What If The Koopalings Were In Mario Bros Wonder?!

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  • Опубликовано: 27 сен 2024

Комментарии • 361

  • @justsomegamingfan
    @justsomegamingfan 10 месяцев назад +91

    I honestly never got bored of the Koopalings. I think they have been some great boss fights and their previous mechanics combined with the Wonder Flower could have lead to some incredible boss fights

  • @JuanHernandez-si8pp
    @JuanHernandez-si8pp 10 месяцев назад +116

    As a huge Koopalings fan , I really enjoyed what you come up with if they were in Super Mario Bros. WONDER. It certainly captures their traits and their personality.

    • @juvenaletassi6031
      @juvenaletassi6031 10 месяцев назад +3

      Amen

    • @superbirdo1430
      @superbirdo1430 10 месяцев назад +3

      I don't want to see Koopalings.
      I would like to see new characters that acts similarly to the Koopalings.

    • @superjumpbros64
      @superjumpbros64 10 месяцев назад +1

      Mmm

    • @ARCLegends15
      @ARCLegends15 10 месяцев назад +3

      @@superbirdo1430good enough I just didn’t want to just see bowser jr in every map

    • @yoshiponyoschannel6471
      @yoshiponyoschannel6471 10 месяцев назад

      @@superbirdo1430true, kinda like what they did in 3D World and the Galaxy games.

  • @HRR-
    @HRR- 10 месяцев назад +330

    I like the koopalings even when their presence in Mario games gets repetitive. These are some great ideas. However, if Roy were to use his bill blaster cannon in a boss fight, then I think he should be the boss of Petal Isles. Or more specifically, the last line of defense before taking on Castle Bowser because it wasn’t until those last couple of levels when all the bullet bills had appeared to establish their gimmicks.

    • @shadowthief6471
      @shadowthief6471 10 месяцев назад +30

      That would also be a call back to paper Mario color splash in that game he was also the last line of defense

    • @moaitv1
      @moaitv1 10 месяцев назад +5

      agree

    • @bart2street
      @bart2street 10 месяцев назад +6

      Agree + he could shoot different bullet bill varients each time I mean come on Nintendo didn’t add 3 new bullet bill types for nothing

    • @N.Paradise
      @N.Paradise 10 месяцев назад +4

      Yeah, The Koopalings are pretty cool even if there boss fights weren't usually all that creative

    • @yoshiponyoschannel6471
      @yoshiponyoschannel6471 10 месяцев назад +1

      That makes sense!

  • @smnio5619
    @smnio5619 10 месяцев назад +9

    "The koopaling battles are too repetitive!"
    "Alright, we'll get rid of them"
    "Woo- wait, who's their replacement?"
    "Replacement? That wasn't part of the deal"

  • @axolofa
    @axolofa 10 месяцев назад +11

    I love the Koopalings. Their problem was always that they never had their full potential explored with their bosses. I feel like Wonder could've brought it out finally.

  • @YanntastischGER
    @YanntastischGER 10 месяцев назад +22

    Really happy to see a fellow Koopaling fan!
    Bosses really were the low light of Mario Wonder. I guess they took the critique "Koopalings are repetetive" too strong, and removed them completely.
    Even tho they could've been mega cool if they all got new powers in this game, and utilize Wonder's many transformations like in your concept here!

  • @yoshiponyoschannel6471
    @yoshiponyoschannel6471 10 месяцев назад +7

    It’s funny how everyone was like “it better not just be the Koopalings again!” before the game came out, but now everyone is saying “I wish the Koopalings were there and not just Bowser Jr.!”

  • @N.Paradise
    @N.Paradise 10 месяцев назад +18

    I actually think these ideas are really cool! I like idea of having to chase after some of Koopalings or having to go through maze while dodging them and I'm actually kinda suprised that the boss fights in Super Mario Bros Wonder weren't as fleshed out as the most of the other Wonder effects sections that are in rest of the game

  • @goldenyoshistar1
    @goldenyoshistar1 10 месяцев назад +7

    I had this exact same idea
    Here is what I had.
    World 1 you fight Morton First. With the size manipulation as his wonder gimmick. World 2 you fight Larry Koopa, with the platform gimmick. World 3, Roy Koopa is fought, and he fights you in an arena, where his duel has you tackling him with different character transformations.
    World 4 is Wendy. (The water arena fits her perfectly.) World 5 you fight Iggy Koopa. He uses Wonder transformations that makes his battle more of an escape type thing. You have to avoid his attacks until you can damage him. World 6 is Ludwig. (Ludwig uses the cloning, and making everything dark as his gimmick. Added with multiple projectiles and his ability to levitate or flutter jump, would make him a major threat. World Bowser would have Lemmy as the final Koopaling. As the koopaling who is a circus fan, he goes ahead and has exclusive wonder effects that make him have an effect on his movement. (so jet, spring, and invisible) He would also be fought right before you fight Bowser's Level. It would be as if he is the last line of defense from you stopping Bowser.
    You would also fight the Bowser castle itself in a style similar to Newers final boss fight. Defeating castle Bowser would leave it open for you to tackle the final world. Now for Kamek... his 3 Airship appearances would now be turned into Boss fights. You'd fight Kamek himself in the airship right before you do the whole Bowser button section. Defeating him would leave it open for you to destroy it. So you have to defeat Kamek before you destroy the airship.
    Bowser Junior would be the tower boss in the main 6 worlds. Getting stronger and maybe even using wonder effects of his own. In the special world, you'd get a special Bowser Junior Boss fight where he uses all wonder effects and power-ups to try and stop you. leading to a secret final battle.

  • @justinthewarrior9165
    @justinthewarrior9165 10 месяцев назад +10

    They definitely felt like they were meant to be in. But sadly, they warned like they would have had crazy things.
    Like I really wanted them in really badly

  • @moxxiegaming9359
    @moxxiegaming9359 10 месяцев назад +29

    I think all your ideas were amazing, maybe the devs will see this video and take more time with the bosses, I think it would have been so cool if we got a boss dedicated to that weird dark cosmic energy, the stuff where that mario clone appears during like 2 wonder events in the game, I just feel like it hasn't been used in the game that much

    • @SourWine789
      @SourWine789 10 месяцев назад +2

      Yeah maybe like the Cosmic Mario could turn gigantic and chase after you breaking an entire level, along with little Cosmic Marios trying to stop you

    • @alexanderman31
      @alexanderman31 9 месяцев назад +1

      Hate to be a wet blanket, but the possibility of the devs seeing this and taking more time with the bosses is like zero

  • @Zolomight
    @Zolomight 10 месяцев назад +5

    Love the idea of having the foreground/background mechanic in one of the bosses, honestly they should've made an entire world themed around that.

  • @TheManOfManyNames.
    @TheManOfManyNames. 10 месяцев назад +14

    Honey, wake up, Nin10do Land uploaded

    • @GeloSceron
      @GeloSceron 10 месяцев назад +1

      I don't get it, it's only been 1 day

    • @gribblegrape6496
      @gribblegrape6496 10 месяцев назад +2

      He’s a multi daily uploader? What are you even talking about man

    • @TheManOfManyNames.
      @TheManOfManyNames. 10 месяцев назад

      @@GeloSceron the whole thing is that Nin10do Land uploading is important, no matter how far apart uploads are

  • @monsieurliquorice
    @monsieurliquorice 10 месяцев назад +44

    Nin10do Land showing up with all the ideas for making every Nintendo game a 10/10

  • @ma3mc3mu-X
    @ma3mc3mu-X 10 месяцев назад +69

    Like Jr, the Koopalings are TOO repetitive. Why didn’t they re-establish original bosses?

    • @Pleasestopnoguing
      @Pleasestopnoguing 10 месяцев назад +21

      I second this, new original bosses would make the game feel even more fresh and new, adding the koopalings would’ve taken it a step back to the NSMB era which is likely what Nintendo was trying to avoid.

    • @VolcanoFarts15
      @VolcanoFarts15 10 месяцев назад +16

      The koopalings have only been in 5 mainline games that is far from repetitive you’re right about Jr tho

    • @Pleasestopnoguing
      @Pleasestopnoguing 10 месяцев назад +8

      @@VolcanoFarts15no the koopalings have been around for a while now, they’ve been here since the golden era with the original super Mario games on the NES

    • @trifork0314
      @trifork0314 10 месяцев назад +10

      The fact that New Super Mario Bros (DS) is the only 2D Mario to have truly unique bosses is baffling.

    • @VolcanoFarts15
      @VolcanoFarts15 10 месяцев назад +5

      @@Pleasestopnoguingso? They are unique that’s a good thing

  • @SuperGuyAnimations
    @SuperGuyAnimations 10 месяцев назад +6

    It’s also really annoying because fungi mines and shining falls both don’t have bosses, so I feel we didn’t get enough boss action

  • @Lunaris27
    @Lunaris27 10 месяцев назад +4

    The koopalings would've been awesome to see in Super Mario Bros Wonder

  • @jetiscool608
    @jetiscool608 10 месяцев назад +4

    Ludwig would be super cool if he played the organ, that is firing out flaimng pirrhana plant notes and he would ochestate the singing pirrhana plants, spike dancer, dancing ninjies and singing boos+ king boos would have been amazing. You could hurt him either when his organ jams and he flys from the background to the foreground.

  • @raakone
    @raakone 8 месяцев назад +1

    I agree. The bosses is where this game dropped the ball.
    And if they did an expansion/DLC (which I think they should, even if there's some kind of philosophy that says they shouldn't), that should definitely have more, better, and more varied bosses. Maybe even Kamek says "Bowser and Bowser Junior were hoping to do this as a father and son bonding event. But sadly, someone had to wreck this triumph, so we've had no choice but to bring a few heavy hitters back. You shall pay for this right now!"

  • @Biggi19
    @Biggi19 10 месяцев назад +4

    This video is making me hope that we somehow get a DLC for Wonder and it comes with the Koopalings bosses and their respective wonder effects

  • @mattdickson627
    @mattdickson627 10 месяцев назад +2

    I absolutely miss the Koopalings now. Here are my ideas!
    Larry: (my personal favorite) A battle were he masters the water elements and makes them come alive, no, not something lame like Bowser jrs water fight.
    Wendy: a ballerina dance fight. She uses a mirror to shoot evil hearts at you occasionally.
    Iggy: a scientific potions fight. Iggy is the craziest of the bunch, and can boil up potions that erupt like volcanoes.
    Roy: he owns a bright purple car now, and it plays hard rock. A music fight.
    Morton: a strength related fight we’re you each acquire a magic hammer and break through pillars to get to each other.
    Lemmy: a circus performance fight. You know it would work.
    Ludwig: a fight were he plays a piano summoning evil music notes with teeth that try and attack you.
    Those are my ideas!

  • @Ability-King-KK
    @Ability-King-KK 9 месяцев назад +2

    If the Koopalings were in Wonder it would have been better than having to fight Bowser Jr. EVERY. SINGLE. CASTLE.

  • @ProdigyMaster100
    @ProdigyMaster100 10 месяцев назад +3

    I thought of a boss battle idea for Morton, in which he gets extremely large. When he stomps, it stuns you, but when he ground pounds, it makes the bottom platforms go upwards, similar to his castle fight in Nsmbw, albeit faster and all the platforms one after the other. At certain points, he will do a series of jumps, and at the end, if you time it correctly, you can do a super bounce that lands on his head, incorporating the effects of the platforms in the Bowser boss fight.

  • @bitstimandwesker8896
    @bitstimandwesker8896 10 месяцев назад +4

    The Koopalings are so underrated in Mario Kart 8 Deluxe. You just almost never see them online.

    • @mattdickson627
      @mattdickson627 10 месяцев назад +2

      My go-to is Larry Koopa, and I almost never change it. I love all the Koopalings.

    • @sicklyeel
      @sicklyeel 10 месяцев назад +2

      ​@@mattdickson627fellow Larry main 🤝🏻

    • @mattdickson627
      @mattdickson627 10 месяцев назад +2

      @@sicklyeel let’s gooooo I can’t believe it

  • @Jazzin96
    @Jazzin96 10 месяцев назад +2

    It’s almost as if they took all of the Koopalings’ gimmicks and put them in the game but they just got rid of the actual Koopas.

    • @Mymy_64
      @Mymy_64 10 месяцев назад +2

      Fans: It's all just Bowser jr.
      Nintendo: but he's not a Koopaling.

  • @amazingcereal2686
    @amazingcereal2686 7 дней назад

    honestly, the koopalings in my opinion were ALWAYS great despite being overused. imo their only issue is that theyre extremely easy to chain attack. their bosses always has cool concepts (morton using a frickin hammer to launch a pokey at you, wendy flooding the stage, iggy walking on the ceiling or riding a chain chomp, ludwig in nsmb wii), but they hardly matter since theyre so easy to hit out of their shells. the only fix they need is to have them make a shockwave before leaving their shells to knock mario back.
    that said, the koopalings in this regard would have been PERFECT for wonder

  • @Banjo-Kazooie2
    @Banjo-Kazooie2 10 месяцев назад +3

    I never got bored of the koopalings

  • @bloxycrew7697
    @bloxycrew7697 10 месяцев назад +2

    What I think they should’ve done:
    Koopalings as tower bosses
    And then the main boss of every world can be an actual original boss(of course, including Bowser Jr.)
    We could’ve had Petey Piranha, Boom Boom, even King Bob-bomb if we wanted!

  • @bozena3423
    @bozena3423 10 месяцев назад +3

    usually for me the third most important factor for a game is the bosses so i was pretty dissapointed to see that only 2 bosses were actually somewhat decent

  • @GiozardJr.
    @GiozardJr. 10 месяцев назад +1

    Here is an idea where we can have Bowser Jr. as a boss. Maybe he can be the boss at the end of every Battleship instead of the Robot Bowser thing. This is what Jr. does in NSMBWII and in NSMBU where he is the boss in the airships.

  • @superiggykoopa3997
    @superiggykoopa3997 10 месяцев назад +1

    Finally someone finally sees why the koopalings should of been in super Mario bros wonder at

  • @coolrunningssinclair
    @coolrunningssinclair 10 месяцев назад +1

    I think if the koopalings were to come back, they would work with some sort of new mechanic, like Larry could have Petey piranha with him and Roy could have the unused clow car launcher (For anyone who doesn't know the game had some unused bossfights and one of them was a koopa clown car with a bullet launcher)

  • @silverblaze8766
    @silverblaze8766 10 месяцев назад +2

    My time has come, I made a google doc with this premise the Koopalings plus Kamek. They are not in order and in addition they are the least plausible type of boss fights. How I made these fights I chose the last time we saw the Koopalings in a 2d game based on that so for example I watched a video on all of wendy's boss fights and one of them had her ice skating so that's the context for her fight
    Ludvig Von Koopas
    After knocking him out we’re about to grab the royal seed, when he comes back for an encore riding a boo and he grabs the seed merging with the boo turning into Ludvig Von Boo. Now to be fair and honest this is just a repeat of the boo opera level with Ludvig just throwing boos at you until you get to a button that turns on light immediately defusing the two.
    Lemmy Koopa
    After knocking him down he gets wonderfied and we enter the Hoppo wonder effect where the ceiling and floor is lava. Lemmy will throw some conjured Hoppos at you trying to knock you into the lava, now even if you don’t have the elephant power up you can knock the hoppos back at him to do the same thing
    Roy Koopa
    After knocking him down he gets wonderfied and enters the ground as he’s merged with the drill power up, but wait that’s not all as he also has the Seeker Bullet Bills. Now it’s obvi that you can’t jump on him because he has the drill hat and while you can beat him with the elephant fruit, fire flower and even the drill your supposed to use the seeker bill to hit him when he comes out the ground
    Iggy Koopa
    Now to those reading this, as the lankiest member of the Koopa, most would think to choose the stretch wonder effect, but you would be wrong. After knocking him down the lanky koopa he gets wonderfied and he is now riding on a cloud made of gnashers.
    Wendy O. Koopa
    After defeating her she gets wonderfied and we get a unique wonder effect. Teaming up with the ice kicking Outmaways, Wendy can ice skate onto the blocks. Obviously you just have to jump on her head to defeat her, but the aforementioned ice block might make this task difficult as they easily spell your doom.
    Morton Koopa Jr.
    After knocking him down he gets wonderfied. Morton disappears then holes in the walls open up and we hear the familiar sound of a bullrush stampede and riding on top of them is Morton. Now the Bullrushes will exit one hole and enter the hole perpendicular to the exit while Morton throw magic or something at you and just for the record the room were in is three platforms. Now all we got to do is jump on mortons head while not being trampled by the stampede
    Larry Koopa
    After knocking him down he gets wonderfied kind of. To reiterate context I looked at the koopalings boss fights from other games the exception being Ludvigs and Morton and matched them with an appropriate wonder effect, but with Larry he got nothing interesting. That being said, for Larry wonder fight, a combination of living pipes and light bridges happen.
    Kamek
    After knocking him down he gets wonderfied sort of. Yes Kamek gets a wonder form, but it is more of the stage and player changes. Everytime Kamek gets hit he changes the wonder event happening in the boss fight. Its start off with the slow down and speed up wonder event then after you hit him he changes the wonder event into the falling pipe wonder event. After you hit him again he turn you into a goomba in tandem with the living pipe wonder effect.

  • @KLGB76
    @KLGB76 10 месяцев назад +1

    1:15 "If you enjoy today's video, stop what you're doing."
    So... I stop watching the video?

  • @PedroGraca-cu7hk
    @PedroGraca-cu7hk 10 месяцев назад +1

    This is where koopalings should be, koopalings + wonder flower could be interesting, but only as a hard mode, so the first koopaling doesn't bore people out

  • @FinneganCoon
    @FinneganCoon 10 месяцев назад +1

    i love the koopalings best charectors

  • @Lord-521
    @Lord-521 5 месяцев назад

    I've honestly never cared that the koopaling boss fights have been repetitive I just like fighting them

  • @supermahir59
    @supermahir59 10 месяцев назад +2

    Honestly that would be SUPER interesting
    I like the fact that we need to make them more unique
    With their special ability it way better than we actually have
    Really good job 👍

  • @juvenaletassi6031
    @juvenaletassi6031 10 месяцев назад +2

    I know that everyone hates the koopalings but without them everything seems wrong

  • @fabiojr64
    @fabiojr64 10 месяцев назад +1

    I miss haunted houses for once. When i discovered that there was like 1 (one) ghost house level i got pretty disapointed, honestly. This and the bosses could've been better.

  • @CodeKirby
    @CodeKirby 10 месяцев назад +1

    I dont get why they weren't in this game, if anything they made bosses interesting since they all play differently
    (there's also seven of them, which is the same amount of wonder seeds)

  • @dani-boy6420
    @dani-boy6420 6 месяцев назад

    This is a pretty cool concept, but here’s my order you fight the Koopalings:
    W1: Iggy (Wonder Effect: Ride a giant Chain Chomp that chases you through the whole castle and pressing a button outside the castle for the entire thing to collapse)
    W2: Wendy (Wonder Effect: Throws rings which move constantly and can multiply each time you hit her and the room shrinks each time you hit her as well)
    W3: Lemmy (Wonder Effect: You and Lemmy are standing in a slippery floor with gaps in the sides and Lemmy will throw either balls you can jump on to hit him or balls with spikes which damage you or even balls with fire which can kill you instantly)
    W4: Morton (Wonder Effect: He will have a shield with radiation that can kill you instantly but each 20 second a pipe of water flows down to destroy the shield making you able to hit him)
    W5: Roy (Wonder Effect: You will battle against him with bullet bills everywhere, the bullet bills can be normal, faster, follows you, with fire which kills you instantly or a banzai bill)
    W6: Larry and Ludwig (Wonder Effect: You’re standing above a pit of lava, Larry will lower the ground slowly to the lava and will jump onto Ludwig which flies around the room and there will be a invisible platform you can find before you burn into the lava and after you jump on the platform and get onto a shell machine and throw the shell to Ludwig (must be Ludwig) than the ground will rose again and after you hit Ludwig both him and Larry will fall down to the ground)

  • @HEYLAZZY
    @HEYLAZZY 10 месяцев назад +1

    I feel like a Petey Piranha fight would be so cool in this game.

  • @taniasantos7411
    @taniasantos7411 Месяц назад

    At 10:03, I would straight up laugh if both you and Ludwig turn into balloons.

  • @Kingplayergamer1.0animator
    @Kingplayergamer1.0animator 8 месяцев назад +1

    I really miss the koopalimgs because there my favourite Mario bosses

  • @nidiasg5280
    @nidiasg5280 Месяц назад +1

    Check out “Designing Wonder Versions of all the Koopalings” made by the Worguy

    • @nidiasg5280
      @nidiasg5280 Месяц назад +1

      Cause these ideas Suck.

    • @nidiasg5280
      @nidiasg5280 Месяц назад +1

      Don’t worry, it’s the only vid I’m disliking.

  • @toddelmsworth640
    @toddelmsworth640 10 месяцев назад

    I say Nintendo should’ve given us boss fights that were just Kamek with his Yoshi’s Island antics, either a souped up enemy, or the environment morphs itself into a boss. Basically Kamek could’ve had his magic amped up by the Royal Seed and we have to beat whatever boss he spawns to extract that seed

  • @hashbrown746
    @hashbrown746 10 месяцев назад +1

    I think they would've made a great wonder event musical in nature in the bowser level.

  • @LordXplushofficial-fe2ou
    @LordXplushofficial-fe2ou 10 месяцев назад

    Everyone: "WE HATE KOOPALINGS!!!!!"
    Wonder Flower: *exists*
    Also Everyone: actually...

  • @mariowacker6424
    @mariowacker6424 26 дней назад

    mario wonder couldve done it like this: have the koopalings midbosses in the castles then the new creative bosses in the main castle of each and every world.

  • @robbiezampini-is3en
    @robbiezampini-is3en 10 месяцев назад +1

    That's a lot harder if the koopalings are in this game!

  • @jonlevidalkvistagustsson6134
    @jonlevidalkvistagustsson6134 Месяц назад

    I think the fights are over all good I just wanted more of them in the main game!

  • @nekonomicon2983
    @nekonomicon2983 10 месяцев назад +1

    I think one of the Koopalings should team up with another so there's one boss fight where you fight both at the same time.
    I was thinking about combing the wonder effects. Particularly slowing down and speeding up time.
    This might work with any combination, but I was thinking Larry and Iggy since they both "ride" on objects so they'll focus on trying to run you over while trying to trip you up with the time adjustments.

  • @JaclynLiong
    @JaclynLiong 10 месяцев назад

    We never knew how much we actually loved the koopalings until they were gone

  • @Cucumber1234.
    @Cucumber1234. Месяц назад

    Hear me out, the Koopalings ARE the wonder effects

  • @joshuana5132
    @joshuana5132 10 месяцев назад +1

    Larry's done a few more things elsewhere. I like to often think, since he was a former leader for the group. I vaguely recall him doing some stealth such before, which works well with that. So, what if Larry was a stealth focus, to compensate for being physically weak compared to the rest of the koopalings?

  • @Jelly_shy_guy_man
    @Jelly_shy_guy_man 10 месяцев назад +1

    Amazing video keep up the good work

  • @woafie
    @woafie 10 месяцев назад +7

    hello miyamoto, im so glad to meet you! what a blessing

    • @MashupProductions22
      @MashupProductions22 10 месяцев назад +3

      No this is patrick

    • @woafie
      @woafie 10 месяцев назад

      @@MashupProductions22 i’m pretty sure this is miyamoto bud

    • @kyzomario2639
      @kyzomario2639 10 месяцев назад

      No this is patrick

    • @woafie
      @woafie 10 месяцев назад +2

      @@kyzomario2639 OMG ITS EIJI ANOUMA

  • @BrüllHeuler3248
    @BrüllHeuler3248 10 месяцев назад +2

    I really dont understand why the bosses are that bad. There were so many possibilities with the wonder effects. But somehow they screwed it up.

  • @gavingrawrock9589
    @gavingrawrock9589 10 месяцев назад

    I like these ideas, but I would do some rearranging:
    -If Larry turned you into a Wubba, which is a really good idea by the way, then it would be better for him to be in Fungi Mines, which is the only world where Wubbas and the Wubba transformation are.
    -Since Lemmy would use Hoppos, he should be the first boss, allowing for a nice and easy mechanic.
    -Roy should be in the Petal Isles, since the fight would lead up to the Bowser Castle, which is where the new Bullet Bill variants were introduced.
    Other than that, I love it!

  • @Giku_King_animations
    @Giku_King_animations 10 месяцев назад

    I thought it'd be cool if Morton and iggy were swapped, iggy could be chasing you through a maze as a wubba, and Morton could've used the hammer to cause stalactites to fall because shining falls is a big cave

  • @kolkagaming1234
    @kolkagaming1234 10 месяцев назад +1

    The Koopalings were overused, but at least every time it was different

  • @D-miiuigi64
    @D-miiuigi64 10 месяцев назад +1

    Bowser’s castle? NO, we’re going to castle bowser

  • @kubamichaluk2289
    @kubamichaluk2289 5 месяцев назад

    I have idea that Morton can transform you into wubba and start shoting ice blocks. After the third hit he shoot a wall of ice with one of those wubba things.

  • @pikachupower0025
    @pikachupower0025 2 месяца назад

    Someone would probably make a mod to the game with those ideas with koopalings

  • @sydneyspence8668
    @sydneyspence8668 10 месяцев назад +1

    I miss the seven koopalings Ludwig Larry Lemmy Morton Iggy Roy Wendy

  • @LegoWhisbecauseyes
    @LegoWhisbecauseyes 2 месяца назад

    I have an idea
    Instead of making them world bosses, why not make them all at once a boss gauntlet right before Bowser's Rage Stage?
    I took this idea from Mario & Luigi Paper Jam, where you fight all 7 Koopalings in order of Roy and Wendy, Ludwig and Larry, Morton; Iggy and Lemmy before fighting Bowser and Paper Bowser
    So why not here? It would be a perfect way to spread their personalities outside of RPG games
    Like, Bowser would give them all a Wonder Flower for them to share the power, come up with a plan, whatever to do freely to beat Mario
    All at once would be obviously a nightmare, so probably them taking turns like in Paper Jam would be the perfect way

  • @MrHexinTheDapperImp
    @MrHexinTheDapperImp 10 месяцев назад

    It would be cooler if Bowser Junior would be better if he was the boss in the airships. And at the end you do the thing where you push the button to destroy the ship.
    Also Bowser Junior should do his final battle in the beginning of the final level. Where Kamek joins in and the wonder effect is all the ones Bowser Junior did in the past fights.
    I also think it would make more sense if aight was placed in the Fungi Mines since it would be make more sense if you were a Wubba.

  • @BergmitetheBlueandPointy0712
    @BergmitetheBlueandPointy0712 10 месяцев назад

    I have the idea that Morton’s hammer will beat you with only 1 hit.

  • @MariotheAnimator
    @MariotheAnimator 10 месяцев назад

    The Wonder effects for Boss Battles NEED correspond with the rest of the World. It wouldn't make sense to have the Jelly Blob transformation in the first world.
    W1 Pipe-Rock Plateau: Lemmy will be a basic boss battle starting with Moving Pipes. Then he'll summon Singing Piranhas from the pipes. Finally the pipes will spawn a bunch of Hoppos. Using goofy Lemmy is perfect for the the early goofy Wonder effects.
    W2 Fluffpuff Peaks: Larry will summons a climbable tower of Pole Blocks, and after each hit, you'll free fall down to the ground as he attacks you.
    W3 Shining Falls: Ludwig, the clever one, will turn Mario into a Hoppycat and send Giant Hoppycats to attack.
    W4 Sunbaked Desert: Wendy steals all the water for a personal spa will angrily send you to the dungeon at the BEGGINING of the level. The level itself is a more puzzle-like maze to get through like the Color-Switch palace and the Shova Mansion. All the wonder effects make traps, as well as fire Wendy's signature rings. The final phase is being chased by a giant boulder WHILE turned into a spiked ball. The giant spike boulder will actually crash through the castle, freeing all the water from the castle.
    W5 Fungi Mines: Roy, the Bully that he is kidnapped the miners. The entire level will play similarly to the Poison Ruins mixed with an enemy gauntlet, each gauntlet has a kidnapped Popplin.
    W6 Deep Magma Bog: Iggy will befriend an evil version of the Bone Dragon and you'll have a Boss Fight while the dragons you stand on dip in and out of lava. Iggy tends to like using monsters to fight for him.
    Hub Petal Isles (Fightable after exploring all of the Petal Isles): This will be a GOOMBA Boss fight. Morton will spend the whole auto scroller trying to Smash you or send waves of Munchers and Maw-Maws. Using Morton here cuz he's the fat one lol.
    W7 Bowser's Castle: Bowser Jr. basically does the Bullet Bill launcher battle you said in the video. He does it from his new Wonder-fied Clown Car.

  • @heathertycksen1170
    @heathertycksen1170 10 месяцев назад

    the platforms in the larry fight in piperock plateau could also be piperocks!

  • @lemmy4965
    @lemmy4965 9 месяцев назад

    an idea for morton: have the floor of the stage be covered in the jelly from the wubba ruins, and when he hits it with his hammer, the other parts of it rise up and launch you into the air
    and another for ludwig: have the magma bog be erupting, with you and ludwig both trying to get out, because iirc there werre mentions of the lava rising in that world

  • @JayRobloxYTube
    @JayRobloxYTube 8 месяцев назад

    I say morton goes into the magma area so he can have like a lava hammer and hammer those things that fly up when they touch lava

  • @k3vinkTown2765
    @k3vinkTown2765 9 месяцев назад

    i feel like the koopalings would have been an amazing addition to mario wonder, especially if they were teamed up with the broodals

    • @tentacion7774
      @tentacion7774 8 месяцев назад

      Tienes razón amo alos koopallings y alos broodals de super Mario odyssey

  • @gingeradams6003
    @gingeradams6003 10 месяцев назад

    I feel like Igbo should be in Deep Magma Bog, Lemmy should be in Shining falls, and Ludwig should be the last boss in Petal Isles just before you fight bowser.

  • @tyleroutland435
    @tyleroutland435 10 месяцев назад +1

    I liked wonder but the lack of boss fights was disappointing

  • @LAFOX914
    @LAFOX914 12 дней назад

    Here’s my Koopalings Boss Lineup:
    W1: Roy
    W2: Wendy
    W3: Lemmy and Larry
    W4: Morton
    W5: Iggy
    W6: Ludwig

  • @AntonyDigi
    @AntonyDigi 10 месяцев назад

    It is funny how everyone wants the Koopalings gone until a game where they don’t appear and everyone wants them back 😂

  • @julioalcayaga8645
    @julioalcayaga8645 10 месяцев назад

    I have an idea for iggy, since he is the craziest, he could break the fourth wall and control the character's movement with something like joy cons

  • @Ofxzh
    @Ofxzh 10 месяцев назад

    I feel like the Mario wonder boss fights were like the yoshi’s island bosses

  • @PlusSizeModa
    @PlusSizeModa 10 месяцев назад

    BIG BOUNCY WHAT?!?!

  • @GoatTheGoat
    @GoatTheGoat 10 месяцев назад +1

    Mario Wonder should have been two or three times as long. I got 100% way too quickly. Actually having different boss fights would help out a lot with lengthening the game and adding replayability.

  • @sacripan4425
    @sacripan4425 10 месяцев назад

    2:55 maybe it would be moving pipes with eyes, just like in the first level of world 1 (world 1 being themed after pipes)

  • @edubot123
    @edubot123 10 месяцев назад

    my idea for lemmy is for both of you to turn into bouncy... balls... and then go into the top down perspective wonder event in a room with electric bars lining the walls. you would have to bash him into the bars 3 times, but every time you bounce one another, you get bounced too.

  • @Vitjarron
    @Vitjarron 10 месяцев назад

    I wished for more creative bosses that where inspired by Yoshi Iland instead.

  • @KoopalingsCentre
    @KoopalingsCentre 7 месяцев назад

    It's supposed that in SUPER MARIO BROS. WONDER, Lemmy is in World 1. Wendy is in World 2. Larry is in World 3. Iggy is in World 4. Roy is in World 5 and Ludwig is in World 6. Morton is in Petal Isles

  • @fridaynightfunkinfan5627
    @fridaynightfunkinfan5627 10 месяцев назад +2

    I like to think of some of the Wonder Effects as bosses: the giant enemies, Cosmic Mario, King Boo, and even that Bowser-shaped robot in the airship levels.

  • @Skyler-fy4xu
    @Skyler-fy4xu Месяц назад

    I love the koopalings there great sure they are a bit repetitive but without them the mario franchise wouldn't really be the same my personal favorite is lemmy

  • @Jake-ve9bd
    @Jake-ve9bd 10 месяцев назад

    My favorite koopaling in my favorite world iggy ma boy

  • @cobaltprime9467
    @cobaltprime9467 10 месяцев назад

    They should have been in Wonder. Jr should be the boss of the Airship levels instead of just jumping on a button.

  • @mikethompson1653
    @mikethompson1653 8 месяцев назад

    Weren't people saying how tired they were of the Koopalings? Now they're wishing they were in the game?? 🤦‍

  • @switchgeer6519
    @switchgeer6519 10 месяцев назад

    i just wish kamek got a boss fight. literally all he did was bring out the battleships.

  • @WiiFan-1300
    @WiiFan-1300 7 месяцев назад

    Amazing job! 🔥

  • @trickstertwister612
    @trickstertwister612 10 месяцев назад

    What if for ludwig, you had to climb up a tower with the escalator platforms on either side of the walls, and in order to reach him you would have to jump across them from left to right in order to avoid the attacks of two clones shooting down at you

  • @dr.happyfuntimes1214
    @dr.happyfuntimes1214 10 месяцев назад

    I’m praying they add bosses in an update or some dlc

  • @Kmaris86
    @Kmaris86 10 месяцев назад

    Nintendo should hire nin10doland

  • @masonaguilar940
    @masonaguilar940 10 месяцев назад

    They should have made different bosses to make it more exciting but I mean the koopalings in all those worlds would make sense!!

  • @03luigi14
    @03luigi14 10 месяцев назад +1

    Minor nitpick, but it would be nice to have like a little animation to go with the things you're talking about

  • @AdventuresAwait123
    @AdventuresAwait123 10 месяцев назад

    I wish they'd just humble themselves and bring back all the bosses from Yoshi's island. It just doesn't get better.

  • @diegoacuna9706
    @diegoacuna9706 10 месяцев назад

    Remember when the ESRB game description mentioned more involved boss battles vs giant enemies? I wonder what happened to that