Dhalsim players know the struggle. And as a Dhalsim player: I recommend you negative edge this move (hold KK before starting the motion and let it go at the end). That way if you mess it up, you get a jump forward in which you can still take action (e.g. dive kick). If you do this without negative edge and you mess up, you get a takeoff j.HK and your opponent has an easier time punishing.
Buddy this tutorial helped me a lot! Not only did it help me with the air tatsu shortcut but it helped with the air hado too. Thanks for the vid man, cheers
Wait. You can do the quarter back motion BEFORE the jump for the early Dive Kicks?? The in-game's move list says the opposite for that move! No wonder I've been struggling. :'D Thanks Vesper!
Yes, this is called buffering. It's the same concept used on Gief's Super. Basically, the game stores in memory (for a small amount of time) your latest inputs, and checks if you've done the necessary steps for the move to come out (even if they're not ordered). Think of it like this. For the air tatsu to come out you need to: a) be in the air b) have the quarter circle motion in the buffer. Another great example of this is comboing Ryu's Hadoken into Super for example. Super requires 2 quarter circle forward motions, and you already did one for the regular hadoken, so you only need to do the remaining quarter circle motion for the move to come out.
This also works for at least Kage's air Hadoken, only you end the regular moron with up forward and within a certain distance off the ground it'll come out, after that you'll just get a punch. I found that one myself doing his trials
Whoa! Thanks Vesper, it's crazy easy using the input you recommended. I was doing a Forward jump then QCB...it was so hard that way. Looks like Cammy, Akuma, and Chun Li can all benefit from this input technique. This opened up the game for me a bit. **EDIT** Nevermind on Akuma and Chun Li...the QCF is still tricky.
I believe it has something to do with sagat from older sf games, his tiger knee was extremely difficult to perform then. Players essentially carried over that comcept of motions to get an instant air of whatever move they want. I could be wrong though so if someone knows the reason why please correct me.
It's a great way to counter against catching a tiger by the toe. Also, Sagat's tiger knee input used to be qcf>uf+kick in older street fighters. Fei Long had one, too, when he was introduced. The input name stuck I guess since Sagat was the earliest, or at least most popular, example of having an up+forward in an input to do a 'grounded' special move. The term 'instant air' makes much more sense though in this Kage example as you are buffering qcb, then jumping, then kicking to perform an air special move. Sagat doesn't have a tiger knee in air, only from ground.
im not surprised, people were talking trash about fight money even when it was a good system. Not only did the game flop, but Capcom got no props for the fight money implementation. No wonder they want to get rid of it, specially when other games are selling well with just real money dlc.
@@skurinski Seems like one of those maniupulation techiques where you present something bad, someone complains that it's bad, and so you make it worse to deter them from complaining again. Just no-one ever stopped complaining because fight money is getting worse and worse with every patch. They just want your money.
No. Kage has it because it was intended for him to have it. Just like how kara cancel are only for Sagat. Capcom removed TK inputs after SFIV. Otherwise you'd see Akuma players doing TK air FBs.
Even easier, honestly, since you're already rolling the stick from down to toward, then just shift to up toward and push the punch buttons. The timing of the punches is the hardest part.
Actually the Fireballs are easier to pull off, doing a half-circle forward jump then press the fireball button. do it as soon as Kage leaves the ground then you'll get it out
Mark Bloomer No, not the IA version, but you can use a meterless air tatsu to cross up and are still able to VT1 air teleport cancel for a side switch.
As you go straight up and come straight down while being defenseless - a falke player will have v trigger activated and have a stick ready to stick it up your 'part where the sun doesn't shine'. Lol
He has trouble in neutral and has a hard time getting in without trigger. His pressure is so so without trigger, I think. But he's a mix-up and setup monster if anybody's into that sort of thing.
I swear "stubby normals" and "has bad neutral" have become SF5 memes for "I don't know what I am talking about". Every character since S2 has had the same things said about them within 2 days of release because no one wants to spend the time to develope them and if they can't be used in the same fashion as an already mature character they just isntantly get disregarded as bad.
Bro is there a better guide out there I have spent 5hrs doing this and I still can’t do it. This tutorial doesn’t help at all. Is there a hand motion tutorial out there for the instant air tastu?
Kage is pretty squishy also I got full circled from a zan multiple times when i lmk lol in my opinion kage is not op at all there are plenty of counter picks. Also I don't like Akuma too high of damage output
He's point blank and he's glass. Depending on the character and resources, that could be half life on him. I mean, considering the cross-up is intentional and he's an evil shoto, I'm shocked he's not -2 on block and +8 on hit or something.
@@budafuka The punish is only going to be half life if the opponent has CA on deck, which is the same for any punishable move. We are talking about an instant air crossup here, which should have a higher punish opportunity because it is that good, imo. If this cheap ass mix up was +8 on hit/-2 on block I would drop this game like 90% of its userbase.
There are way dirtier setups in this game that aren't even punishable at all. You also have to be standing for it to hit, unless it's meaty, which means it's not an overhead. You're really only going to see it in setups, so you can scout for it if you've played enough Kage's. I'm not saying it's not good, I'm saying be glad it's something they clearly intended and is intentionally not busted.
Vesper usually switches between characters and tries to learn most new ones for his Twitch stream (which is an entertaining one, worth checking out) :)
It's even easier than this. Just add an up-forward do the quarter circle motion. Like this: ↓↘→↗ + Punch instead of ↓↘→ + Punch. Press the punch button as soon as Kage leaves the ground
This instant air tatsu that kage has is odd only because its obvious that capcom put designed this just for KAGE because no other characters have the ability to do this. You can't do this TK with Ryu,Ken,Akuma, or Cammy sucks that Capcom robbed everyone else.
Ryu blows up kage. Parry makes v skill punishable. Ryu’s sweep and low forward have further range. Ryu vt2 parry completely shuts down kages VT2 and vt1 dash attack. What the fuck are you talking about
Dhalsim players know the struggle.
And as a Dhalsim player: I recommend you negative edge this move (hold KK before starting the motion and let it go at the end). That way if you mess it up, you get a jump forward in which you can still take action (e.g. dive kick). If you do this without negative edge and you mess up, you get a takeoff j.HK and your opponent has an easier time punishing.
Even not being a dhalsim player this tip is extremely helpful. Very easy go get a feel for it after using this m! Thanks!
Ahhhh you dirty Sim mains know the secret shit!! Good stuff man thanks
But don’t shake my hand 🤚
Man I haven’t played Kage yet but this video was still incredibly helpful because it explains how instant air inputs in general work
With the new Kage changes, I had to come to this video for help. Thanks a ton!
Glad I’m not alone
Good Job Vesper. I did all of Kages trials except the two instant Air trials. You should make a follow up vid on how to do the Instant Air Fireballs.
Quarter circle forward plus up forward, just go straight from d to df to f to uf
Here. I did an in-depth tutorial. ruclips.net/video/8NkQOU5Fe4Y/видео.html
Buddy this tutorial helped me a lot! Not only did it help me with the air tatsu shortcut but it helped with the air hado too. Thanks for the vid man, cheers
"Instant Air Taxi for Cocking".. Thanks youtube captions. Lmao
I saw that too lol
It would be great if i could physically see your input motion as opposed to just the keys. Oh well.
2:23 Got it on my fourth try 😮amazing
Awesome! I was waiting for this!
Wait. You can do the quarter back motion BEFORE the jump for the early Dive Kicks?? The in-game's move list says the opposite for that move! No wonder I've been struggling. :'D Thanks Vesper!
Yes, this is called buffering. It's the same concept used on Gief's Super. Basically, the game stores in memory (for a small amount of time) your latest inputs, and checks if you've done the necessary steps for the move to come out (even if they're not ordered).
Think of it like this. For the air tatsu to come out you need to:
a) be in the air
b) have the quarter circle motion in the buffer.
Another great example of this is comboing Ryu's Hadoken into Super for example. Super requires 2 quarter circle forward motions, and you already did one for the regular hadoken, so you only need to do the remaining quarter circle motion for the move to come out.
This also works for at least Kage's air Hadoken, only you end the regular moron with up forward and within a certain distance off the ground it'll come out, after that you'll just get a punch. I found that one myself doing his trials
Whoa! Thanks Vesper, it's crazy easy using the input you recommended. I was doing a Forward jump then QCB...it was so hard that way. Looks like Cammy, Akuma, and Chun Li can all benefit from this input technique. This opened up the game for me a bit.
**EDIT** Nevermind on Akuma and Chun Li...the QCF is still tricky.
Bro don't you have to jump then do qcb? I'm on pad an having a hard time pulling it off
I wish I knew this motion when trying to do the Dhalsim trials.
Versper love your vids. Merry christmas!
Man. I wish this information was in his trials. I could never get it, but now I got it. Thank you
Thanks a lot for this man. Helped a lot. Keep up the good work and have a great 2019!
Applied this same concept to insta air fireballs and now I’m hitting those 95% of the time. Vesper does it again lol
This is a nightmare on pad
omg ty 4 explaining it i was doing jump into hadoken i was like how do ppl do it so fast this makes perfect sense
Thnx vesper this is working on PS4 controller. Finally i am able to do those badass combos.
Vesper: So start off slowly, and gradually speed it up
*does it in the second time*
Right
Thanks, now a few days later after I done all the trails!!! Love ya vesp
Thanks again vesper! Really helped out as usual!
Im so late to this but i know this is gonna help me thank you so much 😄its actually kind of easy once you know the motion
Just started playing kage and this helped so much thank you!
Good stuff, thanks, Vesper!
Vesper you own tyvm bro.
thanks a lot. It was very helpful for me especially on trial 4 and 7 which requires this kind of skills.
Vesper you the man👍
Thank you i can finish trail mode now
Thanks man, that was really helpful even if it requires a lot of practice to do it consistently
Eww..am..getting it this is so..fun💪 thank you so much for this video🍻
Thank you smug for this amazing guide ☺️
Thanks man, needed this
The display is not reading what he said qcb up forward and two kicks is what he said but your screen says qcb forward up and two kicks im confused
Great video, thank you for all you amazing work mr.Vesper Arcade =)
Holding corner down than jumping helps too.
Dude thank you it was incredibly useful thank you 👍👍👍
Got myself a Snackbox Micro, apparently if jump and kick is pressed at the same time or even plink it too fast you will get a ground tatsu =(
I was waiting for this move video thanks alot.
THANK YOU FOR THIS
Also remember to do the inputs fast. You gotta be quick.
6:42 nice 6:50 I like it
This guide is amazing! Thanks a lot!!!!
Can someone explain why this input "works" in this sequence?
Does this motion also work with the ex hadouken in the air
I figured it out easier way. I jump before doing the tatsu and it works because that sound more logic. First forward jump and then tatsu input ex
With VT2 oki he's gonna have so many options
naw you mean trigger 1 which is the best
Why was that motion deemed "tiger knee"?
I believe it has something to do with sagat from older sf games, his tiger knee was extremely difficult to perform then. Players essentially carried over that comcept of motions to get an instant air of whatever move they want. I could be wrong though so if someone knows the reason why please correct me.
Concept***
It's a great way to counter against catching a tiger by the toe.
Also, Sagat's tiger knee input used to be qcf>uf+kick in older street fighters. Fei Long had one, too, when he was introduced. The input name stuck I guess since Sagat was the earliest, or at least most popular, example of having an up+forward in an input to do a 'grounded' special move. The term 'instant air' makes much more sense though in this Kage example as you are buffering qcb, then jumping, then kicking to perform an air special move. Sagat doesn't have a tiger knee in air, only from ground.
Does this work on all characters or the taller ones such as sagat and Abigail it wont work on
thanks for the share, by doing the reverse motion now i can do the air ex fireablls too
Thank you for this!
Great video like always.
I'm having problems with his kick when trying to use it in combo.
Any tips on how to do instant air fireballs?
Are you gonna talk about the less fight money update?? :'(
the what? I haven't heard anything about it, do you have a link?
@JumpingBalrog and only 1 try shadoloo battles :'(
@@GatsuRage www.reddit.com/r/StreetFighter/comments/a863ul/missions_mode_nerfed_the_2500_fm_weekly_mission/
im not surprised, people were talking trash about fight money even when it was a good system. Not only did the game flop, but Capcom got no props for the fight money implementation. No wonder they want to get rid of it, specially when other games are selling well with just real money dlc.
@@skurinski Seems like one of those maniupulation techiques where you present something bad, someone complains that it's bad, and so you make it worse to deter them from complaining again. Just no-one ever stopped complaining because fight money is getting worse and worse with every patch. They just want your money.
They did this in the trailer... I thought it would be easier 😅
YAY I did it ! ty nice vid
Needed this damn video also im stealing that VT1 set up
Can you explain ground air fireball
This vídeo is só great that i did The Tatsu in Less than 5 minutes.
OMG THANKS SO MUCH I WANTED TO PULL MY HAIR OUT TRYING TO DO THIS SHIT IN LIKE 6 HOURS STRATIGHT TRAINING SESSIONS HOLY FUCK.
So it's a slightly tighter iajk, since he can't do it from a nj. I played more adon than Cammy lol
Very helpful. Thanks.
Thanx ❤️❤️❤️
7:41 The Fucking Stance tho.. Kage knows whats up.. He looked like gouki for a sec. VT 1 is O. D. Once you master it..
I use a pad and is very difficult do that sometimes or always I get frustrated of it
I finally finished trial 7 lol
Does this work with Ryu and other shotos?
No. Kage has it because it was intended for him to have it. Just like how kara cancel are only for Sagat. Capcom removed TK inputs after SFIV. Otherwise you'd see Akuma players doing TK air FBs.
Is it me or was there a flash M.Bison nerf ?
What about instant air fireball
Ty bro
will this work on hi air fireball too?
Even easier, honestly, since you're already rolling the stick from down to toward, then just shift to up toward and push the punch buttons. The timing of the punches is the hardest part.
what if i use a keyboard?
Does this work for ex air fire ball??
Actually the Fireballs are easier to pull off, doing a half-circle forward jump then press the fireball button. do it as soon as Kage leaves the ground then you'll get it out
我真的找了這個教學好久了
the motion is actually the reverse tiger knee
is there any reason to do IA meterless tatsu?
Mark Bloomer no just from a jump which will cross up, but so far there is no use for it
Unless you enjoy flying straight up into the air and falling slowly into your opponents loving embrace, I wouldn't recommend it.
Mark Bloomer No, not the IA version, but you can use a meterless air tatsu to cross up and are still able to VT1 air teleport cancel for a side switch.
As you go straight up and come straight down while being defenseless - a falke player will have v trigger activated and have a stick ready to stick it up your 'part where the sun doesn't shine'. Lol
Ive never been genuinely confused over a cross up in sfv but kage is just insane and too much to block💀
C Viper is pleased
Why the hell did they put a stupid restriction on this move? You can't do it while in neutral jump? That's just stupid
I haven't tried Kage yet. :/ anybody likin his moveset?
He's sick lots of close pressure gameplay I'm hoping for gouken next
He’s fun. Something about his neutral though feels weird.
He has trouble in neutral and has a hard time getting in without trigger. His pressure is so so without trigger, I think. But he's a mix-up and setup monster if anybody's into that sort of thing.
really sick combo wise but his neutral is almost non existent
I swear "stubby normals" and "has bad neutral" have become SF5 memes for "I don't know what I am talking about".
Every character since S2 has had the same things said about them within 2 days of release because no one wants to spend the time to develope them and if they can't be used in the same fashion as an already mature character they just isntantly get disregarded as bad.
RIKUDO OSATSU!!! 😈
The levels of edgyness have been increased
Bro is there a better guide out there I have spent 5hrs doing this and I still can’t do it. This tutorial doesn’t help at all. Is there a hand motion tutorial out there for the instant air tastu?
Kage is pretty squishy also I got full circled from a zan multiple times when i lmk lol in my opinion kage is not op at all there are plenty of counter picks. Also I don't like Akuma too high of damage output
ST pros know how to do this already ; p
Fucking thanks you I applied this to Kimberly in sf6
Only -4 on block for an instant air cross up? Kage confirmed S tier.
He's point blank and he's glass. Depending on the character and resources, that could be half life on him. I mean, considering the cross-up is intentional and he's an evil shoto, I'm shocked he's not -2 on block and +8 on hit or something.
@@budafuka The punish is only going to be half life if the opponent has CA on deck, which is the same for any punishable move. We are talking about an instant air crossup here, which should have a higher punish opportunity because it is that good, imo. If this cheap ass mix up was +8 on hit/-2 on block I would drop this game like 90% of its userbase.
There are way dirtier setups in this game that aren't even punishable at all. You also have to be standing for it to hit, unless it's meaty, which means it's not an overhead. You're really only going to see it in setups, so you can scout for it if you've played enough Kage's. I'm not saying it's not good, I'm saying be glad it's something they clearly intended and is intentionally not busted.
I think kage is strong but not broken like akuma. He still has a bad matchup unlike the top 3. He doesn't have a move to abuse.
💛💚
The old Zangief method, it come from SFII.
Kage your main?
Vesper usually switches between characters and tries to learn most new ones for his Twitch stream (which is an entertaining one, worth checking out) :)
i can do it now, i can finally do it. 😂🤣😢
But don't care about an air tatsu. I wanna do an instant air hadouken. I've done it twice in my life and one of them was a complete accident.
It's even easier than this. Just add an up-forward do the quarter circle motion. Like this:
↓↘→↗ + Punch instead of ↓↘→ + Punch. Press the punch button as soon as Kage leaves the ground
@@gamer5007 I already figured it out but thanks for the help. Lol. Much appreciated.
People were having trouble with this? I’m glad I grew up in the 90’s
Is Kage a hint to Dan all of his movements are the exact same, from sf4
This instant air tatsu that kage has is odd only because its obvious that capcom put designed this just for KAGE because no other characters have the ability to do this. You can't do this TK with Ryu,Ken,Akuma, or Cammy sucks that Capcom robbed everyone else.
This bro is broken. I also hate that the matchup favors Kage over Ruy, or maybe that's just a sign of how broken he is.
Ryu blows up kage. Parry makes v skill punishable. Ryu’s sweep and low forward have further range. Ryu vt2 parry completely shuts down kages VT2 and vt1 dash attack. What the fuck are you talking about
This shit is still hard on PlayStation d pad
❤
👍
nice bate
Help a lot
Ajudo mto