The irony is that here, one as the Sole Survivor does what The Mechanist tried to do: flood the Commonwealth with an army of murderbots that only kill bad guys.
Slippery gaming Their programming is to put delivering supplies first, and to only engage a target if it engages first. The Mechanist programmed them to activity hunt for possible raiders. Emphasis on possible.
I've come up with a new favorite form of settlement security. Simply, when I know the settlement is going to fall under attack, I summon all settlers to a central building, lock it down, and then turn off power to my Beta Wave Emitter. Of course yes, that means I've got docile Deathclaws or Radscorpions wandering around my settlements. You ever seen a bunch of bandits try to fight off a small army of deathclaws, or radscorpions? I just call it feeding time. I do wish there were cages for Gatorclaws though.
Random Chiroptera LOL!!! Just imagine doing that when the Brotherhood of Steel attack the Castle? Here come the Brotherhood! Unleash the Deathclaws!!!!!
@@mdredheadguy1979 Oh... I made something special at the castle for that. I built a tower up around the antenna. A fortified control room at the top allows me to use switches to open a bunch of rolling warehouse powered doors, behind which a total of 20 missile turrets wait behind, aimed outward right at the perfect altitude to pour a storm of missiles into vertibirds.
@@Random_Chiroptera AWESOME!! I just wish the attack on the castle had been a bit more epic then what we got. All that build up and then, less then 30 seconds of fighting. Although I had a few Death claws and several missile turrets as well as a population of over thirty NPC's armed with upgraded AK heavy machine guns and armor. So that might have had something to do with it.
Nothing wrong with an army of Minigun-toting Robobrains rolling across the Commonwealth. Sure, it makes the Minutemen look like scrubs, and even the Brotherhood of Steel is jealous of your production output, but that's a small price to pay for the betterment of the region.
As a handy tip for y'all, Graygarden already has a bunch of robots, so it also makes for a great provisioning hub. Maybe let Graygarden supply the west while the Mechanist's Lair supplies the East? Maybe theme each one so that every robot from Graygarden is a Mr. Handy and every robot from the ML is a robobrain? I'd love to hear crazier ideas, too.
SnappGamez i haven't even started that dlc yet, so i wouldn't know. Sounds like a cool idea though, because who can break in/out of a vault? Exept for the fo3 protagonist and Liam neeson
If those two cant connect to every settlement maybe you could turn a central settlement with better connections into a 'Hub' full of robot workers that scout the wasteland.
Now I'm conflicted. My perfectionist OCD side originally drove me to set up supply lines in a circuitous route. Then I saw your video on supply line formations and you mentioned having them all come from the same spot would cause more traffic and make the area seem more alive. That's something I had never thought of, and my new plan became to make Bunker Hill the hub of the Commonwealth. Now I've seen this video, never having realized the Mechanist's Lair has no real use as a full settlement, AND it comes with that office full of little robobrain clerks that really give it that logistics center feel. I am now very heavily conflicted between these two formats.
Why not have both? The robots are running essentials to each settlement and political issues are handled through Bunker Hill. Say humans are political caravans and robots are supply caravans. This would make sense for keeping the peace in the commen welth but at the cost of more supply lines. Also it would add a backup system if one place is destroyed, then the other can take over. Keeping the supply's moving.
Making robots in to provisioners broke my game. I've made 22 maxed sentry's as my provisioners and they keep resetting to basic protectrons without any armor. Very frustrating, game breaking stuff.
I only use the highest quality robots for my supply lines. I mass produce sentries with dual laser gatlings that just roam the waste. I have randomly encountered them many times just devastating raiders.
I got word of a new spot for a settlement. Clear it out, and just plop one of these bacons down there. Damn settlers gonna flock to it like bloodbugs on overdrive.
This is the first thing I did when I finished the dlc. I made the whole fleet the same sans color and gave them beep click voices. They don't complain or fuss. All they do is toot their horn when they float past me LOL
@@retardman1476 I did the sentry voice for my companion robot because it's funny. I gave him the maximum possible carrying capacity (because yes I definitely need to pick up hundreds of pounds of junk every time I'm adventuring) but with no weapons, so it's hilarious to hear him announce the threat level and give me updates on his security operation when he's just standing there while I shoot all the enemies. Also his name is Bobert, because reasons.
It's the perfect use for the robots. Why risk the lives of my Minutemen, or God forbid farmers, when I can just send a fully armed and armored sentrybot? Though there is that bug that resets the bot back to it's basic form, which gets pricey after having to re-build em a few times.
Evidently it only happens if the robot is killed while en-route (which can happen if you happen to be in the same loaded space as the robot is). The robot gets reloaded/revived with its basic equipment (ie. nothing). So you can more or less get around this by making super tanky robots.
Sounds like a great idea, I mean, I might make provisioners as modified mr. Handy drones or as a fully upgraded sentry ( which apparently are not fun to go up against if they turn on you)
I use em' for dungeon runs. I've got a Sentrybot Automatron with all the carrying-wait addons. I simply park him at the entrance and load him up with all my junk. Named it ATCV. The All Terrain Carrying Vehicle.
He used the video to show a thing. If he didn't intend on using the video to show a thing, he could have used ANY video. As he did not, he should maybe use the sleep or wait option to make the video viewable. Now go away and let this video die.
I like my robots more than the settlers so I will continue to force the settlers to walk the roads with no cloths and an out of ammo pipe weapon. Also I tend to use my robots either as guards for my settlements or as companions since I tend to give them enough armor and firepower to make them better than the human companions.
This is a great idea! A request, though, to you and all RUclipsrs that use in-game footage...unless you are showing off lighting, perhaps consider filming during the day? Once night footage is RUclips-ified, the screen is so dark it is often difficult to see anything, even without darker nights mods, particularly if you don't watch fullscreen.
I always hope to be of help. :) Oh, and the issue with not watching fullscreen making it more pronounced--contrast with the blazing white dash of YT makes it even harder to distinguish detail in night footage.
agree .. day time gameplay 'tubes unless there is a specific reason ( having said that, I prefer to play at night because I mostly sneak and have Night Person ) re. robots as provisioners ... yes a great idea, have been using them for a while, I usually use an Assaultron (so they don't get stuck in gateways and on stairs like a sentrybot with the route named and specced for max dps (I believe provisioners are immortal so spec for defense not required)
@@xaosbob I guess this might not have existed when you commented this 6 years ago, but RUclips has a dark mode which I absolutely recommend using. I've had it set this way for so long I often forget it actually has a light mode, so I'll see other people's screenshots with the white background and go "what app is that??" because I'm used to dark grey
@@DuckInGameStop - You're right, but I'd bet there are plenty of people who don't know about Dark Mode, so thank you for mentioning it! And I'm so used to it now that I'm the same way when someone shows me a video on their phone or something. "What RUclips knockoff is that? Oh, right."
Mr Oxhorn, Thank you for your videos. I've been playing Fallout 4 for about a year. A couple of days ago, I ran into your site and subscribed. Though I'm really far into F4, I want to start over with the knowledge that you have imparted to me. BTW I'm 55 yes old. Your never to old to play. Thanks again! Best wishes to you and your family.
You can also build robot station at Boston Airport since it can't support normal population. Bonus: If you build a big warehouse with large doors and robot station(s) they won't get stuck. I call it Robot Market :P
Speaking about renaming things for organizing purposes: Something I do that I don't see many people do is use symbols like #%^*+= etc to "mark" items. My gun inventory looks as follows. # .308 Sniper (Poison) ⭐️ ❤️ # Plasma Pistol (-Time) ⭐️ ❤️ # Cell Tesla (Lobber)⭐️ ❤️ = LegLeft Leather (Cam) ⭐️ = LegRight Leather (Movement) ⭐️ = Chest Synth (+Stats) ⭐️ And so on. You get the idea 😎 some "marks" put things always on bottom while others keep items on top.
***** Oh okay, so it basically reduces crop production times and gives a multiplier to income. Got it, gonna focus on being the emperor the wasteland needs. Specially since my survival play through is going to be extremely passive. Like I'm going to try and only do five quests, and limit myself to twenty three key locations excluding the major cities until I max out.
Oxhorn, the glitch you pointed out at 7:45 happens to me as well. I equipped all of my robot provisioners with gatling lasers, mini guns and Mr. Handy Thrusters. For some reason when I'm out running around I come across them and the game has reverted them back to the basic model on two legs. So far it has done this with three of my robots.
I heard that if you take that robot as a companion first, they'll keep everything you put on them, also makes them immortal. I never had a chance to try this myself, I keep restarting my game, latest restart few days ago, ditched my level 133 survival characther for a new game, never of my previous 21 playthrough found Shaun.
+Salty Pete So are the normal ones, its just that the robots are tougher and can have better armament.My provisioners are suped up sentrybots with heavy flamers/gatling lasers.
Well...to make the provisioner perfect one would need a squad. Robot for the fire power, 1 caravan guard to shot the smart raider hackers...and finally a psychologist for the pack Barhmin and the rest of the team...xD
I'm so happy that you are still making new content for fallout 4. I'm still hype about fallout and watching your content makes me want to discover more. keep it up
I love how during this video you run into the infamous reset bug at the end, which is the #1 reason to NOT use automatron provisioners. Sad really, since they make great patrols to clear the roads of baddies.
That's a bug? I always assumed it happens when they get battered during combat, that's why I put modding them down as a waste of resources and just used the bare protectrons. It worked perfectly fine ever since.
So Reaper, Cpl. Rivers, and Sarge are bringing down my settlement happiness. Well let's see you will win in the arena. Sarge, an improved and reprogram sentry bot that fights for the minutemen at the castle, Reaper, a powerful and deadly Skull faced Assaultron that fights for the minutemen at Sanctuary, and Cpl. Rivers, a remodeled and improved protectron who serves sodas to my minutemen at the castle on their off time. He also gets shamed on and talked shit about, pissed on by the minutemen guard dogs, spray painted, and used for target practice. Let's see who wins!!!
Love how you find ways to work all the game aspects into the lore. Keeps the immersive feeling without ignoring key game elements. Hate to copy but I LOVE your idea of robot provisioners!
Everybody is complaining on how dark the video is because of it being shot in night time... And everybody is giving advice to maybe record at daylight hours... Yet no one mentioned that the pip-boy has a built in lamp that is quit powerful and would have made all the difference to just have it on at night when and if your recording.
Pip-Boy has a range of only a few feet. A flashlight from a Power Armor helmet, maybe, but even then… Just sit on a bench and Wait until daytime, for Pete's sake!
I use grey garden as a starting point for my robot provisioners, there I have a few settlers who "repairs" the robots before they go out... of course they are just working on the scavenging station. For the human provisioners they all meet up at county crossing that has market stalls and are self efficient, I made it where Piper is the "leader" there with a mayor's mansion overlooking the settlement. It's pretty awesome. My BoS character has a robotics station for provisioners in the Boston Airport.. works nice because they don't need supplies and it's like they are helping the BoS and it's part of the Minutemen/BoS agreement. My General(BoS) is the mm general who realizes that the BoS is their only hope against the institute and he doesn't trust the synths or synth sympathizers (railroad) Anyways it works nicely imo
This is a really sweet idea. I never thought of doing this. Would save a lot of time and anguish trying to figure out what provisioner comes from where.
Wouldn't Boston airport also be a good location for this? Kind of a useless settlement location, but it's out in the open so the robots wouldn't get hung up on everything.
also graygarden of the reason it is already full of robots, wishw e coudl turn more robots to synths, would like to do it to the three in graygarden, kleo, miss edna, pearl, Maxwell, White chapel Charlie, Ada, PAM and Wellingham. Afterall railroad prob have alot of failed mindwiped synths.
This is a bug, what you can do is wait until the robot is on its route, then kill it. You will not lose the route, but the robot will be gone, or dead on the ground. But the route will remain, like the robot was not killed. An invisible provisioner, that keeps your settlements connected. Got to love it. 🤗🤗🤗
I did the same, but gave the "Drones" the Mr.Gutsy Propulsion and no armour or specials beside a simple laserhand and a sawhand. It´s cheaper, mobiler and if the poor Bot runs in a rustdevil horde it makes no difference if he got quadruple nukethrower and superarmour or a pointed stick. And to hold a single raider back a laser and hit hitpoints do it. But allover a nice idea.
Those vagos you never got could a robot not be programmed to be happy ;) or at least to imitate happiness? But mostly just a quality of life mod more then lore friendly addition.
That robot glitch where all their stuff goes is permanent. My castle settlement with over 20 robots was completely filled with them. I had outfitted all those robots. I cried. Even if I went to previous saves they weren't outfitted. So many materials wasted. :(
they dont neccesarily decrease it, they just dont increase it. if you have 4 people at a settlement and 2 are robots and the humans have 100% happiness you will only hit 50% max overall happiness
Creating robot provisioners was the very first thing I did when the Automatron DLC first came out. I had used Taffington for my central provisioner's location since the beginning (a star supply line style like you mentioned in a previous video) so it made sense to use nothing but robots once i figured out you could use them as settlers. I give them a set of nailguns so I can distinctly hear them out in the wild if they are under attack since the nailgun's sound is so unique. :) In my last game I'm using Zimonja as the new main robot provisioner hub. Isn't as much fun as Taffington since I don't see the provisioners as often. Maybe I'll change it up and move them somewhere else.
Wait, then how would the named robots work? I have Cogsworth, Ada and Jezebel all in Sanctuary. Do their presence drag down happiness? Considering that compared to other robots they have actual personality, would their presence affect anything? If they do, that's a problem. I can at least move Cogsworth and Ada because they're also companions, but Jezebel is a stubborn one that refuses to talk. I made her a provisioner so her presence hopefully doesn't drag down happiness, but it doesn't seem to be working because despite all my efforts I've been stuck at 82 happiness for the longest time.
Yes, they will still drag down happiness. Setting one to a provisioner won't help either, as they still count as living in the settlement you sent them from. That's why he had all his provisioners coming from the mechanist layer; so they wouldn't damage the ahppiness of anywhere else.
Cogsworth I know can go above 50 happiness (also true for Curie), Ada I'm not sure about, Jezebel will either stay and be unassignable, leave without warning, or go hostile and be killed; once you finish Automatron.
A awesome mod to use with robot provisioners this one mod that replaces pack Brahmin with eyebots. So when you got your robot with a ton of bags Armor he is basically the pack Brahmin and the eyebot is the one guiding it with GPS technology with its radio.
I'm way too late but I have a personal favourite of how to manage my supply lines. My castle is my home base so all my provisioners are sent there from all the settlements. This part I like the most: I give all my provisioners a full suit of T-60 Power Armor and a minigun. I also have two mods installed that makes sure that their armor never breaks and that allows you to assign your settlers to PA. This way, I often randomly get help by my provisioners opening fire on my enemies and absolutely wrecking them.
"You can use your junk between all linked(by way of provisioners) settlements." I have everything linked to Sanctuary, but if I'm at Country Crossing, I don't seem to have access to the mats at Starlight Drive. Are you sure?
Only junk, ie. building materials can be accessed between linked settlements. You can't build something in settlement and access it in another. What gets built in one place stay there even if you store it.
At the mechanists lair you can build a recruitment beacon, get water and plant crops. Try putting a well right on top of some of the trash piles, there are spots where it will let you set one to get water. Use planters for crops or try to put a few mutifruit on some of the trash piles. I put a recruitment beacon right outside of the door, near the elevator shaft.
Thanks for this tip. I followed your advice and used the Mechanists Lair as the origin for all my provisioners, and now have all my settlements at 100% happiness except the Mechanist's Lair itself, which is at 50%. There still is an occasional glitch that causes happiness to drop, but it usually straightens itself out just by visiting the settlement. I used Sentry bot parts for the head, and Mr Handy thrusters, which makes them fast and easy to spot. As an extra bonus, they seem to not get killed like the settler provisioners did.
Well I learnt something today! Also maybe worth a mention is that a sentry bot provisioner is a lot more useful to be casually wandering about than a settler with some cast off gun and armour. For those times you're in combat near a supply line
I retired all of my robot provision bc the pathing was shit and I would get annoyed see some of my fav bots I made into a base protection and it’s a waste of parts
Just wanted to say thank you so much for this idea. on my fourth play thru and I got them going very early in game. Melee Jovovich is gonna have very happy settlements.
I hope you see this. You always apologize for bad frames, it's OK. It's...OK *virtual hug* your videos are great and I subbed instantly, and I also started playing again. 600 hours in and I never beat it, I just like to wander around.
Man I'm so glad I waited to replay this game after a few years had passed. I built a pc back in 2016 and it could run this alright but now it's almost fully maxed out and is it glorious. Seeing these low fps clips makes me so glad.
I love this idea. Though I created dual hubs. I used grey garden as well. It already has a bunch of robots so I just make it all robots all the time and use it as the logistics center for the Western Commonwealth.
I like the idea of using robot provisioners. For RP, a human, are you looking for a safe place to settle? Fine, this place is safe, but you won't be spending much time in it. You'll be braving the wasteland every day. Also if a provisioner dies, I've seen it happen, they happened to be going past during a vicious battle between railroad and BoS. You can check supply lines on the pip boy. If a provsioner is dead/destroyed the line will be one. Kind of makes more sense that your robot could be fitted with something that if the robot is destroyed the pip boy can indicate that a settlement is isolated.
I finally finished it. I created an Automatron for every possible supply line path in the commonwealth. Now I can't go five minutes without hearing the gunfire of one my wonderful murder bots in the distance. It's almost guaranteed that whenever I'm in a fight one of my automatrons will show up to help now, it's amazing.
i always use floating assultrons painted a uniform bright color for supply lines. they fit through tight spots and float over water. also rough on raiders.
I do robot provisioners too! Generally they're Robobrain treads for speed, maneuverability, and carry weight; with Sentry torsos for extra firepower, and any assortment of arms and heads. I'm really fond of claws instead of gun hands, and the Robobrain head for additional ranged attack.
My naming scheme is a little different. It's basically job+settlement abbreviated+index (for provisioners, there's no index but instead another settlement abbreviated) for example Provisioner CC-ML is my Provisioner running from County Crossing to Mechanists Lair, and Sentry SD 01 is a robot doing guard duty (not necessarily a Sentry bot) at Starlight Drive-In - assigned to guard posts.
"Sometimes, a constructed automatron can revert to its default parts (unarmored Protectron) without warning or reason. Dismissed bots and bots assigned to a settlement are both prone to this bug. Parts added to the automatron are not recoverable once the bot reverts to its default state" - Fallout Wiki. Despite the good things that Oxhorn say, it still annoy when you have to build AGAIN and AGAIN because Bethesda doesn't give a "save model" button
over time hang mans alley, covenant and the drive in sorta became my provisionar hub cause that's where I gained settlers fast all other places are just a 1 shot line across the map
Uh how to keep the provisioners to not reset thenselves? I made 27 sentrybots to my settlements and they at random became unarmed protectrons.... The pain, still not fixed!
one bonus is that with sim settlement's industial city addon you don't even need to build the robots since there are speical plots in game that do that job for you.
Years later I started playing Fallout 4 and I worked this one out for myself. When I fly around the map on a Vertibird, I get a constant XP tick from my provisioners killing baddies and wildlife on the ground.
So, I did this in my current play through because I knew but forgot that bots bring down happiness and I had them in every settlement basically for extra protection. So, I just made all those bots provisioners and what I've found is now I basically have over a dozen super badass immortal robots walking around killing everything in their path. I'll be walking around and hear all hell breaking loose somewhere, run to it and find one of my provisioners wiping out an entire area of enemies all by himself.
My use of automatrons, since I don't prioritize happiness, is for every ~5 humanoid settlers, I assign an automatron with strong armor and weapons as a protector, which I don't assign so it roam all over the settlement. My most popular robot guardian is robobrain with sentry legs, voltaic armor, Cyclops helm and gatling laser guns.
You can also use them as a shop runner in a settlement, because if it has enough settlers the singular robot won't drag the happiness down too far, and it'll free up a spot for an actual settler to make you money.
The irony is that here, one as the Sole Survivor does what The Mechanist tried to do: flood the Commonwealth with an army of murderbots that only kill bad guys.
or liberals but they are the same thing .
Difference is that they’re actually successful in that.
Sole survivor is not retarted
Slippery gaming
Their programming is to put delivering supplies first, and to only engage a target if it engages first.
The Mechanist programmed them to activity hunt for possible raiders. Emphasis on possible.
mrpalaces - What if the Sole Survivor uses the robots for farm work and supply lines?
mechanist's lair, otherwise known as Preston Garvey's prison cell
+Daniel Turner Hah! I have him imprisoned at Coastal Cottage.
+Oxhorn (ClassyManIAm) yeah I hate that settlement, that darn hole!
I banish him to dalton farm once I get to far harbour, probably will never encounter him there
I will send him to the red rocket in nuka world
motorway the autobot oof that’s got to be hell
I've come up with a new favorite form of settlement security. Simply, when I know the settlement is going to fall under attack, I summon all settlers to a central building, lock it down, and then turn off power to my Beta Wave Emitter. Of course yes, that means I've got docile Deathclaws or Radscorpions wandering around my settlements.
You ever seen a bunch of bandits try to fight off a small army of deathclaws, or radscorpions? I just call it feeding time.
I do wish there were cages for Gatorclaws though.
There's a mod for capturing all the creatures in Nuka-World and Far Harbor. Can't remember the name, but it's on the nexus.
Random Chiroptera LOL!!! Just imagine doing that when the Brotherhood of Steel attack the Castle?
Here come the Brotherhood! Unleash the Deathclaws!!!!!
UNLEASH THE HOUNDS!
@@mdredheadguy1979
Oh... I made something special at the castle for that. I built a tower up around the antenna. A fortified control room at the top allows me to use switches to open a bunch of rolling warehouse powered doors, behind which a total of 20 missile turrets wait behind, aimed outward right at the perfect altitude to pour a storm of missiles into vertibirds.
@@Random_Chiroptera AWESOME!! I just wish the attack on the castle had been a bit more epic then what we got. All that build up and then, less then 30 seconds of fighting.
Although I had a few Death claws and several missile turrets as well as a population of over thirty NPC's armed with upgraded AK heavy machine guns and armor.
So that might have had something to do with it.
Nothing wrong with an army of Minigun-toting Robobrains rolling across the Commonwealth. Sure, it makes the Minutemen look like scrubs, and even the Brotherhood of Steel is jealous of your production output, but that's a small price to pay for the betterment of the region.
i know, right? i have provisioner senteies and I always encounter them raping some raiders or gunners
What do you mean they make the Minutemen look like scrubs? Mine are painted in Minutemen flag colors. They're my 1st Mechanized Battalion.
magmos Nice one. Love it
XoRandomGuyoX now we see it from the institues side
Into the motherland the robo army march....
As a handy tip for y'all, Graygarden already has a bunch of robots, so it also makes for a great provisioning hub. Maybe let Graygarden supply the west while the Mechanist's Lair supplies the East? Maybe theme each one so that every robot from Graygarden is a Mr. Handy and every robot from the ML is a robobrain? I'd love to hear crazier ideas, too.
Good that you mention this, it solves a lot. I do not want the entire commonwealth to be supplied from one location.
Vault-Tec I'm making Vault 88 into a prison for the Minutemen. Your thoughts?
SnappGamez i haven't even started that dlc yet, so i wouldn't know. Sounds like a cool idea though, because who can break in/out of a vault? Exept for the fo3 protagonist and Liam neeson
robot wardens and drug labs. put them to work.
(also if you have the synth cloning mod make ur clones wardens)
If those two cant connect to every settlement maybe you could turn a central settlement with better connections into a 'Hub' full of robot workers that scout the wasteland.
Now I'm conflicted. My perfectionist OCD side originally drove me to set up supply lines in a circuitous route. Then I saw your video on supply line formations and you mentioned having them all come from the same spot would cause more traffic and make the area seem more alive. That's something I had never thought of, and my new plan became to make Bunker Hill the hub of the Commonwealth. Now I've seen this video, never having realized the Mechanist's Lair has no real use as a full settlement, AND it comes with that office full of little robobrain clerks that really give it that logistics center feel. I am now very heavily conflicted between these two formats.
Come to the dark side. Embrace the robomechanist armies!
ADHDoug I'm probably gonna do the robot lair idea on my main, but I do love your idea.
ADHDoug
Make a new character for each new system you learn about.
You know this is the exact way amazon WILL work in a few years... Bezos is just a synth. So is Zuckerberg... theres a robobrain behind it all!!!
Why not have both? The robots are running essentials to each settlement and political issues are handled through Bunker Hill. Say humans are political caravans and robots are supply caravans. This would make sense for keeping the peace in the commen welth but at the cost of more supply lines. Also it would add a backup system if one place is destroyed, then the other can take over. Keeping the supply's moving.
I approve of making Jezebel into a flying trashcan. :P
Ikr, what a bitch.
I did that too ;) I hate him
i just sent her off to a distant settlement and ended her life promptly after doing so
As soon as she gave me the schematic for the door entry system I console terminated her. Now my only bot in any settlement is my butler lol
i gave her a protectron body as an insult and then "helped her" by her standards
so my Crushinator is the one bringing happiness down?
damn.
PA. BUT. I. LOVE. HIM.
I can't believe I got that.
This is perfect but is there a good way to make the humans back into normal settlers?
If you catch them in the settlement they come from, or the one they supply, you can unassign them as a provisioner by assigning them a different task.
Nick V ,thanks i was wondering about that.
Making robots in to provisioners broke my game. I've made 22 maxed sentry's as my provisioners and they keep resetting to basic protectrons without any armor. Very frustrating, game breaking stuff.
i have the same problem
I used console commands to spawn Ada, modify, then send as provisioner. Only 1 of them reset after many hours playing. I believe that solve 99% issue.
Just don't build sentries.
The game sometimes forgets the mods you have on bots
Does anyone else have the name bug with your robots, where they are just labeled "Automatron". Can't rename any of them.
I only use the highest quality robots for my supply lines. I mass produce sentries with dual laser gatlings that just roam the waste. I have randomly encountered them many times just devastating raiders.
nuka worlds quantum launchers are better
Trevor Edward nice profile picture
"Recruitment bacon" should really be a thing.
Yes. Give bacon to recruit settlers.
Love it, love everything about it.
It would be OP as hell!
This comment right here Bethesda!
Make
It
Fucking
Happen!
I got word of a new spot for a settlement. Clear it out, and just plop one of these bacons down there. Damn settlers gonna flock to it like bloodbugs on overdrive.
This is the first thing I did when I finished the dlc. I made the whole fleet the same sans color and gave them beep click voices. They don't complain or fuss. All they do is toot their horn when they float past me LOL
Lol
I love the click voices, they sound so post-apocalyptic roboty. I also painted them all yellow to go with the industrial but junk vibe.
Processed voices without personality subroutines is the way forward
If you go for a militarized minutemen I would go for regular sentry voice makes it like prewar army
@@retardman1476 I did the sentry voice for my companion robot because it's funny. I gave him the maximum possible carrying capacity (because yes I definitely need to pick up hundreds of pounds of junk every time I'm adventuring) but with no weapons, so it's hilarious to hear him announce the threat level and give me updates on his security operation when he's just standing there while I shoot all the enemies. Also his name is Bobert, because reasons.
It's the perfect use for the robots. Why risk the lives of my Minutemen, or God forbid farmers, when I can just send a fully armed and armored sentrybot? Though there is that bug that resets the bot back to it's basic form, which gets pricey after having to re-build em a few times.
Gin you should risk the lives of minute cuz for the lols
Evidently it only happens if the robot is killed while en-route (which can happen if you happen to be in the same loaded space as the robot is). The robot gets reloaded/revived with its basic equipment (ie. nothing). So you can more or less get around this by making super tanky robots.
@@Amainville93no I made the most tankiest sentry possible but that still happened and I don’t hear any gun shots unless I am fighting some
See, now I'd go full nerd and give each one a code-name and unique color.
Done :P
Love it. Love your stuff. I may have to consult you on some nerdy fallout stuff later this week.
Sounds like a great idea, I mean, I might make provisioners as modified mr. Handy drones or as a fully upgraded sentry ( which apparently are not fun to go up against if they turn on you)
I like making colors for specific settlements
I did. I stole the naming convention from Andromeda.
I use em' for dungeon runs. I've got a Sentrybot Automatron with all the carrying-wait addons. I simply park him at the entrance and load him up with all my junk.
Named it ATCV.
The All Terrain Carrying Vehicle.
I'm gonna steal this idea..
Same, props for the idea
Maybe record during the day
He used the video to show a thing. If he didn't intend on using the video to show a thing, he could have used ANY video. As he did not, he should maybe use the sleep or wait option to make the video viewable.
Now go away and let this video die.
I like my robots more than the settlers so I will continue to force the settlers to walk the roads with no cloths and an out of ammo pipe weapon. Also I tend to use my robots either as guards for my settlements or as companions since I tend to give them enough armor and firepower to make them better than the human companions.
yea i agree i will take a robot with me then a humen . robots can be repaired humans cant .
Stimpaks are more common than repair sticks.
@@johnsmith-yf8vx "You oughta be careful. I can fix most things, but people don't fix so easily." -Sturges
I always forget to re name my bots but I do tend to paint them all pink so they are super obvious when they roll through the wasteland :)
@Danny avelenda what??
@Danny avelenda I was out with Ada and got owned by a large group of them. They had one of those succubus with them.
this is where my recruitment beacon would be... IF I HAD ONE!!
Cyrus Nox at least it's not raining
Dinkleburg....
I don't know why but the sight of a fully loaded brahmin taking off running is hilarious.
Your radiation level hurts my soul
+Bilbo Swaggins Hate radiation.
Recruitment bacon would work out great for sure!
"Move to my settlement and you get free bacon every day!" -> _people gonna storm the settlement_
This is a great idea! A request, though, to you and all RUclipsrs that use in-game footage...unless you are showing off lighting, perhaps consider filming during the day? Once night footage is RUclips-ified, the screen is so dark it is often difficult to see anything, even without darker nights mods, particularly if you don't watch fullscreen.
+Xaos Bob That's great feedback, thanks. I'll be sure to film during the day as often as I can.
I always hope to be of help. :) Oh, and the issue with not watching fullscreen making it more pronounced--contrast with the blazing white dash of YT makes it even harder to distinguish detail in night footage.
agree .. day time gameplay 'tubes unless there is a specific reason
( having said that, I prefer to play at night because I mostly sneak and have Night Person )
re. robots as provisioners ... yes a great idea, have been using them for a while, I usually use an Assaultron (so they don't get stuck in gateways and on stairs like a sentrybot with the route named and specced for max dps (I believe provisioners are immortal so spec for defense not required)
@@xaosbob I guess this might not have existed when you commented this 6 years ago, but RUclips has a dark mode which I absolutely recommend using. I've had it set this way for so long I often forget it actually has a light mode, so I'll see other people's screenshots with the white background and go "what app is that??" because I'm used to dark grey
@@DuckInGameStop - You're right, but I'd bet there are plenty of people who don't know about Dark Mode, so thank you for mentioning it!
And I'm so used to it now that I'm the same way when someone shows me a video on their phone or something. "What RUclips knockoff is that? Oh, right."
Mr Oxhorn, Thank you for your videos. I've been playing Fallout 4 for about a year. A couple of days ago, I ran into your site and subscribed. Though I'm really far into F4, I want to start over with the knowledge that you have imparted to me. BTW I'm 55 yes old. Your never to old to play. Thanks again! Best wishes to you and your family.
Recruitment bacon. The most powerful settler attractor.
Hunter Spence (late) _999 settelers arrive_
Mmm, bacon...
You can also build robot station at Boston Airport since it can't support normal population.
Bonus: If you build a big warehouse with large doors and robot station(s) they won't get stuck. I call it Robot Market :P
Darkest night and making a video? Not so cool. But the idea is great.
Speaking about renaming things for organizing purposes: Something I do that I don't see many people do is use symbols like #%^*+= etc to "mark" items. My gun inventory looks as follows.
# .308 Sniper (Poison) ⭐️ ❤️
# Plasma Pistol (-Time) ⭐️ ❤️
# Cell Tesla (Lobber)⭐️ ❤️
= LegLeft Leather (Cam) ⭐️
= LegRight Leather (Movement) ⭐️
= Chest Synth (+Stats) ⭐️
And so on. You get the idea 😎 some "marks" put things always on bottom while others keep items on top.
COUNTY crossing.
The point of high settlement happiness besides being the kind emperor? lol
+C Vi Your shops make more money and farmers produce more crops. But the emperor thing is the most important.
***** Oh okay, so it basically reduces crop production times and gives a multiplier to income. Got it, gonna focus on being the emperor the wasteland needs. Specially since my survival play through is going to be extremely passive. Like I'm going to try and only do five quests, and limit myself to twenty three key locations excluding the major cities until I max out.
I believe if your happiness is higher then you have a better chance to get a Brahmin to spawn too which also increases crop production
+bladeriders or you could just buy them or trap them
High happiness also attracts additional settlers faster.
Oxhorn, the glitch you pointed out at 7:45 happens to me as well. I equipped all of my robot provisioners with gatling lasers, mini guns and Mr. Handy Thrusters. For some reason when I'm out running around I come across them and the game has reverted them back to the basic model on two legs. So far it has done this with three of my robots.
I heard that if you take that robot as a companion first, they'll keep everything you put on them, also makes them immortal. I never had a chance to try this myself, I keep restarting my game, latest restart few days ago, ditched my level 133 survival characther for a new game, never of my previous 21 playthrough found Shaun.
I've played a few different games using all robot provisioners, but every time, 15-20% of them would lose all of the mods I put on them.
Bad thing though is that there is a bug that everytime the cell resets, a robot or few will have their upgrades go back for default.
Some of the best provisioners to have. I've been using robots since Automatron came out. It's even better that their invincible!
+Salty Pete So are the normal ones, its just that the robots are tougher and can have better armament.My provisioners are suped up sentrybots with heavy flamers/gatling lasers.
i know that is why i like Sergent rl3 form fallout 3 .
Funny thing one them got in institute was help during nuclear option
Well...to make the provisioner perfect one would need a squad. Robot for the fire power, 1 caravan guard to shot the smart raider hackers...and finally a psychologist for the pack Barhmin and the rest of the team...xD
I don't know if killing Marcy Long increases settlement happiness but it sure sounds like it does!
I'm so happy that you are still making new content for fallout 4. I'm still hype about fallout and watching your content makes me want to discover more. keep it up
I love how during this video you run into the infamous reset bug at the end, which is the #1 reason to NOT use automatron provisioners. Sad really, since they make great patrols to clear the roads of baddies.
That's a bug?
I always assumed it happens when they get battered during combat, that's why I put modding them down as a waste of resources and just used the bare protectrons.
It worked perfectly fine ever since.
So Reaper, Cpl. Rivers, and Sarge are bringing down my settlement happiness. Well let's see you will win in the arena. Sarge, an improved and reprogram sentry bot that fights for the minutemen at the castle, Reaper, a powerful and deadly Skull faced Assaultron that fights for the minutemen at Sanctuary, and Cpl. Rivers, a remodeled and improved protectron who serves sodas to my minutemen at the castle on their off time. He also gets shamed on and talked shit about, pissed on by the minutemen guard dogs, spray painted, and used for target practice. Let's see who wins!!!
“Oh man, I hope this isn’t permanent” I feel you Ox. I feel you
Love how you find ways to work all the game aspects into the lore. Keeps the immersive feeling without ignoring key game elements. Hate to copy but I LOVE your idea of robot provisioners!
Everybody is complaining on how dark the video is because of it being shot in night time...
And everybody is giving advice to maybe record at daylight hours...
Yet no one mentioned that the pip-boy has a built in lamp that is quit powerful and would have made all the difference to just have it on at night when and if your recording.
+Tree Hugger (Poorhamster) Otherwise GREAT video and a 1000 thx for sharing this awesome tip =)
Pip-Boy has a range of only a few feet. A flashlight from a Power Armor helmet, maybe, but even then…
Just sit on a bench and Wait until daytime, for Pete's sake!
I use grey garden as a starting point for my robot provisioners, there I have a few settlers who "repairs" the robots before they go out... of course they are just working on the scavenging station. For the human provisioners they all meet up at county crossing that has market stalls and are self efficient, I made it where Piper is the "leader" there with a mayor's mansion overlooking the settlement. It's pretty awesome. My BoS character has a robotics station for provisioners in the Boston Airport.. works nice because they don't need supplies and it's like they are helping the BoS and it's part of the Minutemen/BoS agreement. My General(BoS) is the mm general who realizes that the BoS is their only hope against the institute and he doesn't trust the synths or synth sympathizers (railroad)
Anyways it works nicely imo
All my robots come out of red rocket. Now I'm moving them to the lair.
robots with sentry legs will disapear forever if they are moved to the mechanist lair
Dark Mugetsu o shit really????? no sarcasm btw
yep google the glitch
Gary Parkin red rocket is my true house
This is a really sweet idea. I never thought of doing this. Would save a lot of time and anguish trying to figure out what provisioner comes from where.
it's really weird hearing this guy, who's far more knowledgeable about FO4 than I will ever be, say "country crossing"
A year later and IMO you're still the best information for advanced and detailed Fallout 4 strategy.
Oxhorn you kick ass!
Wouldn't Boston airport also be a good location for this? Kind of a useless settlement location, but it's out in the open so the robots wouldn't get hung up on everything.
also graygarden of the reason it is already full of robots, wishw e coudl turn more robots to synths, would like to do it to the three in graygarden, kleo, miss edna, pearl, Maxwell, White chapel Charlie, Ada, PAM and Wellingham. Afterall railroad prob have alot of failed mindwiped synths.
So basically, you've become the newNew Mechanist and you're robot army is actually helping people. Kudos!
I just name a robot after the town (Sanctuary, Sunshine, etc.) and made them provisioners. So much easier and kinda fun.
This is a bug, what you can do is wait until the robot is on its route, then kill it. You will not lose the route, but the robot will be gone, or dead on the ground. But the route will remain, like the robot was not killed. An invisible provisioner, that keeps your settlements connected. Got to love it. 🤗🤗🤗
I did the same, but gave the "Drones" the Mr.Gutsy Propulsion and no armour or specials beside a simple laserhand and a sawhand.
It´s cheaper, mobiler and if the poor Bot runs in a rustdevil horde it makes no difference if he got quadruple nukethrower and superarmour or a pointed stick. And to hold a single raider back a laser and hit hitpoints do it.
But allover a nice idea.
Great, now all I can think of is a sentry bot poking people with a stick. Wait, is that why robots decrease happiness...?
I'm using robot provisioners for all my settlements now in this new playthrough. Great advice!
there needs to be a mod that fixes this stupid max 50 happiness for robots.
Trent Kelly (ik im late) but its impossible for a robot to be happy
Those vagos you never got could a robot not be programmed to be happy ;) or at least to imitate happiness?
But mostly just a quality of life mod more then lore friendly addition.
Think they intended for it to balance out the clearly superior bots.
Trent Kelly but then you’re settlements would just be overpowered.
@@ravenskop9744 unless it's a Synth
That robot glitch where all their stuff goes is permanent. My castle settlement with over 20 robots was completely filled with them. I had outfitted all those robots. I cried. Even if I went to previous saves they weren't outfitted. So many materials wasted. :(
not a bad idea, but too much work for my current games... maybe if I do a new one someday
Pit a pin in it :)
+Oxhorn why do robots decrease your happiness?
they dont neccesarily decrease it, they just dont increase it. if you have 4 people at a settlement and 2 are robots and the humans have 100% happiness you will only hit 50% max overall happiness
Creating robot provisioners was the very first thing I did when the Automatron DLC first came out. I had used Taffington for my central provisioner's location since the beginning (a star supply line style like you mentioned in a previous video) so it made sense to use nothing but robots once i figured out you could use them as settlers. I give them a set of nailguns so I can distinctly hear them out in the wild if they are under attack since the nailgun's sound is so unique. :)
In my last game I'm using Zimonja as the new main robot provisioner hub. Isn't as much fun as Taffington since I don't see the provisioners as often. Maybe I'll change it up and move them somewhere else.
Wait, then how would the named robots work? I have Cogsworth, Ada and Jezebel all in Sanctuary. Do their presence drag down happiness? Considering that compared to other robots they have actual personality, would their presence affect anything?
If they do, that's a problem. I can at least move Cogsworth and Ada because they're also companions, but Jezebel is a stubborn one that refuses to talk. I made her a provisioner so her presence hopefully doesn't drag down happiness, but it doesn't seem to be working because despite all my efforts I've been stuck at 82 happiness for the longest time.
Hmm i never thought about that, good that you mention it because i may have to move them.
Yes, they will still drag down happiness. Setting one to a provisioner won't help either, as they still count as living in the settlement you sent them from.
That's why he had all his provisioners coming from the mechanist layer; so they wouldn't damage the ahppiness of anywhere else.
Ultrapyre Jezebel died in sanctuary for no reason.
Cogsworth I know can go above 50 happiness (also true for Curie), Ada I'm not sure about, Jezebel will either stay and be unassignable, leave without warning, or go hostile and be killed; once you finish Automatron.
Nick V she died for no reason
A awesome mod to use with robot provisioners this one mod that replaces pack Brahmin with eyebots. So when you got your robot with a ton of bags Armor he is basically the pack Brahmin and the eyebot is the one guiding it with GPS technology with its radio.
I'm way too late but I have a personal favourite of how to manage my supply lines. My castle is my home base so all my provisioners are sent there from all the settlements. This part I like the most: I give all my provisioners a full suit of T-60 Power Armor and a minigun. I also have two mods installed that makes sure that their armor never breaks and that allows you to assign your settlers to PA. This way, I often randomly get help by my provisioners opening fire on my enemies and absolutely wrecking them.
once again your tutorials improve my fallout playthroughs. currently on a Raider Overboss/institute Boss playthrough
I just tell my people to get over it, no ghoul racism and no robot prejudice, codsworth is family fuck anyone's prejudice.
amen .
Never knew supply lines were so creative and complicated. And I've done 8 play throughs with this game. Thanks buddy!
i just store my junk at mechanistic lair and make the robots there
You can use your junk between all linked(by way of provisioners) settlements.
yeah but i like to keep it in one place for the duplication glitch
"You can use your junk between all linked(by way of provisioners) settlements."
I have everything linked to Sanctuary, but if I'm at Country Crossing, I don't seem to have access to the mats at Starlight Drive. Are you sure?
Only junk, ie. building materials can be accessed between linked settlements. You can't build something in settlement and access it in another. What gets built in one place stay there even if you store it.
You can USE the junk at any settlement that is connected by way of provisioners, but it will not show up in the workshop.
another glitch I often find is that the robot settlers will often leave their jobs and I'll have to frustratingly re-assign them
Why would you have two provisioners for each settlement?
In case one dies, because it can and has happened many times for me
@@enderbirdsender1442
The robots can't die, in my experience ...except you are present when they're in a fight and you kill 'em yourself by accident.
At the mechanists lair you can build a recruitment beacon, get water and plant crops. Try putting a well right on top of some of the trash piles, there are spots where it will let you set one to get water. Use planters for crops or try to put a few mutifruit on some of the trash piles. I put a recruitment beacon right outside of the door, near the elevator shaft.
Dont bother robots go back to default upgrade for some reason
Thanks for this tip. I followed your advice and used the Mechanists Lair as the origin for all my provisioners, and now have all my settlements at 100% happiness except the Mechanist's Lair itself, which is at 50%. There still is an occasional glitch that causes happiness to drop, but it usually straightens itself out just by visiting the settlement. I used Sentry bot parts for the head, and Mr Handy thrusters, which makes them fast and easy to spot. As an extra bonus, they seem to not get killed like the settler provisioners did.
Hey great work! Congratz on all your happy settlements!
Another bonus? Robots don't sleep. So it's constant back and forth 24/7 in the game.
Well I learnt something today!
Also maybe worth a mention is that a sentry bot provisioner is a lot more useful to be casually wandering about than a settler with some cast off gun and armour.
For those times you're in combat near a supply line
I retired all of my robot provision bc the pathing was shit and I would get annoyed see some of my fav bots I made into a base protection and it’s a waste of parts
Just wanted to say thank you so much for this idea. on my fourth play thru and I got them going very early in game. Melee Jovovich is gonna have very happy settlements.
what made you think a video of a superdark setting would be a good idea?
TheMedraut only a synth would have no trouble wandering around pitch dark. #OxhornExposed
No kidding
imagine attempting to rob a seemingly normal robot, then it pulls out a gatling laser and shoots beams from its head
I hope you see this. You always apologize for bad frames, it's OK. It's...OK *virtual hug* your videos are great and I subbed instantly, and I also started playing again. 600 hours in and I never beat it, I just like to wander around.
i do the same in fallout 3 .
Man I'm so glad I waited to replay this game after a few years had passed. I built a pc back in 2016 and it could run this alright but now it's almost fully maxed out and is it glorious. Seeing these low fps clips makes me so glad.
LOL...why do people record these videos at night when you can't see anything. Seems like such an easy thing to just wait until daylight...but oh well.
I love this idea. Though I created dual hubs. I used grey garden as well. It already has a bunch of robots so I just make it all robots all the time and use it as the logistics center for the Western Commonwealth.
Excellent idea! I never thought of using the Mechanist's Lair for that! Great video, as always!
I liked how Jezebel was a robo-brain head on a Mr. Handy Thruster
This is a really EXCELLENT & smart video! Keep it up man!
I like the idea of using robot provisioners.
For RP, a human, are you looking for a safe place to settle? Fine, this place is safe, but you won't be spending much time in it. You'll be braving the wasteland every day.
Also if a provisioner dies, I've seen it happen, they happened to be going past during a vicious battle between railroad and BoS. You can check supply lines on the pip boy. If a provsioner is dead/destroyed the line will be one. Kind of makes more sense that your robot could be fitted with something that if the robot is destroyed the pip boy can indicate that a settlement is isolated.
I finally finished it. I created an Automatron for every possible supply line path in the commonwealth. Now I can't go five minutes without hearing the gunfire of one my wonderful murder bots in the distance.
It's almost guaranteed that whenever I'm in a fight one of my automatrons will show up to help now, it's amazing.
i always use floating assultrons painted a uniform bright color for supply lines. they fit through tight spots and float over water. also rough on raiders.
I do robot provisioners too! Generally they're Robobrain treads for speed, maneuverability, and carry weight; with Sentry torsos for extra firepower, and any assortment of arms and heads. I'm really fond of claws instead of gun hands, and the Robobrain head for additional ranged attack.
My naming scheme is a little different. It's basically job+settlement abbreviated+index (for provisioners, there's no index but instead another settlement abbreviated) for example Provisioner CC-ML is my Provisioner running from County Crossing to Mechanists Lair, and Sentry SD 01 is a robot doing guard duty (not necessarily a Sentry bot) at Starlight Drive-In - assigned to guard posts.
"Sometimes, a constructed automatron can revert to its default parts (unarmored Protectron) without warning or reason. Dismissed bots and bots assigned to a settlement are both prone to this bug. Parts added to the automatron are not recoverable once the bot reverts to its default state" - Fallout Wiki. Despite the good things that Oxhorn say, it still annoy when you have to build AGAIN and AGAIN because Bethesda doesn't give a "save model" button
Interesting idea, might try something similar with a few supply hubs rather than just the one to cut down on traffic.
over time hang mans alley, covenant and the drive in sorta became my provisionar hub cause that's where I gained settlers fast all other places are just a 1 shot line across the map
Yeah, I have Robot provisioners too. They're designed for travel and can fight off any threats they come across them while traveling.
Uh how to keep the provisioners to not reset thenselves? I made 27 sentrybots to my settlements and they at random became unarmed protectrons....
The pain, still not fixed!
I've found that if you make them a companion with you for a few minutes and then make them provisioners, it seems to lock them in their setup
I use them almost entirely for provision runs. Use them for gardening and defense too.
one bonus is that with sim settlement's industial city addon you don't even need to build the robots since there are speical plots in game that do that job for you.
Years later I started playing Fallout 4 and I worked this one out for myself.
When I fly around the map on a Vertibird, I get a constant XP tick from my provisioners killing baddies and wildlife on the ground.
So, I did this in my current play through because I knew but forgot that bots bring down happiness and I had them in every settlement basically for extra protection. So, I just made all those bots provisioners and what I've found is now I basically have over a dozen super badass immortal robots walking around killing everything in their path. I'll be walking around and hear all hell breaking loose somewhere, run to it and find one of my provisioners wiping out an entire area of enemies all by himself.
My robots keep defaulting back to the base model. Suggestions plz?
I've done this since Automatron was released...Has anyone else had a problem with them reverting back to the base model?
Yes!
I just stopped upgrading them.
This is a clever idea that I like and will use and suggest to friends that play.. I knew I subbed for a good reason, glad I found the channel.
Thanks much!
My use of automatrons, since I don't prioritize happiness, is for every ~5 humanoid settlers, I assign an automatron with strong armor and weapons as a protector, which I don't assign so it roam all over the settlement. My most popular robot guardian is robobrain with sentry legs, voltaic armor, Cyclops helm and gatling laser guns.
You can also use them as a shop runner in a settlement, because if it has enough settlers the singular robot won't drag the happiness down too far, and it'll free up a spot for an actual settler to make you money.
They also don’t get tired or sick and have infinite energy basically so it’s lore accurate to give them the hardest job
The recruitment beacon I believe got moved to the resources (like food/water) tab... I have no idea why.