i wish we weren’t like “forced” to do either one. like yea you can be good in nuka world and evil in the commonwealth, but it’s not like exciting or a whole new experience imo. y’all know what i mean?
zeddisntdead i likes that you were forced, you didn’t choose the raider boss position it was forced upon you same as how many raiders in the commonwealth were kidnapped and forced to join. You learn more of there perspective because in this dlc your not being evil by clearing the park to help raiders just doing what you must to survive.
Simply put Bethesda is a terrible dm Bethesda: what you don’t want to do this quest the evil way? Then kill all of them and get no quests. Me: or or start a rebellion quest with the slaves that involves you sneaking or killing your way in a building to deactivate them. Maybe before that you do a quest to stockpile the rebellion with weapons, and when the collars are deactivated you do a quest a night to charge one of or all the gangs.
or you could tell Preston. Gather a bunch of minutemen to surround Nuka-World, and put them at seige. Meanwhile the Sturges and the minutemen set up artillery outside and Ronnie organizes a storming party.
@@Gearhead49d well, there is mods lol Minutemen retake Nukaworld. Pretty sure Oxhorn has a video on it on his channel too, so you don't have to go far to find it
@@fartsmelly1348 Mods. Minutemen Retake Nuka-World with Liberty Restored for upgraded troops; I had like 50 Minutemen, half of them in power armor, backing me up. It was glorious!
Yes, being a good person does sometimes mean you sacrifice a lot. I think it was Jack Sparrow's father who pointed out it's not about living forever, it's about living with yourself forever.
I really appreciate the deep psychology at the bottom of all of the stories in Bethesda games and how our decisions and progress in them is a reflection of us and who we are and what we want, where we want to go, etc. if we are given the options. I appreciate the options to do bad things but it feels more rewarding by preserving life that wants good for other life in general.
Yup, that's what people don't get about Far Harbour too. The genuinely Good ending is the one where you do not complete the missions (and so forego the loot) in order to avoid slaughtering people.
Instant gratification vs long-term gain. I've never seen the appeal in role playing as a psychopath. I'm glad the option is there for those who enjoy it, but it's not for me.
It's because Bethesda made Nuka World to essentially say, "You can be evil in Fallout 4". After all, there were tons of complaints that Fallout 4 had too little of player choice, including evil playthroughs. So Bethesda made Nuka World and went so far in the opposite direction that it conflicts with the entire main quest of siding with the Minutemen.
Well I think it makes sense for Nate/Nora. Their kidnapped son dies of either cancer or you nuke him, then Far Harbor is a moral clusterfuck of either setting off another nuke, wiping out synths, or doing what the institute did and replace leaders with synths to maintain peace. I think mentally they’d be about to snap and Nuka-World pushes them over the edge
@@PumaPants248 I think is just to give you something more to play, i mean, you already got all settlements and stuff, did the quests, etc etc? What you gonna do now? Retake everything, prove that you can destroy even yourself, invade your "impossible to lose settlement", and then finally leave the game in a blaze of glory because you fucked everything up.
Even the Pack isn't too bad, I have a habit of assimilating most of my settlements into Minuteman military outposts (Which is why I am reluctant to finish Nuka-World) I would put the Operators in to a spec ops outfit, like my Minuteman marines (Baseball outfit with painted combat armour) Where the pack could be used as shock troops for a nice display of "Shock and awe" or cannon fodder at worst.
@@kaspersaldell Just like the Enclave remnant soldier in the cave that ate that blokes heart. The Pack will incite fear in to the enemies by being basically futuristic viking berserkers, while the Operator snipers and marksmen pick off high value targets during the ensuing madness XD
@@CrackDCat You can find "Mystery meat" in The Pack's camp, and if you have the Cannibal perk and consume it, you get the same bonuses associated with eating human flesh. This proves that they are more frequently cannibalistic, and not to mention sadistic, probably. The Operators are kind of alright, except for Lizzie of course. That bitch can burn in hell.
I started this DLC thinking, "Oooh! I'm going to learn about how raiders are actually deep and complex characters!". Then I step into the Disciples' den and remember thinking, "Uhm, nope, you're all dying now. Right now."
I wish their could have been a minutemen quest where you storm Nuka world with an army of minutemen, and then you have the option to execute any captured raiders with their own collars.
@@iloveowls90 there are mods that allow it for all factions and if you have mods that make the factions in the base game all allied under you then you can end up with a custom army including all the factions helping you take Nuka world hell i always get rid of the raiders as i prefer my united faction to be in control
I feel you man. But the funniest thing is when some settlement at Far Harbor is being attacked and you are in the Nuka World. This is some mighty ass bullshit and always pisses the every living crap out of me.
You actually don't lose your settlements permanently. You can just take over three settlements for the raiders, finish power play with gaining your two raider perks and then kill all the raiders in Nuka World (Open Season) and your settlements in the commonwealth. After that you regain control over both your three settlements and your supply settlement. That way you can get the maximum out of this DLC and plus it would be both good AND really raider-like to betray the raiders in the end.
does this actually work? i wouldn’t mind doing it like this. id move movable settlers from 3 of my smaller settlements to my bigger settlements that way in case i can’t convince them to leave the loss of settlers isn’t that bad, right ? would that work ??
@@alex321123100 Yesn't. The old settlers do stay dead, and the Raider settlement system has unique changes (ie: Food is different, all Raider settlements are useable but Raider vassals are not). No function is truly lost, since you can get new Ops/Dis/Pack members the same way as the settlers whom they replace.
Why can't you lead an elite platoon of who ever your main faction is to purge nuka world of raiders and start a mini war against them. Especially as the Minutemen this would be a cool experience cause it gives them more to their faction as they are already starving for unique content.
If they did it properly through a staged campaign. Because I can't say I'm keen for another version of Far Harbors Institute or Brotherhood paths. Which basically amount to "Go in there and kill everyone" single missions or much shortness.
even the Raider path is lacking, why can't we have a final quest like With our powers combined quest of the minutemen, but this time we attack the castle when we have enough settlements! how the fuck did they didn't think of that?
+ekulerudamuru to be fair with Bethesda fallout 4 does offer some unique experiences compared to the other fallout games. However that being said it is lacking in some story development and this creates a lot of missed opportunities. I love the fallout franchise and the stories that have been created by Bethesda, Black Isle, obsidian, and ultimately the fans. But these missed opportunities should be noted so that they can improve upon the formula. even if they added it in later on its just be a joy to see some of these options become available and a reality. From taking over the commonwealth as raiders, to waging war against the raiders as the Minutemen. Heck even refounding America as one of these two factions would be a joy to experience.
Funny thing to try - Go straight to the market after killing Colter and talk to Mackenzie to get the Open Season quest. Then kill off the gangs and go turn on the power before you go talk to Porter in Fizztop. He'll just stand there and stare at you. He has no dialog options to handle this sequence of events, and won't interact with you at all.
he has no dialogue options and fails to even comprehend what has just happened within the 4 hours of the entirety of nuka world being wiped out, and the power being restored
@@addimbantuwe7114 yeah you are so right about the concept. Bethesda really need to focus on it and actually for the next game put a radio like it to where a guy tells stories of the Wasteland and other fun facts about the Wasteland it would be really cool
I love the final transmission Red-Eye sends before getting the Hell out of Dodge. He’s basically like: THIS IS WHY WE DON’T LET TRIGGER HAPPY BITCHES JOIN THE CLUB!” I’m also glad Red-Eye ran off. Means I didn’t have to kill him.
I kinda wish that the good ending was expanded on. Lore-wise, Nuka world would be a really good opportunity for a massive settlement. I have no idea if the game would even be able to handle that, but one can dream
@@Bastion70We like to do in video games what we would never do in real life, meaning war and torture are fun if you're not hurting anyone, stealing is fun when there are no consequences, enslaving is fun when there's no conscience, so in all the Fallout games, it was normal to commit crimes against humanity every 5 seconds, but in Fallout 4, at the beginning, the worst thing you could do was steal a rusty can from a garbage container xD
@@Aldritch9183 I mean really I do agree with you but there has to be at least a hint of sadism in a person to be able to enjoy torture in any form. It's easy to be kind of a sociopath in SP games because you know you're the only real person so yeah why not lie cheat steal and kill at your leisure, usually there's perceived benefit to it. But torture is a lil different
same goes for Sanctuary, Red Rocket and Sunshine Coop (I think that's the name of it). Plus my fortress of the castle can never be taken over so it's all good haha.
Well the Brotherhood deal with Ghouls, Super Mutants or Synths. Which is why you were able to call them in to wipe out the synth colony in Far Harbor. They don't typically give 2 shits about raiders enough to go out of their way to plan an invasion. The Minutemen on the other hand....
now now think about it for a moment, nuka world has access to a variety of advanced technological marvels including multiple military machines, that plus nuka world would make a useful base of operations. both seem fairly good reasons for the brotherhood to get involved
John michael While these weapons are creative I wouldn't call them advanced or even more practical than what the brotherhood already has. I would however call the life extending technology a technological marvel. However something like that is useless to the brotherhood seeing as eternal life means you're just a head. Even if it did work properly, you would be categorized as an abomination that must be eliminated much like a synth. Synths are what you would consider technologically advanced, but the brotherhood would rather destroy them than use them.
If you actually know Star Wars lore, thats bullshit. The sith in the movies aren't even subject to yodas words- I mean, Darth Bane made a soul eating force bomb that destroyed almost every force user in the galaxy. What the FUCK does the light side have on that? There are some dark side users who are inexperienced that rely on spur of the moment expulsions of emotion, like Kylo Ren. Then there are the Darth Bane and Darth Vader individuals who bring patients and true mastery to the dark side- just cold, hatred to power them. Vader is a monster, and he didn't just mash out like a child. He was always full of hate but was always reserved and calculated and knew when to strike out, how to instill fear to feed off of so that he could become more powerful. If you pay attention in Star Wars, you would notice that the Jedi might lean on the good side but they are pretty messed up and questionable as well. Luke however, was truly good.
I made a playthrough specifically so I could keep the perks that the Operators and the Pack offer, all you have to do is make sure you complete the Nuka World DLC before meeting Preston Garvey. Once Nuka world is finished and you have the perks you want then you help Preston until he gives you the mission to kill the Nuka World raiders. Keep Nuka World and it's perks, then play through the rest of the game as you normally would
@@Thats_krazy33 So the way it plays out if you go straight to Nuka world without meeting Preston is that when you come back to Concord as the overboss he acts like nothing is wrong. As soon as he gets to sanctuary though he'll think you're a disgrace and tell you to kill the three faction leaders, once done he goes right back to your old buddy o pal. Plus you keep the perks from the Nuka world factions, so for me that +25% damage with suppressed weapons and the melee perk from the pack.
@@thelazarous Cheers, I wanna do a stealth blade build so the melee will be perfect! I always fucking hated how it was restricted but if I can get the perks with no repercussions sign me up! Thanks alot
Siding with the raiders forces you to take the assumption that the common wealth broke your good guy. It's probably the only thing I'm not a huge fan of in FO4: enforced narrative. Having said that it doesn't bother me as much as it does other people and I still had a blast stripping preston of his gear, handing it to gage, and forcing garvey to live on an island by himself before betraying him. HERES AN ISLAND TO LIVE ON PRESTON. LET ME MARK IT ON YOUR MAP.
Frosthaven LOL poor Preston. Yeah this is one of the problems with forced narrative: if you want to go a different route with expanded content, you basically have to shoehorn things in.
I RPed like this I had to join them to make sure they didn't go killing in the common wealth. Sure I convinced the settlers to leave but after I thinned out the raiders across the commonwealth that allowed me to kill the leaders easier then I went back to reclaim the settlements. Sure I got Preston the living Long siblings apparently possessed him but I sent his arse away so I can live with his whining =)
Maybe that's the real beauty of it. All of the fallout games start you off on some good or righteous quest. Getting a water purifier for your vault, finding your father, saving your son. But the point is not to RP as who you are... but what the wasteland turns you into. Sure you may start the game as a wonderful father that wants nothing more than to find your son... but will he keep the good in him? or is it only a matter of time before he breaks?
+Michael Robins Your right because this very question is asked of you by Shaun after the Battle of Bunker Hill. He wonders if letting you out of cryo was right fearing perhaps the Commonwealth may corrupt youvlike it has everything else.
Same for me: In the elder scrolls, like Skyrim, I try to do an evil gameplay, for example a dark magician or sadistic vampire. It's a fantasy world, after all...but fallout it's a post apocalyptic land, filled with despair, famine and violence. In all of the three game of Bethesda (Fallout 3, New Vegas and this) i play always the good guys.
TRISTAN KAHL the dole survivor should have been angry, he seen his wife get killed and kid taken away as he was trapped and couldn’t do anything. He shouldn’t have be happy and smiling all the time😕
Omg, I used the Minutemen Take Nuka-World Mod you suggested... It was epic. I was so pumped and it felt so perfect and amazing. Thank you so much for the suggestion!
Why not infiltrate the NW raider gangs with the Railroad? Or meet them on the battlefield with the Minutemen? Or storm their base with the Brotherhood? How epic would that have been?
Nelson the minutemen are a minor defensive militia, the brotherhood don't really care about anyone, and how on earth would the hippy railroad make it 15 feet past the gate without breaking into tears...
The best way to do this DLC, morally, and gameplay-wise, is this: 1. Do not become General of the Minutemen (at least not until finishing all these steps) 2. Complete the entire Nuka-World DLC on the side of the raiders, with Porter Gage as a companion to acquire his companion perk 3. Complete Shank's Settlement takeover quests until the quest Power Play starts 4. Finish Power Play with the two Raider gangs you want the perks from, they will follow you to the Power Plant during this quest 5. As soon as the two perks are awarded, kill the Raider Gang leaders while they are still on the roof of the Power Plant with you, this will allow you to complete the Open Season quest without having to kill your way through hundreds of Raiders in Nuka-Town USA 6. Go back to the Commonwealth and reclaim the settlements you gave to the Raiders by killing them 7. You are now free to become General of the Minutemen without Preston hating you, allowing you to keep him as a follower AND gain his affinity perk 8. Congratulations! You now have all perk benefits of an evil playthrough, but still keep Preston Garvey as a companion (he won't even comment on it if you complete Open Season before meeting him.)
What if you were to pay through Nuka-World, and then finish open season, but you are already general of the minutemen, but you didn't talk to Preston until after open season, what happens then?
JakeSpacePirate E Preston only hates you if he knows you whilst you are Overboss with at least one owned main game raider settlement (Shank's Commonwealth missions) as long as none are marked as owned in the Commonwealth, Preston will still tolerate any action committed in Nuka-World. Seems his precious settlements are his last straw
It's impossible to become General without securing Tenpines Bluff specifically, as long as you finish Open Season BEFORE securing Tenpines Bluff, you'll be okay. If you secure Tenpines Bluff before Open Season with any raider settlement in the Commonwealth marked as owned, Preston will know about you and your raiders and will give you the Open Season quest himself before asking you to be the General, but I'm not sure if he will still like you doing it this way, It probably should work because he doesn't become a companion until you ARE General, he can't hate, dislike, like or Love any actions if he doesn't have companion status
I wouldn't say Mackenzie lied. It's an annoying programming feature in all the fallout games. Like in New Vegas. I snipe a Legion patrol from a mile away with an AMR. I'm in the middle of the freaking Mojave desert with no other soul for miles and magically, instantly the legion knows - YOU - did it and are there sworn enemy. It's the same way people can identify you when you are wearing freaking power armor or even after you change your face. I hate it...
I always kill Vulpes Inculta and his sect as they live Nipton. I speak to him and, as they leave in a neat sweet line, I follow them and stealth kill them one.by.one as they travel through the wasteland, like a new-californian Jason Vorhees. As long as the next in line doesn't hear your attack (I go melee, but you can use a silenced gun) you are a-ok. Going stealth, I've wipped almost every Legion camp (including Nelson and Cottonwood Cove) and they still think I'm the coolest cat in town. Man, I love NV. :-)
+TheLoneWarrior From what I recall, if you use melee weapons and time it correctly, you have two hits before the target spots you. After the first bash, they start to turn around but if you hit them again in stealth before they can turn their head in your general direction, it still counts as stealth (don't know if for XP points, but for infamy I think it counts as stealth).
Angry Yankee hey, at least skyrims bounty system was dependant upon witnesses, i dont know why fallout didnt implement that as much. In skyrim you can murder some one in the middle of nowhere and the game will let you know if you killed the one witness. If three people saw and you cut them down, the game would say that no witnesses remain. And in turn, no bounty. That needs to be fleshed out more. Same goes for stealing in skyrim if your cought by the items owner and you kill them.
Yeah, I know where your coming from. Which is why, when i play a character based off myself... I do the game this way. Prolog- Old world ends. New one starts. Book One: Track down my kid. Help those i can along the way. Lose my kid (one way or another) Book Two: Falls into pit of despair and anger. (enter Nuka World) Climbs out of self destruction. Book Three: (Begins when i kill Nuka Raiders & Join The Minutemen) Rebuild what i can (Has a way of redemption) Leaves the wasteland, moving on the the next one. Book Four: (Enter Far harbor) Sortout far harbor. One way or another... Epilogue- Return to the Wasteland, pay respects to dead loved one, and disappear into the glowing sea.(END GAME) I do it this way cause it feels the most realistic... Plus it makes me feel like: A Hero that falls, than redeems themselves in the end.
This is actually the ACCURATE way: War hero has a family and a nice life, then the bombs fall and shatter it. But he saves his family by going to the Vault. Only to be frozen (small hit to the brain), unfrozen to witness a traumatizing event (big hit to the brain), then REFROZEN (MAJOR hit to the brain). He then is once again unfrozen only to find giant bugs, a ruined world (if the previous brain hits didnt, this woulda broken a mind. Science and biology DEMAND it.) It makes sense that this person would just be straight up crazy now. He'd inhale brahmin dung fumes, hed shoot a lady and her kid running a diner to get more, hed DEFINITELY burn down these Minutemen freaks that think its 1770s, and he would ABSOLUTELY luv a psycho theme park and rule it. The world took everything from him, so hes just taking everything from it. Justice.
Preston: You were the chosen one! It was said that you would destroy the Raiders, not join them, bring light to the commonwealth, not leave it in darkness. Sure I edited it like how people asked
I found the Nuka world raider gangs to be repulsive and killed every one of them from the start 😂 I also spent enough time with Cait to know she would have the time of her life helping me take down all the raiders 😎
Even on my fifth play-through I decided to kill Porter Gage as soon as I was done with Colter, didn't even let him finish saying his lines. From then on killing the rest of the raiders was only natural. I simply hate raiders
Yes, even after you kill all the raiders you can still buy the ammo from the former-slaves in the marketplace. I think buying it becomes your only viable source of 7.62 ammo though as occasionally small groups of Nuka-World raiders can spawn at the random encounters sites but they aren't nearly enough to cover all your ammo needs.
Isaac Richardson If anything, you'd have to kill the raiders for the good end, and then you can loot their bodies. OR, you can buy the Splatter Cannon.
The good ending is the most heroic in that the player actualy makes sacrifices for others. Sacrificing things he wants in order to do the right thing. It’s the most heroic decision you can make in game
I actually like that you don't get the perks for the good ending, I think it makes it more of an "ethical" dilemma. It's easy to do good if there is no cost to it. The idea is to make you think like a raider, hey if I do bad things I get all these benefits. Being good when there really is nothing in it for you seems more realistic somehow. Gage even talks about his becoming a raider because they were the ones that got things & the benefits of being a raider, as well as having everyone scared of you. He mocked the people that chose to take the harder but "good" path, like his parents & work for what they had. Just my take on it though, like a good book good games are open to interpretation. .
Now that I think of it like that, it is an ethical dilemma where they're trying to bribe you almost with the evil ending when they offer several perks.
I agree completely with it being a true test of morality and like that aspect of it, but it is a little sad that my 14 hour run of the place could have been a 30 minute dlc pack if I chose to be the good guy early on.
+Frosthaven yeah they should've extended the good guy ending where it was something like, for example, sabotaging the gangs to prompt them to fight each other or something like that b
My first playthrough of Nuka World , I didn't realize that even being the slightest cordial with the raider gangs puts implications on you with the minutemen. I found out the hard way after putting in serious time in Nuka world that I returned to a pissed off Preston Garvey. So I started a second playthrough , This time I wasted every single raider in sight. Nearly impossible without Mods.
Nah - with a fully modded out Western Revolver (about 8 shots in VATS and 300+ base damage) and Critical Banker, it's fun wiping out hordes of Raiders.
Exciting Marcus he was my first victim, then cleared the market, wasted the operaters, capped the pack, and finally silenced the diciples. And after alllll that, I went to fetch myself robot parts. And for some reason....found out I got raider buildables anyway .....sweet
Word to the wise. If you plan on screwing over the Minutemen taking settlements you already claimed for them by force, be sure not to set up heavy machine guns on a settlement early in the game. Forgot I did and was cut to ribbons by my own defenses.🤣
I killed every gang and leader right from the beginning after I got out of the gauntlet, restore power to nuka, got my Quantum armor and did every little side mission.
@@Youarekenough You can restore power after you complete Open Season (kill raiders), or after you complete the evil ending, but you can start the open season mission at anytime, so it's easier and faster.
I tried to have a "redemption" ending by wiping out all my raider settlements only to discover you can't because the turrets are unkillable. Why they would allow a simple bug to ruin this whole endgame scenario is beyond me.
I fail to see how the logical leap between "Kill the leaders and the gangs will collapse" and "Kill the leaders and the raiders will follow you" is made, especially since it appears that the gangs are loyal solely to their leaders, and the leaders simply tolerate the overboss due to their strategic worth. I frankly don't think she is ever deceptive, she is literal. Might just be a little bit too much in the way of wishful thinking. I wouldn't put too much money on rehabilitation of gangs of psychopaths and sociopaths in a post-apocalypse.
that's not really possible with a dlc that comes months after the main game, they assume most players will have already completed the main story. it would be cool....but hard to set up
All i wanted was to force raiders at gunpoint to be proper gentlemen. They would say please and thank you a lot, clean the park and spread flyers about love and friendship across the Commonwealth. But i guess programming Kill Everyone is easier.
It was discovering that one of the raider gangs were 'Furries' for me... NOPE! You all must die! Cook Cook Nefti and Violet all ended their lives by meeting the Courier and all the gangs of the Commonwealth met their ends at the hands of the Sole Survivor. But Furries creep me the fuck out big time.
I always looked for the best endings too. I just don't get any gratification from being a bad guy. Some people do, because it's just a game after all and they want to explore that. That's fine, but not for me. When I play a role in a game I take my personality with me. Sounds silly doesn't it. What I find interesting is that the narrative changes based on the moral choices you make in the game. It's not just a shooter, but a story. Bioshock was like that too, and fallout forced the sole survivor to make some very hard decisions. As in life, not everyone is going to be a winner. And in the end you just have to choose what kind of world you want this to be.
You can also claim 3 settlements in the commonwealth, turn on the power by completing power play and then go to Preston Garvey for open season giving you 2 of the perks and giving you the good ending
It felt so good killing dixie especially. She deserved every pain imaginable. Wiping out all the raiders was fun. It would have been better for whatever faction you allied with in the main game and plan a raid against nuka world.
I didn't complain. Not having an evil option was in character for the character you were given. Bethesda went with roleplaying as choosing the actions that are in character for the character you were given. This is just as legitimate a type of roleplaying as the blank slate type. It is the people who don't understand this and wanted the blank slate and wanted the evil blank slate who complained. They didn't understand what was going on.
PedroCG Bruh It's an RPG in the same way as The Witcher series is, you play a set role, but you make many choices that affect that role. There's no denying that the game is an RPG.
But that type of RPG is not what Fallout games are known for. Fallout games gave you complete freedom on what to do and having predetermined characters really destroy the purpose of the game.
To be honest I just was too lazy to travel from NCW to the Commonwealth over and over so I started my rage of being lazy. I killed Nisha first because I didn't like her attitude and had Cait with me so I can impress her. The story ends in an all out war wich I won, well my laziness won and in the end I even got to smash Cait so... Win win I guess.
You know, you could have just sent the dude who was giving you the quests to a commonwealth settlement, right? You didn't have to go back and forth to nuka world if you didn't want to
Each raider gang reminds me of something more specific than the generic raider gang. Disciples- cult Pack- tribals Operators- mercs I just thought this was cool for when it came to selecting which to die and who to support because each gang has there huge differences and in my opinion the last two fit my goal of restoring nuka world well as they demanded the least bloodshed and in time the raiding would dwindle down as it would have for the three families in new Vegas once they settled in and released it didn’t benefit them to do so, rather hindered them.
I love how when he pulls up the most evil thing the operators have done, it doesn't even make the top 5 for worst things done by the CIA, aRgUaBlY in the top 10.
Damn I thought that they were good in a bad way or have some sort of redemption but turns out they are all just the same. Now excuse me, I've got to go. *Enters Power Armor and takes the minigun out* Remember - No Raider
I really wish they developed a better "good guys" faction for nuka world. It is a lot of content that doesn't fit for anyone playing a good character, which would be fine to me if there was a raider-faction ending to the main storyline.
The good ending really should be just as rewarding as the bad ending. Otherwise the choice isn't be evil or be good; it's be evil or don't bother getting the DLC.
Yeah, I thought at first that I would find a group of escaped traders and we would take out the raiders together, but that isn't what happened. The hold out traders seem to have perished prior to my arrival.
@@eXTreemator alOt doesn't need to be a happily ever after ending but a good ending should be offered, even the most grimdark worlds offer a light at the end of the tunnel.
You know, when they tell me to destroy the settlement's I started to kill everybody, I remember thinking: "You're not getting close to my settlement's".
I'll mark it on your map for you. In all seriousness, I wish I could get the brotherhood to come in (a little like apocalypse now without killing civies) and storm the place or just use blitzkrieg tactics.
Alexander Krestan which is fun as a sniper but as a lmg power armor character it's disappointing and I have been using this character since I purchased the game and have the entire SPECIAL chart filled out, I kind of felt ripped off by this dlc
If you do it early, when you have few settlements and before meeting Preston, you can use the raiders to your advantage. You choose anonymous settlements with few settlers that you don't own yet, use the non-violent option, and, after resolving Power Play and killing the raiders bosses afterwards, you can get the raiders settlements back by killing all of them. That way, you can avoid the evil and get all the goodies. :-)
The problem nuka world is high level dlc. The first mission already pain enough for high level character. doing it at early make it more hell except using glitch to level up before leave sanctuary
I think you inferred too much from Mackenzie's statement. She said that the gangs "would collapse" not submit or become passive. I never understood this to mean that the gangs would become peaceful or submit to my will, I assumed she meant that the gangs would collapse, fall apart without leadership and disperse into the wastes.
Lost Luna That's what I thought too. But it makes no sense with the pack since they are the ones based on the animal kingdom. They follow the strongest. So if you were to absolutely butcher Mason they should be under your control. Mason even draws attention to this if you successfully intimidate him when you first speak to him.
That requires effort, scripting a "Surrender" script into only the Pack's characters rather than using the same programming for every gang with slight differences. Remember: Bethesda doesn't like effort. They used to love effort, they used to put some real love into their games, but nowadays they put just as much love into it as needed to not totally disappoint you, but not make the hype worth it. So they can go about with their microtransactions (paid mods, that are totally not paid mods)
@Sajirou Plays: Remember it's not just Bethesda's call anymore, they also need to bow down to the almighty EA -_- So if the dunderheads at EA say the people working on a game only have x amount of months and budget to do a thing, you can bet alot of content will get scrapped because of EA's profet deadline.
I've found you still get the extra raider settlement items if you kill the raiders, but you have to then go and clear out each section of nuka world, and complete the respective quests. The items will unlock following the completion of each zone. I did 'Open Season' as soon as I got to Nuka World. Happy Hunting!
mack black “Dishonoring” the Brotherhood in Fallout 4? They aren’t exactly the heroes like they were in Fallout 3. Here, they’re not exactly friendly to settlers.
Modded with the minutemen invasion, the resulting pitched open feild battle of dozens of your crack minutemen charging into the teeth of the raider hordes... its worth giving up the perks
Thanks for this Ox, I’m about to do this quest and this helped me a great deal. I can’t go along with the raiders, I just can’t stomach slavery in any form, I’d never enjoy the game from that point on if I sided with any of the gangs so it’s going to be a slave rebellion!
Blew off Gage's head the second I came out of the gauntlet, then proceeded to cut loose across nuka town clearing out the gangs, felt good to have those basterds taken down a peg.
I would got that rifle free from Mason than pay excessive amount of caps for the same rifle. Putting on a shock collar on a gunner felt so good as well as Preston. Then I lay waste to the raiders.
I went Count of Monte Cristo on them. Oh you're going to put me through your gauntlet and enslave anyone who doesn't join you? Okay, have it your way. I joined them, secure their precious Nuka-World, and helped them take over a few settlements without any bloodshed. I will reap every benefit and reward that you can offer me. Then when you have showered me with praise, glory, and wealth. I will take everything away in vengeance of those you have wronged. I equipped my Quantum armor and my Big Boy Nuka-Nuka Launcher and unleashed Hell upon them. Gage was one of the first to die. He was the one responsible for all of this.
>Get the institute ending and then kill shaun and everyone in institute. >Nuke crazy atom son, Destroy Acadia, and then kill everyone in far harbor. >Side only with Mags because she is hot, and ofcourse rap.. i mean kill her. >make open season at diamond city and make sure come back every 2 days to make new open season. >enslave all the Commonwealth (wait.. can we do that?) Fixed thanks me later..
They should have gave you Cito, Eagel, and Oswald as companions. To make the good ending more special. Like you gather them and together you all drive the raiders out! Eagel and his fellow western robots along with the Galaxy bots fight, Cito leading his family along with other animals with possibly tamed gatorclaws, and finally Ozwald with his ghouls help as well. Like you and Nuka World as a whole rise up and drive them out together. Gaining freedom and independents
One issue I have is that in my save I've sided with the brotherhood, so when I give the raiders their settlements I randomly get a misc quest telling me to go protect a settlement. But instead of being other raiders or gunners, it's the brotherhood. So I have to just stand there, not attacking anyone hoping that the brotherhood soldiers don't destroy my whole settlement. This sucks so much and I'm really on the fence about killing all the raiders now that I've finished the raider side of the story. I like Gage and the settlements I took over producing caps so I don't want to do it but I hate the brotherhood attacking the raiders.
@@lop90ful1 They "help the commonwealth" in theory. In reality, you get them working on synthetic gorillas while they wish death upon the surface dwellers and sabotage anyone who becomes a threat to their control.
None of those perks were of any use to me, I’m not a sniper, I’m not a melee build, and I don’t use energy weapons. Wiping them out seemed the best choice to me, but now all of the merchants are now mysteriously naked.
Ok. So it wasn't just me. I walk into the market and instantly see everyone in their underwear and think, "Woah! Guys. When I said that you're free I didn't mean this free!"
When I did the nukaworld dlc, I opened up all of nuka world for the gangs, until shank wanted to raid my settlements, then did the good ending. I was able to get all the new decorative items from nuka world. But, you have the evil ending quest stuck in your quest log, if you can live with that..
...and why can't we rape! Pillage if you like, sell people into slavery, maim and murder whomever, ( except the kids), but there is still no RAPE button! It's 2016 and Trumps running for president, and still no rape button in the wasteland... Survival Mode indeed. ;) [is joke]
I get people's frustration, but I loved it. I played through being the good guy, and you just end up as everyones errand boy after you've set everything up. I was debating what to do when I was doing the rounds on my settlement, and the last straw was wqhen a settlement I'd built up from a raider tower and a patch of dirt started bitching at me for lack of a sleeping bag. That was it.
The final fight with the Sole Survivor going full slaughter on the raiders reminds me of the Kingsmen Church scene. If only we could have Freebird playing in the background.
What if you could side with Bradberton? After completing Sierra’s quest and meeting Bradberton, you could tell him about the raiders in his park. You would then work with him to reprogram the robots around the park to drive the raiders out of the park. Mr. House style.
@Cass Rogowicz Does freeing the slaves provide an inflow of caps to the sole survivor? Or are they just there from then on? (Also, like my comment so I can see if you or anyone else replied pls)
I did this, but a bit differently, when coming into nuka-world the whole thought of being the leader of raiders never sat right with me, and unfortunately through dialogue it didn't seem as if I was ever going to be free of that position. So in mid-convo with Gage I just used the gaus-rifle to blow his brains out then the "open season" quest activated.
I actually just finished Nuka World... I tell you, that doctor had no idea what she was getting you into telling you to off the raider gang heads (or perhaps she did and was downplaying the situation to help convince you). She tells you to simply off the gang leaders and the rest would fall in line. This is NOT however, the case. No matter what you do you end up having to kill every, single, raider in the entire park. Honestly, while what they did to the traders made my eye twitch, I'd have been okay with letting them have the park. The problem lies in the raider mentality itself. I was a bit irritated that you couldn't do more to sway Shank and Gage to simply settle in and leave the Commonwealth be. What they have there in the park is a veritable fortress kingdom (with built in electricity even), and is far better than anything they'll find elsewhere. You even have the ability to tell them this, but you however don't have the ability to convince them or in any way really press the issue. Raiders are, alas, much like the song "One Last Score" by Red-Eye paints them to be. They're over-ambitious, callous and uncaring for others, and frankly never satisfied. I think Colter (your predecessor) realized this too. It's why instead of fulfilling his "promised obligations" to Gage he instead settled in and began building more venues for entertaining (placating) his fellows. And we see how well that went for him.
An old post but asking the raiders to just stay is impossible. They have no social infrastructure to maintain a society without attacking others. Staying in one location would, as it did before you came along, cause the raiders to eat each other alive.
Gage likes to say how much nuka world gangs are better than regular commonwealth raiders. However capitol wasteland raiders had a nuch better thing going and were truly intelligent. I was honestly disappointed that being a raider in nuka world didn't give me a mesmatron and let me collar anyone
I'm about to do my third NW play-through, and I've never thought twice about an ending other than Open Season. Killing slavers justifies creating the most hideously OP Automatron companion the game will allow, IMO, and letting it run wild. Very satisfying!
Gamer Cat No not really, it pressured the player into making a hard choice which is not often seen in vanilla fallout and also had great gameplay along the way
I'm pretty sure that with Mag's slave collar missions, you can talk to the target, ask them to follow you and collar them discretely so that the town they're in doesn't turn hostile.
Discreet = careful, with consideration of observers. Discrete = defined, finite, separate. If you fail the check, tho, do you lose the chance to collar them?
I love being a Raider king of the Commonwealth, the base game didn't really give us any evil options or factions so here you go. I started off as a good ol hero then got corrupted by the wasteland and losing my family. Went mental, and now am a murdering raiding psychopath.
Tim Sevigney Yes, that's the story of my char as well... started good and then I got corrupted by the new Commonwhealt... and I saved the Institute as well because the love for my son was stronger so at least he died with dignity... :)
My character joined the BoS because he realized humans needed to be kept in line after the nuclear war and, after losing his son, became stone cold and out for his own interests, deciding to lead the raiders in Nuka World to his own benefit
You can make all the quests for the raiders and then have a "change of heart" and kill them all and retake the settlements, just remember to do it before becoming the general so that preston can stil be talked to
You don't loose the settlements, it just replaces the settlers with the chosen raider faction. You only lose the settlement if you force the settlers to supply money instead of taking the settlement over.
Yeah, that was the only thing I didn't like. I love being a raider but even though I had 5 settlements with 50+ food each supplying the raiders, they were still fkin hungry. I'm gonna finish the story again and just build the 1 or 2 raider settlements required. The tribute chest isn't worth it for me.
if you have the automatron dlc, you can get around this! Create a robot and never ask it to come with you. It's home will be wherever you created it as long as you don't make it a companion - which means it can farm food and man the stands for your raiders!
Frosthaven Nice! Thanks, man. I made a robot in one of my raider settlements just to wander around and look scary. It didn't occur to me that I could of made him farm.
On my playthrough, I cleared all the parks, without even travelling with Gage, did the park medallion and Cappy in a haystack quests and then killed all the Raiders. One weird thing that happened was that Nisha was outside of Nuka-Town USA, in a small utility shack and she died in one shot because she'd been fending off a Bloated Glowing One and a few other feral ghouls
Vanilla Fallout 4: Its so hard to do an evil playthrough
Nuka World: Its so hard to do a good playthrough.
Nukaworld: hold my Nuka-cola
i wish we weren’t like “forced” to do either one. like yea you can be good in nuka world and evil in the commonwealth, but it’s not like exciting or a whole new experience imo. y’all know what i mean?
zeddisntdead i likes that you were forced, you didn’t choose the raider boss position it was forced upon you same as how many raiders in the commonwealth were kidnapped and forced to join. You learn more of there perspective because in this dlc your not being evil by clearing the park to help raiders just doing what you must to survive.
Simply put Bethesda is a terrible dm
Bethesda: what you don’t want to do this quest the evil way? Then kill all of them and get no quests.
Me: or or start a rebellion quest with the slaves that involves you sneaking or killing your way in a building to deactivate them. Maybe before that you do a quest to stockpile the rebellion with weapons, and when the collars are deactivated you do a quest a night to charge one of or all the gangs.
😂😂😂😂😂😂
Swear!!!
-Did he say settlements?
Suddenly Gage removes the disguase:
-Hello General.
WAIT PRESTON I CAN EXPLAIN
Evil Wizard
You were in a simulation General, your no longer General for what you’ve done *scavver*
Sole Survivor: "Well, hello there!"
I just had a seizure trying to read what you sai
Preston catches you slippin
Man, I wish you could betray the raiders by sending them to take a settlement, only to get shredded by the Minutemen waiting in ambush.
I really wish the Minutemen could do more in the Nuka-World DLC
or you could tell Preston. Gather a bunch of minutemen to surround Nuka-World, and put them at seige. Meanwhile the Sturges and the minutemen set up artillery outside and Ronnie organizes a storming party.
@@Gearhead49d well, there is mods lol
Minutemen retake Nukaworld. Pretty sure Oxhorn has a video on it on his channel too, so you don't have to go far to find it
Ya thatd be badass
@@fartsmelly1348 Mods. Minutemen Retake Nuka-World with Liberty Restored for upgraded troops; I had like 50 Minutemen, half of them in power armor, backing me up. It was glorious!
Missing out on all the perks by being good is a very realistic depiction of the real world
Yes, being a good person does sometimes mean you sacrifice a lot. I think it was Jack Sparrow's father who pointed out it's not about living forever, it's about living with yourself forever.
I really appreciate the deep psychology at the bottom of all of the stories in Bethesda games and how our decisions and progress in them is a reflection of us and who we are and what we want, where we want to go, etc. if we are given the options. I appreciate the options to do bad things but it feels more rewarding by preserving life that wants good for other life in general.
Yup, that's what people don't get about Far Harbour too.
The genuinely Good ending is the one where you do not complete the missions (and so forego the loot) in order to avoid slaughtering people.
Instant gratification vs long-term gain. I've never seen the appeal in role playing as a psychopath. I'm glad the option is there for those who enjoy it, but it's not for me.
It’s weird that the last DLC of the game encourages you to destroy everything you’ve built up the entire game.
It's because Bethesda made Nuka World to essentially say, "You can be evil in Fallout 4". After all, there were tons of complaints that Fallout 4 had too little of player choice, including evil playthroughs. So Bethesda made Nuka World and went so far in the opposite direction that it conflicts with the entire main quest of siding with the Minutemen.
Well I think it makes sense for Nate/Nora. Their kidnapped son dies of either cancer or you nuke him, then Far Harbor is a moral clusterfuck of either setting off another nuke, wiping out synths, or doing what the institute did and replace leaders with synths to maintain peace. I think mentally they’d be about to snap and Nuka-World pushes them over the edge
@@PumaPants248 I think is just to give you something more to play, i mean, you already got all settlements and stuff, did the quests, etc etc? What you gonna do now? Retake everything, prove that you can destroy even yourself, invade your "impossible to lose settlement", and then finally leave the game in a blaze of glory because you fucked everything up.
@@PumaPants248 That's an extremely perceptive view on it and it makes total sense
Perhaps they just wanted you to be able to role play Bethesda
Wish I could turn the Operators into a “Good “ merc for hire outfit.
They show potential
@@joeh7043 right
Even the Pack isn't too bad, I have a habit of assimilating most of my settlements into Minuteman military outposts (Which is why I am reluctant to finish Nuka-World) I would put the Operators in to a spec ops outfit, like my Minuteman marines (Baseball outfit with painted combat armour) Where the pack could be used as shock troops for a nice display of "Shock and awe" or cannon fodder at worst.
@@CrackDCat The Operators and Pack are my two favorite raider factions, but I regret to inform you that The Pack probably partakes in cannibalism.
@@kaspersaldell Just like the Enclave remnant soldier in the cave that ate that blokes heart. The Pack will incite fear in to the enemies by being basically futuristic viking berserkers, while the Operator snipers and marksmen pick off high value targets during the ensuing madness XD
@@CrackDCat You can find "Mystery meat" in The Pack's camp, and if you have the Cannibal perk and consume it, you get the same bonuses associated with eating human flesh. This proves that they are more frequently cannibalistic, and not to mention sadistic, probably. The Operators are kind of alright, except for Lizzie of course. That bitch can burn in hell.
I started this DLC thinking, "Oooh! I'm going to learn about how raiders are actually deep and complex characters!". Then I step into the Disciples' den and remember thinking, "Uhm, nope, you're all dying now. Right now."
Oh you could give them one park and the rest to the other gangs.
@@gavinl1565 I never gave them shit. lol
Neglected the hell out of the disciples, dident give em a single territory
Kenzie the disciples give a bit too much lip for my liking, I mean where’s dat respect doe?
Kenzie same
I wish their could have been a minutemen quest where you storm Nuka world with an army of minutemen, and then you have the option to execute any captured raiders with their own collars.
There’s a mod for that :)
@@iloveowls90 there are mods that allow it for all factions and if you have mods that make the factions in the base game all allied under you then you can end up with a custom army including all the factions helping you take Nuka world hell i always get rid of the raiders as i prefer my united faction to be in control
Brotherhood of steel could work to
lol that is absolutely not what the minuteman are about 😭
@@darrickfoster8694
1. This comment was made 2 years ago.
2. Yes they absolutely are founded on the principle of kicking raider ass.
Anyone else got annoyed when a settlement was under attack while you were on nuka world?
Dave the Derp yep same as far harbour or ruined it for me I had to go back to commonwealth during far harbour due to settlement attack
Dave the Derp bro a rocket turret should be enough xd
I feel you man. But the funniest thing is when some settlement at Far Harbor is being attacked and you are in the Nuka World. This is some mighty ass bullshit and always pisses the every living crap out of me.
For some reason the only place I get raider attacks is my player home which has four large generators worth of power in turrets for defenses. 😆
YES
quest started: open season
Raiders: why do I hear boss music?
Order 66 theme: hello there
Overboss music *
Freebird*
*laughs hystericly in explosive minigun*
@@austinbutcher8106 if you choose the good ending will the robots be alive?
thank you for choosing this path... another settlement needs your help
Preston Garvey hi preston, have you seen ronnie later?
Cmon garvey im the general here... you go save it!!
Damn it Preston we need a serious chat about what you consider..."critters" man
Ok
I hate you
You actually don't lose your settlements permanently. You can just take over three settlements for the raiders, finish power play with gaining your two raider perks and then kill all the raiders in Nuka World (Open Season) and your settlements in the commonwealth. After that you regain control over both your three settlements and your supply settlement. That way you can get the maximum out of this DLC and plus it would be both good AND really raider-like to betray the raiders in the end.
does this actually work? i wouldn’t mind doing it like this. id move movable settlers from 3 of my smaller settlements to my bigger settlements that way in case i can’t convince them to leave the loss of settlers isn’t that bad, right ? would that work ??
@@alex321123100 Yesn't. The old settlers do stay dead, and the Raider settlement system has unique changes (ie: Food is different, all Raider settlements are useable but Raider vassals are not).
No function is truly lost, since you can get new Ops/Dis/Pack members the same way as the settlers whom they replace.
Does this actually work?
Yes, it absolutely works, you just need to kill the raiders in a certain settlement and activate the workshop
Teach me senpai
Why can't you lead an elite platoon of who ever your main faction is to purge nuka world of raiders and start a mini war against them. Especially as the Minutemen this would be a cool experience cause it gives them more to their faction as they are already starving for unique content.
If they did it properly through a staged campaign. Because I can't say I'm keen for another version of Far Harbors Institute or Brotherhood paths. Which basically amount to "Go in there and kill everyone" single missions or much shortness.
That would have been great, also a raider ending for the game could have been added. but Bethesda didn't do that.
Yeah, its quite unbelievable how only one character needs take down 3 entire gangs. Minute men should run the place.
even the Raider path is lacking, why can't we have a final quest like With our powers combined quest of the minutemen, but this time we attack the castle when we have enough settlements! how the fuck did they didn't think of that?
+ekulerudamuru to be fair with Bethesda fallout 4 does offer some unique experiences compared to the other fallout games. However that being said it is lacking in some story development and this creates a lot of missed opportunities. I love the fallout franchise and the stories that have been created by Bethesda, Black Isle, obsidian, and ultimately the fans. But these missed opportunities should be noted so that they can improve upon the formula. even if they added it in later on its just be a joy to see some of these options become available and a reality. From taking over the commonwealth as raiders, to waging war against the raiders as the Minutemen. Heck even refounding America as one of these two factions would be a joy to experience.
Funny thing to try - Go straight to the market after killing Colter and talk to Mackenzie to get the Open Season quest. Then kill off the gangs and go turn on the power before you go talk to Porter in Fizztop.
He'll just stand there and stare at you. He has no dialog options to handle this sequence of events, and won't interact with you at all.
bethesda with the godly writing
Yep I did that, then killed him and threw his body off the side 😂
Hey, at least I can spare Gage... without ever getting attached to him canonically...
Bethesda with their 100 Intelligence strats
he has no dialogue options and fails to even comprehend what has just happened within the 4 hours of the entirety of nuka world being wiped out, and the power being restored
The only problem with being good, in my opinion, is the loss of raider radio.
Well that and the feral chair
raider radio would be so cool if not for the fact he repeats the same 5 things, the concept is amazing
@@addimbantuwe7114 yeah you are so right about the concept. Bethesda really need to focus on it and actually for the next game put a radio like it to where a guy tells stories of the Wasteland and other fun facts about the Wasteland it would be really cool
i’m literally in love with redeye.
I love the final transmission Red-Eye sends before getting the Hell out of Dodge. He’s basically like: THIS IS WHY WE DON’T LET TRIGGER HAPPY BITCHES JOIN THE CLUB!” I’m also glad Red-Eye ran off. Means I didn’t have to kill him.
And the pick me up station
I kinda wish that the good ending was expanded on. Lore-wise, Nuka world would be a really good opportunity for a massive settlement. I have no idea if the game would even be able to handle that, but one can dream
I question why Bethesda would make a whole dlc about helping raiders is there a big percentage of people who want to be evil?
@@Bastion70yes, when fo4 came out a majority of people were mad that you were such a "goodie twoshoes" in the game and couldn't be evil
@@Bastion70We like to do in video games what we would never do in real life, meaning war and torture are fun if you're not hurting anyone, stealing is fun when there are no consequences, enslaving is fun when there's no conscience, so in all the Fallout games, it was normal to commit crimes against humanity every 5 seconds, but in Fallout 4, at the beginning, the worst thing you could do was steal a rusty can from a garbage container xD
@@Aldritch9183 I mean really I do agree with you but there has to be at least a hint of sadism in a person to be able to enjoy torture in any form. It's easy to be kind of a sociopath in SP games because you know you're the only real person so yeah why not lie cheat steal and kill at your leisure, usually there's perceived benefit to it. But torture is a lil different
they will never have my starlight drive in
all the other ones is fine
same goes for Sanctuary, Red Rocket and Sunshine Coop (I think that's the name of it). Plus my fortress of the castle can never be taken over so it's all good haha.
The Loki Theory I built a factory there xD
My X-01 warehouse is there lol.
XD They already took my starlight drive-in
Bringing in your faction like the Brotherhood to wipe'em out should be an option!
Well the Brotherhood deal with Ghouls, Super Mutants or Synths. Which is why you were able to call them in to wipe out the synth colony in Far Harbor. They don't typically give 2 shits about raiders enough to go out of their way to plan an invasion. The Minutemen on the other hand....
now now think about it for a moment, nuka world has access to a variety of advanced technological marvels including multiple military machines, that plus nuka world would make a useful base of operations. both seem fairly good reasons for the brotherhood to get involved
John michael What technological marvels? Can you be specific?
DarthMagnus19 project colbalt, the life extending technology, star control, and the nuka world robots
John michael While these weapons are creative I wouldn't call them advanced or even more practical than what the brotherhood already has. I would however call the life extending technology a technological marvel. However something like that is useless to the brotherhood seeing as eternal life means you're just a head. Even if it did work properly, you would be categorized as an abomination that must be eliminated much like a synth. Synths are what you would consider technologically advanced, but the brotherhood would rather destroy them than use them.
Luke: "Is the dark side stronger?"
Yoda: "No, no, no. Quicker, easier, more seductive."
GeorgeMonet
Dark Side: *winks seductively and shoots lightning*
Plus the dark side has cookies
If you actually know Star Wars lore, thats bullshit.
The sith in the movies aren't even subject to yodas words- I mean, Darth Bane made a soul eating force bomb that destroyed almost every force user in the galaxy.
What the FUCK does the light side have on that?
There are some dark side users who are inexperienced that rely on spur of the moment expulsions of emotion, like Kylo Ren. Then there are the Darth Bane and Darth Vader individuals who bring patients and true mastery to the dark side- just cold, hatred to power them. Vader is a monster, and he didn't just mash out like a child. He was always full of hate but was always reserved and calculated and knew when to strike out, how to instill fear to feed off of so that he could become more powerful.
If you pay attention in Star Wars, you would notice that the Jedi might lean on the good side but they are pretty messed up and questionable as well. Luke however, was truly good.
WorldofWarcraftfan02 I had a shirt that said that
Quick, easy, and seductive? Huh, turns out my ex girlfriend was a Sith Lord.
I made a playthrough specifically so I could keep the perks that the Operators and the Pack offer, all you have to do is make sure you complete the Nuka World DLC before meeting Preston Garvey. Once Nuka world is finished and you have the perks you want then you help Preston until he gives you the mission to kill the Nuka World raiders. Keep Nuka World and it's perks, then play through the rest of the game as you normally would
Do you loose your friendship with preston tho?
@@Thats_krazy33 So the way it plays out if you go straight to Nuka world without meeting Preston is that when you come back to Concord as the overboss he acts like nothing is wrong.
As soon as he gets to sanctuary though he'll think you're a disgrace and tell you to kill the three faction leaders, once done he goes right back to your old buddy o pal. Plus you keep the perks from the Nuka world factions, so for me that +25% damage with suppressed weapons and the melee perk from the pack.
@@thelazarous Cheers, I wanna do a stealth blade build so the melee will be perfect!
I always fucking hated how it was restricted but if I can get the perks with no repercussions sign me up!
Thanks alot
@@Thats_krazy33 Then you definitely want the disciples and pack perks, melee and stealth perks galore
@@thelazarous I will make sure to brown nose those factions then! Thank you!
The reward for the good ending is having peace of mind and knowing you did the right thing.
and about 40 or so dlc weapons to arm your settlers with
Good ending doesent have rewards because the truly good are not in it to be rewarded
@@katonnor deep
For me.... it was putting all the raiders in the ground.... with the minute man take over mod.
Oh no , I just have a thing on killing raiders without knowing what they're gonna say , then I'd knew I already finished the DLC
I just wish they did more with the good ending. Like you know, actually rebuild nuka world and make it feel alive again...
@@user-ut2rv2nx3x Speaking of which, another settlement needs your help. Here, I'll mark it on your map. Hop to it, chop-chop.
One word: *Mods*
EDIT: There are mods that make Nuka World look new again, as well as bring in the Minutemen or Brotherhood to clear it of raiders.
100%
@@theguybehindyou4762 are they on PS4 or just PC exclusive
@@Drew_2152 Dunno. I used them on my Xbone and they took several game crashes to finally pull it off.
There is a problem with this DLC. Thematically your character is essentially a good guy by design. This DLC is completely out of place.
Siding with the raiders forces you to take the assumption that the common wealth broke your good guy. It's probably the only thing I'm not a huge fan of in FO4: enforced narrative.
Having said that it doesn't bother me as much as it does other people and I still had a blast stripping preston of his gear, handing it to gage, and forcing garvey to live on an island by himself before betraying him. HERES AN ISLAND TO LIVE ON PRESTON. LET ME MARK IT ON YOUR MAP.
Frosthaven LOL poor Preston. Yeah this is one of the problems with forced narrative: if you want to go a different route with expanded content, you basically have to shoehorn things in.
I RPed like this I had to join them to make sure they didn't go killing in the common wealth. Sure I convinced the settlers to leave but after I thinned out the raiders across the commonwealth that allowed me to kill the leaders easier then I went back to reclaim the settlements. Sure I got Preston the living Long siblings apparently possessed him but I sent his arse away so I can live with his whining =)
Maybe that's the real beauty of it. All of the fallout games start you off on some good or righteous quest. Getting a water purifier for your vault, finding your father, saving your son. But the point is not to RP as who you are... but what the wasteland turns you into. Sure you may start the game as a wonderful father that wants nothing more than to find your son... but will he keep the good in him? or is it only a matter of time before he breaks?
+Michael Robins Your right because this very question is asked of you by Shaun after the Battle of Bunker Hill. He wonders if letting you out of cryo was right fearing perhaps the Commonwealth may corrupt youvlike it has everything else.
I always like playing a good guy in these kinda games sometimes I consider playing evil but I never follow through.
Highly agree.
Same for me: In the elder scrolls, like Skyrim, I try to do an evil gameplay, for example a dark magician or sadistic vampire. It's a fantasy world, after all...but fallout it's a post apocalyptic land, filled with despair, famine and violence.
In all of the three game of Bethesda (Fallout 3, New Vegas and this) i play always the good guys.
@@ismaele3981 makes sense, always try to add good in a world full of bleak violence
@@ismaele3981 New Vegas isnt made by bethesda
I hated how the player always seems so happy even thought he watched his wife die and son get taken away
Idk about you but I'd have shut down for at least a few days. And I sure as hell wouldn't be alright.
Just don't?.....
TRISTAN KAHL jun long was moppy and depressing to look at, I didn’t say the main character should be depressed I simply stated my opinion
TRISTAN KAHL the dole survivor should have been angry, he seen his wife get killed and kid taken away as he was trapped and couldn’t do anything. He shouldn’t have be happy and smiling all the time😕
@@user-jt6rh8xy6n
*sole survivor
I wish Cito could be my companion
Yeah, I wish he could've been.
I convinced him to stay and allow the raiders to occupy the area at the same time.I couldnt kill him.
Yeah I loved that guy, I wished he was a companion
"Cito strong." *charges at a gatorclaw while basically naked*
Me: godspeed you beautiful bastard
Would be better than Gage tbh, like cito would be the good ending companion whereas Gage is the opposite
He can
Omg, I used the Minutemen Take Nuka-World Mod you suggested... It was epic. I was so pumped and it felt so perfect and amazing. Thank you so much for the suggestion!
Where can I find that
link pleassssssssse
*G I V E. M E. T H E. L I N K*
Oh god not the minutemen , they are annoying , get the atom cats to take nuka world , Zeke would look good in a nuka cola power armor suit lol
Lol I just realized. The Pack were basically the closest we have had in fallout to furries of the wasteland.
*_pulls out never-ending double barrel shotgun with malicious intent_*
@@judgement_kazzy68 underrated
that’s why i liked them
@@donovanmartell2199 stay back unholy demon
Yeah, till the pc modders start doing their thing
I pick pocketed a slave to get their collar off of them, but they caught me and started attacking.
Darth Vader Why do you do this for attention? You cant take their collars off.
Dank Lambsta yeah you can, I did it
Dank Lambsta Dumbass
Joseasdfg No you’re the dumbass
Dank Lambsta Imonly responded like that due to the way you responded to the original comment. You be nice, others will be nice.
Why not infiltrate the NW raider gangs with the Railroad?
Or meet them on the battlefield with the Minutemen?
Or storm their base with the Brotherhood?
How epic would that have been?
Nelson the minutemen are a minor defensive militia, the brotherhood don't really care about anyone, and how on earth would the hippy railroad make it 15 feet past the gate without breaking into tears...
Nelson or replacing the leaders with synths
Nelson true that
Well I don't know about your minutemen, but mine could easily kill every single scumbag in NW
That would be fun
The best way to do this DLC, morally, and gameplay-wise, is this:
1. Do not become General of the Minutemen (at least not until finishing all these steps)
2. Complete the entire Nuka-World DLC on the side of the raiders, with Porter Gage as a companion to acquire his companion perk
3. Complete Shank's Settlement takeover quests until the quest Power Play starts
4. Finish Power Play with the two Raider gangs you want the perks from, they will follow you to the Power Plant during this quest
5. As soon as the two perks are awarded, kill the Raider Gang leaders while they are still on the roof of the Power Plant with you, this will allow you to complete the Open Season quest without having to kill your way through hundreds of Raiders in Nuka-Town USA
6. Go back to the Commonwealth and reclaim the settlements you gave to the Raiders by killing them
7. You are now free to become General of the Minutemen without Preston hating you, allowing you to keep him as a follower AND gain his affinity perk
8. Congratulations! You now have all perk benefits of an evil playthrough, but still keep Preston Garvey as a companion (he won't even comment on it if you complete Open Season before meeting him.)
What if you were to pay through Nuka-World, and then finish open season, but you are already general of the minutemen, but you didn't talk to Preston until after open season, what happens then?
JakeSpacePirate E Preston only hates you if he knows you whilst you are Overboss with at least one owned main game raider settlement (Shank's Commonwealth missions) as long as none are marked as owned in the Commonwealth, Preston will still tolerate any action committed in Nuka-World. Seems his precious settlements are his last straw
It's impossible to become General without securing Tenpines Bluff specifically, as long as you finish Open Season BEFORE securing Tenpines Bluff, you'll be okay. If you secure Tenpines Bluff before Open Season with any raider settlement in the Commonwealth marked as owned, Preston will know about you and your raiders and will give you the Open Season quest himself before asking you to be the General, but I'm not sure if he will still like you doing it this way, It probably should work because he doesn't become a companion until you ARE General, he can't hate, dislike, like or Love any actions if he doesn't have companion status
Im not about to start a new game 😂
connor cloke so I give all the nuka world areas to the operators then?
As General of the minutemen, there’s a settlement that needs my help. It’s marked on my map
My plan is this: Do some missions for stuff and then purge the whole damn park.
That's what I usually do
coz you are a pussy
@Beware the Batman nothing to brag about
I plan on doing some raider quests and taking over the park, do you think after I take over the park I can do open season?
@@fabianbalarezo1911 yes open season is always an option. No matter how much you do in Nuka world.
"Death has come for you, evildoers!"
Cleansed them all. To hell with the perks or unique stuff.
лох не мамонт
DEUS VULT, brother.
Only simps are good
Section 8s being served an eviction notice... And I am the eviction notice!
I wouldn't say Mackenzie lied. It's an annoying programming feature in all the fallout games. Like in New Vegas. I snipe a Legion patrol from a mile away with an AMR. I'm in the middle of the freaking Mojave desert with no other soul for miles and magically, instantly the legion knows - YOU - did it and are there sworn enemy. It's the same way people can identify you when you are wearing freaking power armor or even after you change your face. I hate it...
I always kill Vulpes Inculta and his sect as they live Nipton.
I speak to him and, as they leave in a neat sweet line, I follow them and stealth kill them one.by.one as they travel through the wasteland, like a new-californian Jason Vorhees.
As long as the next in line doesn't hear your attack (I go melee, but you can use a silenced gun) you are a-ok.
Going stealth, I've wipped almost every Legion camp (including Nelson and Cottonwood Cove) and they still think I'm the coolest cat in town.
Man, I love NV. :-)
+TheLoneWarrior
From what I recall, if you use melee weapons and time it correctly, you have two hits before the target spots you. After the first bash, they start to turn around but if you hit them again in stealth before they can turn their head in your general direction, it still counts as stealth (don't know if for XP points, but for infamy I think it counts as stealth).
Angry Yankee hey, at least skyrims bounty system was dependant upon witnesses, i dont know why fallout didnt implement that as much. In skyrim you can murder some one in the middle of nowhere and the game will let you know if you killed the one witness. If three people saw and you cut them down, the game would say that no witnesses remain. And in turn, no bounty. That needs to be fleshed out more. Same goes for stealing in skyrim if your cought by the items owner and you kill them.
It's almost as bad as...
You have committed crimes against Skyrim and her people, what say you?
Yeah, I know where your coming from.
Which is why, when i play a character based off myself... I do the game this way.
Prolog- Old world ends. New one starts.
Book One: Track down my kid. Help those i can along the way. Lose my kid (one way or another)
Book Two: Falls into pit of despair and anger. (enter Nuka World) Climbs out of self destruction.
Book Three: (Begins when i kill Nuka Raiders & Join The Minutemen) Rebuild what i can (Has a way of redemption) Leaves the wasteland, moving on the the next one.
Book Four: (Enter Far harbor) Sortout far harbor. One way or another...
Epilogue- Return to the Wasteland, pay respects to dead loved one, and disappear into the glowing sea.(END GAME)
I do it this way cause it feels the most realistic... Plus it makes me feel like: A Hero that falls, than redeems themselves in the end.
This is actually the ACCURATE way:
War hero has a family and a nice life, then the bombs fall and shatter it. But he saves his family by going to the Vault. Only to be frozen (small hit to the brain), unfrozen to witness a traumatizing event (big hit to the brain), then REFROZEN (MAJOR hit to the brain). He then is once again unfrozen only to find giant bugs, a ruined world (if the previous brain hits didnt, this woulda broken a mind. Science and biology DEMAND it.) It makes sense that this person would just be straight up crazy now. He'd inhale brahmin dung fumes, hed shoot a lady and her kid running a diner to get more, hed DEFINITELY burn down these Minutemen freaks that think its 1770s, and he would ABSOLUTELY luv a psycho theme park and rule it. The world took everything from him, so hes just taking everything from it. Justice.
Preston: You were the chosen one! It was said that you would destroy the Raiders, not join them, bring light to the commonwealth, not leave it in darkness.
Sure I edited it like how people asked
“You were my General “insert name here”! I trusted you!
Lol 😂 😂
Fake Player tbh nukaworlds a rip off that one American dad episode
Fake Player I feel like you should have put bring balance to the commonwealth but 10 out of 10
@@boblukas532 which one?
Guys there's a sick mod where you can storm Nuka world with minutemen or brotherhood of steel
Oxhorn made a video on that
BOS Sentinel link
BOS Sentinel link pls
So dumb that this isn't in the dlc
Franklin Clinton How's life after killing Weston? Enjoying all the money I took the death wish option and saved M and T
"Wait did you say settlements"
Oxhorn starts having Preston flashbacks
Well another settlement needs YOUR help. Here I’ll mark it on your map
I found the Nuka world raider gangs to be repulsive and killed every one of them from the start 😂 I also spent enough time with Cait to know she would have the time of her life helping me take down all the raiders 😎
Even on my fifth play-through I decided to kill Porter Gage as soon as I was done with Colter, didn't even let him finish saying his lines. From then on killing the rest of the raiders was only natural. I simply hate raiders
Same lol 😂😂
I razed the Raiders of Nuka World faster than I did Ceaser's Legion and Paradise Falls. No regrets.
*High Five.* So did I, TheAlchemistTrinity, so did I.
Yes, even after you kill all the raiders you can still buy the ammo from the former-slaves in the marketplace. I think buying it becomes your only viable source of 7.62 ammo though as occasionally small groups of Nuka-World raiders can spawn at the random encounters sites but they aren't nearly enough to cover all your ammo needs.
Vulpes. Get the cross.
TheAlchemistTrinity I had fun clearing out paradise falls and the fort with boone and ede
Isaac Richardson If anything, you'd have to kill the raiders for the good end, and then you can loot their bodies. OR, you can buy the Splatter Cannon.
The good ending is the most heroic in that the player actualy makes sacrifices for others. Sacrificing things he wants in order to do the right thing. It’s the most heroic decision you can make in game
Sir Illuminar The Valient i like this thought! That would be correct thinking I'd say...
Sir Illuminar The Valient well said! Here here!
Amen!
Well said i would sacrifice it all to be a good guy.
Raider ending is best ending
I actually like that you don't get the perks for the good ending, I think it makes it more of an "ethical" dilemma. It's easy to do good if there is no cost to it. The idea is to make you think like a raider, hey if I do bad things I get all these benefits. Being good when there really is nothing in it for you seems more realistic somehow. Gage even talks about his becoming a raider because they were the ones that got things & the benefits of being a raider, as well as having everyone scared of you. He mocked the people that chose to take the harder but "good" path, like his parents & work for what they had. Just my take on it though, like a good book good games are open to interpretation. .
Now that I think of it like that, it is an ethical dilemma where they're trying to bribe you almost with the evil ending when they offer several perks.
I agree completely with it being a true test of morality and like that aspect of it, but it is a little sad that my 14 hour run of the place could have been a 30 minute dlc pack if I chose to be the good guy early on.
+Frosthaven yeah they should've extended the good guy ending where it was something like, for example, sabotaging the gangs to prompt them to fight each other or something like that b
That was my thoughts on it but i dont think bethasda played it out right
+avery andronyk you're right, execution was off a bit
My first playthrough of Nuka World , I didn't realize that even being the slightest cordial with the raider gangs puts implications on you with the minutemen. I found out the hard way after putting in serious time in Nuka world that I returned to a pissed off Preston Garvey. So I started a second playthrough , This time I wasted every single raider in sight. Nearly impossible without Mods.
Nah - with a fully modded out Western Revolver (about 8 shots in VATS and 300+ base damage) and Critical Banker, it's fun wiping out hordes of Raiders.
I Just Shot Gage When We First Met, And That Started Open Season.
lol i did that to
Same
Open Season sounds enjoyable indeed. I hated seein' Collars on people...wish I could put them on the damn leaders.
Exciting Marcus he was my first victim, then cleared the market, wasted the operaters, capped the pack, and finally silenced the diciples. And after alllll that, I went to fetch myself robot parts. And for some reason....found out I got raider buildables anyway
.....sweet
Real Minutemen general right there!
Word to the wise. If you plan on screwing over the Minutemen taking settlements you already claimed for them by force, be sure not to set up heavy machine guns on a settlement early in the game. Forgot I did and was cut to ribbons by my own defenses.🤣
Dana Ripley you did a good job making their defenses
Preston: I used the general to destroy the general
is it possible to empty a camp, sending all the inhabitants elsewhere, before giving them to the raiders ?
@@culturegeekgaming2390 I think only essential npcs can be moved. Gonna have to try mass evacuation sometime.
Lol
I killed every gang and leader right from the beginning after I got out of the gauntlet, restore power to nuka, got my Quantum armor and did every little side mission.
Same here boss. Well played.
You can restore power even tho you dont finish the raider ending?
@@Youarekenough You can restore power after you complete Open Season (kill raiders), or after you complete the evil ending, but you can start the open season mission at anytime, so it's easier and faster.
I tried to have a "redemption" ending by wiping out all my raider settlements only to discover you can't because the turrets are unkillable. Why they would allow a simple bug to ruin this whole endgame scenario is beyond me.
The trick is to go to the settlement workshop while the turrets are still attacking, make it yours, close, re-open, and then scrap them.
@@gregtaillon4019 That or just get rid of turrets before you betray the raiders at all.
I think loosing Preston Garvey is a benefit.
Yeah fuck Preston
Preston sucks
Don’t @ me
Agreed. Lazy SoB.
Thats great and all.
But another settlement needs your help. Let me mark it on your map.
Amen
I fail to see how the logical leap between "Kill the leaders and the gangs will collapse" and "Kill the leaders and the raiders will follow you" is made, especially since it appears that the gangs are loyal solely to their leaders, and the leaders simply tolerate the overboss due to their strategic worth. I frankly don't think she is ever deceptive, she is literal. Might just be a little bit too much in the way of wishful thinking. I wouldn't put too much money on rehabilitation of gangs of psychopaths and sociopaths in a post-apocalypse.
I would be really awesome if Bethesda gave you the option to free nuka world with the minute men
Or to call in air strikes from the BOS and this escalates into a ground battle which leads to war between the BOS and Raiders in the Commonwealth.
+lewisner or institute relays in an army of synths
that's not really possible with a dlc that comes months after the main game, they assume most players will have already completed the main story. it would be cool....but hard to set up
I guess so, but I can dream.......
All i wanted was to force raiders at gunpoint to be proper gentlemen.
They would say please and thank you a lot, clean the park and spread flyers about love and friendship across the Commonwealth.
But i guess programming Kill Everyone is easier.
what tipped me over to kill all the raiders was reading ophelia's letter in the gauntlet
It was discovering that one of the raider gangs were 'Furries' for me... NOPE! You all must die! Cook Cook Nefti and Violet all ended their lives by meeting the Courier and all the gangs of the Commonwealth met their ends at the hands of the Sole Survivor. But Furries creep me the fuck out big time.
I always looked for the best endings too. I just don't get any gratification from being a bad guy. Some people do, because it's just a game after all and they want to explore that. That's fine, but not for me. When I play a role in a game I take my personality with me. Sounds silly doesn't it. What I find interesting is that the narrative changes based on the moral choices you make in the game. It's not just a shooter, but a story. Bioshock was like that too, and fallout forced the sole survivor to make some very hard decisions. As in life, not everyone is going to be a winner. And in the end you just have to choose what kind of world you want this to be.
Just like Me.
I hear you, matey.
I also can't play as the bad guy. I carry my personality too, and I like to let people live. I'm a good guy, and I like to play fallout as a good guy
Ya mon, always the good guy, always. I feel too much and being the bad guy makes me feel like a D Bag
I feel the same, i spent all that time on the settlements and I feel wrong with the idea that I can have the raiders take them over.
Me and Danse wiped the place fucking clean
Why you were so buggy on Fallout 3?
Did Danse even get to kill anything with you around?
Doomguy you're everywhere
RIP AND TEAR UNTIL IT'S DONE.
Danse is a fucking SYNTH.... Ad Victoriam!
Oxhorn quick note. Preston Garvey can give you the open season quest too.
Sir Illuminar The Valient toy you can also kill Gage immediately after leaving the gauntlet
Same, I killed him straight away
If you've got time to deal with that, then I have word of another settlement that needs your help. Here,I'll just mark it on your map..
I was bummed that I didnt get porter gages eye piece with his armor
You can also claim 3 settlements in the commonwealth, turn on the power by completing power play and then go to Preston Garvey for open season giving you 2 of the perks and giving you the good ending
It felt so good killing dixie especially. She deserved every pain imaginable. Wiping out all the raiders was fun.
It would have been better for whatever faction you allied with in the main game and plan a raid against nuka world.
I wish I could’ve called bos and just destroy them all
it could be fun actually, but eliminating the entire radier town just by you and maybe your companion is pretty dope too.
There’s a mod that lets you storm nuka world with the minute men
@@darthcupcake3845 Even better, Nuka World Plus let's you take the place over with any main faction.
Basically good old beth heard everyone complain about fallout 4 not having an "evil" or bad guy option.
This was their response.
I didn't complain. Not having an evil option was in character for the character you were given. Bethesda went with roleplaying as choosing the actions that are in character for the character you were given. This is just as legitimate a type of roleplaying as the blank slate type. It is the people who don't understand this and wanted the blank slate and wanted the evil blank slate who complained. They didn't understand what was going on.
GeorgeMonet yah ofc, but either way people complained. I personally loved the way fallout 4 was played out. I liked it more then fallout 3. Sue me
It's a good game, but it shouldn't really be represented as and rpg, seeing as you play, apart from a few choices, a set role.
PedroCG Bruh It's an RPG in the same way as The Witcher series is, you play a set role, but you make many choices that affect that role. There's no denying that the game is an RPG.
But that type of RPG is not what Fallout games are known for. Fallout games gave you complete freedom on what to do and having predetermined characters really destroy the purpose of the game.
To be honest I just was too lazy to travel from NCW to the Commonwealth over and over so I started my rage of being lazy.
I killed Nisha first because I didn't like her attitude and had Cait with me so I can impress her.
The story ends in an all out war wich I won, well my laziness won and in the end I even got to smash Cait so... Win win I guess.
you absolute legend
@Matthew Flores imagine liking your own comment LMAO you the loner
@@jetfraser. it was actually me that liked his comment
Simp
You know, you could have just sent the dude who was giving you the quests to a commonwealth settlement, right? You didn't have to go back and forth to nuka world if you didn't want to
Each raider gang reminds me of something more specific than the generic raider gang.
Disciples- cult
Pack- tribals
Operators- mercs
I just thought this was cool for when it came to selecting which to die and who to support because each gang has there huge differences and in my opinion the last two fit my goal of restoring nuka world well as they demanded the least bloodshed and in time the raiding would dwindle down as it would have for the three families in new Vegas once they settled in and released it didn’t benefit them to do so, rather hindered them.
That’s a neat observation. I personally chose to kill off the pack because I saw a feral ghoul chair and said “nah, I’m not sitting in that”
And basically re-skinned Skyrim factions:
Pack: The companions
The Operators: Thieves Guild
Disciples: Dark Brotherhood
I love how when he pulls up the most evil thing the operators have done, it doesn't even make the top 5 for worst things done by the CIA, aRgUaBlY in the top 10.
You ain't wrong...
yep, and I wish someone would start Open Season IRL on all the three-letters, not just the SeeEyeA
Damn I thought that they were good in a bad way or have some sort of redemption but turns out they are all just the same. Now excuse me, I've got to go.
*Enters Power Armor and takes the minigun out* Remember - No Raider
I renamed my shotgun with explosive effect and named it Justice and wreck havoc on those bitches
If I burn everyone in nuke world , can I still get the unique items in Nuka world ???
@@civilizedhuman7875 yeah actually. The power armor, lots nice guns and some recipes
@@MrPsych77 remember No raider “gets the minutemen takes over nuka world mod “
nice CoD reference
I really wish they developed a better "good guys" faction for nuka world. It is a lot of content that doesn't fit for anyone playing a good character, which would be fine to me if there was a raider-faction ending to the main storyline.
The good ending really should be just as rewarding as the bad ending. Otherwise the choice isn't be evil or be good; it's be evil or don't bother getting the DLC.
Yeah, I thought at first that I would find a group of escaped traders and we would take out the raiders together, but that isn't what happened. The hold out traders seem to have perished prior to my arrival.
They really should have made an evil playstyle availible for the rest of the game
@@troodon1096 no it shouldn't, it's not a fairy tale
@@eXTreemator alOt doesn't need to be a happily ever after ending but a good ending should be offered, even the most grimdark worlds offer a light at the end of the tunnel.
You know, when they tell me to destroy the settlement's I started to kill everybody, I remember thinking: "You're not getting close to my settlement's".
I just straight up killed them right when Gage said to meet the bosses
@David AZ Exactly that's why I didn't want them close to my settlements I don't want preston telling THESE SETTLEMENTS NEEDED HELP
I remember shotgunning the head off the leader of the disciples after taking essentially one look around, I mean dear lord, they were MONSTERS
I would have loved if you could just storm Nuka World with the side you completed the main quest with.
Alexander Krestan Minutemen CHARGE!!!
***** No, wait! Another Setllement needs our help!
I'll mark it on your map for you. In all seriousness, I wish I could get the brotherhood to come in (a little like apocalypse now without killing civies) and storm the place or just use blitzkrieg tactics.
Yeah that also was my dream when I saw that the park is full with raiders. But no, you have to cooperate or kill everyone yourself..
Alexander Krestan which is fun as a sniper but as a lmg power armor character it's disappointing and I have been using this character since I purchased the game and have the entire SPECIAL chart filled out, I kind of felt ripped off by this dlc
If you do it early, when you have few settlements and before meeting Preston, you can use the raiders to your advantage. You choose anonymous settlements with few settlers that you don't own yet, use the non-violent option, and, after resolving Power Play and killing the raiders bosses afterwards, you can get the raiders settlements back by killing all of them.
That way, you can avoid the evil and get all the goodies. :-)
The problem nuka world is high level dlc. The first mission already pain enough for high level character. doing it at early make it more hell except using glitch to level up before leave sanctuary
I think you inferred too much from Mackenzie's statement. She said that the gangs "would collapse" not submit or become passive. I never understood this to mean that the gangs would become peaceful or submit to my will, I assumed she meant that the gangs would collapse, fall apart without leadership and disperse into the wastes.
Lost Luna That's what I thought too. But it makes no sense with the pack since they are the ones based on the animal kingdom. They follow the strongest. So if you were to absolutely butcher Mason they should be under your control. Mason even draws attention to this if you successfully intimidate him when you first speak to him.
That requires effort, scripting a "Surrender" script into only the Pack's characters rather than using the same programming for every gang with slight differences. Remember: Bethesda doesn't like effort.
They used to love effort, they used to put some real love into their games, but nowadays they put just as much love into it as needed to not totally disappoint you, but not make the hype worth it. So they can go about with their microtransactions (paid mods, that are totally not paid mods)
TO COLLAPSE MEANS THEY WOULD STOP FUNCTIONING oops caps, they would stop working together and tear each other apart. which isnt good
@Sajirou Plays: Remember it's not just Bethesda's call anymore, they also need to bow down to the almighty EA -_- So if the dunderheads at EA say the people working on a game only have x amount of months and budget to do a thing, you can bet alot of content will get scrapped because of EA's profet deadline.
Bethesda is under Zenimax, not EA. It was Bioware and others that were taken over by EA.
I've found you still get the extra raider settlement items if you kill the raiders, but you have to then go and clear out each section of nuka world, and complete the respective quests. The items will unlock following the completion of each zone.
I did 'Open Season' as soon as I got to Nuka World. Happy Hunting!
I wish this dlc had more options really.
heard oliver me too
same, you can't even take their slave collars off like wtf
@@yajairotertulio4567
They probably like being choked tbh.
Very lazy DLC yeah. But that's true of the whole season.
...and it will only get worse if F76 is any indication. I am not sure I want to see F5 if Todd is still behind the wheel.
I tried to do the bad ending but when the feeling of dishonoring the brotherhood started to set in i wiped out the raiders ad victoriam!
mack black “Dishonoring” the Brotherhood in Fallout 4? They aren’t exactly the heroes like they were in Fallout 3. Here, they’re not exactly friendly to settlers.
That's just institute's propaganda. Ad victoriam !
AD VICTORIAM
Fuck the Empire. Skyrim is for the Nords!
Wait...
Three cheers for the Bigot Faction! Hip hip... Wait, no hold up..
Modded with the minutemen invasion, the resulting pitched open feild battle of dozens of your crack minutemen charging into the teeth of the raider hordes... its worth giving up the perks
Thanks for this Ox, I’m about to do this quest and this helped me a great deal. I can’t go along with the raiders, I just can’t stomach slavery in any form, I’d never enjoy the game from that point on if I sided with any of the gangs so it’s going to be a slave rebellion!
Blew off Gage's head the second I came out of the gauntlet, then proceeded to cut loose across nuka town clearing out the gangs, felt good to have those basterds taken down a peg.
elonwhatever cool 😎
M'aiq the Liar you know he could just play it again differently
I would got that rifle free from Mason than pay excessive amount of caps for the same rifle. Putting on a shock collar on a gunner felt so good as well as Preston. Then I lay waste to the raiders.
That's exactly what i did in my first playthough except i kill everyone inculding the traders and make Nuka-World a barren wasteland.
I went Count of Monte Cristo on them. Oh you're going to put me through your gauntlet and enslave anyone who doesn't join you? Okay, have it your way. I joined them, secure their precious Nuka-World, and helped them take over a few settlements without any bloodshed. I will reap every benefit and reward that you can offer me. Then when you have showered me with praise, glory, and wealth. I will take everything away in vengeance of those you have wronged. I equipped my Quantum armor and my Big Boy Nuka-Nuka Launcher and unleashed Hell upon them. Gage was one of the first to die. He was the one responsible for all of this.
>Get the institute ending
>Destroyed Acadia
>Side with Mags because she is hot
>enslave all the Commonwealth
Nate Garcia pretty sure it's a call back to fallout 3
>Get the institute ending and then kill shaun and everyone in institute.
>Nuke crazy atom son, Destroy Acadia, and then kill everyone in far harbor.
>Side only with Mags because she is hot, and ofcourse rap.. i mean kill her.
>make open season at diamond city and make sure come back every 2 days to make new open season.
>enslave all the Commonwealth (wait.. can we do that?)
Fixed thanks me later..
Yeah... Mags got my "iron sights up" if you know what I mean.
zero 123 Who is Mags?
Foxy 1525 Leader of the Operators, a raider gang in Nuka World (DLC).
They should have gave you Cito, Eagel, and Oswald as companions. To make the good ending more special. Like you gather them and together you all drive the raiders out! Eagel and his fellow western robots along with the Galaxy bots fight, Cito leading his family along with other animals with possibly tamed gatorclaws, and finally Ozwald with his ghouls help as well. Like you and Nuka World as a whole rise up and drive them out together. Gaining freedom and independents
Sounds like Narnia, all the creatures unite
That would of been awesome, wish the developers at bethesda thought about this. Nuka World was such a letdown in the end.
I really hope someone makes a mod that does that, because that sounds awesome!
Cito should have been a companion either way, I play an evil character but I couldn't bring myself to kill him
Same here, I had him targeted in VATS for 10 seconds but couldn't pull the trigger.
One issue I have is that in my save I've sided with the brotherhood, so when I give the raiders their settlements I randomly get a misc quest telling me to go protect a settlement. But instead of being other raiders or gunners, it's the brotherhood. So I have to just stand there, not attacking anyone hoping that the brotherhood soldiers don't destroy my whole settlement. This sucks so much and I'm really on the fence about killing all the raiders now that I've finished the raider side of the story. I like Gage and the settlements I took over producing caps so I don't want to do it but I hate the brotherhood attacking the raiders.
Killing rando brotherhood doesnt do anything
I like to think that when my character took over the institute that he had them start using their technology to help the commonwealth
I mean that what they are there for
@@lop90ful1 They "help the commonwealth" in theory.
In reality, you get them working on synthetic gorillas while they wish death upon the surface dwellers and sabotage anyone who becomes a threat to their control.
None of those perks were of any use to me, I’m not a sniper, I’m not a melee build, and I don’t use energy weapons. Wiping them out seemed the best choice to me, but now all of the merchants are now mysteriously naked.
ha yeah mine too
You misheard bud, the third perk was mostly DEFENCE against the two damages (ballistic/energy)
They're finally, truly free
Ok. So it wasn't just me. I walk into the market and instantly see everyone in their underwear and think, "Woah! Guys. When I said that you're free I didn't mean this free!"
John Colo
Lmao that's actually pretty funny.
I just join the Raiders to ruin Prestons life ...
But preston is my bf in my game
+Nick Brewer k BABE
Spooderman Babe another settlement needs your help ;)
Here's an island to live on by yourself that needs your help preston! Let me mark this on your map.
same. My proudest moment in the game was telling Preston to fuck off when he confronted me.
When I did the nukaworld dlc, I opened up all of nuka world for the gangs, until shank wanted to raid my settlements, then did the good ending. I was able to get all the new decorative items from nuka world. But, you have the evil ending quest stuck in your quest log, if you can live with that..
Fallout 4 launches: We wanna be evil!!!
Nuka-world launches: It's too limited if you want to be good
yeah you got that too?
It's be nice if there was grey areas. It's all too be the saviour of everyone or kill & take everything, some middle ground would be nice.
wwaxwork i think that was what they were going for in fallout 4 but cocked it up.
I would like an option for you to kill every faction. There can't BE war if there's no-one to fight, as I say.
...and why can't we rape! Pillage if you like, sell people into slavery, maim and murder whomever, ( except the kids), but there is still no RAPE button! It's 2016 and Trumps running for president, and still no rape button in the wasteland... Survival Mode indeed. ;) [is joke]
“All of the raider gangs are constantly giving you radiant quests.” Ok! Choice made!
So is Preston and his lame ass
I get people's frustration, but I loved it. I played through being the good guy, and you just end up as everyones errand boy after you've set everything up. I was debating what to do when I was doing the rounds on my settlement, and the last straw was wqhen a settlement I'd built up from a raider tower and a patch of dirt started bitching at me for lack of a sleeping bag. That was it.
The final fight with the Sole Survivor going full slaughter on the raiders reminds me of the Kingsmen Church scene. If only we could have Freebird playing in the background.
no, she said if you killed the bosses, the gangs would dissipate. she never said anything about them joining civilized society...
Robbie Norris Common sense would tell you that but Oxhorn's very leftist views have apparently depleted a good number of brain cells
idiot...who knew a person could get so hateful off of someones faction on a video game...u must not have much else to live for.
There's still a chance some of them will rejoin society.
Basic Blonde Bi*ch Wow your name is so fitting
Basic Blonde Bi*ch No wonder you are one
What if you could side with Bradberton? After completing Sierra’s quest and meeting Bradberton, you could tell him about the raiders in his park. You would then work with him to reprogram the robots around the park to drive the raiders out of the park. Mr. House style.
I wanna say theres a mod that turns the raider perks into magazines that you can get
Even though I'm 9 months late; May I ask which mod that is? I'm currently on a moddingspree to make my Fallout 4 'immersive' and a lot more enjoyable.
Cheat Terminal can give Companion perks...
@Cass Rogowicz Does freeing the slaves provide an inflow of caps to the sole survivor? Or are they just there from then on? (Also, like my comment so I can see if you or anyone else replied pls)
I did this, but a bit differently, when coming into nuka-world the whole thought of being the leader of raiders never sat right with me, and unfortunately through dialogue it didn't seem as if I was ever going to be free of that position. So in mid-convo with Gage I just used the gaus-rifle to blow his brains out then the "open season" quest activated.
I actually just finished Nuka World... I tell you, that doctor had no idea what she was getting you into telling you to off the raider gang heads (or perhaps she did and was downplaying the situation to help convince you). She tells you to simply off the gang leaders and the rest would fall in line. This is NOT however, the case. No matter what you do you end up having to kill every, single, raider in the entire park.
Honestly, while what they did to the traders made my eye twitch, I'd have been okay with letting them have the park. The problem lies in the raider mentality itself. I was a bit irritated that you couldn't do more to sway Shank and Gage to simply settle in and leave the Commonwealth be. What they have there in the park is a veritable fortress kingdom (with built in electricity even), and is far better than anything they'll find elsewhere. You even have the ability to tell them this, but you however don't have the ability to convince them or in any way really press the issue. Raiders are, alas, much like the song "One Last Score" by Red-Eye paints them to be. They're over-ambitious, callous and uncaring for others, and frankly never satisfied.
I think Colter (your predecessor) realized this too. It's why instead of fulfilling his "promised obligations" to Gage he instead settled in and began building more venues for entertaining (placating) his fellows. And we see how well that went for him.
An old post but asking the raiders to just stay is impossible. They have no social infrastructure to maintain a society without attacking others. Staying in one location would, as it did before you came along, cause the raiders to eat each other alive.
Good thing the Operators don't know about the mesmetron...
Gage likes to say how much nuka world gangs are better than regular commonwealth raiders. However capitol wasteland raiders had a nuch better thing going and were truly intelligent. I was honestly disappointed that being a raider in nuka world didn't give me a mesmatron and let me collar anyone
@@katonnor nuka world raiders were lucky gunners never found out fully about them ir even rust devils.
@@lop90ful1 i wish for a mod that allows you to tell the gunners and screw the raiders
@@lolololbanana1829 same
@@lop90ful1 I hope modders read it
I waited until I got the Gatling laser that has unlimited ammo in the gauntlet and then immediately went on a raider killing spree, that was fun
Good thinking, I think I will do that
How do you get it?
I'm about to do my third NW play-through, and I've never thought twice about an ending other than Open Season. Killing slavers justifies creating the most hideously OP Automatron companion the game will allow, IMO, and letting it run wild. Very satisfying!
A DLC that had great concept but screwed itself when performed
Gamer Cat No not really, it pressured the player into making a hard choice which is not often seen in vanilla fallout and also had great gameplay along the way
Agreed
I'm pretty sure that with Mag's slave collar missions, you can talk to the target, ask them to follow you and collar them discretely so that the town they're in doesn't turn hostile.
Discreet = careful, with consideration of observers. Discrete = defined, finite, separate.
If you fail the check, tho, do you lose the chance to collar them?
I love being a Raider king of the Commonwealth, the base game didn't really give us any evil options or factions so here you go. I started off as a good ol hero then got corrupted by the wasteland and losing my family. Went mental, and now am a murdering raiding psychopath.
Tim Sevigney Yes, that's the story of my char as well... started good and then I got corrupted by the new Commonwhealt... and I saved the Institute as well because the love for my son was stronger so at least he died with dignity... :)
My character joined the BoS because he realized humans needed to be kept in line after the nuclear war and, after losing his son, became stone cold and out for his own interests, deciding to lead the raiders in Nuka World to his own benefit
Edgelord
I killed them I was level 30 or so and they kicked my ass I had 70 stim packs and other healing stuff I had 5 left of each item at the end
So I'm joining them and avoiding the main mission for a while I'll probably join one faction later on but I want to see what happens
You can make all the quests for the raiders and then have a "change of heart" and kill them all and retake the settlements, just remember to do it before becoming the general so that preston can stil be talked to
Raiders ruin everything!.... I wish there was option to make these raiders do hat you say and even if thats to make them good guys
They should of had a mission where they full frontal assault you and you kill so many they eventually surrender to you
You don't loose the settlements, it just replaces the settlers with the chosen raider faction. You only lose the settlement if you force the settlers to supply money instead of taking the settlement over.
Yeah, that was the only thing I didn't like. I love being a raider but even though I had 5 settlements with 50+ food each supplying the raiders, they were still fkin hungry. I'm gonna finish the story again and just build the 1 or 2 raider settlements required. The tribute chest isn't worth it for me.
if you have the automatron dlc, you can get around this! Create a robot and never ask it to come with you. It's home will be wherever you created it as long as you don't make it a companion - which means it can farm food and man the stands for your raiders!
Frosthaven Nice! Thanks, man. I made a robot in one of my raider settlements just to wander around and look scary. It didn't occur to me that I could of made him farm.
+Frosthaven I did that do many of my settlements. I like having Robots more then Settlers.
+Frosthaven good one dude. I had my raiders farming Lol now I can make them happier
I just killed them all the moment I was named boss.
On my playthrough, I cleared all the parks, without even travelling with Gage, did the park medallion and Cappy in a haystack quests and then killed all the Raiders. One weird thing that happened was that Nisha was outside of Nuka-Town USA, in a small utility shack and she died in one shot because she'd been fending off a Bloated Glowing One and a few other feral ghouls