We Made Realistic Spaceship Physics! - Space Game Devlog #36

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  • Опубликовано: 25 дек 2024

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  • @ControlledBoom
    @ControlledBoom 18 дней назад +27

    If you want to go for more realism, consider modelling the rocket exhaust from the engines and RCS to spread out and produce a conical shape due to being in a vacuum.

  • @gaminggaming7658
    @gaminggaming7658 19 дней назад +15

    I love the clear sharp graphics, the decals really make it work. The greenish-beige and petrol green of the sojourner really compliment each other too.

  • @pentasticboom6018
    @pentasticboom6018 25 дней назад +83

    Watching the ships thrust around is starting to feel more and more like footage from The Expanse.

    • @winnie8614
      @winnie8614 21 день назад

      Check out NEBULOUS: Fleet Command.

  • @DavidStruveDesigns
    @DavidStruveDesigns 8 дней назад +2

    I actually love boxy spaceship designs. I get that people want to "beautify" them for visual appeal but considering the lack of air in space there's not really any need to design them with curves and sweeping lines and an aerodynamic shape (unless they enter atmospheres). Plus larger ships would likely be built in space docks out of smaller sections bolted together, so it would end up more boxy by nature as a result with maybe some cylinders too - basically the same as our ISS. So boxy spaceships in movies and games, to me, are FAR more realistic and therefore more enjoyable. And I must say I am LOVING your game's spaceship designs so far!! :D Can't wait to see how this develops cos what you have got right now already looks SO good and fun to mess around with! :)

    • @QuotidianStupidity
      @QuotidianStupidity 2 дня назад +1

      I completely agree, imo Star Citizen has too many space planes and not enough boxy deep space rockets.

  • @matthewjouffray
    @matthewjouffray 23 дня назад +28

    A cool way to name ships, perhaps for a manufacturer or company, is to use volcano names: Krakatoa, Vesuvius, Yellowstone, Erebus, St Helens etc.

    • @Lad-c51
      @Lad-c51 11 дней назад

      I think it'd be cool for manufacturers to have their own naming schemes.
      And if we're just going for epic names; Halo ship names go hard.

    • @Darilon12
      @Darilon12 4 дня назад

      To continue this idea... Use geology related names for ship components like GRANIT Armor Plating or TECTONIC Navigation System. And those ships should be slow but durable... like moving mountains.

  • @GrimDim
    @GrimDim 25 дней назад +95

    We Added Alien Space Babes! - Spaceship Gamedev Blog #69

  • @waynechrisco1163
    @waynechrisco1163 25 дней назад +5

    As little as ive been following this what i have seen im impressed by which says alot about how much yall have put into this. Good job guys your doing an amazing job!

  • @desu38
    @desu38 14 дней назад +4

    The Asteroids sequel we've all been waiting for!

  • @brendans9278
    @brendans9278 25 дней назад +2

    Im looking forward to try this out on my steam deck!

  • @hvglaser
    @hvglaser 23 дня назад

    Great use of bold colour on the ship concepts. I think it works really well, and it breaks up the nice simple designs. I really like it when the background also has some colour/fog, and isn't completely black. Looks really good.

  • @OlovMetal
    @OlovMetal 25 дней назад +16

    Name of the ship : The Jericho, The Triumph, The pillar of Despair, Mothers Wale, The Purgatory, The Perdition, The Apothicary
    Class name : World Destroyers, Warfare Class, Mayhem Class, War Class, Destruction Class, Dread Class, Executive Class
    Designation Names : Bunker 1, Juno, Union, Orion, NorthStar

    • @Harshhaze
      @Harshhaze 25 дней назад +2

      Spacey McSpaceface

    • @MrAhnassi
      @MrAhnassi 24 дня назад

      Ravager
      Dreadnought
      Couragious

  • @AdrianTache
    @AdrianTache 18 дней назад

    Looking forward to be able to wishlist this so I can have a very happy random notification telling me it's in Early Access in a couple of years!

  • @emgee44
    @emgee44 23 дня назад +11

    For ship class names I've always liked sword names, especially if we're talking pirate ships: Cutlass, Sabre, Broadsword (good for bigger ships) , Dagger (good for smaller ships), Rapier, Foil, you get the idea.

    • @psgp
      @psgp 20 дней назад +2

      Cutlass sound really great!

    • @seanwarren9357
      @seanwarren9357 9 дней назад +1

      As someone working at Messer(cryogenics), not all sword names are made equal. Swords make for great names, but its always unfortunate to see the usual suspects when there are literally thousands of blade names available from as many cultures and periods...
      That said, melee weapons and arms in general would be good for outlining classes, dictating warship classses. For civilian classes, perhaps other hand tools, and for agri ships, gardening tools...

    • @emgee44
      @emgee44 9 дней назад

      @@seanwarren9357 I'm sure there are many worthy names, I'm no expert, I just went with the names I knew, but I'll look into it. I like the idea of melee weapon names and assigning them based on the ships function.
      Edit: Having looked further into sword names I now see the connection with your companies name : Messer
      A term that translates to "knife" in German, was primarily used by common folks in medieval Germany.

  • @brendanogrady2638
    @brendanogrady2638 6 дней назад

    Ships look great so far!

  • @PurpleKnightmare
    @PurpleKnightmare 23 дня назад

    OMG That sounds so cool!

  • @larscd2002
    @larscd2002 13 дней назад

    Rhino Class!!!!! Also just wanna say im beyond excited to see how this will develop, will be playing on day one >:)

  • @GBnet2
    @GBnet2 24 дня назад +7

    For the pirate ship class, call it the Edward Teach (Blackbeard's real name).

    • @boiboi505
      @boiboi505 23 дня назад

      Edward class battleship

    • @Darilon12
      @Darilon12 4 дня назад

      "Captain, we detected a ship. It's called the EDWARD TEACH"
      "That's a way to obvious name for a pirate ship. I think we're safe"
      *Music starts playing quietly
      "Are you sure, Captain. It's closing in fast."
      *Music is getting louder
      "If that's a pirate it must be the worst pirate i've ever heard off."
      *A black sailing barge appears the Pirates Theme on full blast

  • @advocatusdiaboli9909
    @advocatusdiaboli9909 24 дня назад

    Amazing progress.

  • @BjornTheF3llHanded
    @BjornTheF3llHanded День назад

    This looks pretty interesting, really like the ship designs, very "Expanse" feeling, which is never a bad thing, good luck with the project! 👍

  • @tyandy1424
    @tyandy1424 22 дня назад

    Really looking forward to your game

  • @gabrielglebus
    @gabrielglebus 15 дней назад

    looks great

  • @seanwarren9357
    @seanwarren9357 9 дней назад

    Really enjoy the updates. Keep up the good work, all. 😎👍

  • @HitboxGamingNews
    @HitboxGamingNews 25 дней назад

    just seeing a flip and burn is a space game while fighting would be super sick amazing work so far

  • @GodxMischief
    @GodxMischief 25 дней назад +22

    got docking done before star citizen lol

    • @macrossMX
      @macrossMX 25 дней назад +6

      Star Cit's mistake is constantly adding new content and not settle for a minimum viable product to be shipped out, then expand the contents over time.
      LevCap's new game is showing great promise, and I look forward to buying it once it is in store.

    • @csdigitaldesign
      @csdigitaldesign 24 дня назад +3

      While your point stands... SC already had working docking.

  • @mukicare1977
    @mukicare1977 25 дней назад

    Good job!

  • @simonboosey2941
    @simonboosey2941 8 дней назад

    Been following Kruger for a while now since he did a couple of Homeworld-esque designs. Excellent choice for this project

  • @EarthmanJim
    @EarthmanJim 23 дня назад

    Looks awesome.

  • @kubel83
    @kubel83 15 дней назад

    Some of the ship designs reminds me of home world.
    Really awesome work😊

  • @smok4101
    @smok4101 14 дней назад

    Day one buy. 1000% guaranteed. Amazing stuff.

  • @canislupusfool
    @canislupusfool 13 дней назад

    I'm a fan of moon names: Ganymede-class sounds pretty good and keeps the theme spacey. Io, Europe, Charon, Enceladus, etc.
    Anyway, this game looks awesome, can't wait to play it. Keep up the good work :)

  • @erlandjnilsson
    @erlandjnilsson 12 дней назад

    Big ship. Judicator class. anyway looks sick! Can't wait to play out my own "expanse" experience

  • @MeatballSwub
    @MeatballSwub 25 дней назад +1

    3:50 I feel like Juggernaut Class would be a fitting name for the class of ship.

  • @m1ndstalker
    @m1ndstalker 21 день назад

    From a standstill, turning to a fixed direction is easy - just accelerate half the way and deccelerate the other half.
    When you already have some rotation speed towards target, it is a little bit more tricky, but also doable - just check how long it would take to stop rotation and where you would end up facing when you stop. If you are going to stop before the target, it means you can accelerate some more. If you are going to stop on target, you shall immediately start deccelerating.
    But you also need to account for the rotation space being wrapped (0 degrees is the same as 360 degrees), so you need to check accelerating in which direction will get you to the target sooner.
    And, to account for the target direction changing, you should not commit 100% of your thrust when accelerating, so that you can have some bufffer for emergency braking in case the target direction shifts closer (otherwise you will be oversooting very often).

  • @richardbloemenkamp8532
    @richardbloemenkamp8532 9 дней назад

    If not already done, have a look at rotational inertia and angular momentum to get even more realistic physics. It will add a lot to how your ships can turn in a realistic fashion.

  • @Ilamarea
    @Ilamarea 24 дня назад

    I love the ship design.

  • @cptairwolf
    @cptairwolf 7 дней назад

    This is looking pretty awesome. It reminds me of an old 2d space shooter called "subspace" (or continuum as some of you might remember it). It would be awesome if the user could zoom right out to see more of the space around you.

  • @jamesodonnell4771
    @jamesodonnell4771 10 дней назад

    Juggernaut for sure! Love the physics

  • @rorytowler3464
    @rorytowler3464 24 дня назад +1

    “Dreadnought” sounds so cool for a huge pirate battleship

  • @debott4538
    @debott4538 24 дня назад +1

    Wow, this looks exciting! There are way to few space games that offer at least a modicum of realistic physics and this seems promising. I think 2D helps keeping such a game accessible while still providing all the physics that are involved.
    Now all it needs is orbital mechanics and this is a must have for me. I'll definitely keep my eyes on this. :)

  • @Anonymous-m9f9j
    @Anonymous-m9f9j 24 дня назад

    You have my attention

  • @schlagzahne6741
    @schlagzahne6741 23 дня назад +3

    Holy crap you got docking working sooner than Star citizen did

  • @joshua-beck
    @joshua-beck 21 день назад

    I like to imagine battleship classes by manufacturer. So if pirates vs military vessels use different manufacturers, they can keep the same theme (I see that elsewhere in the comments). My suggestions:
    Names/locations are always good, they can also increase lore - The Austria, Ghana, or Euro class (referencing manufacturer region). The Lincoln, Khan or Alexander class (referencing famous/infamous earth leaders)
    Alternatively, mythology seems to be a good fit. Titan, Poseidon, Hermes, Iris, Osiris, etc.

  • @Exploder11
    @Exploder11 25 дней назад +1

    3:40 I'm not sure it should be called a battleship as apposed to just a warship or cruiser, but I would call it The Gambler. You have a sandwich gun, and the Earl of Sandwich was a notorious gambler and lover of card games.

  • @Soothyn
    @Soothyn 22 дня назад

    Hey Level! From a gameplay perspective, i think the spaceship progression should be as fluid as possible, with beginners choosing different starting ships, intermediate ships, and end ships all with their own benefits and drawbacks.
    For instance, there should be several ships to choose from at the start of the game, and several ships to progress to that are all equally challenging to obtain. That way you feel you have more choice as a player, as opposed to just upgrading to the next readily available ship.

  • @youtubeisapublisher6407
    @youtubeisapublisher6407 21 день назад

    You could call your pirate capital ship Royal Fortune, one of the largest pirate ships ever captained during the age of sail.

  • @MrZemIan
    @MrZemIan 24 дня назад +2

    If it's a pirate battleship, the obvious name is "Kraken" I'd say ;) unless something bigger is planned, then use it for whatever the biggest one is.

  • @juliusragaisis5886
    @juliusragaisis5886 21 день назад

    I know it would probably be a steal from "Rings of Saturn", but I suggest adding additional visual indicator for ships turning. It would highly help with mouse angle adjustemnt.. From the ships front (at the edge of imaginery circle) add an arc that would go along the circle edge right up to the imaginary angle at which the ship should look where the mouse was clicked at. The arec would reduce right up until when the ship turns facing forward where the mouse was clicked on.. Again no lines pointing at the mouse, just an arc going along the ships border "circle". Hope it is somewhat understandable..
    Ps. sorry for some broken ingrish words :] Great progress you guys have!

  • @jordanmickelson8880
    @jordanmickelson8880 25 дней назад

    Leviathan, Manticore or maybe Titan. The game looks awesome can't wait to check it out once it's finished.

  • @spyke12939
    @spyke12939 24 дня назад +3

    Is that a sandwich turret at 3:24?

  • @ParoXyzmm
    @ParoXyzmm 24 дня назад +1

    Your flight system as it stands seems to be quite similar to a game called ∆V: Rings of Saturn, which does it's flight system really well. I don't think directly copying it would work for your game, but if you just download the demo and fly around for a bit, you might understand what I'm talking about to an extent. The best way I can describe it is "Intentionally a little bit clunky", but it works really well.

  • @Ph33NIXx
    @Ph33NIXx 24 дня назад

    I am pretty sure i follow the artist that made the designs on Instagram. It was super nice to see break engines and 360 RCS thrusters on the designs.

  • @freestatefellow
    @freestatefellow 23 дня назад

    Naming ideas
    Big pirate ship: the Fortune class, the Acquisition class.
    Names: Any historical pirate name (The Edward Teach, the Henry Avery, the Morgan, etc..)

  • @ollep9142
    @ollep9142 14 дней назад

    Some serious misconception here about what "delta-V" means.
    At 9:14 he says "... the acceleration or delta-V is so slow...", but in spaceflight those two properties are not the same!
    Acceleration says how *fast* the velocity changes while the engines/thrusters are running, and the acceleration increases continuously as the amount of fuel is being used up.
    Delta-V says how *much* the velocity can be changed *in* *total* by using up all of the remaining fuel. This factor essentially determines the range of the spacecraft.
    Take your typical liquid fuel rocket motor. It has a fairly high thrust but so-so specific impulse (ISP, a measure of fuel efficiency). It will provide a fair bit of acceleration but moderate delta-V.
    Then compare this to an ion engine (typically used in small satellites and deep space probes) that has a very low thrust and very high ISP. The acceleration is almost negligible, but by running the engine for weeks or months it can reach velocities practically unobtainable with liquid fuel engines.

  • @Archon0003
    @Archon0003 25 дней назад +2

    The "Archon" for the ship name. :)

  • @BrenGunning
    @BrenGunning 25 дней назад +2

    3:50 I think class it as you said: it’s a Behemoth Class ship 👍

  • @SandMan_86
    @SandMan_86 24 дня назад

    Indominus Class?
    This is very cool.

  • @ENTERtheCREATOR
    @ENTERtheCREATOR 10 дней назад

    Name for a ship that bashes through defenses? The Nephilim Hammer.

  • @seeranos
    @seeranos 25 дней назад +3

    A large ship that can take a beating could be an “Anvil” Class

    • @SpaceSoups
      @SpaceSoups 17 дней назад +1

      Now you need a "Hammer" Class ship.

    • @seeranos
      @seeranos 17 дней назад

      @@SpaceSoups I'd imagine them being designed together as a combined-arms or complementary-roles program, or alternatively the Hammer class being designed first as a sort of general-purpose vehicle for a wide consumer base, and then the Anvil being designed afterwards as a more niche support vehicle that expanded the Hammer's capabilities when they worked together.

    • @SpaceSoups
      @SpaceSoups 12 дней назад +1

      @@seeranos Wow! that's such a cool idea!

  • @Mirpurmad
    @Mirpurmad 22 дня назад

    just subscribed you in recognition of your awesome work and skills you got.
    all the best. a "weathered" ship texture will look great. due to all the space bust and radiation etc instead of pristine silk look.

  • @NoTimeLeft_
    @NoTimeLeft_ 25 дней назад +3

    5:30 sounds like youre describing a PID controller. Those are fun to implement. I kidding. They are a nightmare in my peoject (vids under channel). Fun fact, PID controllers are used is many every day applications like cruise control for cars.😊

    • @ParoXyzmm
      @ParoXyzmm 24 дня назад

      Tuning PID loops is one of those things that is nightmarish not because it is hard, but because you know for a fact that if you want to get it right, you will be there for HOURS.

    • @NoTimeLeft_
      @NoTimeLeft_ 24 дня назад

      @ParoXyzmm this guy.....this guy right here...gets it.

  • @punpundit5590
    @punpundit5590 18 дней назад

    I think it's very interesting that the wires on the nav beacon still hang "down" even though there shouldn't be any gravity acting on them.
    Is the lack of up/down RCS thrusters a lampshade on the fact that this is a 2D space game?

  • @maximilianyuen
    @maximilianyuen 11 дней назад

    if it got counter thruster when firing projectile than it will be actually ultra realistic

  • @vast634
    @vast634 21 день назад

    You should still visually show RCS for up and down. Even if they are not used in 2D. They would be needed on a real spaceship.

  • @philwait7883
    @philwait7883 25 дней назад

    I was just trying to find a game like the expanse and then bam this shows up

  • @darknetworld
    @darknetworld 25 дней назад

    It nice to see ship like scrape yard to more refine ship as we know material cost and price. As they make due to since if you mining they do not care about the refine design as it use for mining stuff.

  • @LazyOpossums
    @LazyOpossums 19 дней назад

    I like it:0

  • @renanmonteirobarbosa8129
    @renanmonteirobarbosa8129 21 день назад

    Its not 100% realistic (yet) but its a beautiful piece of software engineering he implemented, this is so cool.

  • @Annozocker15
    @Annozocker15 24 дня назад

    3:30 Well if it's a Pirate Warship it should be something pirate themed, so maybe Buccaneer, Blunderbuss, Man O' War or maybe even Kenway Class :)

  • @sutchawson8561
    @sutchawson8561 2 дня назад

    it's an 3D game, but the ship's movement are locked on a 2D plane, just like ΔV: Rings of Saturn, but with better visual effect and UI.

  • @predator1286
    @predator1286 21 день назад

    The game will be cool, but you can't do without a good boarding!! Do board and and capture ships and sell them! Have a good boarding and make an assault cutting bulkheads and all that sort of thing!

  • @MikaelIsaksson
    @MikaelIsaksson 12 дней назад

    At 3:40, I see an immediate weakness in design. The three turrets are at the same level, meaning if they want to fire at a target there are two angles where two turrets line up so the back one can't fire because it would hit the turret in front of it. Why not think like a battleship and put them on a slightly different level. But space, so sure, you could just rotate the ship so the flat top is facing more towards the enemy I guess...

  • @tommybronze3451
    @tommybronze3451 5 дней назад

    4:00 - because of look and description "supposed to smassh through things",. how about "hammer head" ?

  • @bes12000
    @bes12000 21 день назад

    Looks cool, I want to play it, hope there is a beta test later, ill be a tester. I am wondering why the thrusters are firing at the same time as the main engines when going forward or backwards though.

  • @AE_Sub
    @AE_Sub 15 дней назад

    Might just be me, but the rotation speed seems to not decrease enough when the mass is increased. The implementation on the main thrusters looks great, but the RCS seems a bit too powerful in comparison. Great devlog as always!

  • @Ianochez
    @Ianochez 16 дней назад

    I just discovered this. Do the spaceship attach point be customizable, armement upgrade or replacement?

  • @bioboy1819
    @bioboy1819 24 дня назад

    Pirate ship name ideas; the El-Capitan, Skulduggery, Kirassis, or Goliath.

  • @mmmrqs
    @mmmrqs 21 день назад

    Looks like turning with RCS is not considering mass (inertia) of ship. With those small RCS and 1Kton of mass the ship should barely turn, if any at all, but the video shows it turning without any effort. Yes I know there are two opposite RCS firing at same time, but even though those small units (compared to the main engines) should not have enough thrust to turn 1Kton mass at that rate. Hopefully this is something that will still be looked upon by designers. Anyway, I loved the WIP for this space game.

  • @donnytheflow
    @donnytheflow 25 дней назад

    The Dreadnought Bastion, Leviathan Class

  • @wenimechoinasama2
    @wenimechoinasama2 22 дня назад

    I really hope you guys implement nanite to the debris/ asteroids etc.

  • @rickjames7391
    @rickjames7391 25 дней назад +1

    Instead of behemoth, how about The Barghest?

  • @MatthewScur
    @MatthewScur 23 дня назад

    For the pirate ship name, what about the Tombstone? I guess it really depends on the name of the other classes though. Things like that usually revolve around a theme. Rapier, cutlass, broadsword, etc.

  • @Ice-Qube
    @Ice-Qube 9 дней назад

    Just came across this
    It looks awesome!
    Is there a Marketplace where I can Wishlist it?
    like Stream or Epic

  • @Fender90
    @Fender90 2 дня назад

    3:53 Looks bulky, mean, with thick armor- Dreadnought class?

  • @BanjoNoob2
    @BanjoNoob2 8 дней назад

    The algorithm brought me here... what game is this? (NEVERMIND, found the playlist of devlogs). This looks amazing and seems to have the perfect blend of Escape Velocity and FTL style combat that I've been dreaming about forever.

  • @matthewjohnson3656
    @matthewjohnson3656 14 дней назад

    Do firing the guns push the ship in the opposite direction?

  • @qbpace
    @qbpace 22 дня назад

    If only I could dock in SC this easily😂

  • @edding8400
    @edding8400 19 дней назад

    Is this vengeance for Homeworld 3?

  • @werwinn
    @werwinn 14 дней назад

    is there inertia? in the sense you dont need to put on your engines to move in a say speed. But you need them to accelerate o deaccelerate

  • @werwinn
    @werwinn 14 дней назад

    Epic"

  • @PDR_Dini
    @PDR_Dini 21 день назад

    Nice to see something like that working on ue5, I've sort of gave up.... There where to many limitations I could not circunvent..... Turned out shifting to godot and ditching built in physics all together for the space mechanics, still wanna see a space game fully realized on ue5 graphics engine thow

  • @iamwrong2239
    @iamwrong2239 15 дней назад

    Damn man, I haven't watched you since the BF Hardline days. You, Jackfrags, Matimo, Desertfox and xfactor? I'm sorry for not remembering his name. I remember when you did airsoft videos and why you stopped. You even did a short film for BF Hardline as well.
    Now you are making a game? Man, times have changed. I look forward to this and any future games you might make.

  • @CMDR_Scorpion
    @CMDR_Scorpion 25 дней назад

    Class names: Larger pirate: Solar, larger still: nebula largest: Galactic

  • @happerozzi8905
    @happerozzi8905 25 дней назад +1

    You should check out starsector it's kinda similar to this.

  • @volodink
    @volodink 3 дня назад

    ksp 3? nice!

  • @jupiterbjy
    @jupiterbjy 15 дней назад

    this ship design is beautiful - I love industrial designs for that simplicity.
    kinda want to 3d print that beauty. is this ship asset or your own creation?

  • @lmss8351
    @lmss8351 23 дня назад

    Question. Why not module ships?

  • @akudapapua
    @akudapapua 25 дней назад

    One major question for you. Will you be allowing me to play with a HOSAS because that setup is what I use for all my relevant space games. It's easy and intuitive for me as a pilot when needing to make manuevers

    • @akudapapua
      @akudapapua 25 дней назад

      Also, if you need someone to think through Laws for your game, I know a lot of the US laws regarding Aviation. Not sure how deep you are going on this.

    • @LevelCapGaming
      @LevelCapGaming  24 дня назад +1

      ​@@akudapapuaI personally want hosas support as well. I think it wouldn't be too hard since we have controllers working.
      We plan to have comms and docking lines that stations will send to pilots to make it feel more real but if you have some good insight on this would love to hear it. If you wanted to drop some of that knowledge in the suggestions section on our discord we could chat about it there.

  • @A123-d8o
    @A123-d8o 21 день назад

    whats this game called? will wish list or buy now

  • @bucket638
    @bucket638 14 дней назад

    Are you guys going to have controller support?

  • @MechaNexus
    @MechaNexus 23 дня назад

    Name suggestions for the big pirate ship:
    Mammoth Interstellar Logistics Freighter
    Big Bad Wolf
    Behemoth Bulk Carrier