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It definitely depends on what side of the backrooms fandom you're in, the backrooms can be good if you ignore the people who constantly content farm it to make shitty kids content.
absolutely. There are treasures inside the community that get overshadowed far too often because people are addicted to talking about the negatives rather than the positives. I can name many articles that have quality and effort put into them that are well written.
The problem with the backrooms and other digital horror on the internet is that it gets so popular that some content creators see it as a fad, and kids are always wanting to get into something that's scary or non childish because its cool to them. The real problem in my opinion are the kids content creators who put popular things into their videos just because its the hottest new thing on the internet. A lot of good indie horror games are watered-down by these types of people too because children are always talking about those games and soon, those content creators hear about it and then do whatever they can to make those horror things childish (theres also the shameless mascot horror games with literal child mascots and very little horror, but I wasn't talking about those). Some people for get that these horror related things on the internet are HORROR icons and not something that should be looked at as something for 8-year olds.
@@imspoilerina9228 Kids like to consume things and the things that many children raised on the internet love a lot tend to be stuff initially catered to adults. It's often seen online that children want to try and be adults or act older than their age, which is pretty clear to see when you see them on websites that have age requirements like Twitter (So you have a flood of children lying about their age as a result). As a result of trying to look mature, they join and watch media that are blatantly not meant for children (GTA, Warhammer, Horror in general, etc. Children participate in online fandoms with people way above their age range and as more of them start to pop in, there are likely going to be more than a few people who notice the large influx of children coming in. And the things you could do about these children range more neutral-positive actions from telling them off, guiding them through the fandom, recommending them more age appropriate media, etc. To more negative actions such as creating content for the fandom more catered to children and making as much of it as possible to gain money from either ad revenue or from merchandise.
@@imspoilerina9228Mate, they are kids, they consume content they like, I don’t blame them. As stated by the video we were all kids once, and done the same thing. You SHOULD NOT get mad at the kids, but get mad at the people dumbing stuff down intentionally to market towards kids. Kids will be kids and want to contribute stuff, and that’s fine, it’s how they grow, and learn throughout aging. But the people who are making “Huggy Wuggy in backrooms!!!????” Are the people who you should really be blaming.
i think the most unsettling part about the backrooms is that in the "original" version, you were alone in an infinite area. The only thing that could really kill you was yourself (other than starving, dying of thirst, etc.) and something about that is terrifying, never encountering another person, another living creature, literally stuck in some sort of hellish purgatory. The idea of going mad in somewhere like this is horrifying. EDIT: apparently you weren't alone in the original but would only very rarely encounter something
doesnt time not pass in the backrooms, so that you wont starve/get hungry? so ur just straight up stuck unless you kys, all alone, wandering endless, blank corridors forever.
@@HYDROCARBON_XD it might as well be. you aren’t gonna walk how many million square miles the backrooms is. either way it’s irrelevant because everything looks the same.
I feel the oversaturation of the backrooms is kind of what killed it. The SCP Foundation is kind of a mess currently, but they still kind of self-regulate through the community and it's my first internet-horror community. A lot of the SCP's have really high-quality writing that makes it feel as if you actually stumbled onto a piece of hidden media that's not mean to be seen. A lot of the SCP's aren't really great, but the great ones do raise to the top and as such, a lot people first exposure to it are these really well written stories about anomalous objects. The SCP Foundation isn't as quaint and small as it used to be, but I still find it intriguing and go back to it every now and again to read on new great SCP's. The backrooms lost my interest real quick once I saw some clickbait thing like "OMG we made it to backrooms level 1 million?!" It felt like it gamified everything with no real sense of identity.
well said, honestly my thoughts too, and i will also admit, i was the same with scp as a kid as a lot of kids with the backrooms, not exactly but similar
@@UneeVeeBackrooms is similar to SCP-Foundation in the way that it's a collaborative-writing wiki project. Anyone who feels like it can add to the lore of the worlds by writing entries, but SCP-Foundation generally has better quality control than the Backrooms which is why it's mostly more respected Additionally, A-Sync (the Kane Pixel corporation) is not supposed to be overtly evil, they're just a typical cooperation. Kane doesn't like to portray characters as definitively evil or good
I'd say that most scp articles are pretty decent, as if they are of low writing quality, people on the wiki are not afraid to downvote them and get them deleted. After a certain amount of downvotes, articles get deleted on the scp wiki.
I always thought of the backrooms as three separate entities: the original post and it’s vague story, the early fandoms lore heavy series of levels based on liminal photos, and then the over saturated kids stuff. If they stay separate I think the first two can be really captivating(in their own different ways), but doing that gets harder by the day.
The idea of "levels" in and of itself should have been anathema to the backrooms and falls squarely in the childish group imo, because it categorizes something that shouldn't be categorized. Because when something's in a category, it's understandable and when it's understandable it's less frightening. The fact it all started to ring like the holders series didn't do it any favors, either.
@@chukyuniqul Levels would've been cool if they were as mysterious as the yellow rooms themselves. They only fucked up with them once things started to be more "clear" and less "mysterious". Would've been much better if we just... _Didn't know._
For me the whole appeal of the backrooms was the sort of cosmic horror element, it was kind of the real life equivalent of the Minecraft far lands, like when you go far enough away from the centre of the universe reality kind of glitches out, something like the dev room for the universe or the back end of things, you know, the backrooms. As far as I'm concerned it was being slowly corrupted even as far back as the latter part of the original 4chan post - even the suggestion that there should be monsters in there feels like a betrayal of the original concept. Then again, it's the edge of perceivable reality, things aren't going to work the same way as in earth, so having to deal with things like that is arguably quite reasonable. It's when people try to catalogue or give concrete lore about what you would find in there that it ruins it - it's not supposed to be understandable, it's supposed to be cosmic and esoteric, making no sense to our conception of reality to the point where even scientific examination would not reveal anything. I think the Kane Pixels depiction got this right, but most people really don't. I guess that's just the tendency of a lot of pieces of media, where you have this kind of cool concept which only works when it's subtle and mysterious, but people have this instinct to flesh it out. The Force from Star Wars is the best example of this I can think of, initially it was so vague and mysterious of a thing that Han Solo didn't think it existed. With it's status now as the absurdly powerful telekinesis, no one would doubt it. The backrooms work because you get the sense that you are *not* supposed to be here, but turning it into a theme park where there are explicit rules for how to survive is quite the opposite of that.
I mean the lore on the wikidot about backrooms hardly makes any sense to be honest. But if you interpret in as a canon then it becomes unsettling. The major issue tho is the fact that there is to much contradicting lore and cringe that it's obvious it's just some bullshit from fanboys of cheap backroom video creators for kids...
@@CursedImagesEveryday I think that the Pixilated Kane was also right about the weird insistence people have on a singular canon. This is my headcanon :)
yeah adding monsters wouldn't be necessary but if it's done well , why not. blame the way those kids put monsters instead of simply condemning those monsters
I might be wrong about this, but I think prior to Wendigoon’s interview with him, Kane had been pretty hush hush when it came to interviews Glad he’s decided to open up and do them because not only is he very well-spoken, he’s pretty funny too
in my opinion the backrooms have never really provoked horror but more of terror and i think that makes it much more scary than most things trying to invoke horror
I think it's the other way around. Unless my definitions are mixed up, isn't terror more of a "OH CRAP THERE'S A THING CHASING ME" and horror more of a "oh no, this is definitely a bad situation" but in a less adrenaline way? (Sorry if that made no sense, let me know if I should rephrase that)
@@ek0devterror is defined more by dread/tension/anticipation, and horror is the typical shock/fear/disgust reaction you mostly expect. So yeah, you have them mixed up
That checks out. Might I suggest adding in anxiety and or paranoia, maybe alienation as contributing factors? The terror of the backrooms is the unknown in almost a familiar shape, but utterly alien and seemingly impossible architecture and devoid of apparent meaning or logical sense. It's the unknown unknowable.
The problem with the wiki version of the Backrooms is that it has very absurd lore, and it is catalogued with “levels” and “entities”(which, let’s be honest, seems like it’s copying scp). On top of this, it has been memed to death and so many things in the “lore” are clearly done just for jokes. This is why it isn’t scary. But then Kane Pixels stepped in. Kane Pixels’ series fully scrapped everything the wiki established(mostly because he just decided to do his own thing), and completely started anew. His version of The Backrooms completely embraces the mystery and eerieness of the concept. You aren’t supposed to survive the backrooms, you aren’t supposed to survive the creatures there. Speaking of, the bacteria monsters are so well executed because you don’t know what they actually look like and what they are capable of. If you fall into The Backrooms, it’s basically game over and you don’t even know it. The Backrooms are supposed to be a creepy, liminal, and (mostly) empty labyrinth with no end. And that alone is what makes it truly terrifying.
Exactly, although i hate what K.P accidently did by causing the content farms to get ahold of it, the whole entity thing can be really greatly executed like how it was in the orignal post, the monster was barely described and all you know is that if u hear it beg for mercy, or maybe u want to die because u have nothing else to do and stuff in this liminal hell
@@sandrahughes4117 The wiki in a way planted that seed for content farms (even before all of the fame it was a lot worse), kane just really sparked it. Its also died down a lot, and I hope the movie changes that view.
I 100% agree with the “we would have been those kids who are into the backrooms but don’t understand it” I remember being hardcore into fnaf as a kid/teen And while now I can appreciate the original 3 games as their own little story and even enjoy the ending of FNAF 6 as a kid I really didn’t get the horror aspects or appreciate the story beyond the “vague mystery dead kids ooooo”
Same here with fnaf, but also creepypasta. I have a feeling many people tend to forget that they were the same young kids in fandoms that were treated as if they were ruining the fandoms, which is kinda unfair because they have just as much of a right to be a part of it as adults or older teens do imo. Sure, they can be annoying as hell and don't fully understand lore and stuff like that, but they don't need to to get the same enjoyment out of it as we do. Being a child and behaving like one is treated as a crime more than ever and imo that's more annoying than the children themselves. As if we were any better with mlg videos and dank memes n stuff and hadn't been treated as if we were the worst generation to ever grace this planet as well.
@@youre75waterandimthirsty76well, tbf MLG and dank memes kind of where meant to be random and all over the place, they where garbage but the point is that I think they knew they where, and it was meant to be funny junk mostly. I don’t think the other fandoms are meant to intentionally be junk like MLG stuff. However, other then that, I completely agree with the rest of your comment about adults and older teenagers acting higher then though about like, 5 year olds.
One of the biggest issues that led to The Backrooms decline is the same thing that is currently afflicting the analog horror genre, Oversaturation and unoriginal exploitation. When a concept such as this gets this big and receives mainstream attention, then it's only matter of time before people start getting less creative and more lazy, and start churning out unoriginal content solely for the sake of getting lots of views and making money off of it. It makes me want to go back to late 2020-mid 2021, because that was around the time when analog horror wasn't as oversaturated as it is today. That said, I hope the same thing doesn't happen to the upcoming genre that is digital horror, but with all Lacey Games ripoffs that are being made, I think that's easier said than done.
That's the case only with RUclips. Its not even remotely like that on the wikis there are some articles that are bad here and there but they don't make the whole site up. People only tend to see what youtubers see so usually they only see the bad side since youtubers usually talk about the bad side of the backrooms community. Its unfortunate because the writers get harassed and shit on unfairly for things that aren't made by their sides of the community.
Tbh I hope to make a analog horror sometime around 2024- it’s fnaf related of course but I don’t wanna try to make it the average kind you would expect, Yknow? But with that said are there any tips or ideas you guys have in mind to make it feel original even if fnaf related?
What is just annoying about the Lacey games ripoffs is that they don’t even try to look like from the era. The drawings don’t even look old, just new with some old web design
@@skelebonez1349 1) look at the story off the franchise 2) try to get a good understanding of all its elements 3) try to find the elements that repeat often 4) think of how YOU would tell the story of the FNAF franchise 5) improve on the things that you think could have been done better
@@Doktario_Mystario that’s honestly really helpful and has gotten me feelin more confident on the ideas I’ve gotten on this fnaf series It’d have the first game directly connected while the rest is more rewritten and used in a different way Imma try to keep it as practical as I can, some cgi if needed(mainly only for environments, also btw yes the head you see in my pfp is what bonnie will look like) I wanna try to go on a different perspective of analog horror, since a lot does feel sorta like the rest, I wanna try to go for a slight Kane pixels edge where there some cinematic to it with some found footage Although also using heavy inspiration from things like the movie and emphasizing that they are ultimately harmless, but used to kill That alongside how people deal with grief and trauma like how Mike and Vanessa deal with grief and trauma
i've always sorta wanted a healthy balance between old and modern backrooms stuff - no entities, but with levels. you're entirely alone, but at least you have some stuff to see to feed that curiosity while you go insane lol
@@UneeVee No; Read the first 4chan post again. It says "...if you hear something wandering around nearby, because it sure as hell has heard you" It does not imply the existence of Entities in it.
I feel bad for fans of the original 4chan post watching a cool concept get warped into just the SCP foundation; a big game of "nuh-uh my OC is more powerful than urs"
Backroom’s is always going to be one of my all-time favorite ideas, but I admittedly had to step away for a while because of just how much meme-culture got injected into it and ruined the infinitely mysterious/eerie vibes the Backrooms’ universe gave. Knowing that one day you could just abruptly end up in an endless and infinitely varying catalogue of different universes with their own unique traits, attributes, atmosphere, vibes, dangers, etc. that you’d be exploring and walking through for the rest of your days always kept my imagination thriving. I’m excited for when The Backrooms loses the whole meme-culture side so that things can get back to what made the fiction truly special - the universe literally has infinite potential when certain parts of the community aren't making light of the fiction to such a comical degree and treat The Backrooms as another TikTok trend or "inject popular meme into a Backrooms level for the lols."
Finally somebody else actually appreciates the wiki Backroooms! I feel like nobody sees the appeal of the wikis: adventuring through screwed-up liminal spaces and encountering strange phenomenon and entities, and they only want the liminal horror feeling they get from the original 4chan post, which, while understandable and great in it's own right, doesn't foster a very interesting community beyond just posting empty places and talking avout how creepy the vibes are.
The nice thing is that the SCP Foundation community has largely shifted away from that random objects thing and more towards embracing the sci-fi undertones that it's always had I get why people aren't really a big fan of the existential horror aspects that're prominent in the more recent series (things like Fifthism and the assortment of reality bending SCPs), because it's confusing with loadsa jargon newcomers won't get + the earlier stuff is straight-to-the-point and leaves a number of details to the imagination, but I lean both ways: I'm a sucker for sci-fi just as much as I am good old "unknown" horror And just like Broogli said about the Backrooms: it's collaborative fiction, the prominent themes are gonna shift greatly over time, and you still see bits of both random shit and classic SCP horror
It's the self policing and curating that helps keep SCP from pulling a creepy pasta and spiraling into pornographic cringy edge lord gore. See: the permanent ending of the Dr. Bright prohibited lists.
it got worse tbh. I liked it when it was plausibility mixed with the unknown but over the years it drifted more toward self-insert vs self-insert characters in really cringe ways.
I think the backrooms as the concept of just the endless liminal space was the best But also, when the backrooms lore got expanded, new floors, some entities (like Howler, Smiler, etc) it was a different type of backrooms, rather than liminal space, it was another dimension that coexists with ours but full of supernatural dangers with very heavy lore, that was also pretty amazing, that phase lasted like 3-4 months and then stuff just went downhill
I don’t think I’ve ever felt “Liminality.” I’m 27 years old, meaning my early childhood was in the late 90s, so that childhood was filled with insane color and whacky, tacky designs that never meshed well with the areas that they were in. I feel like liminality is only applicable to early 2000s “All Grey/white” designs, which I actually am a huge fan of. I genuinely think this fear of these “dead spaces” are based mainly off of ones childhood and the areas they live in. New age minimalism vs late 90s maximalism.
I think the reason so many people are into the concept of the backrooms, is kinda some supernatural aspect of the afterlife. For me, the backrooms kinda portrayed the concept of limbo, but in a more familiar environment. To me, if the backrooms legitimately did exist, they would have no exit -- screw the "levels". I think it's partially the combination of the unfamiliar (purgatory, hell) with the familiar (office spaces, which we all have been in at least once). I also maybe think there's some subconscious childlike element of the backrooms that makes people so obsessed. I feel like the concept itself would really only come from a kid: "Imagine an office space that was just a giant maze!" -- and, now that we're capable of creating images to push the storytelling, we're witnessing some childhood imagination coming true, pretty much. Same thing with the idea of liminal spaces/dreamcore. It's just making deeply planted childlike concepts and ideas back into life, and we experience weird feelings because we've both imagined these things before but never actualized them.
This was a great video. It's sad to see that when anything gets popular, it starts to get worse because of the people that know nothing about it. I kinda hate that people always connect things to the backrooms like skibidi toilet or poppy playtime. These universes are not the same and shouldn't belong together.
@@FallingPicturesProductions I'm 27, and that bullshit take was made ever since people could communicate with each other thousands of years ago, with adults saying kids don't value traditions anymore referring to children not attending shamanic rituals and whatever else. VSauce made a video about it, newer generations are not inherently worse, is this generation objectively dumber? Surely. But that's what life deems to be the most efficient, you don't need to have a big brain when gadgets do all the work for you.
The unsettling part is that soon we’re gonna be watching people younger than us talking about this stuff. For pretty much my whole life I’ve been watching older people discuss things, and I’ve been noticing more and more that mid way through a video they’ll say something that makes me realize they’re barely older than I am.
Im very thankful that someone finally made a video about this topic, i've been a big fan of the backrooms concept since 2020 and the backrooms getting used for likes and views was always kind of annoying to me, because i was in love with the liminal space kind of vibe, which the first post on 4chan was giving off, but it was also very cool to see the concept grow through different social medias, which led to it developing several fandoms, I think it depends on what you like about the backrooms the most and not, what the original concept was..
Kane’s recent work “The Oldest View” is the most realistic down right standards. There are that blend of feeling of loneliness but also that feeling of something else with you. Like how things like “The Rolling Giant” isn’t just you’re standard kids yt backrooms. It changes. It’s graphic. And there’s so much not even 8Bit Ryan could understand. Why is it underground? Why is there so empty? Why is a natural figure in there? What happened in Wyatt really? There’s so much I want to say but I need to clear my head, I’ll be back when I can.
SCPs aren't official if they're bad. They need a certain amount of likes or they are deleted. It's hard to actually make an SCP that stays. There's a lot of joke SCPs but they're basically entirely separate and you don't need to think of them as canon.
You can appreciate that Kane Pixels makes technically impressive videos, while also acknowledging that if you're not alone in the backrooms, it ceases to be liminal and loses the uneasy feeling that comes with it. Not all horror has to involve being hunted by a monster.
We don't have much these days. No new videogames or franchises to fall in love with, so when something like the Backrooms came around, people were ecstatic! Such a unique and interesting horror experience for times like these, where horror just isn't as scary as it used to be! And now unfortunately it's gotten too popular, and the cycle just repeats itself. Thankfully, we now have things like Lethal Company, but not much else.
Yeah ngl I'm something of a fan of it given I was big into gmod growing up, seeing the in-depth use of props to kit up these cameramen/toilets with all kind of weapons makes me realise that I would've geeked out over it as a kid as well... But the gen-alpha brainrot is a bit concerning.
I don’t like it when there is creatures. It holds its value by always expecting something of substance to be around the next corner or through the next door yet it leads to another room as unsubstantial as the last with a feeling of being watched but never seeing who is watching you.
The…thing in the “The Oldest View” is a thing that peeked interest because it’s not like the other entities, while all the other entities are mostly organic and seem pretty alive in a way to kill someone. The “Rolling Giant” is just a piece of art, it’s inanimate, it’s not suppose to be moving at all. It’s creepy in a way where kids can’t copy moving inanimate objects that makes unnatural movements. It conveys a feeling and movement no other person can copy. It’s an inanimate object, it’s not suppose to move. Things that aren’t moving inanimately that are is dreading. I hope you just understand this because I’m tired rn and I can’t elaborate any further.
@ck1870 well if the backrooms never change then people might get bored of it and move on. but there is potential for creatures if it's executed correctly
@@plagued3245 People moving on adds to its obscure and disturbing nature. Imagine stumbling across it in its original form by sheer chance. The questions left unanswered, the implications of such a grim fate. More is not always better.
I hate to be that guy, but honestly this is why gatekeeping and criticism isn't always a bad thing. I honestly lost interest in the backrooms by late-2019 to early-2020 because I just thought it got ridiculous, and figured it was just a passing fad. I'm not really surprised at all seeing how even the biggest backrooms fans have realized how far gone the concept has been recently. I think of how analog horror has somewhat shit the bed the past 2 or so years. Years ago, only the good analog horror videos got attention, like Local 58. Then when it got more and more popular around 2019-2020, everyone with a decent laptop could make whatever crap they wanted. Sure some gems are able to shine through, but analog horror is pretty much a punchline now and everyone knows the clichés. If people would be honest and say that what people make is crap, then they might actually improve, as well as stop giving attention to things that make their sub-genre look bad. I remember when ARGs were at the forefront of horror RUclips, and it took a while before people realized that almost every one of them were just complete shit that went absolutely nowhere. It started off good, then everyone who thought they were a good storyteller made a crappy ARG, hoping that Night Mind or Reignbot or Scaretheater would make a video talking about their "masterpiece". They relied on cheap tricks, sloppy storytelling, and uninspired visuals, and people pumped them out thinking they were geniuses for what they created. After a while, people mostly just stopped caring and ARGs became much less popular for several years, even if some of them were really, really good (and only the good ones were still getting attention, and the one's that are around today are much more tolerable). I think of when the Creepypasta wiki got rid of some notably bad, but still famous, Creepypastas. I still remember the day that Sonic.exe got taken off the wiki and the creator had a complete meltdown (which is still hilarious to read). Honestly, it was for the best because the story was considered to be awful by most fans at that point, and many troll-pastas would take tropes that were popularized in that story (for good reason). The creator of Eyeless Jack even said that he was ashamed of his own story and even wanted the story removed. I haven't been on the wiki in a while, but I did see some improvement the last time I was there, which made me happy because Creepypastas were a punchline by the mid-2010s, much like the backrooms and analog horror today. (though to be fair, if you want to read a good horror story, just go to reddit's nosleep instead)
@@Erik-bd6ll the thing that really changed my view on "gatekeeping" was Whang's video on r/cursedimages, where the subreddit got popular, which led to people who didn't really grasp the big picture to basically infest the community and change its identity. I don't love gatekeeping, but it's recommended in certain scenarios
Low effort content is easy to pump out, or even automate with ai, and makes money because kids will click on anything. We should just gatekeep horror content from children in general.
11:46 I love the whatever you call it remix of the skibidi bop yes song in the background it gives vibes that I cant describe and the vibes are not bad.
I think once everything became this other dimension that can house multiple societies that ruined it for me. I always thought of the backroom as purgatory you’re stuck here by yourself and the inclusion of something lurking there to find you
I think what scared me the most in the backrooms. OG concept. is the idea of the "It". the idea of there something right there. Watching you. Turn around and only see it for the a second. And at your weakest. It kills you. Missing,Gone Never Will/Wont be found
So true! The backrooms was so heckin scary before when you could go to the kindergarden level and meet scrimpy grindle the bimpy limble who was a big scary monster who heckin chased you around!!!
Does anyone think saving the original concept of the backrooms is a good opportunity? I’m literally going over the moon about it by now because I literally love the backrooms so much.
@@ethandtheangryenglishguy8253 Eh... Admittedly there's not a lot you can do with it, which is why people immediately stuffed their OCs and floors into the mix. The backrooms, as a post describing the phenomena is outstandingly creepy, but it just got turned into SCP lite immediately after Reddit got it's grubby hooks into it, so probably not
i used to do urban exploring in my childhood to late teens and was absolutely excited when i found that odd spaces were getting popular what made me do urban exploring was being alone and feeling a bit out of place, not the being scared and weird monsters and all that shit, what made me love those pictures after i stopped breaking into closed shops and recently abandoned buildings was the same, not monsters but the familiar unfamiliarity the poppy playtimeazation of liminal spaces made me fall out of love completely with the pictures but i am still part of a few small communities of people with the same and similar ideas as me if you feel as strongly about this as me i highly encourage you to go exploring go to your abandoned schools you used to be in (seriously, dont break into a still operational school, youll be put in watchlists), go to your local abandoned mall and take a look around, go to car park for an unfinished building and just walk around and listen to your footsteps, go to your parents now abandoned job place this "genre" is much more than funny internet pictures and screaming youtubers dont get shot
KANE IS SEVENTEEN WHAT IN THE GOT DAYUM- That aside, I really do agree that the original concept played into that fear of the unknown, and the sort of childlike helplessness it puts the viewer into. I enjoy listening to just level descriptions for fun, but I wouldn't call that side of the backrooms scary. However, the empty liminal spaces with monsters that may or may not exist? That does upset me. When I was younger I'd think about infinite realms in the terms of games like minecraft or the never ending blue and green void of early 3d level designs, and it'd terrify me. On an infinite slope, I decided that I'd just sit where I was because there was nothing to go up to, but if I was to go down, there'd be more up than down. The backrooms gives me that same sort of endless void fear. Everything just keeps going, its a paradoxically liminal space since it is inbetween nothing and it is the inbetween, and monsters or not, there's no reason to keep walking. No way out. No forward, no back, no start, no end. But you keep walking anyway, because what else are you to do. Even worse if by some twist of hellish fate you are immortal, because then it truly becomes infinite. That scares the everloving shit out of me far more than any monster does, and listing out monsters, making them repeat, explaining the unexplainable does kind of take that away. There is an end, a way in and out of levels, something to keep walking for. Even worse when you put childrens characters in it, without the care to put them through the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never th
That being said if someone cared to actually do a total fake out of a video that looks like a childs content farm and then turns into a real exploration of the paradoxial liminal horror and how it'd be delt with in character, I think that'd be pretty darn cool
well, i mean on the whole unknown thing, the entity itself made it really scary sense it was never fully described, and honestly if u were in the backrooms, you would probably WANT to find that entity so u can die or atleast have some kind of friend in ur last minutes in this hell
Personally I think one of the things that might have ruined the Backrooms was that it evolved from a concept that was originally about liminal spaces and where the environment itself was the main focus into what is essentially a standard horror IP with monsters and jump scares. Kane Pixels videos are still interesting though in that he built up a surrounding story turning the Backrooms into a research project similar to the SCP foundation.
Okay so Kane Pixels video by no means captured the feel of the original image. The backrooms originated from the concept of liminality, of course. His videos do not follow any sort of liminality for the most part because of the monster and Async ect. His series is good do not get me wrong, its just not very liminal. Things that do capture the liminality of the backrooms truly perfectly would be things like the original backrooms game, while it does have an entity, the entity doesnt move, it is stationary and it emits a noise that adds to the feeling of liminality a bit. The Complex is probably the best example, it has no entities, and the echo, slower movement, and its strange and seemingly random areas are perfect. Another decent example is backroosm lost and found, a unique game, Im not gonna get into it much, but I think it does have a strong resemblence of what the backrooms was meant to be.
Okay so after seeing the interview with K Pixels, I do somewhat change my standpoint on his series, I realized that I had decided my opinion before giving the series much of a chance. I've only watched the first video then once the opinion that the series "ruined" the backrooms I decided to not watch the series. So now I'm gonna maybe give it a chance and watch it.
Just depends what type of content you decide to watch and support, I have never watched the videos marketed to kids and stuck to creators like Kane Pixels, and it has only gotten better from what I’ve seen. So long as those creators are continuing their creations, I’ll love to keep enjoying them.
Feels great that Kane is the one working in the A24 backrooms film instead of any other creator that injected all those almond water, monsters and rules to their backrooms vids or whatever.
honestly i feel like my thoughts about the backrooms have changed a lot over the years, i remember thinking it was the coolest thing at first, like only seeing the og 4chan post, and being hesitant but intrigued by the added lore of multiple levels, but i kinda started drifting away from the backrooms as a concept when multiple entities were starting to get popular, maybe because i grew interested in other types of horror that are more personal than the general fear of the unknown, like that kinda felt like obvious to me so it stopped being special, and seeing the backrooms get bastardized by content farms didn't really help me stay invested i think that rn my focus is on body horror, but abstract body horror like who's lila or some aspects of inside mari, mostly because they hit harder for personal reasons, and i like that. finding horror that feels personal will always be scarier and more fulfilling than your run of the mill fear of monsters or the unknown, and as you learn from horror you can learn a lot about yourself, and not to be a nerd but isn't that like really cool?
The back rooms doesn’t feel like it’s utterly destroyed. It just feels devalued. Like a home. It’s still a home, it still has its place and role in people’s lives. But it feels less valuable, like it’s no longer in its peak condition after being messed with by Children having fun. You can’t blame the children for having fun but it is definitely a factor to its decline
imo that's worse. It's kind of like how rockstars who died young are remembered in their prime while those who lived past it will be remembered for their last decrepit moments i.e Roger Ebert. It's sad what happened to the guy but I can't look at pictures of him post cancer surgery and not flinch.
This video instilled a new fear I didn’t have before, The realization that people around my age have actually done shit with their lives, and I’m still doing nothing
I think it depends what you mean. The zeitgeist of it have been bastardized into FNAF-y Mascot Horror. However, people are still making use of an endless miasma of pure emptiness and loneliness that has been hard to capture in other horror, but most of the monsters do not work for me. Different "levels" are fine, though numbering them, to me, gets weaker. The less explaine, the better. It makes every liminal space, indoor or out, feel like it could be a graphic of this otherworldly prison.
Kane inspired me to take on the journey to learn 3D and vfx, I started with backrooms stuff but now after a year I've found my own thing and I feel like now I can go on my vfx path for the future
I’m glad there’s still some people like Kane around who create content that remains unsettling and ambiguous. The whole concept of the backrooms revolves around this, and you can tell there’s a lot of care that goes into making a truly good piece of horror media.
As a 12+ gen alpha I should have seen this childish stuff (not in a good "should have seen.") First 5 years of my life I didn't have a tablet or ipad, I grew up with DVD's from the nineteeies, such as Disney films EG: Aristocats, Lady and the tramp, etc... So I think the older gen alpha group is fine, but the younger group... I'm worried about them. And yea, I was interested in Fnaf and creepypastas back then. Edit: I misspelled creepypasta (creppypasta) lol. Edit 2: nvm... a guy told me its 2013+ ty to that guy in the comments.
12+? Gen Alpha is 2013 and onward. Most researchers defined Gen Alpha as that and even US Census confirmed it. If you're older then ten, you barely missed Alpha.
And just in case anyone wants to say I'm wrong, Mark McCrindle is an Australian Researcher. 2010+ only applies to Australlia. The US Census confirmed that the ends date is 2012. Stop gatekeeping age years and learn to research.
I'm an old fart, and a total casual, so I'm not really the right demographic, but *just once*, I'd love to see a Backrooms video in which the protagonist doesn't just keep walking for ever, but makes a camp, and examines things - pulls away wallpaper to see what's underneath, unscrews light fittings, makes a fire from old flyers and sparks generated from a broken light fitting, boils water over the fire to purify it - not just walking to their doom! Or meets an actual human who is also lost, and together find a way out, or a way to live using supplies they find. I know it then becomes 'survival horror' - but *just once*, a bit of, not closure exactly, but reasonable behaviour, instead of just walking, and walking, and walking...
Same as it happened to the SCP, to the Creepypastas, once it gets into the mainstream it just loses all of its appeal. The average fan can't comprehend sublety in horror, a reason most Lovecraft mythos have been reduced to "tentacle monsters"
2:40 isn’t the entire point of the backrooms that it’s supposed to be boring? Isn’t that a part of the fear factor? Being stuck there forever? Not haven’t an escape other than dying of hunger or thirst? Isn’t that what’s scary about it?
@@starwarsevilanakin it’s hard to explain in a RUclips comment but the most was there was only 9 levels known and no one had gone past the 9th level it was also very difficult if not impossible to go back to previous levels and 100% impossible to leave the back rooms at all. The 9th level was just a island of black stone and a giant Ocean that is incredibly deep. Thalassophobia and all. And there was a giant whale that would kills anyone that even tries to cross the waters. This is similar to one of the levels in the video but my one felt a lot deeper? There was a island you needed to cross the ocean to get to to get to floor 10 but no one knows what’s past there. And the people living on the island of floor 9 are a tribal group who went insane from how dark the Damn place is. There was more but that one stuck out to be especially the unknown of the depths of the ocean and the unknown of floor 10 being protected by the whale.
@@takumidoutou4412 damn this actually reminds me of some place in a game i played, it was limbus company and one of the cutscenes was that these 12 people and 1 guy with a clock face were busy hunting for this whale, one part of the ocean in that story was a grey world, with grey island bumps, right after that they encountered the whale. I think i have a video of that on my channel.
watching up to 8 minutes, i absolutely agree, even though i mainly do weather content i have thought about creating a second channel where i explain the backrooms but in a way that the wikidot does it. The wikidot is probably the best place to read backrooms information because everything has to be looked over by a moderator before its written and incorporated and its actively always looked over with horribly written pages being removed. They also have a age limit where you have to be 16+ to join their discord server which is where you have to go to even ask permission to write a page. So its heavily moderated and prevents small children from writing anything. The wiki fandom page (now the free write wiki) is moderated to some extent however it is significantly more popular and also overrun by small children. Theres to many people there that are turning their OC's into entities and just absolutely terribly writing pages, even if some do have a good concept, they can easily be significantly improved with more writing skills. Hell, even I am thinking of writing a high quality sublevel for level 10 where it resembles the central plains and meteorological phenomena take place and going in depth on the level. However there are main things i enjoy about the backrooms that make it so interesting to me, not the entities or the ways to survive but the physics/quantum physics/and quantum mechanics of the backrooms. The way the Backrooms works, i feel, is a heavily overlooked concept that should definitely be expanded upon instead of crappy monsters roaming the place. I do agree that having monsters does ruin a certain aspect that made it scary in the beginning but it can also be done right if written correctly, this is what the free write wiki fails to do. But again, the thing that runs it home is the physics and mechanics of a whole other universe outside of our own. For example, the mechanics of noclipping, the mechanics of the blue channel, the mechanics of different levels and sublevels and the different between the infinite nature and finite nature of some, the mechanics of some more unique levels such as level 38 and even more unique mechanics such as the non-eclidean nature of some levels and the isolation aspects of level 0 where you cannot encounter another person even if you are technically right next to them. Some pages that i think do capture what I love about it is things such as object 86 (asset 86) the reality lag machine and phenomena like blue consumption and things like null 06 and ad astra. I could go on and on about the mechanics and physics that interest me but also just the simple fact that people living here have to make this new universe their new normal. But due to my more unique perception of the backrooms, it also shows how other people may not think that deep about it like i do and what some other things people may like such as the biology of entities and things like that. That is a major intergeral part of the backrooms and the difference in what other people enjoy will cause different articles to not be written as in depth and also differently from some other people, so that major fact that some stuff with absolutely vary from article to article makes it hard to stay similar and true to itself if so many people are working on it at once. That can either be looked at as the one major upbringing of the backrooms, or the thing keeping it down, however you want to look at it. One major thing that i did notice is the fact that you said that the backrooms can feel sometimes like a video game and in some cases, that is the main integral part of the backrooms that some people think about when they think of the backrooms and can absolutely be the one mechanic which makes a level unique, but there are insanely mixed opinions about it. But yet again, one thing that we can all mutually agree on is that the people such as lanky box that only use it for the ad revenue and don't care about the backrooms itself, and the little kids which may not have a full understanding or experience writing that in-depth can absolutely ruin such unique features.
Honestly this is just the fate of anything thrown to the content farm wolves. Soulless content creators shove in as much trendy, algorithm friendly topics as they can into one video and shit it out for money and views.
Tbh i feel like people forget this very childish contact for horror media was always being made, i found an old drawing my mom made when she was a kid and it was of a baby jason voorhees and it reminded me of old cringy fnaf & creepypasta art i made as a kid That sort of contact was always being made for horror media-the only difference is now the internet is bigger and like you mentioned various adult youtubers are desperete to pander to kids
As an older adult, I found the earlier Backrooms content far more disturbing than the later stuff with all the silly monsters etc. The idea of an unimaginably large construct of featureless corridors, rooms, small passages and angled, narrowing gaps to visibly inaccessible (but equally bland) areas is, to some of us, terrifying. The endless, and seemingly futile, search for an exit is maddeningly and nightmarishly believable in the deepest recesses of our consciousness.
I remember joining the backrooms community in 2020, I was truly fascinated by this great concept. I think it was the golden era of backrooms, when we already had a grown wiki, lots of lore, but the whole fandom wasn't so cringy.
Dont get me wrong i love kane pixels backroom, but thats where I think it fell off. To me personally the backrooms became just wire monsters holes in the floors and wired textures, its just corporate. To me the original backrooms had a more human take to if you get what i mean people, getting stuck in a place they dont now and only to fall deeper and find way to survive the horrors just hit, and to add the explaining how the backroom was created took away alot of the horror of it, it from being something that isn't explainable to just it was the evil people, i also thing i dont think oversaturation is the problem in my opinion just look any backroom videos or the actual website and youll find some amazing stuff, i just think it the way his backrooms are set up
12:28 as someone who has been in that fandom for very long this is very rare if you dont actively search things like that it exists because every fandom has the good the bad and the ugly
I think it's interesting because for me, I never really liked the small community-made lore - you put it really well, it was "game-ified". I am really interested in how Broogli explained how the element of "you can barely survive" adds to the intrigue to him, though, because it actually does clue me in on what the appeal I was missing was for other people. Still, for me, Kane Pixel's take is more unsettling and scary - it's an unnatural environment distorted by our technology and has distorted threats therein. The lack of openly malicious actors and the fact that this happened in a neutral pursuit of making more space in a human world that needs it makes it so much scarier, y'know? Treading on something unintentionally with such lethal and existential consequences.
the backrooms as a concept and fundementally is perfect, the liminal spaces that never end and continue forever unlike your sanity that continues to deplete until it snaps like a reed sounds a genuinely good horror. its just what people do to it ruin it, the backrooms would've been really good if it weren't ruined by many factors
Imagine dying of starvation/thirst only to wake up at level 0 again. You're alone, you're hungry, you're thirsty, and when you die monster or no, you will end up right back where you began. What would that do to a human psychologically? To know that even in death there's no escape from the Liminal hell you've got yourself stuck in.
Maybe it's because I'm part of the older generation, but for me, the original post alone feels like it should have been the end of it. Not because the concept is bad. Far from it. To me, the concept is good because of the fact that there is so much fear of the unknown. How did the backrooms come to be? Is there really anything there or is it just the insanity kicking in? How do you end up in there? How do you get out? Is getting out even possible? Once you start to answer these questions, it takes a lot away from the whole thing. The backrooms becomes something to learn about and study rather than something that invokes the fear of the unknown; and with it a sense of helplessness and paranoia.
yes and imma blame kane level 0 is stated to be empty in like all the the wikis cause that's the entire thing of the original backrooms everyone accepted that yet kane added "The bacteria" (or whatever it's called) to it also he tried to make it something else and with async, and well him making it a generic horror thing with loud noises as the scare tactic attracted the kids
I like the backrooms. NOT the shitposts and the "nothing" content. The fandom, the wikis, the community. I have a "tactic", that if I don't want to see the bad kid's content, I just ignore it. I read the wikis, talk with people on less popular subreddits and discord servers, people that, like myself, enjoy the original backrooms and the additions that were made in 2019 - 2020, but also the current stuff as well as just care about it. I don't really have anything else to say soo... that's it. I forgot to mention that I'm 12. Really nice vid though! It took quite a lot of time, but I think it was worth it. Love that you talked with other individuals, gave me a lot more reassurance with what you were saying. Didn't expect Broogli here, I watch him pretty regularly.
There's a misconception that people have where people think that there is no liminality left in the backrooms when that just is not the case. Levels on the wikis (fandom and Wikidot) both have some liminal aspects of them and a lot of levels are liminal (ones like level 37 are good examples of this) There are different fandom and Wikidot levels that have liminal vibes built to them (all class 0 levels are liminal)
I really think just the concept of hundreds of "levels" in the backrooms kinda destroys the initial idea surrounding the medium. Its supposed to be barebones and foreign, and the idea of hundreds of "levels" imo, inflates that so big it takes on a different vibe and gives the viewer something not as creepy to contend with. Im an old school SCP fan so im pretty biased through nostalgia and a little "muh back in my day" however the same thing happened to SCP; too much input going in the wrong direction.
@@synchacker25i think that can be used to make it more mysterious,how many levels are there? Are they actually levels or just a small part of a much bigger one? Is the backrooms actually alive?
I am glad you have the same sorta view on Skibidi Toilet, ngl. I HATE, HATE the kids in it and the fandom, but... the content can be both amazing and horrifying (in the good way). I actually hope to maybe see you cover it, I'll sub to see it come out as I'm intrigued, and I will agree that the fandom itself sucks in it. If you watch a YTer known as "Hoot", they made a fan video that is pretty amazing, as it feels like a horror film almost, and kinda fits the idea that it would give in reality. I'll probably make the comment larger on said video if it ever comes out, but overall I feel that I will agree with you here and I'm glad you explain it so well. You earned a sub. Edit: Talking about inspiration from Backrooms, Kane Pixels' series actually really helped me think about my own idea that is not to be y'know, perverted by content farms even if the content I plan to add within it already *has* been perverted long ago.
Honestly I haven’t seen much backrooms content in ages, closest I went was with the oldest view (this is a colossal stretch), broogli, and lost in the hyperverse’s backrooms series. The backrooms even gave me ideas for a backrooms concept of my own, labyrinthia, still holds a small place in my heart the backrooms does, mainly the one with the entities because that’s where it largely started for me. Now a days I kind of see it fondly for giving me ideas to make something of my own, something I rarely share but something none the less.
I’m going on 23 years old now, nearing the start of Generation Z when I was born. In my opinion, I feel like the very core issue on why the younger generations seem to be more affected by tech is the “content farm” of it all. Children aren’t being given actually meaningful and interesting videos *for* them. They’re being given the most profitable option, which is flooding the child market and making it impossible for an 8 year old to not get hooked on these “nothing-content” videos unless their youtube is highly curated for them. I think the only way to fix this is youtube cracking down even more so on children’s content and possibly making it less lucrative if your channel is flagged as “child friendly”. I know, it sounds like a terrible solution that would send ripples even into regular youtube content, but that’s all I can think of at this moment. I don’t know, if we really cared about our kids the way we think we do, we’d try to make the highest quality options for them in terms of entertainment. It doesn’t have to all be Ms. Rachel style videos for babies, but at least require some amount of effort to be profitable if it’s going to be exposed to the most vulnerable of our population, right? I don’t know, I just wanted to share some of my thoughts. (Sorry to all the TL;DR’s lmao)
Yeah I agree. I'm going on 14 making me late Gen Z/In the middle, and it makes me sad how people are taking things made for yall to enjoy only for it to be taken and turned into mindless content for Gen Alpha/Late Gen Z. I feel that the BEST way to solve this situation is not to make videos for ytkids or yt that arent brainless. Just don't give your kid an iPad out of the womb. But hey, what can I say. These parents aren't gonna stop destroying their children with unsupervised internet access. Thanks for the comment.
@@legendsdontdie466 Yeah I agree totally about the whole iPad kids thing, I guess at this point it’s just inevitable until parents start monitoring their kids screen time better. At least when they’re like 5-10 years old, like damn I had a flip phone until high school ☠️. But honestly I have no problems with younger kids getting involved, especially when they have no choice over what is being shown to them by youtube’s for profit “algorithm” that only shows what is making them the most money. Also, thank *you* for the response!
This doesn't just affect horror but all media. Just look at the influence memes have on the world. They are kinda like... the dna of the soul. Monsoon is one of my favorite characters from that game and he has alot to say and i feel its more special if you played the other metal gear games and that goes for all of MGR but the internet kinda just simplified him to "he likes among us jokes" which is both funny and a tad bit of misunderstanding. The internet can warp your perception of something you like. Being honest, a lot of the community was very annoying, and it warped how i looked at the game itself. I still love MGR. It's a fantastic game, but i won't forget the era of memes that became annoying... and being sort annoying is a part of the dna of the internet.
I think the levels should be limited to the first 10 levels. Each level is infinite, but it is just a group of liminal spaces that relate to the main level. Example, if you are in level 0, the majority of it is just similar to the original image, but it isn’t hard to find liminal rooms, that lead to better more liminal spaces, and then it loops back to base level zero. Level 7 for example, is an infinite ocean, but maybe there is some liminal things underwater, that lead to more liminal underwater photos.
During its peak popularity, I barely cared about the backrooms because I just couldn’t, hopefully I’ll look into the backrooms when the popularity and content farm stuff dies down
the idea of wacky cartoon characters being stuck in the backrooms is so funny to me because they just completely break the immersion in such a silly way. imagine you're trudging over miles and miles of endless mouldy carpet, trying desperately to find any sign of exit, or even a sign of another life. you're incredibly dehydrated, tired and all you want to do is just go home, go to bed and try to forget this nightmare. you feel like you're about to go completely insane. then you turn a corner and boom: Peppino fuckin' Spaghetti from Pizza Tower is just standing there, like it's just his sprite straight from the game standing in front of you. why is he here?? how did he even get here??? did he mach run so fast into a wall that he phased through it or something??? honestly i think i'd immediately snap and go completely insane if i witnessed that in person. fat sweaty italian man jumpscare
And also just anything that looks not realistic like just seeing some fictional character just soloing the bacteria thing. I swear to God, if I see one of those cringe ass backrooms animations and it includes ANY character from MD, I'm most likely gonna absolutely go mental.
Personally I'd like to call the other Backrooms floors that isn't the original images as "Liminal Spaces", as that (in my mind anyway) is a more fitting title, and doesn't ruin the original magic that was the original image.
To me the backrooms have been always some weird spinoff of the SCP Foundation. No matter what as soon as something gets big enough it will stray from the original concept.
I tend to see the Backrooms the same way as I see the SCP foundation, a sort of place where people are able to expand on it with interesting ideas wether creepy, unsettling or just plain weird. Course kids will always find ways to twist it into something that is dulled down but even so I enjoy the backrooms concept and the way it has progressed in some ways like enjoying the Escape the Backrooms game.
Kane Pixels is a generational talent. the lore behind his Backrooms story is so cool. i never paid much attention to any of the other content farm stuff circulating on here. i’m very much invested in his Backrooms story and can’t wait to see where he takes it.
One thing I love about the of Backrooms is how entities was a mere suggestion, and if you ever were to come across one you’d be doomed. And the more entities and levels sort of humanize it, if that makes sense. It slowly strips the backrooms of its brutal and unforgiving nature.
I like how he made a video called "the backrooms have been completely ruined" 11 months ago, then posts this. Asking the questin "have the backrooms been ruined?"
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Yes, sir!
I must give you a heart for your amazing videos and all of the effort that you put into these.
꒰⑅ᵕ༚ᵕ꒱˖♡
Okay but I did not appreciate some transphobic parts
I felt as if i was not appreciative of the transphobic parts though
@@JamesWagner-vv9iz How is it transphobic?
It definitely depends on what side of the backrooms fandom you're in, the backrooms can be good if you ignore the people who constantly content farm it to make shitty kids content.
absolutely.
There are treasures inside the community that get overshadowed far too often because people are addicted to talking about the negatives rather than the positives.
I can name many articles that have quality and effort put into them that are well written.
This is basically the same with anything.
I think that I didn't appreciate the transphobic parts
@@JamesWagner-vv9iz .......what? what part of the backrooms is transphobic?
@@mimilopmemes7915 Im assuming there`s Transphobia somewhere in the backrooms fandom/community, henc e why james said this.
The problem with the backrooms and other digital horror on the internet is that it gets so popular that some content creators see it as a fad, and kids are always wanting to get into something that's scary or non childish because its cool to them. The real problem in my opinion are the kids content creators who put popular things into their videos just because its the hottest new thing on the internet. A lot of good indie horror games are watered-down by these types of people too because children are always talking about those games and soon, those content creators hear about it and then do whatever they can to make those horror things childish (theres also the shameless mascot horror games with literal child mascots and very little horror, but I wasn't talking about those). Some people for get that these horror related things on the internet are HORROR icons and not something that should be looked at as something for 8-year olds.
I wish I didn’t happen so often too because I’ve been going crazy about it
Why do kids ruin everything 😔
@@imspoilerina9228 because they like consuming things, that’s why
@@imspoilerina9228 Kids like to consume things and the things that many children raised on the internet love a lot tend to be stuff initially catered to adults.
It's often seen online that children want to try and be adults or act older than their age, which is pretty clear to see when you see them on websites that have age requirements like Twitter (So you have a flood of children lying about their age as a result).
As a result of trying to look mature, they join and watch media that are blatantly not meant for children (GTA, Warhammer, Horror in general, etc.
Children participate in online fandoms with people way above their age range and as more of them start to pop in, there are likely going to be more than a few people who notice the large influx of children coming in. And the things you could do about these children range more neutral-positive actions from telling them off, guiding them through the fandom, recommending them more age appropriate media, etc. To more negative actions such as creating content for the fandom more catered to children and making as much of it as possible to gain money from either ad revenue or from merchandise.
@@imspoilerina9228Mate, they are kids, they consume content they like, I don’t blame them. As stated by the video we were all kids once, and done the same thing.
You SHOULD NOT get mad at the kids, but get mad at the people dumbing stuff down intentionally to market towards kids. Kids will be kids and want to contribute stuff, and that’s fine, it’s how they grow, and learn throughout aging. But the people who are making “Huggy Wuggy in backrooms!!!????” Are the people who you should really be blaming.
Pls let me in the movie, Kane 🤓
Great vid , had fun being in it bro❤️
It would be even greater if Raymundo were in this movie!
It would be even amazinger if I was in the movie
@@JadenSalads all 3 of us?!?!
YOOO JADEN
@@Broogli Broogi Is here :D
I once saw a comment in an earlier post of the backrooms saying: "what a cool concept, I hope kids won't find it and add a bunch of monsters"
That person just predicted the future
If it’s decent, the statement is a self fulfilling prophecy.
Was it on that Backrooms video by a guy with a duck pfp made in 2020?
Well That Comment Didn't Age Well...
It’s like one of those disaster doge memes.
i think the most unsettling part about the backrooms is that in the "original" version, you were alone in an infinite area. The only thing that could really kill you was yourself (other than starving, dying of thirst, etc.) and something about that is terrifying, never encountering another person, another living creature, literally stuck in some sort of hellish purgatory. The idea of going mad in somewhere like this is horrifying. EDIT: apparently you weren't alone in the original but would only very rarely encounter something
doesnt time not pass in the backrooms, so that you wont starve/get hungry? so ur just straight up stuck unless you kys, all alone, wandering endless, blank corridors forever.
@@humanoidshrek5524the og didn’t say anything about that so nobody knows
There were creatures in the og back rooms lol
It isn’t infinite,you clearly didn’t pay attention to the original post.
@@HYDROCARBON_XD it might as well be. you aren’t gonna walk how many million square miles the backrooms is. either way it’s irrelevant because everything looks the same.
I feel the oversaturation of the backrooms is kind of what killed it. The SCP Foundation is kind of a mess currently, but they still kind of self-regulate through the community and it's my first internet-horror community. A lot of the SCP's have really high-quality writing that makes it feel as if you actually stumbled onto a piece of hidden media that's not mean to be seen. A lot of the SCP's aren't really great, but the great ones do raise to the top and as such, a lot people first exposure to it are these really well written stories about anomalous objects. The SCP Foundation isn't as quaint and small as it used to be, but I still find it intriguing and go back to it every now and again to read on new great SCP's. The backrooms lost my interest real quick once I saw some clickbait thing like "OMG we made it to backrooms level 1 million?!" It felt like it gamified everything with no real sense of identity.
well said, honestly my thoughts too, and i will also admit, i was the same with scp as a kid as a lot of kids with the backrooms, not exactly but similar
@@UneeVeeBackrooms is similar to SCP-Foundation in the way that it's a collaborative-writing wiki project. Anyone who feels like it can add to the lore of the worlds by writing entries, but SCP-Foundation generally has better quality control than the Backrooms which is why it's mostly more respected
Additionally, A-Sync (the Kane Pixel corporation) is not supposed to be overtly evil, they're just a typical cooperation. Kane doesn't like to portray characters as definitively evil or good
I'd say that most scp articles are pretty decent, as if they are of low writing quality, people on the wiki are not afraid to downvote them and get them deleted. After a certain amount of downvotes, articles get deleted on the scp wiki.
@@Blorckits When the Daybreak abd SCP 5000 why, those ones would be laughed out if written in the past
@@pootzmagootz Pretty sure async is also based on a few real world institutes, videos don't explain much though but kane has talked about it a lot
I always thought of the backrooms as three separate entities: the original post and it’s vague story, the early fandoms lore heavy series of levels based on liminal photos, and then the over saturated kids stuff. If they stay separate I think the first two can be really captivating(in their own different ways), but doing that gets harder by the day.
The fourth entity is all the weirdcore crap. Eyes plastered literally everywhere and all that.
The idea of "levels" in and of itself should have been anathema to the backrooms and falls squarely in the childish group imo, because it categorizes something that shouldn't be categorized. Because when something's in a category, it's understandable and when it's understandable it's less frightening.
The fact it all started to ring like the holders series didn't do it any favors, either.
@@chukyuniqul Levels would've been cool if they were as mysterious as the yellow rooms themselves.
They only fucked up with them once things started to be more "clear" and less "mysterious". Would've been much better if we just... _Didn't know._
@@chukyuniqul unpopular opinion: the idea of levels is actually good and could be epic but it was badly executed
@@wix-1-3dgcjt6 i was about to hard disagree before you added the execution. I mean I still disagree but each his own
For me the whole appeal of the backrooms was the sort of cosmic horror element, it was kind of the real life equivalent of the Minecraft far lands, like when you go far enough away from the centre of the universe reality kind of glitches out, something like the dev room for the universe or the back end of things, you know, the backrooms.
As far as I'm concerned it was being slowly corrupted even as far back as the latter part of the original 4chan post - even the suggestion that there should be monsters in there feels like a betrayal of the original concept. Then again, it's the edge of perceivable reality, things aren't going to work the same way as in earth, so having to deal with things like that is arguably quite reasonable.
It's when people try to catalogue or give concrete lore about what you would find in there that it ruins it - it's not supposed to be understandable, it's supposed to be cosmic and esoteric, making no sense to our conception of reality to the point where even scientific examination would not reveal anything. I think the Kane Pixels depiction got this right, but most people really don't.
I guess that's just the tendency of a lot of pieces of media, where you have this kind of cool concept which only works when it's subtle and mysterious, but people have this instinct to flesh it out. The Force from Star Wars is the best example of this I can think of, initially it was so vague and mysterious of a thing that Han Solo didn't think it existed. With it's status now as the absurdly powerful telekinesis, no one would doubt it.
The backrooms work because you get the sense that you are *not* supposed to be here, but turning it into a theme park where there are explicit rules for how to survive is quite the opposite of that.
I mean the lore on the wikidot about backrooms hardly makes any sense to be honest. But if you interpret in as a canon then it becomes unsettling. The major issue tho is the fact that there is to much contradicting lore and cringe that it's obvious it's just some bullshit from fanboys of cheap backroom video creators for kids...
@@CursedImagesEveryday I think that the Pixilated Kane was also right about the weird insistence people have on a singular canon. This is my headcanon :)
There are no levels to the backrooms. The child driven lore is stupid, the goofy monsters are stupid, gamifying it is stupid. Kids ruin everything...
@@ajconti7362 you do realize that even in the original 4-chan post it *heavily implies* there is something there in the backrooms. 🤥
yeah adding monsters wouldn't be necessary but if it's done well , why not. blame the way those kids put monsters instead of simply condemning those monsters
I might be wrong about this, but I think prior to Wendigoon’s interview with him, Kane had been pretty hush hush when it came to interviews
Glad he’s decided to open up and do them because not only is he very well-spoken, he’s pretty funny too
in my opinion the backrooms have never really provoked horror but more of terror and i think that makes it much more scary than most things trying to invoke horror
I think it's the other way around. Unless my definitions are mixed up, isn't terror more of a "OH CRAP THERE'S A THING CHASING ME" and horror more of a "oh no, this is definitely a bad situation" but in a less adrenaline way? (Sorry if that made no sense, let me know if I should rephrase that)
@@ek0devterror is defined more by dread/tension/anticipation, and horror is the typical shock/fear/disgust reaction you mostly expect. So yeah, you have them mixed up
@@NovaNyx_czs oh, my bad lol
In that case I agree with what was originally said
That checks out. Might I suggest adding in anxiety and or paranoia, maybe alienation as contributing factors? The terror of the backrooms is the unknown in almost a familiar shape, but utterly alien and seemingly impossible architecture and devoid of apparent meaning or logical sense. It's the unknown unknowable.
I didn't know there was a difference. I have learned something today
The problem with the wiki version of the Backrooms is that it has very absurd lore, and it is catalogued with “levels” and “entities”(which, let’s be honest, seems like it’s copying scp). On top of this, it has been memed to death and so many things in the “lore” are clearly done just for jokes. This is why it isn’t scary.
But then Kane Pixels stepped in. Kane Pixels’ series fully scrapped everything the wiki established(mostly because he just decided to do his own thing), and completely started anew. His version of The Backrooms completely embraces the mystery and eerieness of the concept. You aren’t supposed to survive the backrooms, you aren’t supposed to survive the creatures there. Speaking of, the bacteria monsters are so well executed because you don’t know what they actually look like and what they are capable of. If you fall into The Backrooms, it’s basically game over and you don’t even know it. The Backrooms are supposed to be a creepy, liminal, and (mostly) empty labyrinth with no end. And that alone is what makes it truly terrifying.
Exactly, although i hate what K.P accidently did by causing the content farms to get ahold of it, the whole entity thing can be really greatly executed like how it was in the orignal post, the monster was barely described and all you know is that if u hear it beg for mercy, or maybe u want to die because u have nothing else to do and stuff in this liminal hell
@@sandrahughes4117 The wiki in a way planted that seed for content farms (even before all of the fame it was a lot worse), kane just really sparked it. Its also died down a lot, and I hope the movie changes that view.
thanks god to kane then
I 100% agree with the “we would have been those kids who are into the backrooms but don’t understand it”
I remember being hardcore into fnaf as a kid/teen
And while now I can appreciate the original 3 games as their own little story and even enjoy the ending of FNAF 6 as a kid I really didn’t get the horror aspects or appreciate the story beyond the “vague mystery dead kids ooooo”
Same here with fnaf, but also creepypasta. I have a feeling many people tend to forget that they were the same young kids in fandoms that were treated as if they were ruining the fandoms, which is kinda unfair because they have just as much of a right to be a part of it as adults or older teens do imo. Sure, they can be annoying as hell and don't fully understand lore and stuff like that, but they don't need to to get the same enjoyment out of it as we do. Being a child and behaving like one is treated as a crime more than ever and imo that's more annoying than the children themselves. As if we were any better with mlg videos and dank memes n stuff and hadn't been treated as if we were the worst generation to ever grace this planet as well.
@@youre75waterandimthirsty76well, tbf MLG and dank memes kind of where meant to be random and all over the place, they where garbage but the point is that I think they knew they where, and it was meant to be funny junk mostly. I don’t think the other fandoms are meant to intentionally be junk like MLG stuff. However, other then that, I completely agree with the rest of your comment about adults and older teenagers acting higher then though about like, 5 year olds.
In my opinion, everything on the internet gets ruined, so either you ignore it, let it be ruined for you and move on, or be the change you wanna see
Engage with content you like
Or you become the one that ruins it.
Or a legendary fence sitter like Tim Pool.
Be the change you want to see? That makes zero sense
only in his opinion. they're just fictionnal concept it's up to us to make our versions and trying to not repeat such errors
One of the biggest issues that led to The Backrooms decline is the same thing that is currently afflicting the analog horror genre,
Oversaturation and unoriginal exploitation.
When a concept such as this gets this big and receives mainstream attention, then it's only matter of time before people start getting less creative and more lazy, and start churning out unoriginal content solely for the sake of getting lots of views and making money off of it.
It makes me want to go back to late 2020-mid 2021, because that was around the time when analog horror wasn't as oversaturated as it is today.
That said, I hope the same thing doesn't happen to the upcoming genre that is digital horror, but with all Lacey Games ripoffs that are being made, I think that's easier said than done.
That's the case only with RUclips. Its not even remotely like that on the wikis there are some articles that are bad here and there but they don't make the whole site up.
People only tend to see what youtubers see so usually they only see the bad side since youtubers usually talk about the bad side of the backrooms community.
Its unfortunate because the writers get harassed and shit on unfairly for things that aren't made by their sides of the community.
Tbh I hope to make a analog horror sometime around 2024- it’s fnaf related of course but I don’t wanna try to make it the average kind you would expect, Yknow?
But with that said are there any tips or ideas you guys have in mind to make it feel original even if fnaf related?
What is just annoying about the Lacey games ripoffs is that they don’t even try to look like from the era. The drawings don’t even look old, just new with some old web design
@@skelebonez1349
1) look at the story off the franchise
2) try to get a good understanding of all its elements
3) try to find the elements that repeat often
4) think of how YOU would tell the story of the FNAF franchise
5) improve on the things that you think could have been done better
@@Doktario_Mystario that’s honestly really helpful and has gotten me feelin more confident on the ideas I’ve gotten on this fnaf series
It’d have the first game directly connected while the rest is more rewritten and used in a different way
Imma try to keep it as practical as I can, some cgi if needed(mainly only for environments, also btw yes the head you see in my pfp is what bonnie will look like)
I wanna try to go on a different perspective of analog horror, since a lot does feel sorta like the rest, I wanna try to go for a slight Kane pixels edge where there some cinematic to it with some found footage
Although also using heavy inspiration from things like the movie and emphasizing that they are ultimately harmless, but used to kill
That alongside how people deal with grief and trauma like how Mike and Vanessa deal with grief and trauma
i've always sorta wanted a healthy balance between old and modern backrooms stuff -
no entities, but with levels. you're entirely alone, but at least you have some stuff to see to feed that curiosity while you go insane lol
It's always had entity's though
I miss the level '!' Though why'd they have to delete it?
@@UneeVee No; Read the first 4chan post again. It says "...if you hear something wandering around nearby, because it sure as hell has heard you"
It does not imply the existence of Entities in it.
@@zephiask1758 That's literally what an entity means though
@@zephiask1758 that is literally implying you are alone but not actually
Man I kinda feel bad for the backrooms community because of content farms taking over the concept
I feel bad for fans of the original 4chan post watching a cool concept get warped into just the SCP foundation; a big game of "nuh-uh my OC is more powerful than urs"
No concept, idea or story is safe
Backroom’s is always going to be one of my all-time favorite ideas, but I admittedly had to step away for a while because of just how much meme-culture got injected into it and ruined the infinitely mysterious/eerie vibes the Backrooms’ universe gave. Knowing that one day you could just abruptly end up in an endless and infinitely varying catalogue of different universes with their own unique traits, attributes, atmosphere, vibes, dangers, etc. that you’d be exploring and walking through for the rest of your days always kept my imagination thriving. I’m excited for when The Backrooms loses the whole meme-culture side so that things can get back to what made the fiction truly special - the universe literally has infinite potential when certain parts of the community aren't making light of the fiction to such a comical degree and treat The Backrooms as another TikTok trend or "inject popular meme into a Backrooms level for the lols."
Finally somebody else actually appreciates the wiki Backroooms! I feel like nobody sees the appeal of the wikis: adventuring through screwed-up liminal spaces and encountering strange phenomenon and entities, and they only want the liminal horror feeling they get from the original 4chan post, which, while understandable and great in it's own right, doesn't foster a very interesting community beyond just posting empty places and talking avout how creepy the vibes are.
The nice thing is that the SCP Foundation community has largely shifted away from that random objects thing and more towards embracing the sci-fi undertones that it's always had
I get why people aren't really a big fan of the existential horror aspects that're prominent in the more recent series (things like Fifthism and the assortment of reality bending SCPs), because it's confusing with loadsa jargon newcomers won't get + the earlier stuff is straight-to-the-point and leaves a number of details to the imagination, but I lean both ways: I'm a sucker for sci-fi just as much as I am good old "unknown" horror
And just like Broogli said about the Backrooms: it's collaborative fiction, the prominent themes are gonna shift greatly over time, and you still see bits of both random shit and classic SCP horror
It's the self policing and curating that helps keep SCP from pulling a creepy pasta and spiraling into pornographic cringy edge lord gore. See: the permanent ending of the Dr. Bright prohibited lists.
it got worse tbh. I liked it when it was plausibility mixed with the unknown but over the years it drifted more toward self-insert vs self-insert characters in really cringe ways.
THIS WAS AN UNEXPECTED COLLAB! THANK YOU RAY! 🙏
No problem
I think the backrooms as the concept of just the endless liminal space was the best
But also, when the backrooms lore got expanded, new floors, some entities (like Howler, Smiler, etc) it was a different type of backrooms, rather than liminal space, it was another dimension that coexists with ours but full of supernatural dangers with very heavy lore, that was also pretty amazing, that phase lasted like 3-4 months and then stuff just went downhill
I don’t think I’ve ever felt “Liminality.” I’m 27 years old, meaning my early childhood was in the late 90s, so that childhood was filled with insane color and whacky, tacky designs that never meshed well with the areas that they were in. I feel like liminality is only applicable to early 2000s “All Grey/white” designs, which I actually am a huge fan of. I genuinely think this fear of these “dead spaces” are based mainly off of ones childhood and the areas they live in. New age minimalism vs late 90s maximalism.
I think the reason so many people are into the concept of the backrooms, is kinda some supernatural aspect of the afterlife. For me, the backrooms kinda portrayed the concept of limbo, but in a more familiar environment. To me, if the backrooms legitimately did exist, they would have no exit -- screw the "levels". I think it's partially the combination of the unfamiliar (purgatory, hell) with the familiar (office spaces, which we all have been in at least once).
I also maybe think there's some subconscious childlike element of the backrooms that makes people so obsessed. I feel like the concept itself would really only come from a kid: "Imagine an office space that was just a giant maze!" -- and, now that we're capable of creating images to push the storytelling, we're witnessing some childhood imagination coming true, pretty much. Same thing with the idea of liminal spaces/dreamcore. It's just making deeply planted childlike concepts and ideas back into life, and we experience weird feelings because we've both imagined these things before but never actualized them.
I will always remember Kane Pixels as the man who turned Iceberg Boy into Iceberg Man.
To be fair, that was his child's doing, Mr. The Oldest View
Nah man. He turned the backrooms into S.C.P 2.0
This was a great video.
It's sad to see that when anything gets popular, it starts to get worse because of the people that know nothing about it.
I kinda hate that people always connect things to the backrooms like skibidi toilet or poppy playtime. These universes are not the same and shouldn't belong together.
It crazy to realize is now I'm watching people my age talk about things I liked get ruined by children of the next gen
Every generation is worse then the one before it. Been this was since the transition from the 'Greatest Generation' to the 'Silent Generation'.
For real
@@FallingPicturesProductions I'm 27, and that bullshit take was made ever since people could communicate with each other thousands of years ago, with adults saying kids don't value traditions anymore referring to children not attending shamanic rituals and whatever else.
VSauce made a video about it, newer generations are not inherently worse, is this generation objectively dumber? Surely. But that's what life deems to be the most efficient, you don't need to have a big brain when gadgets do all the work for you.
The unsettling part is that soon we’re gonna be watching people younger than us talking about this stuff. For pretty much my whole life I’ve been watching older people discuss things, and I’ve been noticing more and more that mid way through a video they’ll say something that makes me realize they’re barely older than I am.
@gPicturesProductionsevery generation _thinks_ the one after it is worse
Im very thankful that someone finally made a video about this topic, i've been a big fan of the backrooms concept since 2020 and the backrooms getting used for likes and views was always kind of annoying to me, because i was in love with the liminal space kind of vibe, which the first post on 4chan was giving off, but it was also very cool to see the concept grow through different social medias, which led to it developing several fandoms, I think it depends on what you like about the backrooms the most and not, what the original concept was..
Kane’s recent work “The Oldest View” is the most realistic down right standards. There are that blend of feeling of loneliness but also that feeling of something else with you. Like how things like “The Rolling Giant” isn’t just you’re standard kids yt backrooms. It changes. It’s graphic. And there’s so much not even 8Bit Ryan could understand. Why is it underground? Why is there so empty? Why is a natural figure in there? What happened in Wyatt really? There’s so much I want to say but I need to clear my head, I’ll be back when I can.
mate can you come back now?
SCPs aren't official if they're bad. They need a certain amount of likes or they are deleted. It's hard to actually make an SCP that stays. There's a lot of joke SCPs but they're basically entirely separate and you don't need to think of them as canon.
You can appreciate that Kane Pixels makes technically impressive videos, while also acknowledging that if you're not alone in the backrooms, it ceases to be liminal and loses the uneasy feeling that comes with it.
Not all horror has to involve being hunted by a monster.
We don't have much these days. No new videogames or franchises to fall in love with, so when something like the Backrooms came around, people were ecstatic!
Such a unique and interesting horror experience for times like these, where horror just isn't as scary as it used to be!
And now unfortunately it's gotten too popular, and the cycle just repeats itself. Thankfully, we now have things like Lethal Company, but not much else.
I think the whole horror of the back rooms has been misinterpreted and morphed into mascot horror
thanks for the likes
I think that's because all kids know now is mascot horror if there isn't some entity for them to latch onto they don't like it
Ikr like I’ve been going over the moon and back about saving the backrooms for six months now.
I feel like it was eminating transphobia though
@@JamesWagner-vv9iz
Trvthnvke
@@anonymous18144 Nah facts what is blud yapping about LIke WHAAAT???
Skidibi toilet is gmod madness at its finest and unfortunately some people have taken it and ruined it
Yeah ngl I'm something of a fan of it given I was big into gmod growing up, seeing the in-depth use of props to kit up these cameramen/toilets with all kind of weapons makes me realise that I would've geeked out over it as a kid as well...
But the gen-alpha brainrot is a bit concerning.
It's incredible how gmod animations have now become 2 generation's meme content in a row. In entirely different ways, but still
The Backrooms is at its best when it's more liminal and isolated.
I don’t like it when there is creatures. It holds its value by always expecting something of substance to be around the next corner or through the next door yet it leads to another room as unsubstantial as the last with a feeling of being watched but never seeing who is watching you.
The…thing in the “The Oldest View” is a thing that peeked interest because it’s not like the other entities, while all the other entities are mostly organic and seem pretty alive in a way to kill someone. The “Rolling Giant” is just a piece of art, it’s inanimate, it’s not suppose to be moving at all. It’s creepy in a way where kids can’t copy moving inanimate objects that makes unnatural movements. It conveys a feeling and movement no other person can copy. It’s an inanimate object, it’s not suppose to move. Things that aren’t moving inanimately that are is dreading. I hope you just understand this because I’m tired rn and I can’t elaborate any further.
@@that_objectguyThe Oldest View is separate from the Backrooms universe though
@ck1870 well if the backrooms never change then people might get bored of it and move on. but there is potential for creatures if it's executed correctly
@@plagued3245 People moving on adds to its obscure and disturbing nature. Imagine stumbling across it in its original form by sheer chance. The questions left unanswered, the implications of such a grim fate. More is not always better.
I hate to be that guy, but honestly this is why gatekeeping and criticism isn't always a bad thing. I honestly lost interest in the backrooms by late-2019 to early-2020 because I just thought it got ridiculous, and figured it was just a passing fad. I'm not really surprised at all seeing how even the biggest backrooms fans have realized how far gone the concept has been recently. I think of how analog horror has somewhat shit the bed the past 2 or so years. Years ago, only the good analog horror videos got attention, like Local 58. Then when it got more and more popular around 2019-2020, everyone with a decent laptop could make whatever crap they wanted. Sure some gems are able to shine through, but analog horror is pretty much a punchline now and everyone knows the clichés. If people would be honest and say that what people make is crap, then they might actually improve, as well as stop giving attention to things that make their sub-genre look bad.
I remember when ARGs were at the forefront of horror RUclips, and it took a while before people realized that almost every one of them were just complete shit that went absolutely nowhere. It started off good, then everyone who thought they were a good storyteller made a crappy ARG, hoping that Night Mind or Reignbot or Scaretheater would make a video talking about their "masterpiece". They relied on cheap tricks, sloppy storytelling, and uninspired visuals, and people pumped them out thinking they were geniuses for what they created. After a while, people mostly just stopped caring and ARGs became much less popular for several years, even if some of them were really, really good (and only the good ones were still getting attention, and the one's that are around today are much more tolerable).
I think of when the Creepypasta wiki got rid of some notably bad, but still famous, Creepypastas. I still remember the day that Sonic.exe got taken off the wiki and the creator had a complete meltdown (which is still hilarious to read). Honestly, it was for the best because the story was considered to be awful by most fans at that point, and many troll-pastas would take tropes that were popularized in that story (for good reason). The creator of Eyeless Jack even said that he was ashamed of his own story and even wanted the story removed. I haven't been on the wiki in a while, but I did see some improvement the last time I was there, which made me happy because Creepypastas were a punchline by the mid-2010s, much like the backrooms and analog horror today. (though to be fair, if you want to read a good horror story, just go to reddit's nosleep instead)
I hate gatekeeping as much as the next guy but damn, gatekeeping is needed for thos
@@Erik-bd6ll the thing that really changed my view on "gatekeeping" was Whang's video on r/cursedimages, where the subreddit got popular, which led to people who didn't really grasp the big picture to basically infest the community and change its identity. I don't love gatekeeping, but it's recommended in certain scenarios
@@shavenpears3184 it really is tho
Low effort content is easy to pump out, or even automate with ai, and makes money because kids will click on anything. We should just gatekeep horror content from children in general.
yes... @@sorimasn
11:46 I love the whatever you call it remix of the skibidi bop yes song in the background it gives vibes that I cant describe and the vibes are not bad.
Seeing stuff like this makes me wonder if it's necessary for people to gatekeep genres, as to avoid oversaturation and low-effort content.
it is, at least a low ammount of gatekeeping is necassary.
I think once everything became this other dimension that can house multiple societies that ruined it for me. I always thought of the backroom as purgatory you’re stuck here by yourself and the inclusion of something lurking there to find you
I think what scared me the most in the backrooms. OG concept. is the idea of the "It". the idea of there something right there. Watching you. Turn around and only see it for the a second. And at your weakest. It kills you. Missing,Gone Never Will/Wont be found
It’s truly sad to see the backrooms decay and rot into a puppet for sloppy RUclips kids content.
That's the case only with RUclips.
@@outrageousholidayoh-2178 Thankfully, but it’s mostly popular on RUclips, which is unfortunate.
So true! The backrooms was so heckin scary before when you could go to the kindergarden level and meet scrimpy grindle the bimpy limble who was a big scary monster who heckin chased you around!!!
Does anyone think saving the original concept of the backrooms is a good opportunity? I’m literally going over the moon about it by now because I literally love the backrooms so much.
@@ethandtheangryenglishguy8253 Eh... Admittedly there's not a lot you can do with it, which is why people immediately stuffed their OCs and floors into the mix. The backrooms, as a post describing the phenomena is outstandingly creepy, but it just got turned into SCP lite immediately after Reddit got it's grubby hooks into it, so probably not
i used to do urban exploring in my childhood to late teens and was absolutely excited when i found that odd spaces were getting popular
what made me do urban exploring was being alone and feeling a bit out of place, not the being scared and weird monsters and all that shit, what made me love those pictures after i stopped breaking into closed shops and recently abandoned buildings was the same, not monsters but the familiar unfamiliarity
the poppy playtimeazation of liminal spaces made me fall out of love completely with the pictures but i am still part of a few small communities of people with the same and similar ideas as me
if you feel as strongly about this as me i highly encourage you to go exploring
go to your abandoned schools you used to be in (seriously, dont break into a still operational school, youll be put in watchlists), go to your local abandoned mall and take a look around, go to car park for an unfinished building and just walk around and listen to your footsteps, go to your parents now abandoned job place
this "genre" is much more than funny internet pictures and screaming youtubers
dont get shot
KANE IS SEVENTEEN WHAT IN THE GOT DAYUM-
That aside, I really do agree that the original concept played into that fear of the unknown, and the sort of childlike helplessness it puts the viewer into. I enjoy listening to just level descriptions for fun, but I wouldn't call that side of the backrooms scary. However, the empty liminal spaces with monsters that may or may not exist? That does upset me. When I was younger I'd think about infinite realms in the terms of games like minecraft or the never ending blue and green void of early 3d level designs, and it'd terrify me. On an infinite slope, I decided that I'd just sit where I was because there was nothing to go up to, but if I was to go down, there'd be more up than down.
The backrooms gives me that same sort of endless void fear. Everything just keeps going, its a paradoxically liminal space since it is inbetween nothing and it is the inbetween, and monsters or not, there's no reason to keep walking. No way out. No forward, no back, no start, no end. But you keep walking anyway, because what else are you to do. Even worse if by some twist of hellish fate you are immortal, because then it truly becomes infinite. That scares the everloving shit out of me far more than any monster does, and listing out monsters, making them repeat, explaining the unexplainable does kind of take that away. There is an end, a way in and out of levels, something to keep walking for.
Even worse when you put childrens characters in it, without the care to put them through the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never the end that is never th
That being said if someone cared to actually do a total fake out of a video that looks like a childs content farm and then turns into a real exploration of the paradoxial liminal horror and how it'd be delt with in character, I think that'd be pretty darn cool
what about it?
I think he meant he was 17 when the first back rooms dropped
@@gabrielfmmyoung people making such high quality content is very out of the ordinary
well, i mean on the whole unknown thing, the entity itself made it really scary sense it was never fully described, and honestly if u were in the backrooms, you would probably WANT to find that entity so u can die or atleast have some kind of friend in ur last minutes in this hell
Personally I think one of the things that might have ruined the Backrooms was that it evolved from a concept that was originally about liminal spaces and where the environment itself was the main focus into what is essentially a standard horror IP with monsters and jump scares.
Kane Pixels videos are still interesting though in that he built up a surrounding story turning the Backrooms into a research project similar to the SCP foundation.
Okay so Kane Pixels video by no means captured the feel of the original image. The backrooms originated from the concept of liminality, of course. His videos do not follow any sort of liminality for the most part because of the monster and Async ect. His series is good do not get me wrong, its just not very liminal. Things that do capture the liminality of the backrooms truly perfectly would be things like the original backrooms game, while it does have an entity, the entity doesnt move, it is stationary and it emits a noise that adds to the feeling of liminality a bit. The Complex is probably the best example, it has no entities, and the echo, slower movement, and its strange and seemingly random areas are perfect. Another decent example is backroosm lost and found, a unique game, Im not gonna get into it much, but I think it does have a strong resemblence of what the backrooms was meant to be.
Okay so after seeing the interview with K Pixels, I do somewhat change my standpoint on his series, I realized that I had decided my opinion before giving the series much of a chance. I've only watched the first video then once the opinion that the series "ruined" the backrooms I decided to not watch the series. So now I'm gonna maybe give it a chance and watch it.
Just depends what type of content you decide to watch and support, I have never watched the videos marketed to kids and stuck to creators like Kane Pixels, and it has only gotten better from what I’ve seen. So long as those creators are continuing their creations, I’ll love to keep enjoying them.
Feels great that Kane is the one working in the A24 backrooms film instead of any other creator that injected all those almond water, monsters and rules to their backrooms vids or whatever.
honestly i feel like my thoughts about the backrooms have changed a lot over the years, i remember thinking it was the coolest thing at first, like only seeing the og 4chan post, and being hesitant but intrigued by the added lore of multiple levels, but i kinda started drifting away from the backrooms as a concept when multiple entities were starting to get popular, maybe because i grew interested in other types of horror that are more personal than the general fear of the unknown, like that kinda felt like obvious to me so it stopped being special, and seeing the backrooms get bastardized by content farms didn't really help me stay invested
i think that rn my focus is on body horror, but abstract body horror like who's lila or some aspects of inside mari, mostly because they hit harder for personal reasons, and i like that. finding horror that feels personal will always be scarier and more fulfilling than your run of the mill fear of monsters or the unknown, and as you learn from horror you can learn a lot about yourself, and not to be a nerd but isn't that like really cool?
This is why I’m glad that SCP is not too popular rn
Comon SCP is fun
Make it stay like that
If scp gets exposed to today's genre we are doomed
The back rooms doesn’t feel like it’s utterly destroyed. It just feels devalued. Like a home. It’s still a home, it still has its place and role in people’s lives. But it feels less valuable, like it’s no longer in its peak condition after being messed with by Children having fun. You can’t blame the children for having fun but it is definitely a factor to its decline
imo that's worse. It's kind of like how rockstars who died young are remembered in their prime while those who lived past it will be remembered for their last decrepit moments i.e Roger Ebert. It's sad what happened to the guy but I can't look at pictures of him post cancer surgery and not flinch.
@@discipleofdagon8195 Yeah, it's a shame he couldn’t talk anymore.
This video instilled a new fear I didn’t have before,
The realization that people around my age have actually done shit with their lives, and I’m still doing nothing
the fact that i couldnt tell that fake podcast clip was a joke until freddy fazbear is so scary what has the world become lmao
I think it depends what you mean.
The zeitgeist of it have been bastardized into FNAF-y Mascot Horror.
However, people are still making use of an endless miasma of pure emptiness and loneliness that has been hard to capture in other horror, but most of the monsters do not work for me.
Different "levels" are fine, though numbering them, to me, gets weaker. The less explaine, the better. It makes every liminal space, indoor or out, feel like it could be a graphic of this otherworldly prison.
Kane inspired me to take on the journey to learn 3D and vfx, I started with backrooms stuff but now after a year I've found my own thing and I feel like now I can go on my vfx path for the future
Great to hear, dude! Rooting for ya^^
I’m glad there’s still some people like Kane around who create content that remains unsettling and ambiguous. The whole concept of the backrooms revolves around this, and you can tell there’s a lot of care that goes into making a truly good piece of horror media.
I hate that Pizza Tower has become a part of this Elsagate-Lankybox culture. Its such a cool game dude why did people do this bro
Buzzword . I like pizza tower too, one of the best games I’ve ever played
Pizza Tower is now part of Tiktok's shitty kid humor.
@@MagitekBahamuto Damn. Thats fuckin sad.
As a 12+ gen alpha I should have seen this childish stuff (not in a good "should have seen.") First 5 years of my life I didn't have a tablet or ipad, I grew up with DVD's from the nineteeies, such as Disney films EG: Aristocats, Lady and the tramp, etc... So I think the older gen alpha group is fine, but the younger group... I'm worried about them.
And yea, I was interested in Fnaf and creepypastas back then.
Edit: I misspelled creepypasta (creppypasta) lol.
Edit 2: nvm... a guy told me its 2013+ ty to that guy in the comments.
12+? Gen Alpha is 2013 and onward. Most researchers defined Gen Alpha as that and even US Census confirmed it. If you're older then ten, you barely missed Alpha.
Ohhh... I heard somewhere else it was 2010+ ty for telling me.
And just in case anyone wants to say I'm wrong, Mark McCrindle is an Australian Researcher. 2010+ only applies to Australlia. The US Census confirmed that the ends date is 2012. Stop gatekeeping age years and learn to research.
I'm an old fart, and a total casual, so I'm not really the right demographic, but *just once*, I'd love to see a Backrooms video in which the protagonist doesn't just keep walking for ever, but makes a camp, and examines things - pulls away wallpaper to see what's underneath, unscrews light fittings, makes a fire from old flyers and sparks generated from a broken light fitting, boils water over the fire to purify it - not just walking to their doom!
Or meets an actual human who is also lost, and together find a way out, or a way to live using supplies they find.
I know it then becomes 'survival horror' - but *just once*, a bit of, not closure exactly, but reasonable behaviour, instead of just walking, and walking, and walking...
Same thing that happened to Slender Man, Fnaf etc. When something becomes too popular especially with kids it just becomes lame overtime
Hell Yeah!!!! Hour long Raymundo 2112 upload! Gonna cook dinner with this on in the background. Cheers!
That is the best way to consume my videos ngl
@@Raymundo_2112I know what you did there lol
Same as it happened to the SCP, to the Creepypastas, once it gets into the mainstream it just loses all of its appeal. The average fan can't comprehend sublety in horror, a reason most Lovecraft mythos have been reduced to "tentacle monsters"
2:40 isn’t the entire point of the backrooms that it’s supposed to be boring? Isn’t that a part of the fear factor? Being stuck there forever? Not haven’t an escape other than dying of hunger or thirst? Isn’t that what’s scary about it?
Once I fell asleep to a back rooms explained video and my brain came up with more interesting levels then the actual back rooms lore did 😭
Tell me what they were, im interested
@@starwarsevilanakin it’s hard to explain in a RUclips comment but the most was there was only 9 levels known and no one had gone past the 9th level it was also very difficult if not impossible to go back to previous levels and 100% impossible to leave the back rooms at all.
The 9th level was just a island of black stone and a giant Ocean that is incredibly deep. Thalassophobia and all. And there was a giant whale that would kills anyone that even tries to cross the waters.
This is similar to one of the levels in the video but my one felt a lot deeper? There was a island you needed to cross the ocean to get to to get to floor 10 but no one knows what’s past there. And the people living on the island of floor 9 are a tribal group who went insane from how dark the Damn place is.
There was more but that one stuck out to be especially the unknown of the depths of the ocean and the unknown of floor 10 being protected by the whale.
@@takumidoutou4412 damn this actually reminds me of some place in a game i played, it was limbus company and one of the cutscenes was that these 12 people and 1 guy with a clock face were busy hunting for this whale, one part of the ocean in that story was a grey world, with grey island bumps, right after that they encountered the whale. I think i have a video of that on my channel.
watching up to 8 minutes, i absolutely agree, even though i mainly do weather content i have thought about creating a second channel where i explain the backrooms but in a way that the wikidot does it. The wikidot is probably the best place to read backrooms information because everything has to be looked over by a moderator before its written and incorporated and its actively always looked over with horribly written pages being removed. They also have a age limit where you have to be 16+ to join their discord server which is where you have to go to even ask permission to write a page. So its heavily moderated and prevents small children from writing anything. The wiki fandom page (now the free write wiki) is moderated to some extent however it is significantly more popular and also overrun by small children. Theres to many people there that are turning their OC's into entities and just absolutely terribly writing pages, even if some do have a good concept, they can easily be significantly improved with more writing skills. Hell, even I am thinking of writing a high quality sublevel for level 10 where it resembles the central plains and meteorological phenomena take place and going in depth on the level. However there are main things i enjoy about the backrooms that make it so interesting to me, not the entities or the ways to survive but the physics/quantum physics/and quantum mechanics of the backrooms. The way the Backrooms works, i feel, is a heavily overlooked concept that should definitely be expanded upon instead of crappy monsters roaming the place. I do agree that having monsters does ruin a certain aspect that made it scary in the beginning but it can also be done right if written correctly, this is what the free write wiki fails to do. But again, the thing that runs it home is the physics and mechanics of a whole other universe outside of our own. For example, the mechanics of noclipping, the mechanics of the blue channel, the mechanics of different levels and sublevels and the different between the infinite nature and finite nature of some, the mechanics of some more unique levels such as level 38 and even more unique mechanics such as the non-eclidean nature of some levels and the isolation aspects of level 0 where you cannot encounter another person even if you are technically right next to them. Some pages that i think do capture what I love about it is things such as object 86 (asset 86) the reality lag machine and phenomena like blue consumption and things like null 06 and ad astra. I could go on and on about the mechanics and physics that interest me but also just the simple fact that people living here have to make this new universe their new normal. But due to my more unique perception of the backrooms, it also shows how other people may not think that deep about it like i do and what some other things people may like such as the biology of entities and things like that. That is a major intergeral part of the backrooms and the difference in what other people enjoy will cause different articles to not be written as in depth and also differently from some other people, so that major fact that some stuff with absolutely vary from article to article makes it hard to stay similar and true to itself if so many people are working on it at once. That can either be looked at as the one major upbringing of the backrooms, or the thing keeping it down, however you want to look at it. One major thing that i did notice is the fact that you said that the backrooms can feel sometimes like a video game and in some cases, that is the main integral part of the backrooms that some people think about when they think of the backrooms and can absolutely be the one mechanic which makes a level unique, but there are insanely mixed opinions about it. But yet again, one thing that we can all mutually agree on is that the people such as lanky box that only use it for the ad revenue and don't care about the backrooms itself, and the little kids which may not have a full understanding or experience writing that in-depth can absolutely ruin such unique features.
Honestly this is just the fate of anything thrown to the content farm wolves. Soulless content creators shove in as much trendy, algorithm friendly topics as they can into one video and shit it out for money and views.
7:34 - it is why I feel kids will sit at a table with people they don't like than people they don't know, or worse, alone.
Tbh i feel like people forget this very childish contact for horror media was always being made, i found an old drawing my mom made when she was a kid and it was of a baby jason voorhees and it reminded me of old cringy fnaf & creepypasta art i made as a kid
That sort of contact was always being made for horror media-the only difference is now the internet is bigger and like you mentioned various adult youtubers are desperete to pander to kids
As an older adult, I found the earlier Backrooms content far more disturbing than the later stuff with all the silly monsters etc. The idea of an unimaginably large construct of featureless corridors, rooms, small passages and angled, narrowing gaps to visibly inaccessible (but equally bland) areas is, to some of us, terrifying. The endless, and seemingly futile, search for an exit is maddeningly and nightmarishly believable in the deepest recesses of our consciousness.
For anyone wanting a good level, I'd recomend level "The maze, the creature and the monster" (600 and something).
I remember joining the backrooms community in 2020, I was truly fascinated by this great concept. I think it was the golden era of backrooms, when we already had a grown wiki, lots of lore, but the whole fandom wasn't so cringy.
Dont get me wrong i love kane pixels backroom, but thats where I think it fell off. To me personally the backrooms became just wire monsters holes in the floors and wired textures, its just corporate. To me the original backrooms had a more human take to if you get what i mean people, getting stuck in a place they dont now and only to fall deeper and find way to survive the horrors just hit, and to add the explaining how the backroom was created took away alot of the horror of it, it from being something that isn't explainable to just it was the evil people, i also thing i dont think oversaturation is the problem in my opinion just look any backroom videos or the actual website and youll find some amazing stuff, i just think it the way his backrooms are set up
12:28 as someone who has been in that fandom for very long this is very rare if you dont actively search things like that it exists because every fandom has the good the bad and the ugly
I think it's interesting because for me, I never really liked the small community-made lore - you put it really well, it was "game-ified". I am really interested in how Broogli explained how the element of "you can barely survive" adds to the intrigue to him, though, because it actually does clue me in on what the appeal I was missing was for other people. Still, for me, Kane Pixel's take is more unsettling and scary - it's an unnatural environment distorted by our technology and has distorted threats therein. The lack of openly malicious actors and the fact that this happened in a neutral pursuit of making more space in a human world that needs it makes it so much scarier, y'know? Treading on something unintentionally with such lethal and existential consequences.
the backrooms as a concept and fundementally is perfect, the liminal spaces that never end and continue forever unlike your sanity that continues to deplete until it snaps like a reed sounds a genuinely good horror.
its just what people do to it ruin it, the backrooms would've been really good if it weren't ruined by many factors
This is gonna be awesome. Absolute legends collabing ❤
Imagine dying of starvation/thirst only to wake up at level 0 again. You're alone, you're hungry, you're thirsty, and when you die monster or no, you will end up right back where you began. What would that do to a human psychologically? To know that even in death there's no escape from the Liminal hell you've got yourself stuck in.
Maybe it's because I'm part of the older generation, but for me, the original post alone feels like it should have been the end of it. Not because the concept is bad. Far from it. To me, the concept is good because of the fact that there is so much fear of the unknown. How did the backrooms come to be? Is there really anything there or is it just the insanity kicking in? How do you end up in there? How do you get out? Is getting out even possible?
Once you start to answer these questions, it takes a lot away from the whole thing. The backrooms becomes something to learn about and study rather than something that invokes the fear of the unknown; and with it a sense of helplessness and paranoia.
yes and imma blame kane level 0 is stated to be empty in like all the the wikis cause that's the entire thing of the original backrooms everyone accepted that yet kane added "The bacteria" (or whatever it's called) to it also he tried to make it something else and with async, and well him making it a generic horror thing with loud noises as the scare tactic attracted the kids
I like the backrooms. NOT the shitposts and the "nothing" content. The fandom, the wikis, the community. I have a "tactic", that if I don't want to see the bad kid's content, I just ignore it. I read the wikis, talk with people on less popular subreddits and discord servers, people that, like myself, enjoy the original backrooms and the additions that were made in 2019 - 2020, but also the current stuff as well as just care about it. I don't really have anything else to say soo... that's it.
I forgot to mention that I'm 12.
Really nice vid though! It took quite a lot of time, but I think it was worth it. Love that you talked with other individuals, gave me a lot more reassurance with what you were saying.
Didn't expect Broogli here, I watch him pretty regularly.
There's a misconception that people have where people think that there is no liminality left in the backrooms when that just is not the case.
Levels on the wikis (fandom and Wikidot) both have some liminal aspects of them and a lot of levels are liminal (ones like level 37 are good examples of this)
There are different fandom and Wikidot levels that have liminal vibes built to them (all class 0 levels are liminal)
True
It's a negativity bias I think, the bad stuff sticks out FAR more than the good (in this case liminal) stuff in your mind
fuck the wiki it ruins the whole horror aspect of the backrooms
I really think just the concept of hundreds of "levels" in the backrooms kinda destroys the initial idea surrounding the medium. Its supposed to be barebones and foreign, and the idea of hundreds of "levels" imo, inflates that so big it takes on a different vibe and gives the viewer something not as creepy to contend with. Im an old school SCP fan so im pretty biased through nostalgia and a little "muh back in my day" however the same thing happened to SCP; too much input going in the wrong direction.
@@synchacker25i think that can be used to make it more mysterious,how many levels are there? Are they actually levels or just a small part of a much bigger one? Is the backrooms actually alive?
I am glad you have the same sorta view on Skibidi Toilet, ngl. I HATE, HATE the kids in it and the fandom, but... the content can be both amazing and horrifying (in the good way).
I actually hope to maybe see you cover it, I'll sub to see it come out as I'm intrigued, and I will agree that the fandom itself sucks in it. If you watch a YTer known as "Hoot", they made a fan video that is pretty amazing, as it feels like a horror film almost, and kinda fits the idea that it would give in reality.
I'll probably make the comment larger on said video if it ever comes out, but overall I feel that I will agree with you here and I'm glad you explain it so well. You earned a sub.
Edit: Talking about inspiration from Backrooms, Kane Pixels' series actually really helped me think about my own idea that is not to be y'know, perverted by content farms even if the content I plan to add within it already *has* been perverted long ago.
Don't blame them, blame the gen zs taking advantage of them bro
@@Avaitor_YT if they're old enough to curse like South Park characters can they surely can decipher what's good and bad on the internet imo-
@@bioscar4998 They aren't, that's the thing.
Honestly I haven’t seen much backrooms content in ages, closest I went was with the oldest view (this is a colossal stretch), broogli, and lost in the hyperverse’s backrooms series.
The backrooms even gave me ideas for a backrooms concept of my own, labyrinthia, still holds a small place in my heart the backrooms does, mainly the one with the entities because that’s where it largely started for me. Now a days I kind of see it fondly for giving me ideas to make something of my own, something I rarely share but something none the less.
I’m going on 23 years old now, nearing the start of Generation Z when I was born. In my opinion, I feel like the very core issue on why the younger generations seem to be more affected by tech is the “content farm” of it all.
Children aren’t being given actually meaningful and interesting videos *for* them. They’re being given the most profitable option, which is flooding the child market and making it impossible for an 8 year old to not get hooked on these “nothing-content” videos unless their youtube is highly curated for them. I think the only way to fix this is youtube cracking down even more so on children’s content and possibly making it less lucrative if your channel is flagged as “child friendly”.
I know, it sounds like a terrible solution that would send ripples even into regular youtube content, but that’s all I can think of at this moment. I don’t know, if we really cared about our kids the way we think we do, we’d try to make the highest quality options for them in terms of entertainment. It doesn’t have to all be Ms. Rachel style videos for babies, but at least require some amount of effort to be profitable if it’s going to be exposed to the most vulnerable of our population, right? I don’t know, I just wanted to share some of my thoughts. (Sorry to all the TL;DR’s lmao)
Yeah I agree. I'm going on 14 making me late Gen Z/In the middle, and it makes me sad how people are taking things made for yall to enjoy only for it to be taken and turned into mindless content for Gen Alpha/Late Gen Z.
I feel that the BEST way to solve this situation is not to make videos for ytkids or yt that arent brainless. Just don't give your kid an iPad out of the womb.
But hey, what can I say. These parents aren't gonna stop destroying their children with unsupervised internet access. Thanks for the comment.
@@legendsdontdie466 Yeah I agree totally about the whole iPad kids thing, I guess at this point it’s just inevitable until parents start monitoring their kids screen time better. At least when they’re like 5-10 years old, like damn I had a flip phone until high school ☠️. But honestly I have no problems with younger kids getting involved, especially when they have no choice over what is being shown to them by youtube’s for profit “algorithm” that only shows what is making them the most money. Also, thank *you* for the response!
Real asf
This doesn't just affect horror but all media. Just look at the influence memes have on the world. They are kinda like... the dna of the soul. Monsoon is one of my favorite characters from that game and he has alot to say and i feel its more special if you played the other metal gear games and that goes for all of MGR but the internet kinda just simplified him to "he likes among us jokes" which is both funny and a tad bit of misunderstanding. The internet can warp your perception of something you like. Being honest, a lot of the community was very annoying, and it warped how i looked at the game itself. I still love MGR. It's a fantastic game, but i won't forget the era of memes that became annoying... and being sort annoying is a part of the dna of the internet.
That intro is the definition of sensory overload.
I think the levels should be limited to the first 10 levels. Each level is infinite, but it is just a group of liminal spaces that relate to the main level. Example, if you are in level 0, the majority of it is just similar to the original image, but it isn’t hard to find liminal rooms, that lead to better more liminal spaces, and then it loops back to base level zero. Level 7 for example, is an infinite ocean, but maybe there is some liminal things underwater, that lead to more liminal underwater photos.
Kids fandoms have really ruined everything. Horror or not
During its peak popularity, I barely cared about the backrooms because I just couldn’t, hopefully I’ll look into the backrooms when the popularity and content farm stuff dies down
1 hour long video by raymundo
we are in for a treat!
the idea of wacky cartoon characters being stuck in the backrooms is so funny to me because they just completely break the immersion in such a silly way.
imagine you're trudging over miles and miles of endless mouldy carpet, trying desperately to find any sign of exit, or even a sign of another life. you're incredibly dehydrated, tired and all you want to do is just go home, go to bed and try to forget this nightmare. you feel like you're about to go completely insane. then you turn a corner and boom: Peppino fuckin' Spaghetti from Pizza Tower is just standing there, like it's just his sprite straight from the game standing in front of you. why is he here?? how did he even get here??? did he mach run so fast into a wall that he phased through it or something??? honestly i think i'd immediately snap and go completely insane if i witnessed that in person. fat sweaty italian man jumpscare
Amogus kid moment?
And also just anything that looks not realistic like just seeing some fictional character just soloing the bacteria thing. I swear to God, if I see one of those cringe ass backrooms animations and it includes ANY character from MD, I'm most likely gonna absolutely go mental.
An awsome hour long video to close out the day, yes i would sit through intire thing and love every second of it
Personally I'd like to call the other Backrooms floors that isn't the original images as "Liminal Spaces", as that (in my mind anyway) is a more fitting title, and doesn't ruin the original magic that was the original image.
To me the backrooms have been always some weird spinoff of the SCP Foundation. No matter what as soon as something gets big enough it will stray from the original concept.
I tend to see the Backrooms the same way as I see the SCP foundation, a sort of place where people are able to expand on it with interesting ideas wether creepy, unsettling or just plain weird. Course kids will always find ways to twist it into something that is dulled down but even so I enjoy the backrooms concept and the way it has progressed in some ways like enjoying the Escape the Backrooms game.
3 of my favorite creators? yes please!
Kane Pixels is a generational talent. the lore behind his Backrooms story is so cool. i never paid much attention to any of the other content farm stuff circulating on here. i’m very much invested in his Backrooms story and can’t wait to see where he takes it.
I fucking love that fake podcast bit, its so accurate to whay happens and is funny as hell
One thing I love about the of Backrooms is how entities was a mere suggestion, and if you ever were to come across one you’d be doomed.
And the more entities and levels sort of humanize it, if that makes sense. It slowly strips the backrooms of its brutal and unforgiving nature.
I like how he made a video called "the backrooms have been completely ruined" 11 months ago, then posts this. Asking the questin "have the backrooms been ruined?"
I see it like this, there are 2 backrooms:
The Kanerooms (Inaccurate, has good lore)
The Backrooms (Accurate, original one, has good lore)
A masterpiece gets released in the Internet
Younger Audiences: That’s ours now!
3:26 Level Rabbit?
You see that show up there? It’s ours now sportsy!