one complaint, why didn’t you have both Lemmy and Iggy be a double-team battle rather than Iggy and Roy? Because if I remember correctly, Lemmy and Iggy were paired up sometimes (mostly in the Mario cartoons) due to the two sharing the same hairstyle before Iggy turns his hair into grass. How about instead of pairing Iggy with Roy for the Deep Magma Bog boss where they fused to combine powers, you have Iggy and Lemmy pair up to have Lemmy summon balls that Iggy’s Chain-Chomp will chase after, and Iggy will resort to jumping on your head when you’re trying to attack Lemmy. If you take down the two, then they will fuse to become Igmmy, and they also fused the Chain-Chomp with Lemmy’s Bouncy Ball.
The Koopalings Deserve Way More Respect
YESSIR! Thanks for the comment!
And Broodals too!
@@tatianas1584 Anything that brings back the Odyssey vibes is good to me!
agreed
thank you Nintendogamer :D
People before Mario wonder: I hope the koopalings dont show up
People after Mario wonder: I wish the koopilings would have shown up
So true!
Tan cierto que es. Bueno, los Koopalings me gustan desde que los conocí.
“You don’t know How Much You Love Somthjng Until It’s gone”
A Quote I think
@@Lewis777-jn8jw yeah that’s a quote
Wait, people didn't want the Koopalings?
These ideas are actually pretty cool, I’d say bowser jr fight would be a small castle level just before bowser, using the clown flying car.
Thank you brotha!
WE ARE NOT TALKING ABOUT POOSA JR
@@BlabbaYTNah, Bowser Jr should have been the airship levels, it has always fit him
Honestly, I don't mind the Koopalings as long as they're kept in a creative light.
Like each of them having their own theme and arena, each having a specific attack, or even a special enemy with them.
I feel like doing nothing with the same plot and gameplay over and over is the quickest way to kill a franchise, no matter how popular it is.
I 100% agree.
NO,
Roys the brawn , Iggys the brains
And together THEY BRING THE PAIN
That is also true! 😂
Prepare for trouble, make it double,
@@Lemoninacup-b9f ohh no not two other penguins i thought there was no more.
Meowth That’s right!
(I know we skipped one)
🐢🐢🐢🐢🐢🐢🐢🐢🐢🐢🐢🐢🧠🧠🧠🧠🧠🧠🧠🧠🧠 4:47 4:48 4:48 4:48 4:49
I can't believe we went from wanting to get rid of the koopalings to wanting them back.
I know! It's ironic, but when you're getting these Junior bossfights, how much different are they from the Koopalings?
I never wanted the koopalings gone. But I think they could have used the koopalings differently.
Like use them as tower bosses with a unique boss at the castle at the end of each world or vice versa.
Will I guess we learned 1 thing from mario wonder, that the Koopalings are different from their appearance, not their boss fights.
and i bet if they were in the game everyone would still get mad
Why did we hate the Koopalings in the first place?
I for one enjoy your creative ideas for the koopaling's wonder effects and boss fights.I wish NINTENDO put more of these CREATIVE ideas in the boss fights like they DID in the level design.
Absolutely agree! I'm so thankful you not only watched the video but commented as well! Love seeing the thoughts to my ideas here - THANK YOU! 🙏
I really do hope Nintendo considers putting the koopalings into the next installment. I was so heartbroken when I realized they weren’t going to be in Super Mario Wonder! They have sooo much potential!!! Love the video😊
THANK YOU! I absolutely agree.
I like to imagine Roy being in the the petal Isles as a final airship boss where he's a pirate that shoots cannon balls instead of Bullet bills at you. He's Wonder phase involves his blaster becoming an arm cannon that shoots fire balls that spread out.
That's a pretty cool idea! Thanks for watching and commenting!
@@BlabbaYT this idea reminds me of the final boss of Donkey Kong Country 2:Diddy's kong quest and i LIKE it!
Or maybe Morton could have a P-balloon from smw at the start of his battle, it would look funny and would use it to fight Mario.
Here’s my version:
Pipe Rock Plateu: Larry’s mechanic would be something pretty normal. Just that Wii fight but better.
Fluff-Puff Peaks: Iggy would have a cool mechanic where he summons ice blocks that fall out of nowhere.
Shining Falls: Wendy’s mechanic would be summoning poisonous waterfalls on mario.
Sunbaked Desert: Lemmy’s Chain Chomps would be good to pull with.
Fungi Mines: Roy could have a minecart rollercoaster you’d have to go through.
Deep Magma Bog: Morton and Ludwig would be a pretty good duo with their own separate boss fights. Morton’s could be halfway through the world and Ludwig’s would be at the end.
Wow, a minecart rollercoaster bossfight would've been phenomenal! Nice ideas!
@@justsomeinternetguy560 Las ideas son muy buenas, solo veo una cosa que compartes con todos o casi todos, ¿por qué aquí casi todos ponen a Larry como primer jefe?
In recent years, normal people like us have stories or mechanics way more better than the ones that are official and come from a corporation full of people, this apply to everything: shows, movies, videogames, etc
Your ideas are just perfect, simple, and have things that are already from the game🤩✨
Thank you so much for this comment!
Hoping that Super Mario Bros Wonder gets a DLC or sequel that uses some of these ideas
I honestly miss seeing the koopalings ngl
Thank you! And yeah, I miss the Koopalings too.
Here’s an idea, what is instead of having them as the final world boss it should be the mini bosses and have more creative bosses at the end of the world
Good idea! Thanks for the comment!
3:40 Headphone Warning
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To further add to this idea, with the Koopalings taking up the normal world boss fights, that means all of the airship stages could feature Bowser Jr. As the last boss with different challenges each time, exactly like the New Super Mario Bros games and sort of like what Wonder already does with Junior. This not only means that Bowser Jr. gets to keep his constant presence across the whole game alongside Bowser, but also allows for the more unique and varied boss fights from the Koopalings like you're suggesting here. It's all too good of an idea and I'm sad Wonder didn't do this already! D:
Having Junior be the airship boss works way better than whatever that thing at the end was. Thanks for the comment brother 🙏🏻
If I may, I would like to suggest my own concept.
Larry. He doesn't have much going for him besides water and trains, so I propose...
_LARRY TRAIN_
Context: He doesn't show up until right before the end of the game, but when he does, he comes whizzing by on a giant train and the level would revolve around making it through the carriages (which could also act as a boss gauntlet since I imagine that they were picked up after their fights) and getting to the engine room where Larry pulls a Carrionvoy and _fuses with the locomotive._
I think it sounds pretty cool.
I like it!
I love how Creative your ideas always are! Great video 🎉
I love when I see you comment! Thank you!
IGGY SHOULD HAVE HAVE BEEN IN PEATAL ISLES.
Perhaps as one last airship boss before Missile Meg Mayhem.
Agreed
I feel like Roy and Morden should be a tag team instead of Iggy and Roy
My reason is because I feel like these two are the only power houses of the group
No, I don’t know which part of the flower kingdom they should go to, but for their wonder effects, they should do fire and lightning. Roy can shoot fire out of his hand and do a ground pound and fire will come out of it while Morten can burp, lightning and use his hammer to shoot lightning projectiles like Thor with mjonlnir.
Roy and Morton were my picks, but I realized they were too similar, so it wouldn't be as weird and wondrous as a Roggy fight.
A bit of a critique, here: while I like the idea of a boss fight based on jumping to the beat, those mechanics are only introduced in World 4. Having the Larry fight, cool as it is, be in World 3 doesn't make much sense at all.
Valid critique. I felt the entire game was pretty musical in its nature anyways, so I didn't really think it was that big of a problem. In retrospect, I feel like you're right in that there should be a leadup to the jumping to the beat mechanic in levels leading up to the bossfight. THANK YOU!
I actually like the bowser jr fights
How the hell do I only see this video just now ? Thank you for sharing your ideas ! I really liked how you tried to bound each koopaling's boss battle to each world according the personality they have been given in only spin off games such as Mario Kart, Paper Mario and the Mario & Luigi series.
In the 2d games where they appeared, Nintendo made them so bland and uninteresting, it's almost like they just put them in the game without even caring about what they could do to make the koopalings stand out and make them more unique instead of giving them the same old moveset "Magic wand => Stomped => Shell spinning x2 and die". There is plenty of potential in each of these characters it has never been used propely.
Thank you for the kind words! Yeah, it's a shame that Nintendo doesn't really innovate as much as they could in certain departments. To me the bosses have honestly always been so lackluster in these games - when they can be SO MUCH MORE!
@@BlabbaYT Gracias por haberte basado en detalles de juegos como Mario Kart, puesto que has conseguido que Larry (el cual es mi Koopaling favorito) deje de ser siempre el primer jefe por parte de un fan de Mario Bros.
@@labibliotecadesiro746 🙏
I personally think roy should be a mid boss for the final stretch of the game, bowser's castle
He just fits in so well, with the big bulky body to the manly attitude to the bullet bills, he is just a perfect fit
2:55: dude all the koopalings are named after musicians
I'm well aware!
Missed time to put iggy on petals Island idk what it's called :/
I wanted to take a different direction and doing something even more interesting in my eyes!
If Super Mario Bros Wonder was a better gameplay, they would add Koopalings, BoomBoom, Baby Yoshis, 5 new worlds, new ghost house/airship levels, tower levels, power ups like mega Mushroom, mini Mushroom, Propeller suit, p-acorn, super acorn, super leaf, invincible leaf, ice flower, gold flower, blue shell and penguin suit
And some brand new power ups like the Rhino Bible and the Wen Mushroom
I think Iggy with Lemmy would make a better duo team. Same for Morton and Roy imo.
Ludwig's sounds perfect
Wendy? I dunno... I think there can be a better solution to fit her battle style using her rings. With the wonder power + her magical rings, there's a lot that can be done with that.
Larry is fine. He's pretty basic, for sure.
As for Lemmy, that idea works out for him well. Heck, Iggy being with him can work out by mixing with the chain chomps to make things extra tricky.
But if Iggy has to be in the lava tarrain, it can work given his new ability in from NSBWU when the red magic blast hits the lava. Maybe Wonder Iggy can work there, too.
For Roy and Morton being a duo. They're both basically the muscle of the koopalings, so sure enough, Morton randomly turning into a boulder to be picked up by Roy and then tossed towards the players can make for some quick thinking. Plus, adding Roy's ability to dig from Mario Maker 2 can add to it.
Bowser Jr. then can be the final stand at the lava area where he can use his magic paint brush (missed opportunity) to use the Wonder Power to greater effect than the 7 koopalings. Who knows, maybe even use it to temporarily create them (As most bosses and enemies were made by Jr) as a means of throwback obstacles. Using only one attack before vanishing until summoned again.
Then Bowser can be the way he is as the final boss. Maybe even throw in Kamek to spice things up for everyone.
I really like your idea of Morton turning into this boulder that Roy throws around!
@@BlabbaYT Thanks!
@@BlabbaYT Yes. Not to mention that Roy is seen throwing rocks and boulders at Mario & Luigi in Paper Jam Bros. It could be a great reference.
I think Junior and Kamek would've been in Castle Bowser
Bosses of 2 stages right before Bowser's Rage Stage
And at first one, Junior and Kamek would use their wonder abilities to warp reality constantly or smth
And Bowser's dialogues would be like:
"Well well, you finally made it here. However, I still need some time to prepare my Wonder. Why don't my son and right hand man keep you entertained while I prepare?"
"Hmph, got past that? Well then...maybe it is better to leave it to Kamek only."
"Of course you beaten him. Spotlights yours, son."
@@LegoWhisbecauseyes That sounds like a great idea! Even keeps up with Ludwig's last koopaling streak!
I absolutely agree, I honestly always enjoyed the Koopalings (and no, it's not because SMB3 is my favorite classic Mario game, I'm not biased, shaddup).
I mean, if there's one of many things I do like about the first New Super Mario Bros game for the DS, is that the boss of each world was different and unique, something I wish they did far, far more often. If there is one thing I _don't_ like in NSMB however, is the fact that Bowser Jr. was the miniboss of every single world. And when it wasn't him, it was Boom Boom on NSMB for the Wii U and Switch.
So, making the _main bosses_ of all worlds the exact same character? Lame. As repetitive and easy as the Koopalings were, they were at least varied, both from each other within each game, and even across other games! We have a lot of untapped potential for them. I think Bowser Jr. could've also appeared as a mini boss every now and then, but the Koopalings could've been the main stars of each world.
It's interesting how you go against conventions by making Morton the first boss instead of Larry! To be fair, there was no convention back then, SMB3 and Super Mario World had completely different boss orders. Heck, Larry was the very last Koopaling you'd face before Bowser. Color Splash was, curiously enough, the only game to my recalling that did a mix-up on the order as well, and also starting with Morton, I'm glad to see you're mixing up things too! Not only that, but I think the idea for his boss chase completely fits his "smash first, think last" attitude!
Lemmy being associated with ice worlds pairs well with his bouncy balls, with the challenge being not being bounced off! Always appreciate a different approach to just avoid being damaged.
Honestly, I'm just happy you managed to find something cool for good old Larry, mixing both something unique to him, and the rhythmic theme of Wonder as a whole!
Given Wendy is usually associated with either ice skating or water-filled rooms (the latter gimmick of which isn't very good), this is honestly pretty fresh! The viking helmet is a good pairing with the golden locks, and the fact you've been using unique mechanics of each world and implementing them in the bosses is a class idea! I'm honestly kinda shocked 2D Mario games don't focus on that idea as much for their boss battles in general, honestly.
My boy Ludwig, my favorite one of the Koopalings! Even his boss fights always tend to be the best ones! He always struck me as almost wizard or warlock-like in them, with how his attack spells are the most complex and how he sometimes floats in the air. And I like your idea for the boss fight too! Boss battles focused on platforming could always involve not just jumping but, well, some platforming. So having way less ground and way more small plarforms is a good choice 👍
Ok, Roggy may actually be the craziest idea I've ever seen... Perfect for Wonder! Iggy's agile, skittish and erratic movements, paired with Roy's toughness and brawn, would make for a cool boss! Maybe he could jump from walls to cause a shockwave, and then quickly hop around the platforms surrounded by lava - if you didn't hop to avoid the shockwave, you'd be dazed and prone to getting hit. Maybe his gimmick is that he's so tough that regular jumps on his head wouldn't hurt him, and so you'd have to bait him into doing a shockwave jump onto a fragile platform. The combination of the Chomp Chariot and the Bill Bazooka is also a great one, as by themselves, the former lacks offensive power while the latter lacks defensive mobility, so combining both would make for an awesome combo.
Wow, your comment was so fun to read! Thank you so much for enjoying my ideas and giving your phenomenal commentary on them! Very appreciated!
Thanks to this video i just found people dislike koopalings? lmao, i love them so much
"Drew like a dark, f*cked up version of the Koopalings haha. Just a glimpse into my dark reality. A full stare into my twisted perspective would make most simply go insane lmao"
It took a Mario game with only Bowser Jr. and Bowser boss fights to make us realize that the Koopalings were actually pretty neat
The problem with the koopalings were not the characters themselves, it was the lack of creativity in the fights, so doing the same thing but with only 1 character would make everythin worst, even when 2 of the worlds just doesn't even have a boss fight
I agree 100%. The Koopalings are pretty fun characters with interesting designs that could be used for fun Wonder effects - the problem is that Nintendo just doesn't care to explore any of their characters.
@@BlabbaYT Eso no te lo objetaría ninguno con 2 dedos de frente. Muy cierto es lo que dices.
interesting video idea, always excited for a new Blabba video
Thank you so much! Onwards and Upwards!
Super Mario Bros. Wonder Koopslins on my way.
1. Pipe-Rock Plateau - Larry Koopa
2. Fluff-Puff Peaks - Lemmy Koopa/Wendy O. Koopa
3. Shining Falls - Iggy Koopa
4. Sunbaked Desert - Roy Koopa
5. Fungi Mines - Morton Koopa Jr./Ludwig Von Koopa
6. Deep Magma Bog - No koopalings only Bowser Jr.
Ideas para los Koopalings en un juego RPG:
Wendy: Tiene menos vida que sus hermanos pero es la única capaz de curarse vida.
Iggy: Tiene planes y trampas pero es el más débil físicamente.
Morton:El que más defensa tiene de los 7.Hace gran daño debido a su furia, pero esto le desconcentra y le hace atacar malamente.
Lemmy: El hermano más ágil y rápido, encadena varios ataques pero a veces te da pistas muy grandes o comete más deslices que sus otros hermanos.
Roy: El Koopaling más lento, pero es el más fuerte y violento.
Ludwig: El que más vida tiene, sus ataques son muy poderosos, pero le afectan a Mario y él también se hace daño a sí mismo.
Larry: Imita habilidades de sus hermanos, no tiene sus defectos, pero te sirven réplicas de cartas contra él.
The way the Koopalings look makes me think they are inspired by real life teenagers from the 80s.
Ya te digo, parecen de las tribus callejeras de los 80.😂😂
In my opinion, Fungi Mines is the perfect Iggy world. Really fits his aesthetic
I Have A New Super Mario Bros 3 Boss Fight Prediction, Only World 1 Would Have 2 Castles & Towers,
World 1 Tower: Boom Boom
World 1 Castle: Bowser Jr.
World 1 Tower #2: Sumo Bro #1
World 1 Castle #2: Morton Koopa Jr.
World 2 Tower: Reznor #1
World 2 Castle: Lemmy Koopa
World 3 Tower: Pom Pom
World 3 Castle: Iggy Koopa
World 4 Tower: Boom Boom
World 4 Castle: Roy Koopa
World 5 Tower: Reznor #2
World 5 Castle: Wendy O. Koopa
World 6 Tower: Sumo Bro #2
World 6 Castle: Larry Koopa
World 7 Tower: Reznor & Sumo Bro
World 7 Castle: Ludwig Von Koopa
World 8 Tower: Kamek
World 8 Castle: Bowser
World 9 Tower: King Boo (New Boss)
World 9 Castle: Dry Bowser
World 9 Secret Castle: All Koopalings (Including Bowser Jr)
NSMB 3 would have better bosses if the Koopalings were in the towers while the castles had new and original bosses.
What if broodals were in Super Mario Wonder?
There would be a lot of potential for some crazy Wonder Effects with them too!
@@BlabbaYT I waiting Wonder Topper, Wonder Harriet, Wonder Spewart, Wonder Rango and Wonder Madame Broode.
Would really would love the koopalings this would spice and make more boss battle.
Agreed!
Put Iggy in a new palace that you have to get through in petal isles before reaching bowser!
I tried to be a bit more innovative, but anything that keeps Iggy from being cut would make me happy!
@@BlabbaYT Okay that makes sense! I would've personally paired Iggy and Lemmy as they are allegedly twins!
I would’ve added the broodals into the airships as boss fights
I wouldn't be opposed to it!
They should’ve done it similar to Newer Super Mario Bros Wii, it is an amazing nsmbw rom hack and they use unique bosses in the worlds and then have an airship level at the end of them that have the Koopalings in them.
Once again, Nintendo fans do what Nintendont.
Maybe they could bring back the broodals but that’s very unlikely
I feel like I like the Broodals as Super Mario Odyssey one-offs, whereas the Koopalings are much more flexible for any Mario game. Not a bad idea though!
But instead of the hopoos raining on you, it will be Lemmy’s balls😂
Lemmy's balls is crazy💀
Here’s what I’ve come up with for original bosses.
World 1: since this world is all about flowers and plants. And that it has a level that’s about singing piranha plants. I think the boss here should be Petey Piranha. And you will be fighting him while riding bulrushes.
World 2: this world is all about clouds being high up in the sky. Which is why I think they should bring back Lakithunder from New Super Mario Bros DS. Or maybe an original boss that is a cloud. He will fly up in the sky and you’ll have to chase him by jumping onto platforms. Once you hit him the platforms will disappear and you will be falling down while avoiding objects.
World 3: I think the boss here should be Master Poplin himself. He will teleport around the map and you’ll to chase him while avoiding anglefish and hoppy-cats.
World 4: what u like about this world is that it is a desert world but the boss fight is water based because Bowser Jr stole all the water. I think the boss should be Blooper Gooper. To defeat him you’ll have to pull off his tentacles in order to reach him.
World 5: this boss is King Boo. He will chase you and you have to run away from him. To defeat him you have to lure him to the outside of the cave into the sunlight.
World 6: this is the only world that will have an actual original boss. And it’s the dragon from that one level be an evil version. He will swoop down and breath fire at the player.
So what do you think?
If it's not the Koopalings, I like the idea of having new, original bosses that would help set this game further apart from the rest. I like your overall ideas for the bosses!
This guy is better at thinking of bosses then the guy who thought of the bosses for wonder.
THANK YOU!
The Koopalings deserve more love!
Agreed!
I think roy should be boss in Petal Isles.
That would be cool if the Koopalings were in Super Mario Wonder.
How true, how true!
You know what? I think Iggy is one of my favorite Koopaling characters. He looks like a goofball and a silly guy. Imagine me getting tickled by him.😏
And would it be cool if they made some changes with one Iggy and Lemmy?
Like Iggy would be a goofy, funny, silly, comedian, anxious, dramatic turtle.
And Lemmy would be a rather shy, nervous, cheerful, playful, silly turtle.
Morton Boss Intro:
BAH! A BAD GUY!
Morton told by King Dad to stay and guard Royal Seed! Morton want king dad happy! And Morton want to see Omelette Wonder!
So Morton go to rock you! GO MORE TONS!
Wonder Transition: Morton mad! Me crush you! ROCK & ROLL!
Lemmy Boss Intro:
Heya! Good to see ya finally made it to the top!
Oh, you can’t for the Royal Seed? Well, I have it, silly billy! And King Dad promised we’d have loads of fun if I guarded it! Especially once his ultimate wonder is ready!
But you climbed all this way so I should award you… with a good old fashion game! Let’s play!
Wonder Transition: Oh! What’s wrong? Don’t like the old tricks? Well maybe we should get some more toys in here!
Larry Boss Intro:
Eyo! How’d ya get in here?!
Come on! Just when I thought we were going to have an easy time you show up! Listen here! King Dad promised me I could be his DJ for his Ultimate Wonder if I kept the Royal Seed secure!
So you’re not gonna ruin it for me!
Wonder Transition: Oi vey! Don’t ya ever stop movin?! Huh… that might be the problem… y’know what? You get the opportunity to listen to my sweet beats early! Coming atcha!
Wendy Boss Intro:
Oh, well it took you long enough? Do you know how long I’ve been waiting here in the desert wasteland?!
I’m sweltering here and this look won’t do for if I’m to attend King Dad’s ultimate wonder! So I’m going to beat you here right now so I can leave this place!
And maybe find a salon…
Wonder Transition: Ugh! I’m so tired of you already! And I’m tired of this look… time for a makeover!
Ludwig Boss Intro:
Hmph. Impressive… you actually managed to make it all the way down here.
As expected from heroes such as yourself. I came down here to escape from King Dad’s wonder… at least I have an excuse to not attend his obnoxious ultimate wonder…
I guess I could fight you to pass the time before it begins. So have at you!
Wonder Transition: Still agile as per usual. But let’s see how you dance once I change up the tempo!
Roy and Iggy Boss Intro:
Iggy: AGH! Roy they’re here!
Roy: I know that genius!
Roy: Listen here you! I’ve had a rough day with the nerd here to don’t you even think about ruining my mood anymore!
Iggy: Who’s the nerd? Cause I’m pretty sure our original objective was to defeat trespassers so King Dad’s Ultimate Wonder can flourish in peace-
Roy: I KNOW THAT! Just hurry up and attack em already!
Iggy: Okay okay! Works for me!
Wonder Transition:
Roy: This isn’t working!
Iggy: Look Roy… I know we don’t really get along so well because of our vastly different personalities, but it would appear as though we would have to work together on this…
Roy: Grrrr! Fine! You have a plan?
Iggy: Just come closer and follow my lead!
(I would also imagine the Koopalings being in Bowser’s Rage Stage. In the intro where Bowser Jr creates his super duper wonder. I feel like they would either do the thing they do in NSMB2 where they can freeze you with a flash or they’d all use their wonder powers from their bosses to try to stop you)
Love the detail. Thanks for writing this brotha!
@@BlabbaYT thanks. I like how your Koopaling Fights sort of foreshadow all the things Bowser is going to do for his ultimate wonder. Like the boulders he throws (Morton), multitude of hands (like Lemmy’s Balls), the rhythmic jumping (Larry), Bowser’s new hair (Wendy), The music notes (Ludwig) and his new transformation (Roy & Iggy)
I would also put Bowser Jr in the airships as he traditionally should be cause the conveyor belt boss is kinda boring. Or maybe give Kamek a fight since he’s really there for artillery purposes. A wonder Kamek fight should be insane. We would keep at least three Bowser Jr bosses and maybe throw in some unique mini bosses around the world.
*HELL YEAH, NEW BLABBA VIDEO!*
YEAH, LET'S GOOO!!! 📣
It would be really great if the Koopalings were in the game instead of just Bowser and Jr. But I don't want them to be placed like SMBros 3 from to, but some other shuffle.
I like your ideas, but here’s what I would’ve done if Iggy and Roy were in separate worlds.
For Iggy, he’ll be in Deep Magma Bog. Considering there’s not chain chomps in the game, I decided that he’ll be riding a red evil version of a dragon from one of the levels while you’re riding on the same blue dragon. Iggy can do many things such as shooting three spells at once with one of them landing into the lava where it will cause a lava geyser to rise. Iggy can also use the dragon to breathe large fire balls at you.
For Roy, he’ll be in a 2nd Petal Isles Airship level as Bowser’s last line of defense before you enter Missile Meg Mayhem. With the 3 new bullet bill types introduced, Nintendo could’ve done many things with Roy involving them. Roy will be in a giant mech that can shoot out the new bullet bills, forcing you to jump on or avoid them to make your way to Roy’s mech and jump on the weak head. For the first hit, it will be Missile Megs. For the second hit, it will be Seeker Bills. For the last hit, it will be the dragon bills.
I hope you enjoyed my ideas! :D
Your ideas are phenomenal. I can already imagine the Iggy bossfight. WHY DIDN'T I THINK OF THAT?! 😂
Thanks! By the way, here’s a suggestion for a video. What if Mario Wonder had Original Boss Battles? You know, original bosses like most of the castle bosses from NSMB DS.
Here’s my lineup of original bosses:
W1: The Chomp-I-Rock(Piranha Plant Boss)
W2: The Grim Winter(Dry Bones Boss)
W3: DJ Laki-tune(Lakitu Boss)
W4: Monarchy Pokey(Pokey Boss)
W5: Doomba Woomba(Goomba Boss)
W6: The Solar Shell(Spiny Boss)
I still think the Koopalings should be here but as midpoint bosses with two of them being a duo.
At the very least I wish we fought kamek
FR
WHEN I SAW MARIO WONDER INTRO, I SAID "No Koopalings? Well at least we'll fight Kamek, right?"
That would be a real miracle, unless you don't follow the original order of the game worlds, you won't have Ludwig Von Koopa as the final mini boss
There's been times Ludwig wasn't the final boss (like in Super Mario World)
@@BlabbaYTonly Mario Wolrd, Hotel Mario, and Mario is missing, If they apear in this game, It would be the second game in the main series to do this.
@@Peixinh0.538 True!
Dont get me wrong I love bowser jr and glad he’s getting a spot light but like there could have been so much more they could have done especially when the literal power of imagination was involved
Agreed!
Oye, Blabba, cuando dijiste la batalla de discoteca en el mundo 3 te equivocaste ya que es en el mundo 4 donde ocurre eso.
Cambiando ciertas cosas el orden podría ser este:
1: Morton
2: Lemmy
3: Ludwig (pues podríamos considerarle el maestro Koopaling).
4: Wendy y Larry.
5: Roy (simplemente pega con la mina y las ruinas).
6: Iggy (es tan peligroso como un volcán).
Roggy made me think of sixbone from undertale not gonna lie, but to be honest that sounds pretty cool to see a dark side to wonder power when abused espacially since i though from the trailer that bowser was being possesed by the wonder power like the black paint possesed paper bowser.
Having the Wonder effect in some way possess Bowser would've been super cool, like a new antagonist that works with Bowser until the end where he betrays him
@BlabbaYT i was thinking more of that as we progress bowser jr would behave oddly and upon reaching bowser it would be revealed that bowser had been possesed the whole time by a mysterious villain revealed to be an evil wonder flower or something similar.
I think the koopalings should appear in castles while airships will have Bowser Jr and maybe even Boom Boom
For fungi mines I would of done iggy
It also would've been great to get a kamek and bowser jr. fight before bowser himself, and hell, what if boom boom and pom pom came back! that would've been way better than bowser jr. x4
Absolutely agree! Thanks for the comment!
Nice to know that lemmy is the exact same
😂 I would just love a bossfight filled with chaos and with the Hoppo Wonder Effect already in the game, I felt as it would fit him really well.
1:40 De la gente que ha dado ideas para los Koopalings en Super Mario Bros Wonder, eres el que más alto ha sabido ubicar a Larry. Esa pelea discotequera es muy original.
Gracias! 🙏
@@BlabbaYT Yo te lo dije ya que (en mi opinión) Larry es el Koopaling más desaprovechado por parte de Nintendo. Si al menos no le retratasen como tan débil...
@@labibliotecadesiro746 Yeah, you're right. They really made him the weakest for too long.
ROGGY: SHOWS UP
MARIO GRABS A VIOLLIN AND STARTS PLAYING IT: I POPPED MY PANTS 😳💭
😆
i saw roy and iggy and thought... "Riggy."
I think you should’ve put iggy in shining falls because I don’t think there is a single mario game where iggy is not in the forest area
Super Mario Bros. Wonder was an unconventional game that tried to switch things up (no pun intended), so I tried to also switch things up a bit!
Roggy, feels like Gogeta/Vegito/Shadic
Nintendo should've only added Koopalings in like half of NSMB games, and added them in Wonder
3:40 is to good😂
Thank you brotha!
Then the final battle before bowser would be all of the wonder effects in a bowser jr fight
Good idea!
Also for bowsers castle they could make bowser jr and bowser team up tho bowsers fight be the same exept bowser jr bowser jr rains bombs
Imagine if we got the boss alien from mario land back would be cool
Yknow, it's funny because in the first new super Mario bris game , most of the boss fights are Bowser jr fights (I geuss the cycle is reapiting)
Possibly!
Sometimes I feel like they’re making boss fights bad on purpose. I mean, some fights can easily be fixable with common sense.
True!
trash can(0:19)
Sorry, but some weirdos would probably make a ship of Roy and iggy as roggy, knowing the internet, it’s probably a thing
Wasn't my intention, but you're probably right!
Wonder Ludwig where are youuuuu 😭
I like the idea of Roggy, but if there were seven worlds, why not just put Ludwig as the final one in Petal Isles, preceding Bowser? Super Mario World had seven worlds & put Larry in Valley of Bowser
I felt as if putting a Koopaling boss right before Bowser would feel unnatural for a Mario game and pretty much take the focus off the final bossfight with Bowser. I also just liked the Roggy idea I had and thought this would be one of the only games where it would work well in.
Where has the hate towards the Koopalings come from?
Probably because fans thought the Koopaling fights were getting stale.
I guess shadow mario also counts the boss
1:26 🤨📸
Edit: Roggy… Roggy… reminds me of something else… wait RIGGY????
Edit 2: Wait…NO BECAUSE OF MY EDIT MY HEART IS GONE NOOOOOO
It's back! Thanks for the comment!
I LOVE ALL 7 KOOPALINGS!!!!!!!
WONDER BOSS BATTLES SUCK!!!!!!!
ez fix
Agree, W
oh you chewed the thumbnail is so cute
Thank you!
Mario wonder is a really good game, but it could be my fav mario game if they added cooler bosses that werent just bjunes.
I was about to be so mad when you said you cut my favorite koopaling
I'm glad I didn't!
1:32 lemmy rn: what? 🤨
Bro really turned Wendy into a viking
😂
This is hilarious
Thank you!?
I am really wondering what happened to them. Last game they were in was Super Mario bros for the Wii u
I think Nintendo really wanted to set Super Mario Bros. Wonder apart from the NSMB series, so they decided removing the Koopalings which were a major problem with many of the fans would fix the issue. The only problem is that they gave us Bowser Jr. fights that were literally just watered down Koopaling bossfights...
How I wish this happened 🥲
How much I agree... 😅
People: I need complain about something no matter what!
Chain chomps aren’t in SMBW
That's true! I was just throwing out those ideas for the universe where the Koopalings were in Super Mario Bros. Wonder.
Or you know you could add Iggy or Roy in bowsers castle like Larry did in super Mario world
I tried to be a bit more creative!
@@BlabbaYT I know.
I loved this video!
Thanks brotha, Much appreciated! More coming very soon!
3:40 Iggy:WOOOOOOOO
😂 W comment
Nice video
Thank you for always watching!
3:52 WHAT IS THAT?!
Only god knows.
No bro bro needs to be hired
Thank you very much brotha! Appreciate it!