@@Khloya69 Emulation doesn't solve everything just quite yet. And there are legitimate reasons to use original hardware. Secondly, how are you going to emulate online checks and in-game DRM?
Excuse my skepticism but i think this is more about PR than anything. Xbox wants to be a market leader and to do that they need to appear as the superior alternative to Playstation. Reminder that they had no qualms about screwing over consumers when they were still on top with the Xbox 360.
It should be anti e-waste law that before a company ends support for a product, they have to release a "legacy" firmware for it. Something that strips out a lot of the checks & balances / opens the hardware up for people to do as they please with.
A bunch of unsold consoles sitting in a warehouse aren't going to update themselves. The true solution is to ship these things never having the online checks in the first place.
Sign of a great journalist: I've read this story and seen it covered on other channels like a dozen times. I see this go up and immediately think "I have to hear MVG's perspective and insights." Thanks for all your great work. 👍
This simple announcement really didn't need a 10-minute video... This could have been a tweet. Just the title of the video is enough. I don't need it monetized with 10 fucking ads lol. His ONLY source is literally just another RUclips video, from Hikikomori, that he copied and monetized. "Sign of a great journalist" Lmaooooo okay
Preservation of current games is actually something many don't think about. I'm glad you do those videos in which you take closer looks to those DRM issues. Thank you.
@@ProjectAudrey at least Xbox 360 servers still exist... at least for its store. (But kinda makes sense, Microsoft is rich, and a software company, they probably use the same servers for both 360, One/Series and Microsoft stores)
@@ProjectAudrey yea, but Sony almost flipped that switch with PS3, and because fans, they kept the servers up, remember? And Nintendo, at least hackers made sure to backup the 3ds's eShop, and the Wii U has a tool Called NUSspli, which downloads directly from the servers, so Wii U/3ds is safe, but PlayStations look like they're in a bit of risk, for Xbox i dont really know.
Tales of Arise is actually a two-disc game on Xbox just so it could ship both the One and Series X versions physically. Props to Bandai Namco for that; they couldn't possibly have had any financial incentive but I really appreciate that they did it anyway
This 50GB issue was new to me, so thank you. What I would like to add further more is the fact that at least one newer Xbox title, "Tales of Arise", therefore may contain two discs (one Xbox One disc, and one for Series X).
50GB isn't actually an issue. The two different versions share 99% of their data. The only difference are executables, system specific scripts, and maybe libraries. And possibly higher resolution textures. But these shouldn't ACTUALLY stop you from playing. We are talking about 50-500MB of stuff. The Disc could literally just have a 'SystemX' patch on the disc that goes through each installed file and patches it into the SystemX version of the files.
@@Prophes0r HD textures takes tons of space, Xbox One only games already reach the 50GB limit without HD textures. The code is also different between consoles, since the Xbox Series X has features that the One just doesn't have, So no, it won't fit on a 50GB dual layered Blueray disc,
Don't see why they can't just have one version and lower settings for the older gen. On PC they aren't shipping different versions for low end and older systems.
You forgot to mention that Series X is still not a fully offline device. You'll need to go online at least once while setting up a new console and also to update it. But I think you can update the device with a flashdrive that has the update files so this is probably not a huge issue. The biggest issue was needing to go online just to play disc games and it seems to be fixed and I'm glad it was.
Exactly; not including the ability to create offline profiles basically makes xbox a no-go for preservation, unless Microsoft adds it with an update after their support ends. I have a PS4 and it's possible to use it 100% offline out-of-the-box.
@@zigmar2 a couple months ago Sony removed the drm measure which would make all games whether physical or digital fail to run if the cmos died. Definitely not something to forget. Sony can be draconian too
@@Z64sports the cmos battery issue being in 3 of Sonys 5 console generations is a problem in of itself. Can’t believe they didn’t catch it in the PS5 to begin with.
I'm really happy that microsoft listened and updated the drm. This was the single reason why I still bought physical games on ps5, now I can fully migrate to the xbox since I like it more anyway. The last thing I wish they would fix was the need for internet on first boot
We shouldn't be happy that a company occasionally does something good for customers, but only after a big public outcry. That's like praising your kid because they didn't cheat on a test, after they got caught cheating on the last 3 tests, and you grounded them after the last time they got caught. Did they do a 'not bad this time'? Yeah. Is it their default behavior? Would they do it without a bunch of people making a big deal about it? No.
I understand the internet at first boot as it keeps the console from getting hacked. However, they'll most likely keep the update files hosted in a .zip on their site in case the Xbox Live update servers go down.
That Xbox players still praise Microsoft when they do still shit thing but goes unnoticed like no full games on disc so a lie about game preservation. Setup still need internet check so the console is basically paperweight
@@Elysiabikha just playstation players do right? increasing prices of consoles or by asking 10 dollars use dual sense features? bruh both consoles have fanbois so stop the cap
@@Elysiabikha The Xbox players praise Microsoft for other things, not for the DRM. And don't put all players in one soup. DRM is an issue on all platforms BTW, Sony also had massive problems lately. I have Xbox console and don't like Microsoft in example. But there are things Microsoft deserves the praise. And that is what you see. You always should read in what context a discussion is to understand what people like and don't like about a system.
Microsoft still needs to do one more thing: make Series X native versions without Smart Delivery that can install directly from the disc without an internet connection. But it’s good that Smart Delivery is no longer enforced for Xbox One discs so you can at least run the Xbone version until you have an internet connection to upgrade.
I had a heck of a time dealing with this issue. I work on the road and don't always have reliable internet or internet at all. I was trying to play some games with some co-workers and I kept getting this "game isn't ready yet" message. I was connected to the internet but my internet was so slow it would not let me play my physical games, which was very frustrating. I am very glad to hear that this was fixed! Keep the great content coming MVG!
@Consuelo Villegas I have a switch👍🏻. We were trying to box each other in the last version of Fight Night available on xbox. A backwards Compatible game for the Series X.
This is a step in the right direction. DRM issues were a big reason I bought many single player games on PS4 / PS5 instead of my Xbox One X / Xbox Series X which I prefer to play on if possible.
It wouldn't be a waste of time, even if it wasn't fixed, it's a PSA to owners or potential owners of the console, however it's a great result that we've seen a big swing in the right direction. All I could say would be a better improvement, if I buy game pass for a month or year, then having an expiration date on the online check would be a neat feature, that way it would only force me online once my last known game pass expiration date has passed, so if my internet is out or the servers are offline during my previously verified subscription period, I can still play the games.
Say bye-bye to refunds on accidental purchases then, since you could activate gamepass, download a bunch of games, take the console offline and then request a refund from support.
@@sneg__ you'd have to permanently stay offline for that to work, because otherwise, the Xbox will just download the certificate revocation list and revoke your license to play those games the next time you connect to Xbox LIVE. Looking at it that way, it's a non-issue, really
@@halofreak1990 Yeah, and for someone that doesn't play multiplayer games that isn't an issue. Just grab 2tb of games on an external drive and stay offline until you finished them all, rinse and repeat. Most cracked PC games don't have access to online services either, and people still gladly pirate them.
A corporation gave-in to public pressure and un-did something intentionally anti-consumer. Yeah. That's REAL praise-worthy. I haven't set anyone on fire this week (probably). Should I be rewarded for that? How about we stop acting like "...because a corporation's job is only to make money" is actually a valid excuse for bad behavior? When they do an actual good thing, without being forced to, and without some scheming agenda, then you can praise them.
If Xbox were to allow backward compatible titles to be played offline, the only way is by going online to download the games together with patches, enhancements & license keys (purchased digitally or physically) that allow the games to be kept on consoles & played without going online as long as the titles are not delisted & the servers are not shutting down. But of course, that also reminds me of downloaded PS1 classics on PS3 that cannot be played due to '1969' date glitch.
They should do like a universal BC patch that's like 10gigs or something that covers all of the exes and patches for the bc library since it looks like they won't be adding anymore games
@@afkafkafk it takes a lot of effort to optimize emulation for every Xbox 360 and Original Xbox game, you are underestimating the amount of effort it takes to do it. Dolphin, the best Wii and GameCube emulator, still has compatibility issues with some games after nearly a decade of updates and contributors, it took years to perfect Famicom/NES emulation, imagine how long would it take to do the same with 6th and 7th gen consoles
@@CinnamonOwO original Xbox and 360 games aren't running under emulation on newer consoles. Microsoft are essentially creating native ports by recompiling the games for Xbox One. That's why you have to download them and why there will never be a universal patch or emulator.
@@CinnamonOwO Sorry, by universal patch i meant a patch for the existing library that is out there as its clear MS will not be extending it anytime soon
50gb disks are normal dual layer BluRays. 100gb disks are triple layer BDXL disks, commonly used for 4k UHd BluRay playback. Far as I am ware the latter are a lot more expensive to master and manufacture.
Some games have the full game on the disc therefore a download is needed because part of the game is delivered via a title update one of these games is Spyro reignited trilogy.
Great video brotha! I'm so glad Xbox is doing this. My favorite console is the 360 just because it's purely a gamer console in its core and the games are great. There's nothing like physical media in this weird digital time. Thank you man!
4:25 what a world we live in when saying "No smoke, no mirrors. This disk runs perfectly fine [...] without a network connection." is considered normal and celebrated.
AFAIK Blu-ray discs are 25 GB per layer with a max of 2 layers therefore, 50 GB per side and furthermore, 100 GB for a double sided disc. I could be wrong so feel free to correct me
I was gonna get an xbox but I found out that your console turns into a brick if you don’t do an initial online activation, so I skipped it. I come from the ps4 pro where things were just plug and play. It’s just funny that micro soft lost the previous console gen because of always online drm and now that’s exactly what they’re doing.
This is great. Now they just need to address the initial system set-up online check issue and we can breathe easier when it comes to preserving this hardware for years to come.
I’d like that too because after starting dev mode sometimes it’ll kick you to safe mode. Microsoft is trying to give users heart attacks. I found that repair option and keep all data will take Xbox back to home. However screw dev mode until hacks take it over.
They still should allow USB transfer of downloaded smart delivery games from another Xbox Series X/S to an unrelated machine, it wouldn't be perfect but would allow us to bypass the network requirement and still get the best version. The disc check is still there anyway so piracy concerns would be eliminated. Perhaps even expand it to the backwards compatibility stuff too.
The bigger issue for preservationists in the future isn't the DRM or the servers going down in a decade, it's more the fact that almost every single game has a download patch that is often mandatory for the game to run properly, and then there are a million bug patches because no games are released in a finished state anymore. Sometimes the patch downloads are bigger than the disk. How will these be preserved when you put your disk into your theoretically-working XB1 in 2040? Would you even want to play it with 100% whats on the disk? or would you rather play the online-store version that has all those updates included in it and probably a few display enhancements? I mean eventually all the consoles that have ever existed will cease to work due to physical component failure. Playing the original hardware will only be something that gamers who were alive within ~50 years of release will get to experience, so the far-future of 3D gaming preservation will 100% be emulation. You can't make FPGA for an XB1 like you can for an NES.
Putting an OG Xbox or 360 disc in your series X just prompts the console to pull a back compat version of the software. So unfortunately sounds like that will never happen
@@dadlife9842 They couldn't because the code is not from the disc, it's brute force translated ahead of time. The only way it would work is if they printed a new disc of every BC 360 game
@@jakien The problem is, it's pulling assets from online for the HD version when, in reality, only the config files (which are a couple MB at most) are needed to just run the games. But you can't download just the config files in a big pack like you could with the 360 nor are the XSX consoles shipping with the config files from the factory. Why? Because Microsoft said so.
@@arnox4554 those were my thoughts too but I'm not sure if that's an incorrect assumption and the game code itself is modified. Some games are patched beyond what's on the disc. Basically agreed it could be done in a more forward thinking way but it wouldn't have the same level of compatability unless your online. I noticed with some games (bully scholarship edition) the console doesn't seem to download any additional files but others (gears of war) it does so there's more to it I think.
I understand that companies need DRM to ensure customers are using original products and not recurring to piracy however I believe there should be a middle ground where both parties could be happy, this is one step towards that path. I have seen that there are some tutorial to install RetroArch in the Xbox S/X without Developer options, I hope to see a video regarding this new way to do emulation.
It wasn't a problem, it was a very thoroughly thought decision that backfired on them. And it was "fixed" (a.k.a. removed) because of the backlash, not from Microsoft's good will or care to their customers. Ironically, you would still need to connect your console to the Internet in order to download this FW update to play your games offline (plus the setup Internet connection requirement). 10 or 20 years in the future would render this console useless because Microsoft will shutdown their servers, unless hackers find a way to remove this ludicrous DRM crap. Time will tell.
Installation done here with the updates just once on the Series X with an internet connection. It seems now that you don't need an internet connection to play the physical disc that I installed. The game being Civilization Revolution for the 360.
I appreciate both your original and this videos, you talk about important things ppl won't realize the importance for until late, thanks for helping preserving some of what can be preserved
I am very happy to see a move towards the right direction. Any game that has a game mode that is single player should not require an internet connection to play those game modes. Not everyone has access to the internet or wants to always be online.
This just goes to show they will blatantly make a mistake, hear the outcry and switch a couple things and then do it again. Microsoft is kings of this with Xbox. Thank GOD Steam owns the game on PC.
This is a huge step in the right direction, and I encourage MS to keep at it (and the rest of us to keep telling MS how important this is). Additional steps to really make XBox a good ecosystem for long-term access to and preservation of games: - Allow true offline accounts for both the XBox One and XBox Series X generations, eliminating the current need for a one-time internet login to MS's servers to "activate" a new console and create an account. This is, by far, the most important remaining issue. - Eliminate the one-time internet check-in step for backwards compatible titles that you already have the full content of. This manifests in two scenarios: 1) when you've previously downloaded the backwards compatible wrapper/executable for an XBox or XBox 360 title but then have transferred your account via external HDD to a new XBox One/Series X; 2) the Rare Replay disc for XBox One, which contains the full contents of the backwards-compatible-wrapped XBox 360 titles but currently locks them behind a one-time internet check-in because they are treated the same as all other backwards compatible titles. - Release updated discs for some key XBox titles that currently are not playable at all from disc and deserve long-term access: Halo Infinite, Forza, and offline mode of Flight Simulator, IMO.
Yesterday Microsoft closed 4 studios, one of which was Arcane which made Redfall. Granted it's not a good game, but they were working on a patch to remove the online DRM that was due out this month. Microsoft couldn't even let them finish that. Meaning when they decide to pull the servers, the game will be fully dead. This company has never cared about preservation and never will.
Thank you for your diligence in covering these DRM stories and testing it thoroughly. I hope they don't take these issues lightly as customers suffer and will not trust them.
You know, I really like Xbox's current approach now that they give a lot to their users for their money! And this is a step in the right direction for preservation of games! (But it still looks like for Series X titles you'll have to go to piracy if you want to add a new game to your library after the servers are down :( )
People congratulating Microsoft for “fixing” this when it shouldn’t of been there in the first place. For all of Sony’s flaws they didn’t have to fix their drm
One of my issues I have with the Xbox is with the library. A while back I turned off gamepass because I wasn't using it. I had a hard time figuring out what was a game from gamepass and what I owned. As soon as gamepass was turned off, all the labels on the games disappeared. I ended up having to wipe my hdd. I own a large collection of 360 games and top Xbox one titles. I decided to install them from disc. When I did decide to turn back on gamepass, it just added the gamepass logo to almost all of the games. I think Microsoft could do a better job at the library management. At least fix the filtering.
@@bargaintuesday812 go look at it again. Sure it will list all the games you own digitally, but you can not filter a live list of what you have installed that is your games vs gamepass games. And that still doesn't negate the fact that it adds the gamepass logo to absolutely everything if it's on game pass even if I have it prior installed by a disk and still requires a disc
@@MrBoop4345 I mean, that's not really necessary. You have a list of games you own. That's it. That's the list you need. Separating which ones you own and which ones are Game Pass on the installed list seems completely unnecessary.
@@bargaintuesday812 but that's silly because it only shows what you own digitally. I'm not a fan of digital & will never be a fan of digital. I don't trust in corporations to keep stores open 10 to 20 years down the road. Nintendo is a prime example of that. Just like MVG said, very little is on the Halo infinite disc. 20 years from now are they still going to have their store open to be able to download Halo infinite 🤷♂️
Huh? Every major game, and even some more obscure ones have gotten physicals on Xbox One and Series X. The number hasn't even significantly decreased, so I have no idea what you're on about. Microsoft is all about options. Physical is supported just as much as Game Pass.
I think Playstation is the only company right now that truly doesn't implement drm on disc games because you dont even need to connect the console to the internet on the first boot. you still need to connect and log in at least one time on xbox s x, you dont need that on Playstation. I still dont suport xbox because of this.
If they fixed the mandatory online activation for the initial console startup, I'd finally get the console. A shame about the Xbox/Xbox360 caveat, but glad that info was shared.
Good in theory. Unfortunately, most lawmakers have minimal understanding of tech, let alone problems arising with it. Another two or three generations, this might be a reasonable request.
As far as OG Xbox games, you obviously NEED to install the BC version, but afterwards you DON'T need internet to play it, the disc acts as the lisence. I don't have a 360 disc to test this, but I assume it works the same.
Hey MVG, are you running retro arc and other emulators in retail mode? Noticed the icons on your menus in this video. If you are, is it safe to do and what are the pros and cons of doing so vs in Dev mode? Thanks.
I'm at 3:16 in the video, I have a question concerning the DRM issue on XBOX ONE, does this resolve the issue for this console as well or does it only apply to the Series consoles? I would like to see this issue resolved completely. Anything concerning the DRM issue should be a priority for MS, otherwise I can't see myself purchasing a newer console.
Now we just need a place/website where we're not required to have an account with just to purchase and download a game only to make an account with the game studio. I never subscriptions as that was never a thing in my childhood.
I'd be ok-ish with DRM if there was a benefit, like if back compat 360 disc games would somehow just do the check once and be done with it to treat it like the digital game it is if you're online rather than having to put the disc in every time
@@Allyouknow5820 Good point. They need to clear it with publishers to even offer BC in the first place, right? Would've been nice, but that ship has probably sailed in that case. Missed opportunity to improve the experience, but I'm sure they know the cost/benefit of putting extra effort into BC. Personally I'd play more random 360 games STILL in my backlog if I didn't have to get off the couch!
I still miss the time when you could boot games directly off disc, one advantage of discs was that you didn't need to install on your hard drive and could save space. However, because of loading times and the "convenience" of not inserting a disc, we started having to do this. It'd be great if someone developed a newer physical media format that is large enough to store these 50-100GB games while also being really fast. Maybe similar to how the Nintendo Switch stores games on memory cards? What would also be great is if developers put in more of an effort to optimise their games, both internally but also where it's visible. Reducing file size of textures, maybe on-the-fly texture modification? And not to mention getting rid of unused assets and, in general, saving wherever possible. Many games on Nintendo switch have much smaller file sizes compared to their PS5 / Xbox Series X counterparts, and while they do look worse, much of this can be improved just by making simple modifications like upping the resolution and frame rate, and maybe slightly higher texture resolutions specifically where they are most prominent.
Microsoft should recommend to publishers to set a extra disc for Series X. At this moment there is no support for BlueRay 100GB or more. So the safer solution would be 2 discs, 1 for legacy xbox, 1 for Series X (4K). Physical media shouldn't be depend on the internet. All games should be played offline. That is the point of Physical media games. To own, play and trade with your friends and family. No DRM or any lockouts. This is great news for collectors also.
They need to give us a 24 hour check in for people that game share and game pass games.my internet was down for around 6 hours the other day and I couldn't play any games what so ever
@@Baldur452 thing is I game share with my brother and I believe you can only change you're home console a few times a year.so if I switch it every time Xbox live goes down or I have internet issues we couldn't share games anymore.i don't see why they couldn't give us a 24 -48 hour period to check in when this is something they had planned at the launch of Xbox one.i have game pass untill 2024 I should be allowed to play a game pass single player game offline for a few days it's not much to ask for a service I've paid for
@@BIGHANDS91 Microsoft allows refunds for Gamepass within 14 days. If Microsoft would never demand a online check you could buy a year and cancel it via their homepage. Then you and your friend could play offline for a year. They cant let that happen. If you don't share you can use GP offline for a couple of days. The initial Mattrick plan required the console to reconnect within 24h. The initial game sharing feature died with the removel of the always online nature of the console, because anyone can abuse the system without constant checks.
@@Baldur452 I want them to demand a online check in for game pass and games shared digital games is what I'm saying.if they just give 48 hours to play the games we own outright or through the subscription service we pay for when Xbox live goes down or we have isp issues would solve the problem of my Xbox becoming a paperweight every time it happens. If it's something they did before I'm sure they could do it now for digital games and still leave disc based games out of the check-in
Wait till you find out that Sony had the patent for the exact same thing and would've have gone for it had Microsoft not received backlash first🤣 Also, no it doesn't, you can still sell boxes on xbox, sony pony
Good to hear. It's one thing if games are semi-broken because the 1.00 version on the disc sucks, but to not even have the chance to determine that is really shitty for long-term game preservation.
Xbox Series should’ve banned DRM from day one! So glad they finally addressed this issue, but they still need to allow an external Blu Ray drive for the Series S so we can finally play backwards compatible Xbox games!
Okay, riddle me this... In games it's usually the assets ( models, levels, textures, audio ) that take up the most space, right? How would you not have enough space for a couple different versions of the game executable when they all share the same assets? I understand this is not always the case such as if you're trying to develop cross-platform between two very different platforms (let's say PC and Switch) but why would you need to have two sets of assets for two console versions that are very similar?
4K assets and 1080p or 900p I assume are different and just separate files with the different detail or because if the console has a particular screen like a handheld and and telling the game to use those assets among other code is important I assume. My guess is that with level of detail for example the boat people in Spiderman are low quality but you don't need to see them in Spideman or buildings having the lower quality versions there to allow the look from a distance besides games having a player vision cone of what the player can see and what assets appear in view besides what of the world is already visible. That or how in a web browser would load the dark mode page or mobile mode it usually needs to load different assets as they are used besides having mobile screen scaling as maybe they aren't touch capable assets as you don't need that in PC mode (even if touch screen monitors are a thing) or look off on mobile maybe. In Spyro 1 there is the level of detail with large gaps and it's all pixelated but the closer you get the more detailed it is. I assume and both Insomniac games so I assume they still use tricks like this today in some way. I saw someone cover Minecraft to show the player visual cone I don't know if other games use this, especially with it being a procedural generation game and low quality assets as it is, to only show what the player needs to but the game has everything load of course. That or when I see fans make texture packs they have different resolution versions of 256, 128, 64, 32, 16 and such with the code telling what blocks and items to apply to with some basic code for telling it to load them or so, it swaps them out and so on but it takes a bit to swap them but with other games I assume they just load all assets of resolutions so they don't have to reload like a resource or texture pack would because it's assets it didn't have loaded and has to apply them afterwards to make changes. That's my guess I have no actual clue but it makes sense to me at least. Forspoken has no 4K assets for example but has 1440p assets graphics or performance mode and two specific resolutions that are very odd. I would assume not 1080 scaled up to 1440p but with 1440p in mind from the start than 4K for whatever reason they decided to who knows. It is odd but an example I wish someone would clarify that understands art and resolution and how the engine does things to tell the console and TV to scale it. It may error saying it can't run and run the 4K assets instead and you want to prevent the system from using them maybe because you have to tell it what assets run, how it uses them for constructing a level or so maybe. That is my guess. I assume code for how the engine does things too in whatever way possibly. We do need a developer that is an engine writer/programmer to tell us as no one has to my knowledge on RUclips. Many have showcases their efforts in games like Gamehut making Sega Saturn games. Or how to make games in certain ways but not the technical side. It's very unclear so can only speculate having not enough coding understanding but trying to make certain assumptions. I mean the PS4 games likely has Vita scaled assets I assume if not just streaming it. Same with the 480 on Wii U to make it easier to send it over to the system than it trying to downscale it before sending the assets being there makes more sense. Not saying that is the case for remote play on Xbox which is streaming primarily but I assume something makes them phone screen suited same as cloud suitable games and so on. Only guessing I have no idea. Like making PDFs portable but many files not PDF like a Word document have a temp file and isn't portable even if yes you can take them on a USB not a portable way in a coding sense whatever that is. The way I have coded Android apps/webpages (for study only not a developer at all) there is mobile or tablet scaling code and that's just code that simplifiea it then whatever the code on a computer level is saying to make it scale to a mobile size or the mobile mode look and assets on a webpage than a computer or a not mobile mode or dark mode in a web browser and I assume certain code is needed for telling it what assets to use, the screen size scaling, how the game will do anything when loading assets into memory. Say some games on PS3 used 1280 instead of 1920 and various other resolutions. If you wanted to make it use the 1080p and not 7200 there were check boxes, the PS3 1080p Digital Foundry series points out some games tick boxes to enable 1080p or what games use a 1280 by 1080 or 1080i with the 500 by something in a certain way to get to that 1080i like Gran Turismo for example. They did 500 by something to get to 1080i and when working with PS3 they worked how things going off the 1080i GT4 leading to GT5. I assume there is a lot more to it but just vague examples I can think of, even if I don't understand it I'm not a developer but just a guess. I don't know about PSVR either. If it just has to be the camera perspective as that's important or assets designed around that or not and the assets are downgraded a bit to be not too VR intensive. I can only assume assets of multiple are there instead of just a resolution script or something in the case of balanced, performance and graphics modes without the games needing a restart to reload all assets and it just lowers them or reloads them all. I really don't know. To me having the higher assets but a resolution drop is possible maybe but I think all forms of assets are at certain resolutions to make it easier to say when you have different ones like potato mode the lowest at say 240 or 360p maybe compared to the higher assets targeting a 1080 or 4K.
@CJ P. Years? You should never have to check in online, halo is fucked and wont be fixed for years just like the mcc, and they still monetize their games. How have they been good to gamers for years?
Keeping the original hardware around is still the best option. There's no online check when you put a 360 game in a 360 console. You just play the game as intended. There will never be a device that plays every game with 100% back-compat.
Exactly, and if your 360 is on an old firmware version like nxe, and you want to play something like far cry 4, the firmware update is on the disc so you don't even need to connect online to download the latest (for that time) firmware update. God forbid you have an outdated ps4 and play the latest games
@@forrandomsites3336 part of me wonders if it's just a check, how constant the connection needs to be. If I have to have a constant and continuous connection, then OG hardware is way better. But if I could get away with maybe putting on a hotspot so it can check and then I can play offline, that's not so bad. The only time even the temp connect would be bad is when the game or console or even XBL is EOL or non-functional. Back when Xbox live gold was required for a separate service like Netflix or vudu, if something went down on XBL, you couldn't access anything even tho it's separate. DRM should be stripped from a game if it's headed for EOL. A game like Minecraft Story Mode should have become DRM-free after telltale went under.
If you buy physical media and it doesn't work, it only qualifies as a license and there should be penalties to the publisher for that. If this isn't better regulated they are going to just start selling us NFTs as "real copies" of a non-working game.
Xbox One S and One X support 100 GB discs, but the original (VCR) Xbox One does not. Hence the lack of 100 GB discs for games that also support Xbox One. Same as how I don’t think you get 100 GB discs on PS4, as I believe even the PS4 Pro doesn’t support 100 GB discs.
Smart delivery discs with 100 Gigabyte might not be a thing because the original Xbox One cant read them and Microsoft wants to keep these older consoles compatible.
DRM is a scourge for legitimate customers. Online check? Good luck playing your games in 20 years when the servers shut down.
Good response unfortunately I'm in your walls
If you’re using original hardware 20 years later, i feel bad for you. Emulate it on PC.
I think the industry needs to meet the Ghost of Christmas Future
@@Khloya69 emulation isn't flawless. Playing on OG hardware just feels different. To this day I know people who occasionally still play on PS2.
@@Khloya69 Emulation doesn't solve everything just quite yet. And there are legitimate reasons to use original hardware. Secondly, how are you going to emulate online checks and in-game DRM?
I'm glad a company is actually listening to its customers for once
Excuse my skepticism but i think this is more about PR than anything. Xbox wants to be a market leader and to do that they need to appear as the superior alternative to Playstation. Reminder that they had no qualms about screwing over consumers when they were still on top with the Xbox 360.
Nah they just fixed a problem they created
@@methos4866 so whet you’re saying is, they listened to customers.
@@nicholsliwilson Id go with money more then the words customer service.
@@nicholsliwilson nope. If they really listen we should get halo and forza the full game on disc but isn’t.
Another lie about game preservation
It should be anti e-waste law that before a company ends support for a product, they have to release a "legacy" firmware for it. Something that strips out a lot of the checks & balances / opens the hardware up for people to do as they please with.
I agree!
A bunch of unsold consoles sitting in a warehouse aren't going to update themselves. The true solution is to ship these things never having the online checks in the first place.
I second this motion ✨️😎👍
Sign of a great journalist: I've read this story and seen it covered on other channels like a dozen times. I see this go up and immediately think "I have to hear MVG's perspective and insights."
Thanks for all your great work. 👍
I'm the exact same way. When I want a straight to the point and truthful analysis I come to MVG first.
appreciate the kind words
This simple announcement really didn't need a 10-minute video...
This could have been a tweet. Just the title of the video is enough. I don't need it monetized with 10 fucking ads lol.
His ONLY source is literally just another RUclips video, from Hikikomori, that he copied and monetized.
"Sign of a great journalist" Lmaooooo okay
@@bbqdrew4301 Straight to the point? Lol, it's 10 minutes long.
@@MrSevenEleven What a horrible take. If I wanted to read a tweet I would. I come here for the technical analysis.
Everyone praising them for this, it NEVER SHOULD HAVE BEEN AN ISSUE IN THE FIRST PLACE!
This
*_Precisely._*
I hope you're not like this in your real life relationships.
Preservation of current games is actually something many don't think about. I'm glad you do those videos in which you take closer looks to those DRM issues. Thank you.
It's gonna be hell one day trying to play any of these games
@@ProjectAudrey at least Xbox 360 servers still exist... at least for its store. (But kinda makes sense, Microsoft is rich, and a software company, they probably use the same servers for both 360, One/Series and Microsoft stores)
@@LennyQUMFIF the point is that they can flip a switch at any moment and thousands of games could become lost media
@@ProjectAudrey yea, but Sony almost flipped that switch with PS3, and because fans, they kept the servers up, remember?
And Nintendo, at least hackers made sure to backup the 3ds's eShop, and the Wii U has a tool Called NUSspli, which downloads directly from the servers, so Wii U/3ds is safe, but PlayStations look like they're in a bit of risk, for Xbox i dont really know.
Tales of Arise is actually a two-disc game on Xbox just so it could ship both the One and Series X versions physically. Props to Bandai Namco for that; they couldn't possibly have had any financial incentive but I really appreciate that they did it anyway
This 50GB issue was new to me, so thank you. What I would like to add further more is the fact that at least one newer Xbox title, "Tales of Arise", therefore may contain two discs (one Xbox One disc, and one for Series X).
50GB isn't actually an issue.
The two different versions share 99% of their data. The only difference are executables, system specific scripts, and maybe libraries.
And possibly higher resolution textures. But these shouldn't ACTUALLY stop you from playing.
We are talking about 50-500MB of stuff. The Disc could literally just have a 'SystemX' patch on the disc that goes through each installed file and patches it into the SystemX version of the files.
@@Prophes0r If you think an entire extra texture set is gonna fit in 500mb, you appear to be stuck in 2005.
@@Prophes0r HD textures takes tons of space, Xbox One only games already reach the 50GB limit without HD textures. The code is also different between consoles, since the Xbox Series X has features that the One just doesn't have, So no, it won't fit on a 50GB dual layered Blueray disc,
@@Prophes0r dude the series x upgrade isnt 500mb its a huge file like 20-30Gb
Don't see why they can't just have one version and lower settings for the older gen. On PC they aren't shipping different versions for low end and older systems.
You forgot to mention that Series X is still not a fully offline device. You'll need to go online at least once while setting up a new console and also to update it. But I think you can update the device with a flashdrive that has the update files so this is probably not a huge issue. The biggest issue was needing to go online just to play disc games and it seems to be fixed and I'm glad it was.
Exactly; not including the ability to create offline profiles basically makes xbox a no-go for preservation, unless Microsoft adds it with an update after their support ends.
I have a PS4 and it's possible to use it 100% offline out-of-the-box.
@@zigmar2 a couple months ago Sony removed the drm measure which would make all games whether physical or digital fail to run if the cmos died. Definitely not something to forget. Sony can be draconian too
@@M8Military That was a flaw/oversight that crept in when they removed the trophy exploit. There's no indication the cmos issue was deliberate.
@@M8Military Them removing it is the opposite of draconian
@@Z64sports the cmos battery issue being in 3 of Sonys 5 console generations is a problem in of itself. Can’t believe they didn’t catch it in the PS5 to begin with.
I know not everyone cares about it, but the community is lucky to have you as a voice against DRM.
I'm really happy that microsoft listened and updated the drm. This was the single reason why I still bought physical games on ps5, now I can fully migrate to the xbox since I like it more anyway. The last thing I wish they would fix was the need for internet on first boot
We shouldn't be happy that a company occasionally does something good for customers, but only after a big public outcry.
That's like praising your kid because they didn't cheat on a test, after they got caught cheating on the last 3 tests, and you grounded them after the last time they got caught.
Did they do a 'not bad this time'? Yeah.
Is it their default behavior? Would they do it without a bunch of people making a big deal about it?
No.
Still no exclusives anyway
@@Shangrilahmusic Spoken like a TRUE Sony fanboy....
I understand the internet at first boot as it keeps the console from getting hacked.
However, they'll most likely keep the update files hosted in a .zip on their site in case the Xbox Live update servers go down.
@@TheCoolDave jesus christ. you console competitors are so god damn childish
The fact that we celebrate a change like this shows how sad the current gaming situation is.
Indeed. There shouldn't be DRM for any game. And that's not the only block for game preservation, it's just one of many hurdles.
That Xbox players still praise Microsoft when they do still shit thing but goes unnoticed like no full games on disc so a lie about game preservation. Setup still need internet check so the console is basically paperweight
@@Elysiabikha just playstation players do right? increasing prices of consoles or by asking 10 dollars use dual sense features? bruh both consoles have fanbois so stop the cap
@@dead3ye209 who said those are fine with 10$ increase.
Hate that too but owning games and playing offline is much more important than extra features
@@Elysiabikha The Xbox players praise Microsoft for other things, not for the DRM. And don't put all players in one soup. DRM is an issue on all platforms BTW, Sony also had massive problems lately.
I have Xbox console and don't like Microsoft in example. But there are things Microsoft deserves the praise. And that is what you see. You always should read in what context a discussion is to understand what people like and don't like about a system.
Microsoft still needs to do one more thing: make Series X native versions without Smart Delivery that can install directly from the disc without an internet connection. But it’s good that Smart Delivery is no longer enforced for Xbox One discs so you can at least run the Xbone version until you have an internet connection to upgrade.
That's more of a publisher decision than anything
I had a heck of a time dealing with this issue. I work on the road and don't always have reliable internet or internet at all. I was trying to play some games with some co-workers and I kept getting this "game isn't ready yet" message. I was connected to the internet but my internet was so slow it would not let me play my physical games, which was very frustrating. I am very glad to hear that this was fixed! Keep the great content coming MVG!
@Consuelo Villegas I have a switch👍🏻. We were trying to box each other in the last version of Fight Night available on xbox. A backwards Compatible game for the Series X.
Appreciate good news not just bad news, this is why you’re one of my favourite tubers!
This is a step in the right direction. DRM issues were a big reason I bought many single player games on PS4 / PS5 instead of my Xbox One X / Xbox Series X which I prefer to play on if possible.
It wouldn't be a waste of time, even if it wasn't fixed, it's a PSA to owners or potential owners of the console, however it's a great result that we've seen a big swing in the right direction. All I could say would be a better improvement, if I buy game pass for a month or year, then having an expiration date on the online check would be a neat feature, that way it would only force me online once my last known game pass expiration date has passed, so if my internet is out or the servers are offline during my previously verified subscription period, I can still play the games.
Agreed. Weird that they didn't do it this way from the start.
Say bye-bye to refunds on accidental purchases then, since you could activate gamepass, download a bunch of games, take the console offline and then request a refund from support.
@@sneg__ you'd have to permanently stay offline for that to work, because otherwise, the Xbox will just download the certificate revocation list and revoke your license to play those games the next time you connect to Xbox LIVE. Looking at it that way, it's a non-issue, really
@@halofreak1990 Yeah, and for someone that doesn't play multiplayer games that isn't an issue. Just grab 2tb of games on an external drive and stay offline until you finished them all, rinse and repeat. Most cracked PC games don't have access to online services either, and people still gladly pirate them.
A corporation gave-in to public pressure and un-did something intentionally anti-consumer.
Yeah. That's REAL praise-worthy.
I haven't set anyone on fire this week (probably). Should I be rewarded for that?
How about we stop acting like "...because a corporation's job is only to make money" is actually a valid excuse for bad behavior?
When they do an actual good thing, without being forced to, and without some scheming agenda, then you can praise them.
If Xbox were to allow backward compatible titles to be played offline, the only way is by going online to download the games together with patches, enhancements & license keys (purchased digitally or physically) that allow the games to be kept on consoles & played without going online as long as the titles are not delisted & the servers are not shutting down. But of course, that also reminds me of downloaded PS1 classics on PS3 that cannot be played due to '1969' date glitch.
They should do like a universal BC patch that's like 10gigs or something that covers all of the exes and patches for the bc library since it looks like they won't be adding anymore games
@@afkafkafk it takes a lot of effort to optimize emulation for every Xbox 360 and Original Xbox game, you are underestimating the amount of effort it takes to do it. Dolphin, the best Wii and GameCube emulator, still has compatibility issues with some games after nearly a decade of updates and contributors, it took years to perfect Famicom/NES emulation, imagine how long would it take to do the same with 6th and 7th gen consoles
@@CinnamonOwO yup. The best available Og Xbox emulators on PC have a small compatibility rate compared to what MS provides
@@CinnamonOwO original Xbox and 360 games aren't running under emulation on newer consoles. Microsoft are essentially creating native ports by recompiling the games for Xbox One. That's why you have to download them and why there will never be a universal patch or emulator.
@@CinnamonOwO Sorry, by universal patch i meant a patch for the existing library that is out there as its clear MS will not be extending it anytime soon
Great video MVG, I have over 100 Physical Xbox One games so this is great news to hear..
Appreciate it a lot that you make videos about both good and bad news in the gaming industry
hikikomori media was not a name I was expecting to hear on here, dudes channel is great and very underrated
Never going to "buy" a game requiring a subscription to play what I "bought."
I'm glad they fix this. So many people take their console to the cabin and have no internet connection there.
Yep at their cabin
Love you MVG but how does the original Hikikomori video only have 11k views, RIP. Hopefully your shoutout got him some more views and follows.
50gb disks are normal dual layer BluRays. 100gb disks are triple layer BDXL disks, commonly used for 4k UHd BluRay playback. Far as I am ware the latter are a lot more expensive to master and manufacture.
If it's too expensive, there's another option: two discs.
Some games have the full game on the disc therefore a download is needed because part of the game is delivered via a title update one of these games is Spyro reignited trilogy.
Great video brotha! I'm so glad Xbox is doing this. My favorite console is the 360 just because it's purely a gamer console in its core and the games are great. There's nothing like physical media in this weird digital time. Thank you man!
Yes the 360 is 💪💪💪
4:25 what a world we live in when saying "No smoke, no mirrors. This disk runs perfectly fine [...] without a network connection." is considered normal and celebrated.
AFAIK Blu-ray discs are 25 GB per layer with a max of 2 layers therefore, 50 GB per side and furthermore, 100 GB for a double sided disc. I could be wrong so feel free to correct me
Series X also supports Ultra HD Blu-ray which is much larger. It would have to be a series X exclusive game though.
There are three layer Blu-ray discs, with each layer being 33 GB.
I was gonna get an xbox but I found out that your console turns into a brick if you don’t do an initial online activation, so I skipped it. I come from the ps4 pro where things were just plug and play. It’s just funny that micro soft lost the previous console gen because of always online drm and now that’s exactly what they’re doing.
This is great. Now they just need to address the initial system set-up online check issue and we can breathe easier when it comes to preserving this hardware for years to come.
I’d like that too because after starting dev mode sometimes it’ll kick you to safe mode. Microsoft is trying to give users heart attacks. I found that repair option and keep all data will take Xbox back to home. However screw dev mode until hacks take it over.
They still should allow USB transfer of downloaded smart delivery games from another Xbox Series X/S to an unrelated machine, it wouldn't be perfect but would allow us to bypass the network requirement and still get the best version. The disc check is still there anyway so piracy concerns would be eliminated. Perhaps even expand it to the backwards compatibility stuff too.
There's still always a way to spoof it. Soon as you open allow it on USB it'll open up to more hacks...No thanks.
Now we need to stop automatic game recording on PS5 which chews through its replaceable internal SSD without any good reason.
Ps4 has the same issue with its internal hdd.
@@xfiqf2812 But the PS4's HDD can be easily replaced while the PS5's nand modules are soldered to the main board.
The bigger issue for preservationists in the future isn't the DRM or the servers going down in a decade, it's more the fact that almost every single game has a download patch that is often mandatory for the game to run properly, and then there are a million bug patches because no games are released in a finished state anymore. Sometimes the patch downloads are bigger than the disk. How will these be preserved when you put your disk into your theoretically-working XB1 in 2040? Would you even want to play it with 100% whats on the disk? or would you rather play the online-store version that has all those updates included in it and probably a few display enhancements? I mean eventually all the consoles that have ever existed will cease to work due to physical component failure. Playing the original hardware will only be something that gamers who were alive within ~50 years of release will get to experience, so the far-future of 3D gaming preservation will 100% be emulation. You can't make FPGA for an XB1 like you can for an NES.
Definitely happy to see what they have done, really wanna see them extend this to all Xbox games including 360 and original Xbox games.
Putting an OG Xbox or 360 disc in your series X just prompts the console to pull a back compat version of the software. So unfortunately sounds like that will never happen
@@jakien yeah most likely not but I’m sure if they wanted this feature Xbox could make it work.
@@dadlife9842 They couldn't because the code is not from the disc, it's brute force translated ahead of time. The only way it would work is if they printed a new disc of every BC 360 game
@@jakien The problem is, it's pulling assets from online for the HD version when, in reality, only the config files (which are a couple MB at most) are needed to just run the games. But you can't download just the config files in a big pack like you could with the 360 nor are the XSX consoles shipping with the config files from the factory. Why? Because Microsoft said so.
@@arnox4554 those were my thoughts too but I'm not sure if that's an incorrect assumption and the game code itself is modified. Some games are patched beyond what's on the disc. Basically agreed it could be done in a more forward thinking way but it wouldn't have the same level of compatability unless your online. I noticed with some games (bully scholarship edition) the console doesn't seem to download any additional files but others (gears of war) it does so there's more to it I think.
I understand that companies need DRM to ensure customers are using original products and not recurring to piracy however I believe there should be a middle ground where both parties could be happy, this is one step towards that path. I have seen that there are some tutorial to install RetroArch in the Xbox S/X without Developer options, I hope to see a video regarding this new way to do emulation.
It wasn't a problem, it was a very thoroughly thought decision that backfired on them. And it was "fixed" (a.k.a. removed) because of the backlash, not from Microsoft's good will or care to their customers.
Ironically, you would still need to connect your console to the Internet in order to download this FW update to play your games offline (plus the setup Internet connection requirement). 10 or 20 years in the future would render this console useless because Microsoft will shutdown their servers, unless hackers find a way to remove this ludicrous DRM crap.
Time will tell.
Thanks for the shout out MVG!
Good step in the right direction, hope the DRM situation will further improve...
Installation done here with the updates just once on the Series X with an internet connection. It seems now that you don't need an internet connection to play the physical disc that I installed. The game being Civilization Revolution for the 360.
I appreciate both your original and this videos, you talk about important things ppl won't realize the importance for until late, thanks for helping preserving some of what can be preserved
Welcome Back my Dude!
I am very happy to see a move towards the right direction. Any game that has a game mode that is single player should not require an internet connection to play those game modes. Not everyone has access to the internet or wants to always be online.
Lets go! Im so proud of the community and that Microsoft actually listened to us.
This just goes to show they will blatantly make a mistake, hear the outcry and switch a couple things and then do it again. Microsoft is kings of this with Xbox. Thank GOD Steam owns the game on PC.
I feel like people who tell you to stop talking about these things and just accept them are the same people who tell you to buy NFTs.
This is a huge step in the right direction, and I encourage MS to keep at it (and the rest of us to keep telling MS how important this is).
Additional steps to really make XBox a good ecosystem for long-term access to and preservation of games:
- Allow true offline accounts for both the XBox One and XBox Series X generations, eliminating the current need for a one-time internet login to MS's servers to "activate" a new console and create an account. This is, by far, the most important remaining issue.
- Eliminate the one-time internet check-in step for backwards compatible titles that you already have the full content of. This manifests in two scenarios: 1) when you've previously downloaded the backwards compatible wrapper/executable for an XBox or XBox 360 title but then have transferred your account via external HDD to a new XBox One/Series X; 2) the Rare Replay disc for XBox One, which contains the full contents of the backwards-compatible-wrapped XBox 360 titles but currently locks them behind a one-time internet check-in because they are treated the same as all other backwards compatible titles.
- Release updated discs for some key XBox titles that currently are not playable at all from disc and deserve long-term access: Halo Infinite, Forza, and offline mode of Flight Simulator, IMO.
Yesterday Microsoft closed 4 studios, one of which was Arcane which made Redfall. Granted it's not a good game, but they were working on a patch to remove the online DRM that was due out this month. Microsoft couldn't even let them finish that. Meaning when they decide to pull the servers, the game will be fully dead.
This company has never cared about preservation and never will.
Glad you talk about DRM issues
Thank you for your diligence in covering these DRM stories and testing it thoroughly. I hope they don't take these issues lightly as customers suffer and will not trust them.
You know, I really like Xbox's current approach now that they give a lot to their users for their money! And this is a step in the right direction for preservation of games! (But it still looks like for Series X titles you'll have to go to piracy if you want to add a new game to your library after the servers are down :( )
People congratulating Microsoft for “fixing” this when it shouldn’t of been there in the first place. For all of Sony’s flaws they didn’t have to fix their drm
One of my issues I have with the Xbox is with the library. A while back I turned off gamepass because I wasn't using it. I had a hard time figuring out what was a game from gamepass and what I owned. As soon as gamepass was turned off, all the labels on the games disappeared. I ended up having to wipe my hdd. I own a large collection of 360 games and top Xbox one titles. I decided to install them from disc. When I did decide to turn back on gamepass, it just added the gamepass logo to almost all of the games. I think Microsoft could do a better job at the library management. At least fix the filtering.
You just go to the Games library. It only shows you what games you own. There's nothing to distinguish.
I think you're getting it confused with PlayStation since they do that and I hate it.
@@bargaintuesday812 go look at it again. Sure it will list all the games you own digitally, but you can not filter a live list of what you have installed that is your games vs gamepass games. And that still doesn't negate the fact that it adds the gamepass logo to absolutely everything if it's on game pass even if I have it prior installed by a disk and still requires a disc
@@MrBoop4345 I mean, that's not really necessary. You have a list of games you own. That's it. That's the list you need. Separating which ones you own and which ones are Game Pass on the installed list seems completely unnecessary.
@@bargaintuesday812 but that's silly because it only shows what you own digitally. I'm not a fan of digital & will never be a fan of digital. I don't trust in corporations to keep stores open 10 to 20 years down the road. Nintendo is a prime example of that. Just like MVG said, very little is on the Halo infinite disc. 20 years from now are they still going to have their store open to be able to download Halo infinite 🤷♂️
I think if Phil Spencer just spent a half hour a week speaking with MVG, the benefits would be revelatory for Xbox users.
They might be "listening," but with the HUGE push for GamePass and less games hitting physical for Xbox altogether, this is a hollow victory.
1. Create multiple problems
2. Wait for complaints
3. Solve one problem
4. No more complaints! You're the good guy again!
Huh? Every major game, and even some more obscure ones have gotten physicals on Xbox One and Series X. The number hasn't even significantly decreased, so I have no idea what you're on about.
Microsoft is all about options. Physical is supported just as much as Game Pass.
1. What has Gamepass to do with this?
2. Consumers are at fault for less disc releases, because a ever growing number of gamers go digital.
Good job. Guess I can start collecting those disc's again.
I think Playstation is the only company right now that truly doesn't implement drm on disc games because you dont even need to connect the console to the internet on the first boot. you still need to connect and log in at least one time on xbox s x, you dont need that on Playstation. I still dont suport xbox because of this.
If they fixed the mandatory online activation for the initial console startup, I'd finally get the console. A shame about the Xbox/Xbox360 caveat, but glad that info was shared.
There should be laws forcing companies to release unlock kits when they discontinue a product or they make the services they rely on offline.
Good in theory. Unfortunately, most lawmakers have minimal understanding of tech, let alone problems arising with it. Another two or three generations, this might be a reasonable request.
@@Reepicheep-1 I don't know where you're from but I've been positively surprised recently in how the EU is managing technical issues in that regard...
As far as OG Xbox games, you obviously NEED to install the BC version, but afterwards you DON'T need internet to play it, the disc acts as the lisence. I don't have a 360 disc to test this, but I assume it works the same.
I just tested Panzer Dragoon Orta. The old games work offline as long as it's installed.
This a huge W for players and preservation. Big props to Microsoft for doing this!
WELL DONE MVG, you helped out as well here! Thanks MS for listening. :)
This actually encourages me to buy more disk versions of games!
Hope the move went well. Good to see you're back 😀
Hey MVG, are you running retro arc and other emulators in retail mode? Noticed the icons on your menus in this video. If you are, is it safe to do and what are the pros and cons of doing so vs in Dev mode?
Thanks.
I'm at 3:16 in the video, I have a question concerning the DRM issue on XBOX ONE, does this resolve the issue for this console as well or does it only apply to the Series consoles?
I would like to see this issue resolved completely. Anything concerning the DRM issue should be a priority for MS, otherwise I can't see myself purchasing a newer console.
Wow, this is definitely a step in the right direction.
Now we just need a place/website where we're not required to have an account with just to purchase and download a game only to make an account with the game studio. I never subscriptions as that was never a thing in my childhood.
I'd be ok-ish with DRM if there was a benefit, like if back compat 360 disc games would somehow just do the check once and be done with it to treat it like the digital game it is if you're online rather than having to put the disc in every time
Technically, I'm sure this is possible. The problem is about the contracts with publishers, I'm almost certain it's a licensing issue there.
@@Allyouknow5820 Good point. They need to clear it with publishers to even offer BC in the first place, right? Would've been nice, but that ship has probably sailed in that case. Missed opportunity to improve the experience, but I'm sure they know the cost/benefit of putting extra effort into BC. Personally I'd play more random 360 games STILL in my backlog if I didn't have to get off the couch!
Definitely helps for people like me in the military. Sometimes we're in places that have no internet at all.
It's mind-blowing when a gaming company actually makes a pro-consumer move.
I still miss the time when you could boot games directly off disc, one advantage of discs was that you didn't need to install on your hard drive and could save space. However, because of loading times and the "convenience" of not inserting a disc, we started having to do this. It'd be great if someone developed a newer physical media format that is large enough to store these 50-100GB games while also being really fast. Maybe similar to how the Nintendo Switch stores games on memory cards?
What would also be great is if developers put in more of an effort to optimise their games, both internally but also where it's visible. Reducing file size of textures, maybe on-the-fly texture modification? And not to mention getting rid of unused assets and, in general, saving wherever possible. Many games on Nintendo switch have much smaller file sizes compared to their PS5 / Xbox Series X counterparts, and while they do look worse, much of this can be improved just by making simple modifications like upping the resolution and frame rate, and maybe slightly higher texture resolutions specifically where they are most prominent.
Thanks to the community pushing this up to MS!
Even without DRM, good luck playing unpatched games without all the dlc in 20 years.
Unpatched Cyberpunk 2077 on ps4 is an experience
If only nintendo listened as well.
This is a big improvement.
I couldn't agree with you more regarding the importance of DRM issues - keep going sir. 🙂
Finally a company that listens to its customers.
Microsoft should recommend to publishers to set a extra disc for Series X. At this moment there is no support for BlueRay 100GB or more. So the safer solution would be 2 discs, 1 for legacy xbox, 1 for Series X (4K). Physical media shouldn't be depend on the internet. All games should be played offline. That is the point of Physical media games. To own, play and trade with your friends and family. No DRM or any lockouts. This is great news for collectors also.
They don’t Microsoft don’t do it by it self like halo and forza
They need to give us a 24 hour check in for people that game share and game pass games.my internet was down for around 6 hours the other day and I couldn't play any games what so ever
We've got a lot of power outages and internet outages here. What sometimes works is going into settings and selecting Go Offline
Have you set your console as home and choose offline in the settings? GP games should work offline for a while.
@@Baldur452 thing is I game share with my brother and I believe you can only change you're home console a few times a year.so if I switch it every time Xbox live goes down or I have internet issues we couldn't share games anymore.i don't see why they couldn't give us a 24 -48 hour period to check in when this is something they had planned at the launch of Xbox one.i have game pass untill 2024 I should be allowed to play a game pass single player game offline for a few days it's not much to ask for a service I've paid for
@@BIGHANDS91 Microsoft allows refunds for Gamepass within 14 days. If Microsoft would never demand a online check you could buy a year and cancel it via their homepage. Then you and your friend could play offline for a year. They cant let that happen. If you don't share you can use GP offline for a couple of days.
The initial Mattrick plan required the console to reconnect within 24h. The initial game sharing feature died with the removel of the always online nature of the console, because anyone can abuse the system without constant checks.
@@Baldur452 I want them to demand a online check in for game pass and games shared digital games is what I'm saying.if they just give 48 hours to play the games we own outright or through the subscription service we pay for when Xbox live goes down or we have isp issues would solve the problem of my Xbox becoming a paperweight every time it happens. If it's something they did before I'm sure they could do it now for digital games and still leave disc based games out of the check-in
Wish you would listen to customers too and stop embedding them terrible unskippable spam ads. We don't want VPN.
This is a huge win for Xbox. They are on a string of wins and good press this generation.
This shouldn’t be praised when switch and ps don’t have this problem
@@Elysiabikha they have their own set of problems lol
@@dead3ye209 NOPE , no DRM on PS4 or PS5 , FANBOY
This is a big step for preservation!
Great video, Monado Boy.
Welcome to 2013. That ps video still counts today
Wait till you find out that Sony had the patent for the exact same thing and would've have gone for it had Microsoft not received backlash first🤣
Also, no it doesn't, you can still sell boxes on xbox, sony pony
Im really liking the new background of your setup, super chill vibes from it
Good to hear. It's one thing if games are semi-broken because the 1.00 version on the disc sucks, but to not even have the chance to determine that is really shitty for long-term game preservation.
Xbox Series should’ve banned DRM from day one! So glad they finally addressed this issue, but they still need to allow an external Blu Ray drive for the Series S so we can finally play backwards compatible Xbox games!
MVG always brightening up my mood whenever he uploads! 😃
Okay, riddle me this... In games it's usually the assets ( models, levels, textures, audio ) that take up the most space, right? How would you not have enough space for a couple different versions of the game executable when they all share the same assets? I understand this is not always the case such as if you're trying to develop cross-platform between two very different platforms (let's say PC and Switch) but why would you need to have two sets of assets for two console versions that are very similar?
4K assets and 1080p or 900p I assume are different and just separate files with the different detail or because if the console has a particular screen like a handheld and and telling the game to use those assets among other code is important I assume.
My guess is that with level of detail for example the boat people in Spiderman are low quality but you don't need to see them in Spideman or buildings having the lower quality versions there to allow the look from a distance besides games having a player vision cone of what the player can see and what assets appear in view besides what of the world is already visible.
That or how in a web browser would load the dark mode page or mobile mode it usually needs to load different assets as they are used besides having mobile screen scaling as maybe they aren't touch capable assets as you don't need that in PC mode (even if touch screen monitors are a thing) or look off on mobile maybe.
In Spyro 1 there is the level of detail with large gaps and it's all pixelated but the closer you get the more detailed it is. I assume and both Insomniac games so I assume they still use tricks like this today in some way.
I saw someone cover Minecraft to show the player visual cone I don't know if other games use this, especially with it being a procedural generation game and low quality assets as it is, to only show what the player needs to but the game has everything load of course.
That or when I see fans make texture packs they have different resolution versions of 256, 128, 64, 32, 16 and such with the code telling what blocks and items to apply to with some basic code for telling it to load them or so, it swaps them out and so on but it takes a bit to swap them but with other games I assume they just load all assets of resolutions so they don't have to reload like a resource or texture pack would because it's assets it didn't have loaded and has to apply them afterwards to make changes. That's my guess I have no actual clue but it makes sense to me at least.
Forspoken has no 4K assets for example but has 1440p assets graphics or performance mode and two specific resolutions that are very odd. I would assume not 1080 scaled up to 1440p but with 1440p in mind from the start than 4K for whatever reason they decided to who knows. It is odd but an example I wish someone would clarify that understands art and resolution and how the engine does things to tell the console and TV to scale it.
It may error saying it can't run and run the 4K assets instead and you want to prevent the system from using them maybe because you have to tell it what assets run, how it uses them for constructing a level or so maybe. That is my guess.
I assume code for how the engine does things too in whatever way possibly.
We do need a developer that is an engine writer/programmer to tell us as no one has to my knowledge on RUclips. Many have showcases their efforts in games like Gamehut making Sega Saturn games. Or how to make games in certain ways but not the technical side.
It's very unclear so can only speculate having not enough coding understanding but trying to make certain assumptions.
I mean the PS4 games likely has Vita scaled assets I assume if not just streaming it. Same with the 480 on Wii U to make it easier to send it over to the system than it trying to downscale it before sending the assets being there makes more sense.
Not saying that is the case for remote play on Xbox which is streaming primarily but I assume something makes them phone screen suited same as cloud suitable games and so on. Only guessing I have no idea. Like making PDFs portable but many files not PDF like a Word document have a temp file and isn't portable even if yes you can take them on a USB not a portable way in a coding sense whatever that is.
The way I have coded Android apps/webpages (for study only not a developer at all) there is mobile or tablet scaling code and that's just code that simplifiea it then whatever the code on a computer level is saying to make it scale to a mobile size or the mobile mode look and assets on a webpage than a computer or a not mobile mode or dark mode in a web browser and I assume certain code is needed for telling it what assets to use, the screen size scaling, how the game will do anything when loading assets into memory.
Say some games on PS3 used 1280 instead of 1920 and various other resolutions. If you wanted to make it use the 1080p and not 7200 there were check boxes, the PS3 1080p Digital Foundry series points out some games tick boxes to enable 1080p or what games use a 1280 by 1080 or 1080i with the 500 by something in a certain way to get to that 1080i like Gran Turismo for example. They did 500 by something to get to 1080i and when working with PS3 they worked how things going off the 1080i GT4 leading to GT5.
I assume there is a lot more to it but just vague examples I can think of, even if I don't understand it I'm not a developer but just a guess.
I don't know about PSVR either. If it just has to be the camera perspective as that's important or assets designed around that or not and the assets are downgraded a bit to be not too VR intensive.
I can only assume assets of multiple are there instead of just a resolution script or something in the case of balanced, performance and graphics modes without the games needing a restart to reload all assets and it just lowers them or reloads them all. I really don't know. To me having the higher assets but a resolution drop is possible maybe but I think all forms of assets are at certain resolutions to make it easier to say when you have different ones like potato mode the lowest at say 240 or 360p maybe compared to the higher assets targeting a 1080 or 4K.
Nice to hear Microsoft listening to customers for once!
@CJ P. Agreed
@CJ P. listen? They didn’t bother put full games on disk like halo and forza great game preservation
@CJ P. Years? You should never have to check in online, halo is fucked and wont be fixed for years just like the mcc, and they still monetize their games. How have they been good to gamers for years?
@CJ P. your shittin me right?
I'm glad that now I can play my 77 Xbox One Games I currently own in the Future without being worried that they become paperweight one Day
Well done Microsoft and Phil thanks for listening
Keeping the original hardware around is still the best option. There's no online check when you put a 360 game in a 360 console. You just play the game as intended.
There will never be a device that plays every game with 100% back-compat.
Exactly, and if your 360 is on an old firmware version like nxe, and you want to play something like far cry 4, the firmware update is on the disc so you don't even need to connect online to download the latest (for that time) firmware update. God forbid you have an outdated ps4 and play the latest games
@@forrandomsites3336 part of me wonders if it's just a check, how constant the connection needs to be.
If I have to have a constant and continuous connection, then OG hardware is way better. But if I could get away with maybe putting on a hotspot so it can check and then I can play offline, that's not so bad.
The only time even the temp connect would be bad is when the game or console or even XBL is EOL or non-functional.
Back when Xbox live gold was required for a separate service like Netflix or vudu, if something went down on XBL, you couldn't access anything even tho it's separate.
DRM should be stripped from a game if it's headed for EOL.
A game like Minecraft Story Mode should have become DRM-free after telltale went under.
Shouldn't be bigging up the fact games bought on disc work as intended without Internet 🤣 the golden years of gaming are well and truly behind us!
If you buy physical media and it doesn't work, it only qualifies as a license and there should be penalties to the publisher for that. If this isn't better regulated they are going to just start selling us NFTs as "real copies" of a non-working game.
That's why I love PLAYSTATION
PS4 , PS5 have no DRM issue . Reminds me of that 2014 video by SONY about No - DRM
FINALY ! The Xbox Series finaly became interesting
Dude… Don’t sellout to VPN shilling… You’ll be plugging Nord next.🤦♂️
Xbox One S and One X support 100 GB discs, but the original (VCR) Xbox One does not. Hence the lack of 100 GB discs for games that also support Xbox One. Same as how I don’t think you get 100 GB discs on PS4, as I believe even the PS4 Pro doesn’t support 100 GB discs.
Digital Foundry will be stoked about the ability to force Xbox Series X to run the Xbox One version of many games now, for performance reasons. :-)
Smart delivery discs with 100 Gigabyte might not be a thing because the original Xbox One cant read them and Microsoft wants to keep these older consoles compatible.