This video literallly just savd my life when I made drawing -> parent peg setup, then just applied deformeres because I had animated a rig that was combined. All pivots were gone and I was lost on what to do till I found this video's section about needing to change certain properties.
7:00 oh wow that pinning to the deformer thing, I can imagine that could work for details, Like dragon scales or something. Awesome video thanks for going to the trouble!
I don't know if it's because toon boom automatically updated to Harmony 21 Advanced, but for some reason I set up the bones, but then when I try to move them with the normal transform tool as I would any keyframe, it changes the position on the entire timeline, not just that keyframe. makes no sense. Anyone understand/have a fix?
Canada LOOOOOOves 360 rigs and I hate it lol. We also never ever ever ever use drawing pivots. Never. Okay sometimes, but I know some Rig-sups that will fight you over it lol.
I’m having problems resetting my deformers. Is there something I should do to make it possible to reset deformers that I don’t know about? Do I need to have a frame with no deformers changes to make it work
Hey sometimes when i use kinematic output and connect it to the peg of face the whole face shrinks down and i have to resize it, what should i do so that doesn't happen.
For the steps in the "Ideal Pivot Setup Method" section, specifically the "set properties for many layers" step, can that also be done in Harmony essentials? Like done without the node view?
Hello, when I use curve deformation, the color art layer goes beyond the line art layer. Even if I move it a little, my drawing gets distorted. I couldn't find any solution :(
Assuming I'm reading right, this is usually just the working view processing things to keep the file fast. Try render view and you may find that everything's actually fine in the final video. Nevertheless, if you want it to play well in working view as well it's due to the amount of vector points in the shape. So if you use the white arrow to add a handful more to the edge you should find it fills in snugly
hey mate, Is there a way to parent the joints of a curvelope deform to pegs (not kinematic output - the other way round)? Should be something pretty straight forward but looks like there's no way of doing it
My bro, thank you so so much!! Could you please help me in a question? I'm doing my own Rick Sanchez rig for studies. I've 3 Layers: Trunk, Coat Front (his lab coat haha), and Coat Back... But I actually dunno how to deform his Body in order to give his upper body a Spine look, and his Lower Body a Garment look and smooth/nice deformation, without lines overlapping to each other. Tried Everything... Deformation Fold, Kinematic Output, Envelope Deformers, Bezier Deformers... Nothing works properly as I want... Its almost 8am here in Brazil, and I cant figure out what to do :( So I imagined that I'd need his spine/upperbody to curve in 3 points, for body shape... But when I parent to the Coat Front, the lines distort... Then I tried to do 3 deformers lines for the lower part of the lab coat, linked to Coat Front and Back, and nothing worked :( The sides works fine, but the inside part (back, depth) of the coat, dont distort properly.... So if I animate my Rick rig bending his spine, his coat dont distort as expected :( Cout you please help me? Please? Thank you so much! Mauro Cordeiro (Animator and Musician)
Hi, Onionskin! Have you heard the news? Oli could supposedly recreate Jason Shleifer’s IK setup in Harmony! He says it can even work with deformers! As for the keyframes on drawings... well, in some cases they are quite useful. For instance, I make drawings for my colleagues that act like controllers like in a 3D editor.
You really should have an input displayer on your videos. You press a lot of shortcuts and this would be 1 THOUSAND times easier to follow if we could see, then reverse study what you are inputting. Just a heads up, both my wife and I are getting extremely stuck on probably simple things because I'm still in the learning the program phase and I do not know what shorcuts you are pressing. 9:25 - 9:38 being the prime example. Your keyframes look totally different to mine. Mine are linked and coloured red and black. Please please add a input display for your videos, and have your preferences set to default to avoid confusion as it seems clear to me a lot of your preferences to do with keyframes are doing things you are used to, but not what a newbie would see.
I know this is an old question, but this might help others. You can do it in both orders as long as you know what you're doing. You may first draw all your art, move the pegs to where your reference indicates and then move again the art (with "apply to line art and colour art" on), or you could first move your peg and drawing layer and then draw in the right place. It depends on your process. Sometimes you may draw all the art of the character without worrying about pegs, herarchy or deformers and later place it in the right place where it should be. You may also rig entirely the first view of your character, then move your pegs in order from those on the top of the chain of command, pose your deformers and then make your new drawings (and create their new deformation chains if needed).
I'm really confused. At 9:20 you're talking about pre-keying your rotation. In my experience, you do a 3QF view and all its pivots first. Then by animating and deforming into your next view you create your new drawing and replace it with the next views' image. That way the pivot goes exactly where you want it as well as being able to keep the new/old deformers overlapping as much as possible. Not that I'm saying your way is wrong or anything it just seems overly complicated to me. (I've also never seen anyone use this method before).
You’re not wrong. What you see here is a mix because we’re demonstrating layer pivots with drawing substitution for angles. A lot of modern rigs will recycle the same image where you would indeed draw first then animate into position. I showed this way as a step because many will forget and draw new angles with the pivot in the wrong spot, and correcting it layer can be annoying. I respect your feedback though and probably could have gone about this a better way
Thank you for tutorial.. i'm from iran and i saw all of your tutorials and i have some suggestions for next tutorial that maybe is a Challenge for me and others.. first: what is the best way for create an animation with sevral diffrent background, is it better if every secenes create in seperate projects or create in One project? ( i'm thinking about One minute animation with 5 diffrent backgrounds and characters) Second: my character is smoking a Cigarettes, how can i animate Cigarettes burning and smoke rising from it? Third: How can we show the wind and storms with EFFECTS? Thank you again because there is not any tutorials in Persian for toon boom harmony and i learned so many from you.
You've just skip into tool properties panel, while forgetting to say to select rigging tool. Don't forget to mention those important details next time.
Dude,pls don’t stop making these videos! I really need this! I must figure this software out
Are you good at rigging?
00:00 - 00:05 definetily the best quick into-the point tutorial i need in every yt tutorial videos
HOLY GOD, YOU SAVED MY LIFE :,,,D, THANKS FOR THIS COMPLETE TUTORIAL!!!
This video literallly just savd my life when I made drawing -> parent peg setup, then just applied deformeres because I had animated a rig that was combined. All pivots were gone and I was lost on what to do till I found this video's section about needing to change certain properties.
0:27 I can't believe you predicted the Oscar slap of 2022!!
Thank you so much for the clarity, the quality and the light tone in your videos :)
This is it! I've been racking my brains out the entire week trying to get my deformers to animate. I was so happy while watching this I almost cried.
I love your sense of humor in these tutorials too!
7:00 oh wow that pinning to the deformer thing, I can imagine that could work for details, Like dragon scales or something. Awesome video thanks for going to the trouble!
One of the best tutorials about Deformation!!
I don't know if it's because toon boom automatically updated to Harmony 21 Advanced, but for some reason I set up the bones, but then when I try to move them with the normal transform tool as I would any keyframe, it changes the position on the entire timeline, not just that keyframe. makes no sense. Anyone understand/have a fix?
Canada LOOOOOOves 360 rigs and I hate it lol. We also never ever ever ever use drawing pivots. Never. Okay sometimes, but I know some Rig-sups that will fight you over it lol.
Hi, as I apply an envelope deformer to the neck of a bird, the neck loses its colour, which is in colour layer, why is that happening?
Thanks so much for your works - it's a inspiration 😊 Greetings from Tirol
actually came for the short answer, thanks
Funny and educative. thanks so much Mr. Onion Skin.
I’m having problems resetting my deformers. Is there something I should do to make it possible to reset deformers that I don’t know about? Do I need to have a frame with no deformers changes to make it work
Hey sometimes when i use kinematic output and connect it to the peg of face the whole face shrinks down and i have to resize it, what should i do so that doesn't happen.
For the steps in the "Ideal Pivot Setup Method" section, specifically the "set properties for many layers" step, can that also be done in Harmony essentials? Like done without the node view?
best introduction
Thanks for the video... Keep on making videos like this...
Yes! I finally found time to watch this!
OMGG this is exactly what i was looking for!!! Thank you :D
Hello, when I use curve deformation, the color art layer goes beyond the line art layer. Even if I move it a little, my drawing gets distorted. I couldn't find any solution :(
Assuming I'm reading right, this is usually just the working view processing things to keep the file fast. Try render view and you may find that everything's actually fine in the final video.
Nevertheless, if you want it to play well in working view as well it's due to the amount of vector points in the shape. So if you use the white arrow to add a handful more to the edge you should find it fills in snugly
hey mate, Is there a way to parent the joints of a curvelope deform to pegs (not kinematic output - the other way round)? Should be something pretty straight forward but looks like there's no way of doing it
?
Boss I can not rotate the deformation please help
thank you
AWESOME THANK YOU SO MUCH
My bro, thank you so so much!!
Could you please help me in a question?
I'm doing my own Rick Sanchez rig for studies. I've 3 Layers: Trunk, Coat Front (his lab coat haha), and Coat Back...
But I actually dunno how to deform his Body in order to give his upper body a Spine look, and his Lower Body a Garment look and smooth/nice deformation, without lines overlapping to each other.
Tried Everything... Deformation Fold, Kinematic Output, Envelope Deformers, Bezier Deformers...
Nothing works properly as I want...
Its almost 8am here in Brazil, and I cant figure out what to do :(
So I imagined that I'd need his spine/upperbody to curve in 3 points, for body shape... But when I parent to the Coat Front, the lines distort...
Then I tried to do 3 deformers lines for the lower part of the lab coat, linked to Coat Front and Back, and nothing worked :(
The sides works fine, but the inside part (back, depth) of the coat, dont distort properly....
So if I animate my Rick rig bending his spine, his coat dont distort as expected :(
Cout you please help me? Please?
Thank you so much!
Mauro Cordeiro (Animator and Musician)
U R THE BEST
Do you have anything for a four legged creature? I can't seem to get my rig to work properly. I'm trying to do a digitigrade wolf.
Quadrupeds are among the hardest things to make. Maybe practice with something more simple first before taking the challenge
for convinience here is a link to a video course mentioned at 19:23 :
ruclips.net/video/G40QoBsOa8M/видео.html&ab_channel=OnionSkin
Hi, Onionskin! Have you heard the news? Oli could supposedly recreate Jason Shleifer’s IK setup in Harmony! He says it can even work with deformers! As for the keyframes on drawings... well, in some cases they are quite useful. For instance, I make drawings for my colleagues that act like controllers like in a 3D editor.
Thanks
You really should have an input displayer on your videos. You press a lot of shortcuts and this would be 1 THOUSAND times easier to follow if we could see, then reverse study what you are inputting. Just a heads up, both my wife and I are getting extremely stuck on probably simple things because I'm still in the learning the program phase and I do not know what shorcuts you are pressing. 9:25 - 9:38 being the prime example. Your keyframes look totally different to mine. Mine are linked and coloured red and black. Please please add a input display for your videos, and have your preferences set to default to avoid confusion as it seems clear to me a lot of your preferences to do with keyframes are doing things you are used to, but not what a newbie would see.
Alta data!
so you put the pivots in different posistions before drawing the legs?
I know this is an old question, but this might help others. You can do it in both orders as long as you know what you're doing.
You may first draw all your art, move the pegs to where your reference indicates and then move again the art (with "apply to line art and colour art" on), or you could first move your peg and drawing layer and then draw in the right place.
It depends on your process. Sometimes you may draw all the art of the character without worrying about pegs, herarchy or deformers and later place it in the right place where it should be. You may also rig entirely the first view of your character, then move your pegs in order from those on the top of the chain of command, pose your deformers and then make your new drawings (and create their new deformation chains if needed).
I feel like it would be great if you did a more in-depth tutorial on the node system and all it’s little kinks and tricks
I’m wondering how such a thing could be done without it blowing way out of proportion. It’s an endless topic
i can reccomend the girl who once made a collab with onion skin, the name of the channel is "zebirdbrain"
@@OnionSkin can you make a tutorial in 0:30 of how to make it bouncy like that
This is what i need~
The intro was just the plot
have you ever tried animating a character interacting with real life objects like a bottle or something
Omg i asked thiw for every yt butt .....😟😟😔
What
I'm really confused. At 9:20 you're talking about pre-keying your rotation. In my experience, you do a 3QF view and all its pivots first. Then by animating and deforming into your next view you create your new drawing and replace it with the next views' image. That way the pivot goes exactly where you want it as well as being able to keep the new/old deformers overlapping as much as possible. Not that I'm saying your way is wrong or anything it just seems overly complicated to me. (I've also never seen anyone use this method before).
You’re not wrong. What you see here is a mix because we’re demonstrating layer pivots with drawing substitution for angles.
A lot of modern rigs will recycle the same image where you would indeed draw first then animate into position.
I showed this way as a step because many will forget and draw new angles with the pivot in the wrong spot, and correcting it layer can be annoying.
I respect your feedback though and probably could have gone about this a better way
I wish blender had this feature
Make a video about how draw Baground in toon boom
and its happening only with the neck, lastly I had edited the drawing of the neck.
dont stop (y)
Thank you for tutorial.. i'm from iran and i saw all of your tutorials and i have some suggestions for next tutorial that maybe is a Challenge for me and others..
first: what is the best way for create an animation with sevral diffrent background, is it better if every secenes create in seperate projects or create in One project? ( i'm thinking about One minute animation with 5 diffrent backgrounds and characters)
Second: my character is smoking a Cigarettes, how can i animate Cigarettes burning and smoke rising from it?
Third: How can we show the wind and storms with EFFECTS?
Thank you again because there is not any tutorials in Persian for toon boom harmony and i learned so many from you.
You've just skip into tool properties panel, while forgetting to say to select rigging tool. Don't forget to mention those important details next time.
i dont see Deformation
0:11
von.immo