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Material Maker Quickie - Red Rocks with 15 Nodes

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  • Опубликовано: 2 дек 2021
  • This video is another beginner tutorial for Material Maker. Be sure to watch my Getting Started with Material Maker video first.
    • Getting Started with M...
    Join me on Patreon - patreon.com/arnklit
    Join my discord - / discord
    Software Used:
    Material Maker 0.97 - www.materialma...
    Additional Material Maker resources:
    Manual - rodzill4.githu....
    Discord Server - / discord
    Subreddit - / materialmaker

Комментарии • 17

  • @jefflhama
    @jefflhama 2 года назад +3

    Thaaanks a lot, in two days I got my head around MM with your explanations

  • @Chevifier
    @Chevifier 2 года назад +1

    2:45 Didnt know you could do that *mind blown*

  • @PaulEmsley
    @PaulEmsley 2 года назад +1

    Fascinating to see your thinking/workflow.

  • @cybereality
    @cybereality Год назад +1

    This is amazing!

    • @cybereality
      @cybereality Год назад

      Also great that I saw my name at the end of the video and was like WTF!?!?! Totally forgot about that.

  • @DonatemangaCom
    @DonatemangaCom 2 года назад +1

    This is a very great tutorial!
    Keep up that great work.
    I love this tool

  • @Visleaf
    @Visleaf 2 года назад +1

    Very useful, thanks a ton!

  • @coder-c6961
    @coder-c6961 2 года назад

    Great video. MM is so cool

  • @5daydreams
    @5daydreams 6 месяцев назад

    The "Blend" node here seems to no longer exist in 1.3?
    Or if it does exist, it's working with reversed inputs for source 1/2 - I had to slot mine upside down to achieve the result you had

    • @KasperFrandsen
      @KasperFrandsen  6 месяцев назад

      Yes the blend node got inverted due to the variadic system that got added in which allows you to do many layers of blending with a single blend node.

  • @bernhardobermoser6856
    @bernhardobermoser6856 11 месяцев назад

    Thanks for the tutorial...i am using MM1.3 and somehow the blend note doesnt work at all...i get just a white color after blending...any recommendations?

    • @KasperFrandsen
      @KasperFrandsen  11 месяцев назад

      Sorry, I'm not sure. Maybe jump on the discord and we can try and track down the issue.

  • @unfa00
    @unfa00 2 года назад +1

    Awesome work. One thing you could improve is make the audio louder. Watching on mobile is a bit hard in noisy environments. Hit me up, will help you figure it out.

    • @KasperFrandsen
      @KasperFrandsen  2 года назад +2

      Thank unfa, yeah I got a new mic, which is much better, but I think I need to set up the filters correctly in OBS :P, I'll give it another go, but I'll ping you if I get lost :D

  • @luizfernandonoschang8298
    @luizfernandonoschang8298 Год назад

    Hi Kapser, nice video! It's awesome how powerful procedural texture generation can be.
    I'm really interesed in game development with Godot, Blender and other free tools like Material Maker and your videos have been very helpful.
    Now, I'm having some problems with Godot. I've created a bricks material on Material Maker and it was looking awesome with all the shadows, height, depth and details. But when I imported on Godot and applied it to a cube I got an awful result.
    First I had to enable "Triplanar" option on the material to get it mapped correctly to the cube (don't know why). But then I noticed that there's no depth (I've enabled depth on options too) and the shadows and lights also don't look correct nor like it was on Material Maker.
    I was wondering if you had this kind of problem before and how you fixed it.
    If you could make some video teaching the process of importing the material into Godot and correctly applying it to the meshes it would be awesome.
    If you have the time and the will to do so, of course.
    Thanks again for the awesome work!

    • @KasperFrandsen
      @KasperFrandsen  Год назад

      Hi Luiz, Happy if the videos are helpful. You'll need proper UV unwrapping on your models for the textures to be applied correctly. Your workaround to enable Triplanar, uses world coordinates instead, which does not work with depth mapping. On top of that a big part of why it often doesn't look as good in Godot by default is because the default lighting in Godot is not very good, so you might have to adjust the environment quite a bit to get a good result.
      I'll try and do a tutorial on it at some point :).

    • @luizfernandonoschang8298
      @luizfernandonoschang8298 Год назад

      @@KasperFrandsen thanks for the fast answer.
      I watched one video from another channel that talks about this environment configuration. After that things got a little more clear for me.
      I guess my main mistake was the UV mapping. Luckily the video shows an option in Godot that allows to create this UV from the mesh.
      I'll post the link below, in case anyone has the same problem:
      ruclips.net/video/R0y9Li0qBbI/видео.html
      If you make a video about this it will be really appreciated and I surely will watch it!