🚨ATTENTION🚨 This is still a problem on older maps! If you're editing a map and the NavMesh generation isn't working correctly, it may be one of these older Forge maps. These techniques still work to fix them. 🛠
It's worth noting that it seems like objects placed outside of map boundaries (maybe even too close) will always cause navmesh render failures as of Nov 14, 2023.
@r3acher55 Reconfirmed AO Feb 19 2024: If you place objects outside of the borders of the map, Nav Mesh will fail. Also, Nav Cutters, like the player, automatically get pushed back into the play area, so those can't help. Doesn't seem like a major priority for them to patch, so best to avoid building out there if you want bots.
@@BrokenMetalFist I have a hill they should be able to easily walk up to but can't. It renders for it everyone but on the top of it. It's odd because nothing is blocking the hill.
I am still having an issue generating Nav mesh, at one point it worked fine but for some reason it is not any more. I have nav cutters around my entire map (as shown in the video) but its still not working, I do have an area of the map that is accessed by teleporter that is intended for players only, I currently have nav cutters on top of that portion To my knowledge I don't have any items outside the actual map boundaries, any suggestions?
Could be the section of the map with the teleporter. I would cover it with a nav cutter, render the nav mesh to see if it works, then if it does, I would play around with the boundaries in that area. At the very least, it narrows down the potential issue.
There are Discord groups with people willing to help troubleshoot. Can be as simple as publishing the map (with WIP, test, etc tags) and letting them know the issue.
Sometimes you need to place a few nav seeds around your map to make it work but only inside your map. Make sure your nav seed touches the floor where the spartans will be running on. After that, you need to make sure you have the boundaries up all the way to edge of the map like I explained in the video. That should work, if not you may be placing your seed or seeds wrong.
🚨ATTENTION🚨 This is still a problem on older maps!
If you're editing a map and the NavMesh generation isn't working correctly, it may be one of these older Forge maps.
These techniques still work to fix them. 🛠
Thx, this video help me to understand more about Forge
It's worth noting that it seems like objects placed outside of map boundaries (maybe even too close) will always cause navmesh render failures as of Nov 14, 2023.
So objects outside the nav cutter/map won’t work?
@r3acher55 Reconfirmed AO Feb 19 2024: If you place objects outside of the borders of the map, Nav Mesh will fail. Also, Nav Cutters, like the player, automatically get pushed back into the play area, so those can't help. Doesn't seem like a major priority for them to patch, so best to avoid building out there if you want bots.
Please let me know if you have any questions and I'll do my best to answer them?
Just curious if you know a work around for gaps in the nav mesh.
Gaps with the boundries or gaps where bots should run but don't?
@@BrokenMetalFist I have a hill they should be able to easily walk up to but can't. It renders for it everyone but on the top of it. It's odd because nothing is blocking the hill.
You could try placing another point up there or two way walk point to force them up.
@@BrokenMetalFist I thought you could only place one or it'd get confused?
Somehow I made the Nav Cutters boundaries visible when not selected. Do you know how to turn that back off?
That's in the nav cutter settings or that's in forge settings menu
Thx, cool looking map
I am still having an issue generating Nav mesh, at one point it worked fine but for some reason it is not any more.
I have nav cutters around my entire map (as shown in the video) but its still not working, I do have an area of the map that is accessed by teleporter that is intended for players only, I currently have nav cutters on top of that portion
To my knowledge I don't have any items outside the actual map boundaries, any suggestions?
Could be the section of the map with the teleporter. I would cover it with a nav cutter, render the nav mesh to see if it works, then if it does, I would play around with the boundaries in that area. At the very least, it narrows down the potential issue.
There are Discord groups with people willing to help troubleshoot. Can be as simple as publishing the map (with WIP, test, etc tags) and letting them know the issue.
Most of those require you to verify your phone number though @@Joelony
what if my map is on the corner of the boundary
It doesnt work
So how can I fix a nav seed that won’t create a mesh
Let me know if you figure it out
Hey to those who are looking for the same fix I was you need to place nav cutters all around your play area the mesh generator is working to hard
@@elytheodst so place nav cutters all around your build the mesh generator is trying to map the entire map rather than just your build
@@cadenblaylock4092 is there a way to get rid of already built nav mesh spots? Or do a nav mesh reset?
Sometimes you need to place a few nav seeds around your map to make it work but only inside your map. Make sure your nav seed touches the floor where the spartans will be running on. After that, you need to make sure you have the boundaries up all the way to edge of the map like I explained in the video. That should work, if not you may be placing your seed or seeds wrong.