Microsoft Was The Problem, New Infinite Update, Ex Bungie Dev & More!
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- Опубликовано: 4 июл 2024
- Welcome to this week in Halo.
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Timestamps
0:00 - 0:26 Intro
0:27 - 1:19 New Infinite Update
1:20 - 2:02 Sanctuary Remake
2:03 - 3:40 343 Issues
3:41 - 5:01 Infinite But Everything We Wanted
Sanctuary Remake by @UneeQ www.halowaypoint.com/halo-inf...
#halo #haloinfinite - Игры
If you could change one thing about Halo Infinite what would it be 👇🏻
I’d like assassinations back
Cross core Customizing it's ass in infinite
Playable elites, earn-able armor, and more sandbox options.
Edit: when I say earn-able armor I’m talking about Achilles tier or legendary completion. That kinda thing.
Return classic weapons
Make the Bandit a little stronger against vehicles. Like how the DMR in 4 and 5 was, maybe a little less.
OR
Bring back the Spartan laser for those pesky wasps hiding behind mountains and under cliffs.
Can we have map voting back?? Or be able to veto or pick the maps you’re okay playing. For the love of grunt! 😩
That’s been my number one complaint since day one
Si puedes vetar los mapas. Al menos eso recuerdo.
Loved that from Halo 3.. I remember playing the beta and seeing that for the first time. Granted it was only between like 3 maps 😅
@@kylep4223Eldewrito's new update has mod support skin to GMOD in its custom games browser, and servers use the Halo Reach voting system, some even opt to use the H3 veto system from one I tried!
Vetoing is better
If there's one thing Infinite made me realise, it's the community took Halo 5's after release content for granted.
Underrated comment, people hated on 5 but warzone turbo was hands down one of the funnest modes
@@Tokyoprism wym don’t even h5 went hard in the multiplayer
@@Tokyoprism it's true though
lets not forget halo 5 also released half baked w little to no content and didnt feel done until warzone firefight came out
Sure. But over half the content was stuff that should have been there at launch
Sanctuary remake destroys. That's what passion looks like.
If I were to change one thing about Halo Infinite, it would be bringing back EVERY weapon and vehicle from across the entire franchise. It doesn't matter if there's overlap between things. It doesn't matter if the Plasma Repeater and Storm Rifle share a purpose. Or if the Concussion Rifle and Brute Shot are basically the same weapon. Having those tools available for the sandbox just brings variety and choice to the game. Same with the vehicles. Yes, the Hornet and Wasp have an overlap in what they do. But seeing both together would still be amazing. Same for having the Falcon, the Troop Transport Hog, the AA Wraith, the Spectre, etc. Bring it all back.
Maybe for one game mode but I think we as a community are taking for granted how balanced the weapon pool is for this game
Agree, what I think will save halo would to just release a game that culminates everything from the entire franchise, weapons and maps, game modes,customization, literally everything. Into one next gen game. And it will succeed
Halo Infinite would be Infinite for real then. Every map, every weapon, every vehicle.
I wish they walked us thru the halo timeline with the seasons. They started with "Heroes of Reach" where you unlocked reach themed armor. They could've had weapons and maps from reach and all things reach themed. Then proceeded this with a season for each of the games. Prior to a season launching they could've had polls to vote on favorite weapons, armor, maps, etc and used that as a guide for what to add.
Yeah they could have a halo 5 season and u can get Linda’s armor cuz it’s really cool
I was really hoping that was how the first 5 or so seasons would have gone, but can’t have nice things I guess
That would have been a great idea, I will petition to get you working on the next Halo game.
It’s now that I realize that gaming sucks now is because of the publishers not the developers
Goddamn right on that.
I’ve been trying to say this for years. Thankfully now it’s became a lot more transparent these publishers are jerking chains to make max profit with minimal effort.
Yea only games worth playing lately are the indie games and games made by small independent studios
Apparently, some fans think that it's all Microsoft's fault, because someone at 343i said so, when the quality of the work done by Blur Studios, Creative Assembly, Certain Affinity,, Saber Interactive (Halo 2 MCC), Play Mechanix, and Ayzenberg Group is far superior than whatever was released by 343 industries, and seems to meet the expectations of fans and the publisher (Microsoft) whilst 343 Industries themselves roll around blaming everyone else for not being able to release three games in two years, like Bungie and Ensemble did in 2009/2010. Seriously, I know that Microsoft closed studios down, but we were celebrating Frank O'Connor finally being jettisoned from the franchise not too long ago.
@@3mpt7yeah, there's no way it's not also 343 causing issues seeing as not a single game of theirs has been good
One thing to change I really think it’s more weapons. I wouldn’t mind it only to be legacy weapons either like the fuel rod, spiker, plasma rifle, og shotgun, whatever. I just want a bigger sandbox
Here's what I think could turn things around:
A final update that has stronger social features, proper local co-op for campaign and multiplayer, and a Spartan-Ops style DLC that can reuse the same terrain but implement quick and fun game loops on small, closed-off islands that broke off the ring.
This would be a great solution if they were at all working on campiagn still, its so annoying, the way that they are leaving this game
If i could change one thing it’d be to alter the sandbox. Tweak ttk for most weapons to be just a bit longer but more importantly, bring more variety in to the sandbox
Even if it like Halo 5 Guardians..esecially the attachements. The SAW and SMG are missed so much.
@@meowzers8655 i don’t necessarily agree with the attachments, but the amount of variety in halo 5s weapon sandbox was amazing, the one good thing about that game.
@@LordKrobekishnuv infinite's sandbox is lacking weapon vareity. Don't know who was in charge of that department, but man... it blows. Missing a lot of covey weapons and human weapons.
I'm on controller, and I'd like to comment often during a multiplayer match, but by the time I manage to type out my comment, the round is over. There should be a feature that allows us to make preset comments, so that when we pull up the comment box, we can quickly select from a list of default comments that we pre-typed.
Speech to text would be amazing too
Same here
Assassinations.
Since that won't happen, make the matchmaking similar to Reach. I miss when I could lead my team in one out of ten battles. Now, like you say, it's always a sweat fest, and it's ridiculously hard just to get a +kdr
Same. Between reach, 4 and 5 (and even halo wars 1/2 having hero on hero executions) plus on their part the monetization... total missed opportunity. My character had like 9 knives on em yet I can't use a single one of em
I mean least it’s killed off the assassination community in customs that is so toxic and childish
@@chaos2mymind489 it couldn't kill it in infinite if it never existed lol, mcc and 5 are still ridden w it unfortunately
@@CantWant I’ve seen a few lobbies on customs browser and I’m shocked nearly 15 years later it’s still up. Same mode. Probably the same maps
I never ran into any of them. I personally thought it was a beautiful piece of Halo's identity in reach.
Just imagine if they took the time to properly flesh it out.. giving you menu options to do it in 3rd or 1st person, to favor quick assassinations or elaborate ones. Double down and make it one of the defining features of Halo
mint blitz is lore accurate master cheif
He probably shoves Cammy in a locker at that.. Sure he plays Destiny 2, but he was a Halo player before then. Both are considered as lore accurate main character tier players. Would be a fun 1v1 to watch👀
Makes me wonder if he was abducted when he was a kid...
Nah he uses snipers too much, if it was an AR then I’ll agree with you
probably only plays one game 24/7
Adding the og horns to warthog and mongoose.
And engine sounds. The entirety of 343’s sound design is literally just turning the bass slider all the way up and calling it good.
True
Totally agree, I don't understand why 343 loves fixing what isn't broken. The OG sounds were great.
I love your videos man! Been watching forever and just wanted to say your an incredible halo player and that we need more creators like you speaking out about how halo needs to be fixed!!! I’m surprised 343 doesn’t watch your videos
❤️
@@MintBlitz When did this 'it's Microsoft's fault' start? Two weeks ago, when Microsoft closed down studios?
I seem to remember we gave a sigh of relief when people the studio heads left last year, because the creative decisions were THEIR fault, not Microsoft's.
Trying to outsell wannabe soldier series Call of Duty I agree is a bit unreasonable. Microsoft should set their sights lower. 'Outsell the Mass Effect series' is more realistic.
But yes, your gameplay is magnificent, and actually makes Halo Infinite look like fun.
Man I wanna make new friends through Halo like the old days. Modern gaming hates social features which saddens me :(.
Ringfall NEEDS progression unlocks and a match composer.
Whats ringfall?
@@fenexus404ringfa balls
@@fenexus404 It's a mod for Infinite tweaking values like Strafe Inertia and weapon stats, it's described in the video
@@fenexus404 the name of the mod in the video
Talking about what would I change in Infinite (thinking about possible changes and not just dreams like Banished Scarab in campaign) :
- Classic Infection with slower zombies, more horror style maps (map at night, why not script a flash light on players too)
- More classic Firefight or at least with different objectives (like mini mission)
- Action Sack
An infection mode like that would be so amazing. Classic shotgun would be sick
The flashlight in Infection would be straight up terrifying. I love it.
@@joecorner6294 Well there is no classic shotgun, so we'd have to do without it, but the Bulldog still works anyway so...
Something I’d change is… Add all the Weapons and Vehicles from Halo 5 to Infinite
I just want my plasma rifle back, is 343 allergic to it or something since the only time it's appeared in any of their games is a cutscene in Halo 4 and a weapon varient in Halo 5.
My hope was that 343 would add the sticky detonator from 4 into infinite. Then I saw them add one gun over 3 years and realized that was a complete pipe dream..
Add mantis from Halo 5 to Infinite
One thing I think Halo 5 did right, dare I say perfectly, is the phaeton. I loved flying it! I wish it made a return in Infinite.
@@blizzardgaming7070 even the Plasma Repeater I’d want back too
Unfortunately I think most of the things I would change about Halo Infinite cannot be changed with mods. Things such as progression, monetization, and narrative.
If there was one thing I would change about Infinite, it would be that all weapons worked consistently well.
suggestion for project ringfall: classic visuals back. remove the outlines entirely and bring back red vs blue for the team modes
i know you said one but i also gotta mention removing the weapon pad system and going back to classic weapon spawns (no indicator so you have to learn maps, no pads that switch game to game and ruin consistency)
I doubt 343 would go back to red vs. blue color schemes. If they did, there’d be almost no reason to buy armor coatings since there’d only be a handful of game modes where you could use them. I actually prefer this way because you get to keep your customized armor when playing vs. gamemodes.
I think if we had classic Red vs Blue along WITH the current version (much like how Halo 5 had 4 different DMRS co-existing) would be better. People who wants the infinite style still has it and the people who wanted Red vs Blue will also have it
@@-M05 it's a suggestion for a mod, not the base game. i get why some prefer keeping the coating colors but imo the armor in general just doesn't stand out as much with the outlines. so at least removing that would be a plus. if visibility was a concern, the red vs blue colors would be the easiest fix
Bruh bungie themsevles said red vs blue team colours are fundamentally unbalanced as the human brain processes red faster than any other colour and the sky is also usually blue which can be an uneven advantage on most outdoor maps…not to mention the loss in skin sale revenue…. Wouldn’t hold your breath
@@GRIMON3
I don’t think people cared when they are in a boxed canyon in the middle of nowhere 🤷♂️
If I could fix one thing: color customization, not skin section
I still can't customize myself and there's too much microtransactions. 🥷👎🗑️
Company wide directive to revert unnecessary changes...
- Red vs Blue (toggle?)
- tactical -> SWAT
- 1-50 rank system
- Show player rank
- player collision
- grenade jumping
- OS cube
- Camo pyramid
- OG Plasma Rifle (why do they hate the OG PR?)
- Bandit should just be the DMR or Carbine
I think these would be mostly simple changes that could clearly state that 343i aims to preserve the franchise we all love.
Perhaps an argument in the language of M$FT...
- I would PAY MONEY for a Red vs Blue toggle.
- People will BUY more skins if they had the option to customize default armor, Red armor, AND Blue armor
Damn that’s the most amazing version of Sanctuary. Pls god get it in matchmaking!
I want a symbol for the REPULSOR that lets me know I'm in range to use it, similar to how the grapple has a symbol in the middle of the reticle. Not sure why the devs didn't add it in the first place.
Nothing worse than using the repulsor when you think you're in range and nothing happens.
I would love to see the UI updated to Social Games and Ranked Games to separate the two, just like how H3 had theirs. I think that makes it 2x as easier to navigate and its just a simple touch.
I honestly don't think Infinite needs fixing as much as it needs more sandbox variety
I'll sound like everyone else when I say this but the one thing I'll change is: The sandbox. Regarding weapons, vehicles and map interactions I think I would be fine playing halo infinite if there was more of a unique take on things (like prism) or some old stuff coming back (like weapons and vehicles)
I like the more 'gimmicky' maps bc they remind me of CE's wierd vibes like Chiron TL-34 or that one Reach map with low gravity. Now, that there's an abundance of good maps and skilled Forgers, Sandbox additions are what I'm most keen on bc that changes how everything plays: from the vanilla maps in Matchmaking to the crazy scripts people are already using for weapon changes in Customs/Forge.
If I remember correctly, one of the original devs wanted HALO CE to be like Mario Party but space FPS so having more goofy interactions and crazier weapon gimmicks, like bringing all the old weapons back, and not having them all be on the same map at once.
One major change I'd like to see for Infinite/Ringfall would be a change to the Rocket Hog's Turret. It needs to have 3 modes of firing from Infinite's single fire, Reach's volly, and Halo 5's burst fire. Lock on to targets and vehicles should also be controlled by aiming at the target and using left trigger to manually lock on. The lock on function in Infinite is annoying as it takes forever to take the lock off a vehicle and onto a person and the damage per Rocket isn't high enough to warrant the slow fire rate in single fire. If it was either a burst or full volley, the low single Rocket damage would be more understanding.
343 might add the map but won't pay a dime to the author.
Big ask, but a sandbox tuning with a different design philosophy. Closer to past games, where each weapon had a role that it did well instead of "making all weapons viable" or hard focusing on their specified ranges.
Currently the sniper doesn't feel like it's worth picking up (no-scope misses??) and the assault rifle shreds everything. Plasma pistol too, etc
Big: Redo the entire campaign. As much as I love the banished, we need some more stuff, like huge flood battles, LNOS-like vehicle battles, a better story, and some redone open world.
Small: Allow forgers to customize bots/AI armor (i.e, having some bots on red team have flood armor), alongside custom voice lines and boss scripting.
Fix the ravager charge shot that puts up an invisible wall, the weighting of vehicles is waaay off, I shouldn’t be able to push around a warthog/razorback with a mongoose, things getting buried in maps such as weapons and power seeds, several people having issues with dropping a weapons, bulltrue doesn’t happen anymore, campaign drop shield sucks in BTB shots don’t do damage through it, when picking up a flag in camo it reveals you, skewer still sucks, you fly off the map far enough in scarr BTB map in teleports you back safely onto the map. Assists don’t happen enough, the system doesn’t award you many medals on occasion. Banshee/wasp still has the weapon switch glitch, vehicles feel like they’re on ice, you can’t ride on top of a wasp like you used to, or anything for that matter…that’s it for now I’ll come back if I think of more 😊
Make it so the ravager rebound projectiles bounce towards the direction of the eneiabd make it dame enemies when they get directly shot.
The UI/social aspect of the game. In gaming, we have a rather "un-elegant" solution, but having played a lot of Eldewrito recently, it just makes way more sense to have a List with context menus, for everything. Nothing flashy, overcomplicated, or taxing to the system.
Wanna interact with a player? Drop down list of options with context menus.
Wanna server browser? Drop down list of options with context menus.
Wanna look at what armor and customization to use? Drop down list of options with context menus.
Sanctuary looks 100% dev made. One of the best looking maps.
They need to start paying these forge content creators for this high level stuff.
A Uneeq playlist is a must!
I can't imagine something to "fix", just a few additions:
1-I'm okay with the small sandbox of infinite, fits perfectly. But the bruteshot looks well fitting, specially if is the H2 version, really differ from other weapons and a brute faction is the main focus here.
2-Heavy weapons for grunts
Simple changes:
Take away the running through each other.
Bring back red vs blue in teams (it seems small, but legitimately one of my favorite things about Halo multiplayer was quick team identification).
Bring back the shotgun.
Use the Halo 3 UI.
Add back the option of pre equipping your Armor with specific abilities, Armor Lock, Jetpack, Overshield, Cloak, etc. If they sell us an Armor Core then we should get an Ability specific to THAT Core. Previous Halo games had this, certain Spartans in the Lore had Skill Sets specific to them, Armor Cores like Jorge, Cat, and Kai programmed into Infinite should as well.
Since I use Forge a lot, there are 2 features I wish 343 would introduce at some point.
1: checking map intro camera sequence within Forge and 2: checking objective movement (such as hills in koth) within Forge.
As it is, I'm forced to switch between a custom game lobby and Forge in order to test those things. In some cases several times if there's much fine-tuning and fixing that need be done. Being able to do all that in Forge would speed things up quite a bit.
Edit: Now, I am aware how to set a spawn order for objective items. Sometimes it just gets bugged and keeps spawning one or 2 of the hills in the wrong order. I can fix that by re-adding the hills that don't do as I tell them to lol. But it would be nice to know whether they work or not without having to go to a custom game lobby first.
If I could change anything in halo infinite I’d make everything in the shop one hundred dollars
That might get the idiots to stop buying the overpriced bundles
@@LacyLavender-xm5gi people are willing to "donate" enough money to be evicted from their apartments, do not underestimate simping.
Does the sanctuary remake still have the super bounce spots?
The one thing I would change is weapon inconsistency. The hammer, repulsor, and melees are incredibly inconsistent. They seem to work about 60% of the time.
Thats a netcode thing, Infinite's netcode js beyond f***ed.
I think adding VIP with Tenrai IV is cool because they could do a playlist with the samurai maps and have a “protect your feudal lord” type idea
what would i change in infinite? id get rid of monetized cosmetics (anybody who disagrees, just scroll along and go buy yourself some more armor). id bring back armors that could be earned through completing challenges both in campaign and in offline multiplayer. id probably also make the chief cosmetically customizable. if he's supposed to be a self insert character, why can't why customize him? id even bring back some older armors from previous games. Mark vi eva and rogue. even hayabusa.
seriously, piss off about monetized cosmetics. id rather buy map packs again then put up with that soulless shit.
0:46 180 no scope headshot. Absolutely filthy
For halo infinite I think they should rebrand the armor cores as armor presets instead with all cosmetics (armor pieces, accessories, colors and etc) would be universally compatible. Customizing and making different Spartans is one of my favorite parts of halo and I’m sure others as well and it would be awesome to be able to save multiple Spartans. I’ve been wanting something like this in mcc for a while. This would honestly make me want to actually buy cosmetics too.
The main thing I wish for is to have the multiplayer be available at a cheap price, like how Helldivers 2 is.
Infinite being F2P is a big reason why there was so much monetization in the game, especially at launch.
If they make the customization like it was in OG Reach (not the battle pass version of MCC) ahere you unlock armour through credits earned by playing the game, and keep the prices reasonable in the stpre, I feel Halo will be in a much better light overall.
The one thing I would change about infinite is making the vehicles stronger. I mean they've created that new reactive destructible vehicle system where you can drive a warthog with missing tires and things, why allow them to blow up so fast?
does project wingfall take campaign into account? in that case, change and expand on the spartan core system. Nerf the cooldown of the grapple please. Add new equipment, some as pickups maybe? Add tundra and desert environments. Make marines able to drive vehicles (if its even possible) Add the Bandits (maybe give plasma pistol EMP, but idk) give us more Weapon variants if possible (nornfang sniper or the blaze of glory for example).
i think what I would change would probably take too much work to change - but to this day, i really hate all of the hud information being crammed into the bottom corner. it is hard to read quickly, i end up ignoring things like what grenade I have equipped, i forget about equipment, etc. would really love that stuff either spread out with visual icons like the old halo, or give some options like having an icon pop-up around the reticle when you swap grenades for example.
One thing I would change in Halo Infinite is increase the jump height to 120%. That's the same jump height as Halo 3, and you can traverse the maps better with little to no use of clamber.
I feel like designing maps for clamber slows down gameplay instead of improving it. All platforms are raised high in which clamber is required to traverse the maps. And you're locked in an animation in which you can't shoot when clambering. Even the classic remake maps are designed for clamber.
I'm just tired of jumping and clambering, and jumping and Crouch jumping to traverse the maps normally.
Playable Elites, we haven't had so much as a basic player model we can color for them for as long as 343 has had the reins.
They need map voting, open mics, better pregame lobby, customizable emblems, better faceplates, new menu, working theatre, alt species cores, infection with flood, large scale war game mode or battleRoyale if not a new warzone. Campaign DLC. Or shit. A new game pls
1st, bring back Bot Bootcamp PvE as a full time option to avoid Sweatfests and Cheaters that lead to players NOT playing. 2nd, add options for Dual Wield. 3rd, make adding Campaign DLC as important and often as that for Multiplayer. 4th, make SURE that any maps added STAY in rotation, if 343 claims they have no Server space to do that, then they should take the cash from sales in The Store and buy some hard drives from Best Buy, NO More Excuses on this.
This is how I'd fix/improve Halo infinite:
Add the falcon & shot gun as this would add more fun game modes like classic infection or fun custom games in the falcon.
Being able to buy individual armour pieces instead of the whole bundle I feel like more people would use the cosmetic shop if this was the case.
More classic game modes like fat kid and grifball.
CE weapon skins like the one for the AR.
Map voting.
Better body types like the ones in 5.
If enough shots of the mag of a suppressor land, the target is stun locked for five seconds like the super/upgraded grappleshot stuns enemies in campaign. Also, if two body shots of the shock rifle hit a cluster of enemies, the same effect occurs. Electric weapons in halo infinite need to go back to default and get buffs. I love the damage over time effect that the suppressor had, so I want that and the dynamo grenades to get those abilities back. Lastly, I think that the BR shot have two fire modes: traditional and rapid fire. The rapid fire does 50% less damage, but the rate of fire is increased by 2.5. Canonically, battle rifles can be fired automatically, so I would like to see that. Apart from all that, maybe give the gravity hammer a pull effect in a short radius. Like, when you hit a surface, objects and players can be pulled in within a small radius. Again, canonically, gravity hammers can PULL enemies towards the user, as Atriox did in Halo wars 2. Op ability, and one that could make things more interesting for multiplayer social games.
Also Adding all unused forge assest and the ability to edit them to create custom weapon textures and Models so in Cistom we can make whatever we want (This applies to Vehicles and Equipment) (Maybe also Ais)
I'd make vehicles stronger. They die too fast, and are just a little too bouncy
Changes? Option to set reticle color to not match enemy spartan highlight color. Lower or turn off ally ping opacity without removing or lowering objective markers.
I would love to see that Sanctuary remake in HCS
On a side note
Another great point you made the other day when it comes to some of the unfinished looking maps is to let the Forge Community polish them up.
That’d actually be really cool to see and in my opinion would make Infinite feel a little more consistent across the board when it comes to map quality.
4:39 - It's not fair that Mint Blitz fights against 6 enemies. Must be 30 enemies to make it more equal.
Remy you actually just violated this person and used it for commentary. What a legend. 0:44
If I could change one single thing about Infinite, it would be to roll the weapons back to mirror the ones from Halo 3. In terms of 'feel', accuracy, ttk, bring back the real sandbox where weapons didn't have to be the most "killy" if they brought along interesting effects and improved the sandbox. Weapons like the Brute mauler and spiker, the classic plasma rifle and pistol... and bring back the old pistol and shotgun, or make the new weapons use their stats. They might look ugly, but at least they'd play well.
New player retention - rebalancing between proficient high skilled and beginners who have their foot in the door
The br hipfire MUST be nerfed, and so should pistol hipfire. Recoil is fine, but less bullet magnetism and a little less aim assist while hip firing specifically for these weapons. Also no unzoom penalty when getting shot while ADSing to rebalance
I would love a uneeq playlist. Maybe based on community voted maps? And just have the disclaimer that the maps won’t all be tested or perfected and it’s meant for casual experience
I just want Halo Reach style progression in another Halo game. Impossible ask due to modern gaming but I can dream.
Full weapon roster from every game would be nice. Feels like most of them have been specificlly designed and nerfed for competitive and haven't been fixed.
My fix would be this (this would help keep so many players)
TO STOP BOOSTING - You can play with your friends of any rank in any playlist BUT NOT RANKED.
TO STOP SMURFING
If your going 40+ kills in silver/Gold every game you quickly get upgraded to Diamond saves all the other people enduring these toxic bully’s
These forge maps makes me wanna cover forger maps vs outsource forge maps just to see the staggering different
There is no "might change" they are going to change to UE5. The engine can't go any longer. It's time to let it go, it'll make life way more simple for devs. Plus you have lots of other studios at Xbox that already know UE5 well, plus any outside sources you pull to help out can jump right in and start working. I expect whatever we get from CI will be the first Halo on UE.
Here's a few ideas or so:
Bubble sheild,
Beam rifle or something thats as deadly for the banished because we dont have an official snipers rifle,
Maybe give the banished either the feul rod or brute shot as both are really cool and really good explosives that would help their arsonal,
add the vehicles like the falcon and the brute transport vehicle they had planned.
Add some more maps that are of different biomes like a snowy tundra or something or a swampy forrest kinda like 343 guilty spark, etc.
But please also add all new abilities, weapons, vehicles and such into the campaign too, I'm surprised we didn't get anymore added to the campaign sandbox.
My man that shock rifle headshot at 46 seconds was mad
I see Mint Blitz Sarge'd us in the Thumbnail
add every vehicle, weapons from halo 5 + all the Bungie halo sandbox. Dual welding , split screen and a free mark vi core
Here are a few i think can do wonders:
Unlock different ui and background menus/ custom and or community made ui and background menus, like say you want to have halo CE, 3, or Reach's background menus, or change your Hud both single player and multiplayer to say other halo games, and or other franchises.
every weapon, vehicles, and spartans have more indepth customization, armor effects and weapon effects (cosmetic),
More of those ai announcers, such as cortana, chief, and SGT. Johnson from reach's firefight mode if applicable.
Improve, buff, or completely change the dynamo grenade and disruptor/ plasma pistol retains it's emp effect from previous games, dynamo and disruptor/ shock rifle variants retain emp effect, but not the normal guns,
completely remove vehicle destruction mechanic (the thing where if it takes enough damage it will explode by itself) it's very hard to tell on the banished vehicles
More counters to energy swords and gravity hammers, especially the grav hammer, it's pretty much the meta of husky raid and super fiesta.
More visual options, like an enhanced way to adjust how you perceive your surroundings, as i've had trouble seeing things off in the distance and can't really tell if there's a dude shooting long range on a big map, even when i'm closer to my tv, every other game before this was never an issue for me
What id change about Halo as it is right now:
No rotating game queues. Keep rumble pit, arena, infection, btb, firefight, everything available all the time.
Vote system on game mode and map when going into a match similar to halo 3 and halo reach.
More free customization, theres no reason colours have to be paid for. If you want a fancy camo skin or pro team skin or whatever, fine, but basic colours should not require having to pay and theres no reason colours have to be limited to pre set schemes. Let people have the freedom to choose, but have pre sets for people who dont care that much at the same time.
Cross armour core customization with pieces.
Larger free battle passes since they dont seem to be getting rid of those that give more rewards, and the ability to receive premium currency in the battle passes.
Bring back assassination animations, the original shotgun (bulldog does not need to be removed), and bring back other weapons from reach/H3/h4 etc etc.
When I actually watch your gameplay it seems like you get inputs much faster than I can.... Is that because youre playing on such a high frame rate?
For instance when you launch the warthogs and then grapple them I feel my game doesnt even give me prompts fast enough to do that.... I have never tried but that was just an example you go from shooting, to throwing grenades, to meleeing in the time it seems to take my character to recover from one melee lol
I miss dual wielding. Even if there was a single game-mode that allowed it, I would take it.
I am a die hard halo fan but I just can't bring myself to play the game for more than 3 session for 1 reason despite all of the short comings, Fluidity. As much as I despise halo 5 story, one thing they nailed was that buttery smooth gameplay. If i could ask one change to halo infinite, it would be to make the gameplay as smooth or better than halo 5
Maybe Halo Infinite coming to PlayStation is what’s needed.
As for Project: RINGFALL, I don’t know the right terms for it but sometimes it feels like the grav hammer is broken. The grenade throws of this Halo feel so weird. Like for a Spartan, it’s not a far throwing distance. It feels like it quickly falls flaccid.
Wish matches were either:
A: faster to get into and out of, or
B: longer so we get more of the gameplay
Pre and post game lobbies. Staying with ppl from the last games are great. Halo 3 was so natural with keeping you in the lobbies longer. Starting new games without you doing anything.
Honestly I don't think the bulldog should be a "oneshot" shotgun. Bulldog's place in the sandbox is being fast firing and not a power weapon. The shotgun IS a power weapon and should be a separated weapon.
Bro do you use mouse and keyboard? If not what are your current deadlines and thresholds?
I feel like your the FOX NEWS of Halo... AND I LOVE IT! KEEP IT UP!
Bring back the classic hammer timing and reload. Don't get rid of the cool new hammer types, just rework how they're used. There should not be a huge lead up for a weapon that is supposed to propel itself with gravity.
I dont really have one thing I'd change bit I'd want to slow the pace of halo infinite and add weight to actions to be more in line with previous halo games so like strafe speed and vehicle tuning like what was already onscreen. Stuff like that
One thing I’d fix: Post & pre-game lobbies. (Bring them back!)
Love your videos Mint Blitz! You’ve been my main source of Halo information and content since Infinite release. You have a very fair and honest perspective and way of speaking on Halo. It’s a breath of fresh air compared to so much Halo hate that has been going around since Infinite release. Thank you for all you have and are doing
I think they need to make the grenades bigger. Not the explosion, the grenade itself. It’s so unsatisfying how it’s just so tiny
We wish they could add weapon challenges like halo 5 had. Get 100 kills with the bandit for example and then unlock a skin or a nameplate. Anyone else agree? 🎮🎮🎮
I wish there was elites so we can do invasion. That was my favorite game mode in halo reach and the elites were my favorite alien race.
First: 3 daily and 3 weekly challenges; then work on making a much more robust challenge system (weapon progression, etc...)
mongoose horn sound halo 3 warthog and mongoose models as equip able models in halo infinite.
wonder if there might be that "hero shooter" idea but fan made,
maybe rakshasa being a shorter time for shield regen but weak defense,
cyber showdown armor having some sort of equipment boost like a higher max storage, slightly buffed equipment effects or having the ability to hold 2 at a time similar to the campaign
hard to think of one for mjolnir, maybe just Mark IV being slightly slower with slightly more defensd, Mark IV [B] being faster and slightly weaker and Mark VII being well rounded with a few arm attachments to choose from
I’ve been playing the sanctuary map that’s just the remake of it. And this looks amazing like the other map they have in bigs. Looks slightly overgrown and untouched for the last decade.
3:54- "Changing the Bulldog to be like the classic shotgun" Not surprised, but Infinite has been out for 3 years and people still havent figured out what the Bulldog is, instead wanting it to be something else.
One of the biggest reasons, if not the only main reason, I don't play infinite (besides the plethora of bugs and crap BTB at the beginning) is the red outlines of enemies. I absolutely hate it. Bring back team colors, remove that stupid red outline. I will not play modern Halo MM, no matter what new game they release, until that is removed.