Honestly, I would pay for a tutorial series on the basics of getting started in precise modeling, texturing, rendering (eg architectural visualisation), something former sketchup+vray users could use! You are a good tutor.
Finally, I was able to find the right steps in making realistic surface and extending textured mesh without stretching the image....Great tutorial video....
This was fantastic. I never used the "Options" button because I did not know what it was for. This will save me a lot of texture scaling frustration. Thank you.
That's how a tut should be ! Very nice tip to go over texture paint to create different slots. Would be great if you can show more of this stuff in your excellent way of teaching....
Thank you so much for this tutorial! I am a beginner with Blender but I've had trouble remembering how to connect the nodes and where to put each and every texture image. I didn't know there's no need to do it all manually, thank you!!
Loved it, thanks very much. I've been looking for a good tutorial on this topic and this was the best one I've found. It covered some things that other tutorials didn't that made it easy to follow.
All these tutorials that doesn't work for me.. Only this guy's tutorial shows the easiest to comprehend, the fastest, and the most specific ways to add in PBRs. I'm gonna send this video to everyone who wants to make GFX.
Awesome! How do you bake it as if it were part of a more complex model? I used the Emission node to bake a tileable roof texture on a model of a house and the Normal colors were all messed up.
It won’t won’t on none flat square planes? If you take a plane and modify it.. to a .. well anything that’s not a square . It won’t apply the depth at all. Uhhh.. also can you add more depth between the brick ?
I had to use a somewhat different approach to follow your tutorial (2.9.3 here) but I was able to do so and with a lot of pausing I got it to work! I really think Blender is deprecating "Texture" attributes for Material and Shader Nodes, or at least that is how it seems to me.
have a question!! I followed your video but my image doesn't matches with my object!! but I didn't touch anyting about units so I am having trouble with it!! If I don't solve this problem..my building will have only two blocks in large walls...please help me!! (and really sorry about poor English, cause I'm Korean)
Using bump map and normal map together is better choice or not i am really confused in this topic i am not a beginer but still this type small things still stuck in my mind
Can you make a tutorial for breaking up repeating patterns? I understand "seamless" textures; but I put say a 5x5 square of a seamless texture, and there's no seams, but the pattern is very obvious.
@@JayAnAm Thanks for the explanation man. Since you are releasing tutorial videos, can you also make a series about the terms and logics/ideas in 3d modeling? I mean things go for same either for blender, Maya, unreal engine etc. For example, most of people out there hears about UV map but they have no idea what it is, what it does, and what we can achieve with it.
Brilliant, for sure more comfortable and no Node wizardry to scare off n00bs...like me :-) Fpr some reason, my floor is rendering on the other side of the plane though, meh.
Nice, but please no hotkeys because not all of us understand them. I personally am bad with English, which is not native to me, and I mainly navigate visually. I did everything, but the canvas does not have any depth. Apparently something important has been missed. Only on the 4th orb from the top menu is the light visible. In the 3rd, everything is quite flat. I am using blender version 3.2.
You lost me when you said "Add new window" all I see that you put your cursor between the left window and the right window and suddenly boom, you drag it and got a new window while I tried to left click on that exact spot and drag it but Blender like "Nonono, you can't do that."
Honestly, I would pay for a tutorial series on the basics of getting started in precise modeling, texturing, rendering (eg architectural visualisation), something former sketchup+vray users could use! You are a good tutor.
Thank you very much, but Im not that much interested in money... Anyway, I listen to my viewer's needs:-)
MAKE DONUT
skillshare is a thing
Thank you for mentioning the correct face attributes, ty
Finally, I was able to find the right steps in making realistic surface and extending textured mesh without stretching the image....Great tutorial video....
I love your video and how you felt sorry about the cube
:-) Thx
LOL :D
This was fantastic. I never used the "Options" button because I did not know what it was for. This will save me a lot of texture scaling frustration. Thank you.
That's how a tut should be ! Very nice tip to go over texture paint to create different slots.
Would be great if you can show more of this stuff in your excellent way of teaching....
Thank you, I will do that
Thank you so much for this tutorial! I am a beginner with Blender but I've had trouble remembering how to connect the nodes and where to put each and every texture image. I didn't know there's no need to do it all manually, thank you!!
So glad I found you dude! It’s a minefield finding decent tutorials on Blender 😂 thanks so much for the easy clear instructions 🙏🏼
Exactly what I was looking for, thanks!
Glad I could help!
Loved it, thanks very much. I've been looking for a good tutorial on this topic and this was the best one I've found. It covered some things that other tutorials didn't that made it easy to follow.
thank you so much for making this tutorial, I had no idea how to use textures and this explaineed it perfectly. again thanks!!
Very useful. Zero nonsense
Yes, always try to avoid nonsense:-)
Very nice and simple explained. Great! Thanks mate
This is very useful tutorial. Thanks
wrapper addon makes it even faster! thankks!
Thanks for this Awesome Tut :)
Thank tou for this tutorial. I'm totally noob at nodes. Hope to see more! Regards
Yep, you will;-)
You are a very good tutorial teacher...please continue with texturing tutorials. Thanks !
Thx, ok, will do
woah. this cut off a lot of time. simple yet effective. thanks
Great tutorial, thanks!
Hey, thx a lot
It's really useful video
Thanks for share this video 👍👍❤️❤️
You are very welcome
You're so good at explaining
I appreciate that! Thx
Vivid tutorial...👍 Expecting more tutorials like this...
No problem, will come soon
wow amazing...Simple..Easy...😍
And thats is what I was looking for. THX!!
Great, thx
i loved it , i want to see more videos like this ,
Super straight forward. Thank you!
Thank You 🙏🙂
All these tutorials that doesn't work for me.. Only this guy's tutorial shows the easiest to comprehend, the fastest, and the most specific ways to add in PBRs. I'm gonna send this video to everyone who wants to make GFX.
Wow, thank you so much
@@JayAnAm No, thank you so much for creating this awesome video, and sharing it with us!
Hey there i have started texturing an this is the first tutorial
Wow
:-) Thx!
Thank you so much.
Awesome! How do you bake it as if it were part of a more complex model? I used the Emission node to bake a tileable roof texture on a model of a house and the Normal colors were all messed up.
It won’t won’t on none flat square planes? If you take a plane and modify it.. to a .. well anything that’s not a square . It won’t apply the depth at all. Uhhh.. also can you add more depth between the brick ?
What if we don't have texture photo for hardness or depth, how do we get the same effect like this?
Informative. Thanks.
i have question i made a red cube material does i need to render it so i can put it in the game or not
Can you do this to stl files?
Jayanam:Can i use that option in earlier version of blender as 2.83.9 in 6:04?
I had to use a somewhat different approach to follow your tutorial (2.9.3 here) but I was able to do so and with a lot of pausing I got it to work! I really think Blender is deprecating "Texture" attributes for Material and Shader Nodes, or at least that is how it seems to me.
Meaning
It looks like the color space for the roughness goes back to sRGB after you select the roughness image.
I'm wanting to 3D print models but I'm confused how to give models actual texture without sculpting each individual detail.
please help me
When I go on object mode after I put my texture on my object, the texture disappear and reappear when i go on texture paint mode
Blender community❤️
have a question!! I followed your video but my image doesn't matches with my object!! but I didn't touch anyting about units so I am having trouble with it!!
If I don't solve this problem..my building will have only two blocks in large walls...please help me!!
(and really sorry about poor English, cause I'm Korean)
Awesome
Can this texture be 3d printed?
Thank you i love you for this knowledge :') u save me
You're welcome 😊
My textures keep separating and dissapearing each time I switch to object mode ...😔what should I do pls
Yes ok how do i *make* them?
Using bump map and normal map together is better choice or not i am really confused in this topic i am not a beginer but still this type small things still stuck in my mind
No, a bump map is just a grayscale map to define the height (height map), but normal maps orient surface normals using RGB values.
@@JayAnAm many youtubers using both bump and normal map together for pbr textures thats y i asking (eg cg matters youtube chanel)
Can you make a tutorial for breaking up repeating patterns?
I understand "seamless" textures;
but I put say a 5x5 square of a seamless texture, and there's no seams, but the pattern is very obvious.
I mean I get it
but if we have Quixel now, what's the point?
How will Quixel help you when creating a material in Blender?
yeah and you can only use quixel in Unreal LOL
and this is for people who are trying to make models
Very good tip!
Glad you think so!
Please teach detailed pbr texturing
More! :D
Will do:-)
More :)
Will do that:-)
5:30 was the part I was waiting for eagerly. this is the real issue and noone touches upon it.
Well, before this new feature you had to go to the UV editor and increase the UV islands - this is what happens in the background:-)
@@JayAnAm Thanks for the explanation man. Since you are releasing tutorial videos, can you also make a series about the terms and logics/ideas in 3d modeling? I mean things go for same either for blender, Maya, unreal engine etc. For example, most of people out there hears about UV map but they have no idea what it is, what it does, and what we can achieve with it.
Can u make a tutorial on how to add mobile game touch input and touch control widgets in ue4 c++
hey i have some questions
thanks
thank you
You're welcome
By the way i love your voice.
👌 blender3D the Best 🐒
Please explain specular maps also
In a PBR workflow you can ignore this map - it is handled by the roughness/gloss map.
Ohk sir 😊
Brilliant, for sure more comfortable and no Node wizardry to scare off n00bs...like me :-) Fpr some reason, my floor is rendering on the other side of the plane though, meh.
Try to flip the normals?
If you change the surface thickness, in this case, the bricks fall inside and the joints rise.
(At the time of writing) That 1 dislike is from Maya User(s)
Nice, but please no hotkeys because not all of us understand them. I personally am bad with English, which is not native to me, and I mainly navigate visually. I did everything, but the canvas does not have any depth. Apparently something important has been missed. Only on the 4th orb from the top menu is the light visible. In the 3rd, everything is quite flat. I am using blender version 3.2.
This was great and exactly what I was looking for. Thank you!
Great tutorial! Yes please add anything else with for 2.9 PBR Texturing and EEVEE.
damn you have 130k subsribers, but only 3-4k views
omg tq so much.. i sub u ..
You should report a UI bug regarding normal and roughness texture slots defaulting to color data
It's only for normal - but everybody can do that:-)
there ist no ''NEW'' button
4:01 nothing changed
?
You lost me when you said "Add new window"
all I see that you put your cursor between the left window and the right window and suddenly boom, you drag it and got a new window while I tried to left click on that exact spot and drag it but Blender like "Nonono, you can't do that."
It is a bit tedious but it is exactly this: Put your cursor in between and drag
I heard you sell bricks man?
it's difficult to follow you bro!|
what
texturing for beginners,Please intro some good
thank you so much