To improve lighting on mobs and De-noise in general, I am constructing a framework of data that is aligned with voxels. I am using colored flood fill lighting to test the alignment, so it'll be included as a low budget lighting option over the next week. Kind of a nice vibe!
I think it's mostly good enough for now. It has a lot of options to adjust it, and the footsteps work for crunching and making it sway -I do want to adjust those 2 effects, but they are optional anyway. Once I get this thing done I'm trying to do for lighting in going to touch it again and expand the interactions to sand, mud, snow and water as well, and add the same wind to all foliage
I included a resource pack that when used fixes the color on the sides, if that's what you mean. the grass still doesn't have very accurate normals like poles though, instead it faces you like it's flat and bends in wind, but I am going to add them soon, I just didn't see it as priority at the moment. Then lighting would catch on the edges of the grass
I'm not sure exactly what you mean but I do have some really fancy lightning and fog on the heavy cloud style. There's a lot that's going to change about fog and atmosphere options once I get through this lighting stuff I'm working on, but of you can kind of point me at what you're talking about I'll take a look
@@BaaBBaBaI I did last week and I regret it! It optimized some games and as a result even though I undid the optimizations for Minecraft, it still locks it at 60fps when I go Fullscreen, and I can't figure out how to change that. I reset the resolution, but I can't reset the resolution's frame rate
Great content, as always! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (mistake turkey blossom warfare blade until bachelor fall squeeze today flee guitar). Could you explain how to move them to Binance?
@@wignersilva7575 currently it has a distance slider and it does not, but I can make an lod of it in there. I think I started that and honestly just forgot about it
this could be one of the greatest shaders ever made. please don't give up
To improve lighting on mobs and De-noise in general, I am constructing a framework of data that is aligned with voxels. I am using colored flood fill lighting to test the alignment, so it'll be included as a low budget lighting option over the next week. Kind of a nice vibe!
this is looking so much clearer i really like it
wow, as a shader developer myself (not minecraft) this is truly amazing and so impressive!
This is one of the most unique but not overwhelming shaders I've seen in a long while, looks super good!
This gonna be the best shader, no kidding
The grass looks sick
my brain’s gonna blow up from these shaders!!!
Holy shit, I will 100% support
this looks sooooo cool
This looks amazing
Nice!
Stunning!
Whatever you do always looks insanely cool...
Yo this looks great
This is exactly how grass in an animated Minecraft movie should look
when are you going to release it? looks awesome!!!!!!!! Dont give up please.
Is the grass finished? It looks amazing!
I think it's mostly good enough for now. It has a lot of options to adjust it, and the footsteps work for crunching and making it sway -I do want to adjust those 2 effects, but they are optional anyway. Once I get this thing done I'm trying to do for lighting in going to touch it again and expand the interactions to sand, mud, snow and water as well, and add the same wind to all foliage
@timetravelbeard3588 That's so cool! Are the shading artifacts on the sides also fixed?
I included a resource pack that when used fixes the color on the sides, if that's what you mean. the grass still doesn't have very accurate normals like poles though, instead it faces you like it's flat and bends in wind, but I am going to add them soon, I just didn't see it as priority at the moment. Then lighting would catch on the edges of the grass
There's optimizing I can still do too honestly
Could you also add that fancy new-generation "fog" for lightnings?
I'm not sure exactly what you mean but I do have some really fancy lightning and fog on the heavy cloud style. There's a lot that's going to change about fog and atmosphere options once I get through this lighting stuff I'm working on, but of you can kind of point me at what you're talking about I'll take a look
Finally, Minecraft 2
It’s breathtaking what’s the requirements?
update geforce experience. Also sick!!!!
@@BaaBBaBaI I did last week and I regret it! It optimized some games and as a result even though I undid the optimizations for Minecraft, it still locks it at 60fps when I go Fullscreen, and I can't figure out how to change that. I reset the resolution, but I can't reset the resolution's frame rate
Great content, as always! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (mistake turkey blossom warfare blade until bachelor fall squeeze today flee guitar). Could you explain how to move them to Binance?
What’s your gpu?
Valheim Fur Grass texture.
Is grass DH compatible?
@@wignersilva7575 currently it has a distance slider and it does not, but I can make an lod of it in there. I think I started that and honestly just forgot about it
just busted