Thank you so much for referencing Satisfactory as a stand out classic in the factory genre, it really is, and though naturally automation games are associated with Factorio both play very differently. Both are worth it for their own very different reasons.
Yeah personally i much preffer factorio because it has a way bigger focus on enemies, a dangerous world, and "combat" compared to satisfactory that is more just a peacefull sandbox, both games are great tho.
It's great to see you comment! You have arguably the some of the best content on Satisfactory out there. I have watched many, many of your videos. Thanks for your great work.
Can I just say that I REALLY appreciate Cohh's style of speaking - plain, articulate, accurate but avoids all the over the top energy that's so common with videos like this / YT in general. Speaking to me like an adult literally feels like a relief. It's SO much easier to watch a video like this.
I feel you. At first I was wondering why they put those "every two hours" messages but then the 12 hour message popped up and was like.... Oh ok. Yeah that makes sense
My response to "I could never build something that complex" is "I couldn't either then I did." Everyone starts at an empty planet with no factory then you start a small bit at a time and then at some point when you step back you'll think "Man that looks way more complicated than it is" also there's the fact you don't have to make anything to overly crazy there's a lot of fun in trying to be minimalistic in this game as well or even wildly inefficient
Factorio & Satisfactory have genuinely taught me a lesson in life: So many times in life it feels like Jobs, people, positions just seem to expect for you to know things. How Excel works, how to make a good speech, how to build smth, how to manage a giant virtual factory! But the reality is... we all learn things by starting from "No f**** idea", and learning/trying/improving from there. Similarly (just like a Spagetti Satisfactory base) you can get to a point where untangling and fixing things WHILE they are going feels impossible. But if you either take it step by step or from the top (like building a 2nd factory next to your old one with your now improved knowledge and then slowly taking the old one offline) it`s quite doable. That`s what these games have taught me. You must allow yourself and others the process of learning, trying, mucking around and improving. And the true masters aren´t ´geniuses´ who just know stuff, it`s people who understand, enjoy and manage this process of learning ☺
There's no wrong way to play the game if you just manage to progress and unlock everything. The hardest goal to meet though is to do everything right. And i do fail at that, i'm quite happy to be producing enough. But one of these days i will attempt to be fully efficient.
It really is just a matter of not giving up. If you decide that you want to figure it out, you can. If you decide the challenge is too daunting, then you just quit. But even those that hit that point of quitting usually still say they really enjoyed their time in the game. So even if you can't see yourself taking it all the way to the end, there is still some enjoyment to be had.
The big trick is to decomplexify it. You have iron ore, then you figure out the least common multiple of everything you want out of it to work out the rates (or use a 3rd party calculator), then you build 1 section at a time. I make a compact smelting section, okay now I've got the ingots. Build iron plate and rod sections. Okay now you've got those as well. Take part of the iron rods and turn it into screws (or pick up cast iron screws if you get lucky on hard drives, resource saving and amazing tool to compact the screw production). Now you've got all these parts, okay lets run them into assemblers. You just build up the factory 1 section at a time and each individual section really isn't that complex, and at the end you just connect it all together and that's not so complex either because the individual sections are now black boxes pretty much they'll do their work all you need to know is what goes in and what comes out.
"A string of merely uninterrupted oddly satisfying moments." That is, by far, the most descriptive and appropriate way I have ever heard somebody describe this game.
There is one key thing I don't see mentioned much that separates Satisfactory from Factorio and other factory games - Infinite nodes. It seems like a very miner (intended) thing, but really changes the feel of the game. In Satisfactory you are balancing inputs and outputs as if you were solving puzzles completely at your leisure. Factorio there is a constant pressure of pollution, aggressive waves of enemies and exhausting resources. Sure you can reach points of stabilization and can cool off, but it's just not the same as the feel you get from Satisfactory. Once you get coal up and running you could walk away from your computer for days and come back and the factory will just be humming just as you left it.
LOL! I have the nicest sigh of relief when I finally get my first coal plant up! Before that I feel rushed, that power timer always ticking...and then...blissful tinkering!
@@veracityseven That is most definitely a great moment of pause, reflection, enjoyment, and a flurry of future planning. To others reading this - when still at Biomass I recommend setting up two converters, one to convert leaves to bio and one for wood. Have them both feed into your Solid Biofuel system and then add a storage chest before it feeds into the generators. That storage container will buffer and fill up with Solid Biofuel. A small amount of time of filling up your inventory with wood and leaves as you explore your starting area should give you ample power supply as you work towards expanding your starter base and getting coal should be the tipping point to starting your main permanent factory.
@@Psykout and the best way to feed them is by using splitters to branch everything evenly so you don't end up with one burner running out while the first one has a maxed buffer
@@zimzimph Yeah, a load balanced system is key for this. The mistake earlier players will make is to just use wood for the solid biofuel instead of both and also letting those converters backup without using a buffer chest. A full storage chest of solid biofuel going into a balanced 15 generator setup gives you a LOT of time to break away from exploring/fuel gathering to set up the starter factory or finishing out coal.
Diminishing resources in Factorio is a love/hate thing for me. There's something really cathartic about chewing through the resources on the planet, and having to work with what you've got at the start. Eventually though, with enough time, having to train out and build new outposts always ends up becoming busy-work. But, Factorio being the customization king that it is, you can always up the ore saturation to make it less tedious.
I put enemies on retaliation mode because I'd rather focus on building, enemies always seemed like an annoyance in this game but didn't like the idea that they would just stand there and let you smack them with your xenobasher
In brief Satisfactory is a factory building and logistics sandbox. It's all about taking raw materials and feeding them into machines. Then you take that stuff and make it into other stuff until you're making whatever you need for the current milestone. That's the game in a nutshell. What's important to know is that you gain new tech very gradually. The game makes sure you understand all the parts you have before introducing anything else. The game doesn't start out very complex and does a great job of teaching you how everything works together. So don't be intimidated by someone's giant factory. The only reason you don't understand it is because you didn't build it. If you're worried about how complex the game looks, don't be. The learning curve in this game is fantastic and the difficulty lies only in how efficient you want your factory to be. This game is honestly so chill they could probably slap the "cozy" tag on it if they wanted to.
"So don't be intimidated by someone's giant factory. The only reason you don't understand it is because you didn't build it. " And you also really do not need it. You can have small factories that produce just a little. You be surprised how quickly you inventory fills up despite not having a high production per minute. And if you do not go big, you also do not need insane production lines to support building big projects. End-game tiers might require a bit more complicated factories, but nothing insane.
For full disclosure, I started playing this game recently and as a woman, I wasn't sure it would be my thing. However, it has an overwhelmingly positive review avg on Steam so I decided to give it a shot. I quickly got used to, what I would consider, the very male asthestic of the game and I am enjoying the hell out of it. I just built my first coal power plant and successfully connected it to my production lines and am incredibly proud of myself since my mechanical skills are zero IRL. For me, the snarky computer system is one of the highlights of the game and has me laughing out loud. A pioneer who understood their commitment to humanity would not have taken so long to build a coal power generator! Lol
It is just my opinion, but there is something about all the metal and machinery that I think probably appeals more to guys. The world, of course, is beautiful and universally appealing. I stepped out my normal box of games I play on this one and am very pleasantly surprised. I could not resist the overwhelmingly positive review.
@@Oxenfroschgeneral Really? I thought, because of the spacesuit, the character could be either a man or a woman. In any case, because of the first person play, it doesn't really matter.
@@heatherbloss2174The character has boobies and, if you look a bit, wide hips :) But as you say, it doesn't really matter. And it's not like it's some crazy oversexed character, at all, it's just a woman - dare I say a "normal" woman. No fanfare, the character just happens to be female. I quite like that they did that. I mean, why not? It's not like it really matters. And even if the aesthetic could be considered masculine (I've always thought of it as 'industrial' and 'futuristic', but I can see what you mean), the world is so gorgeous, and the game lets you build integrated into the environment. There's a bunch of people out there that's made some truly amazing designs like that. I hope you're still enjoying the game!
I always ask "What is the game loop?" For Satisfactory, the game loop is "milestone requires X products; build/improve factory to generate X products; new milestone is presented." The fun comes from making your factory in the sandbox. Although your tools are limited, the way you organize things is not, which leaves endless room for improvement and self-expression.
Just play it slowly over the course of a few years. Also I HIGHLY recommend anyone that enjoys aesthetically pleasing builds in this game to check out SCALTI the RUclipsr. He designed and kinda pioneered a very clean building method using towers that hides the spaghetti in the floors.
I heard this game described as "hacking the line between chore and productivity". It tricks your brain into seeing the tasks you need to do as productivity tasks, which when completed, gives you a good feeling. Being productive feels good.
For me satisfactory is for those moments when you complete your build where you precisely calculated input and output, balanced all production, made sure everything looks symmetric and it works!
I think something not enough people talk about is all the weird nonsense you can get up to because of how all the systems work together. From making race tracks or skate parks for your factory carts, human cannons with Hypertubes, Trials HD level of aerial stunt tracks for the Explorer or escape rooms. It's very much a game where you can do so much more than you initially realize.
just figured out plastic,rubber and fuel production and it was so satisfying figuring it out on my own. now to start making stuff for phase 3 space ship parts
The game is so chill. Like you said, no existential threat. You can sit down and play it for 30 minutes one day or play it for 4 hours. There is no beginning and end. It just is. It makes you think. When you are away from it you start thinking how you can make things more efficient. The next time you're in the game you're tearing everything down and starting all over to build in new efficiency. The best part? Unlimited resources and you don't lose any when you tear stuff down. Don't like that constructor there anymore? Thear it down and rebuild it somewhere else. Chill is the best description for this game. It is a great game of all time.
"I can't build something complex like that", but necessity makes you build something complex like that. I would have never imagined that I'd build a factory that makes almost everything like I did in update 8. Now in 1.0 I'm building a whole train network across the map that I never would have imagined earlier. Necessity make you build some amazing things in Satisfactory, be it massive fields and towers of machines, or large scale structures in general. Also a neat thing I think Jace said back in the day about the ever present danger of wildlife, was that they didn't want to have nature impose itself onto the player, but instead have the player impose themselves onto the nature. You are there to clear out the plants and animals to put up a factory, and the animals can do nothing against it.
The thing about Satisfactory in my personal opinion is that there is absolutely no reason to build the factory but you end up building it anyway. The game is about creating the end to the means rather than working out a means to an end.
I out the game down for 3 years because I was bored and burnt out. I started again with 1.0. To say the game has improved is an understatement. I haven’t had a chance to play multiplayer but I’m looking forward to it
this game has this phase where power cant be fully automated, right after the coal generators, that stage of the game where you have to explore and gather in a world you know nothing about, is awesome, then there is this stage where you can build anything you want, you just have to wait a bit and that phase is also great, and then im in the part where you dont even go down to the ground anymore and its an entirely different trip, very well crafted experience
When Cohh said "Its a lot of those, sigh, I did that." moments, its also a lot of "FUCKING THING! STOP CLIPPING!" and other profanity explosions as you try to do something, then it doesnt work, then you poke, prod, finnangle and BAM shit starts working the way you want.
clipping is ok, it doesn't seem to affect the game at all, even if you overlap things big time. i was scared of it at the start too, but now i just press H and bring justice to placement if clipping gives me grief(placing with h you have a lot less limitations and can place thins semi suspended)
"A string of nearly uninterrupted, oddly satisfying moments" That is such a good description of the game. I've had trouble explaining the point of the game to people lately and that about sums it up.
Well said! I'm so addicted right now. Since the Witcher 3 came out any time someone asks what's the greatest game of all time I say The Witcher 3, I think I may need to change that answer to Satisfactory. I've played it off and on since update 5 but after 1.0 came out I can't stop playing it, anytime I have spare time I'm playing Satisfactory. I feel as though when I finally finish it I'll start it again with a different approach, I'll be playing this game for years to come, it's incredible!
I started at 0.8 and played for a week then 1.0 came out. I beat the last phase recently but I relied only on conveyors and coal generators, so the power generation wasn't enough and had to recharge batteries after power depletion, so I finally start building the nuclear power and railway after beating the game, hopefully to automate the final products of the last phase.
Props to you for relying on coal generators for that long, there are fuel-powered generators that are absolutely amazing and pretty easy to get going with the refineries and oil
@@Rainnifer I preferred relying on coal when I go through the main game since I made sure I was over-supplied with plastic and rubber, so I dont have to recalculate everytime I make new machines and need to expand on stuffs like computers, especially when I needed time doubling the production lines of low tier materials when I was upgrading the miners from mk2 to 3. I think currently, I have 16 fuel generators to chew the oil residues. Coal factories are just build and forget when I need to increase power.
@@jayng9144 It's cool that there can be very different ways to play, just the other day I dismantled my coal power facility to build an alluminum factory and use the coal for that instead. I think I only have 2 coal generators now, connected to my refinery factory just to use up the extra petroleum coke I was producing. With the alluminum factory finally producing, I can start unlocking more stuff and get miner mk3s
What I love about this game: -No stamina system -Doesnt force you to do a bunch of grinding. Even when you need a bunch of materials since it is a building game, it doesnt feel tedious. Everything just wants you to keep going and having fun. -Small window for night cycle to the point where sometimes you dont even notice it. -Theres food, but theres no hunger system. Its more for health. I like a good hunger system in games, but some of them go a bit over the top with it. This game adds food more as a health potion alternative so that youre focus is still always on building. -Doesnt try to be grindy. Everything is easily obtainable, you can get lots of it. And while there are always better equipment and stuff to upgrade to and get, it never feels like one of those things where I have to hit this thing 10-20x just to break it until I upgrade to x. -No big time constraints. -Its a "cozy" game, but it has actual decent combat. Im okay with chill games, but after a certain point they bore me because I also like combat and they either dont have it, or its kinda pointless. NMS is still a great game, but the "weapons" in it are probably the one part that could use a drastic improvement. This game isnt big on combat or confrontation, but the stuff it does have I sorta enjoy -Overall it feels like a building game and a crafting game hybrid that just wants you to keep going and having fun without making things feel like a chore
Satisfactory is just love. It's so cute how much love and passion the devs put into their game and details to make it a real masterpiece in the genre. For me it was the best Early Access game I ever played. The devs were always close to the community listened and of course even with 1.0 they surprised us. I am playing this since the first day of Early Access, do have 3000 hours in the game and still recovering new things and never got bored, just mindf.... by the calculation sometimes or messing up my construction.
i love this game! realizing and learning something is awesome. i am currently rewiring my entire factory because yesterday i realized i can hide cables under the machines inside the foundation. thats another 6, 8 hours i guess :D
The moment cohh said, point a tool at a conveyer belt and get info, i was confused. If you mouse over it with the F (removal and information scanner) tool it DOES tell you how much is on that belt, end the bel never stops moving even if the items do, so you know which way its headed. So, ya, just hit F dude.
I had around 160 hours total spread over 3 periods at different times of the early access. I now have 50 hours since 1.0 and I am 100% sure this is game of the year for me. So many studios could learn many things from this game.
as a 40 year old video game enthusiast, i have 1,430 hours in this game. ive often wondered how i would have approached this game as a young lad or if i even would have, but as an adult this is arguably my favorite game. EVER. which is heavy to consider speaking from the experiences ive had over the years playing vids. i love this game. and to think i picked it up on sale for like 25 bucks. Love the vids, bud thanks for sharing
I dont know why people are afraid to say this is 3D Factorio. This IS 3D Factorio without the combat... and thats what makes it awesome. Factorio is awesome, Satisfactory is awesome, Dyson sphear is awesome. All do some things a little differently but they are share the core satisfying game loop.
imo, satisfactory is a more beginner friendly (and more appealing looks wise) game in comparison to factorio. Factorio just has WAYY more of every that satisfactory has, customizability, QoL, enemies, weapons, mods.... the list goes on. Like everything Cohh is saying that it would be nice to have in satisfactory. It's in factorio. I love both games, but I think the only big thing that sets satisfactory apart from factorio is the exploration (even though factorios maps are randomly generated, its still better in satisfactory), the story and it being 3d. Which is why I love both. I REALLY whish satisfactory had the factorio blueprint system tho.
I feel like it's just really hard to get to that point when you have a 3rd dimension you are working with. Like Factorio will add a "third dimension" but it's really just another 2d layer. They can get all the benefits of 3d without the baggage that comes with it. Like how you can make tunnels and stuff like that. Or how they are adding the ramps for trains. Most missing QoL in Satisfactory comes from all the extra overhead work they have to do to implement it without it feeling janky. The good part is they've done pretty much everything else feasible possible which is more than most games are willing to do.
The real main thing that separates them is how resource nodes are handled. Having nodes be infinite and defined solely on their output is HUGE and vastly changes how players can approach the game. I had a blast with Factorio, but there is most definitely more pressure between managing exhaustible resources and enemies while growing your factory. You can spend dozens of hours designing a factory in Satisfactory and nothing in the background changes while in Factorio you can get pulled away to defend parts of your base or replace entire mining operations because you used up resources.
@@Psykout great point, I kinda forgot about the nodes cuz I usually just set them to the max of richness and size in factorio hahahhaa. For sure something I like in satisfactory to say the least.
Man, I just got the hang of trains, and it’s opened up the game so much the last couple days. It’s been eating every minute of my life. Building a 180 turbo fuel generator power plant now. Made a 42 assembler compacted coal production site, and turning it on, and everything working down to decimal. Sooo satisfying.
This game looks very pretty. The map, the environment, the machines, the equipment, the HUD, and it has Lumen. I love playing Satisfactory on highest settings idc how low my frames drop. Exploring the map on its own is a game itself, some games are just exploration/experience type games, Satisfactory could be one of them.
I have to admit I felt a bit relieved when I finally finished the space elevator after ~150 hours, but 1 week later and I'm already considering doing another playthrough. Most games can't hold my attention for more than an hour, so that is saying something. Satisfactory is something special.
The key to this game is in its name. It's when you spend hours or even days building a super complex system with hundreds of machines and then you hook it all up and turn it on and see that first part come out the end. And you just stand back and go "It works". This game is about satisfaction.
My brother and I spent about 4 hrs working on getting coal up and running. It was a mixture of figuring out water and also wanting to make everything look nice and not floaty. No complaints.
Over-and-above being an amazing game that allows you to build at your own pace, and however you want to, it also stimulates the mind in a non-intrusive way. Once you see a weird number like creating 5.625 items / min, and you want to squeeze out every drop of efficiency, your mind has a tendency to tick, which indirectly, over time, sharpens your logic. At least for me, this is what it did, and it's done me a world of good!
As someone whose been plaging since the 1st closed alpha, and thousands upon thousands of hours I endorse this message. Satisfactory is one game I will always reccomend to people, and it will forever be in my rotation od games I play.
1.0 is so polished, I got so good at glitch building and placing 5-10 blocks just to get the desired snap point. Now I can just click a machine and snap to a storage with an auto right angle? I'm jaded
Satisfactory can be a bit tedious. The "I love this game. I need 1000 parts. I hate this game." part kinds of exemplifies it. For that, 2-3 things. 1) Use Blueprints. Make the first machine yourself, then either make a blueprint yourself, or download it from someone else. There are some very compact builds that people do that will save you A LOT of time and tediousness of recreating the exact same Rotor layout you have done 1 thousand times already. 2) You will need a LOT of time, use that time wisely. The more machines that can make parts you have, the less time you will need, but resources are finite and you may have to either tore your factory after you are finished or drag resources from very far away. So you will need to find a happy medium. 2.5) When you are waiting, explore! There is a lot of terrain to explore and the game rewards you for it with Hard drives (which unlock alternative recipes) and Slugs, which let you overclock stuff (namely miners). And other spoiler stuff. 3) Cheat. This is the optional one, but if you are just going to leave your computer on for 3 hrs, might as well just materialize the items. But something something Pride and accomplishment, so its not for everyone
In addition to not having huge boss monsters, Satisfactory is a lot more chill because the resource nodes are unlimited and you get 100% refunds when dismantling things. There's tons of tools and QoL stuff to help optimize everything, but aside from slower production compared to an optimized factory there's no punishment for doing things "wrong." You don't have to worry about screwing things up because you can always start over without feeling like you "wasted" anything aside from time, and time spent playing the game isn't wasted because it's so enjoyable.
It really is a special game. I played about 30 hours in early access - just enough to know I was gonna love it. Can't wait to have the time to really get into it again!
When satisfactory first came out all those years ago i tried the multiplayer with some randoms. I got it because im a huge coffee stain fan. One of the chaps i was playing with said the game felt abit like Factorio. A game i had never played, or even heard off. Well im now several hundred hours in on factorio, and I can see the comparison. But everything thats similar is also different and there is more than enough room in your steam libraries for both.
I don’t have a gaming PC so I’ve never played this yet, but I’ve watched numerous people play this game… was so excited that it’s gonna come out in consoles possibly later this year… can’t wait to finally try it
I forget the name of the mod that does the youtube videos. By the gods, you have gotten so good. You had me sitting here wanting to watch more. I find myself these days watching so many video essays on here and some how this felt like a condensed version of one of those, but as cohhs perspective on this. I could instantly know where it was and what it is now. It was a great mixup and change from what people begin to expect from update videos like these. Great job, if I ever got the pleasure to work with you it would be an honor I think.
I never watched Cohh live, but I love his videos and reviews. I very respect this gentleman and taking into consideration his words before trying a game. Thank You, Sir.
This has become the game that I compare all other games too. The QOL and the progression are spot on when compared to almost any game I have ever played. I love this game and it has one of the best dev studios along with the best player/mod communities around backing it.
I also played this game a lot when it first came out in EA on Epic and just started playing again for 1.0 and, man, the game has evolved so much. They absolutely killed it. Game is so technically impressive, it's ridiculous. Every time I wonder if something works how I think it should, it just DOES. The blueprint machine is mindblowing. Plus the game is gorgeous and runs like a dream, even on my old 1080 ti. I think the ONLY negative thing I found was that water and piping isn't as intuitive as I'd like. It can be really frustrating trying to debug it, especially when you're directed to an 18 page manual when Googling for help.
This game got me absolutely HOOKED. I collected about 70 hours of playtime in 7-8 days and love it. There is no real life anymore. I am cooked. Basically once you reach mk.4 conveyor belts it’s so easy to make huge stacks of constructors, assemblers, smelters… and just save them as blueprints and place them everywhere. Start building vertically and you save so much time and space. I am almost done with phase 3 now. Insane game
The draw of the game is not in making things. The draw is looking at the automation and supply lines you've built and going, "I can make it better". Whether it's bigger output, more efficient, more artistic, etc., the really satisfying moments come from planning out a factory and seeing it come online and working better than the one you built previously. All of that purely from you wanting to, and not because the game forces you. Yeah, the game nudges you along with quips here and there, but you're never forced to have to deal with any threats or time frames. I would say the only thing would be biomass burners at the beginning, but then again that's an introductory element meant to encourage you to find the better fuel sources and make the more efficient power plants. It's a sandbox where, it's not hard to make a sand castle, but you constantly get the urge to build a better one.
I didn't like this game initially... I threw myself at it and bounced off several times... BUT...The biggest change in my attitude toward this game was a streamer saying to 'treat it like No Mans Sky.' Take the pressure off yourself... because its not really there. Take your time, experiment, explore. Don't try to try-hard the game right out of the gate. Experience it. You will get overwhelmed. You will be inefficient. You WILL rebuild. That's ok. I did a complete 180 in mindset after that.
My plan is two playthroughs from here. My first here, I just wanna finish the game. I tidy up a little in my factories, but it's mostly 1 dimensional because I love the microchip look from above when you section off different subproducts and then throw them together with logic. My save looks so epic in the dynamic map dude it's a true marvel :') But that'll last until I finish the game once. Once I finished the game I will roll a new save entirely, take away all the new lessons I've learned about progression and especially endgame progression because I've never finished doing nuclear setups and stuff, and the I'll apply that knowledge to just autopilot most of my factories on that second save but spending most of my time on making nice looking structures to place them in with logistic floors and everything. Right now my factories look like what you were doing here. Floating platforms, floating foundations highway, don't care, not gonna fix it, just wanna learn to build cool factories :') But my second save I'll start doing blueprints with these super nice looking roads, make buildings for every factory, and progress be damned as long as it looks nice before I move on to the next step :p One thing I will always keep rushing is coal power though. Even with automated biofuel production it's still my least favorite activity to run around chopping wood so my fuses don't blow :')
Satisfactory is awesome. It took me 3 days of about 6 hours of playtime each, but I finally finished a huge modular factory and a satellite factory supplying stators to it to make 80 motors per minute. It would have taken easily half as long if I just slapped it together with spaghetti, but I wanted to make it super clean with logistics floors, and halfway through I had to divert for an hour to upgrade my coal miners to mk 2 at my power plant to double my output.
Good luck debugging spaghetti when you later find out that it doesn't perform as expected. It's quite similar to software development in some aspects. /software engineer
I think for me, Satisfactory provides you with a completely different set of fun than most other games do. Instead of hits of dopamine, it's like hits of serotonin and endorphins. It's a completely different drug.
Hey tip incase you don't know if you package the jet fuel you can use it as fuel for your jetpack and it'll last way way long than normally using jet fuel for it
I bought satisfactory on the first day of early access after discovering its trailer at the PC game show earlier that year and ive been saying how great it is since.
Played a few hundred hours in early access and have been loving 1.0. This was really well put and if the game even slightly peaks someone’s interest, I can promise you will not regret trying it out. You will be a little confused and probably overwhelmed at points but before you know it, you’ll be hooked.
Play it also since early acess and now im looking at my new play through with my cup of coffee in irl and in game and look over my big factory that has to increase by 10x to go to elevator phase 4, love it xD
factorio is the grand daddy of them all and still an amazing game, satisfactory might be the best in the genre right now, but there is a special place in my heart for Dyson Sphere Program, which combines the god mode top down of factorio and the 3D models of satisfactory, i have to confess that placing down all those huge buildings from a first person perspective in satisfactory can be awkward and annoying at time
For me, and don't take this the wrong way, but I'm fairly sure that I'll never finish Satisfactory. That's because, I continue to plan out and design the next factory I need, but I also keep going back and wanting to re-do all my other factories. They work, they're balanced, but I always know I can do them just a bit better. It's the greatest thing and the worst curse all at the same time - I love it!!!
Glad that this game is finally out from EA, will probably get it even though I'm generally not a fan of this genre. The studios making it happen to make one of my favorite titles of all time, and I sure hope that this game lives up to the reviews, commentary, and all the articles I have read on it so far.
I really appreciate this description. This isn't the game for me. I need that ever pressing background "save the universe" mission that you can focus on from time to time when not building. Love the building aspect in these kind of games, but not for the sake of building by itself. I need a little more survival in it. That's just my opinion.
Thank you so much for referencing Satisfactory as a stand out classic in the factory genre, it really is, and though naturally automation games are associated with Factorio both play very differently. Both are worth it for their own very different reasons.
Yeah personally i much preffer factorio because it has a way bigger focus on enemies, a dangerous world, and "combat" compared to satisfactory that is more just a peacefull sandbox, both games are great tho.
Haven't I seen you somewhere before? 😁
@@thaphreak He does look somewhat familiar, does he not?
It's great to see you comment! You have arguably the some of the best content on Satisfactory out there. I have watched many, many of your videos. Thanks for your great work.
Agreed
Can I just say that I REALLY appreciate Cohh's style of speaking - plain, articulate, accurate but avoids all the over the top energy that's so common with videos like this / YT in general. Speaking to me like an adult literally feels like a relief. It's SO much easier to watch a video like this.
Appreciate you, dude! Thank you!
yes
Oh lord yes, I agree completely.
Ookay
i got the dreaded " you have been playing for 12 hours." message yesterday
I feel you. At first I was wondering why they put those "every two hours" messages but then the 12 hour message popped up and was like.... Oh ok. Yeah that makes sense
i shut them off after the 3rd day. they are distracting and always jumpscare me. felt like they were going off all the time.... :)
@@morgredtheblack😂
But I gotta get the motor factory built
I turned those off... I don't need no automated narc telling on me and my choices.
My response to "I could never build something that complex" is "I couldn't either then I did." Everyone starts at an empty planet with no factory then you start a small bit at a time and then at some point when you step back you'll think "Man that looks way more complicated than it is" also there's the fact you don't have to make anything to overly crazy there's a lot of fun in trying to be minimalistic in this game as well or even wildly inefficient
Factorio & Satisfactory have genuinely taught me a lesson in life: So many times in life it feels like Jobs, people, positions just seem to expect for you to know things. How Excel works, how to make a good speech, how to build smth, how to manage a giant virtual factory! But the reality is... we all learn things by starting from "No f**** idea", and learning/trying/improving from there.
Similarly (just like a Spagetti Satisfactory base) you can get to a point where untangling and fixing things WHILE they are going feels impossible. But if you either take it step by step or from the top (like building a 2nd factory next to your old one with your now improved knowledge and then slowly taking the old one offline) it`s quite doable.
That`s what these games have taught me. You must allow yourself and others the process of learning, trying, mucking around and improving. And the true masters aren´t ´geniuses´ who just know stuff, it`s people who understand, enjoy and manage this process of learning ☺
@@IWearShoes31 I find that knowing something is possible opens the door to me doing it.
There's no wrong way to play the game if you just manage to progress and unlock everything. The hardest goal to meet though is to do everything right. And i do fail at that, i'm quite happy to be producing enough. But one of these days i will attempt to be fully efficient.
It really is just a matter of not giving up. If you decide that you want to figure it out, you can. If you decide the challenge is too daunting, then you just quit. But even those that hit that point of quitting usually still say they really enjoyed their time in the game. So even if you can't see yourself taking it all the way to the end, there is still some enjoyment to be had.
The big trick is to decomplexify it. You have iron ore, then you figure out the least common multiple of everything you want out of it to work out the rates (or use a 3rd party calculator), then you build 1 section at a time. I make a compact smelting section, okay now I've got the ingots. Build iron plate and rod sections. Okay now you've got those as well. Take part of the iron rods and turn it into screws (or pick up cast iron screws if you get lucky on hard drives, resource saving and amazing tool to compact the screw production). Now you've got all these parts, okay lets run them into assemblers. You just build up the factory 1 section at a time and each individual section really isn't that complex, and at the end you just connect it all together and that's not so complex either because the individual sections are now black boxes pretty much they'll do their work all you need to know is what goes in and what comes out.
"A string of merely uninterrupted oddly satisfying moments."
That is, by far, the most descriptive and appropriate way I have ever heard somebody describe this game.
Nearly. Nearly uninterrupted
There is one key thing I don't see mentioned much that separates Satisfactory from Factorio and other factory games - Infinite nodes. It seems like a very miner (intended) thing, but really changes the feel of the game. In Satisfactory you are balancing inputs and outputs as if you were solving puzzles completely at your leisure. Factorio there is a constant pressure of pollution, aggressive waves of enemies and exhausting resources. Sure you can reach points of stabilization and can cool off, but it's just not the same as the feel you get from Satisfactory. Once you get coal up and running you could walk away from your computer for days and come back and the factory will just be humming just as you left it.
LOL! I have the nicest sigh of relief when I finally get my first coal plant up! Before that I feel rushed, that power timer always ticking...and then...blissful tinkering!
@@veracityseven That is most definitely a great moment of pause, reflection, enjoyment, and a flurry of future planning.
To others reading this - when still at Biomass I recommend setting up two converters, one to convert leaves to bio and one for wood. Have them both feed into your Solid Biofuel system and then add a storage chest before it feeds into the generators. That storage container will buffer and fill up with Solid Biofuel. A small amount of time of filling up your inventory with wood and leaves as you explore your starting area should give you ample power supply as you work towards expanding your starter base and getting coal should be the tipping point to starting your main permanent factory.
@@Psykout and the best way to feed them is by using splitters to branch everything evenly so you don't end up with one burner running out while the first one has a maxed buffer
@@zimzimph Yeah, a load balanced system is key for this. The mistake earlier players will make is to just use wood for the solid biofuel instead of both and also letting those converters backup without using a buffer chest. A full storage chest of solid biofuel going into a balanced 15 generator setup gives you a LOT of time to break away from exploring/fuel gathering to set up the starter factory or finishing out coal.
Diminishing resources in Factorio is a love/hate thing for me. There's something really cathartic about chewing through the resources on the planet, and having to work with what you've got at the start. Eventually though, with enough time, having to train out and build new outposts always ends up becoming busy-work. But, Factorio being the customization king that it is, you can always up the ore saturation to make it less tedious.
"There's no bosses" he says. I see where he's coming from, but I had to kill a 10ft spider thing that was flying and spitting. Sure felt like a Boss!
Most of that is optional. It's not a boss in the sense that you need to get past it if you want to complete the game.
Valid, but at the time it didn't feel optional. The bugger chased me from the swamp to the dune desert!
I put enemies on retaliation mode because I'd rather focus on building, enemies always seemed like an annoyance in this game but didn't like the idea that they would just stand there and let you smack them with your xenobasher
In brief Satisfactory is a factory building and logistics sandbox.
It's all about taking raw materials and feeding them into machines.
Then you take that stuff and make it into other stuff until you're making whatever you need for the current milestone. That's the game in a nutshell.
What's important to know is that you gain new tech very gradually. The game makes sure you understand all the parts you have before introducing anything else.
The game doesn't start out very complex and does a great job of teaching you how everything works together.
So don't be intimidated by someone's giant factory. The only reason you don't understand it is because you didn't build it.
If you're worried about how complex the game looks, don't be. The learning curve in this game is fantastic and the difficulty lies only in how efficient you want your factory to be.
This game is honestly so chill they could probably slap the "cozy" tag on it if they wanted to.
"So don't be intimidated by someone's giant factory. The only reason you don't understand it is because you didn't build it. "
And you also really do not need it. You can have small factories that produce just a little. You be surprised how quickly you inventory fills up despite not having a high production per minute. And if you do not go big, you also do not need insane production lines to support building big projects.
End-game tiers might require a bit more complicated factories, but nothing insane.
1500 hours and 4 years of this game and I wholeheartedly endorse this message.
@ImAmirus Yeah. I got it in early access and have had it 3 or 4 years now. It's been great.
How tf do you have so many hours. Isn't there a point where you've done everything?
@@MythicAce218 yeah lol. But then I just start a new save and try new things in different areas.
For full disclosure, I started playing this game recently and as a woman, I wasn't sure it would be my thing. However, it has an overwhelmingly positive review avg on Steam so I decided to give it a shot. I quickly got used to, what I would consider, the very male asthestic of the game and I am enjoying the hell out of it. I just built my first coal power plant and successfully connected it to my production lines and am incredibly proud of myself since my mechanical skills are zero IRL. For me, the snarky computer system is one of the highlights of the game and has me laughing out loud. A pioneer who understood their commitment to humanity would not have taken so long to build a coal power generator! Lol
Out of curiosity, what would you even consider the very male asthestic of the game? Genuinely intrigued, not poking this apart.
It is just my opinion, but there is something about all the metal and machinery that I think probably appeals more to guys. The world, of course, is beautiful and universally appealing. I stepped out my normal box of games I play on this one and am very pleasantly surprised. I could not resist the overwhelmingly positive review.
@@heatherbloss2174 Interesting and understandable. Thank you for sharing and I am glad you are having fun with the game!
@@Oxenfroschgeneral Really? I thought, because of the spacesuit, the character could be either a man or a woman. In any case, because of the first person play, it doesn't really matter.
@@heatherbloss2174The character has boobies and, if you look a bit, wide hips :)
But as you say, it doesn't really matter. And it's not like it's some crazy oversexed character, at all, it's just a woman - dare I say a "normal" woman. No fanfare, the character just happens to be female. I quite like that they did that. I mean, why not? It's not like it really matters.
And even if the aesthetic could be considered masculine (I've always thought of it as 'industrial' and 'futuristic', but I can see what you mean), the world is so gorgeous, and the game lets you build integrated into the environment. There's a bunch of people out there that's made some truly amazing designs like that.
I hope you're still enjoying the game!
I always ask "What is the game loop?" For Satisfactory, the game loop is "milestone requires X products; build/improve factory to generate X products; new milestone is presented." The fun comes from making your factory in the sandbox. Although your tools are limited, the way you organize things is not, which leaves endless room for improvement and self-expression.
Just play it slowly over the course of a few years. Also I HIGHLY recommend anyone that enjoys aesthetically pleasing builds in this game to check out SCALTI the RUclipsr. He designed and kinda pioneered a very clean building method using towers that hides the spaghetti in the floors.
Games don't mean to do a lot and damn it makes us happy
I heard this game described as "hacking the line between chore and productivity". It tricks your brain into seeing the tasks you need to do as productivity tasks, which when completed, gives you a good feeling. Being productive feels good.
For me satisfactory is for those moments when you complete your build where you precisely calculated input and output, balanced all production, made sure everything looks symmetric and it works!
I think something not enough people talk about is all the weird nonsense you can get up to because of how all the systems work together. From making race tracks or skate parks for your factory carts, human cannons with Hypertubes, Trials HD level of aerial stunt tracks for the Explorer or escape rooms. It's very much a game where you can do so much more than you initially realize.
Editor did a really good job with this video! Keep up the good work!
I concur!
Never played a game like this before, bought it last week, its literally so fun and I love it. Proud of the devs honestly
just figured out plastic,rubber and fuel production and it was so satisfying figuring it out on my own. now to start making stuff for phase 3 space ship parts
The game is so chill. Like you said, no existential threat. You can sit down and play it for 30 minutes one day or play it for 4 hours. There is no beginning and end. It just is. It makes you think. When you are away from it you start thinking how you can make things more efficient. The next time you're in the game you're tearing everything down and starting all over to build in new efficiency. The best part? Unlimited resources and you don't lose any when you tear stuff down. Don't like that constructor there anymore? Thear it down and rebuild it somewhere else. Chill is the best description for this game. It is a great game of all time.
It's one of those games where I can listen to a podcast while playing, except when doing calculations to work out the correct ratios.
"I can't build something complex like that", but necessity makes you build something complex like that.
I would have never imagined that I'd build a factory that makes almost everything like I did in update 8. Now in 1.0 I'm building a whole train network across the map that I never would have imagined earlier. Necessity make you build some amazing things in Satisfactory, be it massive fields and towers of machines, or large scale structures in general.
Also a neat thing I think Jace said back in the day about the ever present danger of wildlife, was that they didn't want to have nature impose itself onto the player, but instead have the player impose themselves onto the nature. You are there to clear out the plants and animals to put up a factory, and the animals can do nothing against it.
The thing about Satisfactory in my personal opinion is that there is absolutely no reason to build the factory but you end up building it anyway. The game is about creating the end to the means rather than working out a means to an end.
The satisfactory player base is actual community unlike other games.We are one big COMMUNITY
I out the game down for 3 years because I was bored and burnt out. I started again with 1.0. To say the game has improved is an understatement.
I haven’t had a chance to play multiplayer but I’m looking forward to it
this game has this phase where power cant be fully automated, right after the coal generators, that stage of the game where you have to explore and gather in a world you know nothing about, is awesome, then there is this stage where you can build anything you want, you just have to wait a bit and that phase is also great, and then im in the part where you dont even go down to the ground anymore and its an entirely different trip, very well crafted experience
When Cohh said "Its a lot of those, sigh, I did that." moments, its also a lot of "FUCKING THING! STOP CLIPPING!" and other profanity explosions as you try to do something, then it doesnt work, then you poke, prod, finnangle and BAM shit starts working the way you want.
clipping is ok, it doesn't seem to affect the game at all, even if you overlap things big time. i was scared of it at the start too, but now i just press H and bring justice to placement if clipping gives me grief(placing with h you have a lot less limitations and can place thins semi suspended)
My latest profanity explosion was trying to get the trucks to stop using stations that I didnt tell them to use. I think I figured it out now.
So it's software engineering😂
"A string of nearly uninterrupted, oddly satisfying moments" That is such a good description of the game. I've had trouble explaining the point of the game to people lately and that about sums it up.
damn the edits are so on point on this channel, well done all involved. Subbed!
New editors for the thoughts videos are killing it. Completely transformed from "listen on mon 2" to "turn and pay full attention" for me.
Well said! I'm so addicted right now. Since the Witcher 3 came out any time someone asks what's the greatest game of all time I say The Witcher 3, I think I may need to change that answer to Satisfactory. I've played it off and on since update 5 but after 1.0 came out I can't stop playing it, anytime I have spare time I'm playing Satisfactory. I feel as though when I finally finish it I'll start it again with a different approach, I'll be playing this game for years to come, it's incredible!
7:53 An absolute missed opportunity to say "That was Satisfactory"
I started at 0.8 and played for a week then 1.0 came out. I beat the last phase recently but I relied only on conveyors and coal generators, so the power generation wasn't enough and had to recharge batteries after power depletion, so I finally start building the nuclear power and railway after beating the game, hopefully to automate the final products of the last phase.
Props to you for relying on coal generators for that long, there are fuel-powered generators that are absolutely amazing and pretty easy to get going with the refineries and oil
@@Rainnifer I preferred relying on coal when I go through the main game since I made sure I was over-supplied with plastic and rubber, so I dont have to recalculate everytime I make new machines and need to expand on stuffs like computers, especially when I needed time doubling the production lines of low tier materials when I was upgrading the miners from mk2 to 3. I think currently, I have 16 fuel generators to chew the oil residues. Coal factories are just build and forget when I need to increase power.
@@jayng9144 It's cool that there can be very different ways to play, just the other day I dismantled my coal power facility to build an alluminum factory and use the coal for that instead. I think I only have 2 coal generators now, connected to my refinery factory just to use up the extra petroleum coke I was producing. With the alluminum factory finally producing, I can start unlocking more stuff and get miner mk3s
What I love about this game:
-No stamina system
-Doesnt force you to do a bunch of grinding. Even when you need a bunch of materials since it is a building game, it doesnt feel tedious. Everything just wants you to keep going and having fun.
-Small window for night cycle to the point where sometimes you dont even notice it.
-Theres food, but theres no hunger system. Its more for health. I like a good hunger system in games, but some of them go a bit over the top with it. This game adds food more as a health potion alternative so that youre focus is still always on building.
-Doesnt try to be grindy. Everything is easily obtainable, you can get lots of it. And while there are always better equipment and stuff to upgrade to and get, it never feels like one of those things where I have to hit this thing 10-20x just to break it until I upgrade to x.
-No big time constraints.
-Its a "cozy" game, but it has actual decent combat. Im okay with chill games, but after a certain point they bore me because I also like combat and they either dont have it, or its kinda pointless. NMS is still a great game, but the "weapons" in it are probably the one part that could use a drastic improvement. This game isnt big on combat or confrontation, but the stuff it does have I sorta enjoy
-Overall it feels like a building game and a crafting game hybrid that just wants you to keep going and having fun without making things feel like a chore
Satisfactory is just love. It's so cute how much love and passion the devs put into their game and details to make it a real masterpiece in the genre. For me it was the best Early Access game I ever played. The devs were always close to the community listened and of course even with 1.0 they surprised us. I am playing this since the first day of Early Access, do have 3000 hours in the game and still recovering new things and never got bored, just mindf.... by the calculation sometimes or messing up my construction.
the editing, writing and sound of the new your new team are on top of their game! you found some amazing people!
i love this game! realizing and learning something is awesome. i am currently rewiring my entire factory because yesterday i realized i can hide cables under the machines inside the foundation. thats another 6, 8 hours i guess :D
The moment cohh said, point a tool at a conveyer belt and get info, i was confused.
If you mouse over it with the F (removal and information scanner) tool it DOES tell you how much is on that belt, end the bel never stops moving even if the items do, so you know which way its headed.
So, ya, just hit F dude.
"...how about nOoOoO" that killed me lol great video. Top notch editing and the video flows perfectly
I had around 160 hours total spread over 3 periods at different times of the early access. I now have 50 hours since 1.0 and I am 100% sure this is game of the year for me. So many studios could learn many things from this game.
Answer: An addicting 3D version of Factorio.
Great video and editing, good job team!
as a 40 year old video game enthusiast, i have 1,430 hours in this game. ive often wondered how i would have approached this game as a young lad or if i even would have, but as an adult this is arguably my favorite game. EVER. which is heavy to consider speaking from the experiences ive had over the years playing vids. i love this game. and to think i picked it up on sale for like 25 bucks. Love the vids, bud thanks for sharing
I dont know why people are afraid to say this is 3D Factorio. This IS 3D Factorio without the combat... and thats what makes it awesome. Factorio is awesome, Satisfactory is awesome, Dyson sphear is awesome. All do some things a little differently but they are share the core satisfying game loop.
I really like the editing on this video
imo, satisfactory is a more beginner friendly (and more appealing looks wise) game in comparison to factorio. Factorio just has WAYY more of every that satisfactory has, customizability, QoL, enemies, weapons, mods.... the list goes on. Like everything Cohh is saying that it would be nice to have in satisfactory. It's in factorio. I love both games, but I think the only big thing that sets satisfactory apart from factorio is the exploration (even though factorios maps are randomly generated, its still better in satisfactory), the story and it being 3d. Which is why I love both. I REALLY whish satisfactory had the factorio blueprint system tho.
I feel like it's just really hard to get to that point when you have a 3rd dimension you are working with. Like Factorio will add a "third dimension" but it's really just another 2d layer. They can get all the benefits of 3d without the baggage that comes with it. Like how you can make tunnels and stuff like that. Or how they are adding the ramps for trains.
Most missing QoL in Satisfactory comes from all the extra overhead work they have to do to implement it without it feeling janky. The good part is they've done pretty much everything else feasible possible which is more than most games are willing to do.
@@TNTspaz Yeah you're right, they are working on some things in satisfactory (I think) that I would love too see, like a circuit network in factorio.
The real main thing that separates them is how resource nodes are handled. Having nodes be infinite and defined solely on their output is HUGE and vastly changes how players can approach the game. I had a blast with Factorio, but there is most definitely more pressure between managing exhaustible resources and enemies while growing your factory. You can spend dozens of hours designing a factory in Satisfactory and nothing in the background changes while in Factorio you can get pulled away to defend parts of your base or replace entire mining operations because you used up resources.
@@Psykout great point, I kinda forgot about the nodes cuz I usually just set them to the max of richness and size in factorio hahahhaa. For sure something I like in satisfactory to say the least.
Man, I just got the hang of trains, and it’s opened up the game so much the last couple days. It’s been eating every minute of my life. Building a 180 turbo fuel generator power plant now. Made a 42 assembler compacted coal production site, and turning it on, and everything working down to decimal. Sooo satisfying.
Satisfactory is a masterclass in community management.
This lack of rush is why i prefer this game over factorio. When i wanna kill some shits i do that. I dont have to always watch for enemies.
You can just play with the enemies on passive mode, so they won't attack. Basically the same thing as in satisfactory
This game looks very pretty. The map, the environment, the machines, the equipment, the HUD, and it has Lumen. I love playing Satisfactory on highest settings idc how low my frames drop. Exploring the map on its own is a game itself, some games are just exploration/experience type games, Satisfactory could be one of them.
I have to admit I felt a bit relieved when I finally finished the space elevator after ~150 hours, but 1 week later and I'm already considering doing another playthrough. Most games can't hold my attention for more than an hour, so that is saying something. Satisfactory is something special.
its a banger building a factory =>
Absolutely THE best game I have played in the last ten years.
The key to this game is in its name. It's when you spend hours or even days building a super complex system with hundreds of machines and then you hook it all up and turn it on and see that first part come out the end. And you just stand back and go "It works". This game is about satisfaction.
Cohh, you're a breath of fresh air here on YT. Great video man
After describing Satisfactory to a friend he said "That sounds like a neurodivergent person's paradise."
My brother and I spent about 4 hrs working on getting coal up and running. It was a mixture of figuring out water and also wanting to make everything look nice and not floaty. No complaints.
Over-and-above being an amazing game that allows you to build at your own pace, and however you want to, it also stimulates the mind in a non-intrusive way.
Once you see a weird number like creating 5.625 items / min, and you want to squeeze out every drop of efficiency, your mind has a tendency to tick, which indirectly, over time, sharpens your logic. At least for me, this is what it did, and it's done me a world of good!
As someone whose been plaging since the 1st closed alpha, and thousands upon thousands of hours I endorse this message. Satisfactory is one game I will always reccomend to people, and it will forever be in my rotation od games I play.
1.0 is so polished, I got so good at glitch building and placing 5-10 blocks just to get the desired snap point. Now I can just click a machine and snap to a storage with an auto right angle? I'm jaded
Game is so chill there is a boombox with cassettes of other Coffee Stain music to vibe to.
And what's funny to me is cohh hasn't even seen how crazy complex and huge the production lines get
Satisfactory can be a bit tedious. The "I love this game. I need 1000 parts. I hate this game." part kinds of exemplifies it. For that, 2-3 things.
1) Use Blueprints. Make the first machine yourself, then either make a blueprint yourself, or download it from someone else. There are some very compact builds that people do that will save you A LOT of time and tediousness of recreating the exact same Rotor layout you have done 1 thousand times already.
2) You will need a LOT of time, use that time wisely. The more machines that can make parts you have, the less time you will need, but resources are finite and you may have to either tore your factory after you are finished or drag resources from very far away. So you will need to find a happy medium.
2.5) When you are waiting, explore! There is a lot of terrain to explore and the game rewards you for it with Hard drives (which unlock alternative recipes) and Slugs, which let you overclock stuff (namely miners). And other spoiler stuff.
3) Cheat. This is the optional one, but if you are just going to leave your computer on for 3 hrs, might as well just materialize the items. But something something Pride and accomplishment, so its not for everyone
Was really hoping it was going to end with zeke saying “yeah, it’s not for me” lol. Great video!
I have just recently started my first blind play through of this. I was a bit unsure if I would like this, but I’m in love after 15 hours
In addition to not having huge boss monsters, Satisfactory is a lot more chill because the resource nodes are unlimited and you get 100% refunds when dismantling things. There's tons of tools and QoL stuff to help optimize everything, but aside from slower production compared to an optimized factory there's no punishment for doing things "wrong." You don't have to worry about screwing things up because you can always start over without feeling like you "wasted" anything aside from time, and time spent playing the game isn't wasted because it's so enjoyable.
My favorite tip I ever got from these games is “if it’s stupid but it works, then it’s not stupid”
It really is a special game. I played about 30 hours in early access - just enough to know I was gonna love it. Can't wait to have the time to really get into it again!
When satisfactory first came out all those years ago i tried the multiplayer with some randoms. I got it because im a huge coffee stain fan. One of the chaps i was playing with said the game felt abit like Factorio. A game i had never played, or even heard off. Well im now several hundred hours in on factorio, and I can see the comparison. But everything thats similar is also different and there is more than enough room in your steam libraries for both.
I don’t have a gaming PC so I’ve never played this yet, but I’ve watched numerous people play this game… was so excited that it’s gonna come out in consoles possibly later this year… can’t wait to finally try it
I like this new RUclips team’s videos
I forget the name of the mod that does the youtube videos. By the gods, you have gotten so good. You had me sitting here wanting to watch more. I find myself these days watching so many video essays on here and some how this felt like a condensed version of one of those, but as cohhs perspective on this. I could instantly know where it was and what it is now. It was a great mixup and change from what people begin to expect from update videos like these. Great job, if I ever got the pleasure to work with you it would be an honor I think.
I never watched Cohh live, but I love his videos and reviews. I very respect this gentleman and taking into consideration his words before trying a game. Thank You, Sir.
4:38 "I would never have any idea how to build something like this"... well you could answer "neither did I when I started!".
This has become the game that I compare all other games too. The QOL and the progression are spot on when compared to almost any game I have ever played. I love this game and it has one of the best dev studios along with the best player/mod communities around backing it.
I also played this game a lot when it first came out in EA on Epic and just started playing again for 1.0 and, man, the game has evolved so much. They absolutely killed it. Game is so technically impressive, it's ridiculous. Every time I wonder if something works how I think it should, it just DOES. The blueprint machine is mindblowing. Plus the game is gorgeous and runs like a dream, even on my old 1080 ti. I think the ONLY negative thing I found was that water and piping isn't as intuitive as I'd like. It can be really frustrating trying to debug it, especially when you're directed to an 18 page manual when Googling for help.
This game got me absolutely HOOKED. I collected about 70 hours of playtime in 7-8 days and love it. There is no real life anymore. I am cooked. Basically once you reach mk.4 conveyor belts it’s so easy to make huge stacks of constructors, assemblers, smelters… and just save them as blueprints and place them everywhere. Start building vertically and you save so much time and space. I am almost done with phase 3 now. Insane game
satisfactory is comparable to that MIB scene where K leaves J to think about joining “is it fun?” “oh yes… if your strong enough”
The draw of the game is not in making things. The draw is looking at the automation and supply lines you've built and going, "I can make it better". Whether it's bigger output, more efficient, more artistic, etc., the really satisfying moments come from planning out a factory and seeing it come online and working better than the one you built previously. All of that purely from you wanting to, and not because the game forces you. Yeah, the game nudges you along with quips here and there, but you're never forced to have to deal with any threats or time frames. I would say the only thing would be biomass burners at the beginning, but then again that's an introductory element meant to encourage you to find the better fuel sources and make the more efficient power plants.
It's a sandbox where, it's not hard to make a sand castle, but you constantly get the urge to build a better one.
I didn't like this game initially... I threw myself at it and bounced off several times... BUT...The biggest change in my attitude toward this game was a streamer saying to 'treat it like No Mans Sky.' Take the pressure off yourself... because its not really there. Take your time, experiment, explore. Don't try to try-hard the game right out of the gate. Experience it. You will get overwhelmed. You will be inefficient. You WILL rebuild. That's ok. I did a complete 180 in mindset after that.
hats off to the editor
I believe the b-roll for the video is from Coffee Stain themselves, but yes the editor did great here
one of the only games in a very long time I went in completely blind, and I never looked back. Such a gem.
My plan is two playthroughs from here. My first here, I just wanna finish the game. I tidy up a little in my factories, but it's mostly 1 dimensional because I love the microchip look from above when you section off different subproducts and then throw them together with logic. My save looks so epic in the dynamic map dude it's a true marvel :') But that'll last until I finish the game once. Once I finished the game I will roll a new save entirely, take away all the new lessons I've learned about progression and especially endgame progression because I've never finished doing nuclear setups and stuff, and the I'll apply that knowledge to just autopilot most of my factories on that second save but spending most of my time on making nice looking structures to place them in with logistic floors and everything. Right now my factories look like what you were doing here. Floating platforms, floating foundations highway, don't care, not gonna fix it, just wanna learn to build cool factories :') But my second save I'll start doing blueprints with these super nice looking roads, make buildings for every factory, and progress be damned as long as it looks nice before I move on to the next step :p One thing I will always keep rushing is coal power though. Even with automated biofuel production it's still my least favorite activity to run around chopping wood so my fuses don't blow :')
You have to play this game, you don't have to love it, but you have to play it
Satisfactory is awesome. It took me 3 days of about 6 hours of playtime each, but I finally finished a huge modular factory and a satellite factory supplying stators to it to make 80 motors per minute. It would have taken easily half as long if I just slapped it together with spaghetti, but I wanted to make it super clean with logistics floors, and halfway through I had to divert for an hour to upgrade my coal miners to mk 2 at my power plant to double my output.
Good luck debugging spaghetti when you later find out that it doesn't perform as expected.
It's quite similar to software development in some aspects.
/software engineer
I believe the genre is called "logistics".
I think for me, Satisfactory provides you with a completely different set of fun than most other games do. Instead of hits of dopamine, it's like hits of serotonin and endorphins. It's a completely different drug.
Hey tip incase you don't know if you package the jet fuel you can use it as fuel for your jetpack and it'll last way way long than normally using jet fuel for it
Seriously haven't been this addicted to a game in years. I just cant stop playing.
I bought satisfactory on the first day of early access after discovering its trailer at the PC game show earlier that year and ive been saying how great it is since.
Spaghet is love. Spaghet is life. Until you gather the willpower to unspaghet your base. In which case, I'm not there yet.
One goal is to fully use every node in game before finishing game...
Played a few hundred hours in early access and have been loving 1.0. This was really well put and if the game even slightly peaks someone’s interest, I can promise you will not regret trying it out. You will be a little confused and probably overwhelmed at points but before you know it, you’ll be hooked.
Play it also since early acess and now im looking at my new play through with my cup of coffee in irl and in game and look over my big factory that has to increase by 10x to go to elevator phase 4, love it xD
Would there be a link to the podcast where you discussed the game that you showed a clip from?
It's the best factory game so far.
factorio is the grand daddy of them all and still an amazing game, satisfactory might be the best in the genre right now, but there is a special place in my heart for Dyson Sphere Program, which combines the god mode top down of factorio and the 3D models of satisfactory, i have to confess that placing down all those huge buildings from a first person perspective in satisfactory can be awkward and annoying at time
For me, and don't take this the wrong way, but I'm fairly sure that I'll never finish Satisfactory. That's because, I continue to plan out and design the next factory I need, but I also keep going back and wanting to re-do all my other factories. They work, they're balanced, but I always know I can do them just a bit better. It's the greatest thing and the worst curse all at the same time - I love it!!!
Glad that this game is finally out from EA, will probably get it even though I'm generally not a fan of this genre. The studios making it happen to make one of my favorite titles of all time, and I sure hope that this game lives up to the reviews, commentary, and all the articles I have read on it so far.
I really appreciate this description. This isn't the game for me. I need that ever pressing background "save the universe" mission that you can focus on from time to time when not building. Love the building aspect in these kind of games, but not for the sake of building by itself. I need a little more survival in it. That's just my opinion.
My save is Factory and Chill 😎 😌 it's going to take me a couple years to finish this but it's always fun