One caveat to spending your gold on settlements: upgrade your province capitol before upgrading your minor settlements. Depending on the campaign, you can't defend your minor settlements and still expand your sphere of influence. Prioritize your larger settlements that get stronger garrisons and walls. If a tier 1 minor settlement gets taken by an enemy, you didnt lose a lot of gold, as you still have it in your treasury instead of burning on a beastman's spear. Make sure your minor settlements are safe before investing more than 1 building into them
I agree but I think it depends on the settlement, some minor settlements can pay themelves very quickly and are amazing sources of revenue (usually if they have good resources). So it mgiht be worth upgrading it and trying to defend with your army or sometimes even losing it (if enough turns have passed) because at the end of the day it is possible to finish at a profit. After all, it does take a long time to upgrade your capital.
I disagree. minor settlements are where you want to place your growth and income buildings. The quicker you tier up the minor settlements, the faster you can grow the capital.
One tip I find useful especially as a human faction is set up ambushrs next to your weakest army. It usually draws their large armies out to be ambushed by your strong armies with reinforcements nearby
As someone that recently started plating Immortal Empires (and TW WH in general), this type of content is awesome. I enjoy general guides like this, good tips that can be applied, not just a cookbook recipe for a "perfect start"
Making friends can also be a tricky one. One non aggression pact can also lead to 1+ wars. Try to avoid making pacts with factions that are in a war with another faction you want to be friends with or at least it will delay the war declaration.
Sometimes you can also use a war to get 2+ friends! I love finding skaven because they hate everyone and everyone hates them so it's real easy to leverage "hey these skaven haven't declared war on me yet I'll declare war on them if you sign this non aggression pact and trade deal!"
I’ve never played a total war game before and both of my brothers (total war veterans) finally convinced me to buy it and play it. Your videos keep me from getting absolutely smashed! Keep them coming!
One tip I would of added is if you are going to declare war on another faction see if there are other factions that you want to be friends with or want to gain some rep that are already at war and declare war via diplomacy.
I think talking about Heroes is essential. I always forget to hire new ones, when I increase the capacity. Trait farming, agent actions, army support, scouting... All these are essential.
One tip I would give is to not be too defensive. I say this mostly because I am a little too defensive and more often than not I find myself waiting for an enemy to attack me so I can break them on my defenses before I launch an invasion. While it does work well for instantly gaining insane amounts of momentum during a war, the amount of time it consumes is not really worth it, I am trying to break myself of this habit. speaking from experience, dont be too defensive.
Another point for building your any fast, your strength is determined by your standing army. Waiting for better troops means looking like an easy target, and you might wind up getting wars declared in you.
This is the one start in the game that sometimes still give me trouble. Being locked on all sides, very little money and two armies of super-aggressive, high-level rats can be crazy. One mistake and you lose before you start.
I use one key mod that changes the entire game dynamic: Unit Caps For All. It makes it so all factions have the Tomb King mechanics limiting high-tier unit capacity. If you want more, you need to build additional recruitment buildings. I find it's very well balanced that way and prevents doomstacking.
Hack: join wars with factions that are super far away from you, often you can milk a ton of money out of the AI and never have to fight them. Example: As Karl Franz, ask cathay if you can join wars with everybody in their area. Every time, balance the diplomacy, some factions will give you $2500+ per war. Also ALWAYS balance diplomacy, you can get SO MUCH money from balancing every time you have a green diplomacy.
I usually only build growth, resources and gold buildings in nearly all minor settlements until mid game, then change that to recruitment buildings in my core provinces
Don’t make non aggression pacts unless the factions are well away from your immediate area or you start racking up wars against other factions. Avoid having to deal with the ai factions at all cost.
Your content kinda banger. I'm new-ish at this and I have hired a friend as a mentor to help, but I also want to be able to play when he is not there. One of my fav factions is Wood Elves, and he doesn't really play them much (he's empire mainly, which is fair cus holy christ they're cool), so I need help in general to get shit like that off the ground since they're so different. These general tips help a lot with understanding what to prioritise in a general campaign!
When you are a good faction. Most often the best is to use an evil faction as a sack city. Easily able to get 500-1000 gold as battle loot per turn, exp for your lord and item drop chance.
in the best run i have made, i havent take any allied just non aggression pact and all is gone well, allied and vassals always drag u in infinite wars..
One big difference between 2 and 3 is that the AI will declare war on you very easily in 3 no matter how strong you are. Sometimes the turn you discover them.
so look for situations where you can sell settlements to factions who will soon become your enemies. for example using eltharion the grim, if i decide to stay on ulthuan I take gronti mingol, and sell it to the teef snachers, then declare war take it from them sell it to bloody hand sell it to scabby eye then raze it and disband my army. suddenly all of those factions who would have eventually declaired war on me or got wiped out just paid me 2-3k gold apiece and I lost nothing.
Making friends can be your doom since the AI has a anti player bias and 1 negative point because of a relationship you have with another faction can make all the difference in them declaring war on you for actually no reason.
Personally I find the whole spending gold as a trap. Of course, upgrade settlements when you can but do it intelligently. Don’t upgrade random things willy nilly. For example, if your T4 capital settlement is about to hit 5 growth surplus, and you’ll have the exact amount of money you need to complete it, but you can upgrade a random province settlement to T2, save that gold. I’ve often found myself in the trap of having to wait multiple turns for my income to be enough to do things, especially during periods of relative peace where I’m not getting post battle loot every turn.
3:20 Not necessarily. Armies that are static on home provinces can be useful due to the fact that lords that stay a few turns in a province while building get the builder, up to architect trait ( name is changed in warhammer 3 ). This increases economy by 7% and also reduces building costs for the same amount, so while recruiting, or even just building without enemies it isnt bad not to use the armies. This is the reason why i build heroes to be hybrid, cuz while the army is static, the heroes are killing other heroes, spying and stealing technology. 5:20 to add to this specific point, in wh3 they made it so that public order also contributes to growth, so you wanna rush both. In factions that have corruption, you also want to rush corruption in addition to growth and control ( public order in wh3 ).
1 think wrong about you advice you play Empire but don't rush to wipe Vampire before turns 20 well good game... vampire will growth and expanded fast if you let them alive
Ok so i should spend my first money on buildings for growth and stuff. But i should Also fill my army up as soon as possible? Which one is it? Sorry if I missunderstood something.
Prioritylist goes like this: 1. Recruit until you reach local Recruitmentcapacity 2. Invest in your Settlementbuilding 3. Invest in other Buildingslots 4. As soon as your Mainarmy conquers a Settlement in a second Province (other than your starting one) or when your main Army has reached max Troops, recruit a second Lord in your Startprovince. 5. Repeat Step 1
as someone who has 0 experience how do i know what is a threat and what not? i find it extremly difficult knowing what to do bec the prologue to be honest doesnt teach you anything exept some combat basics and building stuff. and after i played 40min a beastmen comes and destroys me. its so sad that the game doesnt teach you what to do and when. id love to have a helper that tells me what to do and not flood me with 20+ quests and things to do.
First of all, in the diplomacy panel, you can see the personal traits of each faction lord and what they can do. So you can understand who the threats are from their characteristics. If you start as the Empire, you should eliminate Khazrak, Heinrich, Vlad, and Drycha's factions in order. Eliminating Khazrak is the easiest, as he attacks Altdorf and his main army gets destroyed. You can also destroy his herdstone during this time. My advice is to take the provincial capital of Middenheim and give the remaining territories to Boris. Since he is a legendary lord, you will see the benefits of confederating with him. If you are worried about your economic situation and don't think your armies can defend a region for a long time, you can revive the elector count in that region (probably already destroyed). Since every faction starts with a good amount of money, you can make deals to get their money before confederating with them, and they will develop their lands nicely before being confederated by you. There are also ogres in the south, usually attacking the Averheim territories. In most scenarios, someone else will destroy them, but if they manage to survive, you will need to raise an army to make sure they are completely destroyed. Their plundering nature means they will destroy the economic foundation you have worked hard to build. Also, don't forget that after declaring a lord as an elector count in the Empire, you can withdraw them to re-summon them. This way, you can fill the 12 elector count slots and benefit from special units without weakening your economy. After eliminating the legendary lords I mentioned earlier, your enemies will be Grom, Azazel, Wulfrik, Throgg, Archeon, and Azhag in succession. I still don't understand why or how the game recommends the Empire, but at some point, the challenge starts to become enjoyable :D
Never understood people waiting for troops. Fill out first army like you say, Not necessarily everyone in the first turn. Recruit 3-4 guys (as many as your team can get that takes 1 turn at the end of each turn until full.) Get a second lord directly. Have him shadow your big starter lord until its time to replace those first shit units with some better units. Now these shit units are hand me downs to lord 2. Those starting shit units are going to be in army number 15 by the time the map is all your color.
I think one of the biggest things people need to realize is, being in the red income-wise is NOT a bad thing. If you are in the red 1000, but you have 2 20 stacks opposed to one, you can very easily make that 1k per turn in post-battle loot. This makes aggressive expansion much more do-able when you have several stacks that can defend and attack modularly.
Trade with everyone you can, always build trade resource buildings, build income focused regions in every other region, use commandments to make more money when provinces aren't doing anything else, sack big paydays when possible, always be battling for post battle loot, and use lord skills to reduce costs and increase income
That beginning screen is SO fast and flashy. Honestly, kinda painful to watch. The rest of the video is solid! Just feedback on that painful beginning.
That's the thing, each start is the same. Its unrealistic, even from a lore perspective. I wished CA made each faction start with a different number of cities, it would be more realistic and different levels of challenge.
Cool tips, 140 turns in with the empire, wh3. Iv got 2 full stack of helstorm rockets 38 and a bunch of tanks and heros/lords. VS Lvl 50 Malekith full stack, trying to protect his last city Facing my army must have been like this for him : man im dead ...💀 😂😂😂
0:36 "Now this one sounds pretty obvious" Yes, like every single thing in this video. "use your army", "use what you've got", yeah, how about "click mouse to interact" or "press key to play the game"? Can this video be more pointless?
It is obvious if you played any games in the genre before, yes. But why would you gatekeep like you do? It's good to have new players coming in and they need this sort of encouragement, especially when they never played tw before. So relax and enjoy the show ^^
One caveat to spending your gold on settlements: upgrade your province capitol before upgrading your minor settlements. Depending on the campaign, you can't defend your minor settlements and still expand your sphere of influence. Prioritize your larger settlements that get stronger garrisons and walls. If a tier 1 minor settlement gets taken by an enemy, you didnt lose a lot of gold, as you still have it in your treasury instead of burning on a beastman's spear.
Make sure your minor settlements are safe before investing more than 1 building into them
I agree but I think it depends on the settlement, some minor settlements can pay themelves very quickly and are amazing sources of revenue (usually if they have good resources). So it mgiht be worth upgrading it and trying to defend with your army or sometimes even losing it (if enough turns have passed) because at the end of the day it is possible to finish at a profit. After all, it does take a long time to upgrade your capital.
I disagree. minor settlements are where you want to place your growth and income buildings. The quicker you tier up the minor settlements, the faster you can grow the capital.
This is all basic stuff, but it's a great checklist to go through for any campaign.
One tip I find useful especially as a human faction is set up ambushrs next to your weakest army. It usually draws their large armies out to be ambushed by your strong armies with reinforcements nearby
Holy crap, I've never thought about that. Ambush has always seemed so hard to set up as to be completly useless to me. I'm going to try that
@@lustandlostlost381 just make sure you setup ambushes outside their view range. AI seems to see it
Yes but you have to wary of enemy agents (heroes) in the vicinity, otherwise your ambush will be spotted.
As someone that recently started plating Immortal Empires (and TW WH in general), this type of content is awesome. I enjoy general guides like this, good tips that can be applied, not just a cookbook recipe for a "perfect start"
Making friends can also be a tricky one. One non aggression pact can also lead to 1+ wars. Try to avoid making pacts with factions that are in a war with another faction you want to be friends with or at least it will delay the war declaration.
Sometimes you can also use a war to get 2+ friends! I love finding skaven because they hate everyone and everyone hates them so it's real easy to leverage "hey these skaven haven't declared war on me yet I'll declare war on them if you sign this non aggression pact and trade deal!"
@@crono252 True.
yeah and were do you even meet new people and how do you talk to them. Making new freinds is hard.
I’ve never played a total war game before and both of my brothers (total war veterans) finally convinced me to buy it and play it. Your videos keep me from getting absolutely smashed! Keep them coming!
One tip I would of added is if you are going to declare war on another faction see if there are other factions that you want to be friends with or want to gain some rep that are already at war and declare war via diplomacy.
Sexually, glad you inculded Slaanesh into this discussion.
How does sexually glad look like?
Ayo?
@@jonaspetehorni
@@jonaspetewe have such sights to show you
Gratified ..
I think talking about Heroes is essential. I always forget to hire new ones, when I increase the capacity. Trait farming, agent actions, army support, scouting... All these are essential.
One tip I would give is to not be too defensive. I say this mostly because I am a little too defensive and more often than not I find myself waiting for an enemy to attack me so I can break them on my defenses before I launch an invasion. While it does work well for instantly gaining insane amounts of momentum during a war, the amount of time it consumes is not really worth it, I am trying to break myself of this habit. speaking from experience, dont be too defensive.
You can play defensive aggressively by putting a strong army into Ambush Stance and leaving a weaker one out as bait.
Another point for building your any fast, your strength is determined by your standing army. Waiting for better troops means looking like an easy target, and you might wind up getting wars declared in you.
I play high elves campaign is my favorite and when I start I’m instantly getting that population up. Gotta get them dragon unlocks 😤.
This is the one start in the game that sometimes still give me trouble. Being locked on all sides, very little money and two armies of super-aggressive, high-level rats can be crazy. One mistake and you lose before you start.
I use one key mod that changes the entire game dynamic: Unit Caps For All. It makes it so all factions have the Tomb King mechanics limiting high-tier unit capacity. If you want more, you need to build additional recruitment buildings. I find it's very well balanced that way and prevents doomstacking.
Hack: join wars with factions that are super far away from you, often you can milk a ton of money out of the AI and never have to fight them.
Example: As Karl Franz, ask cathay if you can join wars with everybody in their area. Every time, balance the diplomacy, some factions will give you $2500+ per war.
Also ALWAYS balance diplomacy, you can get SO MUCH money from balancing every time you have a green diplomacy.
Just remember that you being at war with several enemies is an incentive for close by factions to band up against you.
Better way to get money is destroying Cathayan caravans. The net you 10k+ for a very easy autoresolve
Excited to give this a go with some gaming friends. Never go to into it solo with the time sink I know it'd throw me down into lol
Glory to the Lizards of Lustria! LIZARDMEN FTW
Brettonia army and economics most hard for me. But thank you for your advices and content it self.
I usually only build growth, resources and gold buildings in nearly all minor settlements until mid game, then change that to recruitment buildings in my core provinces
Don’t make non aggression pacts unless the factions are well away from your immediate area or you start racking up wars against other factions. Avoid having to deal with the ai factions at all cost.
Your content kinda banger. I'm new-ish at this and I have hired a friend as a mentor to help, but I also want to be able to play when he is not there.
One of my fav factions is Wood Elves, and he doesn't really play them much (he's empire mainly, which is fair cus holy christ they're cool), so I need help in general to get shit like that off the ground since they're so different. These general tips help a lot with understanding what to prioritise in a general campaign!
Once again very helpful thanks man
bro we clearly playing two different games. i'm never swimming in gold and my army get's expensive FAST
Avarage Kislev economy xD
When you are a good faction. Most often the best is to use an evil faction as a sack city. Easily able to get 500-1000 gold as battle loot per turn, exp for your lord and item drop chance.
Just like the lore, everyone’s overpowered so it balances
"overpowered niche"
Should have titled this as a beginners guide
in the best run i have made, i havent take any allied just non aggression pact and all is gone well, allied and vassals always drag u in infinite wars..
One big difference between 2 and 3 is that the AI will declare war on you very easily in 3 no matter how strong you are. Sometimes the turn you discover them.
Especially when you play as skaven everyone hates you 😂
so look for situations where you can sell settlements to factions who will soon become your enemies. for example using eltharion the grim, if i decide to stay on ulthuan I take gronti mingol, and sell it to the teef snachers, then declare war take it from them sell it to bloody hand sell it to scabby eye then raze it and disband my army. suddenly all of those factions who would have eventually declaired war on me or got wiped out just paid me 2-3k gold apiece and I lost nothing.
I never forget about gold. It's the only thing I worry about, actually
Nothing wrong with adding low tier units to fill up the last two slots, sometimes having some units is far better than having no units.
Making friends can be your doom since the AI has a anti player bias and 1 negative point because of a relationship you have with another faction can make all the difference in them declaring war on you for actually no reason.
Personally I find the whole spending gold as a trap. Of course, upgrade settlements when you can but do it intelligently. Don’t upgrade random things willy nilly. For example, if your T4 capital settlement is about to hit 5 growth surplus, and you’ll have the exact amount of money you need to complete it, but you can upgrade a random province settlement to T2, save that gold. I’ve often found myself in the trap of having to wait multiple turns for my income to be enough to do things, especially during periods of relative peace where I’m not getting post battle loot every turn.
What is growth? Like what does that quantify and what's it's specific use?
3:20 Not necessarily. Armies that are static on home provinces can be useful due to the fact that lords that stay a few turns in a province while building get the builder, up to architect trait ( name is changed in warhammer 3 ).
This increases economy by 7% and also reduces building costs for the same amount, so while recruiting, or even just building without enemies it isnt bad not to use the armies.
This is the reason why i build heroes to be hybrid, cuz while the army is static, the heroes are killing other heroes, spying and stealing technology.
5:20 to add to this specific point, in wh3 they made it so that public order also contributes to growth, so you wanna rush both. In factions that have corruption, you also want to rush corruption in addition to growth and control ( public order in wh3 ).
My man’s got a level 3 capital and 3 level 2 minor settlements.
1 think wrong about you advice
you play Empire but don't rush to wipe Vampire before turns 20
well good game... vampire will growth and expanded fast if you let them alive
He said in the beginning that he wouldn't give faction specific advice
what kind of psycho builds from the building list
Ok so i should spend my first money on buildings for growth and stuff. But i should Also fill my army up as soon as possible? Which one is it? Sorry if I missunderstood something.
Prioritylist goes like this:
1. Recruit until you reach local Recruitmentcapacity
2. Invest in your Settlementbuilding
3. Invest in other Buildingslots
4. As soon as your Mainarmy conquers a Settlement in a second Province (other than your starting one) or when your main Army has reached max Troops, recruit a second Lord in your Startprovince.
5. Repeat Step 1
@@Fleming1908 tnx man new player here
for no friends meme you get subscription mate
Good video :)
I have those same Ferragamos.
as someone who has 0 experience how do i know what is a threat and what not? i find it extremly difficult knowing what to do bec the prologue to be honest doesnt teach you anything exept some combat basics and building stuff. and after i played 40min a beastmen comes and destroys me. its so sad that the game doesnt teach you what to do and when. id love to have a helper that tells me what to do and not flood me with 20+ quests and things to do.
First of all, in the diplomacy panel, you can see the personal traits of each faction lord and what they can do. So you can understand who the threats are from their characteristics. If you start as the Empire, you should eliminate Khazrak, Heinrich, Vlad, and Drycha's factions in order.
Eliminating Khazrak is the easiest, as he attacks Altdorf and his main army gets destroyed. You can also destroy his herdstone during this time. My advice is to take the provincial capital of Middenheim and give the remaining territories to Boris. Since he is a legendary lord, you will see the benefits of confederating with him.
If you are worried about your economic situation and don't think your armies can defend a region for a long time, you can revive the elector count in that region (probably already destroyed). Since every faction starts with a good amount of money, you can make deals to get their money before confederating with them, and they will develop their lands nicely before being confederated by you.
There are also ogres in the south, usually attacking the Averheim territories. In most scenarios, someone else will destroy them, but if they manage to survive, you will need to raise an army to make sure they are completely destroyed. Their plundering nature means they will destroy the economic foundation you have worked hard to build.
Also, don't forget that after declaring a lord as an elector count in the Empire, you can withdraw them to re-summon them. This way, you can fill the 12 elector count slots and benefit from special units without weakening your economy.
After eliminating the legendary lords I mentioned earlier, your enemies will be Grom, Azazel, Wulfrik, Throgg, Archeon, and Azhag in succession.
I still don't understand why or how the game recommends the Empire, but at some point, the challenge starts to become enjoyable :D
Never understood people waiting for troops. Fill out first army like you say, Not necessarily everyone in the first turn. Recruit 3-4 guys (as many as your team can get that takes 1 turn at the end of each turn until full.) Get a second lord directly. Have him shadow your big starter lord until its time to replace those first shit units with some better units. Now these shit units are hand me downs to lord 2. Those starting shit units are going to be in army number 15 by the time the map is all your color.
me holding 10k just in case my main army dies and its time to make a backup
Having a lot of enemies is manageable if they all come from one direction. Meaning, a reason to make friends is to cover your flank.
The stache combined with the background = late 70s porn studio
Some childhood memories coming back about a possible father, bro ?
great video good tips. on a personal note: whomever told you that mustache was a good idea is lying to you
You've gotta give up on that mustache bub.
I had no idea what you are saying when you are saying “settlements”.
I think one of the biggest things people need to realize is, being in the red income-wise is NOT a bad thing. If you are in the red 1000, but you have 2 20 stacks opposed to one, you can very easily make that 1k per turn in post-battle loot. This makes aggressive expansion much more do-able when you have several stacks that can defend and attack modularly.
I have to disagree on the making friends part. Maintaining friendly relations without signing any treaties is the way to go.
Growth is Meta
i just want to learn how to make more income, ive conquered the world as karl franz but ive never made more than 1-2k per turn
Trade with everyone you can, always build trade resource buildings, build income focused regions in every other region, use commandments to make more money when provinces aren't doing anything else, sack big paydays when possible, always be battling for post battle loot, and use lord skills to reduce costs and increase income
tbh you coulda just said growth cause tons of growth you win
That beginning screen is SO fast and flashy. Honestly, kinda painful to watch. The rest of the video is solid! Just feedback on that painful beginning.
That's the thing, each start is the same. Its unrealistic, even from a lore perspective. I wished CA made each faction start with a different number of cities, it would be more realistic and different levels of challenge.
i played the prolog kind of tutorial
Cool tips, 140 turns in with the empire, wh3. Iv got 2 full stack of helstorm rockets 38 and a bunch of tanks and heros/lords.
VS
Lvl 50 Malekith full stack, trying to protect his last city
Facing my army must have been like this for him : man im dead ...💀
😂😂😂
Hello
👍👍
👍
Spend you gold? LOL
0:36 "Now this one sounds pretty obvious"
Yes, like every single thing in this video. "use your army", "use what you've got", yeah, how about "click mouse to interact" or "press key to play the game"? Can this video be more pointless?
It is obvious if you played any games in the genre before, yes. But why would you gatekeep like you do? It's good to have new players coming in and they need this sort of encouragement, especially when they never played tw before. So relax and enjoy the show ^^
This stuff all just sounds like obvious common.sense, jeez who forgets to spend their money in this game?
stating obvious stuff and stealing attention
This video is so dogwater, everything explained is stuff you could literally hear from the in game advisor 😴
zzzzzzzz
Your intro gave me a seizure
can you focus on more advanced topics? this is way too basic and simplistic….
Can't get over that weak 'stache. Why try to force something that obviously doesn't want to exist?
The game is a scam
Sellout
How to start every campaign: Play the game. Got it......