I honestly never got bored of the Koopalings. I think they have been some great boss fights and their previous mechanics combined with the Wonder Flower could have lead to some incredible boss fights
As a huge Koopalings fan , I really enjoyed what you come up with if they were in Super Mario Bros. WONDER. It certainly captures their traits and their personality.
I like the koopalings even when their presence in Mario games gets repetitive. These are some great ideas. However, if Roy were to use his bill blaster cannon in a boss fight, then I think he should be the boss of Petal Isles. Or more specifically, the last line of defense before taking on Castle Bowser because it wasn’t until those last couple of levels when all the bullet bills had appeared to establish their gimmicks.
"The koopaling battles are too repetitive!" "Alright, we'll get rid of them" "Woo- wait, who's their replacement?" "Replacement? That wasn't part of the deal"
I love the Koopalings. Their problem was always that they never had their full potential explored with their bosses. I feel like Wonder could've brought it out finally.
Really happy to see a fellow Koopaling fan! Bosses really were the low light of Mario Wonder. I guess they took the critique "Koopalings are repetetive" too strong, and removed them completely. Even tho they could've been mega cool if they all got new powers in this game, and utilize Wonder's many transformations like in your concept here!
It’s funny how everyone was like “it better not just be the Koopalings again!” before the game came out, but now everyone is saying “I wish the Koopalings were there and not just Bowser Jr.!”
I actually think these ideas are really cool! I like idea of having to chase after some of Koopalings or having to go through maze while dodging them and I'm actually kinda suprised that the boss fights in Super Mario Bros Wonder weren't as fleshed out as the most of the other Wonder effects sections that are in rest of the game
I had this exact same idea Here is what I had. World 1 you fight Morton First. With the size manipulation as his wonder gimmick. World 2 you fight Larry Koopa, with the platform gimmick. World 3, Roy Koopa is fought, and he fights you in an arena, where his duel has you tackling him with different character transformations. World 4 is Wendy. (The water arena fits her perfectly.) World 5 you fight Iggy Koopa. He uses Wonder transformations that makes his battle more of an escape type thing. You have to avoid his attacks until you can damage him. World 6 is Ludwig. (Ludwig uses the cloning, and making everything dark as his gimmick. Added with multiple projectiles and his ability to levitate or flutter jump, would make him a major threat. World Bowser would have Lemmy as the final Koopaling. As the koopaling who is a circus fan, he goes ahead and has exclusive wonder effects that make him have an effect on his movement. (so jet, spring, and invisible) He would also be fought right before you fight Bowser's Level. It would be as if he is the last line of defense from you stopping Bowser. You would also fight the Bowser castle itself in a style similar to Newers final boss fight. Defeating castle Bowser would leave it open for you to tackle the final world. Now for Kamek... his 3 Airship appearances would now be turned into Boss fights. You'd fight Kamek himself in the airship right before you do the whole Bowser button section. Defeating him would leave it open for you to destroy it. So you have to defeat Kamek before you destroy the airship. Bowser Junior would be the tower boss in the main 6 worlds. Getting stronger and maybe even using wonder effects of his own. In the special world, you'd get a special Bowser Junior Boss fight where he uses all wonder effects and power-ups to try and stop you. leading to a secret final battle.
They definitely felt like they were meant to be in. But sadly, they warned like they would have had crazy things. Like I really wanted them in really badly
I think all your ideas were amazing, maybe the devs will see this video and take more time with the bosses, I think it would have been so cool if we got a boss dedicated to that weird dark cosmic energy, the stuff where that mario clone appears during like 2 wonder events in the game, I just feel like it hasn't been used in the game that much
I second this, new original bosses would make the game feel even more fresh and new, adding the koopalings would’ve taken it a step back to the NSMB era which is likely what Nintendo was trying to avoid.
@@VolcanoFarts15no the koopalings have been around for a while now, they’ve been here since the golden era with the original super Mario games on the NES
Ludwig would be super cool if he played the organ, that is firing out flaimng pirrhana plant notes and he would ochestate the singing pirrhana plants, spike dancer, dancing ninjies and singing boos+ king boos would have been amazing. You could hurt him either when his organ jams and he flys from the background to the foreground.
I agree. The bosses is where this game dropped the ball. And if they did an expansion/DLC (which I think they should, even if there's some kind of philosophy that says they shouldn't), that should definitely have more, better, and more varied bosses. Maybe even Kamek says "Bowser and Bowser Junior were hoping to do this as a father and son bonding event. But sadly, someone had to wreck this triumph, so we've had no choice but to bring a few heavy hitters back. You shall pay for this right now!"
I absolutely miss the Koopalings now. Here are my ideas! Larry: (my personal favorite) A battle were he masters the water elements and makes them come alive, no, not something lame like Bowser jrs water fight. Wendy: a ballerina dance fight. She uses a mirror to shoot evil hearts at you occasionally. Iggy: a scientific potions fight. Iggy is the craziest of the bunch, and can boil up potions that erupt like volcanoes. Roy: he owns a bright purple car now, and it plays hard rock. A music fight. Morton: a strength related fight we’re you each acquire a magic hammer and break through pillars to get to each other. Lemmy: a circus performance fight. You know it would work. Ludwig: a fight were he plays a piano summoning evil music notes with teeth that try and attack you. Those are my ideas!
I thought of a boss battle idea for Morton, in which he gets extremely large. When he stomps, it stuns you, but when he ground pounds, it makes the bottom platforms go upwards, similar to his castle fight in Nsmbw, albeit faster and all the platforms one after the other. At certain points, he will do a series of jumps, and at the end, if you time it correctly, you can do a super bounce that lands on his head, incorporating the effects of the platforms in the Bowser boss fight.
honestly, the koopalings in my opinion were ALWAYS great despite being overused. imo their only issue is that theyre extremely easy to chain attack. their bosses always has cool concepts (morton using a frickin hammer to launch a pokey at you, wendy flooding the stage, iggy walking on the ceiling or riding a chain chomp, ludwig in nsmb wii), but they hardly matter since theyre so easy to hit out of their shells. the only fix they need is to have them make a shockwave before leaving their shells to knock mario back. that said, the koopalings in this regard would have been PERFECT for wonder
What I think they should’ve done: Koopalings as tower bosses And then the main boss of every world can be an actual original boss(of course, including Bowser Jr.) We could’ve had Petey Piranha, Boom Boom, even King Bob-bomb if we wanted!
usually for me the third most important factor for a game is the bosses so i was pretty dissapointed to see that only 2 bosses were actually somewhat decent
Here is an idea where we can have Bowser Jr. as a boss. Maybe he can be the boss at the end of every Battleship instead of the Robot Bowser thing. This is what Jr. does in NSMBWII and in NSMBU where he is the boss in the airships.
I think if the koopalings were to come back, they would work with some sort of new mechanic, like Larry could have Petey piranha with him and Roy could have the unused clow car launcher (For anyone who doesn't know the game had some unused bossfights and one of them was a koopa clown car with a bullet launcher)
My time has come, I made a google doc with this premise the Koopalings plus Kamek. They are not in order and in addition they are the least plausible type of boss fights. How I made these fights I chose the last time we saw the Koopalings in a 2d game based on that so for example I watched a video on all of wendy's boss fights and one of them had her ice skating so that's the context for her fight Ludvig Von Koopas After knocking him out we’re about to grab the royal seed, when he comes back for an encore riding a boo and he grabs the seed merging with the boo turning into Ludvig Von Boo. Now to be fair and honest this is just a repeat of the boo opera level with Ludvig just throwing boos at you until you get to a button that turns on light immediately defusing the two. Lemmy Koopa After knocking him down he gets wonderfied and we enter the Hoppo wonder effect where the ceiling and floor is lava. Lemmy will throw some conjured Hoppos at you trying to knock you into the lava, now even if you don’t have the elephant power up you can knock the hoppos back at him to do the same thing Roy Koopa After knocking him down he gets wonderfied and enters the ground as he’s merged with the drill power up, but wait that’s not all as he also has the Seeker Bullet Bills. Now it’s obvi that you can’t jump on him because he has the drill hat and while you can beat him with the elephant fruit, fire flower and even the drill your supposed to use the seeker bill to hit him when he comes out the ground Iggy Koopa Now to those reading this, as the lankiest member of the Koopa, most would think to choose the stretch wonder effect, but you would be wrong. After knocking him down the lanky koopa he gets wonderfied and he is now riding on a cloud made of gnashers. Wendy O. Koopa After defeating her she gets wonderfied and we get a unique wonder effect. Teaming up with the ice kicking Outmaways, Wendy can ice skate onto the blocks. Obviously you just have to jump on her head to defeat her, but the aforementioned ice block might make this task difficult as they easily spell your doom. Morton Koopa Jr. After knocking him down he gets wonderfied. Morton disappears then holes in the walls open up and we hear the familiar sound of a bullrush stampede and riding on top of them is Morton. Now the Bullrushes will exit one hole and enter the hole perpendicular to the exit while Morton throw magic or something at you and just for the record the room were in is three platforms. Now all we got to do is jump on mortons head while not being trampled by the stampede Larry Koopa After knocking him down he gets wonderfied kind of. To reiterate context I looked at the koopalings boss fights from other games the exception being Ludvigs and Morton and matched them with an appropriate wonder effect, but with Larry he got nothing interesting. That being said, for Larry wonder fight, a combination of living pipes and light bridges happen. Kamek After knocking him down he gets wonderfied sort of. Yes Kamek gets a wonder form, but it is more of the stage and player changes. Everytime Kamek gets hit he changes the wonder event happening in the boss fight. Its start off with the slow down and speed up wonder event then after you hit him he changes the wonder event into the falling pipe wonder event. After you hit him again he turn you into a goomba in tandem with the living pipe wonder effect.
This is where koopalings should be, koopalings + wonder flower could be interesting, but only as a hard mode, so the first koopaling doesn't bore people out
Honestly that would be SUPER interesting I like the fact that we need to make them more unique With their special ability it way better than we actually have Really good job 👍
I miss haunted houses for once. When i discovered that there was like 1 (one) ghost house level i got pretty disapointed, honestly. This and the bosses could've been better.
I dont get why they weren't in this game, if anything they made bosses interesting since they all play differently (there's also seven of them, which is the same amount of wonder seeds)
This is a pretty cool concept, but here’s my order you fight the Koopalings: W1: Iggy (Wonder Effect: Ride a giant Chain Chomp that chases you through the whole castle and pressing a button outside the castle for the entire thing to collapse) W2: Wendy (Wonder Effect: Throws rings which move constantly and can multiply each time you hit her and the room shrinks each time you hit her as well) W3: Lemmy (Wonder Effect: You and Lemmy are standing in a slippery floor with gaps in the sides and Lemmy will throw either balls you can jump on to hit him or balls with spikes which damage you or even balls with fire which can kill you instantly) W4: Morton (Wonder Effect: He will have a shield with radiation that can kill you instantly but each 20 second a pipe of water flows down to destroy the shield making you able to hit him) W5: Roy (Wonder Effect: You will battle against him with bullet bills everywhere, the bullet bills can be normal, faster, follows you, with fire which kills you instantly or a banzai bill) W6: Larry and Ludwig (Wonder Effect: You’re standing above a pit of lava, Larry will lower the ground slowly to the lava and will jump onto Ludwig which flies around the room and there will be a invisible platform you can find before you burn into the lava and after you jump on the platform and get onto a shell machine and throw the shell to Ludwig (must be Ludwig) than the ground will rose again and after you hit Ludwig both him and Larry will fall down to the ground)
I say Nintendo should’ve given us boss fights that were just Kamek with his Yoshi’s Island antics, either a souped up enemy, or the environment morphs itself into a boss. Basically Kamek could’ve had his magic amped up by the Royal Seed and we have to beat whatever boss he spawns to extract that seed
mario wonder couldve done it like this: have the koopalings midbosses in the castles then the new creative bosses in the main castle of each and every world.
I think one of the Koopalings should team up with another so there's one boss fight where you fight both at the same time. I was thinking about combing the wonder effects. Particularly slowing down and speeding up time. This might work with any combination, but I was thinking Larry and Iggy since they both "ride" on objects so they'll focus on trying to run you over while trying to trip you up with the time adjustments.
Larry's done a few more things elsewhere. I like to often think, since he was a former leader for the group. I vaguely recall him doing some stealth such before, which works well with that. So, what if Larry was a stealth focus, to compensate for being physically weak compared to the rest of the koopalings?
I like these ideas, but I would do some rearranging: -If Larry turned you into a Wubba, which is a really good idea by the way, then it would be better for him to be in Fungi Mines, which is the only world where Wubbas and the Wubba transformation are. -Since Lemmy would use Hoppos, he should be the first boss, allowing for a nice and easy mechanic. -Roy should be in the Petal Isles, since the fight would lead up to the Bowser Castle, which is where the new Bullet Bill variants were introduced. Other than that, I love it!
I thought it'd be cool if Morton and iggy were swapped, iggy could be chasing you through a maze as a wubba, and Morton could've used the hammer to cause stalactites to fall because shining falls is a big cave
I have idea that Morton can transform you into wubba and start shoting ice blocks. After the third hit he shoot a wall of ice with one of those wubba things.
I have an idea Instead of making them world bosses, why not make them all at once a boss gauntlet right before Bowser's Rage Stage? I took this idea from Mario & Luigi Paper Jam, where you fight all 7 Koopalings in order of Roy and Wendy, Ludwig and Larry, Morton; Iggy and Lemmy before fighting Bowser and Paper Bowser So why not here? It would be a perfect way to spread their personalities outside of RPG games Like, Bowser would give them all a Wonder Flower for them to share the power, come up with a plan, whatever to do freely to beat Mario All at once would be obviously a nightmare, so probably them taking turns like in Paper Jam would be the perfect way
It would be cooler if Bowser Junior would be better if he was the boss in the airships. And at the end you do the thing where you push the button to destroy the ship. Also Bowser Junior should do his final battle in the beginning of the final level. Where Kamek joins in and the wonder effect is all the ones Bowser Junior did in the past fights. I also think it would make more sense if aight was placed in the Fungi Mines since it would be make more sense if you were a Wubba.
The Wonder effects for Boss Battles NEED correspond with the rest of the World. It wouldn't make sense to have the Jelly Blob transformation in the first world. W1 Pipe-Rock Plateau: Lemmy will be a basic boss battle starting with Moving Pipes. Then he'll summon Singing Piranhas from the pipes. Finally the pipes will spawn a bunch of Hoppos. Using goofy Lemmy is perfect for the the early goofy Wonder effects. W2 Fluffpuff Peaks: Larry will summons a climbable tower of Pole Blocks, and after each hit, you'll free fall down to the ground as he attacks you. W3 Shining Falls: Ludwig, the clever one, will turn Mario into a Hoppycat and send Giant Hoppycats to attack. W4 Sunbaked Desert: Wendy steals all the water for a personal spa will angrily send you to the dungeon at the BEGGINING of the level. The level itself is a more puzzle-like maze to get through like the Color-Switch palace and the Shova Mansion. All the wonder effects make traps, as well as fire Wendy's signature rings. The final phase is being chased by a giant boulder WHILE turned into a spiked ball. The giant spike boulder will actually crash through the castle, freeing all the water from the castle. W5 Fungi Mines: Roy, the Bully that he is kidnapped the miners. The entire level will play similarly to the Poison Ruins mixed with an enemy gauntlet, each gauntlet has a kidnapped Popplin. W6 Deep Magma Bog: Iggy will befriend an evil version of the Bone Dragon and you'll have a Boss Fight while the dragons you stand on dip in and out of lava. Iggy tends to like using monsters to fight for him. Hub Petal Isles (Fightable after exploring all of the Petal Isles): This will be a GOOMBA Boss fight. Morton will spend the whole auto scroller trying to Smash you or send waves of Munchers and Maw-Maws. Using Morton here cuz he's the fat one lol. W7 Bowser's Castle: Bowser Jr. basically does the Bullet Bill launcher battle you said in the video. He does it from his new Wonder-fied Clown Car.
an idea for morton: have the floor of the stage be covered in the jelly from the wubba ruins, and when he hits it with his hammer, the other parts of it rise up and launch you into the air and another for ludwig: have the magma bog be erupting, with you and ludwig both trying to get out, because iirc there werre mentions of the lava rising in that world
I feel like Igbo should be in Deep Magma Bog, Lemmy should be in Shining falls, and Ludwig should be the last boss in Petal Isles just before you fight bowser.
Mario Wonder should have been two or three times as long. I got 100% way too quickly. Actually having different boss fights would help out a lot with lengthening the game and adding replayability.
my idea for lemmy is for both of you to turn into bouncy... balls... and then go into the top down perspective wonder event in a room with electric bars lining the walls. you would have to bash him into the bars 3 times, but every time you bounce one another, you get bounced too.
It's supposed that in SUPER MARIO BROS. WONDER, Lemmy is in World 1. Wendy is in World 2. Larry is in World 3. Iggy is in World 4. Roy is in World 5 and Ludwig is in World 6. Morton is in Petal Isles
I like to think of some of the Wonder Effects as bosses: the giant enemies, Cosmic Mario, King Boo, and even that Bowser-shaped robot in the airship levels.
I love the koopalings there great sure they are a bit repetitive but without them the mario franchise wouldn't really be the same my personal favorite is lemmy
What if for ludwig, you had to climb up a tower with the escalator platforms on either side of the walls, and in order to reach him you would have to jump across them from left to right in order to avoid the attacks of two clones shooting down at you
I honestly never got bored of the Koopalings. I think they have been some great boss fights and their previous mechanics combined with the Wonder Flower could have lead to some incredible boss fights
As a huge Koopalings fan , I really enjoyed what you come up with if they were in Super Mario Bros. WONDER. It certainly captures their traits and their personality.
Amen
I don't want to see Koopalings.
I would like to see new characters that acts similarly to the Koopalings.
Mmm
@@superbirdo1430good enough I just didn’t want to just see bowser jr in every map
@@superbirdo1430true, kinda like what they did in 3D World and the Galaxy games.
I like the koopalings even when their presence in Mario games gets repetitive. These are some great ideas. However, if Roy were to use his bill blaster cannon in a boss fight, then I think he should be the boss of Petal Isles. Or more specifically, the last line of defense before taking on Castle Bowser because it wasn’t until those last couple of levels when all the bullet bills had appeared to establish their gimmicks.
That would also be a call back to paper Mario color splash in that game he was also the last line of defense
agree
Agree + he could shoot different bullet bill varients each time I mean come on Nintendo didn’t add 3 new bullet bill types for nothing
Yeah, The Koopalings are pretty cool even if there boss fights weren't usually all that creative
That makes sense!
"The koopaling battles are too repetitive!"
"Alright, we'll get rid of them"
"Woo- wait, who's their replacement?"
"Replacement? That wasn't part of the deal"
I love the Koopalings. Their problem was always that they never had their full potential explored with their bosses. I feel like Wonder could've brought it out finally.
Really happy to see a fellow Koopaling fan!
Bosses really were the low light of Mario Wonder. I guess they took the critique "Koopalings are repetetive" too strong, and removed them completely.
Even tho they could've been mega cool if they all got new powers in this game, and utilize Wonder's many transformations like in your concept here!
It’s funny how everyone was like “it better not just be the Koopalings again!” before the game came out, but now everyone is saying “I wish the Koopalings were there and not just Bowser Jr.!”
I actually think these ideas are really cool! I like idea of having to chase after some of Koopalings or having to go through maze while dodging them and I'm actually kinda suprised that the boss fights in Super Mario Bros Wonder weren't as fleshed out as the most of the other Wonder effects sections that are in rest of the game
I had this exact same idea
Here is what I had.
World 1 you fight Morton First. With the size manipulation as his wonder gimmick. World 2 you fight Larry Koopa, with the platform gimmick. World 3, Roy Koopa is fought, and he fights you in an arena, where his duel has you tackling him with different character transformations.
World 4 is Wendy. (The water arena fits her perfectly.) World 5 you fight Iggy Koopa. He uses Wonder transformations that makes his battle more of an escape type thing. You have to avoid his attacks until you can damage him. World 6 is Ludwig. (Ludwig uses the cloning, and making everything dark as his gimmick. Added with multiple projectiles and his ability to levitate or flutter jump, would make him a major threat. World Bowser would have Lemmy as the final Koopaling. As the koopaling who is a circus fan, he goes ahead and has exclusive wonder effects that make him have an effect on his movement. (so jet, spring, and invisible) He would also be fought right before you fight Bowser's Level. It would be as if he is the last line of defense from you stopping Bowser.
You would also fight the Bowser castle itself in a style similar to Newers final boss fight. Defeating castle Bowser would leave it open for you to tackle the final world. Now for Kamek... his 3 Airship appearances would now be turned into Boss fights. You'd fight Kamek himself in the airship right before you do the whole Bowser button section. Defeating him would leave it open for you to destroy it. So you have to defeat Kamek before you destroy the airship.
Bowser Junior would be the tower boss in the main 6 worlds. Getting stronger and maybe even using wonder effects of his own. In the special world, you'd get a special Bowser Junior Boss fight where he uses all wonder effects and power-ups to try and stop you. leading to a secret final battle.
They definitely felt like they were meant to be in. But sadly, they warned like they would have had crazy things.
Like I really wanted them in really badly
I think all your ideas were amazing, maybe the devs will see this video and take more time with the bosses, I think it would have been so cool if we got a boss dedicated to that weird dark cosmic energy, the stuff where that mario clone appears during like 2 wonder events in the game, I just feel like it hasn't been used in the game that much
Yeah maybe like the Cosmic Mario could turn gigantic and chase after you breaking an entire level, along with little Cosmic Marios trying to stop you
Hate to be a wet blanket, but the possibility of the devs seeing this and taking more time with the bosses is like zero
Love the idea of having the foreground/background mechanic in one of the bosses, honestly they should've made an entire world themed around that.
Honey, wake up, Nin10do Land uploaded
I don't get it, it's only been 1 day
He’s a multi daily uploader? What are you even talking about man
@@GeloSceron the whole thing is that Nin10do Land uploading is important, no matter how far apart uploads are
Nin10do Land showing up with all the ideas for making every Nintendo game a 10/10
Like Jr, the Koopalings are TOO repetitive. Why didn’t they re-establish original bosses?
I second this, new original bosses would make the game feel even more fresh and new, adding the koopalings would’ve taken it a step back to the NSMB era which is likely what Nintendo was trying to avoid.
The koopalings have only been in 5 mainline games that is far from repetitive you’re right about Jr tho
@@VolcanoFarts15no the koopalings have been around for a while now, they’ve been here since the golden era with the original super Mario games on the NES
The fact that New Super Mario Bros (DS) is the only 2D Mario to have truly unique bosses is baffling.
@@Pleasestopnoguingso? They are unique that’s a good thing
It’s also really annoying because fungi mines and shining falls both don’t have bosses, so I feel we didn’t get enough boss action
The koopalings would've been awesome to see in Super Mario Bros Wonder
Ludwig would be super cool if he played the organ, that is firing out flaimng pirrhana plant notes and he would ochestate the singing pirrhana plants, spike dancer, dancing ninjies and singing boos+ king boos would have been amazing. You could hurt him either when his organ jams and he flys from the background to the foreground.
I agree. The bosses is where this game dropped the ball.
And if they did an expansion/DLC (which I think they should, even if there's some kind of philosophy that says they shouldn't), that should definitely have more, better, and more varied bosses. Maybe even Kamek says "Bowser and Bowser Junior were hoping to do this as a father and son bonding event. But sadly, someone had to wreck this triumph, so we've had no choice but to bring a few heavy hitters back. You shall pay for this right now!"
This video is making me hope that we somehow get a DLC for Wonder and it comes with the Koopalings bosses and their respective wonder effects
I absolutely miss the Koopalings now. Here are my ideas!
Larry: (my personal favorite) A battle were he masters the water elements and makes them come alive, no, not something lame like Bowser jrs water fight.
Wendy: a ballerina dance fight. She uses a mirror to shoot evil hearts at you occasionally.
Iggy: a scientific potions fight. Iggy is the craziest of the bunch, and can boil up potions that erupt like volcanoes.
Roy: he owns a bright purple car now, and it plays hard rock. A music fight.
Morton: a strength related fight we’re you each acquire a magic hammer and break through pillars to get to each other.
Lemmy: a circus performance fight. You know it would work.
Ludwig: a fight were he plays a piano summoning evil music notes with teeth that try and attack you.
Those are my ideas!
If the Koopalings were in Wonder it would have been better than having to fight Bowser Jr. EVERY. SINGLE. CASTLE.
I thought of a boss battle idea for Morton, in which he gets extremely large. When he stomps, it stuns you, but when he ground pounds, it makes the bottom platforms go upwards, similar to his castle fight in Nsmbw, albeit faster and all the platforms one after the other. At certain points, he will do a series of jumps, and at the end, if you time it correctly, you can do a super bounce that lands on his head, incorporating the effects of the platforms in the Bowser boss fight.
That would actually be sick! Nintendo, HIRE THIS MAN/WOMAN
@yoshiponyoschannel6471 thank you 😊
@@ProdigyMaster100 no problem!
The Koopalings are so underrated in Mario Kart 8 Deluxe. You just almost never see them online.
My go-to is Larry Koopa, and I almost never change it. I love all the Koopalings.
@@mattdickson627fellow Larry main 🤝🏻
@@sicklyeel let’s gooooo I can’t believe it
It’s almost as if they took all of the Koopalings’ gimmicks and put them in the game but they just got rid of the actual Koopas.
Fans: It's all just Bowser jr.
Nintendo: but he's not a Koopaling.
honestly, the koopalings in my opinion were ALWAYS great despite being overused. imo their only issue is that theyre extremely easy to chain attack. their bosses always has cool concepts (morton using a frickin hammer to launch a pokey at you, wendy flooding the stage, iggy walking on the ceiling or riding a chain chomp, ludwig in nsmb wii), but they hardly matter since theyre so easy to hit out of their shells. the only fix they need is to have them make a shockwave before leaving their shells to knock mario back.
that said, the koopalings in this regard would have been PERFECT for wonder
I never got bored of the koopalings
What I think they should’ve done:
Koopalings as tower bosses
And then the main boss of every world can be an actual original boss(of course, including Bowser Jr.)
We could’ve had Petey Piranha, Boom Boom, even King Bob-bomb if we wanted!
usually for me the third most important factor for a game is the bosses so i was pretty dissapointed to see that only 2 bosses were actually somewhat decent
Here is an idea where we can have Bowser Jr. as a boss. Maybe he can be the boss at the end of every Battleship instead of the Robot Bowser thing. This is what Jr. does in NSMBWII and in NSMBU where he is the boss in the airships.
Finally someone finally sees why the koopalings should of been in super Mario bros wonder at
I think if the koopalings were to come back, they would work with some sort of new mechanic, like Larry could have Petey piranha with him and Roy could have the unused clow car launcher (For anyone who doesn't know the game had some unused bossfights and one of them was a koopa clown car with a bullet launcher)
My time has come, I made a google doc with this premise the Koopalings plus Kamek. They are not in order and in addition they are the least plausible type of boss fights. How I made these fights I chose the last time we saw the Koopalings in a 2d game based on that so for example I watched a video on all of wendy's boss fights and one of them had her ice skating so that's the context for her fight
Ludvig Von Koopas
After knocking him out we’re about to grab the royal seed, when he comes back for an encore riding a boo and he grabs the seed merging with the boo turning into Ludvig Von Boo. Now to be fair and honest this is just a repeat of the boo opera level with Ludvig just throwing boos at you until you get to a button that turns on light immediately defusing the two.
Lemmy Koopa
After knocking him down he gets wonderfied and we enter the Hoppo wonder effect where the ceiling and floor is lava. Lemmy will throw some conjured Hoppos at you trying to knock you into the lava, now even if you don’t have the elephant power up you can knock the hoppos back at him to do the same thing
Roy Koopa
After knocking him down he gets wonderfied and enters the ground as he’s merged with the drill power up, but wait that’s not all as he also has the Seeker Bullet Bills. Now it’s obvi that you can’t jump on him because he has the drill hat and while you can beat him with the elephant fruit, fire flower and even the drill your supposed to use the seeker bill to hit him when he comes out the ground
Iggy Koopa
Now to those reading this, as the lankiest member of the Koopa, most would think to choose the stretch wonder effect, but you would be wrong. After knocking him down the lanky koopa he gets wonderfied and he is now riding on a cloud made of gnashers.
Wendy O. Koopa
After defeating her she gets wonderfied and we get a unique wonder effect. Teaming up with the ice kicking Outmaways, Wendy can ice skate onto the blocks. Obviously you just have to jump on her head to defeat her, but the aforementioned ice block might make this task difficult as they easily spell your doom.
Morton Koopa Jr.
After knocking him down he gets wonderfied. Morton disappears then holes in the walls open up and we hear the familiar sound of a bullrush stampede and riding on top of them is Morton. Now the Bullrushes will exit one hole and enter the hole perpendicular to the exit while Morton throw magic or something at you and just for the record the room were in is three platforms. Now all we got to do is jump on mortons head while not being trampled by the stampede
Larry Koopa
After knocking him down he gets wonderfied kind of. To reiterate context I looked at the koopalings boss fights from other games the exception being Ludvigs and Morton and matched them with an appropriate wonder effect, but with Larry he got nothing interesting. That being said, for Larry wonder fight, a combination of living pipes and light bridges happen.
Kamek
After knocking him down he gets wonderfied sort of. Yes Kamek gets a wonder form, but it is more of the stage and player changes. Everytime Kamek gets hit he changes the wonder event happening in the boss fight. Its start off with the slow down and speed up wonder event then after you hit him he changes the wonder event into the falling pipe wonder event. After you hit him again he turn you into a goomba in tandem with the living pipe wonder effect.
1:15 "If you enjoy today's video, stop what you're doing."
So... I stop watching the video?
This is where koopalings should be, koopalings + wonder flower could be interesting, but only as a hard mode, so the first koopaling doesn't bore people out
i love the koopalings best charectors
I've honestly never cared that the koopaling boss fights have been repetitive I just like fighting them
Honestly that would be SUPER interesting
I like the fact that we need to make them more unique
With their special ability it way better than we actually have
Really good job 👍
I know that everyone hates the koopalings but without them everything seems wrong
I miss haunted houses for once. When i discovered that there was like 1 (one) ghost house level i got pretty disapointed, honestly. This and the bosses could've been better.
I dont get why they weren't in this game, if anything they made bosses interesting since they all play differently
(there's also seven of them, which is the same amount of wonder seeds)
This is a pretty cool concept, but here’s my order you fight the Koopalings:
W1: Iggy (Wonder Effect: Ride a giant Chain Chomp that chases you through the whole castle and pressing a button outside the castle for the entire thing to collapse)
W2: Wendy (Wonder Effect: Throws rings which move constantly and can multiply each time you hit her and the room shrinks each time you hit her as well)
W3: Lemmy (Wonder Effect: You and Lemmy are standing in a slippery floor with gaps in the sides and Lemmy will throw either balls you can jump on to hit him or balls with spikes which damage you or even balls with fire which can kill you instantly)
W4: Morton (Wonder Effect: He will have a shield with radiation that can kill you instantly but each 20 second a pipe of water flows down to destroy the shield making you able to hit him)
W5: Roy (Wonder Effect: You will battle against him with bullet bills everywhere, the bullet bills can be normal, faster, follows you, with fire which kills you instantly or a banzai bill)
W6: Larry and Ludwig (Wonder Effect: You’re standing above a pit of lava, Larry will lower the ground slowly to the lava and will jump onto Ludwig which flies around the room and there will be a invisible platform you can find before you burn into the lava and after you jump on the platform and get onto a shell machine and throw the shell to Ludwig (must be Ludwig) than the ground will rose again and after you hit Ludwig both him and Larry will fall down to the ground)
I feel like a Petey Piranha fight would be so cool in this game.
At 10:03, I would straight up laugh if both you and Ludwig turn into balloons.
I really miss the koopalimgs because there my favourite Mario bosses
Check out “Designing Wonder Versions of all the Koopalings” made by the Worguy
Cause these ideas Suck.
Don’t worry, it’s the only vid I’m disliking.
I say Nintendo should’ve given us boss fights that were just Kamek with his Yoshi’s Island antics, either a souped up enemy, or the environment morphs itself into a boss. Basically Kamek could’ve had his magic amped up by the Royal Seed and we have to beat whatever boss he spawns to extract that seed
I think they would've made a great wonder event musical in nature in the bowser level.
Everyone: "WE HATE KOOPALINGS!!!!!"
Wonder Flower: *exists*
Also Everyone: actually...
mario wonder couldve done it like this: have the koopalings midbosses in the castles then the new creative bosses in the main castle of each and every world.
That's a lot harder if the koopalings are in this game!
I think the fights are over all good I just wanted more of them in the main game!
I think one of the Koopalings should team up with another so there's one boss fight where you fight both at the same time.
I was thinking about combing the wonder effects. Particularly slowing down and speeding up time.
This might work with any combination, but I was thinking Larry and Iggy since they both "ride" on objects so they'll focus on trying to run you over while trying to trip you up with the time adjustments.
We never knew how much we actually loved the koopalings until they were gone
Hear me out, the Koopalings ARE the wonder effects
Larry's done a few more things elsewhere. I like to often think, since he was a former leader for the group. I vaguely recall him doing some stealth such before, which works well with that. So, what if Larry was a stealth focus, to compensate for being physically weak compared to the rest of the koopalings?
Amazing video keep up the good work
hello miyamoto, im so glad to meet you! what a blessing
No this is patrick
@@MashupProductions22 i’m pretty sure this is miyamoto bud
No this is patrick
@@kyzomario2639 OMG ITS EIJI ANOUMA
I really dont understand why the bosses are that bad. There were so many possibilities with the wonder effects. But somehow they screwed it up.
I like these ideas, but I would do some rearranging:
-If Larry turned you into a Wubba, which is a really good idea by the way, then it would be better for him to be in Fungi Mines, which is the only world where Wubbas and the Wubba transformation are.
-Since Lemmy would use Hoppos, he should be the first boss, allowing for a nice and easy mechanic.
-Roy should be in the Petal Isles, since the fight would lead up to the Bowser Castle, which is where the new Bullet Bill variants were introduced.
Other than that, I love it!
I thought it'd be cool if Morton and iggy were swapped, iggy could be chasing you through a maze as a wubba, and Morton could've used the hammer to cause stalactites to fall because shining falls is a big cave
The Koopalings were overused, but at least every time it was different
Bowser’s castle? NO, we’re going to castle bowser
I have idea that Morton can transform you into wubba and start shoting ice blocks. After the third hit he shoot a wall of ice with one of those wubba things.
Someone would probably make a mod to the game with those ideas with koopalings
I miss the seven koopalings Ludwig Larry Lemmy Morton Iggy Roy Wendy
I have an idea
Instead of making them world bosses, why not make them all at once a boss gauntlet right before Bowser's Rage Stage?
I took this idea from Mario & Luigi Paper Jam, where you fight all 7 Koopalings in order of Roy and Wendy, Ludwig and Larry, Morton; Iggy and Lemmy before fighting Bowser and Paper Bowser
So why not here? It would be a perfect way to spread their personalities outside of RPG games
Like, Bowser would give them all a Wonder Flower for them to share the power, come up with a plan, whatever to do freely to beat Mario
All at once would be obviously a nightmare, so probably them taking turns like in Paper Jam would be the perfect way
It would be cooler if Bowser Junior would be better if he was the boss in the airships. And at the end you do the thing where you push the button to destroy the ship.
Also Bowser Junior should do his final battle in the beginning of the final level. Where Kamek joins in and the wonder effect is all the ones Bowser Junior did in the past fights.
I also think it would make more sense if aight was placed in the Fungi Mines since it would be make more sense if you were a Wubba.
I have the idea that Morton’s hammer will beat you with only 1 hit.
The Wonder effects for Boss Battles NEED correspond with the rest of the World. It wouldn't make sense to have the Jelly Blob transformation in the first world.
W1 Pipe-Rock Plateau: Lemmy will be a basic boss battle starting with Moving Pipes. Then he'll summon Singing Piranhas from the pipes. Finally the pipes will spawn a bunch of Hoppos. Using goofy Lemmy is perfect for the the early goofy Wonder effects.
W2 Fluffpuff Peaks: Larry will summons a climbable tower of Pole Blocks, and after each hit, you'll free fall down to the ground as he attacks you.
W3 Shining Falls: Ludwig, the clever one, will turn Mario into a Hoppycat and send Giant Hoppycats to attack.
W4 Sunbaked Desert: Wendy steals all the water for a personal spa will angrily send you to the dungeon at the BEGGINING of the level. The level itself is a more puzzle-like maze to get through like the Color-Switch palace and the Shova Mansion. All the wonder effects make traps, as well as fire Wendy's signature rings. The final phase is being chased by a giant boulder WHILE turned into a spiked ball. The giant spike boulder will actually crash through the castle, freeing all the water from the castle.
W5 Fungi Mines: Roy, the Bully that he is kidnapped the miners. The entire level will play similarly to the Poison Ruins mixed with an enemy gauntlet, each gauntlet has a kidnapped Popplin.
W6 Deep Magma Bog: Iggy will befriend an evil version of the Bone Dragon and you'll have a Boss Fight while the dragons you stand on dip in and out of lava. Iggy tends to like using monsters to fight for him.
Hub Petal Isles (Fightable after exploring all of the Petal Isles): This will be a GOOMBA Boss fight. Morton will spend the whole auto scroller trying to Smash you or send waves of Munchers and Maw-Maws. Using Morton here cuz he's the fat one lol.
W7 Bowser's Castle: Bowser Jr. basically does the Bullet Bill launcher battle you said in the video. He does it from his new Wonder-fied Clown Car.
the platforms in the larry fight in piperock plateau could also be piperocks!
an idea for morton: have the floor of the stage be covered in the jelly from the wubba ruins, and when he hits it with his hammer, the other parts of it rise up and launch you into the air
and another for ludwig: have the magma bog be erupting, with you and ludwig both trying to get out, because iirc there werre mentions of the lava rising in that world
I say morton goes into the magma area so he can have like a lava hammer and hammer those things that fly up when they touch lava
i feel like the koopalings would have been an amazing addition to mario wonder, especially if they were teamed up with the broodals
Tienes razón amo alos koopallings y alos broodals de super Mario odyssey
I feel like Igbo should be in Deep Magma Bog, Lemmy should be in Shining falls, and Ludwig should be the last boss in Petal Isles just before you fight bowser.
I liked wonder but the lack of boss fights was disappointing
Here’s my Koopalings Boss Lineup:
W1: Roy
W2: Wendy
W3: Lemmy and Larry
W4: Morton
W5: Iggy
W6: Ludwig
It is funny how everyone wants the Koopalings gone until a game where they don’t appear and everyone wants them back 😂
I have an idea for iggy, since he is the craziest, he could break the fourth wall and control the character's movement with something like joy cons
I feel like the Mario wonder boss fights were like the yoshi’s island bosses
BIG BOUNCY WHAT?!?!
Mario Wonder should have been two or three times as long. I got 100% way too quickly. Actually having different boss fights would help out a lot with lengthening the game and adding replayability.
2:55 maybe it would be moving pipes with eyes, just like in the first level of world 1 (world 1 being themed after pipes)
my idea for lemmy is for both of you to turn into bouncy... balls... and then go into the top down perspective wonder event in a room with electric bars lining the walls. you would have to bash him into the bars 3 times, but every time you bounce one another, you get bounced too.
I wished for more creative bosses that where inspired by Yoshi Iland instead.
It's supposed that in SUPER MARIO BROS. WONDER, Lemmy is in World 1. Wendy is in World 2. Larry is in World 3. Iggy is in World 4. Roy is in World 5 and Ludwig is in World 6. Morton is in Petal Isles
I like to think of some of the Wonder Effects as bosses: the giant enemies, Cosmic Mario, King Boo, and even that Bowser-shaped robot in the airship levels.
I love the koopalings there great sure they are a bit repetitive but without them the mario franchise wouldn't really be the same my personal favorite is lemmy
My favorite koopaling in my favorite world iggy ma boy
They should have been in Wonder. Jr should be the boss of the Airship levels instead of just jumping on a button.
Weren't people saying how tired they were of the Koopalings? Now they're wishing they were in the game?? 🤦
i just wish kamek got a boss fight. literally all he did was bring out the battleships.
Amazing job! 🔥
What if for ludwig, you had to climb up a tower with the escalator platforms on either side of the walls, and in order to reach him you would have to jump across them from left to right in order to avoid the attacks of two clones shooting down at you
I’m praying they add bosses in an update or some dlc
Nintendo should hire nin10doland
They should have made different bosses to make it more exciting but I mean the koopalings in all those worlds would make sense!!
Minor nitpick, but it would be nice to have like a little animation to go with the things you're talking about
I wish they'd just humble themselves and bring back all the bosses from Yoshi's island. It just doesn't get better.
Remember when the ESRB game description mentioned more involved boss battles vs giant enemies? I wonder what happened to that