He's support only because his enemies are supposed to hide behind obstacles, and he's too heavy to chase them from corner to corner. But since zombies don't know how to take cover...
Machine-guns are very efficient at killing people. That's why people stay down, thus making them less effective at killing people, but more effective as support.
Even tho it feels somewhat flawed in health and strength ranges on the Combine, I must say the animations look flawless and eye realistic. Valve always been good with stuff like that. Rather interesting to see how many animations they programmed these AI. From the injured limping to the rubbing a foot on the floor to establish a better grip to even kicking off opponents of the stairs. Thats got to be appreciated! its the little details that can make a game look very intriguing and immersive by just implementing small steps.
Lessons learned: -Grunts actually fight well. Position them well. -Captains need to fire from a distance. They are there only to lead. -Chargers suck against hordes. Use them as bodyguards to Squad Leaders or to take down smaller groups. -Suppressors are amazing. Have two. They'll mow down all the hordes. -Avoid the damn plastic barrels at all costs.
@@prisonshift3r236 I don't know as I am not the creator of the video. I'm just a guy who posted the timestamps in the comments so you can just click on them.
Combine soldiers: highly trained soldiers with elite battle tactics and extremely good aiming skills Also combine soldiers: *_struggles to hit headcrabs_*
Combine chargers: are equipped with heavy armour allowing them to take excess amounts of damage Also combine chargers: gets one hitted by a fucking traffic cone
Also combine soldiers: *Allow themselves to get swarmed by slow, disorganized melee attackers instead of just taking a step back every 3 seconds or so*
The Grunts do best at killing these "zombies". The Captains give orders to nonexistent grunts which makes them get hit way too much at the start. The Heavies (Chargers) are just absolute dog crap, you'd think their "heavy" weapon would instantly take out both headcrab and "zombie" but it doesn't and their shields, they just use it on the smallest targets. And you'd think their heavy armor would allow them to tank more hits but they can't. Suppressors are cool, if they could actually hit and SEE THEM.
The enemies in this game were designed to be up against minimal zombies, with most of their interaction done with the player. That being said, the Chargers are very difficult to kill in a 1 v 1 fight. They do medium (but very high to a player) damage at a relatively slow pace, making them the worst possible units for dealing with hoards.
Chargers are probably supposed to handle anticitizens like Alyx by pressuring the player with the threat of a shotgun blast to the face, forcing the enemy to focus on it versus the langer range units. That's why they have the shield, so they can get close.
7:51 captain/ordinal vs cone cone wins 12:11 charger vs cone cone wins 16:37 suppressor vs cone suppressor wins 19:07 very rare footage of suppressors mating
When the suppressor shot behind him I just couldn't. All of the other combine have at least reasonable bullet deviation, but suppressors don't care which way there gun faces; they just wanna clap some zombie cheeks
My main issue is they spawned them in a place with objects in the way which made it hard for them to get to the combine which was annoying like sure they are dumb and slow so it would take awhile to get to them anyways but it clearly affected the results having so many just stuck on shit meanwhile they get shot down from the other side it was a fuck up for sure.
And I don't like that. I really like their designs, they look really fucking intimidating, and even more with that shotgun, but they're straight up useless fighting someone who is not the player. It seems that only the SFM animations make some justice for them.
Ripcord! Ripcord! 15:05 the chargers loose because they suck. 17:00 suppressor runs for his life after getting jumped by angry thanksgiving turkeys. 19:00 suppressor makes sweet sweet love to his brother in arms after spraying his verdicts all over the place.
Yeah, also the captain retreats a lot more than this so in some cases it just feels like it's being tampered with in some way but that's just a thought
@@user-tn1sp7im2l You know the AI might be similar to Half-Life 2's. I will explain that briefly here. There are 3 main units of the combine overwatch in Half-Life 2. These are: SMG soldiers Shotgun soldiers Elite soldiers In the game, these units are assigned to certain squads. Soldiers within the same squad will share knowledge of the player's location and coordinate movement together. If in a squad, the AI would work something like this: Elite soldiers take cover behind all other soldiers. SMG soldiers take cover in front of them. Shotgun soldiers take cover in front of them. SMG and Elite soldiers offer covering fire, preferably rotating in a manner that 2 are always shooting at a time and everyone else is either idle or reloading. If a shotgunner exists, he may start a flanking maneuver. In this maneuver he moves toward the player from the side and shooting at them until they either take sufficient damage or are left with 1 shell in the shotgun, in which case they will retreat. The 1 shell is preserved so that the soldier can cover himself while retreating without having to reload. If a shotgunner does not exist, an SMG soldier may take up the job of flanking. if an SMG soldier does not exist, an elite soldier may take up the job of flanking. SMG soldiers will occasionally throw grenades if the player is in cover in order to flush them out. Elite soldiers will occasionally shoot energy pellets if the player is in line of sight and especially if in an enclosed space. When a soldier comes within the radius of a live grenade, they will attempt to seek new cover. Upon failure, they will move out in the open to avoid the grenade. Got it so far? Good. My guess is that Half-Life: Alyx AI works in a similar way, where grunts take the role of the SMG soldier, heavies take the role of the shotgunner and captains take the role of elite (I do not know where the suppressor is in the comparison). In this case, there are 2 ways of explaining the captains not retreating in these videos. Option A: The captain is not assigned to a squad and so the captain has no one to retreat behind. Option B: There are only captains in the team and so the captain has no one to retreat behind. I hope this explains the situation.
@@andrasfogarasi5014 I'm guessing if the suppressor takes the role of manned fixed machineguns in HL2, as they tend to hold their position relative to the squad and constantly shooting at the player's location.
How about comparing them with their older versions from half life 2 in the same situations? Take map from hl2 and compare Soldier - combine with smg1 captain - combine with ar2 Shotgun - shotgun gunner - elite with ar2
Shell Sheridan I did something like that. Grunts - Combine soldier with SMG1, 50 health Commanders - Combine Soldiers with AR2, 70 health Suppressors - Combine Elite with AR2 or (Addon) Titanfall Spitfire, 80 health. Heavies - Combine Shotgunner, 100 health. I noticed that in HL:A, the Combine backed away to far away spots once the enemies dwindled. In HL2, the Combine only moved when they're in a trio or more (Might just be my addons). The HL2 Combine also utilized more melee attacks, rather than stand and shoot like what the HL:A Combine does.
Lmao at 23:19 when that head crab leaps and hits the bar and and it's leg catches it so it ends up spinning upside down and gets stuck on its back due to being wedged against stuff is just great. Source 2 is a crazy engine, cant wait to see what else is made with it.
A Co-op game where Humans and Combines work together fighting their way in an abandoned earth full of Antilions, Zombies, Lighting dogs,Headcrabs many more, we could choose what class we want, Chargers,Captains,Grunts,Gordon,Eli,Alyx,Russel, Barney and characters having special skills, Grunts- Grenades Captains- Manhacks Chargers-Shield Surpressors- Increase Accuracy Gordon- Damage increase Eli- Distraction Russel - Calling Drones Alyx - Calling Dog
Neat how they all have the own sort of personality. For example, the captain likes to be neat and kills the headcrab after taking down the host when possible, and prioritizes them as much as the zombies. They also use cover and distance as much as they can
I think the Captains were put at an inherent disadvantage with how clumped together they were and their location. They were trapped in that little Area while Zombies easily overwhelmed them.
8:08 That start with the Combine packed so close together doesn't seem that fair. One of them was being immediately struck by zombies and one of them didn't want to shoot his buddies.
Ya know, if you look at the strengths and failures of these units, the direction they were taken in Half-Life 2 would make sense. For instance: Grunts are surprisingly effective given their light kit, Captains aren't as effective due to their bulkier kit, split the difference to create the standardized Overwatch Soldier. I think it's just a coincidence, but it's a fun thought.
You give the zombies too high of an expectation. They're slow, and they have only melee attacks (I think, idk) The Combine have guns, ranged weapons. Now do you understand?
Yeah youre a fucking idiot. Lets put me and you to fight. Youre a combine, im a zombie. I have 5 other zombies with me. You are 2 meters away, and in a place where you cant retreat. We slowly come to you, and youve lost the fight. You cant kill all of us.
GamingAndroid Now that you put it that way, I am a fucking idiot. Sorry, I forgot the Combine here had no decency to back up, atleast in the middle of a fight. They also died to props, how does damage work in those things? Also, pls @ me so I can respond.
The zombie horde's secret weapon: orange traffic barrels.
Bruh moment
*Zombie Head Grab uses Orange Rubber Traffic barrels on combine*
Grunt: Wait wha-
*Instantly gets killed by a weak prop*
Headcrab Zombie:Bruh...
I instantly got flashbacks to my old self playing plants vs zombies while reading this
@Khaki Shorts combine suppressor: I think not
I watch zombies one shot combines using barrels, this shouldn't work
*Zombies and headcrabs walk right through the forcefields*
Combine: "Wait, that's illegal."
Should we call in reinforcement?
Back in those days, the forcefields were purely aesthetic. The combine didn't have the budget to make them function
@@TheGreen_Banana oh
@@dreademperor2094 that was a joke bro, your oh sounded convinced
@@Thfoxpz lol
The suppressors are the perfect aimbots when they aren't shooting at an obstacle.
True, at multiple points they even manage to shoot zombies behind them without even turning lol
@@WhatIsLove170 ı see it to lol
367
Their bullets kept turning over 90º to hit the zombies
Someone needs to call to votekick them hackers
The suppressors are really heavy from tf2 but the government doesnt want you to know that
5:17 that explosion launched a headcrab *into* a traffic cone. GMOD 2 is looking *tasty*
make gmod 2 run in source 2 with hl a assets but be fps not vr so you can taste it
*I can feel the sand and concrete with my tongue.*
@@sandwichman3718 See a doctor, lad
I can almost *taste* you
goal
Makes me want a 4 player coop l4d style game where you play as combine
tkellaway I was thinking the same exact thing during the bonus round.
Same, that'd be fucking great, a Coop PvE game where you'd play as Combine, the perfect game for me
against Jeffs
The idea makes me think of Warhammer space hulk too with the different classes and weapons
same ngl
Grunt= some guy with a gas mask
Captain= I’m grunt, but better in every way
Charger= my armor is fake.
Suppresser= I kill, and I kill good
Grunt have a grenades , and Ordinal(Captain) always make dat usless taunt when battle begina
*Supressor ,not a supresser
Grunts have better outfits
Yes , your right
Charles Meyer improvised nerf gun
2B2T Veteran 🤪
Suppressor: Survives collision with a barrel.
Me who saw the rest of the combine die from the barrel: Impossible.
They strong
@@sterilizer5497 really, really strong
Suppressor: Survives collision with a barrel
Charger with his fake armor: "Are you kidding me right now"
They have a 180 health and i assume the physic prop damage is above the chargers 110 health
@@CornedFrogs I just find it funny how a guy who has less protective armour than it's charger counterpart survives a barrel collision unlike the rest.
Let's be real here if the combine ai was smarter then you would've been dead within a minute
Kiet
Like how they can ambush you from every side
Khaki Shorts
Because they used to be human
@Khaki Shorts "Opss my bad I may have overdone the brain removal thing" - Overwatch
Yes only if combine soldier has better aimbot and dmg and heath and a abpity we would dead in 0.1 Sec if we stare at them
Bro if hla wasnt vr game then the combine will be aimbots
I'm shocked that the zombie throwing objects can one shot a captain.
They can one shot chargers too, 12:12 a charger gets 1 shotted by a zombie throwing that traffic cone, that traffic cone is a weapon to be feared
@@WhatIsLove170 correction, the zombie's strength shou.d be fearwd, as they can do stuff like that
@@patcatzgames9792 lol true
@@WhatIsLove170 The cone zone
@@patcatzgames9792 With a plastic traffic cone, yeah right.
If Freeman hadn't killed off most of the combine that traffic cone probably would've done it
@@yaroslavross8650 combine are allergic to orange
@@Occycati know your comment was 2 years ago, but explain the suppressor with some orange in his attire and especially weapon and eyes.
@@StarWithAPencil uhhh
@@StarWithAPencilhe got vaccinated
As a unit who's supposed to be a support for his teammates, the suppressor is really efficient at taking down enemies.
He's support only because his enemies are supposed to hide behind obstacles, and he's too heavy to chase them from corner to corner. But since zombies don't know how to take cover...
It really confuses me when i started playing fps games
@@Wilson-kt8or most of the time, people take cover from big gun
Machine-guns are very efficient at killing people. That's why people stay down, thus making them less effective at killing people, but more effective as support.
@@tl8211 Hence why they are called suppressors, since machine guns are meant for suppressive fire :D
12:04 "bruh you stole my kill"
That's so much more hilarious with that context.
**Then proceeds to shoot the heavy at point blank for stealing his kill**
*Dies to a barrel the next match*
@@asiangamerchairs the Guy who stole the kill died to the barrel
The beep isn't the vitals its actually him swearing after he team kills
12:12 Zombie: Kicks a that cone
Well armored combine soldier: Instantly dies
Ah, yes the good old physics engine.
I guess that cone is super lethal
Halo 3.mp4
what.mp4
I have from the comments that the Combine has an allergy to orange
Even tho it feels somewhat flawed in health and strength ranges on the Combine, I must say the animations look flawless and eye realistic. Valve always been good with stuff like that.
Rather interesting to see how many animations they programmed these AI. From the injured limping to the rubbing a foot on the floor to establish a better grip to even kicking off opponents of the stairs. Thats got to be appreciated!
its the little details that can make a game look very intriguing and immersive by just implementing small steps.
they probabbly used AI to train those animations, you can search for two minute papers on youtube and see something similiar
They actually made the animations with motion tracking, wich means they can't be more realistic because they are literally real
@@MissFazzingtonMotion tracking can be an insanely good tool for animation.
Lessons learned:
-Grunts actually fight well. Position them well.
-Captains need to fire from a distance. They are there only to lead.
-Chargers suck against hordes. Use them as bodyguards to Squad Leaders or to take down smaller groups.
-Suppressors are amazing. Have two. They'll mow down all the hordes.
-Avoid the damn plastic barrels at all costs.
Avoid anything Orange period. Plastic barrels or a certain man in an orange suit.
19:05 I've always loved you.
TCBGaming wtf are they doing!?!?!?!?😂😂😂😂🤣🤣🤣
@@heckuoar870 They're uh.. sword fighting.
@@Aurich88 no they're fusing
Age restricted :/
L3XAN yes *sword fighting*
16:39 THE SUPPRESSOR DIDN'T GET ONE SHOT BY THE TRAFFIC THING HOLY
THAT THE ONE WHO CAN SURVIVE IT
They have ascended
He is the combine version of Gordon Freeman
Now that's a avenger level threat
What kind of armour will stand bullets but not cones
It doesn't even stand bullets, 3 shotgun shells is enough to kill the most heavy armored one
Егор Грибенюк it was in Difficult?
Isaiah Abraham, Stormtrooper armor?
@@nicholasshealy9040 Good one
@@nicholasshealy9040 Even stormtrooper armor saves the wearer, tanks 3-ish shots and 4th knocks wearer out
Just so it's a bit easier
0:10 Rules
0:47 Grunts
5:45 Captains
10:57 Chargers
15:46 Suppressors
19:25 Bonus Round
How to spawn combine soldiers except grunts?
@@prisonshift3r236 I don't know as I am not the creator of the video. I'm just a guy who posted the timestamps in the comments so you can just click on them.
@Kağan Kaya What a genius you are... -_- Of course, I need commands, but which ones?
12:04 How it feels to Team-kill on Csgo.
He betrayed him lol
Charger 1: *kills combine 2*
Charger 1: .........Robert?
Few seconds later: "Report"
Nearly every combine died when a barrel got yeeted at them
Capitans: we've had years of treaning
Also capitans: dies becouse of orange barell
Zombies: This bitch empty,
*YEET*
Pew die pie was always suspicious of barrels. I now see why.
This is zombie world gravity gun is just living in it
Except suppressor
Combine soldiers: highly trained soldiers with elite battle tactics and extremely good aiming skills
Also combine soldiers: *_struggles to hit headcrabs_*
Throws three grenades to kill 1 headcrab
Combine chargers: are equipped with heavy armour allowing them to take excess amounts of damage
Also combine chargers: gets one hitted by a fucking traffic cone
Also combine soldiers: *Allow themselves to get swarmed by slow, disorganized melee attackers instead of just taking a step back every 3 seconds or so*
Dude they could even barley beat a nerd with a crowbar
Also combine soldiers: **Is Dumb enough to go into a fucking barnacle**
Combine squad: we have the upper ground, we will win.
Combine commander: run away from battle towards the barrier.
5:17 lmfao that headcrab.
You have the same name as my cousin, just missing Minh
"Guys, just freak off, i want some rest"
Bigfanm3new Oh really. Good to know btw 😁.
5:20 oh no! Run away the area is compromised
The Grunts do best at killing these "zombies". The Captains give orders to nonexistent grunts which makes them get hit way too much at the start. The Heavies (Chargers) are just absolute dog crap, you'd think their "heavy" weapon would instantly take out both headcrab and "zombie" but it doesn't and their shields, they just use it on the smallest targets. And you'd think their heavy armor would allow them to tank more hits but they can't. Suppressors are cool, if they could actually hit and SEE THEM.
I was legit thinking that exact same paragraph
Headcrabs aren't a virus
They're parasites CONTROLLING people who are still alive
Therefore, they ARE zombies
The enemies in this game were designed to be up against minimal zombies, with most of their interaction done with the player. That being said, the Chargers are very difficult to kill in a 1 v 1 fight. They do medium (but very high to a player) damage at a relatively slow pace, making them the worst possible units for dealing with hoards.
Chargers are probably supposed to handle anticitizens like Alyx by pressuring the player with the threat of a shotgun blast to the face, forcing the enemy to focus on it versus the langer range units. That's why they have the shield, so they can get close.
they take out players tho
Are we just gonna ignore the literal sexual interaction between the two combine at 19:06?
Overwatch rewards soldiers for amputating necrotics with non-mechanical reproduction simulation :D
Syphion “Ripcord ripcord”
It's just a happy victory greeting, lmao!
*Want an amputation stabilization team delegates?*
Combine 1: *It gets bigger when I pull on it, sometimes I pull so hard I rip the skin*
19:04 Okay, now that we defeated them we are instantly best friends. Let's copulate, partner.
Dam
@@apfunit1544 suppressor discovers the youtube comment section
2:48 that zombie in the back just got instakilled by a kick in the balls
Ever boy in a 100 mile radius felt that
He’s not even *sentient* and he felt that shit
Even zombies can feel that pain.
The headcrab wasn't used to that kind of pain and spasmed out
Yeah and the zombie like freezing for a second then falling down was comical.
Combine with heavy protective body armor and a energy shield:
Sum zombie with a plastic barrel: 12:12
1:11 you can almost feel the fear in that guy once he realizes that he didn’t kill that headcrab that can now pounce at them.
*when the enemy is in 1 health and you have to reload and then the enemy starts charging you*
*ASSIST, ASSIST ASSIST*
@@louterrodelas1683 kick it.
@@louterrodelas1683 are you doing a no hit run? Is it you, are thy enemy, who has one health?
7:51
captain/ordinal vs cone
cone wins
12:11
charger vs cone
cone wins
16:37
suppressor vs cone
suppressor wins
19:07
very rare footage of suppressors mating
17:18 One of the best chase scenes I have ever seen in my life.
16:24 "Suspending fire, target is friendly." the suppressor says to the headcrab who doesnt understand english.
The suppressor during the bonus round: "Don't worry guys, you got this!"
"I'm on strike,my rations got shorted so i short my actions"
So nobody's talking about the grunt who capped his teammate at 19:33
15:07 also this Charger that blasted the back of his buddy to "charge" him into the zombie
18:10 Point blank Suppressor fraticide
What about 12:04
It says in the descriptions, there wil be friendly fire. So they will accidentally fire because they are a NPC.
@Noxthajan bro he did WHAT to his buddy ???
When the suppressor shot behind him I just couldn't. All of the other combine have at least reasonable bullet deviation, but suppressors don't care which way there gun faces; they just wanna clap some zombie cheeks
Hackerman v2
11:28 lol that zombies just fling the headcrabs
Zombie: YOUR USELESS!
:fling headcrab
3:03 The zombie on the left frickin killed a headcrab.
Poor little crabby got his ass slapped so hard he fainted
Looks like Friendly Fire is on
@@franciscodieguez5187 lol
The headcrab missed the jump and the Zombie is just like: “You, are fucking, USELESS!”
also 8:01 lol
I think you spawned some of the zombies way too close to them sometimes
Skaynne
But hey the combine won
They’d have to be close otherwise the combine would win every single time
@@Tiirshak true, I guess
You saved 1 min of me writing a rant on why you shouldn't spawn entities so close to each other lol
My main issue is they spawned them in a place with objects in the way which made it hard for them to get to the combine which was annoying like sure they are dumb and slow so it would take awhile to get to them anyways but it clearly affected the results having so many just stuck on shit meanwhile they get shot down from the other side it was a fuck up for sure.
The combine deal quite the damage against npcs, how ever their ai is not designed for npc battles.
21:35
Me trying to get out of 2020
21:48 *god with his hand open* "We'll see about that"
@Bears Dominate He didn't leave them to die it was a tactical retreat :)
Hmph. Combine soldiers are now directly targeting the heads of zombies.
Impressed at their advanced AIs.
18:00 It's really impressive the capacity of Supressors to shoot in opposite directions sametime.
I just realized that the combines have more struggle to kill headcrab than actual zombies
2:01 if you listen closely, you can hear one of the grunts say: "Holy shit!"
Like a true HECU marine
12:04 oops it was an accident
23:09 infected Headcrab: Aight Imma Head Out
Chargers seem like support units. They can help squadmates but can't fight on their own.
Agree
I think he's supposed to be more of a damage absorber that's really useful in like close quarters
In-game; they didn't felt this fragile for some reason lol
And I don't like that.
I really like their designs, they look really fucking intimidating, and even more with that shotgun, but they're straight up useless fighting someone who is not the player. It seems that only the SFM animations make some justice for them.
@@oski4022 It has fake armor protection though
Chargers feel like they have been implanted with intelligence dampening spheres
12:04 F
13:38 F x2
15:07 F x3
18:12 F x4
Ripcord! Ripcord!
15:05 the chargers loose because they suck.
17:00 suppressor runs for his life after getting jumped by angry thanksgiving turkeys.
19:00 suppressor makes sweet sweet love to his brother in arms after spraying his verdicts all over the place.
Third ine got me laughing, good joke pall
12:03 The betrayal!
Nah, he stole his kill
"COD MW-ALYX"
other combine: can’t aim for shit.
meanwhile suppressors: YATATATATATATATATATA DOOBA DIDDY DABA KABOOM KABOOM
4:22 Man's cause of death is a puddle of blood 😤
Remember that stupid combines from Half Life 2?
This is them now, clever and even more useful for cleaning things.
I take it Charger shield flash has no effect at all on other NPCs right?
i would think so, it was intended only to be used against the players
12:04 That betrayal nasty though...
Combine Charger: **Accidentally crossfires one of their teammates and kills them**
Also Combine Charger: Good job.
Why do they start at point-blank range
dagdamor1 That always bugged me about these matches. They're all too close.
Yeah, also the captain retreats a lot more than this so in some cases it just feels like it's being tampered with in some way but that's just a thought
If it didn’t zombies would always be fucked, they move to slow to win anything from afar
@@user-tn1sp7im2l You know the AI might be similar to Half-Life 2's. I will explain that briefly here.
There are 3 main units of the combine overwatch in Half-Life 2.
These are:
SMG soldiers
Shotgun soldiers
Elite soldiers
In the game, these units are assigned to certain squads. Soldiers within the same squad will share knowledge of the player's location and coordinate movement together.
If in a squad, the AI would work something like this:
Elite soldiers take cover behind all other soldiers.
SMG soldiers take cover in front of them.
Shotgun soldiers take cover in front of them.
SMG and Elite soldiers offer covering fire, preferably rotating in a manner that 2 are always shooting at a time and everyone else is either idle or reloading.
If a shotgunner exists, he may start a flanking maneuver. In this maneuver he moves toward the player from the side and shooting at them until they either take sufficient damage or are left with 1 shell in the shotgun, in which case they will retreat. The 1 shell is preserved so that the soldier can cover himself while retreating without having to reload.
If a shotgunner does not exist, an SMG soldier may take up the job of flanking.
if an SMG soldier does not exist, an elite soldier may take up the job of flanking.
SMG soldiers will occasionally throw grenades if the player is in cover in order to flush them out.
Elite soldiers will occasionally shoot energy pellets if the player is in line of sight and especially if in an enclosed space.
When a soldier comes within the radius of a live grenade, they will attempt to seek new cover. Upon failure, they will move out in the open to avoid the grenade.
Got it so far? Good.
My guess is that Half-Life: Alyx AI works in a similar way, where grunts take the role of the SMG soldier, heavies take the role of the shotgunner and captains take the role of elite (I do not know where the suppressor is in the comparison). In this case, there are 2 ways of explaining the captains not retreating in these videos.
Option A: The captain is not assigned to a squad and so the captain has no one to retreat behind.
Option B: There are only captains in the team and so the captain has no one to retreat behind.
I hope this explains the situation.
@@andrasfogarasi5014 I'm guessing if the suppressor takes the role of manned fixed machineguns in HL2, as they tend to hold their position relative to the squad and constantly shooting at the player's location.
How about comparing them with their older versions from half life 2 in the same situations? Take map from hl2 and compare
Soldier - combine with smg1
captain - combine with ar2
Shotgun - shotgun
gunner - elite with ar2
Shell Sheridan I did something like that.
Grunts - Combine soldier with SMG1, 50 health
Commanders - Combine Soldiers with AR2, 70 health
Suppressors - Combine Elite with AR2 or (Addon) Titanfall Spitfire, 80 health.
Heavies - Combine Shotgunner, 100 health.
I noticed that in HL:A, the Combine backed away to far away spots once the enemies dwindled.
In HL2, the Combine only moved when they're in a trio or more (Might just be my addons).
The HL2 Combine also utilized more melee attacks, rather than stand and shoot like what the HL:A Combine does.
Yea, hl2 combine likes to run up to zombies and try elbow them for 5 dmg instead of using a gun.
@@generalfeeessh7764 It's actually ten, I think.
It works, and kills.
They do take unnecessary damage tho and they sometimes die from doing it.
@@generalfeeessh7764 That's true.
Wished they backed off when low health.
20:06 at least wall hammer is doing of what’s his name is about
18:06
Combine: "This is my side screw you".
Imagine if there was an Uprising within the Combine itself, these guys would make hella good bunch of rebels.
That’s why everyone above grunt rank are brainwashed and indoctrinated
@@lordmango545 i wonder if someone in the Combine finds a loophole and doesnt get brainwashed?
@@skurjh4h475 the overwatch literally tells soldiers "cognitive dissonance will not be tolerated"
@@roger5555ful and what's Overwatch gonna do? Talk me to death?
@@yourdailydoseofomid3026activate a remote brainwasher actually or send elites
5:23
The way the grunt runs is so realistic
You can clealy see him panicking while he runs away from the headcrab
Lmao at 23:19 when that head crab leaps and hits the bar and and it's leg catches it so it ends up spinning upside down and gets stuck on its back due to being wedged against stuff is just great. Source 2 is a crazy engine, cant wait to see what else is made with it.
19:25 the combines last stand on the building
Grunts are my favorite combine. They're very similar to the half life 2 bots and it makes me forget I'm poor and can't afford a vr headset lol.
9:56
*match starts*
Combine Captain: *stubs toe on traffic cone and instantly fucking dies*
that plastic became a killing weapon of all combines but one worthy one, that one suppressor who survived the death machine
A Co-op game where Humans and Combines work together fighting their way in an abandoned earth full of Antilions, Zombies, Lighting dogs,Headcrabs many more, we could choose what class we want, Chargers,Captains,Grunts,Gordon,Eli,Alyx,Russel, Barney and characters having special skills,
Grunts- Grenades
Captains- Manhacks
Chargers-Shield
Surpressors- Increase Accuracy
Gordon- Damage increase
Eli- Distraction
Russel - Calling Drones
Alyx - Calling Dog
Supressor: Aimbot and cone resistant
21:40 Combine Captain:*Ight, ima head out*
19:07 Here we observe the rare and fascinating Supressor mating ritual.
15:08 accidentally shot his own unit in the back
After that he shot him again to check if he is dead :DDDD
Special mention to the soldier around 19:32 who repeatedly shoots his comrade in the back to the point of blowing up his gastank
I need to see 10 suppressors vs 100 zombies please 🙏
Neat how they all have the own sort of personality. For example, the captain likes to be neat and kills the headcrab after taking down the host when possible, and prioritizes them as much as the zombies. They also use cover and distance as much as they can
2:48 That headcrab felt that kick in the balls so much that it decoupled itself from it's host
Omg lol I didn’t notice that!
That ending in the final Grunt Match was like a bunch of college students dealing with a giant spider in their dorm
16:49
"Whoa, HEY, I saw that Suppressor! You shot in two opposite directions at the same time! you cheater"
19:05 Man, Overwatch wasnt kidding about these reproductive simulations
Yeah but it was supposed to be 'non mechanical'. :^)
@@peekaboo1575that doesnt look very mechanical
12:12 Charger: *The one with more armor than his team*
Also the charger: *Proceeds to die instantly by a funny street barrel*
The bonus round suppressor is the embodiment of "have you tried turning it on and off again?"
I think the Captains were put at an inherent disadvantage with how clumped together they were and their location. They were trapped in that little Area while Zombies easily overwhelmed them.
Also they had schizophrenia and kept doing hand signals to nonexistant grunts.
You put the Chargers too close together, they kept on killing each other
8:08
That start with the Combine packed so close together doesn't seem that fair.
One of them was being immediately struck by zombies and one of them didn't want to shoot his buddies.
Ya know, if you look at the strengths and failures of these units, the direction they were taken in Half-Life 2 would make sense.
For instance: Grunts are surprisingly effective given their light kit, Captains aren't as effective due to their bulkier kit, split the difference to create the standardized Overwatch Soldier.
I think it's just a coincidence, but it's a fun thought.
15:48 Alright, who gave sid a minigun?
charger: hmmm my friend is there but there a zombie in front of him. ahhhh i can make more friends *BANG!*
18:25 Imagine those headcrabs are spiders...now that's grandma's house.
5:27
Combine 1: Oh no! A single Headcrab!
Combine 2: I'm throwing my grenade!
Combine 3: Me too!
Combine 2: It dodged our 10 second fuse grenades!
Combine 1: Empty our weapons into it!
Combine 3: Alright!
1:03 I like how he shot 3 rounds straight into the head of his comrade
Hl:alyx looks absolutely gorgeous but i cant get over how the combine walk and run like they've dookie bombed their pants 12 times over.
I haven’t played Alyx yet.
But I’m already terrified of the oppressors
From 5:16 to 5:43 we've had Gordon Freecrab before we even had HL3
(The way it was dodging stuff was impressive for a crab.)
Always remember, rank privileges come with memory replacement and non-mechanical reproduction simulation. Lmao
19:05 APF Unit, you are awarded 100 sterilised credits, Non mechanical reproduction simulaton
2:55 this game is so realistic, that when the zombie is too close he wards off his head from the zombie
11:26 Excuse me? What? Little headcrab killing Big armoured wallhammer?
What if you didnt put them so close to each other?
This.
You give the zombies too high of an expectation.
They're slow, and they have only melee attacks (I think, idk)
The Combine have guns, ranged weapons.
Now do you understand?
Yeah youre a fucking idiot. Lets put me and you to fight. Youre a combine, im a zombie. I have 5 other zombies with me. You are 2 meters away, and in a place where you cant retreat. We slowly come to you, and youve lost the fight. You cant kill all of us.
GamingAndroid Now that you put it that way, I am a fucking idiot.
Sorry, I forgot the Combine here had no decency to back up, atleast in the middle of a fight.
They also died to props, how does damage work in those things?
Also, pls @ me so I can respond.
If he hadn't put them so close the zombies wouldn't stand a chance, so you need to balance things out.
This would be a cake walk if the combine soldiers were lore accurate
12:05 Ultimate Combine betrayal.😂