After building the new astalos and putting in the crit xl, I can tell a big difference, gonna start slotting it into more monsties, thanks for this video, it was sooo informative. I have been wondering alot about different genes and their value. Thanks instant sub. Hope you do more.
Loving the templates! I just noticed on the non element build it states that it has 110 in tech bingo. Also u could get with the same genes 1 more power bingo. Anyway thanks for this info bomb!
After talking with Tidus, he suggested the Bazel armor (all-out + crit-kin) to my playstyle of doing lots of random SR coop (I just tag on any random coop I see). I saw the all-out skill on my hunter starving me for kinship, but with the Bazel armor + a weak point talisman, it works very very well once you use a super whetstone. The result is: you focus on trying to make your hunter crit, this generates kinship to use for more hunter attacks, and more monstie's debuff attacks or whatever you wanna do with your monstie. Now if I could get a weak point XL and critical XL talisman, I would be set in gold. I already carry lvl30s players in SR right now, it is really fun, I don't even need to do one hth to be able to "do stuff". This is really fun. Crit is really fun to persue! Now you guys are really set on heroics, and with this new tower mod, it make sense. But what are you suggesting to use instead for those who don't like to play with fire (I don't wanna waste a random person's SR ticket and risk it all)
Ok your template in the description states "Heroics can be swapped for Merciless or Vicious if you don't plan on using it.". I'll try to use one of them, thank you Phemeto!
I just want to know, how the hell did you get these values. I'm trying to figure out which skills are trash and which ones are at least somewhat viable. Like health up is basically terrible cause it only give a flat 56 point bonus which is only marginally helpful in pvp but not by much.
This has been very informative and I appreciate your vids! I am curious though, where do you get all your information for what the genes do exactly-- base power, ability to crit, etc.? The actual game has been so ambiguous about this... that I feel like I make a lot of misinformed decisions using only ingame knowledge.
Concerning your template, you mention to replace heroics with vicious. QQ: If the monstie uses a skill and wins the hth, does it counts as a hth? Or does it have to be a normal hth (like the slugger skill, which only works from normal speed/tech/power, not the skills equivalents)
Well if every 5% of crit is worth 1 bingo bonus and every non-diminished bingo bonus is worth, say, 10%, then 641 attack with 6% crit is probably a lot better than 593 with 10% crit. Especially since crit bonuses are additive so there are plenty of ways to make up for that deficit.
There is actually one Water skill that's able to crit...which ironically is Royal Ludroth's Maximum Rollout.
one of the best additions I gave to mizutsune cause you can also HtH team attack with it.
Thank you for the description links. I love finding well - researched resources like this.
After building the new astalos and putting in the crit xl, I can tell a big difference, gonna start slotting it into more monsties, thanks for this video, it was sooo informative. I have been wondering alot about different genes and their value. Thanks instant sub. Hope you do more.
Loving the templates! I just noticed on the non element build it states that it has 110 in tech bingo. Also u could get with the same genes 1 more power bingo. Anyway thanks for this info bomb!
I hear the level up sound coming soon. And the sound of a spore. Quality content and info thank you!
The sound of porings bouncing
After talking with Tidus, he suggested the Bazel armor (all-out + crit-kin) to my playstyle of doing lots of random SR coop (I just tag on any random coop I see). I saw the all-out skill on my hunter starving me for kinship, but with the Bazel armor + a weak point talisman, it works very very well once you use a super whetstone.
The result is: you focus on trying to make your hunter crit, this generates kinship to use for more hunter attacks, and more monstie's debuff attacks or whatever you wanna do with your monstie. Now if I could get a weak point XL and critical XL talisman, I would be set in gold.
I already carry lvl30s players in SR right now, it is really fun, I don't even need to do one hth to be able to "do stuff". This is really fun. Crit is really fun to persue!
Now you guys are really set on heroics, and with this new tower mod, it make sense. But what are you suggesting to use instead for those who don't like to play with fire (I don't wanna waste a random person's SR ticket and risk it all)
Ok your template in the description states "Heroics can be swapped for Merciless or Vicious if you don't plan on using it.". I'll try to use one of them, thank you Phemeto!
Also Palamutes have a lot of crit, so technically, they are viable monsties, especially the dragon one ;)
Trust me, critical kinship and weakpoint is where it's at. It pairs with Dragon armor which gives Critical XL.
@@warlordofthewest8010 Yes, this also works. But I cannot get this talisman. And after 6h of save scumming, I decided to give up, this is no fun : P
Can't get over the Prontera theme in the background. :p
Good, it is not just me that realized.
I just want to know, how the hell did you get these values. I'm trying to figure out which skills are trash and which ones are at least somewhat viable. Like health up is basically terrible cause it only give a flat 56 point bonus which is only marginally helpful in pvp but not by much.
If you are on PC, you can make use of this mod to show the values in-game.
ruclips.net/video/h2XP27Ge1jI/видео.html
This has been very informative and I appreciate your vids! I am curious though, where do you get all your information for what the genes do exactly-- base power, ability to crit, etc.? The actual game has been so ambiguous about this... that I feel like I make a lot of misinformed decisions using only ingame knowledge.
Very informative Video! Thank you.
Pump-up may be slightly better than dragon surge, but consider the following… BOTH AT THE SAME TIME!!
If you do Pump Up first, the Defense up from Dragon Surge replaces Defense down
Thank you for this! I was wondering if crits were additive
Do we know the values on a super whetstone? I know it increases attack and critical chance but I haven't found the exact values anywhere.
is there a video to explane how critical wooks for the charater
Concerning your template, you mention to replace heroics with vicious. QQ: If the monstie uses a skill and wins the hth, does it counts as a hth? Or does it have to be a normal hth (like the slugger skill, which only works from normal speed/tech/power, not the skills equivalents)
it is counted as a hth so both vicious and all-out activate
Would having Dragon surge and Pump up on a monster be worth it ? Or do they cancel
Would you rather have 593 attack with 10 bars of crit or 641 attack with 6 bars of crit?
Well if every 5% of crit is worth 1 bingo bonus and every non-diminished bingo bonus is worth, say, 10%, then 641 attack with 6% crit is probably a lot better than 593 with 10% crit. Especially since crit bonuses are additive so there are plenty of ways to make up for that deficit.
@@meowsquared same thoughts. Rajang and teo still outclass hb and br. Ill still use the latter two since they look cooler to me.