AI learns to WALK 3D (Part 2)

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  • Опубликовано: 20 дек 2022
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    WATCH PART 1: • AI Learns to WALK 3D
    Twitter: / code_bullet
    Patreon: / codebullet
    Discord: / discord
    Art created by @Dachi.art / dachi.art

Комментарии • 5 тыс.

  • @CodeBullet
    @CodeBullet  Год назад +1540

    Thanks again to NordVPN for sponsoring this video. Get an Exclusive NordVPN deal here: nordvpn.com/CodeBullet
    It's risk-free with Nord's 30-day money-back guarantee!

  • @aurellis
    @aurellis Год назад +3476

    When you started rewarding them for facing the right way, but they just turned their heads and kept walking backwards was like the ultimate "fuck you".

  • @dazcar2203
    @dazcar2203 Год назад +15675

    AI is finally being added to this AI project, and it only took half of a half hour video of homoerotic character rigging to get this far

    • @oamioxmocliox8082
      @oamioxmocliox8082 Год назад +27

      ;)

    • @smobasi3367
      @smobasi3367 Год назад +420

      Code bullet is an ironic name, because the videos take ages to get here

    • @nokia-gm8gv
      @nokia-gm8gv Год назад +11

      fr

    • @dhpz
      @dhpz Год назад +42

      Your usual code bullet videos right there

    • @PembuatKomentarHandal
      @PembuatKomentarHandal Год назад +5

      And We Also Need To Wait Ages For This Series

  • @livelyy.
    @livelyy. Год назад +1327

    Idea: co-evolve two AIs in a game of chase. Reward one for catching the other, and one for staying away. See if they learn different walking strategies

    • @danialrafid
      @danialrafid 11 месяцев назад +25

      There already is one, search for prey and predator ai simulation on yt

    • @lui5gif
      @lui5gif 11 месяцев назад +53

      ​@@danialrafid yeah but do those just squirm of the floor or prefer to walk backwards like our boys here?

    • @danialrafid
      @danialrafid 11 месяцев назад +6

      @@lui5gif It's not 3D, but some of them do walk backwards

    • @Naokarma
      @Naokarma 9 месяцев назад +5

      Isn't that literally what the Google AI did to beat DeepBlue?

    • @franktothemax
      @franktothemax 4 месяца назад +5

      Well this should play out just fine in my dreams tonight. Hopefully they all stay the same size

  • @typeterson8376
    @typeterson8376 Год назад +330

    Now you need to make a horror game where throughout the game, the enemies AI progressively gets better and better at walking as they chase you.

    • @Naokarma
      @Naokarma 9 месяцев назад +42

      It definitely wouldn't be able to train in realtime, given how many hours it took to train, but you could absolutely train an AI separately and save the state of every generation so that you can have the AI to switch to later generations at certain points.
      I'm imagining a slenderman-like game, but with a more complex map, and maybe more of them spawn over time?

    • @unponderable8143
      @unponderable8143 7 месяцев назад +5

      Rainworld

    • @TAP7a
      @TAP7a 5 месяцев назад +5

      Especially if they enable the full 180 head turn over time too

    • @luminous3174
      @luminous3174 Месяц назад

      underrated

  • @coopermarino2355
    @coopermarino2355 Год назад +5214

    This guy is the most sane Aussie programmer I’ve seen

    • @enlightenedbanana
      @enlightenedbanana Год назад +139

      I like how all the most popular aussie youtubers are also the “most sane”

    • @alex.g7317
      @alex.g7317 Год назад +57

      low bar tbh

    • @EEEEEEEE
      @EEEEEEEE Год назад +8

      E‎ ‎

    • @zach1425
      @zach1425 Год назад +77

      @@enlightenedbanana it's like being the most lively corpse in the morgue

    • @Tenems941
      @Tenems941 Год назад +26

      @@enlightenedbanana I think "How to Basic" is Australian. I know Max and Chad from "Cold Ones" are so maybe that levels the balance a little.

  • @gogopowertazer
    @gogopowertazer Год назад +5261

    He really did have the second video ready. So proud Mr. Bullet.😊 With two videos in a week, I look forward to the next video in 2024.

    • @judex2559
      @judex2559 Год назад +93

      @SiZzyVFX that’s being optimistic

    • @TheBuildMiner210
      @TheBuildMiner210 Год назад +79

      I was so confused when the 2nd part came out earlier than 2 years later

    • @Inveist
      @Inveist Год назад +29

      Think you misspelled it's 2034

    • @wify0241
      @wify0241 Год назад +13

      Being a bit hopeful there aren’t we?

    • @wify0241
      @wify0241 Год назад +12

      @@Inveist 3034*

  • @dtsprogramming
    @dtsprogramming Год назад +491

    Started watching your videos a few years ago. Finished my degree in Game Programming last year. What you do is absolutely insane, and I don't fault you one bit for 2 - 4 videos a year. Having said all that... I need to see these boys walking forward, and you must absolutely bring back the death laser.
    EDIT: I made you a death laser and sent you a link to the repo.... soooo, you know, part three would be cool.

    • @strykerwaller3784
      @strykerwaller3784 Год назад +44

      I admire you being the change you want to see in the world

    • @cheman9907
      @cheman9907 8 месяцев назад

      @@strykerwaller3784me too. Don’t stop that

    • @Wall-knight
      @Wall-knight 5 месяцев назад +3

      23:20

    • @dtsprogramming
      @dtsprogramming 5 месяцев назад

      Laser Wall: ruclips.net/user/shortscYxzTAuTYWM?si=M2atFnIMKVcFrUXi

  • @MoTab78
    @MoTab78 Год назад +186

    I guess the models' feet are rigid, but the movement of toes plays an important role when walking and running, so adding another joint behind the toes might help a lot for AI to learn walking. (especially not backwards :)
    Additionally, I think instead of killing them when they fall, killing them only when their head touch the ground and giving serious penalty points for touching their body parts (may differ for front and back also) other than bottom of the feet, also giving less penalty points for hands may force them to learn getting up when they fall. This approach may make them learn to stand up properly and walk. Moreover, if you give them slight penalty points for touching the bottom of their feet than they may learn to jump towards the target which may lead them to learn to run even before walking :D
    All these might lead them learn to run on all fours at first, but they will learn to stand up eventually if the penalty and reward points are balanced well. If speed is rewarded more, then they will stay on all fours, but in this case if the height of the head is penaltied or rewarded, then standing on feet will be flourished. Maybe they can run like Tom Cruise some day :D
    Just speaking my mind, you are the expert :)

    • @xjerrylee22x
      @xjerrylee22x Год назад +8

      You are absolutely right, be he will avoid doing that kind of work? And instead waste his time with insufficient methodologies :)

    • @appledognugget2267
      @appledognugget2267 Месяц назад

      I’m really sorry but you lost me at *TOES*

  • @stupit467
    @stupit467 Год назад +4973

    Seeing the time lapses of the AI in their individual cubes feels disturbingly dystopian

    • @engineerxero7767
      @engineerxero7767 Год назад +67

      Reminds me of the Truman Show

    • @Dolat1984
      @Dolat1984 Год назад +58

      What's with the santa account that I assume is a bot given the obvious copy paste message all of them have

    • @stupit467
      @stupit467 Год назад +85

      @@Dolat1984 AI learned to scam

    • @Dolat1984
      @Dolat1984 Год назад +41

      @@stupit467 dear god AI is taking scammers jobs too hahaha

    • @allesman
      @allesman Год назад +13

      @@stupit467 the next logical step

  • @lightdark00
    @lightdark00 Год назад +3512

    Part three? We still need to see them walk like humans.

    • @knownas2017
      @knownas2017 Год назад +451

      Wait, you don't walk like this?
      wtf

    • @ludvigjansson5790
      @ludvigjansson5790 Год назад +262

      What if they could actually run towards you. That woundn't be scary at all.

    • @juicetin6425
      @juicetin6425 Год назад +48

      @@knownas2017 nah bruh we fly 💀

    • @lordyoofy5529
      @lordyoofy5529 Год назад +53

      @@juicetin6425 Bro you don't conjure a bubble of blood and other fluids to swim along the ground in?

    • @outsider344
      @outsider344 Год назад +46

      These aren't ever going to walk like humans. The human gait is caused by loads of factors that aren't being simulated here. Like specific joint structures

  • @haydenadams3308
    @haydenadams3308 Год назад +38

    They did pretty well considering they had no inner ear, spine or directional awareness related to their face, a working spine and the world. Something to give them priority for facing forward without twisting the neck, something to favour keeping the head relatively level with the horizon and something to favour holding a more upright position.

  • @WeegeeDX
    @WeegeeDX Год назад +37

    this is genuinely one of the funniest videos I have seen in a loooong time, my throat hurts from laughing so hard. You're legendary CodeBullet.

  • @Lesopal
    @Lesopal Год назад +2669

    could milk a third video from this making them walk straight

    • @ConstantlyDamaged
      @ConstantlyDamaged Год назад +74

      Oof. I mean, true, but oof.

    • @justsomeguy5628
      @justsomeguy5628 Год назад +46

      Or make it animals walking on 4 legs

    • @Ceafto2007
      @Ceafto2007 Год назад +1

      Girl they were sucking each other's dick within 2 hours of being created they would never be able to do something straight

    • @skippykay599
      @skippykay599 Год назад

      That’s a big ask, does anything in this video seem straight to you?

    • @armoule8596
      @armoule8596 Год назад +49

      To make them walk straight, he would need to articulate their feet and toes, essentially adding 2 beans per leg (on for foot and one for toes) and the beauties will run for sure

  • @IAEkimov
    @IAEkimov Год назад +1860

    AI finding a loophole and looking backwards instead of learning how to walk forward is oddly relatable

    • @_charademon_
      @_charademon_ Год назад +56

      Vitecplay - russian youtuber played the evolution style game, where he wanted to make a rolling circle, but it just kept collapsing on its own volution and then proceed to jump forward.

    • @theendersmirk5851
      @theendersmirk5851 Год назад +100

      In fairness, I'm somewhere around 80% certain they're only doing that because CB accidentally made the back side heavier than the front, since they would, no matter what, always fall on their back when with humans that's more even between forwards and back, and walking is essentially falling forwards while continually catching yourself. Since they automatically fall backwards, they also learned to walk backwards.

    • @Red-Tower
      @Red-Tower Год назад +70

      @@theendersmirk5851 yeah I was kinda thinking about that. To be fair, I think it started off falling any both directions, but somehow early on it found it could get closer to the goal by falling backwards, so it became intentional by the AI.
      The funny thing is, I think even if he had the "look at the target" parameter in place from the start, it still probably would have fallen backwards, assuming the model could tilt its head up/back enough to see the target from the ground. Amusingly, the "point your d!ck at the target" aka have the pelvis face the objective I think would have been the best option for getting it to walk forward, since it has the least freedom of rotation separate from the rest of the body, it would have basically forced it into a forward walk. (Although if that was the case before he forced it to stay on it's feet, it probably would have started humping the air...)

    • @ssholum
      @ssholum Год назад +26

      ​@@Red-Tower Looking at the feet, the ankle joint might also be part of the cause for falling backwards all the time. Either it got reinforced to always go into plantar flexion early, or it doesn't have the joint mobility for dorsiflexion; either of those would encourage it to fall backwards, which would make the backwards walk the closer solution.

    • @EEEEEEEE
      @EEEEEEEE Год назад

      E‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

  • @nicholaskeenan7932
    @nicholaskeenan7932 Год назад +60

    Makes ai walk and the first thing he does with it is make them do the fitnessgram pacer test

    • @xander9488
      @xander9488 Год назад

      Ok who the mofo deleting all the comments telling telegram Evan bot to *shut*

  • @emptymilkcarton3361
    @emptymilkcarton3361 11 месяцев назад +3

    Omg, a vr horror rougelike where the ai monsters progressively get better at chasing you

  • @yourlocalgay1452
    @yourlocalgay1452 Год назад +767

    It feels strange to have 2 codebullet videos to watch in the span of 3 years

    • @psgamer-il2pt
      @psgamer-il2pt Год назад +11

      10*

    • @HiddenWindshield
      @HiddenWindshield Год назад +14

      @@Diathan Don't reply to bots (even the "ironic" ones). It just makes them look more legit to the RUclips algorithm, and leaves a link to their channel in your post. Just report and move on.

    • @EEEEEEEE
      @EEEEEEEE Год назад

      E‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

    • @yourlocalgay1452
      @yourlocalgay1452 Год назад

      @@HiddenWindshield not a bot hahahah

  • @francoistrempe
    @francoistrempe Год назад +4731

    Hi Code Bullet,
    I think the backwards issue is related to the starting position. The T pose is just a bit back heavy, so they naturally fall back and continue there movement in that direction. If you where to start them with their arms forward, they would likely learn to walk in that direction.

    • @Jay7707
      @Jay7707 Год назад +611

      There’s a lot of smart people on the Internet and this is one of them.

    • @alasdairsinclair916
      @alasdairsinclair916 Год назад +3

      So the problem is that their booty is too _thicc_

    • @pixelblaze8284
      @pixelblaze8284 Год назад +286

      Honestly there's just a lot of issues to address. Like part of why we walk on two legs and forward is energy efficiency, our toes and foot flexibility, needing to see where we're going, etc. So you would just need a lot more inputs to try to make it happen in a realistic way that isn't just forced like he tried to do

    • @minamagdy4126
      @minamagdy4126 Год назад +59

      I believe it has more to do with the AI wanting to use the hips as little as possible, so it prefers a backward gait due to the fact that knees can't bend forward.
      EDIT: more like the knees as little as possible, but exploiting a nonzero knee angle for stability

    • @Xeroisawesome
      @Xeroisawesome Год назад +92

      @@minamagdy4126 Well that's related to how the abdomen was simplified so much that the AI had much fewer option for maintaining it's balance than a person would. There were just a lot of problems relating this model to human movement, I doubt I could list them all. With that said, it was uncannily close in some ways despite those shortcomings.

  • @Xynic48
    @Xynic48 Год назад +82

    I see a lot of comments complaining about the audio but I checked all parts and everything seem to be in synced. I think this is a youtube bug which only a few experience.
    Edit: Saw a comment saying in computrr browser it's desynced but in mobile it's fine. Seems highly likely this is in fact a weird youtube bug.

    • @RoughRider
      @RoughRider Год назад +18

      Thank you!! I just went nuts trying to find out why it wasn't synced, and I didn't see any comments on it (you're the first comment I saw, 23 comments down)
      Just knowing that I'm not going crazy is good LMAO

    • @galacticprism
      @galacticprism Год назад +6

      from what i see, on the phone, theres some video that gets cut out for some reason (like 26 seconds), and on the browser, it takes the audio that you hear on the phone, but puts it over the full video, which causes it to desync, since theres a good 26 seconds of audio missing.

    • @exredux3880
      @exredux3880 Год назад +8

      It's desync'd for me as well for half the video. It's only this video, and I've never seen this before. I switched browsers and it's desync'd on chrome and firefox but not edge. I dunno wtf is going on.

    • @washington_pc3306
      @washington_pc3306 Год назад +1

      On browser and seeing this.

    • @UnfundedNut
      @UnfundedNut Год назад +4

      I had 30 seconds of regular audio describing the video but it was all nordvpn

  • @nathanjordan1782
    @nathanjordan1782 Год назад +18

    9:12 “AI Learns to Eat Ass” video when?

  • @TimeBucks
    @TimeBucks Год назад +698

    Honestly love the line graph bit

  • @StevenIngram
    @StevenIngram Год назад +1196

    I think the proprioception idea is a good one, but I don't think its enough alone. In us humans, that sense is combined with the inner ear (which conveys a sense or roll, pitch and yaw) and vision (which provides directional targeting). So along with a sense of proprioception, you need to simulate an inner ear and a "cone of vision." Alas, you would have to train AIs to this task incrementally though. For example - you'd have to start training vision first (where it looks for a target in its cone of vision, and if it's not there, it turns its head/body until it finds it). The inner ear should already be working for this part of the training (so a sense of perceived direction and range emerges). And once it's learned to look at a target, then you can then try to train them to walk. As long as they learn to rotate themselves to look at the target first - they should walk forwards towards it.
    Moral of the story? They should look before they leap. :D

    • @StevenIngram
      @StevenIngram Год назад +60

      (To be clear by what I mean by a cone of vision... it's basically an invisible non-clipping cone that extends from where the eyes would be that has the same field of vision and range as human vision. For it to register anything as "seen" it must be inside the cone).

    • @themonkeyman2547
      @themonkeyman2547 Год назад +146

      Another important detail the AI is ignoring is effort. Walking upright in the human style is extremely efficient. Walking bent over backwards with arms flailing in the air like the AI did is extremely difficult. If they were made to minimize energy use, I think the results would improve

    • @EEEEEEEE
      @EEEEEEEE Год назад +5

      E‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

    • @101k_with_no_video
      @101k_with_no_video Год назад

      or fall to the ground like a ####### loser

    • @Betheno
      @Betheno Год назад +32

      this is the guy code bullet is scared of

  • @jean-pierrenovak6580
    @jean-pierrenovak6580 Год назад +6

    3:26, Guy's almost pulled a DIO off

  • @ssgjfox2089
    @ssgjfox2089 Год назад +6

    23:40
    How tf did it take him so long to realize

  • @senpai2.054
    @senpai2.054 Год назад +300

    "we're gonna have to force them to stand up" yeah because they were gonna evolve into crabs if left unchecked

    • @AkoSolius
      @AkoSolius Год назад +19

      Because in this universe everything evolves into crabs eventually

  • @sejeralnebolin1459
    @sejeralnebolin1459 Год назад +998

    I honestly thought he would just never do the rest. Finishing a project is very out of style, you go Evan!

    • @ZoltarDeathNnja
      @ZoltarDeathNnja Год назад +18

      But he didn't finish. He gave up before getting them to walk forward or stand up after falling!

    • @brunogonzalez7453
      @brunogonzalez7453 Год назад +12

      @@ZoltarDeathNnja bullet found a way of turning into a homoerotic fantasy AGAIN

    • @ZoltarDeathNnja
      @ZoltarDeathNnja Год назад +2

      @@brunogonzalez7453 Did he find a way to do it, or did they AI force it upon us?

    • @vrcookingsimulator5458
      @vrcookingsimulator5458 Год назад +1

      @@ZoltarDeathNnja Lol

    • @Red-Tower
      @Red-Tower Год назад

      @@ZoltarDeathNnja If so, I'm a big fan of this AI

  • @cortwadlaserfoot2368
    @cortwadlaserfoot2368 Год назад +6

    24:17
    Me and the boys walkin'

  • @trey5169
    @trey5169 Год назад +8

    Mate, this may have been a better comment on your last video but I didn't think of it until now...
    You going off of any form of script do your own thing and entertain while talking about a concept or idea that I'm interested in, is a breath of fresh air in a RUclips world full of video essays that clearly have to stick strictly to script.
    In the words of the great Code Bullet himself... I do what the fuck i want.
    Let me smash that like button as if it's the chosen one.

  • @hugoedelarosa
    @hugoedelarosa Год назад +1220

    Fellow fans of Code Bullet: it doesn’t matter if you watched the previous video before this one.

    • @flabort
      @flabort Год назад +109

      Yeah, but I think this one hits different if you did. I personally think it was worth it.

    • @imperialphoenix1229
      @imperialphoenix1229 Год назад +62

      It was totally worth watching but like.... Yeah you really don't need it for context

    • @tapferer1kater34
      @tapferer1kater34 Год назад +56

      Honestly, I didn’t like the first video very much, this video is much better

    • @Red-Tower
      @Red-Tower Год назад +6

      Well, if you're a fan of Code Bullet, it helps him out a lot if you watch both videos!

    • @forkleftism9692
      @forkleftism9692 Год назад +25

      If you didn't watch the first one, how would you know humans are just beans?

  • @MarkusKH
    @MarkusKH Год назад +338

    Part 3: Ai learns to run
    Part 4: Ai learns to hug
    Part 5: Ai learns love
    Part 6: I married my AI
    Part 7: WE GOT KIDS!

    • @urmum8540
      @urmum8540 Год назад +35

      Part 8: Help

    • @blacklight683
      @blacklight683 Год назад +27

      @@urmum8540 part8:the divorce

    • @audionewpaper1
      @audionewpaper1 Год назад +24

      Part 9: depression

    • @RAFMnBgaming
      @RAFMnBgaming Год назад +14

      @@audionewpaper1 Part 10: What was the AI cooking?

    • @EEEEEEEE
      @EEEEEEEE Год назад

      E‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

  • @janluofficial
    @janluofficial Год назад +5

    The fact that in one of the vr experiences, they were... Doing adult things... shows that your ai is more powerful then ChatGPT

  • @ArtsyKnox25
    @ArtsyKnox25 Год назад +1

    These videos are beautiful. Please never stop being chaotic Code.

  • @TheNeonLynx
    @TheNeonLynx Год назад +1780

    I think the main 2 reasons for the AI behaving the way it does is likely because:
    a) friction is not quite correct making it not actually use their legs to push forward but their lean over weight to pull them.
    b) I assume every bone is the same weight and every joint the same strength which causes strange priorities.
    Oh also there could be a added reward to keep the center of gravity beneath the head within a range that might also help

    • @besknighter
      @besknighter Год назад +64

      Agreed. Also, there are a lot more things that could be done to improve it. For example: calculating the energy expenditure and rewarding the most economical ones; rewarding those that the time of arrival is closest to a specific set goal (having the remaining time as an input together with the distance to target will help) will also make them learn different kinds of gaits for different desired speeds.
      Of course, changing how much reward each variable gives will drastically change the outcome.

    • @somedude4487
      @somedude4487 Год назад +4

      Technically we also use our weight to walk, so the friction is fine, the AI just found a local maximum to attach itself to

    • @TheNeonLynx
      @TheNeonLynx Год назад +14

      @@somedude4487 Hmm how to describe this. Irl friction is a force that opposes movement. Pushing against it will let you use it to move i to the opposite direction of where friction goes. (Kind of think how high jumping with a stick works they use the elasticity of the stick and the opposing friction to propell themselves upward)
      However in this game friction presumably works closer to how magnets work. A magnet wont let you push against itself since it always pulls you back. A magnet will never push on you so you cannot use it to push yourself forward. So the Ai can only pull its feet off the groumd not push its body off the ground and thid movement is the result.

    • @duchuynhvuong1733
      @duchuynhvuong1733 Год назад

      ok

    • @Middleseed
      @Middleseed Год назад

      @Yara Yo The Chinese/Japanese (I don’t know either give me a break) bots have infected the English comment threads!

  • @GenocideIsLethal
    @GenocideIsLethal Год назад +100

    8 min in and I suddenly understand why so many animals evolve into a crab…

  • @AssasinZorro
    @AssasinZorro Год назад +8

    This two-part video contains an impressive amount of getting sidetracked. Hilarious, I might add.
    Watching AI fail at walking is an amazing and comforting sight. Laughing at real people falling feels bad because they get hurt, but watching an AI-controlled puppet fall in virtual 3D seems harmless

  • @broderioustheturtle9027
    @broderioustheturtle9027 Год назад +5

    These two videos might be the funniest videos you have ever made. Cannot stop laughing every time you get submerged in all these player models in VR

  • @elijahh2220
    @elijahh2220 Год назад +32

    19:14 I love that they're so committed to the backwards thing that they hit the target, then _turn around so that they can still be backwards_ before heading to the next one.

    • @Kerostasis
      @Kerostasis Год назад +3

      They never learned how to walk forwards. That was probably the same issue with the turning necks thing: he added the "face your target" reward to a bot that already only knew how to walk backwards, so rather than re-learn an entirely new skill, they just turned their heads as part of the existing skill.

  • @OlivierDeSillegue
    @OlivierDeSillegue Год назад +947

    At 0 hours of training, the AI behaves remarkably like a newborn infant. The movements are random because it has yet to develop "awareness" of its limbs and how to use them. I just thought it was a really interesting comparison.

    • @yahiaaymankamaly3518
      @yahiaaymankamaly3518 Год назад +113

      If my baby started doing this im taking it to the hospital

    • @dieSpinnt
      @dieSpinnt Год назад +27

      Yeah, computer science can be surprisingly childish.
      Which is strangely not a derogatory term, here. **g**

    • @keysersoju9823
      @keysersoju9823 Год назад +13

      Imagine if he just left the crawling AI to learn for generations, I wonder if any of them would've evolved to walking like how a human learn to crawl first then learns to walk.

    • @rockyroadmagic4152
      @rockyroadmagic4152 Год назад +33

      @@keysersoju9823 I doubt it. Newborns move on to walking eventually because crawling is more tiring, and hurts the hands and knees after a while, and also probably because they see everybody else walking. Without the punishment for parts other than feet touching the ground to simulate the discomfort of the first two reasons, it would not have any reason to stop crawling

    • @visyix2718
      @visyix2718 Год назад +3

      So from the whole beginning I was just an AI

  • @littleblueclovers
    @littleblueclovers Год назад +3

    10:50 I love this guy’s humor and comedic timing. I can’t believe I’m saying this for the ad segment.

  • @vouvusbovus9100
    @vouvusbovus9100 Год назад +3

    The buid up was so worth it, I thought they never even crawl elt alone majestically moon walk to the goal, big props dude you deserve a award.

  • @vey2.050
    @vey2.050 Год назад +432

    he finally mastered the art of making the audience believe he is dead and then boom he is back

    • @arfb01
      @arfb01 Год назад +11

      Are we sure he isn’t a zombie

    • @theonly6blake911
      @theonly6blake911 Год назад +4

      @@arfb01 Now that you mentioned it, his face does look awfully green...

    • @EEEEEEEE
      @EEEEEEEE Год назад

      E‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

    • @swagmaster4396
      @swagmaster4396 10 месяцев назад

      @@EEEEEEEEe

  • @alexandermarsteller7848
    @alexandermarsteller7848 Год назад +70

    It is honestly amazing that CB managed to get them to walk without falling over. I expected the usual AI exploits physics engine to happen and the guys to vibrate across the floor at light speed instead

    • @kivylius
      @kivylius Год назад +5

      well the several constrain prevent that from happening.

    • @nikkiofthevalley
      @nikkiofthevalley Год назад +3

      @@kivylius Plus he's using a much more popular physics engine (PhysX, Unity's physics engine), so most of the easy to trigger exploits are patched.

  • @royalriding1720
    @royalriding1720 Год назад +19

    Now if only we could get Enigma Part 2

  • @fxarachnid4764
    @fxarachnid4764 Год назад +7

    Am I the only one that the audio is way ahead of the video?

  • @TankEsq
    @TankEsq Год назад +89

    This made me realize why crabs keep independently evolving

  • @SomeOne-vf1rs
    @SomeOne-vf1rs Год назад +177

    It’s amazing seeing the AI use the arms to maintain balance

    • @EEEEEEEE
      @EEEEEEEE Год назад

      E‎ ‎ ‎ ‎ ‎

  • @pumbaa667
    @pumbaa667 2 месяца назад

    By Golly, not only the themes you chose for your videos and your skill to actually do them and show them are more than on point, but also your editing and silly jokes are hilarious, I cried from laughter more than once.

  • @movingtarget268
    @movingtarget268 10 месяцев назад +2

    24:29 Caught me all the way off guard while I was drinking. Almost ruined my keyboard lmao

  • @Authaeosplays
    @Authaeosplays Год назад +574

    I love how they immediately find a way to exploit the system to avoid walking forwards

  • @paulds
    @paulds Год назад +72

    Pretty sure the reason they walked backwards is that they fell backwards in the default position, causing them to take a step backwards to prevent falling over. If you would just have tilted them forwards a little at the start, the first step would have been forwards and they would have continued walking forward. The backwards thing was funnier tho soI can see why you didn't try too long and hard to fix it.

    • @buckykattnj
      @buckykattnj Год назад +11

      Interesting... I thought that the problem was that the feet seem to be modeled as one inflexible object... and obviously, feet don't work that way. I thought that at least making the feet hinge at the toes would avoid the backwards, tippy-toed approach the AI is using.
      Or is could be a little of both of our ideas together might finally get hem to walk forward.

    • @Ferrari255GTO
      @Ferrari255GTO Год назад +2

      @@buckykattnj nah, the real fix is to put a clone with a machete behind them that already knows how to walk.

    • @Terrain239
      @Terrain239 Год назад

      Also the first part (without touching penalty) could be interesting with forward falling -- sort of animal 4-leg walk

    • @axelmarora6743
      @axelmarora6743 Год назад +2

      Maybe randomizing the falling direction as well as adding a vestibular sense would allow for a more robust locomotive system.

  • @MrDragonRyan13
    @MrDragonRyan13 Год назад +18

    "You have lost suck privileges" - Code Bullet

  • @iankengott7155
    @iankengott7155 Год назад

    i love these ai learns to walk videos cant wait for what you do next

  • @winter9087
    @winter9087 Год назад +331

    The waiting for this series was worth it ngl
    Codebullet always delivers

  • @JaedangFord
    @JaedangFord Год назад +531

    it’s like watching infants learn, just like babies the AI only seems to know how to *push* at first lol. probably why it’s more comfortable moving backwards

    • @SilverWolf_-cj4qn
      @SilverWolf_-cj4qn Год назад +35

      I think the balance is off on the ai models. I think there's more "weight" at the back of the model so they end up stumbling backwards because they can't fall forward

    • @abeke5523
      @abeke5523 Год назад +12

      @@SilverWolf_-cj4qn cuz of all that cake

    • @blueninja012
      @blueninja012 Год назад

      @Rahaf Ahmed THE BOTS ARE LEARNING NEW LANGUAGES
      GOD HELP US ALL

  • @theobockholt2341
    @theobockholt2341 Год назад +3

    Nice video as always! I think it would be really interesting to see how they would walk if you added "work" to their properties. So that they are trying tp walk with doing as little work as possible in relation to gravity and muscle strength. That way they would put their arms down and maybe try to stand straighter

  • @Klannahar
    @Klannahar Год назад

    Merry X-mas Code Bullet and everyone else. Nice to see u still making videos. :)

  • @Dark-Stryder
    @Dark-Stryder Год назад +237

    Create a time limit on how long it takes them to reach the target so they have to learn to sprint

    • @Krell356
      @Krell356 Год назад +16

      In theory they should already be getting rewarded more frequently based on the distance closing so a timer shouldn't be necessary.

    • @Dark-Stryder
      @Dark-Stryder Год назад +1

      @@Krell356 it would speed up the process tho wouldn't it?

    • @Krell356
      @Krell356 Год назад +12

      @@Dark-Stryder Not really. If you move half way to the target in the same time another version moves 75% of the way. The further one would have been rewarded more points. So the one that got further is less time is already being reqarded better.

    • @MythicTF2
      @MythicTF2 Год назад +4

      @@Krell356 I'm not an AI specialist but, if theres multiple targets and no cap on the score said AI could get in a single generation, theoretically a timer would still make it go faster. It's probably not necessary for this and would probably lead to the AI just discovering something unintentional like leaping towards the target as the timer is about to run out.
      Without a timer though, the AI that moves 75% of the way to the target in the same time as the 50% of way would still be rewarded more points but, a target that moves 50% of the way in 3 minutes vs 50% of the way in 3 seconds is also a huge gap where a timer would improve it, and in turn teach it to go faster.

    • @Gelo2000origami
      @Gelo2000origami Год назад

      I think that yes, this could be a weight that can be conditionally added into the model once the AI model manages to reach goal 1

  • @AxelVoitier
    @AxelVoitier Год назад +389

    So, we actually have neurons in our spines that generate cyclic rhythm for walking. Look up Central Pattern Generator. It's pretty cool to generate cyclic impulses out of just a bunch of neurons connected in a loop (albeit, that obviously does not fit the layers of neurons models you can find in most NN packages...). Second important thing in walking, is that proprioception is used for reflex acquisition. Eg. certain angles of certain joints trigger the next movement in the sequence. Which for "AI simplicity" can possibly be done as a feedback/reset input on some CPGs.

    • @clorax1357
      @clorax1357 Год назад +14

      ^^^^Genius. I think rewarding them for having an average floor touches/second over a given amount of time (or whole run) would be a good way to implement this slowly, avoiding incessant steps.
      Another way you could diversify the AI’s ability would be to set the cyclic rhythm goal at a random value within a reasonable range.

    • @johnalogue9832
      @johnalogue9832 Год назад +8

      It turns out walking is hard to replicate by wiggling joints at random until you get closer to a target point.

    • @revimfadli4666
      @revimfadli4666 Год назад

      Joint angle proprioception determining the next timestep's angle outputs reminds me of ohmganesha's kinesthetic worms

    • @YoAndyZou
      @YoAndyZou Год назад

      I saw a NN video the other day in which they simply included an oscillator as one of the inputs; perhaps giving the AI output control over the frequency of those oscillations might be a simple way for it to feed itself information... Just a handful of sine waves, etc?
      I get that with enough information it might be able to synthesize cyclical motion based on its current state, but wondering how many shortcuts/better architecture there is for locomotion activities.

    • @halal_gaming2010
      @halal_gaming2010 10 дней назад

      biologist entered the chat

  • @willby_
    @willby_ Год назад +2

    The de synced audio is insane

  • @nathanrain796
    @nathanrain796 Год назад

    so upset you only upload like 6 videos a year, every time i watch these i have to pause cus im laughing so hard. good shit man

  • @bahaaalroud3502
    @bahaaalroud3502 Год назад +258

    i wanna see a part 3 where they walk like you know humans

    • @s-a-g-e
      @s-a-g-e Год назад +4

      Humans... CAN walk like that... technically

    • @Mike-wu5ef
      @Mike-wu5ef Год назад

      what do you mean? how do YOU walk?

    • @pickupthatcan9903
      @pickupthatcan9903 Год назад

      Same

    • @OKayD3N
      @OKayD3N Год назад +1

      You don’t walk with your shoulder blades?

    • @ilyaalexandrovich917
      @ilyaalexandrovich917 Год назад

      @@OKayD3N when he sped it up it looked like a cockroach race

  • @ShadowDrakken
    @ShadowDrakken Год назад +260

    Give them a reward for moving in the direction of their front, a reward for keeping their shoulder height up (but penalized for shrugging XD), and a penalty that increases the longer their toes are on the ground without their heels also touching the ground, and make them have a vision cone for finding the target they have to move to :D

    • @Thk10188965
      @Thk10188965 Год назад +13

      perhaps the toe stance discouragement could begin if there is 1 to 3 seconds of toe touch without a heel touch (possibly also the reverse to discourage heel walking too) making the foot a little rounded in the back and with a flexible front section (toes) might also help to better match real feet. as for rewarding standing, reward head above shoulders, shoulders above torso, torso above legs, upper arm above lower arm, upper leg above lower leg, lower leg above foot (probably by failure hurting score, rather than success helping it much)

    • @goldfndr
      @goldfndr Год назад +15

      No need for a reward for moving in the direction of their front. Instead, penalize exponentially for head pivoting away from neutral.

    • @H4PPY_23
      @H4PPY_23 Год назад

      What about friction? Wouldn't it be easier?

    • @elinhulldin5926
      @elinhulldin5926 Год назад +4

      @@goldfndr Yes, that worked for me. I tried to walk like them and my neck started hurting after 5 seconds, so I turned around.

    • @Xboxiscrunchy
      @Xboxiscrunchy Год назад +10

      Your comment made me realize this is pretty much exactly what pain does for humans.
      Maybe penalize the AI slightly any time it overextends or over taxes its joints? Cause that shit would hurt if a human tried it.

  • @ion_force
    @ion_force Год назад

    I have never been so hyped for a part 2 video to drop.
    But I wish you had programmed them to actually walk normally.

  • @chazgilbert2434
    @chazgilbert2434 8 месяцев назад

    At the beginning of the video when the guy was broken and it was just hopping around and it just expands. I need more of it. I like it when stuff doesn't work, especially when it's funny

  • @GregoryGaming942
    @GregoryGaming942 Год назад +188

    10:18 He says he's connecting to habitable country while showing france truly the funniest person on the internet

    • @axeldasilva8060
      @axeldasilva8060 Год назад +3

      I don't get it

    • @Red-Tower
      @Red-Tower Год назад

      I mean, compared to Australia? As funny as "huhuhuh french people silly dumb cowards oui oui" is, Australia do be fucking savage.

    • @kal-muzel875
      @kal-muzel875 Год назад +2

      @@axeldasilva8060 me neither

    • @TlalocTemporal
      @TlalocTemporal Год назад +27

      @@axeldasilva8060 -- Australia is uninhabitable due to the temperatures and the spiders and a million other nasties.
      France is uninhabitable due to the French.

    • @kinggenderman1874
      @kinggenderman1874 Год назад +5

      fr*nce 🤮🤢🤢

  • @AlexZSteinlauf
    @AlexZSteinlauf Год назад +235

    Honestly love the line graph bit. It also totally would work. Hours Trained x Walkability.

  • @pontushenrikssn
    @pontushenrikssn Год назад

    This is by far the best and funniest codebullet video to date!

  • @vantablackzephyr9039
    @vantablackzephyr9039 Год назад +3

    3:55 FAIRY ODD PARENTS😂😂😂

  • @goodboi650
    @goodboi650 Год назад +24

    the fact that codebullet got a bunch of buff men to moonwalk at him chode-first is truly the peak of AI

  • @waifusmine6871
    @waifusmine6871 Год назад +340

    I liked the video up until the point you made their necks twist 180 degrees to circumvent the back-facing walking, I would've loved to see them actually walking, I think the video was really funny and wish to watch part 3, with more accurate posture and speed, maybe less disjoined necks

    • @traywor1615
      @traywor1615 Год назад +22

      agreed, it's a shame he didn't added that chest and d**k reward.

    • @bungsbodulus
      @bungsbodulus Год назад +2

      Yea same

    • @matroqueta6825
      @matroqueta6825 Год назад +2

      I agree, the neck thing was pretty weak

    • @Big_Con
      @Big_Con Год назад +2

      I agree as well

  • @Gettenhart
    @Gettenhart Год назад

    The good thing about your upload schedule is that since you upload every other blue moon, i can binge your whole channel when you actually happen to upload

  • @creationsmaxo
    @creationsmaxo 11 месяцев назад

    Insane great work!
    To fix the orientation issue, I would have put the facing rule to the chest (so that the chest is facing toward the target) and would make the head turn toward the target passively whenever it's possible to do it realistically.

  • @kittgeekazaru5126
    @kittgeekazaru5126 Год назад +133

    the long awaited sequel finally arrives

    • @MW_Green
      @MW_Green Год назад +10

      It been 4 days but yep

  • @richardgoldberg2691
    @richardgoldberg2691 Год назад +149

    Actually if he could get this working where they walk forward then change the avatar to a zombie then give yourself a shotgun I think he might have the start of a epic zombie game

    • @garrettcooper58
      @garrettcooper58 Год назад +9

      That’s exactly what I was thinking. It could be an insane vr zombie game

    • @nezzled
      @nezzled Год назад +13

      could be an interesting concept. A wave based shooter where the enemies gradually get smarter as the game progresses.

  • @michaelcook3962
    @michaelcook3962 11 месяцев назад +2

    Nice touch with the @kickingmustang airsoft hits for the heel strikes at 22:25

  • @adiec5738
    @adiec5738 Год назад

    Two videos back to back? I can't believe it lol. I'll be eagerly waiting for the next dose of Code Bullet in another 6 months haha. The shadow made the "humans" so much scarier. The elongated limbs, stretched neck, and dislocated joints were beautifully awful looking.

  • @TheAnimeist
    @TheAnimeist Год назад +5

    23:24 "My God that is hard to look at". No pun intended.
    Then proceeds to turn the camera back and look again.

  • @S0l0S
    @S0l0S Год назад +351

    You should teach ai to code and make an endless loop.

    • @MultipleC9
      @MultipleC9 Год назад +48

      teaching an A.I. to code would be very interesting but may end up creating skynet lol

    • @krishanSharma.69.69f
      @krishanSharma.69.69f Год назад +15

      @@MultipleC9 that is exactly what most humans are trying to make ... a recursive self improving AI.

    • @samwilde8311
      @samwilde8311 Год назад +6

      @@krishanSharma.69.69f didn't google successfully create an AI that created a new method for training AI?
      Edit: Because no one believes me I did some more research. The AI I'm thinking of is called AutoML, it uses an AI model built by Google to produce AI models faster and more accurately than those produced by human training.

    • @pablovirus
      @pablovirus Год назад

      @@samwilde8311 nah, that's media bullshit

    • @knownas2017
      @knownas2017 Год назад

      There already is an ai that can code btw.

  • @VivecAlmalexia
    @VivecAlmalexia Год назад

    Watching this video makes me glad I'm not a coder but also this is the most entertaining video I have watched in a long time

  • @chrayez
    @chrayez Год назад +137

    I wonder what would have happened if the “touching the floor” punishment were a reduction in score instead of immediate failure…

    • @jaydnrae9829
      @jaydnrae9829 Год назад +30

      Or if instead of a penalty, it was a reward? I want to see how fast they could worm 🪱.

    • @poop9267
      @poop9267 Год назад +9

      Rolling around at the speed of sound

  • @Mycatisinapiano
    @Mycatisinapiano Год назад +312

    While I buy a dakimakura for my crippling loneliness, Code Bullet makes his own AI so he has friends which will follow him. Now that's some determination!

  • @stevenbrown5246
    @stevenbrown5246 4 месяца назад

    The "laying down walk" finally made me understand why things tend to evolve into crabs, great work!

  • @Void2.smooth
    @Void2.smooth 9 месяцев назад

    I love the editing effort

  • @Facio1
    @Facio1 Год назад +131

    Well, we will never see him again, he learned how to walk away from us thanks to AI

    • @Red-Tower
      @Red-Tower Год назад +2

      Made himself AI friends so he doesn't need us anymore 😭

    • @Ferrari255GTO
      @Ferrari255GTO Год назад

      @@Red-Tower no, he'll be back, he still has to eat and without youtube, he is doomed

    • @EEEEEEEE
      @EEEEEEEE Год назад

      E‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

    • @theblah4341
      @theblah4341 Год назад +1

      @@Ferrari255GTO He can eat the AI

    • @Ferrari255GTO
      @Ferrari255GTO Год назад

      @@EEEEEEEE E

  • @1XXL1
    @1XXL1 Год назад +14

    I think that the sight of several men walking towards Bullet in the most unhuman way possible was worth all the effort he put into this.

  • @LegendRed01
    @LegendRed01 Год назад

    Live streams of those training Sessions is something i would watch ngl

  • @m1geo
    @m1geo 8 месяцев назад +2

    They walk backwards because they release from rest leaning backwards. You need to release them neutrally so they're not inclined to fall backwards. I'd probably add a random release wobble so they have to stabilise and each release is random.

  • @fen4554
    @fen4554 Год назад +20

    16:12 And in the end, it didn't even matter...

    • @Tha-mountain
      @Tha-mountain Год назад +6

      HE TRIED SO HARD AND GOT SO FAR

  • @tylerbeaumont
    @tylerbeaumont Год назад +652

    I find it interesting how similar this AI learns to walk as a baby does. Start off just randomly flailing with no real sense of what they’re doing, then slowly work out how to crawl towards an objective. It’s shockingly similar to real living things learning to walk, even considering all the jank

    • @__u__9464
      @__u__9464 Год назад +10

      That's because ai literally works as our brains do

    • @-TheBugLord
      @-TheBugLord Год назад +80

      @@__u__9464 It actually doesn't. That's a common misconception though.

    • @jtcoding6422
      @jtcoding6422 Год назад +27

      @@-TheBugLord it’s like the same concept, neural networks r based off brains

    • @__u__9464
      @__u__9464 Год назад +13

      @@-TheBugLord yes it does. It aims to recreate the function of a brain

    • @-TheBugLord
      @-TheBugLord Год назад +60

      @@jtcoding6422 Yes. Based off, but does not work as our brains do. There are many differences. And, neuroscience isn't far enough to even determine how the brain actually works. But here's a simple example to show the differences. Neurons in neural networks are not like brain neurons at all. A brain's neuron is either on or off. A neuron in a neural network, however, can be on from any range between 0 an 1. You can have a 0.5 activated neuron in a neural network. Yes, it is true, neural networks are based on how the brain works. But to say they work as the brain does is a misconception and false. And our scientific knowledge is not far enough to even determine something like that yet.

  • @kelseywu3723
    @kelseywu3723 8 месяцев назад

    When you don't need to see out of your face and crawling backwards works so well for you I guess it's only natural that you develop a standing version of the backwards crab shuffle

  • @AceTheMM
    @AceTheMM Год назад +2

    Accidentally created a JoJo pose generator in the process of trying to get a hot man to walk.

  • @isthisgaming2
    @isthisgaming2 Год назад +24

    2 videos in 1 year? we must have been nice this year to deserve this much content

  • @DJPrice-cc9lg
    @DJPrice-cc9lg Год назад +316

    Dude! Two videos in less than a week! Oh my GOD. That never happens. Looks like the AI that writes the script for the videos has been fine-tuned quite a bit...

    • @wild_agent2926
      @wild_agent2926 Год назад +2

      I have a feeling you watch spiffing Brit

  • @masihnewbie0
    @masihnewbie0 Год назад +1

    I got a better laugh for 26 minutes watching this video than I did in this year
    Thank you so much bro, what a quality content XD

  • @akumatensei5466
    @akumatensei5466 11 месяцев назад

    This is the most unhinged video you've posted yet, I'm still dying

  • @waldendoom3783
    @waldendoom3783 Год назад +69

    This man, whenever he releases a new video I rewatch him for days

    • @smileyp4535
      @smileyp4535 Год назад

      Like the same video over and over or going back to his back log?

  • @phlosen7854
    @phlosen7854 Год назад +17

    4:55 that cursed Section went on for far too long. It was perfect. 10/10 Content :)

  • @MfredE13
    @MfredE13 Год назад

    Yours are the only ad Segways I don't skip too lol.

  • @Toastzz
    @Toastzz Год назад

    i legit laughed out loud at the touch target shotgun scene. Goddamnit that was a good one