It seems like the antlions started doing poorly in later rounds because they started having trouble navigating towards the soldiers as a group, meaning they all just kind trickled in 1 at a time/died to grenades
@Crishai X The game can go both ways and it actually requires both ways in order to play smooth locomotion for the actual movement of the player and teleportation for whenever you need to make a jump across a gap.
I’m wondering that once modders get their hands on the AI “Framework” (trust me, it won’t take long) they could adjust the “mentality” to a more aggressive mindset. Probably the simplest being raising the probability of the npcs moving forward and chasing a target, instead of just _standing there_ like the where here.
the Pineapple dino hahahahahahahahahahahahahahahahahahahahahahhahahahahahahahhahahahahahahahahahahahhahahahahahahahahahahhahahahahahahahahaahahhahahahahahahahahahahahahahahahhahahahahahahahahahahahhahaahhahahahahahahahahahaahaahhahaahhahhahahahahahahahahhahahahahahahahhahahahajahahahahhaahhaahahhahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahjahaahhaahahahahahahahhahahahahahahahahhahahahahahahahahahahaaaaaaaaaaahahahahahahahahahahahajahahahhHahahahahahahahahahhahahahahaahhaahahahahahahahahahahahahahajajajajajajajjajajaahhahahahahahahahahahahahahahahahahahahahhahahahahahajajahahahahahahhahahahahaahhahahahahahahahahahahahahahahahahahahahahahahahahahhahaaaahahaahhahahaahahahahhahahahahahahahahahahahahahahahahahhahaahhahahahahahahahahahahahahhahahahahahahaahhaahhaahahahhahahahahahahahahahahajahahahahahahahahahahahahahahahahahahahahhaahahhahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahhahahahahahahahahahahahahajahhaahahhahaahhaahhaahhaahhahahahahahahahahaahahhaahahhaahhahahahaahahhahahahahahahahahahahahahahahahahahahhaahhahahahahahahahahahHhHhHhahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahHahaahhahahahahahahahahaahhahahahahahHahahahahahahahahahahahahhahahahahahaah bruh not funny
remember the two combine guards shooting atop a tower onto a single antlion, and how you could simply blow them up with the explosive barrel right next to it? yeah, i didn't do that, i just waited until they killed the antlion, so i could save ammo. that didn't happen, though, I apparently got too close and the antlion focused onto me instead. the best part about this though is that when the antlion targeted me, the soldiers in the tower stopped shooting. at first, I was confused, then i realized; they too wanted to save ammo and let the antlion finish me off, or vise versa. for how small of a detail it is, it probably has to be the coolest part of my first playthrough when it happened. I love this game.
Reminds me of a certain feature from the first game. Enemies couldn't attack the player in large numbers, only three or two at once or something like that. That was probably made so a group of soldiers wouldn't just gun you down in the first second you appear.
Niki Hristozov The A.I are actually that smart, at least in the Half Life Episodss. Their call outs aren’t just talk, they do go through with their actions. There’s reloading and cover me lines and the combine will do as said, they will rush or stay defensive. For such an old game Combine did shine in the department of communication between NPCs.
That's a damn good idea... You might like Lambda Wars though. (A Tower Defence mode with factions would be cool as hell if someone could code it into Source 2)
@@mikaneous1140 I don’t care if this is 2 years ago I’m doing it anyways. So.. It really would be cool to start out as a HECU and go on to be freeman, the waves would be, Xombies, Zombies, Poison Zombies, Antlion (Guards), and so on, here’s a little menu I made every time you finish a level. Also, try and find out what the starting letters of each level spell out! This will be a key comment that I spent a lot of time on pls read!! Campaign
General Feeessh The resistance always existed though, even before the uprising. It’s just that they didn’t start the war against the combine occupation until after Freeman blew up Nova Prospekt. Having like one or two buddy AI who help you out during some battles like Alyx did in HL2 would have been really fun.
@@Thlormby Non of the resistance would ever go into the quaranteen zone, they have no reason to since it's a death trap and a lot of people don't like escort quest like things just saying.
If they had the guns and men to spare I'm sure they would send someone to help Alyx. Though this was in what I think is the early stages of the resistance
2:42 - Amazing team work. CMB_Overwatch wants to call a vote: Kick player: npc_combine_grunt3? (accused of being traitor) ________________________ Press F1 to vote YES [Press F2 to vote NO] ________________________ Vote Count: ✔️ 2 ✖️ 1
Ditto, I dream of a multiplayer spin off where you play as Civil Protection and Combine Troopers with customization in appearance and loadout, completing map objective, clear out Rebel bases and infestation area. Kinda like L4D but in HL universe.
@@corvus9490 Look up the Entropy Zero mod for Half-Life 2, you actually play as a Metro Cop the whole time and it's quite fun! They're also working on Entropy Zero 2 where you'll play as a Combine Elite.
You can tell the AI is much more simplified here in comparison to hl2, probably because if combine soldiers were more aggressive and more tactical, players would have a very difficult time facing off against them. So, they dumbed em down a little, which is still enough of a threat to the player in standard game play. I wonder if modders or valve will make the AI more mobile and resourceful?
Is it me or does the Antlion AI kinda suck since they got stuck and died off easily. It would have been really cool to see an Antlion Guard (imagine that destroying combine soldiers) and the Antlions are way too slow for what they originally were.
@@mjgII The only real floppy AI in my opinion would be the Suppressor and Heavy Combine. They just seem to stand in place and fire, while the other two types actually moved around and threw grenades.
In hl2 combines were "calculating" the distance between them and player, and grenade always landed close to the threat In hl alyx they seem to just toss it into the direction of threat, which means they are a bit more dumber than hl2 combines
Could you Imagine, when you get suppresed by Combine Suppresor and then some Grunt Toss an Live grenade in your Covering position while you get Suppresed by Combine Suppresor in VR when you know that Movement in VR is Sucks. That will be too much for a New Commer
In the earlier 1v2 and 1v2 rounds, it shows that the combine don't really aim for the weak spots, they just shoot the antlions in their centre-of-mass, which is armored. But when there's more combine, they can end up shooting the antlions from multiple angles, and they end up shooting the weak spots like that. Also, it seems like the antlions' targetting AI gets messed up against more combine. Probably they're switching targets each time they get hit by a bullet, and when they're switching between targets too frequently they just sorta freeze.
In overall: Combine soldiers are good in squads so that they can provide constant engaging without being forced to reload in the middle of the combat. Their cons are inconsistent cover that they sometimes are missing, making them vulnerable and easy for enemy to use as an advantage. Antlions are good in offense. Having no obstacles that can block their way to Combine soldiers is the key to break their defense. Their cons are slow attacks and Combines grenades.
Combine2:SHOOT Combine1**kills combine** Combine2:OH SH- Combine2:**dies** Combine1:I’m gonna pretend that never happened Combine3:I hear a boom Combine1:I accidentally killed combine2 and Fire was on his back and he boom Combine3:IM TELLING BOSS 2:40
Interesting how they respond, they clearly weren't scripted to handle that amount of AI enemies (the combine I'm speaking of) as they get one-hit killed with a melee attack but when they throw in grenades it seem to have a large affect on the antlions. Aside that the occasional friendly fire and attempt to shoot through objects occur, the Combine are certainly not badly scripted, it has its flaws and would need some work if Valve plans on a larger scale combat DLC or VR chapter for Alyx that would implement a perspective from the opposition.
So in other words, if Valve ever released "Half-Life 3", all video games company gonna close because "3" will be the best game that was ever made in human history to the point no other can beat it up for eternity ... Everything makes sense now!
Jeez the combine and other npcs in this game are so floaty or seemingly stupid. In HL:2 the antlions would have melted the combines faces; but in HL:A they just kinda sit there waiting to get shot or blown up.
_1 I am helpless_
_2 We are helpless_
*3 We are unstoppable*
6 We are inevitable
Even here is an easter egg that Valve has learnt up how to count to 3
That's why Valve can't make Half Life 3. They wanna give the other game companies a fighting chance.
Ape together strong
The 3 Is literally Unstoppable One Is Literally just throwing grenades And The others is Suppressing fires
These Combine Soldiers have something in common with H.E.C.U units as they both enjoy teamkilling with grenades.
Dude one of the first rounds a Soldier shot his buddie's tank and almost died himself
I've heard that their AI is based on those soldiers
The Half Life Alyx combine grunts / soldiers excessively use grenades. Half Life 2 they use grenades less frequent.
One of them literally shot another.
Yeh half life ai doesn't seem to be the brightest around.
It seems like the antlions started doing poorly in later rounds because they started having trouble navigating towards the soldiers as a group, meaning they all just kind trickled in 1 at a time/died to grenades
that's what I was thinking.
maybe of this were tested in a more open area the results would change.
Its the AI.
They are coded to fight the player, not rush them.
When the combine is animating, the antlions stop moving.
dra6o0n, I concur. Seems like an AI handicap for typical VR stand-and-shoot gameplay.
@Crishai X The game can go both ways and it actually requires both ways in order to play smooth locomotion for the actual movement of the player and teleportation for whenever you need to make a jump across a gap.
I’m wondering that once modders get their hands on the AI “Framework” (trust me, it won’t take long) they could adjust the “mentality” to a more aggressive mindset.
Probably the simplest being raising the probability of the npcs moving forward and chasing a target, instead of just _standing there_ like the where here.
2:40
npc_combine_grunt banned for team killing.
He even calls it out!
"You hit my jacket" or something of the sort, hard to hear the full sentence as he panics.
@@golgomotas No, I think he was yelling "Im hit! Im hit!" or "Overheating! Overheating!"
2:42
“Why the fuck are you guys vote kicking”
@@Santoz-wo3bs idk I also heard "You hit my jacket! SHIT SHIT!"
Combines are really strong when they "combine"
*BA DUM TSSS*
Take your kinda good dad joke with you and get out
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHHAHAAHHAHAHAHAHAHAHAHHAHAHA didn’t laugh
@@Quiver333_real diidn't laugh hard enough
the Pineapple dino gotta laugh harder * deep breath *
the Pineapple dino hahahahahahahahahahahahahahahahahahahahahahhahahahahahahahhahahahahahahahahahahahhahahahahahahahahahahhahahahahahahahahaahahhahahahahahahahahahahahahahahahhahahahahahahahahahahahhahaahhahahahahahahahahahaahaahhahaahhahhahahahahahahahahhahahahahahahahhahahahajahahahahhaahhaahahhahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahjahaahhaahahahahahahahhahahahahahahahahhahahahahahahahahahahaaaaaaaaaaahahahahahahahahahahahajahahahhHahahahahahahahahahhahahahahaahhaahahahahahahahahahahahahahajajajajajajajjajajaahhahahahahahahahahahahahahahahahahahahahhahahahahahajajahahahahahahhahahahahaahhahahahahahahahahahahahahahahahahahahahahahahahahahhahaaaahahaahhahahaahahahahhahahahahahahahahahahahahahahahahahhahaahhahahahahahahahahahahahahhahahahahahahaahhaahhaahahahhahahahahahahahahahahajahahahahahahahahahahahahahahahahahahahahhaahahhahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahhahahahahahahahahahahahahajahhaahahhahaahhaahhaahhaahhahahahahahahahahaahahhaahahhaahhahahahaahahhahahahahahahahahahahahahahahahahahahhaahhahahahahahahahahahHhHhHhahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahHahaahhahahahahahahahahaahhahahahahahHahahahahahahahahahahahahhahahahahahaah bruh not funny
remember the two combine guards shooting atop a tower onto a single antlion, and how you could simply blow them up with the explosive barrel right next to it? yeah, i didn't do that, i just waited until they killed the antlion, so i could save ammo.
that didn't happen, though, I apparently got too close and the antlion focused onto me instead. the best part about this though is that when the antlion targeted me, the soldiers in the tower stopped shooting. at first, I was confused, then i realized; they too wanted to save ammo and let the antlion finish me off, or vise versa.
for how small of a detail it is, it probably has to be the coolest part of my first playthrough when it happened. I love this game.
Reminds me of a certain feature from the first game. Enemies couldn't attack the player in large numbers, only three or two at once or something like that. That was probably made so a group of soldiers wouldn't just gun you down in the first second you appear.
@@sergeydoronin1579 That feature is only in HL2 I believe. Only two Combine Soldiers from a single squad can shoot at once.
That is more likely poor ai not a feature. Feature's like that are more complex on top of all the ai stuff they have to make in the first place
@ Agreed but he did say that both of them stopped shooting
Niki Hristozov
The A.I are actually that smart, at least in the Half Life Episodss. Their call outs aren’t just talk, they do go through with their actions. There’s reloading and cover me lines and the combine will do as said, they will rush or stay defensive. For such an old game Combine did shine in the department of communication between NPCs.
Next up, Half-Life: Tower Defense
That's a damn good idea... You might like Lambda Wars though.
(A Tower Defence mode with factions would be cool as hell if someone could code it into Source 2)
Humanoid Teams: HECU, Bulgarian Armed Forces, Combines, Conscripts.
Alien Teams: Xen
Special Characters: Gordon Freeman, Alyx Vance, Barney Calhoun, Cpl. Adrian Shepherd, Dog.
@@mikaneous1140 yes dog
Silta Thanks now I’m into lambda wars
@@mikaneous1140 I don’t care if this is 2 years ago I’m doing it anyways. So.. It really would be cool to start out as a HECU and go on to be freeman, the waves would be, Xombies, Zombies, Poison Zombies, Antlion (Guards), and so on, here’s a little menu I made every time you finish a level. Also, try and find out what the starting letters of each level spell out!
This will be a key comment that I spent a lot of time on pls read!!
Campaign
I really wished the Combine got flinged when they get hit by an antlion just like in HL2 and its episodes.
It's VR, the game is pretty detailed already
yeah exactly like in the previous HL2 and the episodes
2:42 Friendly fire: *ON*
A shame the resistance isn’t in it. That would be some fun battles to see them take on the combine.
Cyber Flame I know, right? I have a feeling they’re absent because they felt having friendly NPCs might be too buggy
@@Thlormby It just wouldn't have made sense because of the story, if there was a logical reason why they would deffinitely have done it.
General Feeessh The resistance always existed though, even before the uprising. It’s just that they didn’t start the war against the combine occupation until after Freeman blew up Nova Prospekt. Having like one or two buddy AI who help you out during some battles like Alyx did in HL2 would have been really fun.
@@Thlormby Non of the resistance would ever go into the quaranteen zone, they have no reason to since it's a death trap and a lot of people don't like escort quest like things just saying.
If they had the guns and men to spare I'm sure they would send someone to help Alyx. Though this was in what I think is the early stages of the resistance
3:3 was my favorite round, explosion, betrayal, suspense, can this become a new Roman coliseum.
2:42 - Amazing team work.
CMB_Overwatch wants to call a vote:
Kick player: npc_combine_grunt3?
(accused of being traitor)
________________________
Press F1 to vote YES
[Press F2 to vote NO]
________________________
Vote Count:
✔️ 2 ✖️ 1
F2
F1
*completly ignores*
F2
F1
For the combines 3 is the dream team
ironic
They designed ONLY specifically for groups of three, as more then that is too overwhelming for VR players
2:42
2:46, they shot the other's soldiers propane tank, lol
I was wondering why that guy blew up
He was jealous of the other guy shining too much.
2:17 the combine said : Got a contact, Antlion
1:06 that soldier that threw the grenade is the best!
Kind of weird they call antlions antlions now instead of exogen
Well its due to them still being human and not full on synth
It's a regional dialect.
@@SillyMakesVids let's go with that
@@SillyMakesVids uh huh, what region?
@@auzabraar Uh, upstate New York.
the problem with the combine is that they where programmed to be crayon eating stormtroopers to compensate for VR mobility.
they weren't the brightest bunch in HL2 either
@@SodaIceberg its mostly due to map design
their ai just arent made for the maps on hl2
uh, I think antlions are programmed to kill all combine soldiers in 1 hit to make the nova prospekt more balanced, and this just carried over
Combine Soldiers vs Zombies
or
Combine Soldiers vs Zombies vs Antlions
OR
Antlions vs Zombies
Jeff vs everyone
@@Karou812 YES
Jeff V.S the world
Cant remember if HL2 ever had more than 2 enemy "factions" fights. It would be absolute chaos seeing Soldiers v Rebels v Zombies v Antlions
2:42 Lfmao
6:03 "Que pasó, tío"
Jajajajajajaja
Stm ja ja ja Xd
JAAJSJAJ
Antilion : I'm the most Annoying creature in this game
Combines : *yeet* "Spam Alt-Grenade"
I've always wanted a game in which I could play as a combine soldier, there is just something about them that I love
G'mod roleplay servers?
@@tigran010 proper game, mods aren't enough
Ditto, I dream of a multiplayer spin off where you play as Civil Protection and Combine Troopers with customization in appearance and loadout, completing map objective, clear out Rebel bases and infestation area. Kinda like L4D but in HL universe.
@@ElliFong just add some kind of filter that makes you sound like you're talking through radio chatter and I'm bought
@@corvus9490 Look up the Entropy Zero mod for Half-Life 2, you actually play as a Metro Cop the whole time and it's quite fun! They're also working on Entropy Zero 2 where you'll play as a Combine Elite.
1:38- "Bro! BRO! Did you _see_ that shot? Did you _SEE_ it?!"
"Yes, Paul, I saw it. I was right here."
Antlion: *in front of the Combine*
Combine: *_yeet_*
This is kinda satisfying to see
1:37 That soldiers look too intimidated
PLEASE make another this video was so good!
4:38 I love how they actually retaliate from grenade blasts when they explode too close. Such a cool little feature
I waited for videos like that to appear.
You can tell the AI is much more simplified here in comparison to hl2, probably because if combine soldiers were more aggressive and more tactical, players would have a very difficult time facing off against them. So, they dumbed em down a little, which is still enough of a threat to the player in standard game play. I wonder if modders or valve will make the AI more mobile and resourceful?
The second big VR game (hopefully) wouldn't need to be as welcoming to newcomers.
Is it me or does the Antlion AI kinda suck since they got stuck and died off easily. It would have been really cool to see an Antlion Guard (imagine that destroying combine soldiers) and the Antlions are way too slow for what they originally were.
Probably if Antlion are fast It hard for VR player to fight against them.
They made the Antliones slow on purpose, if they were as they were in HL2 the VR player wouldnt have enjoyed the outcome
Most of the AI seems dumbed down and lazy but the liberal use of nades makes things fun in vr
@@SapphiR3_ fighting the antlions when they try to swarm you?
Oh god
@@mjgII The only real floppy AI in my opinion would be the Suppressor and Heavy Combine. They just seem to stand in place and fire, while the other two types actually moved around and threw grenades.
im surprised you still upload videos
the last time i took a look at your channel is when i was oppsesed with Half-Life 2 Beta leaks
XD
bro garry newman has gotta be thinking about gmod 2
Eventually, the Antlions evolved the Antlion Guards, which could tank Combine forces
Antlions seem to be a bit bigger than in HL2.
2:43
That's an epic teamkill
2:41 I like his cries before he dies he would say wtf what you did.
Also, how did you manage to record these if I may ask? I know some people have gotten Alyx working in 2D on the release version.
There's a console command to enable a non-vr flycam.
I think you might mean 3D, considering the game outside of VR still has 3 dimensions. Lol
Antlions in HL2: Run and fly at combine units and onehit them
Antlions in Alyx:Just stanting there
That's really interesting how dominant a single antlion is until there's enough Combine to form a squad.
5:58 LMAO
3:40
CMB Grunt:I'm vibing, contact receiving.
1 combine soldier: I'm doomed
1 combine soldier and 2 comrades: *and so i become Death, the destroyer of worlds*
In hl2 combines were "calculating" the distance between them and player, and grenade always landed close to the threat
In hl alyx they seem to just toss it into the direction of threat, which means they are a bit more dumber than hl2 combines
Could you Imagine, when you get suppresed by Combine Suppresor and then some Grunt Toss an Live grenade in your Covering position while you get Suppresed by Combine Suppresor in VR when you know that Movement in VR is Sucks. That will be too much for a New Commer
*Bonus Round Starts*
Combine Grunts: ITS GRENADE TIME!
1 : help
2 : call an ambulance
3 : *but not for me*
i adore the antlion music
After witnessing this, I get the feeling we will 100% see a Starship Troopers mod somewhere.
I like how the grunt at the start threw the grenade and completely missed.
The amount of Grenades these guys use would make HECU troopers shed a tear
2:42 my man really shot him in the back, damn
Can you spawn in a full squad of soldiers against some antlions or zombies or revivers? The grunts and suppressors and chargers I mean
In the earlier 1v2 and 1v2 rounds, it shows that the combine don't really aim for the weak spots, they just shoot the antlions in their centre-of-mass, which is armored. But when there's more combine, they can end up shooting the antlions from multiple angles, and they end up shooting the weak spots like that.
Also, it seems like the antlions' targetting AI gets messed up against more combine. Probably they're switching targets each time they get hit by a bullet, and when they're switching between targets too frequently they just sorta freeze.
Combine grunts spam more grenades than a halo multiplayer game
In overall:
Combine soldiers are good in squads so that they can provide constant engaging without being forced to reload in the middle of the combat. Their cons are inconsistent cover that they sometimes are missing, making them vulnerable and easy for enemy to use as an advantage.
Antlions are good in offense. Having no obstacles that can block their way to Combine soldiers is the key to break their defense. Their cons are slow attacks and Combines grenades.
Waiting for Gmod source 2
I love this startropper stuff
startropper
This looks very fire.
I’d like to see the Reviver Zombies fight Jeff or the Combine Suppressors.
But I am betting Jeff is invincible to conventional weapons.
The combine forcesVS aunt Lyons
Did that fool just explode his teammate? 2:42
5:58 GOD DAMN IT CARL !
5:11 that antlion got fcced up
That friendly fire at 2:43 😆
Oh that teamkill :D 02:42
2:42, look at the grunts, lmao
Combine2:SHOOT
Combine1**kills combine**
Combine2:OH SH-
Combine2:**dies**
Combine1:I’m gonna pretend that never happened
Combine3:I hear a boom
Combine1:I accidentally killed combine2 and Fire was on his back and he boom
Combine3:IM TELLING BOSS
2:40
Interesting how they respond, they clearly weren't scripted to handle that amount of AI enemies (the combine I'm speaking of) as they get one-hit killed with a melee attack but when they throw in grenades it seem to have a large affect on the antlions.
Aside that the occasional friendly fire and attempt to shoot through objects occur, the Combine are certainly not badly scripted, it has its flaws and would need some work if Valve plans on a larger scale combat DLC or VR chapter for Alyx that would implement a perspective from the opposition.
I FUCKING LOST IT WHEN THE GRUNT SHOT THE PROPANE TANK OF THE OTHER GRUNT AND I DONT KNOW WHY
(at 2:42)
These guys seem to only throw grenades in a huge arc, so they pretty much always miss their targets.
This kinda makes me think of RTS games like Starcraft
Excellent video, I'm happy yet surprised the combine won :)
Man starship trooper looks good
It’s more like
Grenades vs Antlions
Nova prospekt in a nutshell
this is epic, basically gmod 2. Pls do more with diff combine types : )
1, how do you make this? 2, zombies Vs combine next!
My team in online games:
2:41
Me and the Stabilization Team playing Alien Swarm
The antlions seem to get confused when there are 3 different targets.
3 combines is now everybody's dream team
It's sad that AI soo poor because of VR
bruh
Bruh really?, You wanna gets f*ck by an Wave of Horde of Antilions in your VR playthrough? let alone minimun movement you have in VR?
I'm getting starship troopers vibes.
2:43 funny friendly fire
Who else wants to see a bonus round where there are some grunts but they also have an ordinal with them
"Your average arachnid warrior isn't too smart, but you can blow off a limb 4:04 and they are still 86% combat effective."
Still have that good old one hit kill.
That is pretty incredible 👌
2:39 CLOWNS
So in other words, if Valve ever released "Half-Life 3", all video games company gonna close because "3" will be the best game that was ever made in human history to the point no other can beat it up for eternity ... Everything makes sense now!
Good God it's like watching cod world at war on veteran So many grenades
Jeez the combine and other npcs in this game are so floaty or seemingly stupid. In HL:2 the antlions would have melted the combines faces; but in HL:A they just kinda sit there waiting to get shot or blown up.
Antlions need to be more aggressive
See those two grunts right there one of them shot the tank and killed his own guy Teamkill
i want this game so much as Gmod 2 ...
2:42 a normal day in cs:go
Another battle with headcrabs or headcrabs zombie agaist combine captain , tank , suppressor
Slow motion battle.
For a better VR experience they said.