Love these simple tutorials that give great results! I'm a noob but after quickly doing this tutorial I modeled a Queen with relative ease. I also added edge loops on the chess board and created a 1 segment bevel on each so that I could create a gold border around each square. Best thing to do after watching a tutorial like this is just keep building on it for another hour or two! Much easier than trying to think up something from scratch which is where I get stuck.
Thank you very much for this tutorial, this is my first project after the beginner basics, and it was the most success I've had in ages since starting my struggle of learning this software. The amount of hardship I've had finding a teacher that can match my learning wavelength is insane. I feel more confident in my abilities and I have already lined up a good handful of your other tutorials for my lesson plan! Thank you again!
I'd start out with tracing a contour reference image using the screw modifier. Also before starting with materials I'd scale it to an appropriate real world scale and apply transforms (if done in object mode). This because bump distance is sensitive to scale. Using object coords as a base and adding object info/random -> 1D white noise to the coordinates creates variations per instance. Think ahead of the use case. If this was a deformable object I'd compensate for stretching when using generated coords, and verify generated even works - if not, UVs would have to be done and baking in the effect instead.
Another option, if you wanted to use the sphere. Start there, cut the bottom off and model top to bottom. Also, for that "lip" near the bottom, you could also extrude it in after so that the top and bottom align. Love your personal channel been watching for some time.
The best tutorial i've seen in a while! Thank you so much, managed to create my own version of a full chessboard ( minus the knight i couldn't figure out how to make that haha )
Funny enough back in like blender 1.49 days or whatever the 1.x release was. My first model was a pawn. I have used the pawn for years to teach people the fundamentals to blender modeling.
I remember a tutorial (can't remember who) where they did a speed model of a chess piece in about 10 seconds. In short, you make the profile of the chess piece and use the screw modifier to make it cylindrical.
If we're going for photorealism shouldn't we have gone full SSS and adjusted the radius vs nonrealistic mid value? Or because this was a simple beginner tutorial that is beyond the scope because could be confusing? That's like not having the metallic slider as either 0 or 1.
I'm using Blender 4.0, and the Principled BSDF shader doesn't look like this one. I noticed that there's a dedicated node available for subsurface scattering. However, I'm unsure how to combine subsurface scattering while also reducing the roughness for gloss. Any help would be much appreciated.
Hi Chris, I have a question for you. I modeled the whole chess board and I'm trying to do an animation that makes on the pieces (and position they are on) randomly move to other locations within the 8x8 grid. I've been trying to do this with geo-nodes to no success. Is there a way of moving objects confined to a grid?
Hello, I am working on a 3d project in blender and it's almost done. Now, I want to create some texture combinations (Noding textures) and get render. For example, there are 3 objects and some textures for each object, there are some combinations like that and the combination number is 2300 which is impossible to create it one by one. (By the way render will be animation render) How can I do it rapidly and short way. Can you please help me? Thanks.
This is not in any way how this would be made. Beginner, intermediate, advanced; it doesn't matter. This is not correct. This is starting beginners off with bad methods.
Which method would you recommend to make this? I'm a beginner that's really interested in learning Blender and taking it seriously, so I'm open to alternate ways to accomplish the same task.
Nice tutorial, but 10 minutes to model simple chess pawn - in 3ds max (or any other 3d software), you can do all that under few minutes, using simple curve (drawing 2d shape) and than using lathe modifier. Not quite sure, why Blender is trying to invent some new modeling techniques, that are far complex, when you have much simplier techniques in any other 3d software. Working with curves (drawing 2d line shapes - like in illustrator or Photoshop) is waste of time in Blender. Best regards
Oh look, more low-hanging fruit. As if there weren't already a ton of videos for beginners. Give me some expert-level shit. Been at the game for 10 years and all I ever see is baby's first tutorial.
Expert level stuff is specific to the job or even custom crafted tools. It doesn't really make sense for anyone to put in the effort to produce a tutorial for like 10 people. Also at that level the content artists are working on is likely sensitive and will remain private and so can't have a tutorial made about it. The current way the internet ecosystem is you have to keep putting out fresh content and beginner level is easy for that. Having a standard guide that everyone can point to and is pinned and the first thing a beginner will find, those days have been gone since around 2012-2014. To advance at the expert level of your journey you just have to create, especially large projects, and then ask around when you hit a roadblock. Watching timelapses and convention talks are useful at times too.
@@ianmcglasham I'll give them a watch when I get the time. Pretty standard and technical looking from the thumbnails and titles. If you're open to advice, I'd recommend watching andrew price (blender guru) video on how to make a tutorial if you haven't. I'm just going off the titles and thumbnails so far, which are engaging enough for me, but don't have mass appeal if you are even going for that. Retopo text could be interesting (even if I'll never use it since I've never used text), not something I've seen any video on at least.
@@himan12345678 Cheers hirman12345678. They are techincal but not standard! lol. Always open to advice and I like watching Andrew Price. I am not looking to have mass appeal. I am looking to make people better modellers. The problem is not that the level is always for beginners - the problem for me, is that the material being taught to beginners is simply incorrect. I am making a much more advanced version of the text retopology one which will be ready soon. Hope you like them. Any advice or comments will be really welcome!
Love these simple tutorials that give great results! I'm a noob but after quickly doing this tutorial I modeled a Queen with relative ease. I also added edge loops on the chess board and created a 1 segment bevel on each so that I could create a gold border around each square.
Best thing to do after watching a tutorial like this is just keep building on it for another hour or two! Much easier than trying to think up something from scratch which is where I get stuck.
That's great, keep on keeping on! Glad to hear you were inspired by this.
good 4 u
Thank you very much for this tutorial, this is my first project after the beginner basics, and it was the most success I've had in ages since starting my struggle of learning this software. The amount of hardship I've had finding a teacher that can match my learning wavelength is insane. I feel more confident in my abilities and I have already lined up a good handful of your other tutorials for my lesson plan! Thank you again!
Pawn is the new donut
yea i look at this as a good muscle memory thing and a good foot hold after you spend like many hours on it I guess I dunno
Just what blender community needed. Thanks.
Heyy thanks! I'm not new but it helped refresh some blender functions as I've not used it for a long time
Outstanding!
I’m still fairly new to Blender and haven’t done much with texturing and rendering yet, so really love this type of tutorial. Many thanks!
Awesome!
for eevee, you should have turned on Subsuface Translucence on material settings for SSS. try it.
Thanks! I was wondering why I was getting a bluish hue instead of a yellowish one.
I'd start out with tracing a contour reference image using the screw modifier. Also before starting with materials I'd scale it to an appropriate real world scale and apply transforms (if done in object mode). This because bump distance is sensitive to scale. Using object coords as a base and adding object info/random -> 1D white noise to the coordinates creates variations per instance. Think ahead of the use case. If this was a deformable object I'd compensate for stretching when using generated coords, and verify generated even works - if not, UVs would have to be done and baking in the effect instead.
Another option, if you wanted to use the sphere. Start there, cut the bottom off and model top to bottom. Also, for that "lip" near the bottom, you could also extrude it in after so that the top and bottom align. Love your personal channel been watching for some time.
Fantastic tutorial, very easy to follow and well explained. Thanks!!! 👍✌
The best tutorial i've seen in a while! Thank you so much, managed to create my own version of a full chessboard ( minus the knight i couldn't figure out how to make that haha )
Great tutorial!!! This is to point and at a good pace. Thank you.
you are FAVVVVVVVV .. its super fun to follow your tutorials..
Thanks for sharing your work flow, always a learning experience.
Funny enough back in like blender 1.49 days or whatever the 1.x release was. My first model was a pawn.
I have used the pawn for years to teach people the fundamentals to blender modeling.
Finally made it!!!!!
Really enjoyed this and learning too. Thank you.
Thanks for the video, I managed to make a chess piece so far .
Great video, thank you. I would love to see more lighting and rendering focused videos and courses.
I remember a tutorial (can't remember who) where they did a speed model of a chess piece in about 10 seconds. In short, you make the profile of the chess piece and use the screw modifier to make it cylindrical.
That would be Polyfjord
@@multigenerator I double checked, the one I was thinking of was Blender HD: ruclips.net/video/AsVOCm3Z1U8/видео.html
great tutorial, thank you
Very much appreciated.
great video. I found it very helpful as a beginner, but not too simple. Mine did not come out as nice looking as urs tho.
Let's go ! Thanks :)
Thanks
a lot for this
:)
Hey Great Video! Could you please do a Tutorial for a robot mechanic(DELTA)?
I would appreciate it !
Awesome
9:57 that's wrong; polygon and n-gon refer to the same thing
but otherwise, it's a good tutorial 👍🏻👍🏻
If we're going for photorealism shouldn't we have gone full SSS and adjusted the radius vs nonrealistic mid value? Or because this was a simple beginner tutorial that is beyond the scope because could be confusing? That's like not having the metallic slider as either 0 or 1.
AFAIK, Subsurface is a multiplier for Subsurface Radius, so either way is fine.
Dude, you're back! Or I've been gone...not sure.
I'm using Blender 4.0, and the Principled BSDF shader doesn't look like this one. I noticed that there's a dedicated node available for subsurface scattering. However, I'm unsure how to combine subsurface scattering while also reducing the roughness for gloss. Any help would be much appreciated.
i would love to see you make a sushi. thank you
mmm that's a great idea!
i could use same advise blender want let me sculpt what can i do to fix it
Hi Chris, I have a question for you. I modeled the whole chess board and I'm trying to do an animation that makes on the pieces (and position they are on) randomly move to other locations within the 8x8 grid. I've been trying to do this with geo-nodes to no success. Is there a way of moving objects confined to a grid?
Hello, I am working on a 3d project in blender and it's almost done. Now, I want to create some texture combinations (Noding textures) and get render. For example, there are 3 objects and some textures for each object, there are some combinations like that and the combination number is 2300 which is impossible to create it one by one. (By the way render will be animation render) How can I do it rapidly and short way. Can you please help me? Thanks.
Like if its 1000 chairs that all get the same texture nodes, select them all, materials then click assign
i would see the cycle version.
its gpu rendered iam right?
Ok
pero usa spline con array y listo pues hijo
Hi bro
Not bad for nubbies. But it is way far from photo realistic render, as well as from the reference, which he used.
This is not in any way how this would be made. Beginner, intermediate, advanced; it doesn't matter. This is not correct. This is starting beginners off with bad methods.
Which method would you recommend to make this? I'm a beginner that's really interested in learning Blender and taking it seriously, so I'm open to alternate ways to accomplish the same task.
@@BlkMagik Check out @Ian McGlasham youtube channel.
Nice tutorial, but 10 minutes to model simple chess pawn - in 3ds max (or any other 3d software), you can do all that under few minutes, using simple curve (drawing 2d shape) and than using lathe modifier.
Not quite sure, why Blender is trying to invent some new modeling techniques, that are far complex, when you have much simplier techniques in any other 3d software.
Working with curves (drawing 2d line shapes - like in illustrator or Photoshop) is waste of time in Blender.
Best regards
Oh look, more low-hanging fruit.
As if there weren't already a ton of videos for beginners. Give me some expert-level shit. Been at the game for 10 years and all I ever see is baby's first tutorial.
Expert level stuff is specific to the job or even custom crafted tools. It doesn't really make sense for anyone to put in the effort to produce a tutorial for like 10 people. Also at that level the content artists are working on is likely sensitive and will remain private and so can't have a tutorial made about it. The current way the internet ecosystem is you have to keep putting out fresh content and beginner level is easy for that. Having a standard guide that everyone can point to and is pinned and the first thing a beginner will find, those days have been gone since around 2012-2014.
To advance at the expert level of your journey you just have to create, especially large projects, and then ask around when you hit a roadblock. Watching timelapses and convention talks are useful at times too.
I am trying to make more expert level tutorials!
@@ianmcglasham I'll give them a watch when I get the time. Pretty standard and technical looking from the thumbnails and titles. If you're open to advice, I'd recommend watching andrew price (blender guru) video on how to make a tutorial if you haven't. I'm just going off the titles and thumbnails so far, which are engaging enough for me, but don't have mass appeal if you are even going for that. Retopo text could be interesting (even if I'll never use it since I've never used text), not something I've seen any video on at least.
@@himan12345678 Cheers hirman12345678. They are techincal but not standard! lol. Always open to advice and I like watching Andrew Price. I am not looking to have mass appeal. I am looking to make people better modellers. The problem is not that the level is always for beginners - the problem for me, is that the material being taught to beginners is simply incorrect. I am making a much more advanced version of the text retopology one which will be ready soon. Hope you like them. Any advice or comments will be really welcome!
wth is zed
You put your white piece on a black square ???!!!! Blasphemy......
lol, dude, just trace half of the side profile and spin it, super duper easy.
Lots and lots of pointless modeling you did here.
right, that's what i thought.. just like CAD modeling
Do u have Instagram
Ok