Using Transform Nodes in Material Maker

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  • Опубликовано: 26 окт 2024

Комментарии • 23

  • @robinheld799
    @robinheld799 6 месяцев назад +1

    This series is seriously amazing, and I am just at ep 2 here. Thank you for taking your time for this!

  • @Yogoda127
    @Yogoda127 3 года назад +5

    Thank you, this is extremely useful! Not so many Material Maker tutos out there.

  • @for-the-sake-of-it
    @for-the-sake-of-it 5 месяцев назад

    Great video man, gonna try to make some better leaves for my trees using these techniques

  • @Chafmere
    @Chafmere 3 года назад +4

    At 6:50. How did you add an additional point to the gradient. I'm clicking all over the shop but can't get it to add one. Great Tutorial btw.

    • @KasperFrandsen
      @KasperFrandsen  3 года назад +7

      You double click under the gradient where you want to add a cursor. Sorry for not pointing it out, didn't think about it. Glad you liked the video :).

    • @Chafmere
      @Chafmere 3 года назад +1

      @@KasperFrandsen that did the trick. Thanks 😊

  • @SaiponathGames
    @SaiponathGames 2 года назад +1

    Really cool, I'm starting to understand how material maker works!

  • @TackerTacker
    @TackerTacker 3 года назад +1

    Wow, that's really cool. Thanks

  • @BenMclean007
    @BenMclean007 3 года назад +1

    Thanks for the great tutorial!

  • @torq21
    @torq21 3 года назад

    Amazing! So excited to give this a shot.

  • @cybereality
    @cybereality 2 года назад

    So awesome! Thanks a bunch for the tutorial.

  • @jiratrello
    @jiratrello 3 года назад

    great tutorial!

  • @accumulator4825
    @accumulator4825 3 года назад

    Really nice tutorial! Thanks man, God bless :)

  • @jeffg4686
    @jeffg4686 2 года назад

    Do you happen to know if this can output procedural WGSL (for web based stuff)?
    They should do a crowdfunding run to generate funds to turn this into something really good.
    I really like Blender's as well, but it doesn't export procedural shaders to glsl, hlsl, or wgsl, for instance.

    • @KasperFrandsen
      @KasperFrandsen  2 года назад

      I believe someone added Three.js export targets and shared it on discord. Jump on the server for Material Maker and you should be able to find it linked in there.
      If you want to support MM, it has a patreon page, or you can support when downloading on itch.

  • @luizfernandonoschang8298
    @luizfernandonoschang8298 2 года назад

    Awesome man! I have some questions.
    1. When you export the material to a game engine it will be converted to a shader program?
    2. If so, is it possible to define some parameters to be controlled by the game?
    3. What is the performance cost of using this kind of material instead of generating a texture and applying it directly to the 3D model?
    I'm not an experienced game developer, so I'm sorry if my questions are dumb or don't make sense at all.

    • @KasperFrandsen
      @KasperFrandsen  2 года назад

      Hi Luiz :). When you export to a game engine, texture are generated by default. But you can change the material type to be dynamic and that will make it a shader export instead that can have animated properties and customizable parameters. I think currently the parameter thing is not set up to happen automatically, so you have to do some shader editing to set that up. You can join the Material Maker discord server and we can chat in there. Rod the maker of Material Maker is in there and will be better at answering this.

    • @luizfernandonoschang8298
      @luizfernandonoschang8298 2 года назад

      @@KasperFrandsen Thank you for the fast answer. I'll take a look on Discord

  • @KekLuck
    @KekLuck 3 года назад

    these tutorials are amazing! thanks for doing those.
    One question, are the materials uploaded to material maker free for commercial use for indy games? couldt find an faq or any information on that

    • @KasperFrandsen
      @KasperFrandsen  3 года назад +2

      Thanks :). You can choose which licence you use when you upload. Many materials are CCO and CC-BY. It shows what the license is on each material.

  • @developerdeveloper67
    @developerdeveloper67 3 года назад +1

    I see how I could use this if I could use it to make animated materials for Unity's standard shader, you could add that by making making a Unity shader file when you export the material to Unity.

    • @KasperFrandsen
      @KasperFrandsen  3 года назад +2

      Exporting animated materials is coming in the next release in a few months. I believe it's available in the nightly builds already by I haven't tested it yet.

    • @developerdeveloper67
      @developerdeveloper67 3 года назад

      @@KasperFrandsen That is cool man, I will probably check it out. Maybe I can use it for leaves, branches, rivers, etc, would be excessively useful.