Get Good at Blender - Rook Chess Piece - Intermediate Level
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- Опубликовано: 24 ноя 2024
- #blender3d #3dart #blender
Get good at blender by working through simple challenges to improve your skill level and learn new skills along the way. In this video I challenge you to make the rook chess piece.
make sure you have watched the previous video about the screw modifier
• Get Good at Blender - ...
This video is a little harder and has tips about better topology and better edge flow.
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For all who gonna repeat this tutorial. Just a little warning. Before adding screw modifier, ensure that all vertices have the same Y coordinate. Otherwise everything will be messed up and you'll spend a lot of time to find the reason.
Btw, Grant, thanks a lot for this tutorial! It's really helpful for learning modeling
I believe that using the cylinder method would be more beginner-friendly. When I was stuck on the auto-mirror step, I decided to switch to the cylinder method and found it much easier to use without any difficulty.
your explanation of changing the "flow" of the topology was just what i needed, thank you so incredibly much ✨
Thank you for this tutorial. I've known how quads are important but now I can see that even distances between edges are important (especially in rounded shapes). Hope that in few years I'll be able to change my job :D
Hey Grant, just wanted to say thanks because without your tutorials I wouldn’t have gotten into 3D modeling and sculpting!
Damn, The loop cuts running all around models and ruining everything were always so frustrating. I had no idea the solution was so simple. Thanks.
I learned a new way to model with vertices, feels like using the Pen Tool from Photoshop! Thank you so much, excellent tut!
Oooh I love this idea, can't wait till the advanced level chess piece
I'm loving this series so far. Big fan of how you do tutorials
Love your simple but very informative and well tohught out tutorials! 🔥🔥🔥
I'm not new to blender but I do mainly compositing and such so I wanted to brush up on my modelling and this was great!
For some reason the inside top of the tower would not insetfor me without twisting the center vertex like rolling 16 equally spaced strings up on a stick. So I went back to the copied that did not have the screw modifier applied and added a vertice about the same inset as yours so I would have faces to extrude the gun portals. Turned out nice!
Thanks Mr.Grant, love yout tutorial easy and can catch up smoothly..
was searching for your channel but your name was not coming to my mind...now got it
LOVE these, keep it up!
Thanks Grant
Love this series!
amazing sir learnt something new
Hey 👋 with the solution of sliding the edge loop on the side of the rook to smooth it out(9:18), I was still seeing some lumpy shading - So I used the LoopTools 'Space' option on all the horizontal edge loops from the side of the crown down(smoothing out the transition over one loop) and that made it perfectly smooth
Yes that's a good fix
I really appreciate your careful explanations. I tried to go the last step and create that raised center portion on the top. I tried to create a new circle using either inset or extrude from the existing geometry, but that is a mess. I think I noticed that your top geometry was similar to mine. I'd love to know how to build a nice round shape on the top. Thanks.
I'm not completely sure which bit you mean
I did not know that triangulated circles were okay if they were planar. Woo!
gran trabajo. saludos
Hi Grant, thanks again for this nice tutorial! I just wanted to let you know I hear background noise in the audio. It's some high pitch noise. Maybe it doesn't show up for everyone but it's pretty loud on my computer.
I hope the next video is the Knight (Pro Level) :D I wonder how you will do it
6:55 "On Cage" didn't reveal the line but wire edge mode did, though I can't click the line.
E4 Rook to E7. Check-mate, Grant.
Am I the only one who ended up with lumps in the center recess of the crown? Are they due to the close loops that dont connect to the cylindrical recess?
Maybe doubles
Nice!
For some reason right clicking doesn't give me a "Shade auto smooth" option and I can only enable it by going to Object Data Properties>Normals. If I want to go back to shade smooth I have to go back and uncheck that option.
Awesome, as always. Thank you very much!
Is there a specific reason you didn't or shouldn't involve creasing if you wanted tighter edges at the top?
I see people use either creasing or edge loops to achieve sharper edges in subD and don't know the reasoning.
You can't export it. And its about teaching topology
@Grant Abbitt I see. So creasing affects the visual appearance in the viewport but doesn't actually coerce the geometry if one were to 3d print or such.
@@shanester1832 indeed
@@shanester1832 and loopcuts have more control. But for low poly objects creasing is the way to go
Unless I've misunderstood you, a correction. .. Creasing does alter the geometry, not just the appearance of your model; cf: Pixar Open Subdiv. It biases the Catmull-Clark interpolation. You can export the subdivided model, (modifier applied) say, for printing. You can't export the un-subdivided model, and rely on the destination application to subdivide and crease it for you. But, as Grant says, it won't teach you topology :)
3:14 - when I go into wireframe without x-ray in edit mode all I see is the path of vertices used for screw modifier, I don't see faces etc.
OK you have to be in object mode
same problem, guess have to converter to a mesh grid ...?
Can you instead create the rook non-destructively, using a Boolean modifier to cut out the crenellations?
Yes
bro where the f is the reference
Ok, me again sorry. After adding the Sub-D modifier I get a black circle at the top and bottom of my rook. Any ideas? The one at the base is a complete circle, the one at the top is a circle with a slice taken out along X & Y axes. I wonder if it is something to do with the mirror modifier interacting with the Sub-D modifier? If I switch the Sub-D modifier from Catmull-Clark to Simple it goes away, but everything is a bit less blobby. On PC - Blender 3.5.1. Thanks
Did you tick the merge vert option in the screw modifier
Ok. I've fallen at the first hurdle. When I import the reference image of the rook, I get a pink square where the image should be. I know this means Blender has a missing texture file. Initially I dragged the file from the Finder (yes I'm on a Mac) then tried importing via Sift+A - same result. I have also tried 'find missing files' through external data. I'm running Blender 3.6.2 on my MacBook. I did the Pawn tutorial on my PC yesterday and had not trouble dragging in the PNG. I don't know version of Blender is on my PC. Any ideas _ please don't say "use a PC!" ;)
I solved it by importing image as a plane - after enabling the add on. Still weird though.
please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful. How is retopology done there?
I don't know but my guess would be 10000-15000 but just don't know
@@grabbitt thanks 🙏🙏🙏
@@grabbitt please tell me do you have a full video where you make a character for a game with retopology baking colors and normals?so that, following your example, I can make myself a unity character in the inru repeating after you?
@@ИлонМаск-р9у my character course has that in detail. It's a long process so not suitable for youtube
Mb u know , when we have strong uv editor?...
Not sure what you mean