Lizardmen make me cry. Love the aesthetic, basically no real mechanics. I do think Oxyotle is the best lord in the game for learning how to play skirmish style.
As someone who used to play tabletop WH, it's crazy to think that Skaven aren't balanced out by the randomness to their mechanics/roster/lore that is present in the army books. Oh, your doomclaw went bonkers and wheeled into your clan rats because you rolled a 1? Woops... Without the quirky (but somehow fun and lore appropriate) balancing measures, they are just OP.
Snikitch is good. Thrott is good. Ikit is good. I feel like it's even. 3 good, 3 okay. Tretch kinda sucks but the other 2 are okay. And the skaven have so many tools and units that are just bonkers that with the right army comps the lord half the time doesn't even matter. But my favorite l, hands down is Ikit.
That could be done with a single patch. For example by giving a random chance to change their controls to reverse. Tell them to turn left, 15% chance they go right. Order to charge ahead. They make 180 and charge your line.
Likewise the reliability of the Dawi’s tech doesn’t stand out either. Their tech is held back by their stubborn refusal to innovate but as a result the old tested and true designs aren’t going to go haywire or misfire etc.
While boring, I will say the ABSENCE of a mechanic makes Daniel a little bit better, which is of course the lack of his need to appease the various gods to field an army of their units. He can use whatever he wants, and often gets bonuses just for free. It feels like the gods are courting you and I think that’s a lot of fun, and I hope that’s how they improve on the faction and justify excluding Belakor from it.
I think people refuse to see that sometimes a simplistic power fantasy is what some people want to play rather than a more intricate faction. If you want Demons of Chaos with more mechanics, that's basically what WoC is post rework.
Your faction can teleport ambush, vanguard deploy everyone with nurgle plag and global recruit high rank units in a single turn. "Oh, but he is bad because he cant duel tyrion or valkya."
I just think it's a drag. You start at the very top of the map and you can only expand left or right at first. Warriors of chaos are very strong on your right so you'll probably ally with them or you can try to subjugate them which isn't very easy. You're basically in the middle of nowhere with no enemies to fight unless you want a hard time
@Diogo Vieira To be fair, once you fully upgrade him you SHOULD be able to go toe to toe with most top tier lords. The upgrade system (the main draw) is useless if you still struggle to be powerful. The faction is designed around your boy being his best self which is pointless if he doesn't become the best.
@@grahamhill676 Dont know how a single char beeing upper powerful is usefull in the late game. You cant be everywhere. But hiring a lord and felling his army with high tier units in few turns and ambushing armies is overpower.
To be fair queek is faction that boffs the frontline, and while he is more melee it doesn't remove the mechanics the other factions have brought into his armies, which makes his faction far more beginner-friendly in my opinion. It is a tougher area for all the variety of enemies, but he fits in there with his focuses of enemies being greenskins and dwarfs.
Slaanesh is one of the most inventive race. It's the only race who can win the game using mostly a completely different way to win than all the other races. This is Total War, and yet, Slaanesh has the extreme luxury of being the only race which can win without waging much war. It's all about the agents invasion and vassalizing. At least it works awesomely in lower difficulties. Maybe it's not the same feeling at all in harder difficulties, and that would explain the rating here. In any case, with how I play, it works perfecly and is super unique, corrupting half the map instead of conquering it like all the others is super original and so extatic.
I dunno, usually long before I can set up cults and stuff like that the person in targeting gets pissed and declares war. Every time I play him the entirety of Ulthuan declares war on me no matter how hard I try
@@danielwoods3896 Isn't that even a faster way to get them fully influenced? That happened to me too. They just fall to the seduction faster. But it probably depends on the difficulty you're playing in.
@@Indolthir They do fall to seduction faster, but they also die even faster. I usually just finish them off before it even reaches 50%. There’s very little point
Im super new to RTS games and Warhammer on top and so far Im super impressed by the amount of races and the unique ideas with most of them. Customizing your Daemon based on which gods you earn favors with, destroying and pillaging and then leaving the ruins to dust with Skarbrand or becoming the Oppenheimer of Warhammer with the Skaven are such fun and original things that even if any of the races becomes my least favorite or personally not the best, I'll find a way to enjoy them all.
hope you love the game by far my favorite is skaven they are great and each skaven clan feels very unique from eachother i haven't had a bad time with any faction and i have 600 hours
Brettonia is hard to get the ball rolling but once you get the economy going and unlock grail knights nothing can stop you especially with the new update. Doing a louen campaign atm and full stack of grail guardians and hippogriph knights destroy multiple stacks of anything.
I just did a chaos campaign with Archaon and I would stack aspiring champions and at one point I walked through a stack of 9 armies in one battle, and I barely took any casualties.
To be honest, I find the Vampire Counts ranking rather inaccurate. They can expand easily and have a massive list of units to choose from. Meat shields, crazy monsters, and damn good lords and heroes. Late game, they tend to dominate as some of the strongest factions from my experience. I do disagree with the original comment of this thread for two reasons. 1. Ogre artillery hits like a fucking truck. 2. They make most cavalry virtually useless against 90% of their infantry. If anti-infantry cavalry try for ogres, they usually get stuck and mowed down.
@delusional6857 1. Two words, Fly units. Dark Elves are one of the most aggressive factions when it comes to units and their flying units embodies this. Even if we were to ignore them, their Witch Elves can just as well get around to the back lines and take them out 2. Black Guards are anti large and are surprisingly good against them plus the sea creature thing is also pretty darn powerful as well The Dark Elves and The Ogre Kingdom are my favorite factions in the game(along with the beastmen, greenskins and Norsca) and trust me. Dark Elves even before their buff was stronger then the Ogre Kingdom
After 3.1 Dark Elves slaves got a massive boost. Charfs should hide in shame for how good DE is with "volunteer" workers. ATM this video come 6h ago while update like a day or more. Probably Colonel didn't have time to check things. Dark Elves slaves are so OP i didn't even think about saving them, not only i have positive income of "workers", but any larger battle will give me slaves for at least 10 turns.
CATHAY turn 50-70 very hard and you have entire Cathay under you and can spam armies because you can just keep them in the great bastion with its 75% upkeep reduction bonus. They are way better then the Empire or Kislev. Terracotta sentinels are one of the most cost efficient large units loosing pretty much only too arachnarok spiders not even speaking about celestial crossbows which are one of the best ranged units in the game. and they have good garrisons which empire does not, nor kislev. Great bastion is super op mechanic for leveling your charachters in turn 100 you can have at least 6 lvl 50 lords. And for the Emperors grace Nurgle should be the last spot.
50+ is late game nearly all factions spike around that time and it still doesn’t make up for Cathay’s roster being boring as sh!t not to mention harmony is probably if not the most tedious mechanic in the game.
@@simonnachreiner8380 Hot take, I like the harmony mechanic, it gives you massive buffs for just being aware of how much ying and yang you make, tough I see how it would become anoying in the late game
I always wanted a strong Norscan faction. I know it is not (even close) the same, but Archaon to me has a Norscan feel to it. He is what Norsca would be it they were over powered.
Same here dude. Like they are my single favorite chaos faction. I love all the big monsters especially the mammoth And I love the wanderers play style of just going wherever you want really and kicking ass
Well basically Norsca are a part of warriors of chaos, its custom. They did a good job introducing custom races like norsca and vampire coast, but you could basically integrate the whole norscan roster together with warriors of chaos and still be lore accurate.
@@miguel-dk2zb Dark Elves now have the ability to consume their slaves in order to Rush Construction and they don't have a maximum capacity limiter for slaves (There's much more buffs but those are the important ones)
I guess if you play dwarves or empire and you know what you are doing, both can be incredibly powerful. That being said, i dunno how either can be better than high elves, when both three of their factions have a very defensible position and can confederate with relative ease. Its almost too easy to have Tyrion, Eltharion and Alarielle confederated as High Elves.
@@lk5388 High elves have very weak siege and are hard carried by the sisters tbh boring too. Dark elves are in bad starting positions but are aleast fun. Dwarves are stupid strong and have very few bad units and are the best faction to bring a new player to. Empire has some of the best siege in the game. Both of them also have more variety of foes, only a few dark elf factions are fun to play.
@@arnmazing3156elgi spotted, opinion discarded Who needs magic when you can use trollpedos and ACTUAL FLAMETHROWERS. Volan can suck my beard, a real dawi doesn't need "winds" to make fire or explosions.
I played Norsca recently and TBH you did them pretty dirty haha. I loved how quickly I became a monster in my campaign; they snowball early very easily and then you get so many fun quest battles that most factions only have one or two of. The hunts are so much fun and I think they're worth being in the middle just for those!
Rev crystal bastilodons alone make lizardmen top 5. You need at least 2 in every army they are just so essential and so powerful. Lord Kroak's Deliverance of Itza III is also one of my favourite spells in the game. In a campaign as Kroq-Gar I was hiring level 49 heroes by the end of the game and my cap was in the 30s. Super powerful and fun armies. Is their Geomantic web a boring mechanic? Absolutely! But stomping opponents to death with giant dinosaurs just scratches that primitive itch in my brain.
I ran Kroq, a troop replenishment hero, and all else dinos. It was a fucking blast. Basically nothing was a real threat, and watching stegodons play with Skaven is so much fun.
Daniel at 19 seems extremely lenient, considering how slowly he gains access to those demon units and what little mechanics they provide. He essentially carries the campaign for the first dozen turns or so.
The beastman are literly the strongest faction in game, by a mile and a half, 1: they get stronger with more battles, so harder difficulty jsut buffs them 2. They can win the game and burn half the world by turn 60 3. There encampments are hidden making them near impossible to destroy
I remember playing as the dwarfs in warhammer 2 for the first time the scaven conquered basically the entire southern part of the map. They would not stop ambushing my army’s and dwarfs don’t do well in an ambush. So I gave up in disgust and switched to the vampires. The scaven don’t like fell bats or Vargheist’s 😎 also “what’s that? you have ambushed me. Why thank you for starting so close to me “.
I genuinely recommend any new player avoid tier lists, especially this one as it’s not a fair representation of which factions are genuinely good or not. Take kislev for example.
Especially as Isabella’s Sylvania - I can have almost all of the old world with insane t4-t5 unit and hero stacks by like turn 20, by vamp spamming and battle sites. They also convert provinces to 100 corruption in like 2 turns.
Insane you don't even need to build military buildings. And you have an answer for everything. Vampire lords are strong as hell and heroes too. Insane healing. Not so great economy but when the bulk of your army are easily replaced doesn't matter. VC easily top 5.
@@draconomega Literally played a game the other day where the battle for templehoff gave access to terrogheists, vargulfs, mortis engines, and blood knights 💀
I love so many factions. My ranking also changes all the time. At the moment I just love the Warriors of chaos... Valkya, Archeon etc Also, pretty much on the same level is Cathay. Then I put Vampire Coast, Dark Elves, Vampires, Kislev - Kata specifically and N'kari.
Ironically, in my Dark Elf campaign, the Norsca are nearly all that’s left besides the Lizardmen and the Chaos Dwarves. They own everything to the North. No Empire, High Elves, Vampire Counts, or other Dark Elves left.
I have to strongly disagree on Bretonnia, the lack of supply lines even when other factions get it at 4% is such a massive bonus. They also get spell casting lords which again is a massive bonus over factions that don't. They also have a very effective army, the peasant economy can be ignored if you go industrial and even then they have so much more money then other factions.
Agreed - or go farms and ignore all peasants but archers and trebs. Frontline of questing knights and grail guardians. Farm economy is like 900 gold per minor settlement, they can afford it.
I really like Bretonnia, Cathay and a few other factions because BUILDING is a very lackluster experience in WH3. But I get to mix and match with those factions for efficiency, and I really like that.
There is a mod that turns the Tomb Kings into an A-tier faction. With rune like mechanics. They've always been a favourite of mine because I like the idea of a morally grey army of the dead. Khalida much prefers killing vampires to killing the living.
TK are supposed to be neutral, like Ogres in a way. Just don't mess with them, leave them be... still, there is some bad blood with the vamps for obvious reasons, also the Skaven plays a weird role (they helped get rid of Nagash)
I'm not sold on the Chaos Dwarves yet. I didn't really enjoy having to manage the Dark Elves secondary currency, so you can imagine how I feel about managing 4 of them.
You young whippersnappers have no idea how long the skaven have been a nightmare in Warhammer. I still have the occasional nightmare about "Shadow of the Horned Rat".
Skaven are still ok in the early game just buy 4 plagueclaw catapults. They are your key early on and can hold their own quite long allowing you to focus on sorting out your economy and development.
I would argue Dark elves are S tier races right now with 3.1, fixed a lot of your slave drain problems and you can insta build building like the chaos dwarfs.
Yep, I noticed the insta buildings. The major advantage of slavery is just that, weird how long it took for CA to implement this mechanic (that should be a thing in every TW, "historical" or not). I had a really interesting Morathi campaign, mods that added the "seduce" mechanic from Slaanesh (but that's it, for her to not be too overpowered)... by manipulating the dark elves neighbors and use slaves to build quickly in the jungle, it was cool
Gonna have to agree with Skaven at #1, but definitely not because of Ikit Claw. Yeah, he's strong. Yeah, his faction mechanic is op. But rattling gunners function perfectly well without infinite ammo. The real rat at the top of the food chain is Deathmaster Snikch. His recruit cost increase is a non factor after a small time and the positives... well. First of all, not having to worry about loyalty is already so good. But the shadow deals are just busted and the ability to delete any faction every 100 turns (basically twice in any decently long campaign) is the single most broken thing ever.
Norsca has amazing units and not weak at all what are you on about, we got stuff like the mammoth units on rank 1, and the mammoth units on rank 2, the mammoth units on rank 3, the mammoth units on rank 4, the mammoth units on rank 5, the mammoth units on rank 6, the mammoth units on rank 7, the mammoth units on rank 8, the mammoth units on rank 9 or if you feel brave, The Great Mawherd of Bloodfjord Mammoth RoR or if you feel extra spicy there is the Soulcrusher Mammoth RoR.
The ONLY thing that keeps Imryk from being top 3 is probably just his location. Late game I don't think any other lord can really touch him and he'll literally steamroll with a doomstack army. The limitation is that there are a lot of cheap army enemies around him, so you end up playing a lot of whack-a-mole for a long while. Get an alliance with dwarves and add Iron Drakes to his roster and it's flat-out sick what he and his army can do given that the enemy is all going to be flammable.
Ogres should have a meat mechanic that works like Skarbrand blood host. You can use it in a pinch to get 25% extra movement range after the battle. Or use meat to fill your movement bar before end turn. Bretonnia need a hedge knight Lord so they have a way of getting trophies for killing large monsters. Specific monster trophies can be used to buy banners or turn limited buffs for your army. That would be a lot of fun. Good for Alberic especially. Norsca need Fimir legendary Lord if there is one. Dark Elves need a mechanic that gives them a massive buff to slave output when they take over high elf territory. Bum rush the high elves then take over the world.
The meat mechanic is so badly implemented smh Ogres are supposed to be op, but with high upkeep to allude to their mercenary roots... then you have a high comsuption of meat by Ogre troops, however you can eat the Gnoblars unit to replenish the meat... but the Gnoblars are the work force (the Bretonnia peasants), so I think a modder needs to figure it out how to mix the meat system with the peasantry system. Drunk Flamingo did made a mod were was possible to eat Gnoblars, but that's it, there was nothing else beyond that
Tbh I love dark elves now, I used to think they were trash but now im loving them, the slave system works better now and you dont have any control issues, really fun to play at least for me
The fact that after a battle the replenish option also gives slaves is pretty darn strong too. And when I last played that replenishment also felt pretty high. Kept my army going pretty much non stop.
I remember in a vampire count playthrough I had one unit of about 13 skeletons that were literally the ONLY unit that survived the first 10 turns in my army from the start, so I called that specific unit the damned 13th and they were the mascot of my army... Until Franz completely annihilated them from existence with two steam tanks, some cav charges, and quite a bit of clashing with swordsmen.
Norsca should have a mechanic that protect the razed settlements from being colonized again so that you actually accomplish nothing in your war (beside building some totem lasting less then a cat in a highway)
I’ve played Total War since Rome 1, including the whole Warhammer series. I bought all the DLC for WH1 and 3-4 pieces for WH2 (e.g. I did get Tomb Kings, but not Vampire Coast). The nickel-and-diming definitely started to wear on me, but I haven’t been tuned in to the shitshow at all in the past year. I passed on WH3 at launch and I haven’t touched any of the saga games, so no Pharaoh. So, I guess I was on a Total War hiatus for a couple years there, but purely out of circumstance and not because I was actively involved in drama. Anyway, I finally grabbed WH3 like 5 months ago when there was a big sale, and I’m just now getting around to consider playing it. So I’m watching a few videos to get input on what faction I want to play first. I got to your top 3 and they’re all interesting and cool. I’m not spending $25 on Chaos Dwarfs before even playing my first campaign. That leaves Grom and Ikit, and I’m like, “I better go check if those are DLC lords/factions.” You can tell where this is going, they both are and I have neither. And I’m just like… could there be a more perfect encapsulation of what’s going on with CA and Total War right now. I just want to play the fucking game and try a faction that I saw looked cool in a video. 🤦♂️
Might be a tad biased but i don't agree on slaanesh, at least on the part about their seductive influence mechanic being a gimmick, being able to subjugate a really strong faction means you get a massive income and a meat shield, meaning you don't have to care about defending that area. And since n'kari gets a massive buff to his vassal income it's very viable to rely on vassals for income
The problem with the Empire is... I had games without enough Imperial authority gaining situations, while I was bound up in wars for survival, preventing me to gain by doing missions and fighting against enemies who take territory of the electors
Been trying to start a Vampire campaign (Mannfred) recently but even on standard difficulty its just impossible. Within the first 5 rounds at least three neighbour factions declare war for no reason and immediately send full stacks at me which I cant beat by any chance. The early units you have, skellies etc, have absolutely no skills and even though I can replenish my armies kinda fast after a battle the enemies, including non-undead factions do it at the same speed. When I send out a hero to discover the map pretty much each new faction I find declares war. The dunekings in the north kill the other vampire faction with one single battle and take my first city one round later with a full army. When I attack them with my faction leader I lose so many troops that I barely do any damage to them. Meanwhile the empire in the west attacks me as well with a full stack full of armored knights which beat me affordlessly even on vampire corrupted territory. It pretty much goes like this: full stack enemy attacks - I lose because only weak units - enemy still has full stack - next city lost - enemy keeps marching - capital lost - end of campaign.
Beastmen can also buy items from the dread shop, meaning that you can buy good items and combine them into powerful items early on. Troll hide, blue armor, gives strait up .2% regen for any lord or hero as an example
Personally I think the worst part about their comapaign us the starting location, fighting on ulthuan is really uninteresting, but once you get the ball rolling and you've subjugated enough factions it's easy mode
Very nice! However, not sure if you are aware 😅, but there is a typo in your text. For Vamp Lords, there is an unnecessary “2” before the “1” in the number. 😅
My favorite is Beastmen for one simple reason: they make it worthwhile to use heroes as agents instead of units. Heroes in general are OP units, yes, but their agent actions are still powerful held back by the cost to use them - a cost that Beastmen can ignore. No upkeep on heroes, a tech that gives -50% hero action cost, an LL skill (not faction trait, so any Beastmen faction can get it once they confed the right guy) that reduces bray-shaman action cost by 25%, and gorebulls having a level 10 skill that gives -25% action cost means that both bray-shamans and gorebulls can have free hero actions on top of their 0 upkeep. A couple shamans spamming Steal Technology each time you unlock a new branch of your tech tree lets you get all those juicy tech boosts significantly faster, and they can spend the rest of the time keeping agents wounded and keeping the enemy from moving their armies properly. Gorebulls, on the other hand, can just escort your armies as essentially a bonus unit that deals a ton of damage to SOMETHING each turn - whether shredding an army, perforating a garrison, or acting as a potentially more permanent agent removal with their Assassinate action, there's little reason not to have one ensuring each army and settlement is a nightmare and a half to engage in force.
Nakai is probably my favorite campaign in the game. His army is strong which is nice, but I like that the horde and vassal mechanics he gets just means all I have to focus on is having a good time purging the map of the more evil factions
High Elves are particularly fun with Intrigues at Court if you're into incorporating allied units. It's easy to gain solid defense alliance/vassals from many different cultural types, and mix their units into your ranks. I've got armies with Empire, Cathay, Kislev, Lizardman, Bret, and even Dwarf (though that was a good trick) units padding out the monstrous, artillery, and gunpowder deficits in High Elf (plus, it's just crazy fun mixing in some infantry and cavalry for variety, even if they don't benefit from your red line skills - all my armies are pretty unique). Most of them hate each other and even me, but between Influence points and being a gold-giver, it's not that hard to hold things together and become a global hegemon.
Good video but i HARDLY disagree with some of the ratings. On one hand you have nurgle as a good faction when they have the least units in the game, only one legendary lord with one very unversatile starting position and a pretty limited playstyle. On the other hand there are the tomb kings, great unit variety, great lord variety and interesting mechanics as a mid tier faction. Also i agree that the cathay mechanics get annoying really fast but they are still more flexible and varied than nurgle with more units and more options in the campaign. Honestly i find most of the factions from Warhammer 3 to be very disappointing. They just feel unfinished. I hope they get much more content, because i really think that there is alot of potential. Right now the chaos god factions just really lack replayability.
Silence you will abase yourself before the prince of pleasure! Literally the most fun faction to play and once you get the sword of khaine with Nkari it is the single most fun LL to play one total map conquest with it the coolest part is you can conquer the entire world as the puppet master instead of straight up conquering map if you want.
Also, Imrik is still the strongest LL in the game at max level. He is literally unkillable after a certain point. He doesn't even need late game units In his army. He will kill any other LL so fast it's basically like they weren't in the battle.
Dark elves with the buff to slave are now utterly broken lmao, im just instant building walls in every damn city I conquer in a turn, I can recruit shades T2 as Malekith and just steam roll early and mid game thats outrageous
This video should have held off or been edited last minute. The DE slave rework now makes them a far more powerful faction and is far more interesting to use given how slaves can bist their economic building to 800 gold in a tier 3 settlement… Insta build mechanic from the CD’s makes them a fast building powerhouse.
Wood Elves are way too low. Easily top 5. Id also easily put High elves above Kislev and the Empire. And I do feel you let Ikit carry the skaven a bit much. But i also have a grudge against them bigger then any Dawi. Legit forgot they were a playable race till halfway through. They will always be the enemy to me.
Bullshit for Bretonnia, grail knights are op and their economy is straight up busted and with no supply lines you can spam lords they may not have fancy mechanics but they are incredibly powerful if used right.
Dawi have a great mechanical play style. Which the list was based on. Sure Dawi are super easy to play and are basic but the mechanism of the grudge book is great.
I think it shows how little you've played Ogre Kingdoms. They do not deserve to be ranked ABOVE vampire counts. Ogres in Immortal Empires take forever to set up and are typically in high danger of losing everything if their camp is ever destroyed. On top of this, Ogres are STILL the faction with the least amount of unit variety. Ogre Kingdoms make Norsca look like a fully kitted and fun experience in comparison. And this is coming from someone who loves Ogres and wants them to do well. Putting them above the likes of Vampire Counts and Dark Elves is simply wrong.
A trend that seems to be popping up is that CA may be a hit or miss when they release a new race (either in base games or dlc) but man do they know how to do a rework.
For me, my top 3 is Dwarfs (The Slayers…all of’em.), Chaos Dwarfs (Versatile Ranged Inf, Armored Wolves, and Arms Dealing), and Empire (Volkmar’s Free Company Militia doomstack with 360 degree shooting mod).
I recently tried to play Bretonnia's Repanse campaign again. I gained quite a bit of territory, but was it fun? Not really. After I cleared my region of the Tomb Kings and vampires, Skarbrand in the north wanted to get on my nerves. And, oh boy, how he got on my nerves. I tried to face him in a regular battle twice. Skarbrand's armies were 90 percent Tier 2 Sword Fighters (forgot the name), mine were a front line of Peasant Spearmen, a few Archers (Poison), and a mix of Cavalry, King's Knights, Pegasus Knights, Quest Knights - relatively strong cavalry. So Skarbrand's red tide surges against my front line and I start the Cycle Charge while my Pegasus Riders, along with my hero and a few archers, fight Skarbrand himself so that he doesn't make a rampage behind my lines. This part worked well. The other part, the one with the Cycle Charge, unfortunately not at all. Skarbrand's Tier 2 Sword Infantry appear to take little damage. My King's Knights kept charging in, but it seemed to have next to no effect. So I started stacking armies to solve battles with Autoresolve. Later I tried again, now had Grail Knights, Gryphon Riders and the improved Pegasus Knights - the result was pretty much the same. Added to this are the massively limiting campaign mechanics... I think it's such a shame because I love Bretonnia's art style. I love the French accent, the voice acting of Repanse, Gyphons and Pegasi, the references to the Arthurian legend - but unfortunately Bretonnia isn't cool to play right now, I think. Once I was done with Skarbrand, I went against Skaven. Then it sort of fit again.
I would actually argue the complete opposite. I am not sure if it is intended or a bug but the dark elves lost their bonus to income for having a high number of slaves. It used to be +20% bonus income from all building when you had 10k+ slaves. Now you get no benefits for having a high number of slaves, only some negative control. The 20% bonus from all buildings is literally thousands if not tens of thousands per turn in a late campaign that you are not getting anymore
I just started a campaign as Hellebron to see the fixes to her mechanic as well as the new slave updates and I think the biggest struggle is their lack of magical damage early on now that it’s such a necessity vs demons, and starting next to Valkia makes you have to really kiss her ass and pray she focuses someone else until you can build up.
@@micahishamshades are definitely good. I’ve beat like 6 campaigns with her. Normally, I was still just using dark shards. Hellebron and her starting death hag were able to dump Valkia without trouble. The rest of her army gets slaughtered by missiles. I usually had her and her death hag on Blood Cauldrons before beating up Valkia.
I mean, with brettonia Repanse de lyonesse spawns between Settra, Arkhan and Arinessa, so survival on that end is a matter of how many questing knights you can stuff into your main army within 10 turns before Arkhan gets hungry or Settra is done with Volkihar's shit
Ah Kislev. Went from Cathay where I defended a Wall until Grimgor murdered my brother and invaded to BEING the wall with the Tzarina. My favorite faction when I play with a friend since I always go from looking really doomed to "wait when did you take over the mountains and start invading the wastes?" xD
Norsca honestly need a rework and a full, large roster update. Just a rework won't cut it. They need at least 2 new legendary lords, 2 or 3 new generic lords, more heroes including legendary ones, a full mechanic update, new unit variants, more Fimir units (and maybe a Meargh lord or LL) and Throgg needs access to every other troll variant in the game (maybe even some new ones, like boulder throwers). The faction is so cool but is one fifth the size it should be.
I don’t get why everyone seems to think lizardmen need a rework, they’ve been my favorite since they came out and I genuinely see no issues, if anyone can actually breakdown what the issue is I’d be very grateful because it seems like ever since the third game came out I’ve heard nonstop complaints and I can’t wrap my head around it
Lizardmen are my second favorite faction, they have a versatile army that slap hard on the battlefield in many ways, no one will argue that, and they need a rework. Do you honestly think the geometric web is a fun and interesting mechanic to "interact" with? Other factions have caravan choices for items, influence to affect relations, seated positions that give bonuses to both Army and Faction, Semi-Hoards, etc. Unless you're playing Lizard Moses or Teemo, you don't have anything extra to do during the campaign, and even that is a one trick pony, would be nice to have an addition. Also, personal gripe, for Mazdamundi being one of the most powerful living Spellcasters in the world, he has zero bonuses that make his magic spells actually better than a Gen 2 Slann, (casting range is a joke, and so is increase reserve when power is capped anyway) just add a winds of magic cost decrease, or an innate power recharge increase, or maybe raise his power cap, or something... anything, except for the Cathay Spell Mastery cause that doesn't even work for them.
I thought vampire coast would be a bit higher i once found a build that let me made necrofexes upkeep like 85% so it would be more expensive to upkeep corpses than literal gun titans And also Crabs
Lizardmen make me cry. Love the aesthetic, basically no real mechanics. I do think Oxyotle is the best lord in the game for learning how to play skirmish style.
I think snikchs little rats are better just because they’re fine in melee if they run out of ammo
@@bromomento3950 Nagarythe's objectively the best skirmish faction though.
@@michaelcarver5994 better than the twins?
@@minderbart1 I mean what are we considering skirmish, if we're counting the twins and hawk riders that's not really skirmish is it?
@@michaelcarver5994 no just regular archers... the twins give excellent buffs to anything with ranged weapons
As someone who used to play tabletop WH, it's crazy to think that Skaven aren't balanced out by the randomness to their mechanics/roster/lore that is present in the army books. Oh, your doomclaw went bonkers and wheeled into your clan rats because you rolled a 1? Woops...
Without the quirky (but somehow fun and lore appropriate) balancing measures, they are just OP.
@@apatheticnoncombatant7750only two of their lords are good
Snikitch is good. Thrott is good. Ikit is good. I feel like it's even. 3 good, 3 okay. Tretch kinda sucks but the other 2 are okay. And the skaven have so many tools and units that are just bonkers that with the right army comps the lord half the time doesn't even matter. But my favorite l, hands down is Ikit.
The have that in rome 2 with war mammoths.
That could be done with a single patch. For example by giving a random chance to change their controls to reverse. Tell them to turn left, 15% chance they go right. Order to charge ahead. They make 180 and charge your line.
Likewise the reliability of the Dawi’s tech doesn’t stand out either. Their tech is held back by their stubborn refusal to innovate but as a result the old tested and true designs aren’t going to go haywire or misfire etc.
Next ranked legendary lords.
Should have done that here, cause some alter their faction substantially
2 hours later....
Let me kill the suspense: Ikit Claw is the most powerful lord of you count his faction mechanics
Long vid
While boring, I will say the ABSENCE of a mechanic makes Daniel a little bit better, which is of course the lack of his need to appease the various gods to field an army of their units. He can use whatever he wants, and often gets bonuses just for free. It feels like the gods are courting you and I think that’s a lot of fun, and I hope that’s how they improve on the faction and justify excluding Belakor from it.
I think people refuse to see that sometimes a simplistic power fantasy is what some people want to play rather than a more intricate faction. If you want Demons of Chaos with more mechanics, that's basically what WoC is post rework.
Your faction can teleport ambush, vanguard deploy everyone with nurgle plag and global recruit high rank units in a single turn.
"Oh, but he is bad because he cant duel tyrion or valkya."
I just think it's a drag. You start at the very top of the map and you can only expand left or right at first. Warriors of chaos are very strong on your right so you'll probably ally with them or you can try to subjugate them which isn't very easy. You're basically in the middle of nowhere with no enemies to fight unless you want a hard time
@Diogo Vieira To be fair, once you fully upgrade him you SHOULD be able to go toe to toe with most top tier lords. The upgrade system (the main draw) is useless if you still struggle to be powerful.
The faction is designed around your boy being his best self which is pointless if he doesn't become the best.
@@grahamhill676 Dont know how a single char beeing upper powerful is usefull in the late game. You cant be everywhere. But hiring a lord and felling his army with high tier units in few turns and ambushing armies is overpower.
Snitkch and throt have extremely powerful faction mechanics as well, I don't know why queek is my favorite but he is.
Guns, explosions and flames are pretty to look at.
To be fair queek is faction that boffs the frontline, and while he is more melee it doesn't remove the mechanics the other factions have brought into his armies, which makes his faction far more beginner-friendly in my opinion. It is a tougher area for all the variety of enemies, but he fits in there with his focuses of enemies being greenskins and dwarfs.
Queek is bestest rat!
As cool as machines, assassins, plague monks, and Frankenstein monsters are there's something exceptionally satisfying about MANY RAT
he's got the best story of them all imo which makes me like em more
Slaanesh is one of the most inventive race. It's the only race who can win the game using mostly a completely different way to win than all the other races. This is Total War, and yet, Slaanesh has the extreme luxury of being the only race which can win without waging much war. It's all about the agents invasion and vassalizing. At least it works awesomely in lower difficulties. Maybe it's not the same feeling at all in harder difficulties, and that would explain the rating here. In any case, with how I play, it works perfecly and is super unique, corrupting half the map instead of conquering it like all the others is super original and so extatic.
*cough* vassal exploit *cough* you can vassal whole world by turn 40
I dunno, usually long before I can set up cults and stuff like that the person in targeting gets pissed and declares war. Every time I play him the entirety of Ulthuan declares war on me no matter how hard I try
@@danielwoods3896 Isn't that even a faster way to get them fully influenced? That happened to me too. They just fall to the seduction faster.
But it probably depends on the difficulty you're playing in.
@@Indolthir They do fall to seduction faster, but they also die even faster. I usually just finish them off before it even reaches 50%. There’s very little point
When you just take Ulthuan and fund your vassals to do the rest on some cold war shit (Just let Morathi loose).
Im super new to RTS games and Warhammer on top and so far Im super impressed by the amount of races and the unique ideas with most of them.
Customizing your Daemon based on which gods you earn favors with, destroying and pillaging and then leaving the ruins to dust with Skarbrand or becoming the Oppenheimer of Warhammer with the Skaven are such fun and original things that even if any of the races becomes my least favorite or personally not the best, I'll find a way to enjoy them all.
hope you love the game by far my favorite is skaven they are great and each skaven clan feels very unique from eachother i haven't had a bad time with any faction and i have 600 hours
Brettonia is hard to get the ball rolling but once you get the economy going and unlock grail knights nothing can stop you especially with the new update. Doing a louen campaign atm and full stack of grail guardians and hippogriph knights destroy multiple stacks of anything.
I just did a chaos campaign with Archaon and I would stack aspiring champions and at one point I walked through a stack of 9 armies in one battle, and I barely took any casualties.
No way, ogres are way worse than dark elves and vampires. Very different list than I expected
I thought that Nurgle would be the worst
Agreed. Vampires and dark elves should be at the top of the list. Tomb kings as well. Tzeentch and kislev are low mid tier at best.
To be honest, I find the Vampire Counts ranking rather inaccurate. They can expand easily and have a massive list of units to choose from. Meat shields, crazy monsters, and damn good lords and heroes. Late game, they tend to dominate as some of the strongest factions from my experience.
I do disagree with the original comment of this thread for two reasons.
1. Ogre artillery hits like a fucking truck.
2. They make most cavalry virtually useless against 90% of their infantry. If anti-infantry cavalry try for ogres, they usually get stuck and mowed down.
@delusional6857 1. Two words, Fly units. Dark Elves are one of the most aggressive factions when it comes to units and their flying units embodies this. Even if we were to ignore them, their Witch Elves can just as well get around to the back lines and take them out
2. Black Guards are anti large and are surprisingly good against them plus the sea creature thing is also pretty darn powerful as well
The Dark Elves and The Ogre Kingdom are my favorite factions in the game(along with the beastmen, greenskins and Norsca) and trust me. Dark Elves even before their buff was stronger then the Ogre Kingdom
@@justinkim5946tzeench is so fucking strong men.
After 3.1 Dark Elves slaves got a massive boost. Charfs should hide in shame for how good DE is with "volunteer" workers.
ATM this video come 6h ago while update like a day or more. Probably Colonel didn't have time to check things.
Dark Elves slaves are so OP i didn't even think about saving them, not only i have positive income of "workers", but any larger battle will give me slaves for at least 10 turns.
CATHAY turn 50-70 very hard and you have entire Cathay under you and can spam armies because you can just keep them in the great bastion with its 75% upkeep reduction bonus. They are way better then the Empire or Kislev. Terracotta sentinels are one of the most cost efficient large units loosing pretty much only too arachnarok spiders not even speaking about celestial crossbows which are one of the best ranged units in the game. and they have good garrisons which empire does not, nor kislev. Great bastion is super op mechanic for leveling your charachters in turn 100 you can have at least 6 lvl 50 lords. And for the Emperors grace Nurgle should be the last spot.
50+ is late game nearly all factions spike around that time and it still doesn’t make up for Cathay’s roster being boring as sh!t not to mention harmony is probably if not the most tedious mechanic in the game.
@@simonnachreiner8380 Hot take, I like the harmony mechanic, it gives you massive buffs for just being aware of how much ying and yang you make, tough I see how it would become anoying in the late game
@@draconomega I agree one of the most fun mechanics. Atleast early on, when it can make a huge difference.
Try fighting chaos dwarfs with Cathay at round 100... you just get massacred. @@leonvoelker7639
@@simonnachreiner8380 Turn 50 is mid game, not late.
I always wanted a strong Norscan faction. I know it is not (even close) the same, but Archaon to me has a Norscan feel to it. He is what Norsca would be it they were over powered.
Isn't the prince guy from Warriors of Chaos a Norscan affiliated lord? The 16 year old blonde guy.
Sigwald is a Norscan Prince I'm pretty sure
Same here dude. Like they are my single favorite chaos faction. I love all the big monsters especially the mammoth And I love the wanderers play style of just going wherever you want really and kicking ass
Well basically Norsca are a part of warriors of chaos, its custom. They did a good job introducing custom races like norsca and vampire coast, but you could basically integrate the whole norscan roster together with warriors of chaos and still be lore accurate.
Dark elves is one of the strongest race in the campaign you can have unlimited money and so many armies
He probably made this video before the update 3.1
@@barraRapawhat is the change in the 3.1?
@@miguel-dk2zb Dark Elves now have the ability to consume their slaves in order to Rush Construction and they don't have a maximum capacity limiter for slaves
(There's much more buffs but those are the important ones)
This is one of the more unique rankings out there. I'm not saying you're wrong, but you're definitely not right.
Dark Elves lower than Dwarves or Empire is kinda crazy to me ngl
Also both Dwarfs and Empire being top 10 is crazy
I guess if you play dwarves or empire and you know what you are doing, both can be incredibly powerful.
That being said, i dunno how either can be better than high elves, when both three of their factions have a very defensible position and can confederate with relative ease. Its almost too easy to have Tyrion, Eltharion and Alarielle confederated as High Elves.
@@lk5388 High elves have very weak siege and are hard carried by the sisters tbh boring too. Dark elves are in bad starting positions but are aleast fun. Dwarves are stupid strong and have very few bad units and are the best faction to bring a new player to. Empire has some of the best siege in the game. Both of them also have more variety of foes, only a few dark elf factions are fun to play.
Dwarfs campaign is pretty beginner friendly. Thorek is still the only Legendary/Very Hard campaign I've finished (long victory).
@@lk5388right, dwarves never up there, they have no effing magic. I was done with the list when he did that.
@@arnmazing3156elgi spotted, opinion discarded
Who needs magic when you can use trollpedos and ACTUAL FLAMETHROWERS. Volan can suck my beard, a real dawi doesn't need "winds" to make fire or explosions.
I played Norsca recently and TBH you did them pretty dirty haha. I loved how quickly I became a monster in my campaign; they snowball early very easily and then you get so many fun quest battles that most factions only have one or two of. The hunts are so much fun and I think they're worth being in the middle just for those!
Vampire Counts on 21. You sir, are drunk.
I dont know why i keep watching these because i dont have a pc and everytime i see one of these i want to play tww3 even more
Rev crystal bastilodons alone make lizardmen top 5. You need at least 2 in every army they are just so essential and so powerful. Lord Kroak's Deliverance of Itza III is also one of my favourite spells in the game. In a campaign as Kroq-Gar I was hiring level 49 heroes by the end of the game and my cap was in the 30s. Super powerful and fun armies.
Is their Geomantic web a boring mechanic? Absolutely! But stomping opponents to death with giant dinosaurs just scratches that primitive itch in my brain.
Probably something to do with-
*CUE JURASSIC PARK THEME*
I ran Kroq, a troop replenishment hero, and all else dinos. It was a fucking blast. Basically nothing was a real threat, and watching stegodons play with Skaven is so much fun.
Daniel at 19 seems extremely lenient, considering how slowly he gains access to those demon units and what little mechanics they provide. He essentially carries the campaign for the first dozen turns or so.
The beastman are literly the strongest faction in game, by a mile and a half,
1: they get stronger with more battles, so harder difficulty jsut buffs them
2. They can win the game and burn half the world by turn 60
3. There encampments are hidden making them near impossible to destroy
I remember playing as the dwarfs in warhammer 2 for the first time the scaven conquered basically the entire southern part of the map. They would not stop ambushing my army’s and dwarfs don’t do well in an ambush. So I gave up in disgust and switched to the vampires. The scaven don’t like fell bats or Vargheist’s 😎 also “what’s that? you have ambushed me. Why thank you for starting so close to me “.
I genuinely recommend any new player avoid tier lists, especially this one as it’s not a fair representation of which factions are genuinely good or not. Take kislev for example.
That’s actually crazy to me that you have the vampire counts at 21…they have to be top 3 for me, by far…
Especially as Isabella’s Sylvania - I can have almost all of the old world with insane t4-t5 unit and hero stacks by like turn 20, by vamp spamming and battle sites. They also convert provinces to 100 corruption in like 2 turns.
Insane you don't even need to build military buildings. And you have an answer for everything. Vampire lords are strong as hell and heroes too. Insane healing. Not so great economy but when the bulk of your army are easily replaced doesn't matter. VC easily top 5.
@@arnmazing3156 you can build a doomstack before your first settlement reaches tier 3 if you get lucky enough
@@draconomega Literally played a game the other day where the battle for templehoff gave access to terrogheists, vargulfs, mortis engines, and blood knights 💀
I love so many factions. My ranking also changes all the time.
At the moment I just love the Warriors of chaos... Valkya, Archeon etc
Also, pretty much on the same level is Cathay.
Then I put Vampire Coast, Dark Elves, Vampires, Kislev - Kata specifically and N'kari.
Ironically, in my Dark Elf campaign, the Norsca are nearly all that’s left besides the Lizardmen and the Chaos Dwarves. They own everything to the North. No Empire, High Elves, Vampire Counts, or other Dark Elves left.
I have to strongly disagree on Bretonnia, the lack of supply lines even when other factions get it at 4% is such a massive bonus. They also get spell casting lords which again is a massive bonus over factions that don't.
They also have a very effective army, the peasant economy can be ignored if you go industrial and even then they have so much more money then other factions.
Agreed - or go farms and ignore all peasants but archers and trebs. Frontline of questing knights and grail guardians. Farm economy is like 900 gold per minor settlement, they can afford it.
I really like Bretonnia, Cathay and a few other factions because BUILDING is a very lackluster experience in WH3. But I get to mix and match with those factions for efficiency, and I really like that.
This list made me realize how dynamic this game is, even a weaker faction like brettonia can be viable and very fun to play.
Absoluetly! I've played every faction and it's amazing what WH3 is. This game is an absolute gem and will be remembered for years to come.
Sad to see my Lizard Mans only barely breaking the 50th percentile. Oxylotl is really fun once you crush Tzeench.
Kislev, Dwarves, and Empire making it into the top 10 is nuts
There is a mod that turns the Tomb Kings into an A-tier faction. With rune like mechanics. They've always been a favourite of mine because I like the idea of a morally grey army of the dead. Khalida much prefers killing vampires to killing the living.
TK are supposed to be neutral, like Ogres in a way. Just don't mess with them, leave them be... still, there is some bad blood with the vamps for obvious reasons, also the Skaven plays a weird role (they helped get rid of Nagash)
I'm not sold on the Chaos Dwarves yet. I didn't really enjoy having to manage the Dark Elves secondary currency, so you can imagine how I feel about managing 4 of them.
Trust me, they are fun and their economy is easier than it seems, just take a bit of practice.
You young whippersnappers have no idea how long the skaven have been a nightmare in Warhammer. I still have the occasional nightmare about "Shadow of the Horned Rat".
A great and challenging game indeed
With Drycha, she’s basically wood elves for people who don’t like micro - since she uses tree spirits a lot and less the elf units
Durthu confederating Drycha tho is *chefs kiss*
Skaven are still ok in the early game just buy 4 plagueclaw catapults. They are your key early on and can hold their own quite long allowing you to focus on sorting out your economy and development.
I would argue Dark elves are S tier races right now with 3.1, fixed a lot of your slave drain problems and you can insta build building like the chaos dwarfs.
They're incredibly boring except for Rakarth.
@@powe300yeah I want the old slave system back but also combined with the current one.
Yep, I noticed the insta buildings. The major advantage of slavery is just that, weird how long it took for CA to implement this mechanic (that should be a thing in every TW, "historical" or not). I had a really interesting Morathi campaign, mods that added the "seduce" mechanic from Slaanesh (but that's it, for her to not be too overpowered)... by manipulating the dark elves neighbors and use slaves to build quickly in the jungle, it was cool
Gonna have to agree with Skaven at #1, but definitely not because of Ikit Claw. Yeah, he's strong. Yeah, his faction mechanic is op. But rattling gunners function perfectly well without infinite ammo. The real rat at the top of the food chain is Deathmaster Snikch. His recruit cost increase is a non factor after a small time and the positives... well. First of all, not having to worry about loyalty is already so good. But the shadow deals are just busted and the ability to delete any faction every 100 turns (basically twice in any decently long campaign) is the single most broken thing ever.
Norsca has amazing units and not weak at all what are you on about, we got stuff like the mammoth units on rank 1, and the mammoth units on rank 2, the mammoth units on rank 3, the mammoth units on rank 4, the mammoth units on rank 5, the mammoth units on rank 6, the mammoth units on rank 7, the mammoth units on rank 8, the mammoth units on rank 9 or if you feel brave, The Great Mawherd of Bloodfjord Mammoth RoR or if you feel extra spicy there is the Soulcrusher Mammoth RoR.
The ONLY thing that keeps Imryk from being top 3 is probably just his location. Late game I don't think any other lord can really touch him and he'll literally steamroll with a doomstack army. The limitation is that there are a lot of cheap army enemies around him, so you end up playing a lot of whack-a-mole for a long while. Get an alliance with dwarves and add Iron Drakes to his roster and it's flat-out sick what he and his army can do given that the enemy is all going to be flammable.
Ogres should have a meat mechanic that works like Skarbrand blood host.
You can use it in a pinch to get 25% extra movement range after the battle.
Or use meat to fill your movement bar before end turn.
Bretonnia need a hedge knight Lord so they have a way of getting trophies for killing large monsters.
Specific monster trophies can be used to buy banners or turn limited buffs for your army.
That would be a lot of fun. Good for Alberic especially.
Norsca need Fimir legendary Lord if there is one.
Dark Elves need a mechanic that gives them a massive buff to slave output when they take over high elf territory.
Bum rush the high elves then take over the world.
The meat mechanic is so badly implemented smh Ogres are supposed to be op, but with high upkeep to allude to their mercenary roots... then you have a high comsuption of meat by Ogre troops, however you can eat the Gnoblars unit to replenish the meat... but the Gnoblars are the work force (the Bretonnia peasants), so I think a modder needs to figure it out how to mix the meat system with the peasantry system. Drunk Flamingo did made a mod were was possible to eat Gnoblars, but that's it, there was nothing else beyond that
Tbh I love dark elves now, I used to think they were trash but now im loving them, the slave system works better now and you dont have any control issues, really fun to play at least for me
Yeah, I think that was a shit take by him and I wonder if he’s actually played them since the last patch.
The fact that after a battle the replenish option also gives slaves is pretty darn strong too. And when I last played that replenishment also felt pretty high. Kept my army going pretty much non stop.
Wood elves: number one, they're friends with the Lorax (real lore I swear) and they speak to the trees, as well as for the trees
funny comment for a furry
Oh, I’ve got some problems with this list. Imma have to do my own
I remember in a vampire count playthrough I had one unit of about 13 skeletons that were literally the ONLY unit that survived the first 10 turns in my army from the start, so I called that specific unit the damned 13th and they were the mascot of my army... Until Franz completely annihilated them from existence with two steam tanks, some cav charges, and quite a bit of clashing with swordsmen.
Norsca should have a mechanic that protect the razed settlements from being colonized again so that you actually accomplish nothing in your war (beside building some totem lasting less then a cat in a highway)
I’ve played Total War since Rome 1, including the whole Warhammer series. I bought all the DLC for WH1 and 3-4 pieces for WH2 (e.g. I did get Tomb Kings, but not Vampire Coast).
The nickel-and-diming definitely started to wear on me, but I haven’t been tuned in to the shitshow at all in the past year. I passed on WH3 at launch and I haven’t touched any of the saga games, so no Pharaoh. So, I guess I was on a Total War hiatus for a couple years there, but purely out of circumstance and not because I was actively involved in drama.
Anyway, I finally grabbed WH3 like 5 months ago when there was a big sale, and I’m just now getting around to consider playing it. So I’m watching a few videos to get input on what faction I want to play first. I got to your top 3 and they’re all interesting and cool. I’m not spending $25 on Chaos Dwarfs before even playing my first campaign.
That leaves Grom and Ikit, and I’m like, “I better go check if those are DLC lords/factions.” You can tell where this is going, they both are and I have neither. And I’m just like… could there be a more perfect encapsulation of what’s going on with CA and Total War right now. I just want to play the fucking game and try a faction that I saw looked cool in a video. 🤦♂️
i disagree
wood elves should be last because they are wood elves and i wont elaborate further
Cathey, Kislev are about to get launched into top 10 when the next dlc comes out and will probably fix a lot of what you mentioned. Great Video!
thanks for this video! Legenoftotalwar led me here and I couldnt be more pleased.
Might be a tad biased but i don't agree on slaanesh, at least on the part about their seductive influence mechanic being a gimmick, being able to subjugate a really strong faction means you get a massive income and a meat shield, meaning you don't have to care about defending that area. And since n'kari gets a massive buff to his vassal income it's very viable to rely on vassals for income
Haha, i got to number 2 and had to think "who is left to be number one?"
Of course, I'd forgotten about the Skaven, just as they wanted-planned.
The problem with the Empire is... I had games without enough Imperial authority gaining situations, while I was bound up in wars for survival, preventing me to gain by doing missions and fighting against enemies who take territory of the electors
Cant believe you put dwarves higher than VC.
"about as interesting as historical total war" cringey painful comment
When modern historical is Troy and now Pharao it’s pretty accurate
Attila is still the best Total War, and even the sieges in Thrones of Britannia are better than Warhammer
Wdym
Nerd emoji
You mispelled medieval 2.
Been trying to start a Vampire campaign (Mannfred) recently but even on standard difficulty its just impossible. Within the first 5 rounds at least three neighbour factions declare war for no reason and immediately send full stacks at me which I cant beat by any chance. The early units you have, skellies etc, have absolutely no skills and even though I can replenish my armies kinda fast after a battle the enemies, including non-undead factions do it at the same speed. When I send out a hero to discover the map pretty much each new faction I find declares war. The dunekings in the north kill the other vampire faction with one single battle and take my first city one round later with a full army. When I attack them with my faction leader I lose so many troops that I barely do any damage to them. Meanwhile the empire in the west attacks me as well with a full stack full of armored knights which beat me affordlessly even on vampire corrupted territory. It pretty much goes like this: full stack enemy attacks - I lose because only weak units - enemy still has full stack - next city lost - enemy keeps marching - capital lost - end of campaign.
Beastmen can also buy items from the dread shop, meaning that you can buy good items and combine them into powerful items early on. Troll hide, blue armor, gives strait up .2% regen for any lord or hero as an example
Me waiting to Norsca to get a rework so I can play as them. I love Chaos Factions
Ikit claw can kill many man-things with warp stone nuke-nuke yes-yes!
Slaanesh is really fun in battle, once you figure out the flanking tactics. But their campaign is super frustrating.
Personally I think the worst part about their comapaign us the starting location, fighting on ulthuan is really uninteresting, but once you get the ball rolling and you've subjugated enough factions it's easy mode
Very nice! However, not sure if you are aware 😅, but there is a typo in your text. For Vamp Lords, there is an unnecessary “2” before the “1” in the number. 😅
Been waiting for this video from you, thx Colonel
My favorite is Beastmen for one simple reason: they make it worthwhile to use heroes as agents instead of units. Heroes in general are OP units, yes, but their agent actions are still powerful held back by the cost to use them - a cost that Beastmen can ignore. No upkeep on heroes, a tech that gives -50% hero action cost, an LL skill (not faction trait, so any Beastmen faction can get it once they confed the right guy) that reduces bray-shaman action cost by 25%, and gorebulls having a level 10 skill that gives -25% action cost means that both bray-shamans and gorebulls can have free hero actions on top of their 0 upkeep. A couple shamans spamming Steal Technology each time you unlock a new branch of your tech tree lets you get all those juicy tech boosts significantly faster, and they can spend the rest of the time keeping agents wounded and keeping the enemy from moving their armies properly. Gorebulls, on the other hand, can just escort your armies as essentially a bonus unit that deals a ton of damage to SOMETHING each turn - whether shredding an army, perforating a garrison, or acting as a potentially more permanent agent removal with their Assassinate action, there's little reason not to have one ensuring each army and settlement is a nightmare and a half to engage in force.
Nakai is probably my favorite campaign in the game. His army is strong which is nice, but I like that the horde and vassal mechanics he gets just means all I have to focus on is having a good time purging the map of the more evil factions
Dark elves got massive buff right after this upload. Maybe not the best idea to release this right before a patch lol.
High Elves are particularly fun with Intrigues at Court if you're into incorporating allied units. It's easy to gain solid defense alliance/vassals from many different cultural types, and mix their units into your ranks. I've got armies with Empire, Cathay, Kislev, Lizardman, Bret, and even Dwarf (though that was a good trick) units padding out the monstrous, artillery, and gunpowder deficits in High Elf (plus, it's just crazy fun mixing in some infantry and cavalry for variety, even if they don't benefit from your red line skills - all my armies are pretty unique). Most of them hate each other and even me, but between Influence points and being a gold-giver, it's not that hard to hold things together and become a global hegemon.
I like how you confuse Factions with Races. It should be titled every Race in Immortal Empires Ranked....
Great list! I agree with mostly everything. I was surprised by where you placed the Dark Elves.
Good video but i HARDLY disagree with some of the ratings. On one hand you have nurgle as a good faction when they have the least units in the game, only one legendary lord with one very unversatile starting position and a pretty limited playstyle. On the other hand there are the tomb kings, great unit variety, great lord variety and interesting mechanics as a mid tier faction. Also i agree that the cathay mechanics get annoying really fast but they are still more flexible and varied than nurgle with more units and more options in the campaign. Honestly i find most of the factions from Warhammer 3 to be very disappointing. They just feel unfinished. I hope they get much more content, because i really think that there is alot of potential. Right now the chaos god factions just really lack replayability.
Silence you will abase yourself before the prince of pleasure! Literally the most fun faction to play and once you get the sword of khaine with Nkari it is the single most fun LL to play one total map conquest with it the coolest part is you can conquer the entire world as the puppet master instead of straight up conquering map if you want.
Skaven greatest best race yes yes
“If your not submissive then you are dominated”
-Colonel Damneders
Also, Imrik is still the strongest LL in the game at max level. He is literally unkillable after a certain point. He doesn't even need late game units In his army. He will kill any other LL so fast it's basically like they weren't in the battle.
*laughs in skarbrand with slaughter & carnage maxed*
@@silverfox9107 I don't know how he is in WH3 but Malus Darkblade was a melee monster in WH2 like Tyrion.
Dark elves with the buff to slave are now utterly broken lmao, im just instant building walls in every damn city I conquer in a turn, I can recruit shades T2 as Malekith and just steam roll early and mid game thats outrageous
Very good-excellent ranking, yes-yes !
Cathay did trading first, kind of a misrepresentation to say they don't have anything interesting just because chaos dwarfs stole it later...
Playing empire right now and I really enjoy blowing armies to kingdom come with hellstorm batteries
There are books to retrieve as tomb kings if i'm right...
It pushes u out of desert, also some tomb kings spawn east, and north west of map
Love the reference with the loud greenskin intro lmao
This video should have held off or been edited last minute.
The DE slave rework now makes them a far more powerful faction and is far more interesting to use given how slaves can bist their economic building to 800 gold in a tier 3 settlement…
Insta build mechanic from the CD’s makes them a fast building powerhouse.
Petition for a Werewolf Norsca legendary lord.
To all those screaming "X isnt weak!", this is not a pure strenght ladder.
I guess they're ranked by their whole design, not only by pure strenght.
Ah yes, Nurgle at 15, ranked of course by their very "solid design"
Wood Elves are way too low. Easily top 5. Id also easily put High elves above Kislev and the Empire.
And I do feel you let Ikit carry the skaven a bit much. But i also have a grudge against them bigger then any Dawi. Legit forgot they were a playable race till halfway through. They will always be the enemy to me.
Lokhir has an awesome campaign imo, all those rivers to sail up to take cathay
I will ALWAYS be loyal to my boy Grimgor.
Bullshit for Bretonnia, grail knights are op and their economy is straight up busted and with no supply lines you can spam lords they may not have fancy mechanics but they are incredibly powerful if used right.
Dark Elves are extremely powerful, and Nurgle and Dwarfs should have been at or near the bottom!
Dawi have a great mechanical play style. Which the list was based on. Sure Dawi are super easy to play and are basic but the mechanism of the grudge book is great.
Dark elves are so boring and even with the update the roser is lame and the faction is a joke.
I think it shows how little you've played Ogre Kingdoms. They do not deserve to be ranked ABOVE vampire counts. Ogres in Immortal Empires take forever to set up and are typically in high danger of losing everything if their camp is ever destroyed. On top of this, Ogres are STILL the faction with the least amount of unit variety. Ogre Kingdoms make Norsca look like a fully kitted and fun experience in comparison.
And this is coming from someone who loves Ogres and wants them to do well. Putting them above the likes of Vampire Counts and Dark Elves is simply wrong.
A trend that seems to be popping up is that CA may be a hit or miss when they release a new race (either in base games or dlc) but man do they know how to do a rework.
For me, my top 3 is Dwarfs (The Slayers…all of’em.), Chaos Dwarfs (Versatile Ranged Inf, Armored Wolves, and Arms Dealing), and Empire (Volkmar’s Free Company Militia doomstack with 360 degree shooting mod).
I recently tried to play Bretonnia's Repanse campaign again.
I gained quite a bit of territory, but was it fun? Not really.
After I cleared my region of the Tomb Kings and vampires, Skarbrand in the north wanted to get on my nerves.
And, oh boy, how he got on my nerves.
I tried to face him in a regular battle twice. Skarbrand's armies were 90 percent Tier 2 Sword Fighters (forgot the name), mine were a front line of Peasant Spearmen, a few Archers (Poison), and a mix of Cavalry, King's Knights, Pegasus Knights, Quest Knights - relatively strong cavalry.
So Skarbrand's red tide surges against my front line and I start the Cycle Charge while my Pegasus Riders, along with my hero and a few archers, fight Skarbrand himself so that he doesn't make a rampage behind my lines. This part worked well. The other part, the one with the Cycle Charge, unfortunately not at all.
Skarbrand's Tier 2 Sword Infantry appear to take little damage. My King's Knights kept charging in, but it seemed to have next to no effect.
So I started stacking armies to solve battles with Autoresolve.
Later I tried again, now had Grail Knights, Gryphon Riders and the improved Pegasus Knights - the result was pretty much the same.
Added to this are the massively limiting campaign mechanics...
I think it's such a shame because I love Bretonnia's art style. I love the French accent, the voice acting of Repanse, Gyphons and Pegasi, the references to the Arthurian legend - but unfortunately Bretonnia isn't cool to play right now, I think.
Once I was done with Skarbrand, I went against Skaven. Then it sort of fit again.
Didn’t the dark elves just get a big buff?
came to the comments to say this
I would actually argue the complete opposite. I am not sure if it is intended or a bug but the dark elves lost their bonus to income for having a high number of slaves. It used to be +20% bonus income from all building when you had 10k+ slaves. Now you get no benefits for having a high number of slaves, only some negative control. The 20% bonus from all buildings is literally thousands if not tens of thousands per turn in a late campaign that you are not getting anymore
Yeah, no way in hell that ogres should be 2 spot higher in the list either. Ogres should fight for the last spot with norsca.
I just started a campaign as Hellebron to see the fixes to her mechanic as well as the new slave updates and I think the biggest struggle is their lack of magical damage early on now that it’s such a necessity vs demons, and starting next to Valkia makes you have to really kiss her ass and pray she focuses someone else until you can build up.
Get shades on turn 3.
@@micahishamshades are definitely good. I’ve beat like 6 campaigns with her. Normally, I was still just using dark shards. Hellebron and her starting death hag were able to dump Valkia without trouble. The rest of her army gets slaughtered by missiles. I usually had her and her death hag on Blood Cauldrons before beating up Valkia.
Great stuff my man...thanks...
I mean, with brettonia Repanse de lyonesse spawns between Settra, Arkhan and Arinessa, so survival on that end is a matter of how many questing knights you can stuff into your main army within 10 turns before Arkhan gets hungry or Settra is done with Volkihar's shit
Ah Kislev. Went from Cathay where I defended a Wall until Grimgor murdered my brother and invaded to BEING the wall with the Tzarina. My favorite faction when I play with a friend since I always go from looking really doomed to "wait when did you take over the mountains and start invading the wastes?" xD
Norsca honestly need a rework and a full, large roster update. Just a rework won't cut it. They need at least 2 new legendary lords, 2 or 3 new generic lords, more heroes including legendary ones, a full mechanic update, new unit variants, more Fimir units (and maybe a Meargh lord or LL) and Throgg needs access to every other troll variant in the game (maybe even some new ones, like boulder throwers). The faction is so cool but is one fifth the size it should be.
I don’t get why everyone seems to think lizardmen need a rework, they’ve been my favorite since they came out and I genuinely see no issues, if anyone can actually breakdown what the issue is I’d be very grateful because it seems like ever since the third game came out I’ve heard nonstop complaints and I can’t wrap my head around it
Lizardmen are my second favorite faction, they have a versatile army that slap hard on the battlefield in many ways, no one will argue that, and they need a rework. Do you honestly think the geometric web is a fun and interesting mechanic to "interact" with? Other factions have caravan choices for items, influence to affect relations, seated positions that give bonuses to both Army and Faction, Semi-Hoards, etc. Unless you're playing Lizard Moses or Teemo, you don't have anything extra to do during the campaign, and even that is a one trick pony, would be nice to have an addition.
Also, personal gripe, for Mazdamundi being one of the most powerful living Spellcasters in the world, he has zero bonuses that make his magic spells actually better than a Gen 2 Slann, (casting range is a joke, and so is increase reserve when power is capped anyway) just add a winds of magic cost decrease, or an innate power recharge increase, or maybe raise his power cap, or something... anything, except for the Cathay Spell Mastery cause that doesn't even work for them.
10:15 I died lmao 😂
5:00: 'half-baked'
It's called 'Tartare'.
I thought vampire coast would be a bit higher i once found a build that let me made necrofexes upkeep like 85% so it would be more expensive to upkeep corpses than literal gun titans
And also
Crabs