Its not that hard... you make two smart bones, the vertical one control the move of the eyes horizontally and the horizontal one control the vertical move of the eyes...finally you make the third one at the center and make it the target for the other two
+jaime camacho Neat! I'm going to try that out. I wonder if it's possible to make a head look up and down at various angles with that technique like Titmouse does in their cartoons using a rig known as the Fascinator.
Excellent rig, and I really like the way you've organized the controls in a movable panel. I'd love to see a tutorial on how you developed this.
awesome!!!
cool rig control
Good stuff!!
Fantastic! How to you make the panel? Any links I could read up on it, even?
Nice work!
I would also love to see a tutorial on how you created GUI
Great ! could you please make a tuto?
Nice rig solution
did you manually created the GUI?
Cool... is it possible in anime studio pro 11?
Yup, the only diference its the pin bones, but the normal bones work just the same, pin bones are just more practical.
So, that's the new feature of Moho 12?
How'd you set the eyes to do that?! That's awesome!
Its not that hard... you make two smart bones, the vertical one control the move of the eyes horizontally and the horizontal one control the vertical move of the eyes...finally you make the third one at the center and make it the target for the other two
+jaime camacho Neat! I'm going to try that out. I wonder if it's possible to make a head look up and down at various angles with that technique like Titmouse does in their cartoons using a rig known as the Fascinator.
Huh, I'm trying that, but it doesn't seem to work. Are there any other settings I need to know about? Other bone constraint settings?
Oh yeah, I forgot, the bones needs to be small and you need to give them the attribute to squash and stretch. Value of 2. Hope it helps.
How did u do it ?
tutorial por favor
cool..tutorial please?? :D