I love how every obstacle was taken in stride. Every bug, glotch, and bit of government interference only served to make the game even more fun and memorable. If only more developers embraced faliure like this.
The development of Carmaggedon could be summed up as stumbling ass backwards into success by making the best of bad situations and refusing to give up. Truly an inspiring series of unfortunate events.
Carmageddon 1 and 2 were masterpieces. The freedom of playstyle, a precise blend of physics and arcade that dialed the fun of racing to 11, tons of cards with distinct personalities, game mechanics and design that encouraged recklessness and creativity, memorable maps filled with discoveries, and all that to the tune of a killer soundtrack. One needs to be a real pedestrian to not love Carmageddon.
I mean... Making the collisions more fun and the slaughtering easier is a feature in a game about crashing into cars and running over people and cows 🤣
Did all three methods (once!), but 99% of wins were destroying opponents! Peds can be all killed if you use Stella Stunna's car and find a pedestrian respawn power up. You just need to kill the original population (in numbers).
same, but I didn't always eliminate all racers because at the beginning it was too hard until you got better cars, so sometimes I would win by killing all pedestrians instead LOL
That was the way I always did it too… why has there never been a destruction derby battle royale game? Opponent elimination was so fun, surely that idea would be a success.
LoL 1) it's called the Isle of Wight. Isle isn't an abbreviation. 2) It is a prison island, sorta. It has 4 prisons on a tiny island, (I used to sometimes work in them) including one special one for prisoners not tolerated in the general populations of other prisons.
Carmageddon's "Fox and Hounds" multiplayer mode is still the best LAN game I've ever played. I was part of a team working on "Starship Titanic" at the time, and we were mostly powered by games of Carmageddon F&H and Mario Kart 64.
As someone actually from the Isle of Wight that description is...both accurate but also wrong (for instance we have a pretty amazing music festival once a year). Also, the only Stainless game most people would know other than these games is a few Magic: The Gathering games. I'm aware that's quite the combination
2:12 Its rare to see my car in videos but a treat when it happens Actually it appears so much in this video i wonder if its the script writer's favorite car
Imagine you're constantly falling forward and just barely catching yourself in time like "I've gotta make this game run soon or we're burnt." and in comes your FUCKIN MATH TEACHER
I tried to play the sequels, but it's not the same. They're early 3D airy, angular paper crafts affairs. The original somehow managed to be ultra heavy, solid, and crunchy like nothing else. And a soundtrack by Fear Factory to boot. I was a kid back then, and I feel like I never finished a race once in the proper way (not that the game pressures you to). I still played endlessly. It's that sandbox-y.
Carmageddon 2 is pretty cool too. While a bit of the edge was taken away by it not being the first title/experience, it was one of the first vehicle games I can remember that had such extensive damage, as you could lose body parts, bend frames, and even cut cars in half. It also went over the top with even bigger maps and more cars and stuff. Carmageddon 3 is crap though, and the team prefer to pretend it doesn't exist apparently. I don't remember the story exactly, something with the IP being taken and used without the original studio or something.
A little disapointed that you left out how the bulk of the soundtrack to the game was also a decent portion of the tracks from Fear Factorys 2nd album Demanufacture, sans vocals. A rare find for any fan of the band, and was my first exsposure to them. Didn't find out who they were till much later when freind picked up the sountrack and I recognized the song and I told him "Oh boy do I have a treat for you!".
I remember it, all right... it even got a sequel, as I recall, and I genuinely ain't sure which of them I actually played the most. I think it was the second one? I mostly just remember that you could unlock new cars by smashing them in a particular way - you had to sideswipe them so you killed the driver without blowing the car up altogether - and all the weird and wonderful vehicles had weird and wonderful first-person views of their cabin. My favorite was the car/WWII aircraft/mole-machine combo with the giant drill on the front. If you're gonna ram someone at 88 mph, you may as well do it in Gurren-Lagann style!
So I discovered Frost through the RUclips algorithm. I do love Zero Punctuation. Like most, I love Frost's voice. The more I listen to various media, including consuming all Cold Takes (they're great!), I have to say... the voice is impressive but not why I'm mesmerized. His words are poetic. They're a sort of low key sing-song incantation of ascethically high brow words. There is poetry in those spoken words. I feel comfort, I feel at ease while listening to his every soliloquy, simultaneously feeling more intelligent for having listened. And that smooth baritone voice
You forgot to mention how this caused there to be a rating system created for video games. They weren't required to to have a BFI certificate, they just tried getting one so they could slap an 18 rating on the box.
"Son of a b..." (Splat) ah... childhood memories. And I totally forgot about Tony Taylors' story to it. Also, when cops showed up when they where shooting his stunt, he aparently decided to run away from them but he miss-vaulted over squad car.
Come on, the Bethesda-bugs thing is lowbrow by now, Bethesda is the only company who made 3D RPGs with such level of persistent simulation and modularity, and they actually worked flawlessly (actually keeping all objects in the entire game physically persistent at any point in time). They kept making it, and people kept criticizing them for it, despite the fact that nobody else ever did that, ever. With what they did, the bug count was always miraculously low. (Also, personal anecdotes mean little, but I never encountered major bugs in Bethesda Creation games; maybe it's the console ports at fault?).
I would love to hear the story of the ill-fated Dwarf Fortress of Boatmurdered! One of my absolute favorites, and with Dwarf Fortress’ recent Steam release it could use some press attention!
It's the Isle of Wight, not the Island of Wight, thank you very much. Love, an Isle of Wight native who's just happy to have their island of origin mentioned~
Funnily enough, the Isle of Wight *is* used for holding prisoners. For such a tiny place, two of the UK's largest and most secure prisons, HMP Parkhurst and HMP Albany, are located there (along with the former Camp Hill prison)
Never played it, but I do remember Carmageddon N64 having the the uncontested title of being the worst N64 game ever made. After watching this, I can understand why the game is so infamous :D
Carmageddon and Conkers Bad Fur Day are my personal favourite games of the 90s. I feel like there has to be a Stuff of Legends about that foul-mouthed Red Squirrel. "Conkers" is the best game on N64, possibly ever (I'm clearly blinded by nostalgia), and it just doesn't get enough love.
One of my early childhood memories involves my uncle letting 4 y/o me play Carmageddon on his Windows 98 pc. He helped me by collecting time bonuses so I could drive and explore the open world
The head of marketing for the studio thought red cars were faster, because they had a red ferrari and it was fast, so there. I tried to get the rumour that blue was faster, because blue has a higher frequency than red.
The late 80s and 90s has so many amazing stories of almost guriella game development, turning obstacles into benefits and inventing concepts on the fly
another banger video in this series. Its like when your favorite teacher in school tangents and tells you about something that they definitely shouldnt
I love the zombie censorship more than the original pedestrians. Makes me imagine a world where a zombie apocalypse happens, and in response people just go racing cars. Really cool shit.
Had no clue this game was meant to be a tie-in for a movie that never was. I'm really liking this series so far, a bunch of info I wasn't aware of and the whole thing just exudes character.
I absolutely LOVED this game, it just broke all conventional rules, kicked open the door, and mic dropped 100 hand grenades walking away with two middle fingers in the air as gamers looked on amazed. My favourite car was the lightning blue car with the propellers, so many pedestrian kills lol.
I remember playing Carmageddon 20+ years ago on a Mac and the graphics were rudimentary. But it was still a blast. A modern version on today's gaming rigs the gore and violence would be glorious!
vAdditional focus should be given to the Physics Engine!!! As a fan of the game I played almost all of the sequels and many other games like it. And let me tell you, the PHYSICS ENGINE is what makes the game! No other game, not even sequels, came close to emulating the feel of the original.That math teacher must be a hidden genius! I hope they make it open source eventually so we can have a look at that mystic brilliance!
Genuinely the funniest, most entertaining physics engine ever made. The absolute ludicrous speed your car could be lauched spinning into the air was incredible.
Ah, Carmageddon. If only GrayStillPlays and RUclips had existed back then. Carmageddon, for those who haven't played it, seems like a somewhat violent racing game. But beyond the races, the open world format has just oodles of absurdly hard challenges, such as one that has you jumping progressively higher in a series of skyscrapers. Just dozens of these littered about the world with little to no map markers to indicate where to go or that exploring is even a goal, yet at least half the game's depth is off the beaten path. I played a bunch of it in LAN multiplayer and even then probably only scratched the surface of what was in there. What a weird game. The sort of weird that you just don't get these days. If a modern triple-A had made it, say Ubisoft, it would have been such a different beast.
I grew up a hundred or so miles north of aforementioned retirement island. It's weird hearing the Isle of Wight get referenced by non - British media at all, it's so aggressively tepid
It was a great game, its greatness in large part to the bugs being reworked into features - all of them very fun and central to the identity of the game decades later.
Hey, Frost, if you're willing to take suggestions, a good "The Stuff of Legends" would be on how Konami attempted to monopolize the music rhythm video game genre.
I love how every obstacle was taken in stride. Every bug, glotch, and bit of government interference only served to make the game even more fun and memorable. If only more developers embraced faliure like this.
Agreed
The development of Carmaggedon could be summed up as stumbling ass backwards into success by making the best of bad situations and refusing to give up. Truly an inspiring series of unfortunate events.
Glotch.
Passion,drive,talent, the ingredients that are rarely found these day's in the AAA space
@@Infinite_Archivethat’s what I call it when my underwear doesn’t perform as intended.
Carmageddon 1 and 2 were masterpieces. The freedom of playstyle, a precise blend of physics and arcade that dialed the fun of racing to 11, tons of cards with distinct personalities, game mechanics and design that encouraged recklessness and creativity, memorable maps filled with discoveries, and all that to the tune of a killer soundtrack. One needs to be a real pedestrian to not love Carmageddon.
I loved that when the programming started to break they literally said "It's not a bug, it's a feature"
I mean... Making the collisions more fun and the slaughtering easier is a feature in a game about crashing into cars and running over people and cows 🤣
I loved this game - never completed a race by finishing laps, you always just eliminate the opposing racers!
It's why it's so satisfying to actually complete a race, because the ai can't.
Even harder is trying to annihilate all the peds. Yikes.
Did all three methods (once!), but 99% of wins were destroying opponents! Peds can be all killed if you use Stella Stunna's car and find a pedestrian respawn power up. You just need to kill the original population (in numbers).
same, but I didn't always eliminate all racers because at the beginning it was too hard until you got better cars, so sometimes I would win by killing all pedestrians instead LOL
That was the way I always did it too… why has there never been a destruction derby battle royale game? Opponent elimination was so fun, surely that idea would be a success.
@@Phuxake1 there was... it was literally called destruction derby.
These are always interesting stories, and the framing device of bedtime stories for the imps is the icing on the cake, so good
Gotta love a good framing device.
LoL 1) it's called the Isle of Wight. Isle isn't an abbreviation. 2) It is a prison island, sorta. It has 4 prisons on a tiny island, (I used to sometimes work in them) including one special one for prisoners not tolerated in the general populations of other prisons.
Pedantic mode on : it's always called the Isle of Wright.
Holy shit, releasing a patch to go over the censorship is brilliant
Carmageddon's "Fox and Hounds" multiplayer mode is still the best LAN game I've ever played. I was part of a team working on "Starship Titanic" at the time, and we were mostly powered by games of Carmageddon F&H and Mario Kart 64.
Whatever gears loosened in Tony Taylor, he's a bloody legend for his development effort. What a man!
As someone actually from the Isle of Wight that description is...both accurate but also wrong (for instance we have a pretty amazing music festival once a year).
Also, the only Stainless game most people would know other than these games is a few Magic: The Gathering games. I'm aware that's quite the combination
"We have something great ONCE a YEAR" is not a great defense against being called boring
@@tristanwegner It's more than a lot of other rural areas have.
"When one door closes, another one is broken down by a souped-up C3 Corvette" is brilliant!
2:12
Its rare to see my car in videos but a treat when it happens
Actually it appears so much in this video i wonder if its the script writer's favorite car
Haha. The isle of wight. Not Island.
Imagine you're constantly falling forward and just barely catching yourself in time like "I've gotta make this game run soon or we're burnt." and in comes your FUCKIN MATH TEACHER
This took what had already been a "don't miss" to near the top of my list of favorite channels. Keep up the great work on the weird and wonderful.
Holy shit, Carmageddon is way before my time, but now I feel like checking it out just out of respect for the sheer balls on this team!
I played the game for the first time a few years ago (because my grandma recommended it to me lol) and I have to say it was still a lot of fun.
@@elijahthompson1120 Your grandmother is an upstanding woman of refined tastes. Ask her for more recommendations.
I tried to play the sequels, but it's not the same. They're early 3D airy, angular paper crafts affairs. The original somehow managed to be ultra heavy, solid, and crunchy like nothing else. And a soundtrack by Fear Factory to boot. I was a kid back then, and I feel like I never finished a race once in the proper way (not that the game pressures you to). I still played endlessly. It's that sandbox-y.
Just make sure you get your hands on the original DOS version. The console ports didn't make it across the finish line quite so smoothly.
Carmageddon 2 is pretty cool too. While a bit of the edge was taken away by it not being the first title/experience, it was one of the first vehicle games I can remember that had such extensive damage, as you could lose body parts, bend frames, and even cut cars in half. It also went over the top with even bigger maps and more cars and stuff.
Carmageddon 3 is crap though, and the team prefer to pretend it doesn't exist apparently. I don't remember the story exactly, something with the IP being taken and used without the original studio or something.
I love how many of the Adventure is Nigh side charters show up in this
A little disapointed that you left out how the bulk of the soundtrack to the game was also a decent portion of the tracks from Fear Factorys 2nd album Demanufacture, sans vocals. A rare find for any fan of the band, and was my first exsposure to them. Didn't find out who they were till much later when freind picked up the sountrack and I recognized the song and I told him "Oh boy do I have a treat for you!".
The Island of Wight, lol
I remember it, all right... it even got a sequel, as I recall, and I genuinely ain't sure which of them I actually played the most. I think it was the second one? I mostly just remember that you could unlock new cars by smashing them in a particular way - you had to sideswipe them so you killed the driver without blowing the car up altogether - and all the weird and wonderful vehicles had weird and wonderful first-person views of their cabin. My favorite was the car/WWII aircraft/mole-machine combo with the giant drill on the front. If you're gonna ram someone at 88 mph, you may as well do it in Gurren-Lagann style!
So I discovered Frost through the RUclips algorithm. I do love Zero Punctuation. Like most, I love Frost's voice. The more I listen to various media, including consuming all Cold Takes (they're great!), I have to say... the voice is impressive but not why I'm mesmerized. His words are poetic. They're a sort of low key sing-song incantation of ascethically high brow words. There is poetry in those spoken words. I feel comfort, I feel at ease while listening to his every soliloquy, simultaneously feeling more intelligent for having listened. And that smooth baritone voice
I really hope this series goes over the World 111 Massacre in Runescape one day. Truly a day that lived on infamy in that game back in the day.
As a southern brit, i am simply apopleptic that you referred to the Isle of Wight as the "island of Wight"
"Be wary of a man with two first names that does his own stunts."
This game’s development is the embodiment of "limitations breeds creativity"
Who's lamenting? xD
@@fissionphoenix4995 the result of dyslexia
That was great! I played the heck out of this and it's sequel on PC back in the day!
You forgot to mention how this caused there to be a rating system created for video games. They weren't required to to have a BFI certificate, they just tried getting one so they could slap an 18 rating on the box.
It's actually interesting how one can go from a licensed game to an entirely different game in the matter of years.
Would love to hear you tell the turbulent history of Troika Games. One of my favorite wild rides in Video Game History.
6:03 AAA DIGITAL BUG RHINOCEBUS JUMPSCARE
Loved this game so much when it came out.
"Son of a b..." (Splat)
ah... childhood memories.
And I totally forgot about Tony Taylors' story to it. Also, when cops showed up when they where shooting his stunt, he aparently decided to run away from them but he miss-vaulted over squad car.
If you want to talk about something a bit different, how about Magnasanti, the most dystopian Sim City ever built?
Rarely does a combination of two words bring as much dread as amateur stuntman.
They actually turned bugs into features while Bethesda claimed bugs are features.
Come on, the Bethesda-bugs thing is lowbrow by now, Bethesda is the only company who made 3D RPGs with such level of persistent simulation and modularity, and they actually worked flawlessly (actually keeping all objects in the entire game physically persistent at any point in time). They kept making it, and people kept criticizing them for it, despite the fact that nobody else ever did that, ever. With what they did, the bug count was always miraculously low. (Also, personal anecdotes mean little, but I never encountered major bugs in Bethesda Creation games; maybe it's the console ports at fault?).
@@ayebraine Shitting on Bethesda is gonna be back in vogue for a while now that Starfield is out and is, as ever, a Bethesda Game(TM).
It is not called the island of white, it's the Isle of Wight
I would love to hear the story of the ill-fated Dwarf Fortress of Boatmurdered! One of my absolute favorites, and with Dwarf Fortress’ recent Steam release it could use some press attention!
I genuinely can't figure out if calling it 'The Island of White' was a mistake or a subtle joke designed to annoy specifically me.
It's an old troll sir, but it checks out.
"when life gives you lemons, freeze'em and throw'em through the windshield. that's the Carmageddon way"
One of my favourite childhood memories was playing the demo over and over. Brilliant game back then, sheer joyful carnage.
Ah yes I remember this game and it's sequel. Very well covered and finally it gets its moment to shine in history.
This series is amazing. Never run out of stories!
I just love this "imp babysitting" premise. I'm always looking forward to that beginning snippet.
It's the Isle of Wight, not the Island of Wight, thank you very much.
Love, an Isle of Wight native who's just happy to have their island of origin mentioned~
I miss Carmageddon so much I'd kill for. switch port
When life gives you 'carma', make Carmageddon
Funnily enough, the Isle of Wight *is* used for holding prisoners. For such a tiny place, two of the UK's largest and most secure prisons, HMP Parkhurst and HMP Albany, are located there (along with the former Camp Hill prison)
When something's meant to be, by golly it will be.
I love this series and how it builds on the style of zero punctuation
Never played it, but I do remember Carmageddon N64 having the the uncontested title of being the worst N64 game ever made. After watching this, I can understand why the game is so infamous :D
Never realised how awful it would be if it were called the Island of White until you said it out loud. Long live the Isle.
"Island of Wight" xD
1:24 that top hat wearing skeleton game developer is awesome! hope to see 'em again
Carmageddon and Conkers Bad Fur Day are my personal favourite games of the 90s. I feel like there has to be a Stuff of Legends about that foul-mouthed Red Squirrel. "Conkers" is the best game on N64, possibly ever (I'm clearly blinded by nostalgia), and it just doesn't get enough love.
One of my early childhood memories involves my uncle letting 4 y/o me play Carmageddon on his Windows 98 pc. He helped me by collecting time bonuses so I could drive and explore the open world
I had no idea that game had such an interesting history.
The making of this game was a true "cunning stunt"
We always swapped the first letters - teens are easily amused😅
@@sdmarais633 This joke has stuck with me forever.
I'm loving this "Stuff of Legends" series, and the framing device is genius.
The head of marketing for the studio thought red cars were faster, because they had a red ferrari and it was fast, so there.
I tried to get the rumour that blue was faster, because blue has a higher frequency than red.
The hilarity of this is that the Isle of Wight (it is Isle, not Island) does happen to have a high-security prison. And is still way chill.
Massive respect for not using the same old: "it's not a bug, its a feature" EA meme when you were referring to redesigning the game around bugs ;)
I'm officially a fan. What a tight script! Sends shivers down my professional spine
The late 80s and 90s has so many amazing stories of almost guriella game development, turning obstacles into benefits and inventing concepts on the fly
another banger video in this series. Its like when your favorite teacher in school tangents and tells you about something that they definitely shouldnt
One of my fav games on my first PC! Such a bless. Thank you for the nostalgia trip.
Love the sigmar and mortimer dolls in the room
I love the zombie censorship more than the original pedestrians. Makes me imagine a world where a zombie apocalypse happens, and in response people just go racing cars. Really cool shit.
The thumbnail had me thinking the animation would have Frost being chased This was a great story.
A game where every glitch and bug practically became a feature in the game itself.
Love this series!
Never played it myself, but you definitely heard about it quite a bit on the playground!
Daddy Frost telling us a bedtime story about Development Disasters was not on my 2023 bingo card but here we are
Had no clue this game was meant to be a tie-in for a movie that never was.
I'm really liking this series so far, a bunch of info I wasn't aware of and the whole thing just exudes character.
Never played this, only heard of it cuz it's the father of all racing games. What a wonderful story.
Interestingly there's an ever fatherer of all racing games called Death Race (1976), Carmageddon and its sequels were from '97, '98, and '00.
Tony Taylor! 0:38
I absolutely LOVED this game, it just broke all conventional rules, kicked open the door, and mic dropped 100 hand grenades walking away with two middle fingers in the air as gamers looked on amazed.
My favourite car was the lightning blue car with the propellers, so many pedestrian kills lol.
If this man narrated audiobooks, I would buy every one that he VA's for.
I remember playing Carmageddon 20+ years ago on a Mac and the graphics were rudimentary. But it was still a blast. A modern version on today's gaming rigs the gore and violence would be glorious!
Great stuff, I'm loving this series! How about a little bit on Postal? I seem to remember everyone their outrage pumping over that one...
First series ive ever been happy to see new episodes of besides ZP on escapist. Like it!
Surprised there was no mention of the soundtrack. The Fear Factory soundtrack was my gateway to metal.
Friend of mine still has a Carmageddon poster on his wall. Classic!
this was great!
I love this series.
vAdditional focus should be given to the Physics Engine!!! As a fan of the game I played almost all of the sequels and many other games like it. And let me tell you, the PHYSICS ENGINE is what makes the game! No other game, not even sequels, came close to emulating the feel of the original.That math teacher must be a hidden genius! I hope they make it open source eventually so we can have a look at that mystic brilliance!
Genuinely the funniest, most entertaining physics engine ever made. The absolute ludicrous speed your car could be lauched spinning into the air was incredible.
@@stryke-jn3kvAnd at the same time cars felt heavy and grounded! I don't know how he did it!
Best thing escapist has made in ages (excluding zero punctuation)
And somehow it got Iron Maiden to do its soundtrack. Legends.
Ah, Carmageddon. If only GrayStillPlays and RUclips had existed back then.
Carmageddon, for those who haven't played it, seems like a somewhat violent racing game. But beyond the races, the open world format has just oodles of absurdly hard challenges, such as one that has you jumping progressively higher in a series of skyscrapers. Just dozens of these littered about the world with little to no map markers to indicate where to go or that exploring is even a goal, yet at least half the game's depth is off the beaten path. I played a bunch of it in LAN multiplayer and even then probably only scratched the surface of what was in there.
What a weird game. The sort of weird that you just don't get these days. If a modern triple-A had made it, say Ubisoft, it would have been such a different beast.
As someone from the UK all i can say is- Holy fuck you hit the nail on the head about Isle of Wight
This is very inspiring. Thank you for sharing.
I grew up a hundred or so miles north of aforementioned retirement island.
It's weird hearing the Isle of Wight get referenced by non - British media at all, it's so aggressively tepid
1:50 Wait, Death race 2020. Maybe that was a slight warning realnlife 2020 was a nightmare.
Great video, this series never disappoints!
Actually sounds like a wha happun story but you guys have the edge of having a smooth dulcet voice
It was a great game, its greatness in large part to the bugs being reworked into features - all of them very fun and central to the identity of the game decades later.
Oh man! I love this game!!!! played it nonstop as a kid and plaster its name on every army vehicle i drive!
I love the Adventure is Nigh! stuffies all around the bedroom
I remember this game quite fondly! Very fun visceral bloodfest!
Hey, Frost, if you're willing to take suggestions, a good "The Stuff of Legends" would be on how Konami attempted to monopolize the music rhythm video game genre.