Autodesk Maya 2018 Tutorial - Simple Stylized Crate

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  • Опубликовано: 26 дек 2024

Комментарии • 137

  • @TidusSZ
    @TidusSZ 4 года назад +5

    Best tutorial ever! Simple and straight to the point! Thank you so much

  • @alejandroperez4664
    @alejandroperez4664 4 года назад +2

    This tutoriaI is just what I need! Amaizing work!

  • @uodige1
    @uodige1 5 лет назад +1

    This is it!!, nothing I need to find other tutorial!! thank you much!! saved my sunday for searching!!

  • @rugzhit
    @rugzhit 3 года назад

    @2:03 When I clicked Automatic in UV. They're split into many pieces ,not just 6 planes like you did.

  • @edboymovies
    @edboymovies 2 года назад

    Great video! Learning a lot on this channel

  • @Alpine3
    @Alpine3 2 года назад

    I suggest you guys retopo first before import to subtance.

  • @ariel-artg
    @ariel-artg 5 лет назад +2

    Your videos really inspire me to get better. Keep up the good work C:

    • @3dextrude
      @3dextrude  5 лет назад

      Awesome! Great to hear

  • @rickysimpkins9930
    @rickysimpkins9930 4 года назад +1

    If someone could give me a hand that would be great. I decided to do a Stylized Barrel instead of the crate to practice. I'm at about 23:26 when we bake the high poly obj we created in Zbrush. After he bakes his, his crate appears similar to how it looked in Zbrush. When I bake mine, nothing changes. What could be the issue? Did I miss a setting somewhere?
    Edit: When I bake it, my normal map appears to be completely black.

    • @finjonzzzku8157
      @finjonzzzku8157 3 года назад

      I had the same problem and I solved it by giving them different materials in the software where modeled them. I used Blender 2.91.

  • @juanfranciscoblascogamero2642
    @juanfranciscoblascogamero2642 6 лет назад +2

    Do a great job, you make things very easy, I would like to buy some tutorial, but as a student I will have to wait, I thank you very much, keep it up.

  • @mohamedhawwas7295
    @mohamedhawwas7295 6 лет назад

    you're a life savior .. omg these brushes I am in love with .. thank you very much
    Keep up the awesome work

    • @3dextrude
      @3dextrude  6 лет назад +1

      +Captain Feeder Thank you! I was very happy too when I found those brushes.

    • @bearwolffish
      @bearwolffish 6 лет назад

      Hey man thanks for the tutorials. How come you are selling the brushes when you say you found them? You also ask for them not to be resold. Did you create these alphas or just repackage them?

    • @3dextrude
      @3dextrude  6 лет назад

      You the orb brushes? I am not selling those, the link to buy brushes is for a different set of brushes that I made.

  • @ChocolateMilkMonster
    @ChocolateMilkMonster 7 лет назад +1

    This was an insanely useful tutorial.

  • @munjeanand
    @munjeanand 4 года назад

    At 17:33, I can't find the cylinder option

  • @phamleon9630
    @phamleon9630 6 лет назад +1

    Cool and basic tutorial, thank you

  • @Iris3dcg
    @Iris3dcg 4 года назад

    Omg, it’s very efficient to create detail model , im gonna need to install zblush.

  • @andiilham1631
    @andiilham1631 7 лет назад +1

    nice tutorial 3dex !
    im looking further for next tutorial like animation and rigging.

  • @reginaldarmah2381
    @reginaldarmah2381 6 лет назад

    Finally a good tutorial

  • @rittis013
    @rittis013 4 года назад

    The best and the easiest one!

  • @barlobe
    @barlobe 3 года назад +1

    Quick questions regarding the drawing tablets.
    Do you think you could have the same result as in this video without using a tablet?
    How much would you recommend a tablet for this kind of work?
    I was doing all of this in blender, but not having a tablet really shows when you want one line to be deeper in some specific part and thinner in other
    Thanks in advance!

    • @3dextrude
      @3dextrude  3 года назад +1

      For sculpting I think a tablet is necessary for the reason you posted, pressure sensitivity really helps with adding details. It's not impossible by using the mouse, but not ideal.

  • @kemalnico7196
    @kemalnico7196 6 лет назад +1

    It is very clear,Thanks..

  • @rushaunroswell7517
    @rushaunroswell7517 5 лет назад +2

    when I start uving the outer borders, the sections that weren't extruded, are red, How do I fix this? Also when I open the UV editor it doesnt look like a net like shown in the video

  • @امينواصل-غ6ي
    @امينواصل-غ6ي 4 года назад

    Just bump in Maya without down.. & import or install for brush

  • @ivancar7749
    @ivancar7749 6 лет назад

    What you clicked on 7:40 to open window? Thanks for an answer. I have only mouse, can u give any advice what's the best way to do it with mouse? Thanks

    • @3dextrude
      @3dextrude  6 лет назад +1

      Either right click or hold space bar for that window to show. It will be really hard to use these brushes with a mouse so I highly recommend getting a drawing tablet.

  • @Darmoyasun
    @Darmoyasun 4 года назад

    Wow, this is amazing. Thank you so much!

  • @edsonboots5924
    @edsonboots5924 4 года назад +2

    When I import my high poly from zbrush and bake it, the crate stays the same, I don't get the texture on it, it stays soft edged

  • @zeldahyrule6514
    @zeldahyrule6514 6 лет назад

    At the 2:00 mark what were your settings for Automatic UV to get your UVs like that? Because the default settings do not work the same way as yours.

    • @3dextrude
      @3dextrude  6 лет назад

      I don't think I changed any settings for it, I'm pretty sure it's the default. Only thing I can think of is to have the projections set to "best plane"

    • @zeldahyrule6514
      @zeldahyrule6514 6 лет назад +3

      Okay cool can you do some more stylized tutorials where you show step by step? It's hard to slow down you speed models to learm how to do certain things.

  • @kellyburroughs2775
    @kellyburroughs2775 5 лет назад

    InsertCylinder brush option not available in my Zbrush, how can I find it? Is there a link online where I can get it? I know it's a simple cylinder shape but I have no clue how to create custom brushes in zbrush. Thanks!

  • @SebaneseTheLebanese
    @SebaneseTheLebanese 5 лет назад +2

    the background music gave me so much nostalgia.. i dont know why and how.. but i actually cried because of it xD

  • @vicj7758
    @vicj7758 8 месяцев назад

    Hey I am trying to follow this tutorial but when I go to create automatic UVs it splits my UV map into each face and it doesn't group them together automatically to each side of the cube like yours does, how do I fix this? Thank you for the tutorial!

    • @3dextrude
      @3dextrude  8 месяцев назад

      Interesting, that's odd. I am using the default settings for that. Can you go to modify-freeze transformations and also to edit-delete all by type- history. That might help.

  • @RexArtTv
    @RexArtTv 6 лет назад +2

    What if you had a complex shape like a bike, how would you UV it? Sorry I am new to Maya and nice video!

    • @3dextrude
      @3dextrude  6 лет назад +3

      It always depends on the shape, for organic things I apply a planar map on the whole thing and then use cut uvs on the edges where I want to split it. After that I use unfold to fix distortion.

  • @solenepobelle2639
    @solenepobelle2639 5 лет назад +1

    Thank you so much for this tutorial! I learn a lot! Can you tell me where to find the soften/harden edge option in Blender 2.8? If not, is there an alternative? What would happen if we skip this step?

    • @yurialves9582
      @yurialves9582 4 года назад +1

      With Normals > Auto smooth [ON], in edit mode you select the edge and with ctrl + E click Mark Sharp.

  • @Nibot2023
    @Nibot2023 5 лет назад +1

    Awesome Job!

  • @kenanshiva4047
    @kenanshiva4047 7 лет назад

    awesome workflow! Modern and effective :)

    • @3dextrude
      @3dextrude  7 лет назад

      +Kenan Shiva Thank you Kenan!

  • @Anmithraraj
    @Anmithraraj 3 года назад

    Good video

  • @jixal
    @jixal 4 года назад

    Nailed it!

  • @cardbarry5326
    @cardbarry5326 7 лет назад

    Very helpful tutorial. Thank you!

    • @3dextrude
      @3dextrude  7 лет назад

      Thank you for watching!

  • @The_KrOOb
    @The_KrOOb 6 лет назад +2

    When i clicked to do a automatic uv, it became mor spread, unlike yours. How can i do like yours?

    • @3dextrude
      @3dextrude  6 лет назад +1

      Hmm, click the options box and set the number of planar maps to a lower number, and best plane of that option is there.

    • @The_KrOOb
      @The_KrOOb 6 лет назад +1

      @@3dextrude I got that result because the inner quads were 90º straight and i didint do a inner scale for them. And maya organizes the textures based on that. Btw, awesome feedback, thank you :)

    • @kindredmalkavian
      @kindredmalkavian 4 года назад

      @@The_KrOOb I got same problem as you do, how exactly you fixed the inner quads scale?

  • @MwSama
    @MwSama 4 года назад +1

    lol i don't have maya, but imma try doing this with blender and substance painter xd

  • @muslimin9986
    @muslimin9986 5 лет назад +1

    thank you 3000

  • @MR-gv4bv
    @MR-gv4bv 5 лет назад

    what r u doing when u say oops 1:44 ?

    • @MR-gv4bv
      @MR-gv4bv 5 лет назад

      and what's ur point for changing into face mode 1:55 ?

  • @danieltheamerican
    @danieltheamerican 3 года назад

    I'm curious to know, how did you get the model to look so smooth when you imported it in Zbrush? When I've imported my model I see all of the polygonal faces.

    • @3dextrude
      @3dextrude  3 года назад

      I believe I enabled dynamesh to subdivide the model while keeping the shape.

  • @jlinus7251
    @jlinus7251 5 лет назад

    how do you add the baked lighting

  • @ClayNigel
    @ClayNigel 7 лет назад

    Thanks a lot for this tutorial !

    • @3dextrude
      @3dextrude  7 лет назад +1

      +Epiphane Gueyes Thank you!

  • @Mat9905
    @Mat9905 3 года назад

    I am looking for the music played on background plzzz, this is so mesmerize i need it to work

    • @3dextrude
      @3dextrude  3 года назад

      track names are in the video description, at the bottom

  • @ThePARtyZANish
    @ThePARtyZANish 3 года назад

    I'm confused. Jayanam in his tutorial said that I need to export high-poly as .fbx you said export _hp as .obj. Also, he exports both low-poly and high-poly as .fbx. So Jayanam method works for me yours does not. What's the difference?

    • @3dextrude
      @3dextrude  3 года назад +1

      yeah I usually also export as .fbx , but in this case .obj worked fine because it is such a simple prop, but when you have a prop that's made of many pieces it's better to export as .fbx to keep those pieces separate.

    • @ThePARtyZANish
      @ThePARtyZANish 3 года назад +1

      @@3dextrude Thank you for your reply. I will send the result to your mail.

  • @Sketchy870
    @Sketchy870 4 года назад

    I don't know how to export the texture...

  • @dragonfatal421
    @dragonfatal421 2 года назад

    ty

  • @ZhengYuanz
    @ZhengYuanz 6 лет назад

    Question : Not in this video but..how do you isolate certain object in zbrush for sculpting then put it back...?

    • @3dextrude
      @3dextrude  6 лет назад +1

      I create polygroups first by going to the polygroups menu and choosing autogroups. After that you can isolate different parts of your model by Ctrl + Alt clicking on a piece or it might be Ctrl + Shift click( can't remember from the top of my head)

    • @ZhengYuanz
      @ZhengYuanz 6 лет назад +1

      @@3dextrude Thank you for the reply, ctrl+shift btw..thx again XD

  • @ReaverLordTonus
    @ReaverLordTonus 6 лет назад

    Are your brushes compatible with zbrushcore? Just upgraded to it and the bushes are not working.

    • @3dextrude
      @3dextrude  6 лет назад

      Not totally sure, my instincts tell me they should work , but I don't really know.

  • @Naidiriv
    @Naidiriv 6 лет назад

    Unsure where the material you promised is? difficult to navigate through your website :/

    • @3dextrude
      @3dextrude  6 лет назад

      The website is experiencing some technical difficulties resulting in some files not appearing; will try to fix as soon as possible.

  • @siIverijus
    @siIverijus 5 лет назад

    Just like some other people got problems with automatic uvs. Tried changing to best plane and bringing down planes to 3. But the result is still spread. Any other options I am missing ?

    • @3dextrude
      @3dextrude  5 лет назад +1

      You will have to use the planar map on individual faces also set to best plane if you are having problems.

  • @zeljkostanisavljevic4665
    @zeljkostanisavljevic4665 6 лет назад +1

    Hypnotic video, thank you! Sub for sure!

  • @Абобикусик
    @Абобикусик 5 лет назад +2

    Music from ksp :D

  • @sanithmc9638
    @sanithmc9638 5 лет назад

    Sir can I make stylized cannon by this method

  • @uuganaanyamdavaa6526
    @uuganaanyamdavaa6526 6 лет назад +2

    thank you thank you thank you like this

  • @widowmakers9840
    @widowmakers9840 6 лет назад

    I have never used any of these programs, but i'm curious. can't you do all of this in Maya alone?

    • @3dextrude
      @3dextrude  6 лет назад

      You can do modeling , animation, and rendering in Maya. Can't really do sculpting there; you can texture things with shaders, but it's more technical and complicated than just texturing in a different program.

  • @yoonyimi
    @yoonyimi 6 лет назад

    You are my hero. It 's amazing tutorial. Thank you for your kindness. By the way I have a question. I bought your substance material file by Gumroad but I can't find 'TF_Bone'material(26:01). Where can I get TF-Bone material ?

    • @3dextrude
      @3dextrude  6 лет назад +1

      It's the same as the one you got, that was before I updated it and changed the original name.

  • @skies1586
    @skies1586 6 лет назад

    i dont have z brush i don't know how to use it!

  • @ArtofTYZR
    @ArtofTYZR 5 лет назад

    Hey 3DEx really nice tutorial, I was trying this out but it seems my uvs are not coming the same as yours, I have been following each steps you have taken but mine looks each part separated. any suggestions please? TIA

    • @ArtofTYZR
      @ArtofTYZR 5 лет назад

      I fixed it doing it manually by selecting the edges and stitching them together

    • @3dextrude
      @3dextrude  5 лет назад +1

      Awesome! One I may not have shown is in the planar map options boc to choose best plane.

    • @ArtofTYZR
      @ArtofTYZR 5 лет назад

      3dEx will be trying the house tutorial next thanks

  • @TheDorianTube
    @TheDorianTube 6 лет назад

    I did this and had a lot of fun. However, I never used any of the other software beside maya...once I'm done with Substance Painter...how do I export my stuff back in maya?

    • @3dextrude
      @3dextrude  6 лет назад +1

      You export the textures from Painter and in Maya plug those in the correct slots, i.e color map, normal map, etc

    • @TheDorianTube
      @TheDorianTube 6 лет назад

      Oh yeah, I thought as much, but I'm stuck in the exporting process. There are tons of options in SP. Is it ok if I export with default settings? Thanks :D

    • @3dextrude
      @3dextrude  6 лет назад +1

      You can export with default settings.

  • @JMBkiller123
    @JMBkiller123 5 лет назад

    Hey 3dEx ! Great tutorial ! But, it seems i can't find a way to download the brushes because the pack ain't free apparently ? ... Help please ?

    • @3dextrude
      @3dextrude  5 лет назад

      Search on google for orb brush pack, you can pay for it or type 0 if you want it free. Up to you

    • @JMBkiller123
      @JMBkiller123 5 лет назад

      @@3dextrude Figured it out ! Thank you !

    • @JMBkiller123
      @JMBkiller123 5 лет назад

      @@3dextrude Hey 3dEx ! So I tried to apply normal maps to my crate in Substance while my file was a FBX like you mentioned in your tutorial and it just didnt work... So I changed it to an OBJ like the Zbrush file and it worked out ! Makes sense ? Im just curious... I wish you a happy new year !

    • @3dextrude
      @3dextrude  5 лет назад +1

      @@JMBkiller123 That's odd, sometimes if the high poly model is too high poly it won't work so you may need to decimate the model and then export as fbx. The problem with using an obj is that the model is merged into one( if the model was made of multiple parts). In this case it's not an issue, but for other projects it may be so that's something to keep in mind.

    • @JMBkiller123
      @JMBkiller123 5 лет назад

      @@3dextrude My crate has only 108 tris... So I don't know what I'm doing wrong... But thanks a lot ! :)

  • @lolip0p2009
    @lolip0p2009 6 лет назад

    Hey, i have a huge problem zbrush exports an empty obj, the file size is 0kb and when I import it into substance painter it says its empty. anyone got a solution?

    • @3dextrude
      @3dextrude  6 лет назад +1

      That's weird, you can also try exporting your model in fbx format, from the zplugin menu choose export fbx

    • @lolip0p2009
      @lolip0p2009 6 лет назад

      Thank you for replying! I ended up fiddling around the exporting stuff and it worked, however, for some reason, my model had around 50 MILLION active points and it was too heavy to bake in substance painter and too heavy to try and lower it. btw my model was only a small wooden shelve x'D !

    • @lolip0p2009
      @lolip0p2009 6 лет назад

      i figured it out for anyone who needs help! the problem started from the model itself make sure the model is made up of quads. otherwise, zbrush will give you an error message regarding non-standard polygons. which will make your model really high poly thats why i reached 50 Mil and nothing went well.

  • @sepehrsamiei7940
    @sepehrsamiei7940 7 лет назад

    How to take those textures back to maya ?

    • @3dextrude
      @3dextrude  7 лет назад +1

      +sepehr samiei do a right click and choose export textures. From there choose where yo save them and the type of file.

  • @m_zbrv3967
    @m_zbrv3967 6 лет назад

    I can't import the brushes.. it won't appear

    • @3dextrude
      @3dextrude  6 лет назад +1

      You can also copy the files to this location on your pc : C:\Program Files (x86)\Pixologic\ZBrush 4R7\ZBrushes
      You can create a new folder in there and place the brushes there, restart zbrush and you should be able to navigate to those brushes in the content browser.

    • @jlinus7251
      @jlinus7251 5 лет назад

      @@3dextrude I'm having the same issue. I downloaded the file and it's an rar file and is not compatible with zbrush

  • @guilhermeuehara09
    @guilhermeuehara09 6 лет назад

    Music ??? Plsss

  • @maximshish3216
    @maximshish3216 6 лет назад

    Good video, but not very good tutorial. When I'm try to complete first step in Zbrush (from 5:17) I get a ball, a rounded crate but not what you show. and anything I have tried to do - I can not achieve a similar result!!!

    • @3dextrude
      @3dextrude  6 лет назад

      You may need to disable smt when you first divide your model and then enable it again in zbrush

  • @super-six-four
    @super-six-four 5 лет назад

    i see no big sense in explaining what do you do in SP because there's no material you've used (it's absent at gumroad, your site doesn't working) :-(((

    • @3dextrude
      @3dextrude  5 лет назад

      sorry, just updated the link; the material is here gum.co/styllized

  • @DeadNelo
    @DeadNelo 4 года назад

    i thought we would be using only maya.

  • @KianaWriter
    @KianaWriter 5 лет назад

    Would have been great to know from start you need Zbrush as well :/ Not exactly helpful for new Maya users

    • @xxdalek15xx69
      @xxdalek15xx69 5 лет назад

      Kiana Writer I mean you don’t need zbrush to make it stylised, it’s just easier to add detail and get the effect on the normals on zbrush, if you check out his video where he creates a stylised bed he doesn’t use zbrush and he only uses maya to get the style.

  • @elitekitten4054
    @elitekitten4054 7 лет назад +1

    𝑻𝒉𝒊𝒔 𝒊𝒔 𝑨𝒎𝒂𝒛𝒊𝒏𝒈..𝒌𝒆𝒆𝒑 𝒖𝒑 𝒕𝒉𝒆 𝒈𝒐𝒐𝒅 𝒘𝒐𝒓𝒌..𝒕𝒉𝒂𝒏𝒌𝒔

  • @tonim9592
    @tonim9592 4 года назад +1

    Good video, but better without music.

  • @nagataromain
    @nagataromain 6 лет назад +2

    you don't explain anything, I'm just copying you without understanding what I am really doing and how the tools are usefull.

    • @nagataromain
      @nagataromain 6 лет назад

      @White Rice I personally didn't know exactly what I was doing on some moves