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Moho 12 Rig GUI test

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  • Опубликовано: 14 авг 2016
  • Test de GUI
    You can download a sample here
    drive.google.c...

Комментарии • 21

  • @MichaelColeman
    @MichaelColeman 8 лет назад +9

    Excellent rig, and I really like the way you've organized the controls in a movable panel. I'd love to see a tutorial on how you developed this.

  • @MikelAntero
    @MikelAntero 8 лет назад +2

    awesome!!!

  • @BCNMaithili
    @BCNMaithili 6 лет назад

    cool rig control

  • @Toebiscuit
    @Toebiscuit 8 лет назад +1

    Good stuff!!

  • @orsong3519
    @orsong3519 8 лет назад +1

    Fantastic! How to you make the panel? Any links I could read up on it, even?

  • @animationxyz96
    @animationxyz96 8 лет назад +1

    Nice work!

  • @tom-erussell8769
    @tom-erussell8769 4 года назад

    I would also love to see a tutorial on how you created GUI

  • @jayoverwatch9924
    @jayoverwatch9924 8 лет назад +2

    Great ! could you please make a tuto?

  • @TheMiguelabad
    @TheMiguelabad 8 лет назад

    Nice rig solution

  • @winterberry3412
    @winterberry3412 8 лет назад +1

    did you manually created the GUI?

  • @jamilxt
    @jamilxt 8 лет назад +2

    Cool... is it possible in anime studio pro 11?

    • @JJGatoMalo
      @JJGatoMalo  8 лет назад +2

      Yup, the only diference its the pin bones, but the normal bones work just the same, pin bones are just more practical.

    • @jamilxt
      @jamilxt 8 лет назад +1

      So, that's the new feature of Moho 12?

  • @Dtoons
    @Dtoons 8 лет назад

    How'd you set the eyes to do that?! That's awesome!

    • @JJGatoMalo
      @JJGatoMalo  8 лет назад

      Its not that hard... you make two smart bones, the vertical one control the move of the eyes horizontally and the horizontal one control the vertical move of the eyes...finally you make the third one at the center and make it the target for the other two

    • @Dtoons
      @Dtoons 8 лет назад

      +jaime camacho Neat! I'm going to try that out. I wonder if it's possible to make a head look up and down at various angles with that technique like Titmouse does in their cartoons using a rig known as the Fascinator.

    • @Dtoons
      @Dtoons 8 лет назад

      Huh, I'm trying that, but it doesn't seem to work. Are there any other settings I need to know about? Other bone constraint settings?

    • @JJGatoMalo
      @JJGatoMalo  8 лет назад

      Oh yeah, I forgot, the bones needs to be small and you need to give them the attribute to squash and stretch. Value of 2. Hope it helps.

  • @candhgtlight854
    @candhgtlight854 6 лет назад

    How did u do it ?

  • @emilioacevedo1791
    @emilioacevedo1791 7 лет назад +1

    tutorial por favor

  • @teddytri3761
    @teddytri3761 8 лет назад +1

    cool..tutorial please?? :D